Flipz Posted March 1, 2016 Posted March 1, 2016 "I see you hesitate, Great Uncle, cousins. I know that you do not wish to fight me. Stand aside, and trust that I have our family's best interests at heart." Quote
Zepher Posted March 2, 2016 Author Posted March 2, 2016 OoC: The folks from the Olegaia party can feel free to join the Astral Defense. They'll probably need your help soon enough! Running a round for the Astral Voyagers right now! Round Four Astral Voyagers Arthur (Duplovian Swift Halberd) v. Zed Ziegfried - ([([3*5]+3+42)*2]-5=115 Damage) >Zelphie v. Zed Ziegfried - Shield (Dig It! Second Trap Set, Non-Elemental) >Dyric (Crossbow of Incessant Warmongers) v. Zed Ziegfried - Special Damage/Damage (No Trap Trigger 45/2-6=17) Dark Summon v. U'Vires - 150 Damage (-1 ether) >Chauncey (Darkness) v. U'Vires - Damage (-20 Bleeding) >Triad uses Grand Potion on self (+25 Health) >Hans de-equips Aqua Gear >Miirym (breath) v. Sycamore Ziegfried - Breath/Breath ([42*2]-15=69) Free Hits Fahrenheit v. Arthur - No Damage Chauncey Bleeding -20 Mirrym, Arthur and Chauncey Blessed (+7, +7, +21) +5 SP All Ziegfrieds The heroes continue to hold their own, though they remain unable to drop their foes as Chauncey and Dyric's terribly luck continues. And things grow worse as a huge shadows looms and rears its ugly head at the heroes. "Hello, little one," growls the Elder Dragon. "We do not hesitate!" cries out the eldest Zeigfried. "You know nothing of our family, truly. You are not even a mage anymore, and you go meddling into magic affairs. Look to your own, if you truly are a Zeigfried, not the world and its own quest for power. We are to be the powerful ones!" Zelphie giggles. "If you were truly the strong ones, you wouldn't be here." "You're here," spits Sycamore. "That's because I wasn't strong enough." Hans ignores all the verbal sparring and turns to Dyric and Arthur. "We're going to need to concentrate on someone if we're not looking to be overwhelmed. Gotta knock out U'Vires or one of your dear old family, Arthur!" The Astral Voyager Enemies U’Vires Level 2 Humanoid *Immune to Negative Effects and Instant Kill* *Lucky* Health: 252/1125 SP: 2 Special: Fire! – U’Vires fires a shot, instantly KOing the player. A roll of Damage is counted as a roll of Special Damage. If the hero is immune to instant kill, they start bleeding -20. Drops: Nothing Soul of Fahrenheit Ziegfried *Immune to negative effects and sudden death* Level 70 Etherial Humanoid Defense: 25 Health: 1394/1468 Ether: 3/3 Special I: Soulless Soul - Banishes the hero from battle for two rounds. Special II: Family Pride – Increases the defense of each Ziegfried by 5 SP. Used only if ether is at zero. Drops: Nothing Note: Family Pride is automatically used at the end of each round as long as the Soul of Fahrenheit is standing. Soul of Zed Ziegfried *Immune to negative effects and sudden death* Level 45 Ethereal Humanoid Defense: 10 Health: 933/1132 Ether: 5/5 Special I: Ominous Weather – Instantly changes the current weather to “dim” (double darkness damage, halve light damage) for the rest of the battle at the cost of 1 ether. Used only if the weather is not “dim”. Special II: Abyss – Causes darkness-elemental damage equal to two times Zed’s level and the sealed-effect to all opponents at the cost of 1 ether. Used only if the weather is “dim”. Special III: Etherstorm – Depletes ether from all opponents and refills ether for all allies. Used only if ether is at zero. Drops: Nothing Soul of Sycamore Ziegfried *Immune to negative effects and sudden death* Level 45 Ethereal Humanoid Defense: 20 Health: 1016/1085 Ether: 12/12 Special I: Rise Ye Undying! – 1-6 ghosts join the battle at the cost of 1 ether per ghost. Used only if all three souls are standing. Special II: Return Ye Immortal! – Brings back the Souls of Fahrenheit and Zed with half health if they have been defeated at the cost of 1 ether per revival. Used only if either Fahrenheit or Zed have been defeated. Special III: Die Ye Living! – Instantly knocks out the target. Used only if there is no ether left. Drops: Nothing Restrained Vorpalis Level 80 Ancient *Immune to all Negative Effects and Instant Kill!* HP: 1000/1000 Specials: Death Roar: With an earsplitting roar, Vorpalis reduces 2 random heroes to 1 HP. Tail Strike: Vorpalis pierces the hero who rolled Special damage with his tail, halving their max HP for the rest of the battle. Claw Crush: Vorpalis crushes the hero who rolled Special damage with his claw, doing 90 damage and Stunning them. The Astral Voyager Party Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Encouraged* *Lucky* *Blessed* *Enraged* Power Bonus: +3 Health: 68/68 Defense: 58 73 Gold: 382 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Shadeaux Cape (SP:13, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Coathanger (Allows for a second body wear, accessory), Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd). Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [--]), Sven's Dagger (WP: 14, Fire-Earth Elemental) Artifacts: Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Unsuitable Weapons/Artifacts: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Opal (Ice), Etherial Garnet (Earth+Sealed), Ruby (Fire), Etherial Topaz (Lighting+Stunned) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals Consumables: Potion, 15x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 10x Mead, 6x Nostrum, Fenghuang Incense, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.) Miirym, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon *Encouraged* *Lucky* *Blessed* Power Bonus: 0 Power: 42 Health: 72/72 Element: Darkness Ability: May pay 10 health for a 2/6 chance to make a party member Lucky. Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* Level 32.25 Power Bonus: 0 Defense: 6 Health: 10/44 Gold: 286 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) • Diamond, Opal x2, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Mead, Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone Lord Chauncey Level 71 Evoker *Immune to Blinded, Sealed, Asleep, Stunned, Confused, and Instant Kill* *Immune to darkness and light elemental damage* *Blessed* *Lucky* Health 205/205 SP: 4 Ether: 43/45 Equipment: Hood of the Dark Mage (SP: 4, Immunity to Darkness and Light Elemental Damage), Summoning Ring (Summons get +4 levels, suitable for Evokers), Regret's Gloves (Immune to Sealed, Blinded, Asleep, Stunned, Confused and Instant Death, Permits 2 Summons, Suitable to Chauncey) Inventory: 3 Amethyst Lamps of Summoning, Amethyst, Diamond, Tonic, Scroll of Elemental Aura Dark Summon Level 75 Darkness Elemental Zelphie Level 50 Artisan *Immune to Lightning* *Regains Health from sleep* *One Negative Effect at a Time* *Fragile* Health: 45/45 Power Bonus: 1 SP: 2 Gold: 20 Equipment: Staff (WP: 20), Counterstrike Gloves (Counter Free-Hits), Conductor Helmet (Artefact. SP:1, Immune to Lightning), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Inventory: Hammer (WP:6), Scroll of Confusion, Bedroll, Venom, 2 Remedies, Fire Bomb, Shovel, Pickaxe, Magic Compass, Telescope, Magnifying Glass, Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Hans Level 20 Regulator *Chaotic* Power Bonus: 0 Health: 30/30 Defense: 6 Gold: 56 Equipment: Sir Roderick's Sword (WP:12, Longsword), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2) Inventory: Sword of Dastan (WP: 10), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Triad (NPC) Level 25 Ranger *Immune to Effects* *Deals Jinxed on Third Rounds* Power: 38 (44) Health: 29/29 Gold: 0 Equipped: Acerpusculum Blade [Acerpusculum Shuriken] (WP: 15 [21, Retrievable], suitable for rangers/rouges, unable to channel magic), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone) Inventory: 4 Grand Potions, 5 Health Cores, 2 Remedies, 2 Mead, 2 Nostrum, Feather of White 1/?? Souls Destroyed Quote
JimBee Posted March 2, 2016 Posted March 2, 2016 OOC: Can we just have the Olegaia party join now? Quote
Flipz Posted March 2, 2016 Posted March 2, 2016 "Hello, little one," growls the Elder Dragon. A shudder runs through Miirym as she appraises the spirit of the enormous Elder looming before her. Even Bellerai, massive as she had been, would be dwarfed by the newcomer's massive might. "<You...I know not who you are, newcomer. But you will not harm he who has taken me in. Stand down!>" Arthur looks back and forth between the two Dragons, with no small amount of concern. "I don't recognize this soul...friend of yours, Dyric? Chauncey? Either way, I'm not letting him hurt Miirym." Hans ignores all the verbal sparring and turns to Dyric and Arthur. "We're going to need to concentrate on someone if we're not looking to be overwhelmed. Gotta knock out U'Vires or one of your dear old family, Arthur!" "I couldn't agree more, Hans. Care to take on Zed with Dyric and Zelphie? Chauncey, if you could use one of your lamps, now might be the time." OOC: If the lamp can attack on the same turn it's summoned, Chauncey should use a lamp and the summon should attack U'Vires, otherwise Chauncey should just target U'Vires himself. Battle Order and Actions: Arthur (Zoot's Rebel) v. Restrained Vorpalis - >Hans (Sir Roderick's Sword) v. Zed Ziegfried - >Zelphie (Staff) v. Zed Ziegfried - >Dyric (Crossbow of Incessant Warmongers) v. Zed Ziegfried - Dark Summon v. U'Vires - >Chauncey (Darkness) v. U'Vires - OR if U'Vires down (or if summon can attack this round), >Chauncey uses Amethyst Lamp of Summoning Amethyst Lamp of Summoning summon v. U'Vires OR if U'Vires down, Amethyst Lamp of Summoning summon v. Zed Ziegfried - >Miirym v. Sycamore Ziegfried - Quote
The Legonater Posted March 2, 2016 Posted March 2, 2016 I'm not sure it's possible to be this unlucky I haven't seen this dragon before. Do you have any more family you're expecting to meet? Forgot to send a birthday card, maybe? U'vires is almost down and if we can land a few solid hits Zed will go down to. Let's change this around. I repeat. Quote
Flipz Posted March 2, 2016 Posted March 2, 2016 I'm not sure it's possible to be this unlucky I haven't seen this dragon before. Do you have any more family you're expecting to meet? Forgot to send a birthday card, maybe? U'vires is almost down and if we can land a few solid hits Zed will go down to. Let's change this around. I repeat. OOC: Worse than it looks: not only are we unlucky as for you to not hit, but we're unlucky enough that you're getting Damage instead of the Special Damage that would make literally everything easier. "Zieglinde and Ziegfried, perhaps? It would be fitting, though she has been gone for countless generations. Fortunately, very few of our family have passed in the last few years." "<Is this the Dragon from your vision, Arthur?>" Arthur shakes his head. "I don't think so. For one, they look somewhat similar, but distinctly different. For another, that great Dragon was an ally, not an adversary. He sought to stop the Darkness; if this truly was the same being, he would not be standing in our way." Arthur stares up at the fearsome yet magnificent creature. "Care to prove us wrong by standing aside?" he asks Diplomatically. Quote
The Legonater Posted March 2, 2016 Posted March 2, 2016 I admire your devotion to diplomacy, brother, even in a place where only death waits for us. I think back on the dragons I've met. Vipera, Ecatsue, Torc, what was that one on the Magpie job... right, Vulmuniix. Miirym, of course. None of them have been particularly malevolent. Quote
Scubacarrot Posted March 3, 2016 Posted March 3, 2016 Guts makes sure his buffs are intact, not sure if it counts as one battle or two, then steps into the Font and joins the Astral Defense party! "Cavalry's here. Piglina and her friends will be out for a while. Where do you want me?" Guts smirks as he sees Reno among the adversaries, the only familiar one in the bunch. "I distinctly remember putting you down, you mad pirate, perhaps I should do a more thorough job this time." If not given other orders, Guts attacks Cassandra with the Balanced Rapier and Reno with Mythril's Edge from the front row, then Reno with both weapons from the front row. Lady Felix also joins the Astral Defense party, if she's able. Quote
