Quarryman Posted August 25, 2015 Posted August 25, 2015 "Master Thormanil! We still have don't have anyone to keep the burned puppet at bay! Surely Arx could attack him instead?" Quote
swils Posted August 25, 2015 Posted August 25, 2015 (edited) Thormanil attacks Electrocuted Puppet (x2) with his Shishkebab, front row. Arx attacks Burning Puppet, back row. Edited August 25, 2015 by swils Quote
Sandy Posted August 25, 2015 Author Posted August 25, 2015 QM Note: Still missing an action for Johon... Quote
Quarryman Posted August 25, 2015 Posted August 25, 2015 Right.. in the interest of keeping things moving. Johon drinks a grand potion Quote
Sandy Posted August 25, 2015 Author Posted August 25, 2015 QM Note: I apologize if it wasn't made clear, but attacks against the person under Dance Macabre can fail, and on a roll of 5 and 6 the controlled party member will make a normal hit against the attacker. I'm clarifying this because if the possessed Monk Pretzel gets his turns, you'll pretty much get creamed. So, does knowing this make anyone want to change their actions? Quote
swils Posted August 25, 2015 Posted August 25, 2015 Does the second hit from a dual-strike count as "physically attacking" the person affected by Dance Macabre? Quote
Quarryman Posted August 25, 2015 Posted August 25, 2015 Again, to hopefully move things along.. If Nerwen's and Thormanil's attacks against Pretzel fail Namyrra hits Pretzel from the back row with the crystal mace, else Light spell as planned. Alternatively we could wait until Chromeknight comes around and can say if he'll do a Lucky Chant.. Quote
Sandy Posted August 25, 2015 Author Posted August 25, 2015 Does the second hit from a dual-strike count as "physically attacking" the person affected by Dance Macabre? QM Note: Yes, it does. Spells, items and unblockable minions don't. Quote
swils Posted August 25, 2015 Posted August 25, 2015 Alright then, just to be super-duper safe, I'd suggest switching Thormy & Pretzel in the order, with the conditional "If Pretzel still isn't freed, then the second strike hits Pretzel." Up to Quarryman to make the final call, though. Quote
Quarryman Posted August 25, 2015 Posted August 25, 2015 That sounds like a plan swils, but shouldn't this battle order be even better though? If Pretzel goes first he could create a huge mess, now we have three tries at hitting him instead, and that should be enough (I hope..) I also updated my conditional above to include Thormanil, so if you state that the second hit will go to Pretzel if he's not freed we should be good. Updated Battle order: Undead Nerwen Thormanil Namyrra Arx Johon Pretzel Quote
swils Posted August 25, 2015 Posted August 25, 2015 (edited) Somehow confused Thormy's position with, I'm not actually sure who. Only meant to fit my attack in ahead of Pretzel's, so yes, that order looks fine. It appears that I'm not seeing an "edited" note on any posts, so maybe I saw an older version. /shrug Thormanil attacks Electrocuted Puppet twice with Shishkebab, front row (both hits against E.P unless Pretzel is still controlled, in which case second hit vs Pretzel). Edited August 26, 2015 by swils Quote
Quarryman Posted August 25, 2015 Posted August 25, 2015 Somehow confused Thormy's position with, I'm not actually sure who. Only meant to fit my attack in ahead of Pretzel's, so yes, that order looks fine. It appears that I'm not seeing an "edited" note on any posts, so maybe I saw an older version. /shrug It's a luxury of being a Fellow, can edit posts without that note being added. Though I suppose the note might be useful in these cases. Quote
Sandy Posted August 26, 2015 Author Posted August 26, 2015 QM Note: Sorry, had an extremely busy day today. Update coming tomorrow! Quote
Bricksandparts Posted August 26, 2015 Posted August 26, 2015 OoC: Sorry, was pretty busy and thought I had posted... Johon uses a grand potion. Quote
