Flipz Posted March 11, 2016 Posted March 11, 2016 Yeah, really feeling that. This is even worse than my usual bad luck. I use Hope's Blessing on Hans Out of curiosity, was leaving out Zelphie part of your plan? "Maybe consider swapping out that die of yours for your Sticky Gloves or those old rags next Round? Last time we fought together, your luck actually improved when you took it off." "Ah...nnnnnnnno, that wasn't part of the plan. But looking at the situation...sorry, Zelphie, there just isn't a safe target for you. Maybe you could throw that Fire Bomb of yours? It's better than nothing." Zelphie throws her Fire Bomb from the Back Row. Quote
JimBee Posted March 11, 2016 Posted March 11, 2016 Guts attacks the Plague Doctor in the front row. Quote
Zepher Posted March 14, 2016 Author Posted March 14, 2016 Round Eight Astral Defense >Amarcolm v. Moroul/Plague Doctor - Miss >Purpearl v. Plague Doctor - Enchant (-18 Ether, Shield Enhanced [i believe that's where the enchantment should be going]) >Gnash v. Moroul - Critical Hit (([14*2]+2+16)/2=23) >Hoke v. Sven - Special Damage/Dragon Aid (([55*2]/9)-17=0 Damage) Hybros v. Plague Doctor - Special Damage/Riposte (66 Damage) Hybros v. Plague Doctor - Critical Hit/Critical Hit - (([30*2]+8+44)*2=224 Damage) (([47*2]+8+44)*2*2 >Matthias heals Guts - Failure/Failure ( ) >Torc v. Marcellus - Breath/Breath (110 Damage) Guts v. Plague Doctor - Hit (20+7+45=72 Damage) ([64+7+45]*2=238 Damage, +3 health Guts) Mephisto v. Amarcolm - 42/2-10=11 Damage Thistlethorp v. Purpearl - Blinded Reno v. Gnash - Blinded Draco v. Hoke - [52*2]/2-41=11 Damage Ithea v. Hybros - 32 Damage Mephisto, Hoke, Torc, Hybros Blessed (+98, +19, +9, +13) Thistlethorp, Reno poisoned -1 Plague Doctor makes Moroul lucky, -1 ether The heroes make a bold play and attempt to remove the Plague Doctor from the battle, but are unable to as he defends himself carefully. Moroul's fury looks about ready to be unleashed as well. "One of you bastards have my AXE! And it's not even the little f*ckers that killed me!" "I'm so sorry for this." She looks at Matthias. "I know you wanted to spare me. But now it's my time to take things into my hands. I wish we weren't here. Neither of us." The Astral Defense Foes Mephisto, King of Demons Level 42 Ancient *Immune to Instant Kills* *Blessed* Health: 339/980 SP: 10 Ether: 2/3 Special I: Soul Eater – Mephisto eats the hero’s soul. The hero is sealed until the end of the quest. Cannot be remedied. Uses one ether. Special II: Mind Eater – Mephisto eats the hero’s mind, instantly KOing them. Used if no ether remains. Passive Special I: Miracle of the Court – Negative effects inflicted on Mephisto last only one round. Passive Special II: Soul Sucker – All heroes targeting Mephisto lose one positive effect of their choice at the end of the round (excluding perma-effects). Passive Special III: Demons' Blessing - The Demons of Zoot have blessed Mephisto. Thistlethorp Level 65 Icy Humanoid *Immune to Sealed, Asleep, Doomed, Hexed, Ice, and Instant Death* *Poisoned -1* *Blinded (1 Rounds)* *Enraged (1 Rounds)* Health: 1642/2500 Defense: 2 Ether: 10/10 Special I: Helvetia’s Touch - The hero is Doomed at the cost of 3 ether. Special II: Helvetia’s Breath - Ally is healed for 300 health at the cost of 2 ether. Used if any ally is injured for at least 300 points of health. Special III: Dementia - The hero is Hexed for the next round, Afraid for the next three, and Cursed for the duration of the battle. Used when Thistlethorp is out of ether. Drops: Nothing Reno Bonaparte Level 50 Humanoid *Poisoned -1* *Blinded (2 Rounds)* *Enraged (2 Rounds)* Health: 917/1609 Special I: Jolly Roger – Reno starts laughing, recovering 100 health each round. Only a bottle of rum broken on his head will make him stop, for he hates the taste of it. Special II: Laser Eye – Causes 25 damage that ignores SP and row to the target. Used only when laughing. Drops: Nothing Draco Level 52 Humanoid *Lucky* *Encouraged* Health: 348/1120 SP: 20 Special: Etherial Chaos and Confusion - Draco has been in the ether so long, he is confused and chaotic. He deals 20 damage to each member of the party ignoring row and SP, and randomizes the battle order for the next round. He also gains a positive effect (encouraged, lucky, hastened, inspired). Passive Special: Not Bested Twice - Draco gains a positive effect at the end of each round (encouraged, lucky, hastened, inspired). The Plague Doctor *Immune to all negative effects and instant kill* *Inspired* Level 66 Humanoid Health: 1968/1947 3894 Ether: 21/25 Special I: Dual Heal – The Plague Doctor removes negative effects from and heals the two enemies with the least health for 150 health each at the cost of 2 ether. Special II: Repentance – The Plague Doctor inflicts a number of random negative effects on the hero they are not immune to equal to their level divided by three. Special II used when The Plague Doctor is out of ether. Passive Special: Justice - The Plague Doctor grants a random positive effect to himself or a random ally at the end of each round at the cost of 1 ether. If the Plague Doctor is out of ether, nothing happens. Drops: Nothing Note: The Plague Doctor will use Dual Heal as his free hit until ether is depleted or no enemies are injured. Moroul *Immune to fragile, weakened, blinded, and instant kill* *40 Damage in 1 Rounds* *Enraged (1 Rounds)* *Lucky* Level 40 Bestial Humanoid Health: 1040/1594 Special: Fury – Moroul becomes angered. After three rounds have passed, he will deal 40 damage to the entire party, ignoring row. Drops: Nothing Sven Level 102 Humanoid *Immune to Negative Effects, Fire, Wind, Earth and Instant Death* Health: 900/900 SP: 17 Special: Right of the People - Deals earth damage equal to the number of enemies left in the entire enemy party times ten. Passive Special: People's Choice Award - Any damage to Sven is divided by the number of enemies left before being applied. Drops: Nothing Alfendi Lupine *Immune to Sudden Death, Sealed, Jinxed, Bleeding, and all Poisons.* *Slowed (2 Rounds)* Level -- Beast *Neutral to Fire* Health: 2242/2850 SP: 5 Special: Agressive Frenzy- Alfendi goes into a frenzy of precision placed attacks, dealing 40 damage to all opponents and removing all positive effects from the party. Passive Special 1: Master Rogue- Alfendi's loot cannot be stolen Passive Special 2: Lust- Alfendi's level is equal to the target's x2. Marcellus: Level 53 Humanoid Health: 890/1000 Ether: 20/20 SP: 8 Specials: (decided by die roll): (1-3)Who’s a good boy? Marcellus summons a dog and it deals damage to the target hero. (4-6)You’re All Good Boys: All dogs lunge at the hero who rolled special damage, dealing 10 damage per dog on the field. Passive Skills: Lord of Dogs: Gains 10 SP for every dog on the field. On the Hunt: Gains 10 Levels for every dog on the field. Note: Uses Specials on Free Hits. Ithea *Reinforced* *Immune to lightning, fire, slowed, stunned, and instant kill* Level 32 Mechanic Humanoid Health: 1770/1770 Defense: 20 40 Special I: Taking the Heat – Ithea draws all damage to herself for the duration of next round. Special II: Adaptation – Ithea gains maximum health equal to the hero’s. Special II used if Taking the Heat is already in effect. Drops: Nothing Magnar the Barely-Bearded Bearded-Nord Level ?? Icy Humanoid Health: 1100/1100 Special I: A Hairy Situation – Magnar entangles the hero in his not-too-glorious beard, causing them to be Bound and Slowed until Magnar is defeated. Special II: Smaller Axe - Magnar deals two hits - one to the hero targeting him (damage = x2 the targeting hero's level), and one to the hero below them in the battle order (damage = x1 the targeting hero's level). Passive Special: Bloody Mary Magnar - Free hits/rolls of damage deal with bleeding by 3 effect. Drops: Nothing Note: Magnar’s level is equal to hero’s level x1.5. Specials decided by a dice roll. Samantha Level 18 Humanoid Health: 160/160 Special: Fighting for Life - Samantha makes herself lucky. If she is already lucky, she encourages herself. If