UsernameMDM Posted March 17, 2016 Posted March 17, 2016 Torc - Regret's Blessing, Matthias, Back row Hoke - Zoot's Order, Blackenord, Back row Quote
StickFig Posted March 18, 2016 Posted March 18, 2016 Matthias attacks Mephisto from the back row. > Matthias (Regret's Blessing): XX Replica vs. Mephisto Quote
Zepher Posted March 19, 2016 Author Posted March 19, 2016 OoC: Will run the other party when I wake up tomorrow, probably about 12 hours from now. Round Nine Astral Voyagers Arthur v. Vorpalis - Special Damage/High Jump (Will Land Next Round) Dark Genie v. Fahrenheit Ziegfried - Damage (Genie KO'd) Light Spirit v. Veken - 75*2/2=75 Damage) >Chauncey v. Veken - Critical Hit/Shield (Summons Darkness Summon) Triad retrieves shuriken >Miirym makes Hans Lucky - Failure (-10 health) Hans v. Zee - Rally (([12+3+20]/2)/5=4 Damage, No Free Hits) >Zelphie v. Azure Tao Warrior Elo - Special Damage (1 Damage Zelphie/Dyric-SP=0 Damage, De-Weaponed) >Dyric (Crossbow of the Incessant War Monger) v. Zee - Aim (12 Damage Zee) Miirym, Arthur, Chauncey Blessed (+7, +7) Dim Weather - Darkness Deals Double Damage, Light Deals Half Damage "We can make the dead woman jinxed if we use Dyric's horseshoe." "Then it would be to our benefit to have Miirym thin the herd." The Astral Voyager Enemies Soul of Fahrenheit Ziegfried *Immune to negative effects and sudden death* Level 70 Etherial Humanoid Defense: 50 Health: 93/1468 Ether: 3/3 Special I: Soulless Soul - Banishes the hero from battle for two rounds. Special II: Family Pride – Increases the defense of each Ziegfried by 5 SP. Used only if ether is at zero. Drops: Nothing Note: Family Pride is automatically used at the end of each round as long as the Soul of Fahrenheit is standing. Soul of Zed Ziegfried *Immune to negative effects and sudden death* Level 45 Ethereal Humanoid Defense: 35 Health: 100/1132 Ether: 4/5 Special I: Ominous Weather – Instantly changes the current weather to “dim” (double darkness damage, halve light damage) for the rest of the battle at the cost of 1 ether. Used only if the weather is not “dim”. Special II: Abyss – Causes darkness-elemental damage equal to two times Zed’s level and the sealed-effect to all opponents at the cost of 1 ether. Used only if the weather is “dim”. Special III: Etherstorm – Depletes ether from all opponents and refills ether for all allies. Used only if ether is at zero. Drops: Nothing Restrained Vorpalis Level 80 Ancient *Immune to all Negative Effects and Instant Kill!* HP: 100/1000 Specials: Death Roar: With an earsplitting roar, Vorpalis reduces 2 random heroes to 1 HP. Tail Strike: Vorpalis pierces the hero who rolled Special damage with his tail, halving their max HP for the rest of the battle. Claw Crush: Vorpalis crushes the hero who rolled Special damage with his claw, doing 90 damage and Stunning them. Veken *Immune to blinded, sealed, stunned, bleeding, poisoned, cursed, hexed, petrified, and instant kill* Level 100 Undead Humanoid Health: 25/2557 Special: Oath of Renewal – Places an Oath of Renewal on the hero. If the hero is knocked out, Veken regains full health immediately. Drops: Nothing Zee, Queen of the Undead Level 80 Ice *Immune Instant Kills* Health: 2362/2520 Ether: 12/16 Special I: Helvetia’s Kiss – Zee deals 20 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: All of Hel’s Wrath – Deals 60 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all allies KO'd that round at 100 health. This costs 1 ether per ally. Passive Special III: Human Shield – All attacks directed at Zee are divided first by the number of enemies still standing. Azure Tao Warrior Elu *Dual Strike* Type: Humanoid Level: 30 Defense: 4 Health: 375/423 Special I: Bound by Fate – Damages both the target and the next opponent in turn equal to the difference between their current health, regardless of row and defense. Used only if there’s more than one opponent left. Special II: Cross Slash – Causes 60 damage to the target and makes it drop its current weapon. Retrieving the weapon costs a turn. Azure Tao Warrior Feong *Dual Strike* Type: Humanoid Level: 30 Defense: 4 Health: 423/423 Special I: Bound by Fate – Damages both the target and the next opponent in turn equal to the difference between their current health, regardless of row and defense. Used only if there’s more than one opponent left. Special II: Cross Slash – Causes 60 damage to the target and makes it drop its current weapon. Retrieving the weapon costs a turn. The Astral Voyager Party Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Encouraged* *Lucky* *Blessed* *Fenghuang Incense* Power Bonus: +6 Health: 30/68 Defense: 58 98 Gold: 382 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Shadeaux Cape (SP:13, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Coathanger (Allows for a second body wear, accessory), Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd). Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [--]), Sven's Dagger (WP: 14, Fire-Earth Elemental) Artifacts: Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Unsuitable Weapons/Artifacts: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Opal (Ice), Etherial Garnet (Earth+Sealed), Ruby (Fire), Etherial Topaz (Lighting+Stunned) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals Consumables: Potion, 15x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 10x Mead, 6x Nostrum, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.) Miirym, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon *Encouraged* *Lucky* *Blessed* *Fenghuang Incense* Power Bonus: 3 Power: 42 Health: 47/72 Element: Darkness Ability: May pay 10 health for a 2/6 chance to make a party member Lucky. Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Fenghuang Incense* Level 32.25 Power Bonus: 0 Defense: 6 Health: 44/44 Gold: 286 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear), Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), • Diamond, Opal x2, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Mead, Nostrum, Soma, Venom (2), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone Lord Chauncey Level 71 Evoker *Immune to Blinded, Sealed, Asleep, Stunned, Confused, and Instant Kill* *Immune to darkness and light elemental damage* *Blessed* *Lucky* *Fenghuang Incense* *Encouraged* Power Bonus: 3 Health 205/205 SP: 4 Ether: 33/45 Equipment: Hood of the Dark Mage (SP: 4, Immunity to Darkness and Light Elemental Damage), Summoning Ring (Summons get +4 levels, suitable for Evokers), Regret's Gloves (Immune to Sealed, Blinded, Asleep, Stunned, Confused and Instant Death, Permits 2 Summons, Suitable to Chauncey) Inventory: 2 Amethyst Lamps of Summoning, Amethyst Lamp of Summoning (2/3), Amethyst, Diamond, Tonic, Scroll of Elemental Aura Darkness Summon Level 75 Darkness Elemental Light Summon Level 75 Light Elemental Zelphie Level 50 Artisan *Immune to Lightning* *Regains Health from sleep* *One Negative Effect at a Time* *Fragile* *Trap Set* *Fenghuang Incense* Health: 45/45 Power Bonus: 4 SP: 2 Gold: 20 Equipment: Staff (WP: 20), Counterstrike Gloves (Counter Free-Hits), Conductor Helmet (Artefact. SP:1, Immune to Lightning), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Inventory: Hammer (WP:6), Scroll of Confusion, Bedroll, Venom, Remedy, Fire Bomb, Shovel, Pickaxe, Magic Compass, Telescope, Magnifying Glass, Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Hans Level 20 Regulator *Ordered* *Fenghuang Incense* Power Bonus: 3 Health: 13/30 Defense: 6 Gold: 56 Equipment: Sir Roderick's Sword (WP:12, Longsword), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2) Inventory: Sword of Dastan (WP: 10), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Triad (NPC) Level 25 Ranger *Immune to Effects* *Deals Jinxed on Third Rounds* *Fenghuang Incense* Power Bonus: 3 Health: 29/29 Gold: 0 Equipped: Acerpusculum Blade [Acerpusculum Shuriken] (WP: 15 [21, Retrievable], suitable for rangers/rouges, unable to channel magic), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone) Inventory: 4 Grand Potions, 3 Health Cores, 2 Remedies, Mead, 2 Nostrum, Feather of White 5/?? Souls Destroyed Hope's Blessing: Arthur, Miirym, Dyric, Chauncey Regret's Blessing: Arthur, Miirym, Dyric, Chauncey Quote
Flipz Posted March 19, 2016 Posted March 19, 2016 OOC: Dyric and Zelphie shouldn't have been de-weaponed, if Elu was supposed to be using Special I. Thus, Dyric should have successfully used his Dual Handcannon, and dealt a total of 12 damage to Zee (15*2=30/5=6+6=12). (And Fahrenheit and Elu shouldn't have taken any damage from the attack.) Speaking of Fahrenheit, he should have used Family Pride again since he wasn't dead and revived by Zee, so Zed's, Arthur's, and Fahrenheit's SP should be higher again this Round. OOC 2: Also, I'm still confused by Chauncey's rolls. His summons are on independent cycles, then? That is, it solely depends on the element he's casting with? "A solid plan, let's run with it. You should attack, too, Triad, you've got a Jinx coming up, and if you can hit a tripleshot all the better. Lord Chauncey, we've got a free moment, let's see if you can't buff Dyric a bit." Battle Order and Actions Arthur v. Vorpalis - lands Jump Hit Light Spirit v. Veken - Dark Spirit v. Fahrenheit Ziegfried - >Miirym v. Azure Tao Warrior Elu - >Chauncey uses Scroll of Elemental Aura (Darkness) on Dyric - >Zelphie v. Azure Tao Warrior Feong - >Dyric (Unlucky Horseshoe) v. Zee - >Triad (Acerpusculum Blade) v. Zee - Hans v. Zee - Quote
Zepher Posted March 19, 2016 Author Posted March 19, 2016 OoC: I was about to run the round, but in the hope of not screwing you guys over I'd like to point out that Matthias only has 10 ether right now, just in case you missed that. Since you seem to think that everyone will be back up, I'd advise you change your strategy a bit. Each revival costs 5 ether. Quote
JimBee Posted March 19, 2016 Posted March 19, 2016 OOC: I forgot about that. Thanks for the heads up. Guts spends his first turn using a Grand Tonic on Matthias. Battle Order: Torc Guts Hoke Matthias Purpearl Amarcolm Hybros Hybros Bennetton Guts Gnash Quote
Zepher Posted March 19, 2016 Author Posted March 19, 2016 Round Eleven Astral Defense >Torc uses Regret's Blessing on Matthias >Guts uses a Grant Tonic on Matthias >Hoke v. Blackenord - High Jump/Dragon Aid (Land Next Turn) >Matthias v. Mephisto - Shield (Gnash, Benneton, Pupearl, Amarcolm Revived, -20 ether) ([2+12]+20+26=60 Health Restored Torc, Guts, Matthias, Pupearl, Amarcolm, Hybros [I just went with the battle order, since his ether is exhausted after that... is there a precedent for best way to do that? - this seems to be the most helpful to you guys as well]) >Purpearl v. Marcellus - Enchant (Not enough ether, no effect) >Amarcolm v. Marcellus (Darkness/Darkness) - Shield (Magic Burst: 55 Darkness Damage, *2 Humanoid=110, hits twice, -22 ether, Draco KO'd) Hybros v. Thistlethorp - Critical Hit/Damage (([[5*2]+8+44]*2)-2=122) ((([47*2]+8+44)*2*2)-2=582) Hybros v. Thistlethorp - Damage/Damage (Blinded) Bennetton uses Mead on Guts Guts v. Sven - Riposte/Hit ([[20+45+7]*2]/9=16 Damage) ([[63+45+7]*2]/9=26) Gnash v. Dundee - Hit Reno v. Torc - High Jump/Blinded Ithea v. Guts - Blinded Magnar v. Hoke - High Jump/Blinded Hybros, Mephisto Blessed (+13, +98) Thistlethorp, Reno poisoned -1 "Now would be a good time to clear the table so we can patch ourselves up." The Astral Defense Foes Mephisto, King of Demons Level 42 Ancient *Immune to Instant Kills* *Blessed* *Blinded (1 Round)* Health: 171/980 SP: 10 Ether: 2/3 Special I: Soul Eater – Mephisto eats the hero’s soul. The hero is sealed until the end of the quest. Cannot be remedied. Uses one ether. Special II: Mind Eater – Mephisto eats the hero’s mind, instantly KOing them. Used if no ether remains. Passive Special I: Miracle of the Court – Negative effects inflicted on Mephisto last only one round. Passive Special II: Soul Sucker – All heroes targeting Mephisto lose one positive effect of their choice at the end of the round (excluding perma-effects). Passive Special III: Demons' Blessing - The Demons of Zoot have blessed Mephisto. Thistlethorp Level 65 Icy Humanoid *Immune to Sealed, Asleep, Doomed, Hexed, Ice, and Instant Death* *Poisoned -1* *Blinded (3 Rounds)* Health: 292/2500 Defense: 2 Ether: 10/10 Special I: Helvetia’s Touch - The hero is Doomed at the cost of 3 ether. Special II: Helvetia’s Breath - Ally is healed for 300 health at the cost of 2 ether. Used if any ally is injured for at least 300 points of health. Special III: Dementia - The hero is Hexed for the next round, Afraid for the next three, and Cursed for the duration of the battle. Used when Thistlethorp is out of ether. Drops: Nothing Reno Bonaparte Level 50 Humanoid *Poisoned -1**Blinded (3 Rounds)* Health: 263/1609 Special I: Jolly Roger – Reno starts laughing, recovering 100 health each round. Only a bottle of rum broken on his head will make him stop, for he hates the taste of it. Special II: Laser Eye – Causes 25 damage that ignores SP and row to the target. Used only when laughing. Drops: Nothing Sven Level 102 Humanoid *Immune to Negative Effects, Fire, Wind, Earth and Instant Death* Health: 769/900 SP: 17 Special: Right of the People - Deals earth damage equal to the number of enemies left in the entire enemy party times ten. Passive Special: People's Choice Award - Any damage to Sven is divided by the number of enemies left before being applied. Drops: Nothing Alfendi Lupine *Immune to Sudden Death, Sealed, Jinxed, Bleeding, and all Poisons.* *Slowed* *Blinded (3 Rounds)* Level -- Beast *Neutral to Fire* Health: 1720/2850 SP: 5 Special: Agressive Frenzy- Alfendi goes into a frenzy of precision placed attacks, dealing 40 damage to all opponents and removing all positive effects from the party. Passive Special 1: Master Rogue- Alfendi's loot cannot be stolen Passive Special 2: Lust- Alfendi's level is equal to the target's x2. Marcellus: Level 53 Humanoid *Blinded (3 Rounds)* Health: 270/1000 Ether: 20/20 SP: 8 Specials: (decided by die roll): (1-3)Who’s a good boy? Marcellus summons a dog and it deals damage to the target hero. (4-6)You’re All Good Boys: All dogs lunge at the hero who rolled special damage, dealing 10 damage per dog on the field. Passive Skills: Lord of Dogs: Gains 10 SP for every dog on the field. On the Hunt: Gains 10 Levels for every dog on the field. Note: Uses Specials on Free Hits. Ithea *Reinforced* *Immune to lightning, fire, slowed, stunned, and instant kill* *Blinded (3 Rounds)* Level 32 Mechanic Humanoid Health: 1238/1770 Defense: 20 40 Special I: Taking the Heat – Ithea draws all damage to herself for the duration of next round. Special II: Adaptation – Ithea gains maximum health equal to the hero’s. Special II used if Taking the Heat is already in effect. Drops: Nothing Magnar the Barely-Bearded Bearded-Nord Level ?? Icy Humanoid *Blinded (3 Rounds)* *Enraged (2 Rounds)* Health: 348/1100 Special I: A Hairy Situation – Magnar entangles the hero in his not-too-glorious beard, causing them to be Bound and Slowed until Magnar is defeated. Special II: Smaller Axe - Magnar deals two hits - one to the hero targeting him (damage = x2 the targeting hero's level), and one to the hero below them in the battle order (damage = x1 the targeting hero's level). Passive Special: Bloody Mary Magnar - Free hits/rolls of damage deal with bleeding by 3 effect. Drops: Nothing Note: Magnar’s level is equal to hero’s level x1.5. Specials decided by a dice roll. Blackenord *Immune to Negative Effects and Instant Kill* Level 78 Mechanical Humanoid Health: 1105/1325 Special: Scatter-shot - Deals 20 damage to all heroes, disregarding row/SP. Drops: Nothing Captain Dundee Type: Beast/Aquatic *Blinded (3 Rounds)* Level: 41 Health: 638/748 Special I: Waterboarding – Causes 31 water-elemental damage and removes all temporary positive effects from the target. Used if the target has temporary positive effects Special II: Cold Shower – Causes 31 ice-elemental damage and depletes target's ether to zero. Used if the target has no temporary positive effects. Drops: Nothing Sobeca Type: Beast/Aquatic Level: 39 Health: 662/662 Special I: Crocodile Tears – Causes the enamored- and blinded-effects to all opponents. Special II: Toothy Grin – Causes the weakened- and afraid-effects to all opponents. Special III: Tail Swipe – Causes the stunned- and confused-effects to all opponents. Drops: Nothing Note: Specials alternate Cayman Type: Beast/Aquatic Level: 37 Health: 597/597 Special: Crocodile Rock – Gives all allies +5 SP (effect is cumulative). Drops: Nothing NOTE: More enemies will be added each round. You MUST hold out until the other party returns with Passion. The Astral Defense Party Matthias the Carnival Crusader (StickFig) Level 26 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 20 (+2 WP) Defense: 4 Health: 36/36 Ether: 0/26 Gold: 1432 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Garnet (Earth), 2x Opal (Ice), Ruby (Fire), 8x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grand Tonic, Grating Stone, 2x Phoenix Essence, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Scroll of Elemental Aura, Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Topaz (Lightning), Garnet ( Earth), Etherial Topaz (Lighting+Stunned) Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 54.4 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice* *Lucky* *Encouraged* *Inspired* *Blessed* Power Bonus: 2, +7 WP Defense: 41 Health: 186/186 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 588 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.) Gems - Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon *Lucky* *Encouraged* *Blessed* Female Dragon Adult Level 55.2 Health: 