Sandy Posted September 1, 2015 Author Posted September 1, 2015 QM Note: Okay, I'm borrowing a friend's computer for the moment, so I'll finally get an update in. Let's see how it goes... Results of Round Two of the Labyrinth Battle: Crystal Titan hits Electrocuted Puppet (Electrocuted Puppet: 402 health-94 dmg=308 health; Namyrra: -1 ether) Rastaban hits Electrocuted Puppet (Electrocuted Puppet: 308 health-52 dmg=256 health; Namyrra: -1 ether) Rockling Male (Blue) hits Electrocuted Puppet (Electrocuted Puppet: 256 health-30 dmg=226 health; Namyrra: -1 ether) Rockling Male (Red) hits Electrocuted Puppet (Electrocuted Puppet: 226 health-30 dmg=196 health; Namyrra: -1 ether) >Nerwen vs. Monk Pretzel - Shield (Sound of Music - Farfarello: 2822 health-51 dmg=2771 health; Burned Puppet: 450 health-51 dmg=399 health; Electrocuted Puppet: 196 health-51 dmg=145 health; Monk Pretzel: 59 health+12 SP-51 dmg=20 health, released from control; Nerwen sings Dirge of the Phoenix for free) >Nerwen sings Angelic Aria - (Farfarello: 2771 health-(39x2=78 dmg)=2693 health; Burned Puppet: 399 health-(39x2=78 dmg)=321 health; Electrocuted Puppet: 145 health-(39x2=78 dmg)=67 health; Nerwen: -6 ether) Thormanil vs. Electrocuted Puppet (twice) - Hit/Dragon Aid (Electrocuted Puppet: 67 health-(65+65=130 dmg)=0 health) Thormanil vs. Electrocuted Puppet Farfarello (twice) - Dragon Aid/Special Damage (Farfarello: 2693 health-48 dmg=2645 health) >Namyrra (Light) vs. Farfarello - Shield (Raise Army - Frozen Puppet & Electrocuted Puppet join the undead army; Namyrra: -2 ether) >Arx vs. Burned Puppet - Shield (Dragon's Wrath: Fury From Above - Burned Puppet: 321 health-((97+97=194)+(48x2=96)=290 dmg)=31 health; Farfarello: 2645 health-(48x2=96 dmg)=2549 health) Johon uses a Grand Potion on himself - (Johon: +25 health) Monk Pretzel vs. Farfarello (twice) - Upgraded Hit/Special Damage (Farfarello: 2549 health-(84x2=168+168=336 dmg)=2213 health) Monk Pretzel vs. Farfarello (twice) - Enhancement/Special Damage (Dual Staff: WP+1) As the undead wail on the electrified puppet, Nerwen's music releases Pretzel from the demon's control while also damaging all the enemies as well. The electrocuted puppet goes down, and Namyrra reanimates the two fallen undead to her ranks. The rest of the party focuses on Farfarello while Arx keeps the remaining puppet at bay. Johon takes the opportunity to regain his lost health. Two enemies remain. "WHO WANTS TO DANCE NEXT?" Current Weather: Electrified (doubles lightning-damage, halves water-damage) Enemies: Farfarello, the Demon Puppeteer *Absorbs darkness* *Immune to all negative effects and sudden death* Type: Demon Level: 70 Health: 2549/2822 Special I: Dance Macabre – Farfarello ties strings onto the target, making them his puppet and using their skills against the opponents. The target cannot control their own actions during this time. The only way to release the target from the strings is to attack them physically. The demon can only control one hero at a time. If all other opponents are defeated during this time, the battle is lost. Special II: Mist – Negates elemental immunities (not absorption) from all combatants until the end of the next round. Used only if someone is affected by the Dance Macabre. Special III: Demonic Ditty – Causes 70 darkness-elemental damage to all opponents. Used only if someone is affected by the Dance Macabre (that target is not affected) and Mist is in effect. Drops: 5 Ancient Bones, Deluxe Skeleton Decoy (Can be used to absorb enemy Free Hits for up to 100 points of damage before it breaks.), Demonic Ditty (Minstrel’s Battle Song; Causes darkness-elemental damage equal to the minstrel’s level to all enemies instantly. Costs 2 ether per damaged enemy.) Note: Farfarello uses Dance Macabre as a Free Hit if no one is affected by it yet. Burned Puppet *Fire-elemental attacks* *Immune to poisoned, bleeding, stunned, sealed, blinded, confused, hexed, enamored, minimized, petrified, doomed, and sudden death* Type: Undead/Fiery Level: 45 Health: 31/450 Special I: Hot Jig – Changes current weather to “hot” (doubles fire, halves ice) Special II: Burninate – Causes 45 fire-elemental damage and bleeding-effect to all opponents. Used only during hot weather. Drops: Ruby, Bone, Shroud of Fiery Death (Makes all undead raised while wearing the shroud deal fire-elemental damage instead of darkness-elemental; suitable to necromancers only; backwear.) Party: Johon, The Champion of Darkness (Bricksandparts) 26 years old male human Raider Level 33 2/4 *Natural Respite* *Permanently Lucky* *1.5 stealing multiplier* *Hide of The Bleeding* Power: 43 (33+10) Defense: 1 Health: 29/47 (32+7+7) Gold: 6962 Equipment: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*), Satchel of Awesomeness (suit: Anyone, *Permanently Lucky*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing), Dog Statuette (Rover) (suit: Anyone, SP:+1) Inventory: Weapons: Old Whip (WP:+10, suit: Rogues/Artisans/Beast Warriors/Decamon Drafters/Harlots/Marauders/Necromancers, 2X damage vs. Beasts), Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Qlice (WP:+8, club, Causes *Poisoned-by-4*), Luminous Bow (WP:+9, suit: Rangers/Beast Warriors/Weather Mages/Winged Warriors, 3X damage vs. Fiery/Dark, 0X damage vs. Plants/Aquatic) Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*), Steel Core (suit: Anyone, +7 power), Heavy Armour (suit: Barbarians/Knights, SP:+5, *Immune to Fragile*), Tin Helmet (suit: Anyone, *Immune to Hexed/Confused*), Brimstone Armor (SP:6, absorbs fire damage; causes fire damage equal to wearer’s defense to those that hit the wearer with normal attacks; suitable to barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear) Spell Items: Aquamarine (2), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2), Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1), Scroll of Antimagic (1) Consumables: Potion (30), Grand Potion (16), Grand Tonic (1), Health Core (3), Remedy (12), Phoenix Essence (3), Mead (14), Smelling Salts (16), Nostrum (16), Ambrosia (2), Mulled Wine (1), Titan Heart (encouraged & inspired), Venom (10), Deadly Venom (7), Smoke Bomb (1) , Fire Bomb (1), Water Bomb (4), Lightning Bomb (14), Seal Bomb, Bone (14), Skeleton Decoy (2), Trial Brew (1), Ectoplasm (1), Level-Up Mushroom (1), Grating Stone (1), Blind Fury (1), Neutralizer (1), Equilibrium Tonic (1), Oculoid Miasma (1) Tools etc.: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Lonely Island Magniscope (1), Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore (1) Namyrra Uq (Quarryman) *Party Leader* 1337 years old female Fenarian Necromancer Level 51 1/5 *Immune to Sealed, Slowed, Bound, Confused, Fire, Wind, Water, Lightning and Earth* *Gains Triple EXP* Power: 96 (51+45) Defense: 10 Health: 64/65 (5+50+5+5) Ether: 24/70 (5+50+1+5+4+5) Gold: 698 Equipment: Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, Fire, Wind, Water, Lightning and Earth, bodywear), Medal of Glory (gain triple XP; accessory), Ethereal Cloak (SP:2, Max. Ether +4, backwear), Fanged Helm (SP:5, headwear), Winged Sandals (Immune to bound and slowed, footwear) Inventory: Weapons: Mythril Empyreal Staff (WP:28), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Shield (SP: 7; Shield) Artifacts: Gold Dragon Crown (max Ether +6; immune to Stunned; suitable for anyone; Headwear), Desert Cloak (immune to Fire; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Paper Doll (immune against Hexed, Accessory) Spell Items: Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Ruby, Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Jade Lamp of Summoning (summons Mediq, restoring health equal to the level of the summoner at the cost of 5 Ether) Consumables: Potions (10), Grand Potions (4), Health Core, Tonics (9), Ether Cores (3), Remedies (12), Phoenix Essences (5), Phoenix Incenses (2), Mead (13), Smelling Salts (4), Nostrum (5), Ambrosia, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired) (2), Deadly Venom (3), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Rudra Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle, unless the user is the last one standing), Soul Cage (Doomed-effect to all combatants), Skeleton Decoys (2), Bones (17) Tools etc.: Pickaxe, Bedroll Undead (14) Rastaban, Level 52 Dark Undead Frozen Puppet, Level 45 Dark Undead Electrocuted Puppet, Level 45 Dark Undead Crystal Titan, Level 94 Dark Undead Rockling Male (Red), Level 30 Dark Undead Rockling Male (Blue), Level 30 Dark Undead Rockling Male (Green), Level 30 Dark Undead Rockling Male (Yellow), Level 30 Dark Undead Rockling Male (Orange), Level 30 Dark Undead Rockling Female, Level 20 Dark Undead Will-o'-the-Wisp A, Level 21 Dark Undead Will-o'-the-Wisp B, Level 21 Dark Undead Will-o'-the-Wisp C, Level 21 Dark Undead Will-o'-the-Wisp D, Level 21 Dark Undead Nerwen Calmcacil (Chromeknight) 264 year old female Elven Minstrel Level 39 *Immune to sealed* *Gains Double EXP* *Permanently Hastened* Power: 51 (39+4+8) Defense: 2 (1+1) Health: 53/53 (9+38+11-5) Ether: 36/51 (5+38+4+1+3) Gold: 645 Equipment: Party Maracas (WP:4; user is hastened; instrument), Lesser Ethereal Cloak (SP:1, Max. ether +3, immune to sealed; backwear), Leather armour (SP:1; Bodywear), Medal of Valor (Double experience from battles; accessory) Inventory: Weapons: Elbereth (WP:12, ice-, wind- and