she is already encouraged and lucky, she attacks all heroes. Drops: Nothing NOTE: More enemies will be added each round. You MUST hold out until the other party returns with Passion. The Astral Defense Party Matthias the Carnival Crusader (StickFig) Level 26 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Lucky* Power Bonus: 20 (+2 WP) Defense: 4 Health: 16/36 Ether: 23/26 Gold: 1432 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Garnet (Earth), 2x Opal (Ice), Ruby (Fire), 8x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grand Tonic, Grating Stone, 2x Phoenix Essence, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Scroll of Elemental Aura, Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Topaz (Lightning), Garnet ( Earth), Etherial Topaz (Lighting+Stunned) Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 54.4 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice* *Lucky* *Encouraged* *Inspired* *Blessed* Power Bonus: 2, +7 WP Defense: 41 Health: 174/186 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 588 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.) Gems - Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon *Lucky* *Encouraged* *Blessed* Female Dragon Adult Level 55.2 Health: 74/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky. Hybros (played by JimButcher) 54-year-old male imp Marauder *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding and all elements* *Intimidation* *Party Leader* *Lucky* *Encouraged* *Inspired* *Blessed* Level: 44 1/5 Power Bonus: +3*, +8 in front row Defense: 0 Health: 97/134 (7+38+15+5*) Ether: 0/0 (+2*) Gold: 1404 Equipment: Mythrilized Zoot's Reaper (WP:30, permanently deals Cursed and Poisoned:7; longsword, suitable to Hybros), Sword of Ancestral Hatred (WP:47.25, darkness-, fire-, ice-, wind-elemental, gains 1/4 WP every kill made with it; longsword), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Crystal Shoes (Immunity becomes Absorption, Footwear), Sterile Gloves (immune to Poisoned and Bleeding hand wear), Phoenix Emblem (Automatically revives the user with one health if knocked out, once per battle, accessory) Abilities: First Breath (Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd) Inventory: • Iustitia (WP:12, causes blinded-effect; light-elemental dagger), Heavy Flail (WP:5, deals Fragile on successful hits; mace), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Medal of Glory (Wearer gains triple experience, accessory) • Garnet, Scroll of Sloth, Scroll of Minimizing • 20x Potion, 7x Grand Potion, 3x Health Core, Diluted Arc Tonic, Hyper Arc Tonic, 3x Elixir, 2x Arc Elixir, 6x Remedy, 3x Neutralizer, 2x Purging Water, Tiger Balm, Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2x Last Resort, 2x Nostrum, 3x Mead, Soma, 5x Mulled Wine, 2x Cloud of Celerity, 2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x Minimizing Dust, Bad Breath, 2x Wyvern's Breath, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), 2x Fog Bomb, Mystic Bomb, Baffle Bomb, 2x Bone, Skeleton Decoy, 2x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy) • Bedroll, Shovel, Pickaxe Captain Bennetton (NPC) Level 28 City Watch Guard *Immune to Sealed, Bound and Blinded* *Weakened* *KO'd* Power Bonus: 2 Health: 0/40 Equipment: Captain's Sword of Distinction (WP: 14), Marksman's Monocle (Misses are rerolled), Walking Stick (Grants User the Permanent Weakened Effect, User immune to Sealed, Bound and Blinded) Inventory: 5 Grand Potions, 4 Health Cores, 2 Remedies, 2 Mead, Nostrum, Feather of White Gnash (NPC) *No Free Hits from Beasts* *Perma-Sealed* Level 16 City Watch Guard Power Bonus: 2 Health: 8/28 Defense: 2 Gold: 17 Equipment: City Watch Helmet (SP: 1), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Sven's Dagger (WP: 14, Fire-Earth Elemental) Inventory: City Watch Halberd (WP: 6) Amarcolm Level 50 Mage Health: 24/55 Ether: 28/55 Defense: 10 Equipment: Amarcolm's Black and Red Shirt (Allows for duel-strike with spells, body wear), Amarcolm's Modified Heavy Armor (SP: 10, Suitable for Amarcolm, Body wear), Clotheshanger (Allows for a second body wear, Accessory) Inventory: Etherial Amythyst (Darkness+Blinding), Etherial Ruby (Fire+Enraged) Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* 45 year old male human Marauder Level: 45.6 Power Bonus: 7 Health: 7/64 Defense: 3 Gold: 5490 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 27x Remedy, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 14x Mead, 6x Smelling Salts, 3x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 24.66 *Immune to Earth, Fragile* *Blessed* Power Bonus: 4 Defense: 31 (16 + 4 + 5 + 5) Health: 34/34 (Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102) Ether: 11/33 (Base 5 + 22 Levels + 4 Bonus #102) Gold: 328 GP: 44 Equipment: Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:18, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth), Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear), Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to Fire), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Spell Items: Ruby (Fire), Topaz (Lightning), Etherial Amethyst (Darkness+Blinded), Amethyst (Darkness), Sapphire (Wind), Diamond (Light), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 6 Grand Tonics, x4 Grand Potions, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Regret's Blessing: Hybros, Hoke, Torc, Pupearl, Guts, Amarcolm Hope's Blessing: Hybros, Hoke, Torc, Purpearl, Guts, Amarcolm Quote
JimBee Posted March 14, 2016 Posted March 14, 2016 OOC: Lupine should be Slowed from last round so Hybros should've taken Ithea's free hit instead of Matthias. Also Guts isn't Lucky or Hastened so I'm not sure why he got two rolls and two turns (I believe that leaves him with just a Hit on the Plague Doctor). And, Gnash attacked Moroul, not Sven. Hybros attacks Moroul with the SOAH and the Plague Doctor with Zoot's Reaper from the front row. If Moroul is defeated he attacks the Plague Doctor with both weapons in the front row; if not, he repeats. Purpearl wishes for Hope's Blessing on Matthias (back row). Amarcolm fires off darkness and fire spells at Magnar from the back row. Gnash attacks Ithea with his Halberd from the front row. Bennetton uses a Health Core on Guts from the back row. Battle Order: Purpearl Torc Hybros Hybros Hoke Amarcolm Gnash Matthias Bennetton Guts Quote
UsernameMDM Posted March 14, 2016 Posted March 14, 2016 Torc - Hope's Blessing, Hybros Hoke - Repeat Quote
StickFig Posted March 14, 2016 Posted March 14, 2016 "I'm so sorry for this." She looks at Matthias. "I know you wanted to spare me. But now it's my time to take things into my hands. I wish we weren't here. Neither of us." "Me too." Matthias attacks Marcellus with his XX Replica, from the back. > Matthias: XX Replica v. Marcellus Quote
Scubacarrot Posted March 15, 2016 Posted March 15, 2016 (edited) I'm very busy these weeks, if I'm not there, JimB could you give Guts actions? Guts throws a Sleep Bomb from the back row. Edited March 15, 2016 by Scubacarrot Quote