Zepher Posted March 3, 2016 Author Posted March 3, 2016 OoC: Sorry, I did phrase that a little misleadingly. Guts and Purpearl will join at the end of this round, since technically they won their battle on roun four and would therefore join this one at the end of round five (since they are using this round to "travel"). Lady Felix cannot go anywhere because she is KO'd. Trying to edit in the new enemies... but now CHROME is having an issue with me copying and pasting... frickin' ridiculous with these web browsers this week... Round Five Astral Defense Gnash v. Right Claw - Shield (32 Damage, Free Hits on Guards Nulled Next Round) Hybros v. Right Hoof - Damage/Critical Hit (KO, +1 SOAH [also +1 from last round]) Hybros v. Left Claw - Hit/Shield ([5*3]+8+44=134, Fragile) ([46*3]+8+44*2*2=KO +1 SOAH) Hoke v. Draco - Damage (Asleep) >Torc v. Cassandra - Damage/Breath ([55*2]-5=105) >Amarcolm v. Plague Doctor - Special Damage (Dual Heal: -2 ether, Cassandra +150 Health, Left Claw +150 Health All Negative Effects Removed) Bennetton v. Right Claw - Damage (Bennenton KO'd) Matthias v. Right Claw - Special Damage/Aim (12 Damage) Mepihsto+Mouroul v. Gnash (No Effect) Cassandra v. Hybros (70 Damage) Thistlethorp v. Hoke (Blinded) Reno v. Torc (Fails to Wake Up) Draco v. Amarcolm (Blinded) Maw v. Matthias (Blinded) All enemies (excluding Cassandra and Right Claw) -1 poisoned Mephisto & Torc & Hybros Blessed (+98, +9, +13) Guts and Purpearl join the party! "I know you!" says the Plague Doctor as he points accusingly at Guts. "And I you," howls a ghost as he flings himself at Purpearl. "Come to torture me with beingness once more?!?!" "Some souls go insane in the Font, lose themselves in the mists," says Cassandra as she eyes Valentine and Draco distastefully. "Those who know not what they do, who they serve, why they stand." "Is that... the Imp? Yes, I remember you from down below in the temple I remember you! You're in another strange land you're in!" The Astral Defense Foes Mephisto, King of Demons Level 42 Ancient *Immune to Instant Kills* *Blessed* *Poisoned -1* *Asleep (3 Rounds)* *Sealed (3 Rounds)* *Blinded (3 Rounds)* *Confused (3 Rounds)* Health: 857/980 SP: 10 Ether: 2/3 Special I: Soul Eater – Mephisto eats the hero’s soul. The hero is sealed until the end of the quest. Cannot be remedied. Uses one ether. Special II: Mind Eater – Mephisto eats the hero’s mind, instantly KOing them. Used if no ether remains. Passive Special I: Miracle of the Court – Negative effects inflicted on Mephisto last only one round. Passive Special II: Soul Sucker – All heroes targeting Mephisto lose one positive effect of their choice at the end of the round (excluding perma-effects). Passive Special III: Demons' Blessing - The Demons of Zoot have blessed Mephisto. Cassandra, Daughter of Light Level 70 Humanoid *Hastened* *Immune to Negative Effects and Instant Kill* *Immune to Light Damage* SP: 5 Health: 186/750 Ether: 3/3 Special I: Cleric – If Cassandra has any ether left, she heals her weakest ally to full health and removes all negative effects. Special II: My Kingdom for a Horse - Cassandra deals 140 damage to the attacker. Drops: Nothing Thistlethorp Level 65 Icy Humanoid *Immune to Sealed, Asleep, Doomed, Hexed, Ice, and Instant Death* *Poisoned -1* *Blinded (3 Rounds)* *Confused (3 Rounds)* Health: 2105/2500 Defense: 2 Ether: 10/10 Special I: Helvetia’s Touch - The hero is Doomed at the cost of 3 ether. Special II: Helvetia’s Breath - Ally is healed for 300 health at the cost of 2 ether. Used if any ally is injured for at least 300 points of health. Special III: Dementia - The hero is Hexed for the next round, Afraid for the next three, and Cursed for the duration of the battle. Used when Thistlethorp is out of ether. Drops: Nothing Reno Bonaparte Level 50 Humanoid *Poisoned -1* *Asleep (3 Rounds)* *Sealed (3 Rounds)* *Blinded (3 Rounds)* *Confused (3 Rounds)* Health: 1290/1609 Special I: Jolly Roger – Reno starts laughing, recovering 100 health each round. Only a bottle of rum broken on his head will make him stop, for he hates the taste of it. Special II: Laser Eye – Causes 25 damage that ignores SP and row to the target. Used only when laughing. Drops: Nothing Draco Level 52 Humanoid *Lucky* *Poisoned -1* *Asleep (3 Rounds)* *Sealed (3 Rounds)* *Blinded (3 Rounds)* *Confused (3 Rounds)* Health: 1119/1120 SP: 20 Special: Etherial Chaos and Confusion - Draco has been in the ether so long, he is confused and chaotic. He deals 20 damage to each member of the party ignoring row and SP, and randomizes the battle order for the next round. He also gains a positive effect (encouraged, lucky, hastened, inspired). Passive Special: Not Bested Twice - Draco gains a positive effect at the end of each round (encouraged, lucky, hastened, inspired). Maw of the Monster *Poisoned -1* *Asleep (3 Rounds)* *Sealed (3 Rounds)* *Blinded (3 Rounds)* *Confused (3 Rounds)* Type: Ancient Level: 104 SP: 60 Health: 599/600 Special: Terrifying Roar - All targets have a 1/3 chance of being Petrified with fright. Drops: Nothing Note: The individual body parts of the monster may not be raised Right Claw of the Monster *Deals Slowed and Bleeding 10* Type: Ancient Level: 75 Health: 388/400 Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Right claw of the Monster lives Drops: Nothing Note: The individual body parts of the monster may not be raised The Plague Doctor *Immune to all negative effects and instant kill* Level 66 Humanoid Health: 1947/1947 Ether: 23/25 Special I: Dual Heal – The Plague Doctor removes negative effects from and heals the two enemies with the least health for 150 health each at the cost of 2 ether. Special II: Repentance – The Plague Doctor inflicts a number of random negative effects on the hero they are not immune to equal to their level divided by three. Special II used when The Plague Doctor is out of ether. Passive Special: Justice - The Plague Doctor grants a random positive effect to himself or a random ally at the end of each round at the cost of 1 ether. If the Plague Doctor is out of ether, nothing happens. Drops: Nothing Note: The Plague Doctor will use Dual Heal as his free hit until ether is depleted or no enemies are injured. Moroul *Immune to fragile, weakened, blinded, and instant kill* Level 40 Bestial Humanoid Health: 1594/1594 Special: Fury – Moroul becomes angered. After three rounds have passed, he will deal 40 damage to the entire party, ignoring row. Drops: Nothing Valentine the Chaomancer Level 50 Humanoid *Immune to Instant Kill* Health: 340/340 Special: Chaos in Uland! - The Chaomancer spouts chaos. He gains all the effects (positive and negative)/immunities of a random hero for the following round. That hero's level is added to his own as well. Drops: Nothing Dr. Professor U’Reeka *Immune to confused* Level 40 Humanoid Health: 323/323 Special: Technobabble – Professor U’Reeka drives the hero to the brink of insanity, dealing the minimized effect. Drops: Nothing NOTE: More enemies will be added each round. You MUST hold out until the other party returns with Passion. The Astral Defense Party Matthias the Carnival Crusader (StickFig) Level 26 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Lucky* Power Bonus: 20 (+2 WP) Defense: 4 Health: 36/36 Ether: 24/26 Gold: 1432 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Garnet (Earth), 2x Opal (Ice), Ruby (Fire), 8x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grand Tonic, Grating Stone, 2x Phoenix Essence, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Scroll of Elemental Aura, Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Topaz (Lightning), Garnet ( Earth), Etherial Topaz (Lighting+Stunned) Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 54.4 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice* *Lucky* *Encouraged* *Inspired* *Blessed* Power Bonus: 2, +7 WP Defense: 41 Health: 186/186 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 588 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.) Gems - Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon *Lucky* *Encouraged* *Blessed* Female Dragon Adult Level 55.2 Health: 77/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky. Hybros (played by JimButcher) 54-year-old male imp Marauder *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding and all elements* *Intimidation* *Party Leader* *Lucky* *Encouraged* *Inspired* *Blessed* Level: 44 1/5 Power Bonus: +3*, +8 in front row Defense: 0 Health: 77/134 (7+38+15+5*) Ether: 0/0 (+2*) Gold: 1404 Equipment: Mythrilized Zoot's Reaper (WP:30, permanently deals Cursed and Poisoned:7; longsword, suitable to Hybros), Sword of Ancestral Hatred (WP:47, darkness-, fire-, ice-, wind-elemental, gains 1/4 WP every kill made with it; longsword), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Crystal Shoes (Immunity becomes Absorption, Footwear), Sterile Gloves (immune to Poisoned and Bleeding hand wear), Phoenix Emblem (Automatically revives the user with one health if knocked out, once per battle, accessory) Abilities: First Breath (Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd) Inventory: • Iustitia (WP:12, causes blinded-effect; light-elemental dagger), Heavy Flail (WP:5, deals Fragile on successful hits; mace), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Medal of Glory (Wearer gains triple experience, accessory) • Garnet, Scroll of Sloth, Scroll of Minimizing • 20x Potion, 7x Grand Potion, 3x Health Core, Diluted Arc Tonic, Hyper Arc Tonic, 3x Elixir, 2x Arc Elixir, 6x Remedy, 3x Neutralizer, 2x Purging Water, Tiger Balm, Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2x Last Resort, 2x Nostrum, 3x Mead, Soma, 5x Mulled Wine, 2x Cloud of Celerity, 2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x Minimizing Dust, Bad Breath, 2x Wyvern's Breath, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), 2x Fog Bomb, Mystic Bomb, Baffle Bomb, 2x Bone, Skeleton Decoy, 2x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy) • Bedroll, Shovel, Pickaxe Captain Bennetton (NPC) Level 28 City Watch Guard *Immune to Sealed, Bound and Blinded* *Weakened* *KO'd* Power Bonus: 2 Health: 0/40 Equipment: Captain's Sword of Distinction (WP: 14), Marksman's Monocle (Misses are rerolled), Walking Stick (Grants User the Permanent Weakened Effect, User immune to Sealed, Bound and Blinded) Inventory: 5 Grand Potions, 4 Health Cores, 2 Remedies, 2 Mead, Nostrum, Feather of White Gnash (NPC) *No Free Hits from Beasts* *Perma-Sealed* Level 16 City Watch Guard Power Bonus: 2 Health: 28/28 Defense: 2 Gold: 17 Equipment: City Watch Helmet (SP: 1), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Sven's Dagger (WP: 14, Fire-Earth Elemental) Inventory: City Watch Halberd (WP: 6) Amarcolm Level 50 Mage Health: 55/55 Ether: 52/55 Defense: 10 Equipment: Amarcolm's Black and Red Shirt (Allows for duel-strike with spells, body wear), Amarcolm's Modified Heavy Armor (SP: 10, Suitable for Amarcolm, Body wear), Clotheshanger (Allows for a second body wear, Accessory) Inventory: Etherial Amythyst (Darkness+Blinding), Etherial Ruby (Fire+Enraged) Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Encouraged* *Hastened* *Lucky* *Blessed* 45 year old male human Marauder Level: 45.6 Power Bonus: 7 Health: 64/64 Defense: 3 Gold: 5490 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 27x Remedy, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 14x Mead, 6x Smelling Salts, 3x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) *Afraid! 1 rounds remaining* *Sealed! 2 rounds remaining* 180 Years Old Female Elven Mystic Knight Level 24.66 *Immune to Earth, Fragile* *Blessed* Power Bonus: 4 Defense: 30 (16 + 4 + 5 + 5) Health: 34/34 (Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102) Ether: 31/33 (Base 5 + 22 Levels + 4 Bonus #102) Gold: 328 GP: 44 Equipment: Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:17, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth), [/font][/color]Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear), Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to Fire), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Spell Items: Ruby (Fire), Topaz (Lightning), Etherial Amethyst (Darkness+Blinded), Amethyst (Darkness), Sapphire (Wind), Diamond (Light), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 6 Grand Tonics, x4 Grand Potions, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Quote
JimBee Posted March 3, 2016 Posted March 3, 2016 OOC: Will targeting Mephisto while he's sealed still take away positive effects? "Cavalry's here. Piglina and her friends will be out for a while. Where do you want me?" "I will thank you later." Hybros grimaced at the enemies. "I trust you to deal with whom you see fit. I will take care of this monster." He glanced at U'Reeka. "It seems you still have not learned your lesson U'Kin. Do you have any idea the damage you caused back in Zylstra?" He repeated his attacks on the Right Claw, and the Beast's Maw from the front row. "Matthias, I think I will take that heal now, heheh." Gnash attacks Mephisto from the back row. Amarcolm repeats. Battle Order: Guts Guts Gnash Hoke Torc Amarcolm Purpearl (Darkness vs. U'Reeka) Matthias Hybros Hybros Quote
Zepher Posted March 3, 2016 Author Posted March 3, 2016 OoC: Yes, and that reminds me, Hoke never chose a positive effect to give up a few rounds ago. MDM, please do so. Quote
UsernameMDM Posted March 3, 2016 Posted March 3, 2016 (edited) OoC: Yes, and that reminds me, Hoke never chose a positive effect to give up a few rounds ago. MDM, please do so. For? EDIT - well that's dumb. I didn't target Mephisto, but HAD to attack him. Ugh. Blessed. Hoke - Repeat. Torc - Repeat. If Cassandra is down, target Moroul, same action. Edited March 4, 2016 by UsernameMDM Quote