light-elemental wand), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Nocturne Flute (WP:6; causes asleep-effect; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanical enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), Shield (SP: 5) Artifacts: Elven Robes (SP:1, Max. ether +2, immune to sealed, slowed and jinxed; suitable to elves only; bodywear), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Counterstrike Gloves, Zap-Tap Badge (1/2 chance to make lighting-elemental counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Spell Items: Scroll of Sleep (2), Scrolls of Blindness (2), Scroll of Sealing, Scroll of Weakening (2), Scroll of Frailty (2), Scroll of Confusion (2), Scroll of Lesser Fire Warding (Enables the user to make the target immune to fire for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Lesser Earth Warding (Enables the user to make the target immune to earth for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Lesser Darkness Warding (Enables the user to make the target immune to darkness for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Hundred Hero Hymn (Battle Song that doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired-effect. Costs 2 ether per ally.) Consumables: Potions (10), Grand Potion (2), Health Core, Tonics (3), Grand Tonic, Ether Core (2), Elixir (2), Remedy (6), Neutralizer (2), Tiger Balm (2), Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) (3), Phoenix Essence (3), Nostrum (2), Smelling Salts (2), Ambrosia (4), Mulled Wine, Dragon Scale (lucky & blessed) (2), Titan Heart (encouraged & inspired), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Baldur Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe, Grating Stone Tools etc.: Shovel, Bedroll, Magnifying Glass, Telescope, Pickaxe Thormanil Nihai, Dragonslayer, Orc-kin (swils) 23 years old male vertically challenged giant Dragoon Level 48 1/5 *Immune to Darkness, Light, Water, Fire, Wind, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Soul Linked: *Immune to Magic and Healing* *Lucky* *Hastened* *Triple Exp** Power: 65 (48+16+1) Defense: 13 (10+3) Health: 44/70 (8+47+15) Gold: 2099 Equipment: Shishkebab (WP:16, dual-strike, darkness-elemental, lance),Skirmisher's Shield (SP:10, shield), Bright Armor (SP:3, Wearer is immune to Darkness, bodywear), Winged Sandals (Wearer is immune to Light, Water, Fire, Wind, Earth, and Lightning, and the Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects; footwear), Soul Link Chain (Allows the user to pair up with another party member, both of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory) Inventory: Weapons: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP:11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP:9, longsword, Stuns enemies), Repeater Crossbow (WP:7, crossbow. Hastened for first round of combat while equipped.), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Composite Bow (WP:11, ignores defense, bow), Crystal Shield (SP:2 multiplied by the amount of gems imbued; cannot be upgraded otherwise; shield) Artifacts:Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage, accessory) Spell Items: 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice) Consumables: 2x Potion, Diluted Arc Tonic, Grand Tonic, 4x Remedy, 3x Phoenix Essence, Neutralizer, Milk, 2x Elixir, 2x Nostrum, 3x Smelling Salts, 3x Mulled Wine, Soma, Dragon Scale (lucky & blessed), Jinxy Juice, 2x Feather of Lithe, 3x Venom, 2x Deadly Venom, 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 4x Water Bomb, Doomsday Bomb (99 damage to all enemies), 2x Grating Stone, Teleportapple Tools etc.: Pickaxe, Shovel, Magnifying Glass Arx the Youngling (Pet Dragon controlled by swils) Level: 48 1/5 Health: 53/78 (30+48) Element: Ice Monk Pretzel and His 99 Pieces, the Super Sleuth (Palathadric) 463-year-old male "hermit" Artisan Level 34 1/4 *Immune to Magic and Healing* *Lucky* *Hastened* *Triple Exp* *Soul Linked: *Immune to Darkness, Light, Water, Fire, Wind, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened** Power: 45 (34+9+2) Defense: 12 (10+2) Health: 20/59 (9+33+15+2) Gold: 105 Equipment: Dual Staff (WP:9; Ice, Lightning, Fire, Wind, Light; Dual Strike; Staff), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Duplovian Helmet (SP:2; Immune to Magic and Healing; Headwear), Soul Link Chain (Allows the user to pair up with another party