85/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky. Hybros (played by JimButcher) 54-year-old male imp Marauder *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding and all elements* *Intimidation* *Party Leader* *Lucky* *Encouraged* *Inspired* *Blessed* Level: 44 1/5 Power Bonus: +3*, +8 in front row Defense: 0 Health: 123/134 (7+38+15+5*) Ether: 0/0 (+2*) Gold: 1404 Equipment: Mythrilized Zoot's Reaper (WP:30, permanently deals Cursed and Poisoned:7; longsword, suitable to Hybros), Sword of Ancestral Hatred (WP:47.75, darkness-, fire-, ice-, wind-elemental, gains 1/4 WP every kill made with it; longsword), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Crystal Shoes (Immunity becomes Absorption, Footwear), Sterile Gloves (immune to Poisoned and Bleeding hand wear), Phoenix Emblem (Automatically revives the user with one health if knocked out, once per battle, accessory) Abilities: First Breath (Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd) Inventory: • Iustitia (WP:12, causes blinded-effect; light-elemental dagger), Heavy Flail (WP:5, deals Fragile on successful hits; mace), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Medal of Glory (Wearer gains triple experience, accessory) • Garnet, Scroll of Sloth, Scroll of Minimizing • 20x Potion, 7x Grand Potion, 3x Health Core, Diluted Arc Tonic, Hyper Arc Tonic, 3x Elixir, 2x Arc Elixir, 6x Remedy, 3x Neutralizer, 2x Purging Water, Tiger Balm, Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2x Last Resort, 2x Nostrum, 3x Mead, Soma, 5x Mulled Wine, 2x Cloud of Celerity, 2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x Minimizing Dust, Bad Breath, 2x Wyvern's Breath, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), 2x Fog Bomb, Mystic Bomb, Baffle Bomb, 2x Bone, Skeleton Decoy, 2x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy) • Bedroll, Shovel, Pickaxe Captain Bennetton (NPC) Level 28 City Watch Guard *Immune to Sealed, Bound and Blinded* *Weakened* Power Bonus: 2 Health: 1/40 Equipment: Captain's Sword of Distinction (WP: 14), Marksman's Monocle (Misses are rerolled), Walking Stick (Grants User the Permanent Weakened Effect, User immune to Sealed, Bound and Blinded) Inventory: 5 Grand Potions, 3 Health Cores, 2 Remedies, Mead, Nostrum, Feather of White Gnash (NPC) *No Free Hits from Beasts* *Perma-Sealed* Level 16 City Watch Guard Power Bonus: 2 Health: 1/28 Defense: 2 Gold: 17 Equipment: City Watch Helmet (SP: 1), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Sven's Dagger (WP: 14, Fire-Earth Elemental) Inventory: City Watch Halberd (WP: 6) Amarcolm Level 50 Mage Health: 55/55 Ether: 4/55 Defense: 10 Equipment: Amarcolm's Black and Red Shirt (Allows for duel-strike with spells, body wear), Amarcolm's Modified Heavy Armor (SP: 10, Suitable for Amarcolm, Body wear), Clotheshanger (Allows for a second body wear, Accessory) Inventory: Etherial Amythyst (Darkness+Blinding), Etherial Ruby (Fire+Enraged) Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Lucky* *Hastened* *Encouraged* 45 year old male human Marauder Level: 45.6 Power Bonus: 7 Health: 64/64 Defense: 3 Gold: 5490 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 27x Remedy, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 14x Mead, 5x Smelling Salts, 2x Nostrum, x4 Bad Breath, 2x Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 24.66 *Immune to Earth, Fragile* *Blessed* Power Bonus: 4 Defense: 31 (16 + 4 + 5 + 5) Health: 34/34 (Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102) Ether: 11/33 (Base 5 + 22 Levels + 4 Bonus #102) Gold: 328 GP: 44 Equipment: Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:18, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth), Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear), Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to Fire), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Spell Items: Ruby (Fire), Topaz (Lightning), Etherial Amethyst (Darkness+Blinded), Amethyst (Darkness), Sapphire (Wind), Diamond (Light), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 6 Grand Tonics, x4 Grand Potions, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Regret's Blessing: Hybros, Hoke, Torc, Pupearl, Guts, Amarcolm Hope's Blessing: Hybros, Hoke, Torc, Purpearl, Guts, Amarcolm OOC: Dyric and Zelphie shouldn't have been de-weaponed, if Elu was supposed to be using Special I. Thus, Dyric should have successfully used his Dual Handcannon, and dealt a total of 12 damage to Zee (15*2=30/5=6+6=12). (And Fahrenheit and Elu shouldn't have taken any damage from the attack.) Speaking of Fahrenheit, he should have used Family Pride again since he wasn't dead and revived by Zee, so Zed's, Arthur's, and Fahrenheit's SP should be higher again this Round. OOC 2: Also, I'm still confused by Chauncey's rolls. His summons are on independent cycles, then? That is, it solely depends on the element he's casting with? OoC: I'll fix that up and run the round tonight. And yes, that's how Chauncey is going to work. I may have answered differently in the past, but I think this makes the most sense, so I'm sorry for that. As far as being able to plan rounds, it should really help you out though, having it this way. Quote
Flipz Posted March 19, 2016 Posted March 19, 2016 OoC: I'll fix that up and run the round tonight. And yes, that's how Chauncey is going to work. I may have answered differently in the past, but I think this makes the most sense, so I'm sorry for that. As far as being able to plan rounds, it should really help you out though, having it this way. OOC: No worries, it was just your wording earlier that confused me, doing it this way makes things a lot easier for me to understand. Quote