Zepher Posted March 15, 2016 Author Posted March 15, 2016 OOC: Miirym should have dealt double damage thanks to the Dim weather doubling Darkness-elemental damage. Arthur realizes too late he's left Chauncey open to his great uncle's retaliation and winces at the blow; fortunately, it seems that the wound inflicted was merely minor. "My apologies, Lord Chauncey, it seems I mistimed our actions. It looks like you might have to take another hit if we're going to play this safe, unfortunately." Miirym holds her head higher as Vorpalis feeds her pride. "<It is a worthy technique, and I am a quick learner.>" Her eyes gleam as her fellow Dragon tears through her teammates. "<But you have chosen to harm Arthur. That means it is time for you to learn the meaning of regret.>" Arthur, meanwhile, responds to Raijin. "Well, Captain, I may not know that particular pain, but if it makes you feel any better you would have died anyway had you tried to harm Lady Shanxian. It's a shame you devoted yourself to such an oppressive regime." OoC: I believe I had already accounted for the Dim weather for her. Everything else has been fixed. "No need for apologies. I am hearty enough to weather anything that these specters can throw at me. I do not have the same protection as you heroes, but all that means is that I've had to use other means to ensure my continued survival." "I'm here and dead. I already know the meaning of regret, little one." "You know nothing of honor, and nothing of Xu. There was no choice as to who to devote myself to." Round Five Astral Voyagers Light Spirit v. Veken - 75*2/2=75 Damage (-1 ether Chauncey) Dark Spirit v. Veken - 150*2=300 Damage (-1 ether Chauncey) >Chauncey (Darkness) v. Veken - Critical Hit/Critical Hit (71*2*2=284 Damage) >Dark Genie v. Veken - Hit (75*2*2/2=150) Arthur uses Hope's Blessing on Miirym >Triad uses Health Core on Dyric (Full Health) >Dyric uses Hope's Blessing on Hans Hans v. Guard Captain Raijin - Shield (Health Halved, Hans Ordered) Miirym v. Guard Captain Raijin - Shield (([20*3]+42+3)*2*2*2=840, Raijin KO'd) (42*2*2*2*2=672-SP Fahrenheit, Veken, Raijin) >Zelphie uses Fire Bomb (-5 Vorpalis, Veken) Free Hits Fahrenheit v. Chauncey - 70/2-4=31 Zed v. Dark Genie - 45/2=23 Damage Vorpalis v. Arthur - 0 Miirym, Arthur, Chauncey Blessed (+7, +7, 21 Health) +5 SP All Ziegfrieds Dim Weather - Darkness Deals Double Damage, Light Deals Half Damage The heroes mount an impressive offensive, but are unable to break their enemies ranks. A new foe faces the heroes, malice on her fleshless face. "Once more you stand in the way of the Court. Pathetic. Did you not learn last time? Why must you continue to give what is ours to others? Chaos to the Wren woman, and now life to the Old Gods." "What unholy creature is this now?" The Astral Voyager Enemies Soul of Fahrenheit Ziegfried *Immune to negative effects and sudden death* Level 70 Etherial Humanoid Defense: 45 Health: 718/1468 Ether: 3/3 Special I: Soulless Soul - Banishes the hero from battle for two rounds. Special II: Family Pride – Increases the defense of each Ziegfried by 5 SP. Used only if ether is at zero. Drops: Nothing Note: Family Pride is automatically used at the end of each round as long as the Soul of Fahrenheit is standing. Soul of Zed Ziegfried *Immune to negative effects and sudden death* Level 45 Ethereal Humanoid Defense: 30 Health: 410/1132 Ether: 4/5 Special I: Ominous Weather – Instantly changes the current weather to “dim” (double darkness damage, halve light damage) for the rest of the battle at the cost of 1 ether. Used only if the weather is not “dim”. Special II: Abyss – Causes darkness-elemental damage equal to two times Zed’s level and the sealed-effect to all opponents at the cost of 1 ether. Used only if the weather is “dim”. Special III: Etherstorm – Depletes ether from all opponents and refills ether for all allies. Used only if ether is at zero. Drops: Nothing Restrained Vorpalis Level 80 Ancient *Immune to all Negative Effects and Instant Kill!* HP: 390/1000 Specials: Death Roar: With an earsplitting roar, Vorpalis reduces 2 random heroes to 1 HP. Tail Strike: Vorpalis pierces the hero who rolled Special damage with his tail, halving their max HP for the rest of the battle. Claw Crush: Vorpalis crushes the hero who rolled Special damage with his claw, doing 90 damage and Stunning them. Veken *Immune to blinded, sealed, stunned, bleeding, poisoned, cursed, hexed, petrified, and instant kill* Level 100 Undead Humanoid Health: 174/2557 Special: Oath of Renewal – Places an Oath of Renewal on the hero. If the hero is knocked out, Veken regains full health immediately. Drops: Nothing Zee, Queen of the Undead Level 80 Ice *Immune Instant Kills* Health: 2520/2520 Ether: 16/16 Special I: Helvetia’s Kiss – Zee deals 20 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: All of Hel’s Wrath – Deals 60 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all allies KO'd that round at 100 health. This costs 1 ether per ally. Passive Special III: Human Shield – All attacks directed at Zee are divided first by the number of enemies still standing. The Astral Voyager Party Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Encouraged* *Lucky* *Blessed* *Enraged* Power Bonus: +3 Health: 16/68 Defense: 58 93 Gold: 382 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Shadeaux Cape (SP:13, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Coathanger (Allows for a second body wear, accessory), Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd). Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [--]), Sven's Dagger (WP: 14, Fire-Earth Elemental) Artifacts: Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Unsuitable Weapons/Artifacts: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Opal (Ice), Etherial Garnet (Earth+Sealed), Ruby (Fire), Etherial Topaz (Lighting+Stunned) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals Consumables: Potion, 15x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 10x Mead, 6x Nostrum, Fenghuang Incense, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.) Miirym, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon *Encouraged* *Lucky* *Blessed* Power Bonus: 0 Power: 42 Health: 53/72 Element: Darkness Ability: May pay 10 health for a 2/6 chance to make a party member Lucky. Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* Level 32.25 Power Bonus: 0 Defense: 6 Health: 44/44 Gold: 286 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) • Diamond, Opal x2, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Mead, Nostrum, Soma, Venom (2), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone Lord Chauncey Level 71 Evoker *Immune to Blinded, Sealed, Asleep, Stunned, Confused, and Instant Kill* *Immune to darkness and light elemental damage* *Blessed* *Lucky* Health 185/205 SP: 4 Ether: 40/45 Equipment: Hood of the Dark Mage (SP: 4, Immunity to Darkness and Light Elemental Damage), Summoning Ring (Summons get +4 levels, suitable for Evokers), Regret's Gloves (Immune to Sealed, Blinded, Asleep, Stunned, Confused and Instant Death, Permits 2 Summons, Suitable to Chauncey) Inventory: 2 Amethyst Lamps of Summoning, Amethyst Lamp of Summoning (2/3), Amethyst, Diamond, Tonic, Scroll of Elemental Aura Dark Summon Level 75 Darkness Elemental Light Summon Level 75 Light Elemental Dark Genie Level 75 Darkness Elemental Health: 52/75 Zelphie Level 50 Artisan *Immune to Lightning* *Regains Health from sleep* *One Negative Effect at a Time* *Fragile* *Two Traps Set* Health: 45/45 Power Bonus: 1 SP: 2 Gold: 20 Equipment: Staff (WP: 20), Counterstrike Gloves (Counter Free-Hits), Conductor Helmet (Artefact. SP:1, Immune to Lightning), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Inventory: Hammer (WP:6), Scroll of Confusion, Bedroll, Venom, 2 Remedies, Fire Bomb, Shovel, Pickaxe, Magic Compass, Telescope, Magnifying Glass, Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Hans Level 20 Regulator *Ordered* Power Bonus: 0 Health: 13/30 Defense: 6 Gold: 56 Equipment: Sir Roderick's Sword (WP:12, Longsword), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2) Inventory: Sword of Dastan (WP: 10), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Triad (NPC) Level 25 Ranger *Immune to Effects* *Deals Jinxed on Third Rounds* Power: 38 (44) Health: 29/29 Gold: 0 Equipped: Acerpusculum Blade [Acerpusculum Shuriken] (WP: 15 [21, Retrievable], suitable for rangers/rouges, unable to channel magic), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone) Inventory: 4 Grand Potions, 3 Health Cores, 2 Remedies, 2 Mead, 2 Nostrum, Feather of White 5/?? Souls Destroyed Hope's Blessing: Arthur, Miirym, Dyric, Chauncey Regret's Blessing: Arthur, Miirym, Dyric, Chauncey Quote