StickFig Posted March 4, 2016 Posted March 4, 2016 Matthias summons the ether, wondering where his power will come from in this place without proper earth, and heals Hybros. Quote
Zepher Posted March 4, 2016 Author Posted March 4, 2016 "Stand down? No. That would defeat the purpose. I have little use for the old man's body. But I'm here to test you - to see if you're strong enough to handle what may lurk in your future. Now, I'm already doing you a favor by holding back. If I wasn't..." Vorpalis coats the ground at his feet in fog, steps backwards, and slashes his claw through it. The smog ignities, fizzles, and erupts into a series of azure explosions. Vorpalis was deliberately too far away to damage anyone with that move, but he was more than close enough to demonstrate what he was holding back. The dragon steps forward. "Now that everything is on the table... Shall we dance?" Round Five Astral Voyagers Arthur v. Restrained Vorpalis - Shield/Miss (([20*3]+3+42)*2=210) (42*2=84*2 Humanoids=168-2=166 Damage U'Vires, 84 Damage Vorpalis, 168-20=148 Sycamore) >Hans v. Zed Ziegfried - Damage (No Trap, [45/2]-6=17 Damage) >Zelphie v. Zed Ziegfried - Critical Hit (([20*2]+51+1)/2-10=36 Damage) >Dyric v. Zed Ziegfried - Aim/Special Damage ([26*2*2]=104, -25=79 Damage Fahrenheit, -10=94 Damage Zed, -20=84 Damage Sycamore) Dark Summon v. U'Vires - 150, KO, (-1 ether) >Chauncey uses Darkness Lamp of Summoning >Miirym v. Sycamore Ziegfried - Breath/Breath ((42*2*2)-20=148) Free Hits Fahrenheit v. Arthur - No Damage +5 SP All Ziegfrieds Lord Chauncey is finally able to vanquish U'vires, who dies without a word this time around. But the souls of the past do not yet feel they have been properly answered. "Hi there, Assassin!" says Veken with a smug smile. "Feel like we barely got a chance to know each other last time around? Messing with the dead, huh? Doesn't surprise me, unholy heroes that you are! Well well well, what's a dead vampire to do but stop you?!" The Astral Voyager Enemies Soul of Fahrenheit Ziegfried *Immune to negative effects and sudden death* Level 70 Etherial Humanoid Defense: 30 Health: 1315/1468 Ether: 3/3 Special I: Soulless Soul - Banishes the hero from battle for two rounds. Special II: Family Pride – Increases the defense of each Ziegfried by 5 SP. Used only if ether is at zero. Drops: Nothing Note: Family Pride is automatically used at the end of each round as long as the Soul of Fahrenheit is standing. Soul of Zed Ziegfried *Immune to negative effects and sudden death* Level 45 Ethereal Humanoid Defense: 15 Health: 803/1132 Ether: 5/5 Special I: Ominous Weather – Instantly changes the current weather to “dim” (double darkness damage, halve light damage) for the rest of the battle at the cost of 1 ether. Used only if the weather is not “dim”. Special II: Abyss – Causes darkness-elemental damage equal to two times Zed’s level and the sealed-effect to all opponents at the cost of 1 ether. Used only if the weather is “dim”. Special III: Etherstorm – Depletes ether from all opponents and refills ether for all allies. Used only if ether is at zero. Drops: Nothing Soul of Sycamore Ziegfried *Immune to negative effects and sudden death* Level 45 Ethereal Humanoid Defense: 25 Health: 636/1085 Ether: 12/12 Special I: Rise Ye Undying! – 1-6 ghosts join the battle at the cost of 1 ether per ghost. Used only if all three souls are standing. Special II: Return Ye Immortal! – Brings back the Souls of Fahrenheit and Zed with half health if they have been defeated at the cost of 1 ether per revival. Used only if either Fahrenheit or Zed have been defeated. Special III: Die Ye Living! – Instantly knocks out the target. Used only if there is no ether left. Drops: Nothing Restrained Vorpalis Level 80 Ancient *Immune to all Negative Effects and Instant Kill!* HP: 706/1000 Specials: Death Roar: With an earsplitting roar, Vorpalis reduces 2 random heroes to 1 HP. Tail Strike: Vorpalis pierces the hero who rolled Special damage with his tail, halving their max HP for the rest of the battle. Claw Crush: Vorpalis crushes the hero who rolled Special damage with his claw, doing 90 damage and Stunning them. Veken *Immune to blinded, sealed, stunned, bleeding, poisoned, cursed, hexed, petrified, and instant kill* Level 100 Undead Humanoid Health: 2557/2557 Special: Oath of Renewal – Places an Oath of Renewal on the hero. If the hero is knocked out, Veken regains full health immediately. Drops: Oath of Renewal - (When the targeted enemy is killed, the Vindicator regains full health. Oath, suitable for vindicators) The Astral Voyager Party Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Encouraged* *Lucky* *Blessed* *Enraged* Power Bonus: +3 Health: 68/68 Defense: 58 78 Gold: 382 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Shadeaux Cape (SP:13, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Coathanger (Allows for a second body wear, accessory), Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd). Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [--]), Sven's Dagger (WP: 14, Fire-Earth Elemental) Artifacts: Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Unsuitable Weapons/Artifacts: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Opal (Ice), Etherial Garnet (Earth+Sealed), Ruby (Fire), Etherial Topaz (Lighting+Stunned) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals Consumables: Potion, 15x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 10x Mead, 6x Nostrum, Fenghuang Incense, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.) Miirym, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon *Encouraged* *Lucky* *Blessed* Power Bonus: 0 Power: 42 Health: 72/72 Element: Darkness Ability: May pay 10 health for a 2/6 chance to make a party member Lucky. Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* Level 32.25 Power Bonus: 0 Defense: 6 Health: 10/44 Gold: 286 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) • Diamond, Opal x2, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Mead, Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone Lord Chauncey Level 71 Evoker *Immune to Blinded, Sealed, Asleep, Stunned, Confused, and Instant Kill* *Immune to darkness and light elemental damage* *Blessed* *Lucky* Health 205/205 SP: 4 Ether: 42/45 Equipment: Hood of the Dark Mage (SP: 4, Immunity to Darkness and Light Elemental Damage), Summoning Ring (Summons get +4 levels, suitable for Evokers), Regret's Gloves (Immune to Sealed, Blinded, Asleep, Stunned, Confused and Instant Death, Permits 2 Summons, Suitable to Chauncey) Inventory: 2 Amethyst Lamps of Summoning, Amethyst Lamp of Summoning (2/3), Amethyst, Diamond, Tonic, Scroll of Elemental Aura Dark Summon Level 75 Darkness Elemental Dark Genie Level 75 Darkness Elemental Health: 75/75 Zelphie Level 50 Artisan *Immune to Lightning* *Regains Health from sleep* *One Negative Effect at a Time* *Fragile* *Two Traps Set* Health: 45/45 Power Bonus: 1 SP: 2 Gold: 20 Equipment: Staff (WP: 20), Counterstrike Gloves (Counter Free-Hits), Conductor Helmet (Artefact. SP:1, Immune to Lightning), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Inventory: Hammer (WP:6), Scroll of Confusion, Bedroll, Venom, 2 Remedies, Fire Bomb, Shovel, Pickaxe, Magic Compass, Telescope, Magnifying Glass, Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Hans Level 20 Regulator *Chaotic* Power Bonus: 0 Health: 13/30 Defense: 6 Gold: 56 Equipment: Sir Roderick's Sword (WP:12, Longsword), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2) Inventory: Sword of Dastan (WP: 10), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Triad (NPC) Level 25 Ranger *Immune to Effects* *Deals Jinxed on Third Rounds* Power: 38 (44) Health: 29/29 Gold: 0 Equipped: Acerpusculum Blade [Acerpusculum Shuriken] (WP: 15 [21, Retrievable], suitable for rangers/rouges, unable to channel magic), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone) Inventory: 4 Grand Potions, 5 Health Cores, 2 Remedies, 2 Mead, 2 Nostrum, Feather of White 2/?? Souls Destroyed OoC: @MDM, from Round Three. Round Three Astral Defense >Torc v. Cassandra - Critical Hit/Shield (220, 440 to Beasts - Dundee KO'd, Blackenord KO'd, Bors KO'd) >Hoke v. Blackenord Mephisto - Special Damage/Damage (No Effect, Hoke Lose 1 Negative Effect) Quote
The Legonater Posted March 4, 2016 Posted March 4, 2016 Last time...? Aw, you're one of those Cold Circle goons from the Magpie job, aren't you? So brother, what's the plan? Sic the summons on the vampire and the dragon - eat up those heavier hits? Then we can mop up your family. Quote
Flipz Posted March 4, 2016 Posted March 4, 2016 (edited) OOC: Just realized, Dyric's Aim (and any earlier attacks) should have done no damage to the Ziegfrieds, since his attacks are both Light- and Darkness-elemental, so there's two ineffective elements to only one effective one. Maybe *Attacks are Light-elemental and deal Blind* should be added to his stat block to remind us both? Also, how exactly does Chauncey's dual summons work? Does he have to be using his Diamond to get the second summon, or does it come out on a SHIELD even when he's casting Darkness? "Stand down? No. That would defeat the purpose. I have little use for the old man's body. But I'm here to test you - to see if you're strong enough to handle what may lurk in your future. Now, I'm already doing you a favor by holding back. If I wasn't..." Vorpalis coats the ground at his feet in fog, steps backwards, and slashes his claw through it. The smog ignities, fizzles, and erupts into a series of azure explosions. Vorpalis was deliberately too far away to damage anyone with that move, but he was more than close enough to demonstrate what he was holding back. The dragon steps forward. "Now that everything is on the table... Shall we dance?" Miirym emits a strange, almost satisfied hissing sound. A miasma of dark mist begins to issue from her mouth, and a peculiar gleam appears in her eye--almost as if she is taking notes. "<We shall.>" Miirym attempts to use the same maneuver Vorpalis used (OOC: Breath) on Vorpalis himself from the Back Row. Last time...? Aw, you're one of those Cold Circle goons from the Magpie job, aren't you? So brother, what's the plan? Sic the summons on the vampire and the dragon - eat up those heavier hits? Then we can mop up your family. "...okay, one of you needs to explain to me at some point what happened on this 'Magpie job'." "Indeed, but not quite yet...we need to focus down Sycamore for now, too few of us can actually do anything about my relatives. But first, you desperately need a heal--Triad, could you use a Health Core on him? Hans needs help, too--wait until we have a chance to heal you, Hans. Chauncey, you're our best choice for taking on the vampire at the moment, care to take a shot? Genie, we need you to keep Zed occupied, it'd be great if you can help with that effort. I've got Cousin Sycamore." Arthur attacks Sycamore Ziegfried with his Dauntlet Index from the Front Row. "Everyone targetting Zed: if the weather goes Dim, switch to Sycamore, no sense taking unnecessary risks." Battle Order and Actions Arthur v. Sycamore Ziegfried - Dark Summon v. Sycamore Ziegfried - >Chauncey (Light) v. Veken - >Triad uses Health Core on Dyric >Dyric (uses Grand Potion on Hans?) >Hans does nothing >Zelphie v. Zed Ziegfried - OR if weather Dim, >Zelphie v. Sycamore Ziegfried Dark Genie v. Zed Ziegfried - OR if weather Dim, Dark Genie v. Sycamore Ziegfried >Miirym v. Restrained Vorpalis - Edited March 5, 2016 by Flipz Quote
The Legonater Posted March 5, 2016 Posted March 5, 2016 OOC: Just realized, Dyric's Aim (and any earlier attacks) should have done no damage to the Ziegfrieds, since his attacks are both Light- and Darkness-elemental, so there's two ineffective elements to only one effective one. Maybe *Attacks are Light-elemental and deal Blind* should be added to his stat block to remind us both? OoC: On the bright side, they should all then be blinded, right? Even if the attack doesn't damage it should still apply. Waiting for the opportune time to strike, I apply Crimson Venom to the Crossbow. Quote
Flipz Posted March 5, 2016 Posted March 5, 2016 OoC: On the bright side, they should all then be blinded, right? Even if the attack doesn't damage it should still apply. OOC: Every single enemy so far has been Immune to all negative effects or Immune to Blinded. Annoys me, too, but that is what they had last time they were fought. Quote
Zepher Posted March 5, 2016 Author Posted March 5, 2016 OoC: Waiting on Scuba and Purpearl. Will run tomorrow either way, hopefully they'll have their actions in by then. "I meddled with things I could not control the things I meddled with," says U'Reeka sadly. He hangs his head, and then glances around at the Font. "I hope you do not soon realize the same fate." Quote
JimBee Posted March 5, 2016 Posted March 5, 2016 OoC: Waiting on Scuba and Purpearl. Will run tomorrow either way, hopefully they'll have their actions in by then. "I meddled with things I could not control the things I meddled with," says U'Reeka sadly. He hangs his head, and then glances around at the Font. "I hope you do not soon realize the same fate." OOC: I believe scuba was going to use the actions he already posted from last round and I put Purpearls action in the BO. Quote