member, both of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons: Splinter Broom (WP: 9; Broomstick; defies SP), Flying Cross (WP: 11; Darkness; Broomstick), , Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed effect; Whip), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals Fragile effect, Mace), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Mythril Shield (SP: 20) Artifacts: Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), Bumble Fanshirt (SP: 1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; Suitable for Knights, Dragoons, Skirmishers and Regulators, Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Cloak of Necrotic Shielding (SP: 3; Provides Special Guard against Undead enemies; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users), Spell Items: 2 Amethysts, 2 Emeralds, Garnet, 2 Aquamarines, Diamond, Ruby, Scroll of Sealing, Scroll of Blindness x 2, Scroll of Confusion x 2, Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.), Scroll of Arc Sleep Consumables: 5 Potions, 15 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, Ether Core, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 8 Remedies, 3 Neutralizers, Tiger Balm, 5 Phoenix Essences, 2 Phoenix Incenses, 4 Meads, 2 Smelling Salts, 2 Nostrums, Soma, Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Agni Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the Poisoned by 7 and Cursed effects permanently), Strong Wasabi (-2 Poisoned permanently), Grating Stone (Increases WP of any weapon by 1.) Tools etc.: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (1/3 uses) (will always find something when used, limited to three uses per quest) Quote
Quarryman Posted September 2, 2015 Posted September 2, 2015 "Hah! More pets!" "Now, if we want to do this as safely as possible I'd suggest giving me a nostrum and a mead, then I'll have a good chance of taking out the silly clown with just one, good hit. It feels pointless to have miss Calmcacil sing a lucky chant just to give me a better chance. So, anyone willing to give me some mead and nostrum? Obviously, we could do this less safely, but I really don't want that stupid jester to make any of us dance if we can avoid it." Electrocuted puppet kills Burned puppet Namyrra sends a Light spell at Farfarello from the back row Quote
Chromeknight Posted September 2, 2015 Posted September 2, 2015 I'm happy to sing. And the lucky chant can be used with the nostrum for extra effect. Quote
swils Posted September 2, 2015 Posted September 2, 2015 Thormanil offers Namyrra a Nostrum. Arx does nothing. Quote
Palathadric Posted September 2, 2015 Posted September 2, 2015 I recover my senses hesitantly and then lurch forward, repeating my attack. "Let me go first and treat this demon to a piece of his own filth." Quote
Quarryman Posted September 3, 2015 Posted September 3, 2015 "Right, I guess we have a plan." Johon uses mead on Namyrra Battle order: Undead Thormanil Nerwen Johon Pretzel Namyrra Arx Quote
Sandy Posted September 3, 2015 Author Posted September 3, 2015 QM Note: Here it comes, the twist that's been built upon throughout the quest... Prepare to have your minds flayed. Results of Round Three of the Labyrinth Battle: Electrocuted Puppet hits Burned Puppet (Burned Puppet: 31 health-45 dmg=0 health; Namyrra: -1 ether) Thormanil uses Nostrum on Nerwen - (Nerwen: lucky) Thormanil does nothing >Nerwen sings Lucky Chant - (Remaining allies: battle results improved; Nerwen: -4 ether) Johon uses a Mead on Namyrra - (Namyrra: encouraged) Monk Pretzel uses an Agni Bomb on the party - (All heroes (except Namyrra and Thormanil): -100 dmg, knocked out) Monk Pretzel uses a Sleep Bomb on the party - (Namyrra: asleep) >Namyrra (Light) vs. Farfarello attempts to wake up - Failure >Arx does nothing Farfarello - Dance Macabre on Thormanil Everything seems to go well, with the third puppet taken down and the heroes boosting the female power duo. However, when it is Monk Pretzel's turn to act, he screams in agony and holds his head. The others turn to look, and see a green blob-like creature appearing around Pretzel's skull, as the illusion hiding it vanishes. Regaining his composure, Monk Pretzel flings a few choice bombs among his "allies". The fiery blast knocks out Johon, Nerwen and Arx, and the ensuing sleep gas puts Namyrra into sleep. Only Thormanil remains, but his focus is on the treacherous team mate, so he