Flipz Posted March 15, 2016 Posted March 15, 2016 (edited) OOC: Raijin is dead; Hans took her down to 1586 health, then Arthur's calculation should have been ([20*3]+42=102*2(Encouraged)*2(Humanoid from weapon)*2(Darkness vs. Humanoid)*2(Darkness doubled by Dim)=1632 damage (KO)). As a result, none of the enemies should have any positive effects. You also gave Miirym too much damage on Fahrenheit, I think; unlike Veken, she only deals neutral damage to Fahrenheit (so *2 for Encouraged, *2 Dim, *2 modifier from SHIELD, *2 Humanoid /2 Ethereal, so only 8x her Level instead of 16x). Also, the Dark Spirit again should be dealing more damage: 75*2(Darkness vs. Humanoid)*2(Darkness doubled by Dim)=300 damage. Actually, looking at it Chauncey should have done more damage as well, along with the Dark Genie. I'm not 100% sure, but I think Veken might be dead? It'll take me a couple minutes to calculate, I'll get back to you in a few minutes. "Go to Hel, Zee, I don't have the patience to deal with you right now." "<Any suggestions, allies? Or opponents, as the case may be.>" OOC 2: Unless my calculations are incorrect, Veken should be alive, but with 19 health. EDIT: make that 169 health, forgot the Dark Genie was in the Back Row. OOC 3: Also, the Dark Genie should have taken Zed's Free Hit, not Vorpalis', that one should have gone onto Arthur instead. OOC 4: And also, this should be Round Eight of the Astral Voyagers, just so I can keep everything straight in my head. Edited March 15, 2016 by Flipz Quote
The Legonater Posted March 15, 2016 Posted March 15, 2016 Great. This is a fight I didn't want to repeat. Should I keep on Vorpalis? Quote
Flipz Posted March 15, 2016 Posted March 15, 2016 Great. This is a fight I didn't want to repeat. Should I keep on Vorpalis? "No, you're the only one who can hurt Zee more than the rest of us. Looks like that double-barreled handcannon is going to come in handy. Do you think I should use my Fenghuang Incense, or just keep on attacking?" Quote
The Legonater Posted March 15, 2016 Posted March 15, 2016 It wouldn't hurt, but I worry that if we back down the offense we might have worse problems. We need to take out the Jun and the Zeigfrieds, if we leave them they're just going to overpower us. That'll also allow us to take down Zee faster - as more and more specters come to this fight, she's going to become a lot harder to deal with. Do you have any preferences on how to prioritize? Quote
Zepher Posted March 16, 2016 Author Posted March 16, 2016 OoC: MDM, you still haven't cleared up for me why there is a discrepancy in the levels of Hoke and Torc. Round Nine Astral Defense >Purpearl uses Hope's Blessing on Matthias >Torc uses Hope's Blessing on Hybros Hybros v. Moroul/Plague Doctor (SOAH/Zoot's Reaper) - Shield ((([30+47]*3)+8+44)*2=566 Base, *2 Plague Doctor=1132, *4 Moroul=2264, KO) Hybros v. Plague Doctor - Special Damage/Special Damage (+150 Health Mephisto & Draco, -2 ether Plague Doctor) >Hoke v. Sven - Shield/Special Damage (([[40+7]*4]+54+2)*2*2/10-17=79 Damage) (54*2*2=216 All Foes [-SP], Samantha KO'd) >Amarcolm v. Magnar/Magnar - Critical Hit (50, Hits Twice Gnash v. Ithea - Miss >Matthias v. Marcellus - Shield (Benneton Revied -5 ether, 60 Health Restored All [excluding Purpearl] -8 ether) >Bennetton uses Health Core on Guts >Guts throws a Sleep Bomb Mephisto Blessed (+98) Thistlethorp, Reno poisoned -1 The heroes kill two of their foes, and Guts sends most of the rest to sleep, but the battle is still not won. "Did I miss Sam?" asks Keith as he floats forward reluctantly. "Ah, you jerks put the bossman to sleep! I wanted to show off for him!" The Astral Defense Foes Mephisto, King of Demons Level 42 Ancient *Immune to Instant Kills* *Blessed* *Asleep (1 Rounds)* Health: 381/980 SP: 10 Ether: 2/3 Special I: Soul Eater – Mephisto eats the hero’s soul. The hero is sealed until the end of the quest. Cannot be remedied. Uses one ether. Special II: Mind Eater – Mephisto eats the hero’s mind, instantly KOing them. Used if no ether remains. Passive Special I: Miracle of the Court – Negative effects inflicted on Mephisto last only one round. Passive Special II: Soul Sucker – All heroes targeting Mephisto lose one positive effect of their choice at the end of the round (excluding perma-effects). Passive Special III: Demons' Blessing - The Demons of Zoot have blessed Mephisto. Thistlethorp Level 65 Icy Humanoid *Immune to Sealed, Asleep, Doomed, Hexed, Ice, and Instant Death* *Poisoned -1* *Asleep (3 Rounds)* Health: 1427/2500 Defense: 2 Ether: 10/10 Special I: Helvetia’s Touch - The hero is Doomed at the cost of 3 ether. Special II: Helvetia’s Breath - Ally is healed for 300 health at the cost of 2 ether. Used if any ally is injured for at least 300 points of health. Special III: Dementia - The hero is Hexed for the next round, Afraid for the next three, and Cursed for the duration of the battle. Used when Thistlethorp is out of ether. Drops: Nothing Reno Bonaparte Level 50 Humanoid *Poisoned -1* *Blinded (1 Rounds)* *Enraged (1 Rounds)* *Asleep (3 Rounds)* Health: 700/1609 Special I: Jolly Roger – Reno starts laughing, recovering 100 health each round. Only a bottle of rum broken on his head will make him stop, for he hates the taste of it. Special II: Laser Eye – Causes 25 damage that ignores SP and row to the target. Used only when laughing. Drops: Nothing Draco Level 52 Humanoid *Lucky* *Encouraged* *Asleep (3 Rounds)* Health: 302/1120 SP: 20 Special: Etherial Chaos and Confusion - Draco has been in the ether so long, he is confused and chaotic. He deals 20 damage to each member of the party ignoring row and SP, and randomizes the battle order for the next round. He also gains a positive effect (encouraged, lucky, hastened, inspired). Passive Special: Not Bested Twice - Draco gains a positive effect at the end of each round (encouraged, lucky, hastened, inspired). The Plague Doctor *Immune to all negative effects and instant kill* *Inspired* Level 66 Humanoid Health: 620/1947 3894 Ether: 19/25 Special I: Dual Heal – The Plague Doctor removes negative effects from and heals the two enemies with the least health for 150 health each at the cost of 2 ether. Special II: Repentance – The Plague Doctor inflicts a number of random negative effects on the hero they are not immune to equal to their level divided by three. Special II used when The Plague Doctor is out of ether. Passive Special: Justice - The Plague Doctor grants a random positive effect to himself or a random ally at the end of each round at the cost of 1 ether. If the Plague Doctor is out of ether, nothing happens. Drops: Nothing Note: The Plague Doctor will use Dual Heal as his free hit until ether is depleted or no enemies are injured. Sven Level 102 Humanoid *Immune to Negative Effects, Fire, Wind, Earth and Instant Death* Health: 816/900 SP: 17 Special: Right of the People - Deals earth damage equal to the number of enemies left in the entire enemy party times ten. Passive Special: People's Choice Award - Any damage to Sven is divided by the number of enemies left before being applied. Drops: Nothing Alfendi Lupine *Immune to Sudden Death, Sealed, Jinxed, Bleeding, and all Poisons.