Zepher Posted March 7, 2016 Author Posted March 7, 2016 OoC: This round was nearly all ones and sixes. Round Six Astral Defense Guts v. Cassandra/Reno (Balanced Rapier/Mythril's Edge) - Special Damage/Damage (70-3=67, KO) >Gnash v. Mephisto - Shield (([14+16+2]/2)-10=6 Damage) Hoke v. Draco - Shield (([[47*2]+54+2]*2*2)-20=580) (220 Fire Damage All, Cassandra KO'd) >Torc v. Cassandra - Special Damage (In 3 Rounds, 40 damage to the whole party) >Amarcolm v. Plague Doctor - Shield (50 Darkness & Blinded v. All Opponents, -11 Ether) (50 Fire & Enraged v. All Opponents, -11 ether, Valentine and U'Reeka KO'd) >Purpearl v. U'Reeka Mephisto - Shield (Hits Twice) ([28+21]=49 Darkness Damage, -2 ether) >Matthias heals Hybros - Failure Hybros v. Right Claw - Riposte/Special Damage (75 Damage, KO'd) Hybros v. Maw - Riposte/Damage (No Effect [blinded], Confused) Thistlethorp v. Gnash (Blinded) All enemies (excluding Cassandra, Moroul, Plague Doctor) -1 poisoned Mephisto & Torc & Hybros Blessed (+98, +9, +13) The party is able to finally dismiss a number of their foes. Cassandra glares at Torc as he destroys her spirit, but goes quietly once more to her grave. U'Reeka and Valentine too have little time to make a mark on the party as they are quickly vanquished. Guts, however, joins the fallen heroes, as Cassandra uses her final moments to down the Marauder. And still more spirits swim forward through the ether. "And here you are killing U'Kins. What happened to your justice?" "Look at this. You heroes have united the people better than even Ulric could. All they needed was a common foe." "They have proven themselves dangerous to our city." The Astral Defense Foes Mephisto, King of Demons Level 42 Ancient *Immune to Instant Kills* *Blessed* *Poisoned -1* *Asleep (1 Rounds)* *Sealed (1 Rounds)* *Blinded (3 Rounds)* *Confused (1 Rounds)* *Enraged (3 Rounds)* Health: 529/980 SP: 10 Ether: 2/3 Special I: Soul Eater – Mephisto eats the hero’s soul. The hero is sealed until the end of the quest. Cannot be remedied. Uses one ether. Special II: Mind Eater – Mephisto eats the hero’s mind, instantly KOing them. Used if no ether remains. Passive Special I: Miracle of the Court – Negative effects inflicted on Mephisto last only one round. Passive Special II: Soul Sucker – All heroes targeting Mephisto lose one positive effect of their choice at the end of the round (excluding perma-effects). Passive Special III: Demons' Blessing - The Demons of Zoot have blessed Mephisto. Thistlethorp Level 65 Icy Humanoid *Immune to Sealed, Asleep, Doomed, Hexed, Ice, and Instant Death* *Poisoned -1* *Blinded (3 Rounds)* *Confused (1 Rounds)* *Enraged (3 Rounds)* Health: 1644/2500 Defense: 2 Ether: 10/10 Special I: Helvetia’s Touch - The hero is Doomed at the cost of 3 ether. Special II: Helvetia’s Breath - Ally is healed for 300 health at the cost of 2 ether. Used if any ally is injured for at least 300 points of health. Special III: Dementia - The hero is Hexed for the next round, Afraid for the next three, and Cursed for the duration of the battle. Used when Thistlethorp is out of ether. Drops: Nothing Reno Bonaparte Level 50 Humanoid *Poisoned -1* *Asleep (1 Rounds)* *Sealed (1 Rounds)* *Blinded (3 Rounds)* *Confused (1 Rounds)* *Enraged (3 Rounds)* Health: 919/1609 Special I: Jolly Roger – Reno starts laughing, recovering 100 health each round. Only a bottle of rum broken on his head will make him stop, for he hates the taste of it. Special II: Laser Eye – Causes 25 damage that ignores SP and row to the target. Used only when laughing. Drops: Nothing Draco Level 52 Humanoid *Lucky* *Poisoned -1* *Asleep (1 Rounds)* *Sealed (1 Rounds)* *Blinded (3 Rounds)* *Confused (1 Rounds)* *Enraged (3 Rounds)* Health: 198/1120 SP: 20 Special: Etherial Chaos and Confusion - Draco has been in the ether so long, he is confused and chaotic. He deals 20 damage to each member of the party ignoring row and SP, and randomizes the battle order for the next round. He also gains a positive effect (encouraged, lucky, hastened, inspired). Passive Special: Not Bested Twice - Draco gains a positive effect at the end of each round (encouraged, lucky, hastened, inspired). Maw of the Monster *Poisoned -1* *Asleep (1 Rounds)* *Sealed (1 Rounds)* *Blinded (1 Rounds)* *Confused (3 Rounds)* *Enraged (3 Rounds)* Type: Ancient Level: 104 SP: 60 Health: 438/600 Special: Terrifying Roar - All targets have a 1/3 chance of being Petrified with fright. Drops: Nothing Note: The individual body parts of the monster may not be raised The Plague Doctor *Immune to all negative effects and instant kill* Level 66 Humanoid Health: 1576/1947 Ether: 23/25 Special I: Dual Heal – The Plague Doctor removes negative effects from and heals the two enemies with the least health for 150 health each at the cost of 2 ether. Special II: Repentance – The Plague Doctor inflicts a number of random negative effects on the hero they are not immune to equal to their level divided by three. Special II used when The Plague Doctor is out of ether. Passive Special: Justice - The Plague Doctor grants a random positive effect to himself or a random ally at the end of each round at the cost of 1 ether. If the Plague Doctor is out of ether, nothing happens. Drops: Nothing Note: The Plague Doctor will use Dual Heal as his free hit until ether is depleted or no enemies are injured. Moroul *Immune to fragile, weakened, blinded, and instant kill* *40 Damage in 3 Rounds* Level 40 Bestial Humanoid Health: 1173/1594 Special: Fury – Moroul becomes angered. After three rounds have passed, he will deal 40 damage to the entire party, ignoring row. Drops: Nothing Sven Level 102 Humanoid *Immune to Negative Effects, Fire, Wind, Earth and Instant Death* Health: 900/900 SP: 17 Special: Right of the People - Deals earth damage equal to the number of enemies left in the entire enemy party times ten. Passive Special: People's Choice Award - Any damage to Sven is divided by the number of enemies left before being applied. Drops: Nothing Alfendi Lupine *Immune to Sudden Death, Sealed, Jinxed, Bleeding, and all Poisons.