momentarily forgets the demon behind him. Farfarello binds the dragoon with his ethereal strings. "NOW HERE'S SOMEONE WHO WILL DANCE TO MY TUNE! YOU CAN DO A LITTLE JIG AT YOUR FRIENDS' GRAVES! KYAHAHAHA!!!" QM Note: Monk Pretzel can now attack the heroes as if they were enemies, and vice versa. If all heroes besides Monk Pretzel are knocked out, his own secret quest as the traitor will be victorious. He does not need to defeat Farfarello, nor will he get attacked by the demon. Namyrra cannot control her undead for as long as she is asleep. Any questions? Current Weather: Electrified (doubles lightning-damage, halves water-damage) Enemies: Farfarello, the Demon Puppeteer *Absorbs darkness* *Immune to all negative effects and sudden death* Type: Demon Level: 70 Health: 2549/2822 Special I: Dance Macabre – Farfarello ties strings onto the target, making them his puppet and using their skills against the opponents. The target cannot control their own actions during this time. The only way to release the target from the strings is to attack them physically. The demon can only control one hero at a time. If all other opponents are defeated during this time, the battle is lost. Special II: Mist – Negates elemental immunities (not absorption) from all combatants until the end of the next round. Used only if someone is affected by the Dance Macabre. Special III: Demonic Ditty – Causes 70 darkness-elemental damage to all opponents. Used only if someone is affected by the Dance Macabre (that target is not affected) and Mist is in effect. Drops: 5 Ancient Bones, Deluxe Skeleton Decoy (Can be used to absorb enemy Free Hits for up to 100 points of damage before it breaks.), Demonic Ditty (Minstrel’s Battle Song; Causes darkness-elemental damage equal to the minstrel’s level to all enemies instantly. Costs 2 ether per damaged enemy.) Note: Farfarello uses Dance Macabre as a Free Hit if no one is affected by it yet. Monk Pretzel and His 99 Pieces, the Super Sleuth (Palathadric) 463-year-old male "hermit" Artisan Level 34 1/4 *Immune to Magic and Healing* *Lucky* *Hastened* *Triple Exp* *Soul Linked: *Immune to Darkness, Light, Water, Fire, Wind, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened** Power: 45 (34+9+2) Defense: 12 (10+2) Health: 20/59 (9+33+15+2) Gold: 105 Equipment: Dual Staff (WP:9; Ice, Lightning, Fire, Wind, Light; Dual Strike; Staff), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Duplovian Helmet (SP:2; Immune to Magic and Healing; Headwear), Soul Link Chain (Allows the user to pair up with another party member, both of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons: Splinter Broom (WP: 9; Broomstick; defies SP), Flying Cross (WP: 11; Darkness; Broomstick), , Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed effect; Whip), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals Fragile effect, Mace), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Mythril Shield (SP: 20) Artifacts: Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), Bumble Fanshirt (SP: 1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; Suitable for Knights, Dragoons, Skirmishers and Regulators, Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Cloak of Necrotic Shielding (SP: 3; Provides Special Guard against Undead enemies; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users), Spell Items: 2 Amethysts, 2 Emeralds, Garnet, 2 Aquamarines, Diamond, Ruby, Scroll of Sealing, Scroll of Blindness x 2, Scroll of Confusion x 2, Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.), Scroll of Arc Sleep Consumables: 5 Potions, 15 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, Ether Core, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 8 Remedies, 3 Neutralizers, Tiger Balm, 5 Phoenix Essences, 2 Phoenix Incenses, 4 Meads, 2 Smelling Salts, 2 Nostrums, Soma, Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, Sleep Bomb, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the Poisoned by 7 and Cursed effects permanently), Strong Wasabi (-2 Poisoned permanently), Grating Stone (Increases WP of any weapon by 1.) Tools etc.: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (1/3 uses) (will always find something when used, limited to three uses per quest) Party: Johon, The Champion of Darkness (Bricksandparts) 26 years old male human Raider Level 33 2/4 *Natural Respite* *Permanently Lucky* *1.5 stealing multiplier* *Hide