Scrubs Posted June 21, 2015 Posted June 21, 2015 (edited) Hello, I finally completed all the tasks from my todo list in order to release this Blender file. It includes a script I coded to easily render models built from Mecabricks. I wrote a detailed post here that also includes all the necessary resources. Renderings can be uploaded on mecabricks and I created a dedicated section in the gallery for them. Please have a look at this video tutorial and head to this page to download the template and more. This template is supposed to be a live document and therefore all suggestions and improvements are welcome for next revision! Edited June 21, 2015 by Scrubs Quote
Nachapon Lego Posted June 22, 2015 Posted June 22, 2015 (edited) Great job Scrubs! Thank you for sharing this great works. Is final template not select HDRI by default? The default rendering become pink color. Have to manual select. Panorama online viewer link: http://sky.easypano.com/panoramic-images/lego03-26570.html Untitled-1 by Nachapon S., on Flickr MOD extend roof one stud all directions MOD extend roof one stud all directions by Nachapon S., on Flickr LEGO Creator 5771 Hillside House by HGGtw, on Flickr 16 rendering images uploaded to the gallery. MECABRICKS by Nachapon S., on Flickr Edited June 22, 2015 by bbqqq Quote
Scrubs Posted June 22, 2015 Author Posted June 22, 2015 Yes, I didn't include any for the public version as I don't have the rights to distribute these HDR images. So I prefer to give the links. You can just put one in the template folder, open it and save the template. Like that no need to redo it every time Quote
Nachapon Lego Posted June 22, 2015 Posted June 22, 2015 (edited) I am looking for (or try to make) a HDR image that include picture of the camera or even the photographer. It would be more realistic and fun if can see the reflection of the fake camera and photographer on the shiny and chrome bricks. Is final template same as beta 4? Edited June 22, 2015 by bbqqq Quote
Scrubs Posted June 22, 2015 Author Posted June 22, 2015 I agree, it would look cool! I think it's the same yes. I don't remember changing anything. Quote
Nachapon Lego Posted June 22, 2015 Posted June 22, 2015 (edited) Just made all 34 (pack 1+2+3) HDRi by zbyg rendering sample. v No. 1-25 (due to pic size limit) ^ No. 26-34 all 1-34 HDRi Pack by zbyg #1-34 by Nachapon S., on Flickr HDR#12 + point light draft renders hdr3 by Nachapon S., on Flickr Mecabricks to Blender by Nachapon S., on Flickr Edited June 25, 2015 by bbqqq Quote
Scrubs Posted June 22, 2015 Author Posted June 22, 2015 Nice! (There are a couple of images that don't appear in your post) Maybe you already know but in Blender Cycles you have an emission shader available (that you can mix with others). So basically any object can become a light source. Quote
raminator Posted June 23, 2015 Posted June 23, 2015 nice start. but i was hoping for a one-click-solution since blender is pretty difficult for starters... Quote
Scrubs Posted June 23, 2015 Author Posted June 23, 2015 Heuu.... Make photorealistic renderings is a full time job so I guess having only a couple of buttons to press to get a result which is from my point of view much better/faster than povray with free software is already a good start ;-) I agree with you regarding the interface of blender which is not that simple when you open it at first though. If you try to follow the 8 min tutorial, I'm sure you'll see that it is not that hard. At normal speed it doesn't take me more than a couple of minutes to export, set the scene and click the render button. Quote
Nachapon Lego Posted June 23, 2015 Posted June 23, 2015 (edited) Nice! (There are a couple of images that don't appear in your post) Maybe you already know but in Blender Cycles you have an emission shader available (that you can mix with others). So basically any object can become a light source. Thanks for remind, images that don't appear fixed. The emission shader is quite convenient. I tried to make glow in the dark material by add two shaders [transparent+decal] and [emission]. But the decal become transparent, too (Yoda's eyes). How to make the decal solid? Mecabricks to Blender _glow in the dark by Nachapon S., on Flickr Edited June 23, 2015 by bbqqq Quote
BEAVeR Posted June 24, 2015 Posted June 24, 2015 To fix those transparent decals, what you could do, would be to use the decal as a mask. So plug the image into a brightness/contrast node, and plug that in the 'fac' of a mix shader. This mix shader should have as inputs the transparent material and the opaque material (with image texture). Hat way, you'll hae a material hat is transparent everywhere, except where there's the decal. If you'd like a node setup, please point me to the decal file so I can play around with it. Quote