* *Slowed (1 Rounds)* *Asleep (3 Rounds)* Level -- Beast *Neutral to Fire* Health: 2031/2850 SP: 5 Special: Agressive Frenzy- Alfendi goes into a frenzy of precision placed attacks, dealing 40 damage to all opponents and removing all positive effects from the party. Passive Special 1: Master Rogue- Alfendi's loot cannot be stolen Passive Special 2: Lust- Alfendi's level is equal to the target's x2. Marcellus: Level 53 Humanoid *Asleep (3 Rounds)* Health: 682/1000 Ether: 20/20 SP: 8 Specials: (decided by die roll): (1-3)Who’s a good boy? Marcellus summons a dog and it deals damage to the target hero. (4-6)You’re All Good Boys: All dogs lunge at the hero who rolled special damage, dealing 10 damage per dog on the field. Passive Skills: Lord of Dogs: Gains 10 SP for every dog on the field. On the Hunt: Gains 10 Levels for every dog on the field. Note: Uses Specials on Free Hits. Ithea *Reinforced* *Immune to lightning, fire, slowed, stunned, and instant kill* *Asleep (3 Rounds)* Level 32 Mechanic Humanoid Health: 1554/1770 Defense: 20 40 Special I: Taking the Heat – Ithea draws all damage to herself for the duration of next round. Special II: Adaptation – Ithea gains maximum health equal to the hero’s. Special II used if Taking the Heat is already in effect. Drops: Nothing Magnar the Barely-Bearded Bearded-Nord Level ?? Icy Humanoid *Asleep (3 Rounds)* Health: 784/1100 Special I: A Hairy Situation – Magnar entangles the hero in his not-too-glorious beard, causing them to be Bound and Slowed until Magnar is defeated. Special II: Smaller Axe - Magnar deals two hits - one to the hero targeting him (damage = x2 the targeting hero's level), and one to the hero below them in the battle order (damage = x1 the targeting hero's level). Passive Special: Bloody Mary Magnar - Free hits/rolls of damage deal with bleeding by 3 effect. Drops: Nothing Note: Magnar’s level is equal to hero’s level x1.5. Specials decided by a dice roll. Keith Level 22 Humanoid Health: 140/140 Special: Scared, But Brave - Encourages himself and Samantha. Heals himself and Samantha by 40 health. Drops: Nothing Little Cindy Su Level 75 Humanoid *Lucky* HP: 850/850 Special: Cleave- Little Cindy Su comes down on the hero, dropping their health to one and dooming them. Passive Special: Giddy as a School Girl- Little Cindy Su is permanently Lucky NOTE: More enemies will be added each round. You MUST hold out until the other party returns with Passion. The Astral Defense Party Matthias the Carnival Crusader (StickFig) Level 26 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Lucky* Power Bonus: 20 (+2 WP) Defense: 4 Health: 36/36 Ether: 10/26 Gold: 1432 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Garnet (Earth), 2x Opal (Ice), Ruby (Fire), 8x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grand Tonic, Grating Stone, 2x Phoenix Essence, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Scroll of Elemental Aura, Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Topaz (Lightning), Garnet ( Earth), Etherial Topaz (Lighting+Stunned) Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 54.4 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice* *Lucky* *Encouraged* *Inspired* *Blessed* Power Bonus: 2, +7 WP Defense: 41 Health: 186/186 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 588 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.) Gems - Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon *Lucky* *Encouraged* *Blessed* Female Dragon Adult Level 55.2 Health: 85/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky. Hybros (played by JimButcher) 54-year-old male imp Marauder *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding and all elements* *Intimidation* *Party Leader* *Lucky* *Encouraged* *Inspired* *Blessed* Level: 44 1/5 Power Bonus: +3*, +8 in front row Defense: 0 Health: 134/134 (7+38+15+5*) Ether: 0/0 (+2*) Gold: 1404 Equipment: Mythrilized Zoot's Reaper (WP:30, permanently deals Cursed and Poisoned:7; longsword, suitable to Hybros), Sword of Ancestral Hatred (WP:47.25, darkness-, fire-, ice-, wind-elemental, gains 1/4 WP every kill made with it; longsword), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Crystal Shoes (Immunity becomes Absorption, Footwear), Sterile Gloves (immune to Poisoned and Bleeding hand wear), Phoenix Emblem (Automatically revives the user with one health if knocked out, once per battle, accessory) Abilities: First Breath (Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd) Inventory: • Iustitia (WP:12, causes blinded-effect; light-elemental dagger), Heavy Flail (WP:5, deals Fragile on successful hits; mace), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Medal of Glory (Wearer gains triple experience, accessory) • Garnet, Scroll of Sloth, Scroll of Minimizing • 20x Potion, 7x Grand Potion, 3x Health Core, Diluted Arc Tonic, Hyper Arc Tonic, 3x Elixir, 2x Arc Elixir, 6x Remedy, 3x Neutralizer, 2x Purging Water, Tiger Balm, Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2x Last Resort, 2x Nostrum, 3x Mead, Soma, 5x Mulled Wine, 2x Cloud of Celerity, 2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x Minimizing Dust, Bad Breath, 2x Wyvern's Breath, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), 2x Fog Bomb, Mystic Bomb, Baffle Bomb, 2x Bone, Skeleton Decoy, 2x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy) • Bedroll, Shovel, Pickaxe Captain Bennetton (NPC) Level 28 City Watch Guard *Immune to Sealed, Bound and Blinded* *Weakened* Power Bonus: 2 Health: 40/40 Equipment: Captain's Sword of Distinction (WP: 14), Marksman's Monocle (Misses are rerolled), Walking Stick (Grants User the Permanent Weakened Effect, User immune to Sealed, Bound and Blinded) Inventory: 5 Grand Potions, 3 Health Cores, 2 Remedies, 2 Mead, Nostrum, Feather of White Gnash (NPC) *No Free Hits from Beasts* *Perma-Sealed* Level 16 City Watch Guard Power Bonus: 2 Health: 28/28 Defense: 2 Gold: 17 Equipment: City Watch Helmet (SP: 1), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Sven's Dagger (WP: 14, Fire-Earth Elemental) Inventory: City Watch Halberd (WP: 6) Amarcolm Level 50 Mage Health: 55/55 Ether: 26/55 Defense: 10 Equipment: Amarcolm's Black and Red Shirt (Allows for duel-strike with spells, body wear), Amarcolm's Modified Heavy Armor (SP: 10, Suitable for Amarcolm, Body wear), Clotheshanger (Allows for a second body wear, Accessory) Inventory: Etherial Amythyst (Darkness+Blinding), Etherial Ruby (Fire+Enraged) Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* 45 year old male human Marauder Level: 45.6 Power Bonus: 7 Health: 64/64 Defense: 3 Gold: 5490 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 27x Remedy, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 14x Mead, 6x Smelling Salts, 3x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 24.66 *Immune to Earth, Fragile* *Blessed* Power Bonus: 4 Defense: 31 (16 + 4 + 5 + 5) Health: 34/34 (Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102) Ether: 11/33 (Base 5 + 22 Levels + 4 Bonus #102) Gold: 328 GP: 44 Equipment: Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:18, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth), Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear), Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to Fire), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Spell Items: Ruby (Fire), Topaz (Lightning), Etherial Amethyst (Darkness+Blinded), Amethyst (Darkness), Sapphire (Wind), Diamond (Light), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 6 Grand Tonics, x4 Grand Potions, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Regret's Blessing: Hybros, Hoke, Torc, Pupearl, Guts, Amarcolm Hope's Blessing: Hybros, Hoke, Torc, Purpearl, Guts, Amarcolm Quote
Flipz Posted March 16, 2016 Posted March 16, 2016 OOC: Hey, Zeph, could we get those fixes when you have a chance? I'm having trouble strategizing when I have to hold both my plans and the corrected stats in my head. It wouldn't hurt, but I worry that if we back down the offense we might have worse problems. We need to take out the Jun and the Zeigfrieds, if we leave them they're just going to overpower us. That'll also allow us to take down Zee faster - as more and more specters come to this fight, she's going to become a lot harder to deal with. Do you have any preferences on how to prioritize? "Indeed...I'm rather hesitant to take on Cousin Zed, his Abyss would wipe us clean off the map. But at the same time, I'm the only one who can safely withstand the great dragon's tail strike." Arthur glances back at Triad with concern, then makes up his mind. "Blast it. We need the extra layer of protection. Hopefully nothing worse than Zee decides to show up." "<Speaking of our Draconic opponent...who are you, great one? I would be remiss not to learn the identity of my opponent before I outmatch him.>" Miirym asks Vorpalis as she prepares to make an attack at Arthur's command. Quote