of The Bleeding* *Knocked Out* Power: 43 (33+10) Defense: 1 Health: 0/47 (32+7+7) Gold: 6962 Equipment: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*), Satchel of Awesomeness (suit: Anyone, *Permanently Lucky*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing), Dog Statuette (Rover) (suit: Anyone, SP:+1) Inventory: Weapons: Old Whip (WP:+10, suit: Rogues/Artisans/Beast Warriors/Decamon Drafters/Harlots/Marauders/Necromancers, 2X damage vs. Beasts), Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Qlice (WP:+8, club, Causes *Poisoned-by-4*), Luminous Bow (WP:+9, suit: Rangers/Beast Warriors/Weather Mages/Winged Warriors, 3X damage vs. Fiery/Dark, 0X damage vs. Plants/Aquatic) Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*), Steel Core (suit: Anyone, +7 power), Heavy Armour (suit: Barbarians/Knights, SP:+5, *Immune to Fragile*), Tin Helmet (suit: Anyone, *Immune to Hexed/Confused*), Brimstone Armor (SP:6, absorbs fire damage; causes fire damage equal to wearer’s defense to those that hit the wearer with normal attacks; suitable to barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear) Spell Items: Aquamarine (2), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2), Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1), Scroll of Antimagic (1) Consumables: Potion (30), Grand Potion (16), Grand Tonic (1), Health Core (3), Remedy (12), Phoenix Essence (3), Mead (13), Smelling Salts (16), Nostrum (16), Ambrosia (2), Mulled Wine (1), Titan Heart (encouraged & inspired), Venom (10), Deadly Venom (7), Smoke Bomb (1) , Fire Bomb (1), Water Bomb (4), Lightning Bomb (14), Seal Bomb, Bone (14), Skeleton Decoy (2), Trial Brew (1), Ectoplasm (1), Level-Up Mushroom (1), Grating Stone (1), Blind Fury (1), Neutralizer (1), Equilibrium Tonic (1), Oculoid Miasma (1) Tools etc.: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Lonely Island Magniscope (1), Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore (1) Namyrra Uq (Quarryman) *Party Leader* 1337 years old female Fenarian Necromancer Level 51 1/5 *Immune to Sealed, Slowed, Bound, Confused, Fire, Wind, Water, Lightning and Earth* *Gains Triple EXP* *Encouraged* *Asleep* Power: 96 (51+45) Defense: 10 Health: 64/65 (5+50+5+5) Ether: 23/70 (5+50+1+5+4+5) Gold: 698 Equipment: Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, Fire, Wind, Water, Lightning and Earth, bodywear), Medal of Glory (gain triple XP; accessory), Ethereal Cloak (SP:2, Max. Ether +4, backwear), Fanged Helm (SP:5, headwear), Winged Sandals (Immune to bound and slowed, footwear) Inventory: Weapons: Mythril Empyreal Staff (WP:28), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Shield (SP: 7; Shield) Artifacts: Gold Dragon Crown (max Ether +6; immune to Stunned; suitable for anyone; Headwear), Desert Cloak (immune to Fire; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Paper Doll (immune against Hexed, Accessory) Spell Items: Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Ruby, Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Jade Lamp of Summoning (summons Mediq, restoring health equal to the level of the summoner at the cost of 5 Ether) Consumables: Potions (10), Grand Potions (4), Health Core, Tonics (9), Ether Cores (3), Remedies (12), Phoenix Essences (5), Phoenix Incenses (2), Mead (13), Smelling Salts (4), Nostrum (5), Ambrosia, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired) (2), Deadly Venom (3), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Rudra Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle, unless the user is the last one standing), Soul Cage (Doomed-effect to all combatants), Skeleton Decoys (2), Bones (17) Tools etc.: Pickaxe, Bedroll Undead (14) Rastaban, Level 52 Dark Undead Frozen Puppet, Level 45 Dark Undead Electrocuted Puppet, Level 45 Dark Undead Crystal Titan, Level 94 Dark Undead Rockling Male (Red), Level 30 Dark Undead Rockling Male (Blue), Level 30 Dark Undead Rockling Male (Green), Level 30 Dark Undead Rockling Male (Yellow), Level 30 Dark Undead Rockling Male (Orange), Level 30 Dark Undead Rockling Female, Level 20 Dark Undead Will-o'-the-Wisp A, Level 21 Dark Undead Will-o'-the-Wisp B, Level 21 Dark Undead Will-o'-the-Wisp C, Level 21 Dark Undead Will-o'-the-Wisp D, Level 21 Dark Undead Nerwen Calmcacil (Chromeknight) 264 year old female Elven Minstrel Level 39 *Immune to sealed* *Gains Double EXP* *Permanently Hastened* *Knocked