Scrubs Posted June 24, 2015 Author Posted June 24, 2015 Here is the solution I prefer, however you need to alter the texture to make it transparent where you want to have the emission material to be. In the example of yoda's head, delete the green color. Node setup: Milky material (or your emission shader) will only be visible in the area you deleted on the texture. The decoration will be rendered with the solid material. Quote
Nachapon Lego Posted June 24, 2015 Posted June 24, 2015 To fix those transparent decals, what you could do, would be to use the decal as a mask. So plug the image into a brightness/contrast node, and plug that in the 'fac' of a mix shader. This mix shader should have as inputs the transparent material and the opaque material (with image texture). Hat way, you'll hae a material hat is transparent everywhere, except where there's the decal. If you'd like a node setup, please point me to the decal file so I can play around with it. Here is the solution I prefer, however you need to alter the texture to make it transparent where you want to have the emission material to be. In the example of yoda's head, delete the green color. Node setup: Thank you, both of you. Scrubs's node setup work well. But as Scrubs said, Mecabricks's decals texture are opaque (not same as LDD, why?) so have to delete background color of the decal first. Is it possible to do it directly in blender to get same result? Quote
Scrubs Posted June 24, 2015 Author Posted June 24, 2015 Blender doesn't know which colour you want to delete so probably no. the reason why I don't have a transparent background is that I did not manage to write a shader (in the workshop not Blender) that works properly with transparent materials. Quote
Nachapon Lego Posted June 25, 2015 Posted June 25, 2015 (edited) ^Thank you for your explanation, Scrubs. Most expensive minifigure ever (concept). This got this idea for a while. The ideal cut diamond piece and all custom bricks seems not availible in Mecabricks any more. So I import form my old Stl file. The diamond material node setup can be found many in google, I use the 1st one: https://www.google.c...&bih=1009&dpr=1 All pics are draft rendering only because I got to go sleep.(quick preview rendering) Will try better light setup to get better later. Most expensive minifigure ever concept by Nachapon S., on Flickr Most expensive minifigure ever concept by Nachapon S., on Flickr Most expensive minifigure ever concept by Nachapon S., on Flickr 4654 by Nachapon S., on Flickr Edited June 26, 2015 by bbqqq Quote
Scrubs Posted June 26, 2015 Author Posted June 26, 2015 A new version 1.01 is available for download. It prevents Blender from crashing when run on Windows. Quote
Umbra-Manis Posted July 30, 2015 Posted July 30, 2015 If you haven't tried this out already, do it! Here are some of my latest renders. Also, i was thinking it would be nice to have a Mecabricks builder tag like the ones for LDD and LDraw. Quote
Nachapon Lego Posted August 2, 2015 Posted August 2, 2015 (edited) Mecabricks to blender rig test. mecabricks to blender rig test by Nachapon S., on Flickr mecabricks blender rig test 2 by Nachapon S., on Flickr mecabricks blender rig test 3 by Nachapon S., on Flickr Rig up Your LEGO Pirate Blender 2.64 Tutorial Edited August 2, 2015 by bbqqq Quote
Scrubs Posted August 8, 2015 Author Posted August 8, 2015 (edited) My latest rendering using the template: Benny's Spaceship by Nicolas Jarraud, on Flickr If you feel more like an artist, here is what you could do with it. This has been made by Zanna after mocs built on mecabricks by Stanislav94 Edited August 8, 2015 by Scrubs Quote
Scrubs Posted August 26, 2015 Author Posted August 26, 2015 (edited) Another example of what you can easily achieve with mecabricks and Blender: Enzo Ferrari by Nicolas Jarraud, on Flickr To check the 3D model: http://www.mecabricks.com/en/models/yr121M142lB Edited August 26, 2015 by Scrubs Quote
Jim Posted August 26, 2015 Posted August 26, 2015 My latest rendering using the template: Benny's Spaceship by Nicolas Jarraud, on Flickr I like your action sequence too, but this rendering is insane. Can't stop looking at it Are you sure it's digital?! Quote
zanna Posted August 26, 2015 Posted August 26, 2015 (edited) Thank you guys! :D Lego models are rendered in Blender (I used Scrubs's template), the rest was post-produced in Photoshop ;) This is the sketch I've done before: Edited August 26, 2015 by zanna Quote
Jim Posted August 26, 2015 Posted August 26, 2015 Thank you guys! :D Lego models are rendered in Blender (I used Scrubs's template), the rest was post-produced in Photoshop ;) This is the sketch I've done before: Your storyboard image of the action scene is very cool. I wish I could draw like you. Well done! Quote
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