JimBee Posted March 16, 2016 Posted March 16, 2016 OOC: Slowed lasts until it is cured. Magnar should be Blind and Enraged. Also, Scuba has asked me to control Guts for the time being, but I will also be unavailable the 20th-25th. MDM is in charge of everyone's actions and BO in the likely case that I won't have internet during that time. Hybros attacks the Plague Doctor from the front row with SOAH and Zoot's Reaper. If defeated, he hits Draco with the Blade of Tranquility and Iustitia from the front row; if not, he repeats. Guts sniffs some Smelling Salts and gulps a Nostrum from the back row. Bennetton uses a Mead on Guts in the back row. Purpearl and Amarcolm both cast darkness (and fire) spells on Magnar from the back row. Gnash attacks Keith from the front row with Sven's Dagger. Battle Order: Hoke Purpearl Hybros Hybros Torc Purpearl Gnash Guts Guts Bennetton Matthias Quote
UsernameMDM Posted March 16, 2016 Posted March 16, 2016 OoC: MDM, you still haven't cleared up for me why there is a discrepancy in the levels of Hoke and Torc. Pg 29 is when you posted the disparity. After the Bellaria fight, Hoke & Torc were both 54. Hoke gained some XP at the Training Grounds while Torc was with Vipera. Quote
Zepher Posted March 16, 2016 Author Posted March 16, 2016 Changes edited into the Voyager's round! I am hopeful I will have time to run both battles tonight. Quote
Flipz Posted March 16, 2016 Posted March 16, 2016 "Indeed...I'm rather hesitant to take on Cousin Zed, his Abyss would wipe us clean off the map. But at the same time, I'm the only one who can safely withstand the great dragon's tail strike." Arthur glances back at Triad with concern, then makes up his mind. "Blast it. We need the extra layer of protection. Hopefully nothing worse than Zee decides to show up." "<Speaking of our Draconic opponent...who are you, great one? I would be remiss not to learn the identity of my opponent before I outmatch him.>" Miirym asks Vorpalis as she prepares to make an attack at Arthur's command. Arthur uses the Fenghuang Incence from the Front Row. "We've got a brief window, Dyric--you need to swap that quiver for those rags, no sense in your attacks being weakened for the rest of the battle. You can target Zee next Round." Miirym focuses her effort to make Hans Lucky from the Back Row. Battle Order and actions: Light Spirit v. Vorpalis - Dark Spirit v. Veken - 150*2=300 Damage, Veken KO'd (-1 ether Chauncey) Arthur uses Fenghuang Essence >Dyric swaps Quiver of Blinding Light for Cabin Boy's Rags >Zelphie uses Remedy on Arthur >Triad uses Mead on Chauncey >Miirym makes Hans Lucky - Dark Genie v. Fahrenheit Ziegfried - Hans v. Zee - >Chauncey (Darkness) v. Zed Ziegfried - Quote
JimBee Posted March 16, 2016 Posted March 16, 2016 Changes edited into the Voyager's round! I am hopeful I will have time to run both battles tonight. Hoke repeats. Torc spits fire on Cindy Su from the back row. Matthias fires XX's Replica from the back row at Magnar. Quote
Zepher Posted March 17, 2016 Author Posted March 17, 2016 "<Speaking of our Draconic opponent...who are you, great one? I would be remiss not to learn the identity of my opponent before I outmatch him.>" Miirym asks Vorpalis as she prepares to make an attack at Arthur's command. "I am an Elder Dragon and a King Breaker. You must recognize me." Round Nine Astral Voyagers Light Spirit v. Vorpalis - 75/2=38 Damage (-1 ether Chauncey) Dark Spirit v. Veken - 150*2=300 Damage, Veken KO'd (-1 ether Chauncey) Arthur uses Fenghuang Essence >Dyric swaps Quiver of Blinding Light for Cabin Boy's Rags >Zelphie uses Remedy on Arthur (This action confuses me, did I do something wrong? He doesn't appear to be under a negative effect) >Triad uses Mead on Chauncey >Miirym makes Hans Lucky - Failure (-10 health) Dark Genie v. Fahrenheit Ziegfried - Damage (Trap! 100-30=70 Damage Zed) Hans v. Zee - Optimism (Safe from free hits) >Chauncey (Darkness) v. Zed Ziegfried - Shield/Shield (Summon Burst [71*2*2*2]=568*2=1136 Humanoid, All KO'd except Zee [/4]) (-5 ether) Miirym, Arthur, Chauncey Blessed (+7, +7, 21 Health) Zee Revives Veken, Fahrenheit, Zed, Vorpalis with 100 health, -4 ether Dim Weather - Darkness Deals Double Damage, Light Deals Half Damage The "You fools. You've stepped into my realm, now." "Not too bad. I think we'll keep her around." The Zeigfried patriarch appraises her. "She's Sycamore. Or a sliver of her. How strange." "No more strange than anything else." The Astral Voyager Enemies Soul of Fahrenheit Ziegfried *Immune to negative effects and sudden death* Level 70 Etherial Humanoid Defense: 45 Health: 100/1468 Ether: 3/3 Special I: Soulless Soul - Banishes the hero from battle for two rounds. Special II: Family Pride – Increases the defense of each Ziegfried by 5 SP. Used only if ether is at zero. Drops: Nothing Note: Family Pride is automatically used at the end of each round as long as the Soul of Fahrenheit is standing. Soul of Zed Ziegfried *Immune to negative effects and sudden death* Level 45 Ethereal Humanoid Defense: 30 Health: 100/1132 Ether: 4/5 Special I: Ominous Weather – Instantly changes the current weather to “dim” (double darkness damage, halve light damage) for the rest of the battle at the cost of 1 ether. Used only if the weather is not “dim”. Special II: Abyss – Causes darkness-elemental damage equal to two times Zed’s level and the sealed-effect to all opponents at the cost of 1 ether. Used only if the weather is “dim”. Special III: Etherstorm – Depletes ether from all opponents and refills ether for all allies. Used only if ether is at zero. Drops: Nothing Restrained Vorpalis Level 80 Ancient *Immune to all Negative Effects and Instant Kill!* HP: 100/1000 Specials: Death Roar: With an earsplitting roar, Vorpalis reduces 2 random heroes to 1 HP. Tail Strike: Vorpalis pierces the hero who rolled Special damage with his tail, halving their max HP for the rest of the battle. Claw Crush: Vorpalis crushes the hero who rolled Special damage with his claw, doing 90 damage and Stunning them. Veken *Immune to blinded, sealed, stunned, bleeding, poisoned, cursed, hexed, petrified, and instant kill* Level 100 Undead Humanoid Health: 174/2557 Special: Oath of Renewal – Places an Oath of Renewal on the hero. If the hero is knocked out, Veken regains full health immediately. Drops: Nothing Zee, Queen of the Undead Level 80 Ice *Immune Instant Kills* Health: 2378/2520 Ether: 12/16 Special I: Helvetia’s Kiss – Zee deals 20 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: All of Hel’s Wrath – Deals 60 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all allies KO'd that round at 100 health. This costs 1 ether per ally. Passive Special III: Human Shield – All attacks directed at Zee are divided first by the number of enemies still standing. Azure Tao Warrior Elu *Dual Strike* Type: Humanoid Level: 30 Defense: 4 Health: 423/423 Special I: Bound by Fate – Damages both the target and the next opponent in turn equal to the difference between their current health, regardless of row and defense. Used only if there’s more than one opponent left. Special II: Cross Slash – Causes 60 damage to the target and makes it drop its current weapon. Retrieving the weapon costs a turn. The Astral Voyager Party Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Encouraged* *Lucky* *Blessed* *Enraged* *Fenghuang Incense* Power Bonus: +6 Health: 23/68 Defense: 58 93 Gold: 382 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Shadeaux Cape (SP:13, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Coathanger (Allows for a second body wear, accessory), Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd). Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [--]), Sven's Dagger (WP: 14, Fire-Earth Elemental) Artifacts: Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Unsuitable Weapons/Artifacts: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Opal (Ice), Etherial Garnet (Earth+Sealed), Ruby (Fire), Etherial Topaz (Lighting+Stunned) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals Consumables: Potion, 15x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 10x Mead, 6x Nostrum, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.) Miirym, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon *Encouraged* *Lucky* *Blessed* *Fenghuang Incense* Power Bonus: 3 Power: 42 Health: 50/72 Element: Darkness Ability: May pay 10 health for a 2/6 chance to make a party member Lucky. Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Fenghuang Incense* Level 32.25 Power Bonus: 0 Defense: 6 Health: 44/44 Gold: 286 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear), Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), • Diamond, Opal x2, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Mead, Nostrum, Soma, Venom (2), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone Lord Chauncey Level 71 Evoker *Immune to Blinded, Sealed, Asleep, Stunned, Confused, and Instant Kill* *Immune to darkness and light elemental damage* *Blessed* *Lucky* *Fenghuang Incense* *Encouraged* Power Bonus: 3 Health 206/205 SP: 4 Ether: 33/45 Equipment: Hood of the Dark Mage (SP: 4, Immunity to Darkness and Light Elemental Damage), Summoning Ring (Summons get +4 levels, suitable for Evokers), Regret's Gloves (Immune to Sealed, Blinded, Asleep, Stunned, Confused and Instant Death, Permits 2 Summons, Suitable to Chauncey) Inventory: 2 Amethyst Lamps of Summoning, Amethyst Lamp of Summoning (2/3), Amethyst, Diamond, Tonic, Scroll of Elemental Aura Light Summon Level 75 Light Elemental Dark Genie Level 75 Darkness Elemental Health: 52/75 Zelphie Level 50 Artisan *Immune to Lightning* *Regains Health from sleep* *One Negative Effect at a Time* *Fragile* *Trap Set* *Fenghuang Incense* Health: 45/45 Power Bonus: 4 SP: 2 Gold: 20 Equipment: Staff (WP: 20), Counterstrike Gloves (Counter Free-Hits), Conductor Helmet (Artefact. SP:1, Immune to Lightning), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Inventory: Hammer (WP:6), Scroll of Confusion, Bedroll, Venom, Remedy, Fire Bomb, Shovel, Pickaxe, Magic Compass, Telescope, Magnifying Glass, Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Hans Level 20 Regulator *Ordered* *Fenghuang Incense* Power Bonus: 3 Health: 13/30 Defense: 6 Gold: 56 Equipment: Sir Roderick's Sword (WP:12, Longsword), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2) Inventory: Sword of Dastan (WP: 10), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Triad (NPC) Level 25 Ranger *Immune to Effects* *Deals Jinxed on Third Rounds* *Fenghuang Incense* Power Bonus: 3 Health: 29/29 Gold: 0 Equipped: Acerpusculum Blade [Acerpusculum Shuriken] (WP: 15 [21, Retrievable], suitable for rangers/rouges, unable to channel magic), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone) Inventory: 4 Grand Potions, 3 Health Cores, 2 Remedies, Mead, 2 Nostrum, Feather of White 5/?? Souls Destroyed Hope's Blessing: Arthur, Miirym, Dyric, Chauncey Regret's Blessing: Arthur, Miirym, Dyric, Chauncey Quote
Zepher Posted March 17, 2016 Author Posted March 17, 2016 Round Ten Astral Defense >Hoke v. Sven - Special Damage/Special Damage - 120 Earth Damage (Matthias, Gnash, Purpearl, Bennetton KO'd, 60 Damage Torc, 50 Damage Amarcolm, Hoke, Guts, Hybros Immune) Hybros v. Plague Doctor - Riposte/Damage (66 Damage) Hybros v. Plague Doctor - Hit/Critical Hit (([30*2]+8+44)*2=224 Damage) (([47*2]+8+44)*2*2=584, KO, +.25 SOAH) Torc v. Cindy Su - Shield (([[40+7]*4]+54+2)*2*2=976, KO) (54*2*2=216 All Foes [-SP], All Foes Wake Up) >Guts sniffs a Smelling Salts >Guts drinks a Nostrum Amarcolm v. Magnar - Damage (Amarcolm KO'd) Mephisto+Marcellus v. Hoke - ([42+53]/2)-41=7) Thistlethorp+Ithea v. Hybros - 97 Damage Reno v. Torc - Blinded Draco v. Guts - [52*2/2]-3=49 Damage Hoke, Torc, Hybros, Mephisto Blessed (+19, +9, +13, +98) Thistlethorp, Reno poisoned -1 Torc and Hoke efficiently off the two new arrivals, but Sven is able to cut through a huge portion of the party, and Magnar is able to down Amarcolm as well. And the heroes woes aren't over... "Glad to see you're still here. We're still here of course. Where else are we going to go?" "I want my boat back," says the Captain to Guts. The Astral Defense Foes Mephisto, King of Demons Level 42 Ancient *Immune to Instant Kills* *Blessed* Health: 273/980 SP: 10 Ether: 2/3 Special I: Soul Eater – Mephisto eats the hero’s soul. The hero is sealed until the end of the quest. Cannot be remedied. Uses one ether. Special II: Mind Eater – Mephisto eats the hero’s mind, instantly KOing them. Used if no ether remains. Passive Special I: Miracle of the Court – Negative effects inflicted on Mephisto last only one round. Passive Special II: Soul Sucker – All heroes targeting Mephisto lose one positive effect of their choice at the end of the round (excluding perma-effects). Passive Special III: Demons' Blessing - The Demons of Zoot have blessed Mephisto. Thistlethorp Level 65 Icy Humanoid *Immune to Sealed, Asleep, Doomed, Hexed, Ice, and Instant Death* *Poisoned -1* Health: 1213/2500 Defense: 2 Ether: 10/10 Special I: Helvetia’s Touch - The hero is Doomed at the cost of 3 ether. Special II: Helvetia’s Breath - Ally is healed for 300 health at the cost of 2 ether. Used if any ally is injured for at least 300 points of health. Special III: Dementia - The hero is Hexed for the next round, Afraid for the next three, and Cursed for the duration of the battle. Used when Thistlethorp is out of ether. Drops: Nothing Reno Bonaparte Level 50 Humanoid *Poisoned -1* *Blinded (1 Rounds)* *Enraged (1 Rounds)* Health: 484/1609 Special I: Jolly Roger – Reno starts laughing, recovering 100 health each round. Only a bottle of rum broken on his head will make him stop, for he hates the taste of it. Special II: Laser Eye – Causes 25 damage that ignores SP and row to the target. Used only when laughing. Drops: Nothing Draco Level 52 Humanoid *Lucky* *Encouraged* Health: 106/1120 SP: 20 Special: Etherial Chaos and Confusion - Draco has been in the ether so long, he is confused and chaotic. He deals 20 damage to each member of the party ignoring row and SP, and randomizes the battle order for the next round. He also gains a positive effect (encouraged, lucky, hastened, inspired). Passive Special: Not Bested Twice - Draco gains a positive effect at the end of each round (encouraged, lucky, hastened, inspired). Sven Level 102 Humanoid *Immune to Negative Effects, Fire, Wind, Earth and Instant Death* Health: 811/900 SP: 17 Special: Right of the People - Deals earth damage equal to the number of enemies left in the entire enemy party times ten. Passive Special: People's Choice Award - Any damage to Sven is divided by the number of enemies left before being applied. Drops: Nothing Alfendi Lupine *Immune to Sudden Death, Sealed, Jinxed, Bleeding, and all Poisons.* *Slowed* Level -- Beast *Neutral to Fire* Health: 1820/2850 SP: 5 Special: Agressive Frenzy- Alfendi goes into a frenzy of precision placed attacks, dealing 40 damage to all opponents and removing all positive effects from the party. Passive Special 1: Master Rogue- Alfendi's loot cannot be stolen Passive Special 2: Lust- Alfendi's level is equal to the target's x2. Marcellus: Level 53 Humanoid Health: 474/1000 Ether: 20/20 SP: 8 Specials: (decided by die roll): (1-3)Who’s a good boy? Marcellus summons a dog and it deals damage to the target hero. (4-6)You’re All Good Boys: All dogs lunge at the hero who rolled special damage, dealing 10 damage per dog on the field. Passive Skills: Lord of Dogs: Gains 10 SP for every dog on the field. On the Hunt: Gains 10 Levels for every dog on the field. Note: Uses Specials on Free Hits. Ithea *Reinforced* *Immune to lightning, fire, slowed, stunned, and instant kill* Level 32 Mechanic Humanoid Health: 1378/1770 Defense: 20 40 Special I: Taking the Heat – Ithea draws all damage to herself for the duration of next round. Special II: Adaptation – Ithea gains maximum health equal to the hero’s. Special II used if Taking the Heat is already in effect. Drops: Nothing Magnar the Barely-Bearded Bearded-Nord Level ?? Icy Humanoid *Blinded (3 Rounds)* *Enraged (3 Rounds)* Health: 568/1100 Special I: A Hairy Situation – Magnar entangles the hero in his not-too-glorious beard, causing them to be Bound and Slowed until Magnar is defeated. Special II: Smaller Axe - Magnar deals two hits - one to the hero targeting him (damage = x2 the