Out* Power: 51 (39+4+8) Defense: 2 (1+1) Health: 0/53 (9+38+11-5) Ether: 32/51 (5+38+4+1+3) Gold: 645 Equipment: Party Maracas (WP:4; user is hastened; instrument), Lesser Ethereal Cloak (SP:1, Max. ether +3, immune to sealed; backwear), Leather armour (SP:1; Bodywear), Medal of Valor (Double experience from battles; accessory) Inventory: Weapons: Elbereth (WP:12, ice-, wind- and light-elemental wand), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Nocturne Flute (WP:6; causes asleep-effect; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanical enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), Shield (SP: 5) Artifacts: Elven Robes (SP:1, Max. ether +2, immune to sealed, slowed and jinxed; suitable to elves only; bodywear), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Counterstrike Gloves, Zap-Tap Badge (1/2 chance to make lighting-elemental counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Spell Items: Scroll of Sleep (2), Scrolls of Blindness (2), Scroll of Sealing, Scroll of Weakening (2), Scroll of Frailty (2), Scroll of Confusion (2), Scroll of Lesser Fire Warding (Enables the user to make the target immune to fire for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Lesser Earth Warding (Enables the user to make the target immune to earth for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Lesser Darkness Warding (Enables the user to make the target immune to darkness for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Hundred Hero Hymn (Battle Song that doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired-effect. Costs 2 ether per ally.) Consumables: Potions (10), Grand Potion (2), Health Core, Tonics (3), Grand Tonic, Ether Core (2), Elixir (2), Remedy (6), Neutralizer (2), Tiger Balm (2), Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) (3), Phoenix Essence (3), Nostrum (2), Smelling Salts (2), Ambrosia (4), Mulled Wine, Dragon Scale (lucky & blessed) (2), Titan Heart (encouraged & inspired), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Baldur Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe, Grating Stone Tools etc.: Shovel, Bedroll, Magnifying Glass, Telescope, Pickaxe Thormanil Nihai, Dragonslayer, Orc-kin (swils) 23 years old male vertically challenged giant Dragoon Level 48 1/5 *Immune to Darkness, Light, Water, Fire, Wind, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Soul Linked: *Immune to Magic and Healing* *Lucky* *Hastened* *Triple Exp** *DANCE MACABRE* Power: 65 (48+16+1) Defense: 13 (10+3) Health: 44/70 (8+47+15) Gold: 2099 Equipment: Shishkebab (WP:16, dual-strike, darkness-elemental, lance),Skirmisher's Shield (SP:10, shield), Bright Armor (SP:3, Wearer is immune to Darkness, bodywear), Winged Sandals (Wearer is immune to Light, Water, Fire, Wind, Earth, and Lightning, and the Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects; footwear), Soul Link Chain (Allows the user to pair up with another party member, both of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory) Inventory: Weapons: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP:11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP:9, longsword, Stuns enemies), Repeater Crossbow (WP:7, crossbow. Hastened for first round of combat while equipped.), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Composite Bow (WP:11, ignores defense, bow), Crystal Shield (SP:2 multiplied by the amount of gems imbued; cannot be upgraded otherwise; shield) Artifacts:Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage, accessory) Spell Items: 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice) Consumables: 2x Potion, Diluted Arc Tonic, Grand Tonic, 4x Remedy, 3x Phoenix Essence, Neutralizer, Milk, 2x Elixir, Nostrum, 3x Smelling Salts, 3x Mulled Wine, Soma, Dragon Scale (lucky & blessed), Jinxy Juice, 2x Feather of Lithe, 3x Venom, 2x Deadly Venom, 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 4x Water Bomb, Doomsday Bomb (99 damage to all enemies), 2x Grating Stone, Teleportapple Tools etc.: Pickaxe, Shovel, Magnifying Glass Arx the Youngling (Pet Dragon controlled by swils) *Knocked Out* Level: 48 1/5 Health: 0/78 (30+48) Element: Ice Quote
Sandy Posted September 3, 2015 Author Posted September 3, 2015 How does Battle Order work? QM Note: We will alternate, starting with the heroes acting first on the next round. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.