JimBee Posted March 20, 2016 Posted March 20, 2016 OOC: shouldn't all enemies be blind thanks to Amarcolm? And from here I'll hand the reigns to MDM. Be back on Saturday. Hybros: Thistlethorp, front row, Reaper/SOAH. Then same attack, Reno Guts: Magnar, both weapons, front row. Then same attack on ithea. Hoke (suggested): Sven Torc ( suggested): Magnar Purpearl, Amarcolm: darkness, Marcellus, back row Gnash: Cayman, front row Benetton: Grand Potion Guts Battle Order: Purpearl Torc Hoke Gnash Bennetton Hybros Hybros Amarcolm Guts Guts Matthias Quote
UsernameMDM Posted March 20, 2016 Posted March 20, 2016 Hoke, Zoot's Order, Sven, Back Row Torc, Fire Breath, Magnar, Back Row Quote
Zepher Posted March 20, 2016 Author Posted March 20, 2016 Round Ten Astral Voyagers Arthur v. Vorpalis - KO Light Spirit v. Veken - KO, -1 ether Dark Spirit v. Fahrenheit Ziegfried - 75*2=150-50=100, KO >Miirym v. Azure Tao Warrior Elu - Shield/Damage (([20*3]+42+3)*2*2*2=840, Elu KO'd) (Fheog/Zed KO'd, 42*2*2*2=336 Damage Zee) >Chauncey uses Scroll of Elemental Aura (Darkness) on Dyric - Success >Zelphie v. Azure Tao Warrior Feong Zee - Damage (40-4=36 Damage) >Dyric (Unlucky Horseshoe) v. Zee - Critical Hit/Critical Hit ([[13*2]+32]*2=116, Jinxed 3 Rounds) >Triad (Acerpusculum Blade) v. Zee - Aim/Aim (21 Damage) Hans v. Zee - Special Damage/Shield (Health Halved, Chaotic) Miirym, Arthur Blessed (+7, +7) Zee Revives All Allies (-6 ether) Dim Weather - Darkness Deals Double Damage, Light Deals Half Damage Zelphie's glasses flash as she grins. "That worked better than I could have hoped." She turns to Triad. "Too bad we never quested together." "We recall you well from the Hall," the Ranger says as a response. "Hey there, punk!" The Astral Voyager Enemies Soul of Fahrenheit Ziegfried *Immune to negative effects and sudden death* Level 70 Etherial Humanoid Defense: 50 Health: 100/1468 Ether: 3/3 Special I: Soulless Soul - Banishes the hero from battle for two rounds. Special II: Family Pride – Increases the defense of each Ziegfried by 5 SP. Used only if ether is at zero. Drops: Nothing Note: Family Pride is automatically used at the end of each round as long as the Soul of Fahrenheit is standing. Soul of Zed Ziegfried *Immune to negative effects and sudden death* Level 45 Ethereal Humanoid Defense: 35 Health: 100/1132 Ether: 4/5 Special I: Ominous Weather – Instantly changes the current weather to “dim” (double darkness damage, halve light damage) for the rest of the battle at the cost of 1 ether. Used only if the weather is not “dim”. Special II: Abyss – Causes darkness-elemental damage equal to two times Zed’s level and the sealed-effect to all opponents at the cost of 1 ether. Used only if the weather is “dim”. Special III: Etherstorm – Depletes ether from all opponents and refills ether for all allies. Used only if ether is at zero. Drops: Nothing Restrained Vorpalis Level 80 Ancient *Immune to all Negative Effects and Instant Kill!* HP: 100/1000 Specials: Death Roar: With an earsplitting roar, Vorpalis reduces 2 random heroes to 1 HP. Tail Strike: Vorpalis pierces the hero who rolled Special damage with his tail, halving their max HP for the rest of the battle. Claw Crush: Vorpalis crushes the hero who rolled Special damage with his claw, doing 90 damage and Stunning them. Veken *Immune to blinded, sealed, stunned, bleeding, poisoned, cursed, hexed, petrified, and instant kill* Level 100 Undead Humanoid Health: 100/2557 Special: Oath of Renewal – Places an Oath of Renewal on the hero. If the hero is knocked out, Veken regains full health immediately. Drops: Nothing Zee, Queen of the Undead Level 80 Ice *Immune Instant Kills* *Jinxed (1 Round)* Health: 945/2520 Ether: 6/16 Special I: Helvetia’s Kiss – Zee deals 20 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: All of Hel’s Wrath – Deals 60 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all allies KO'd that round at 100 health. This costs 1 ether per ally. Passive Special III: Human Shield – All attacks directed at Zee are divided first by the number of enemies still standing. Azure Tao Warrior Elu *Dual Strike* Type: Humanoid Level: 30 Defense: 4 Health: 100/423 Special I: Bound by Fate – Damages both the target and the next opponent in turn equal to the difference between their current health, regardless of row and defense. Used only if there’s more than one opponent left. Special II: Cross Slash – Causes 60 damage to the target and makes it drop its current weapon. Retrieving the weapon costs a turn. Azure Tao Warrior Feong *Dual Strike* Type: Humanoid Level: 30 Defense: 4 Health: 100/423 Special I: Bound by Fate – Damages both the target and the next opponent in turn equal to the difference between their current health, regardless of row and defense. Used only if there’s more than one opponent left. Special II: Cross Slash – Causes 60 damage to the target and makes it drop its current weapon. Retrieving the weapon costs a turn. Slim Yscum Type: Vermin Level: 88 Health: 1400/1400 Special: Bad Trip – Causes the cursed- and poisoned -5 effects to the target. Drops: Nothing Note: Every successful hit will split Slim into two, dividing his level and remaining health evenly. The Astral Voyager Party Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Encouraged* *Lucky* *Blessed* *Fenghuang Incense* Power Bonus: +6 Health: 30/68 Defense: 58 98 Gold: 382 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Shadeaux Cape (SP:13, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Coathanger (Allows for a second body wear, accessory), Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd). Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [--]), Sven's Dagger (WP: 14, Fire-Earth Elemental) Artifacts: Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Unsuitable Weapons/Artifacts: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Opal (Ice), Etherial Garnet (Earth+Sealed), Ruby (Fire), Etherial Topaz (Lighting+Stunned) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals Consumables: Potion, 15x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 10x Mead, 6x Nostrum, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.) Miirym, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon *Encouraged* *Lucky* *Blessed* *Fenghuang Incense* Power Bonus: 3 Power: 42 Health: 47/72 Element: Darkness Ability: May pay 10 health for a 2/6 chance to make a party member Lucky. Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Fenghuang Incense* *Deals Darkness* Level 32.25 Power Bonus: 0 Defense: 6 Health: 44/44 Gold: 286 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear), Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), • Diamond, Opal x2, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Mead, Nostrum, Soma, Venom (2), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone Lord Chauncey Level 71 Evoker *Immune to Blinded, Sealed, Asleep, Stunned, Confused, and Instant Kill* *Immune to darkness and light elemental damage* *Blessed* *Lucky* *Fenghuang Incense* *Encouraged* Power Bonus: 3 Health 205/205 SP: 4 Ether: 31/45 Equipment: Hood of the Dark Mage (SP: 4, Immunity to Darkness and Light Elemental Damage), Summoning Ring (Summons get +4 levels, suitable for Evokers), Regret's Gloves (Immune to Sealed, Blinded, Asleep, Stunned, Confused and Instant Death, Permits 2 Summons, Suitable to Chauncey) Inventory: 2 Amethyst Lamps of Summoning, Amethyst Lamp of Summoning (2/3), Amethyst, Diamond, Tonic, Scroll of Elemental Aura Darkness Summon Level 75 Darkness Elemental Light Summon Level 75 Light Elemental Zelphie Level 50 Artisan *Immune to Lightning* *Regains Health from sleep* *One Negative Effect at a Time* *Fragile* *Trap Set* *Fenghuang Incense* Health: 9/45 Power Bonus: 4 SP: 2 Gold: 20 Equipment: Staff (WP: 20), Counterstrike Gloves (Counter Free-Hits), Conductor Helmet (Artefact. SP:1, Immune to Lightning), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Inventory: Hammer (WP:6), Scroll of Confusion, Bedroll, Venom, Remedy, Fire Bomb, Shovel, Pickaxe, Magic Compass, Telescope, Magnifying Glass, Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Hans Level 20 Regulator *Chaotic* *Fenghuang Incense* Power Bonus: 3 Health: 13/30 Defense: 6 Gold: 56 Equipment: Sir Roderick's Sword (WP:12, Longsword), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2) Inventory: Sword of Dastan (WP: 10), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Triad (NPC) Level 25 Ranger *Immune to Effects* *Deals Jinxed on Third Rounds* *Fenghuang Incense* Power Bonus: 3 Health: 29/29 Gold: 0 Equipped: Acerpusculum Blade [Acerpusculum Shuriken] (WP: 15 [21, Retrievable], suitable for rangers/rouges, unable to channel magic), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone) Inventory: 4 Grand Potions, 3 Health Cores, 2 Remedies, Mead, 2 Nostrum, Feather of White 5/?? Souls Destroyed Hope's Blessing: Arthur, Miirym, Dyric, Chauncey Regret's Blessing: Arthur, Miirym, Dyric, Chauncey Quote
The Legonater Posted March 20, 2016 Posted March 20, 2016 Oh, you. Okay, we need to be careful. If we take Slim on too much Zee's going to be hard to handle. We should get her out of the way while we still can. Triad, that was good work, let's do that again. I fire the double-barreled handcannon at Zee twice. Quote
Flipz Posted March 20, 2016 Posted March 20, 2016 OOC: Zelphie should have taken more damage from that thanks to her Fragile, which should have KO'd and then insta-revived her, unless her trap triggered; did you roll for that? Quote
Flipz Posted March 20, 2016 Posted March 20, 2016 (edited) OOC 2: Looks like Arthur and Miirym should have more health from Blessed, it's noted in the rolls this Round but not in the stats. Miirym should have 54 HP, Arthur should have 37. Battle Order and Actions Dark Spirit v. Fahrenheit Ziegfried - Light Spirit v. Veken - >Chauncey (Darkness) v. Zee - >Zelphie v. Fheong - OR if Fheong KO'd, >Zelphie does nothing >Dyric (Dual Handcannon) v. Zee (twice) - Arthur v. Vorpalis - OR if Vorpalis KO'd, Arthur v. Zee - >Miirym v. Veken - OR if Veken KO'd, >Miirym v. Zee - >Triad uses Grand Potion on Hans OR if Dyric injured by 25 or less HP, >Triad uses Grand Potion on Dyric OR if Dyric injured by more than 25 HP, >Triad uses Health Core on Dyric Hans v. Elu - OR if Elu KO'd, Hans v. Zee Edited March 20, 2016 by Flipz Quote
JimBee Posted March 22, 2016 Posted March 22, 2016 Matthias attacks the remaining croc from the back row. Quote
Zepher Posted March 22, 2016 Author Posted March 22, 2016 Round Twleve Astral Defense >Purpearl v. Marcellus - Special Damage (Dog Summoned & Attacks Purpearl - No Damage) >Torc v. Magnar - Breath/Breath (55*2=110) >Hoke v. Sven Blackenord - Lands High Jump, 1164 Damage, Blackenord KO'd Gnash v. Cayman - Shield (32 Damage, Safe from Free Hits) >Bennetton does nothing Hybros v. Thistlethorp - Special Damage/Hit ([(30+8+44)*2]-2=162) (KO, +.25 SOAH) Hybros v. Reno - Shield/Damage (([30*3]+8+44)*2=284, KO) >Amarcolm v. Marcellus - Shield (50 Damage v. Marcellus, Dog, Ithea, Magnar, *2 Humanoid, -SP) Guts v. Magnar - Damage/Special Damage (Blinded) Guts v. Ithea - Shield/Shield (([20*3]+7+45)*2=184) ([[63*3]+7+45]*2*2=964) >Matthias v. Sobeca - Special Damage (+5 SP) Mephisto v. Purpearl (No Effect) Sven v. Torc - 102/2=51 Damage Hybros, Torc, Mephisto Blessed (+13, +9 +98) The Astral Defense Foes Mephisto, King of Demons Level 42 Ancient *Immune to Instant Kills* *Blessed* Health: 184/980 SP: 15 Ether: 2/3 Special I: Soul Eater – Mephisto eats the hero’s soul. The hero is sealed until the end of the quest. Cannot be remedied. Uses one ether. Special II: Mind Eater – Mephisto eats the hero’s mind, instantly KOing them. Used if no ether remains. Passive Special I: Miracle of the Court – Negative effects inflicted on Mephisto last only one round. Passive Special II: Soul Sucker – All heroes targeting Mephisto lose one positive effect of their choice at the end of the round (excluding perma-effects). Passive Special III: Demons' Blessing - The Demons of Zoot have blessed Mephisto. Sven Level 102 Humanoid *Immune to Negative Effects, Fire, Wind, Earth and Instant Death* Health: 769/900 SP: 22 Special: Right of the People - Deals earth damage equal to the number of enemies left in the entire enemy party times ten. Passive Special: People's Choice Award - Any damage to Sven is divided by the number of enemies left before being applied. Drops: Nothing Alfendi Lupine *Immune to Sudden Death, Sealed, Jinxed, Bleeding, and all Poisons.