* Level -- Beast *Neutral to Fire* Health: 2850/2850 SP: 5 Special: Agressive Frenzy- Alfendi goes into a frenzy of precision placed attacks, dealing 40 damage to all opponents and removing all positive effects from the party. Passive Special 1: Master Rogue- Alfendi's loot cannot be stolen Passive Special 2: Lust- Alfendi's level is equal to the target's x2 NOTE: More enemies will be added each round. You MUST hold out until the other party returns with Passion. The Astral Defense Party Matthias the Carnival Crusader (StickFig) Level 26 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Lucky* Power Bonus: 20 (+2 WP) Defense: 4 Health: 36/36 Ether: 24/26 Gold: 1432 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Garnet (Earth), 2x Opal (Ice), Ruby (Fire), 8x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grand Tonic, Grating Stone, 2x Phoenix Essence, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Scroll of Elemental Aura, Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Topaz (Lightning), Garnet ( Earth), Etherial Topaz (Lighting+Stunned) Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 54.4 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice* *Lucky* *Encouraged* *Inspired* *Blessed* Power Bonus: 2, +7 WP Defense: 41 Health: 186/186 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 588 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.) Gems - Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon *Lucky* *Encouraged* *Blessed* Female Dragon Adult Level 55.2 Health: 85/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky. Hybros (played by JimButcher) 54-year-old male imp Marauder *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding and all elements* *Intimidation* *Party Leader* *Lucky* *Encouraged* *Inspired* *Blessed* Level: 44 1/5 Power Bonus: +3*, +8 in front row Defense: 0 Health: 90/134 (7+38+15+5*) Ether: 0/0 (+2*) Gold: 1404 Equipment: Mythrilized Zoot's Reaper (WP:30, permanently deals Cursed and Poisoned:7; longsword, suitable to Hybros), Sword of Ancestral Hatred (WP:47, darkness-, fire-, ice-, wind-elemental, gains 1/4 WP every kill made with it; longsword), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Crystal Shoes (Immunity becomes Absorption, Footwear), Sterile Gloves (immune to Poisoned and Bleeding hand wear), Phoenix Emblem (Automatically revives the user with one health if knocked out, once per battle, accessory) Abilities: First Breath (Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd) Inventory: • Iustitia (WP:12, causes blinded-effect; light-elemental dagger), Heavy Flail (WP:5, deals Fragile on successful hits; mace), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Medal of Glory (Wearer gains triple experience, accessory) • Garnet, Scroll of Sloth, Scroll of Minimizing • 20x Potion, 7x Grand Potion, 3x Health Core, Diluted Arc Tonic, Hyper Arc Tonic, 3x Elixir, 2x Arc Elixir, 6x Remedy, 3x Neutralizer, 2x Purging Water, Tiger Balm, Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2x Last Resort, 2x Nostrum, 3x Mead, Soma, 5x Mulled Wine, 2x Cloud of Celerity, 2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x Minimizing Dust, Bad Breath, 2x Wyvern's Breath, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), 2x Fog Bomb, Mystic Bomb, Baffle Bomb, 2x Bone, Skeleton Decoy, 2x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy) • Bedroll, Shovel, Pickaxe Captain Bennetton (NPC) Level 28 City Watch Guard *Immune to Sealed, Bound and Blinded* *Weakened* *KO'd* Power Bonus: 2 Health: 0/40 Equipment: Captain's Sword of Distinction (WP: 14), Marksman's Monocle (Misses are rerolled), Walking Stick (Grants User the Permanent Weakened Effect, User immune to Sealed, Bound and Blinded) Inventory: 5 Grand Potions, 4 Health Cores, 2 Remedies, 2 Mead, Nostrum, Feather of White Gnash (NPC) *No Free Hits from Beasts* *Perma-Sealed* Level 16 City Watch Guard Power Bonus: 2 Health: 28/28 Defense: 2 Gold: 17 Equipment: City Watch Helmet (SP: 1), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Sven's Dagger (WP: 14, Fire-Earth Elemental) Inventory: City Watch Halberd (WP: 6) Amarcolm Level 50 Mage Health: 55/55 Ether: 30/55 Defense: 10 Equipment: Amarcolm's Black and Red Shirt (Allows for duel-strike with spells, body wear), Amarcolm's Modified Heavy Armor (SP: 10, Suitable for Amarcolm, Body wear), Clotheshanger (Allows for a second body wear, Accessory) Inventory: Etherial Amythyst (Darkness+Blinding), Etherial Ruby (Fire+Enraged) Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *KO'd* 45 year old male human Marauder Level: 45.6 Power Bonus: 7 Health: 0/64 Defense: 3 Gold: 5490 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 27x Remedy, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 14x Mead, 6x Smelling Salts, 3x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) *Afraid! 1 rounds remaining* *Sealed! 2 rounds remaining* 180 Years Old Female Elven Mystic Knight Level 24.66 *Immune to Earth, Fragile* *Blessed* Power Bonus: 4 Defense: 30 (16 + 4 + 5 + 5) Health: 34/34 (Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102) Ether: 29/33 (Base 5 + 22 Levels + 4 Bonus #102) Gold: 328 GP: 44 Equipment: Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:17, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth), [/font][/color]Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear), Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to Fire), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Spell Items: Ruby (Fire), Topaz (Lightning), Etherial Amethyst (Darkness+Blinded), Amethyst (Darkness), Sapphire (Wind), Diamond (Light), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 6 Grand Tonics, x4 Grand Potions, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Quote
UsernameMDM Posted March 7, 2016 Posted March 7, 2016 If Cassandra is KO'd, how is she doing Special Damage? Quote
JimBee Posted March 7, 2016 Posted March 7, 2016 "Matthias, that heal please? I think Guts and Bennetton would also appreciate some of your druid magic..." Hybros attacks the Maw with the Heavy Flail and SOAH (front row). If it is defeated, he repeats the attack on Reno; if not he repeats (swapping Zoot's Reaper for the Heavy Flail if the Maw is already fragile). Amarcolm casts darkness/fire on Moroul from the back row. Gnash attacks Draco in the front row with Sven's Dagger; if defeated he attacks the Maw in the back row. Purpearl wishes for Regret's Blessing on Guts. Battle Order: Torc Purpearl Amarcolm Gnash Hoke Hybros Hybros Matthias Guts Bennetton Quote
JimBee Posted March 7, 2016 Posted March 7, 2016 "Wait... perhaps we do not need luck. Purpearl, use Regret's Blessing!" OOC: Can Amarcolm, Benetton and Gnash use the Blessings? Quote
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