targeting hero's level), and one to the hero below them in the battle order (damage = x1 the targeting hero's level). Passive Special: Bloody Mary Magnar - Free hits/rolls of damage deal with bleeding by 3 effect. Drops: Nothing Note: Magnar’s level is equal to hero’s level x1.5. Specials decided by a dice roll. Blackenord *Immune to Negative Effects and Instant Kill* Level 78 Mechanical Humanoid Health: 1325/1325 Special: Scatter-shot - Deals 20 damage to all heroes, disregarding row/SP. Drops: Nothing Captain Dundee Type: Beast/Aquatic Level: 41 Health: 748/748 Special I: Waterboarding – Causes 31 water-elemental damage and removes all temporary positive effects from the target. Used if the target has temporary positive effects Special II: Cold Shower – Causes 31 ice-elemental damage and depletes target's ether to zero. Used if the target has no temporary positive effects. Drops: Nothing NOTE: More enemies will be added each round. You MUST hold out until the other party returns with Passion. The Astral Defense Party Matthias the Carnival Crusader (StickFig) Level 26 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Lucky* Power Bonus: 20 (+2 WP) Defense: 4 Health: 0/36 Ether: 10/26 Gold: 1432 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Garnet (Earth), 2x Opal (Ice), Ruby (Fire), 8x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grand Tonic, Grating Stone, 2x Phoenix Essence, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Scroll of Elemental Aura, Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Topaz (Lightning), Garnet ( Earth), Etherial Topaz (Lighting+Stunned) Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 54.4 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice* *Lucky* *Encouraged* *Inspired* *Blessed* Power Bonus: 2, +7 WP Defense: 41 Health: 186/186 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 588 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.) Gems - Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon *Lucky* *Encouraged* *Blessed* Female Dragon Adult Level 55.2 Health: 34/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky. Hybros (played by JimButcher) 54-year-old male imp Marauder *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding and all elements* *Intimidation* *Party Leader* *Lucky* *Encouraged* *Inspired* *Blessed* Level: 44 1/5 Power Bonus: +3*, +8 in front row Defense: 0 Health: 50/134 (7+38+15+5*) Ether: 0/0 (+2*) Gold: 1404 Equipment: Mythrilized Zoot's Reaper (WP:30, permanently deals Cursed and Poisoned:7; longsword, suitable to Hybros), Sword of Ancestral Hatred (WP:47.5, darkness-, fire-, ice-, wind-elemental, gains 1/4 WP every kill made with it; longsword), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Crystal Shoes (Immunity becomes Absorption, Footwear), Sterile Gloves (immune to Poisoned and Bleeding hand wear), Phoenix Emblem (Automatically revives the user with one health if knocked out, once per battle, accessory) Abilities: First Breath (Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd) Inventory: • Iustitia (WP:12, causes blinded-effect; light-elemental dagger), Heavy Flail (WP:5, deals Fragile on successful hits; mace), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Medal of Glory (Wearer gains triple experience, accessory) • Garnet, Scroll of Sloth, Scroll of Minimizing • 20x Potion, 7x Grand Potion, 3x Health Core, Diluted Arc Tonic, Hyper Arc Tonic, 3x Elixir, 2x Arc Elixir, 6x Remedy, 3x Neutralizer, 2x Purging Water, Tiger Balm, Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2x Last Resort, 2x Nostrum, 3x Mead, Soma, 5x Mulled Wine, 2x Cloud of Celerity, 2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x Minimizing Dust, Bad Breath, 2x Wyvern's Breath, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), 2x Fog Bomb, Mystic Bomb, Baffle Bomb, 2x Bone, Skeleton Decoy, 2x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy) • Bedroll, Shovel, Pickaxe Captain Bennetton (NPC) Level 28 City Watch Guard *Immune to Sealed, Bound and Blinded* *Weakened* *KO'd* Power Bonus: 2 Health: 0/40 Equipment: Captain's Sword of Distinction (WP: 14), Marksman's Monocle (Misses are rerolled), Walking Stick (Grants User the Permanent Weakened Effect, User immune to Sealed, Bound and Blinded) Inventory: 5 Grand Potions, 3 Health Cores, 2 Remedies, 2 Mead, Nostrum, Feather of White Gnash (NPC) *No Free Hits from Beasts* *Perma-Sealed* *KO'd* Level 16 City Watch Guard Power Bonus: 2 Health: 0/28 Defense: 2 Gold: 17 Equipment: City Watch Helmet (SP: 1), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Sven's Dagger (WP: 14, Fire-Earth Elemental) Inventory: City Watch Halberd (WP: 6) Amarcolm Level 50 Mage Health: 0/55 Ether: 26/55 Defense: 10 Equipment: Amarcolm's Black and Red Shirt (Allows for duel-strike with spells, body wear), Amarcolm's Modified Heavy Armor (SP: 10, Suitable for Amarcolm, Body wear), Clotheshanger (Allows for a second body wear, Accessory) Inventory: Etherial Amythyst (Darkness+Blinding), Etherial Ruby (Fire+Enraged) Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Lucky* *Hastened* 45 year old male human Marauder Level: 45.6 Power Bonus: 7 Health: 15/64 Defense: 3 Gold: 5490 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 27x Remedy, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 14x Mead, 5x Smelling Salts, 2x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 24.66 *Immune to Earth, Fragile* *Blessed* *KO'd* Power Bonus: 4 Defense: 31 (16 + 4 + 5 + 5) Health: 0/34 (Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102) Ether: 11/33 (Base 5 + 22 Levels + 4 Bonus #102) Gold: 328 GP: 44 Equipment: Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:18, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth), Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear), Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to Fire), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Spell Items: Ruby (Fire), Topaz (Lightning), Etherial Amethyst (Darkness+Blinded), Amethyst (Darkness), Sapphire (Wind), Diamond (Light), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 6 Grand Tonics, x4 Grand Potions, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Regret's Blessing: Hybros, Hoke, Torc, Pupearl, Guts, Amarcolm Hope's Blessing: Hybros, Hoke, Torc, Purpearl, Guts, Amarcolm Quote
The Legonater Posted March 17, 2016 Posted March 17, 2016 Veken should be at 100 health. That's it! Excellent work, Chauncy. Put me towards the bottom of the list, Arthur - we need to see if we can thin out the numbers before I attack Zee. I could use some help, though. I fire the double handcanNon at Zee twice, from the back row. Quote
Flipz Posted March 17, 2016 Posted March 17, 2016 >Zelphie uses Remedy on Arthur (This action confuses me, did I do something wrong? He doesn't appear to be under a negative effect) OOC: Arthur should no longer be Enraged. Also, Veken should only have 100 HP. Will post more later. Quote
JimBee Posted March 17, 2016 Posted March 17, 2016 OOC: SOAH should've also gotten +.25WP from last round. Hybros attacks Thistlethorp with the Heavy Flail and SOAH from the front row. If he becomes fragile, the imp follows up with an attack with Zoot's Reaper and SOAH, otherwise repeats. Bennetton tries using a Mead on Guts again. Guts attacks Sven from the front row with both weapons. If he is defeated, Guts attacks Blackenord from the front row with both weapons. Purpearl and Amarcolm cast darkness on Marcellus from the back row. Gnash attacks Dundee wit Sven's Dagger from the back row. Battle Order: Torc Matthias Hoke Purpearl Amarcolm Hybros Hybros Bennetton Guts Guts Gnash Quote
Flipz Posted March 17, 2016 Posted March 17, 2016 Battle Order and Actions: Arthur v. Vorpalis - Dark Genie v. Fahrenheit Ziegfried - Light Spirit v. Veken - >Chauncey (Darkness) v. Veken - Triad retrieves shuriken >Miirym makes Hans Lucky - Hans v. Zee - >Zelphie v. Azure Tao Warrior Elo - >Dyric (Double-barrelled Handcannon) v. Zee (twice) - Quote
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