* *Slowed* *Blinded (2 Rounds)* Level -- Beast *Neutral to Fire* Health: 1720/2850 SP: 10 Special: Agressive Frenzy- Alfendi goes into a frenzy of precision placed attacks, dealing 40 damage to all opponents and removing all positive effects from the party. Passive Special 1: Master Rogue- Alfendi's loot cannot be stolen Passive Special 2: Lust- Alfendi's level is equal to the target's x2. Marcellus: Level 53 63 Humanoid *Blinded (3 Rounds)* Health: 188/1000 Ether: 20/20 SP: 8 23 Specials: (decided by die roll): (1-3)Who’s a good boy? Marcellus summons a dog and it deals damage to the target hero. (4-6)You’re All Good Boys: All dogs lunge at the hero who rolled special damage, dealing 10 damage per dog on the field. Passive Skills: Lord of Dogs: Gains 10 SP for every dog on the field. On the Hunt: Gains 10 Levels for every dog on the field. Note: Uses Specials on Free Hits. Dog Level 40 Beast SP: 5 Health: 950/1000 Ithea *Reinforced* *Immune to lightning, fire, slowed, stunned, and instant kill* *Blinded (3 Rounds)* Level 32 Mechanic Humanoid Health: 50/1770 Defense: 25 50 Special I: Taking the Heat – Ithea draws all damage to herself for the duration of next round. Special II: Adaptation – Ithea gains maximum health equal to the hero’s. Special II used if Taking the Heat is already in effect. Drops: Nothing Magnar the Barely-Bearded Bearded-Nord Level ?? Icy Humanoid *Blinded (3 Rounds)* *Enraged (1 Rounds)* Health: 138/1100 SP: 5 Special I: A Hairy Situation – Magnar entangles the hero in his not-too-glorious beard, causing them to be Bound and Slowed until Magnar is defeated. Special II: Smaller Axe - Magnar deals two hits - one to the hero targeting him (damage = x2 the targeting hero's level), and one to the hero below them in the battle order (damage = x1 the targeting hero's level). Passive Special: Bloody Mary Magnar - Free hits/rolls of damage deal with bleeding by 3 effect. Drops: Nothing Note: Magnar’s level is equal to hero’s level x1.5. Specials decided by a dice roll. Captain Dundee Type: Beast/Aquatic *Blinded (2 Rounds)* Level: 41 SP: 5 Health: 638/748 Special I: Waterboarding – Causes 31 water-elemental damage and removes all temporary positive effects from the target. Used if the target has temporary positive effects Special II: Cold Shower – Causes 31 ice-elemental damage and depletes target's ether to zero. Used if the target has no temporary positive effects. Drops: Nothing Sobeca Type: Beast/Aquatic Level: 39 SP: 5 Health: 662/662 Special I: Crocodile Tears – Causes the enamored- and blinded-effects to all opponents. Special II: Toothy Grin – Causes the weakened- and afraid-effects to all opponents. Special III: Tail Swipe – Causes the stunned- and confused-effects to all opponents. Drops: Nothing Note: Specials alternate Cayman Type: Beast/Aquatic Level: 37 SP: 5 Health: 565/597 Special: Crocodile Rock – Gives all allies +5 SP (effect is cumulative). Drops: Nothing Strong-Chested Bors *Lucky* *Immune to Instant Death, Poisoned, and Asleep* *Reinforced* Level 42 Humanoid SP: 4 Health: 370/370 Special: Strong-Chested – Strong-Chested Bors rips the hero’s weapon out of their hand and throws it at them. The hero takes damage equal to WP+Strong-Armed’s level, and they must spend the next turn recovering their weapon. Drops: Nothing Were-Wolf First Mate Level 60 Beast Humanoid *Encouraged* *Immune to Sleep, Blinded, Weakened, Minimized, and Instant Kill* Health: 670/670 Special: Bloody Bastard - Steals half the target's gold and deals damage equal to the gold stolen. Stolen gold cannot be recovered. Drops: Nothing NOTE: More enemies will be added each round. You MUST hold out until the other party returns with Passion. The Astral Defense Party Matthias the Carnival Crusader (StickFig) Level 26 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 20 (+2 WP) Defense: 4 Health: 36/36 Ether: 0/26 Gold: 1432 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Garnet (Earth), 2x Opal (Ice), Ruby (Fire), 8x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grand Tonic, Grating Stone, 2x Phoenix Essence, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Scroll of Elemental Aura, Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Topaz (Lightning), Garnet ( Earth), Etherial Topaz (Lighting+Stunned) Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 54.4 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice* *Lucky* *Encouraged* *Inspired* *Blessed* Power Bonus: 2, +7 WP Defense: 41 Health: 186/186 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 588 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.) Gems - Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon *Lucky* *Encouraged* *Blessed* Female Dragon Adult Level 55.2 Health: 43/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky. Hybros (played by JimButcher) 54-year-old male imp Marauder *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding and all elements* *Intimidation* *Party Leader* *Lucky* *Encouraged* *Inspired* *Blessed* Level: 44 1/5 Power Bonus: +3*, +8 in front row Defense: 0 Health: 134/134 (7+38+15+5*) Ether: 0/0 (+2*) Gold: 1404 Equipment: Mythrilized Zoot's Reaper (WP:30, permanently deals Cursed and Poisoned:7; longsword, suitable to Hybros), Sword of Ancestral Hatred (WP:48, darkness-, fire-, ice-, wind-elemental, gains 1/4 WP every kill made with it; longsword), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Crystal Shoes (Immunity becomes Absorption, Footwear), Sterile Gloves (immune to Poisoned and Bleeding hand wear), Phoenix Emblem (Automatically revives the user with one health if knocked out, once per battle, accessory) Abilities: First Breath (Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd) Inventory: • Iustitia (WP:12, causes blinded-effect; light-elemental dagger), Heavy Flail (WP:5, deals Fragile on successful hits; mace), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Medal of Glory (Wearer gains triple experience, accessory) • Garnet, Scroll of Sloth, Scroll of Minimizing • 20x Potion, 7x Grand Potion, 3x Health Core, Diluted Arc Tonic, Hyper Arc Tonic, 3x Elixir, 2x Arc Elixir, 6x Remedy, 3x Neutralizer, 2x Purging Water, Tiger Balm, Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2x Last Resort, 2x Nostrum, 3x Mead, Soma, 5x Mulled Wine, 2x Cloud of Celerity, 2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x Minimizing Dust, Bad Breath, 2x Wyvern's Breath, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), 2x Fog Bomb, Mystic Bomb, Baffle Bomb, 2x Bone, Skeleton Decoy, 2x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy) • Bedroll, Shovel, Pickaxe Captain Bennetton (NPC) Level 28 City Watch Guard *Immune to Sealed, Bound and Blinded* *Weakened* Power Bonus: 2 Health: 1/40 Equipment: Captain's Sword of Distinction (WP: 14), Marksman's Monocle (Misses are rerolled), Walking Stick (Grants User the Permanent Weakened Effect, User immune to Sealed, Bound and Blinded) Inventory: 5 Grand Potions, 3 Health Cores, 2 Remedies, Mead, Nostrum, Feather of White Gnash (NPC) *No Free Hits from Beasts* *Perma-Sealed* Level 16 City Watch Guard Power Bonus: 2 Health: 1/28 Defense: 2 Gold: 17 Equipment: City Watch Helmet (SP: 1), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Sven's Dagger (WP: 14, Fire-Earth Elemental) Inventory: City Watch Halberd (WP: 6) Amarcolm Level 50 Mage Health: 55/55 Ether: 4/55 Defense: 10 Equipment: Amarcolm's Black and Red Shirt (Allows for duel-strike with spells, body wear), Amarcolm's Modified Heavy Armor (SP: 10, Suitable for Amarcolm, Body wear), Clotheshanger (Allows for a second body wear, Accessory) Inventory: Etherial Amythyst (Darkness+Blinding), Etherial Ruby (Fire+Enraged) Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Lucky* *Hastened* *Encouraged* 45 year old male human Marauder Level: 45.6 Power Bonus: 7 Health: 64/64 Defense: 3 Gold: 5490 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 27x Remedy, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 14x Mead, 5x Smelling Salts, 2x Nostrum, x4 Bad Breath, 2x Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 24.66 *Immune to Earth, Fragile* *Blessed* Power Bonus: 4 Defense: 31 (16 + 4 + 5 + 5) Health: 34/34 (Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102) Ether: 11/33 (Base 5 + 22 Levels + 4 Bonus #102) Gold: 328 GP: 44 Equipment: Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:18, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth), Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear), Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to Fire), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Spell Items: Ruby (Fire), Topaz (Lightning), Etherial Amethyst (Darkness+Blinded), Amethyst (Darkness), Sapphire (Wind), Diamond (Light), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 6 Grand Tonics, x4 Grand Potions, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Regret's Blessing: Hybros, Hoke, Torc, Pupearl, Guts, Amarcolm Hope's Blessing: Hybros, Hoke, Torc, Purpearl, Guts, Amarcolm Quote
StickFig Posted March 22, 2016 Posted March 22, 2016 (edited) Matthias attacks the remaining croc from the back row. Whoops, could've sworn I posted this a couple of days ago! Sorry all. Round Twleve Astral Defense >Matthias v. Sobeca - Special Damage (+5 SP) Sobeca Special I: Crocodile Tears – Causes the enamored- and blinded-effects to all opponents. Special II: Toothy Grin – Causes the weakened- and afraid-effects to all opponents. Special III: Tail Swipe – Causes the stunned- and confused-effects to all opponents. Note: Specials alternate Which special was that? Matthias feels a strange dissonance: the euphoria of the ether all around him and the complete draining of the ether in him. He drinks a grand tonic, unless waits for the the party leader's has other ideas. Edited March 23, 2016 by StickFig Quote
JimBee Posted March 23, 2016 Posted March 23, 2016 OOC: I'm not really sure if we're going to be hit with a different special or not from Matthias' roll but I'm going to assume yes for Special I. Hybros: Doluted arc tonic back row. Marcellus/Dog, Reaper/SOAH, front row. Guts: remedy Torc back row. Werewolf, both weapons, front row. Amarcolm: darkness, Ithea Purpearl: darkness, Magnar Matthias: XX Cannon, Magnar, back row Hoke: Sven, back row Torc: Bors, back row Gnash: nothing Benetton: remedy Matthias back row BO: Gnash Benetton Hybros Hybros Guts Amarcolm Guts Purpearl Hoke Torc Matthias Quote
Flipz Posted March 24, 2016 Posted March 24, 2016 OOC: Are we missing any actions, or is life just busy? Quote
Zepher Posted March 24, 2016 Author Posted March 24, 2016 OoC: Nope, just as busy as it's been recently, unfortunately. I really didn't expect this quest to go this long. Really close to done. And yes, JimBee, assume that you'll have been hit by that first Special of Sobeca's! I will run your round tomorrow... if need be! About to run this round and then we'll find out haha. Round Twelve Astral Voyagers Dark Spirit v. Fahrenheit Ziegfried - 150 Damage, -1 ether Light Spirit v. Veken - 75 Damage, -1 ether >Chauncey (Darkness) v. Zee - Critical Hit/Hit/Special Damage/Hit ([[71+3]*2]/6=25) >Zelphie v. Fheong - Special Damage (1 Damage Dyric/Zelphie, -SP=0 Damage) >Dyric (Dual Handcannon) v. Zee (twice) - Special Damage/Special Damage/Special Damage/Damage (I screen shotted the roll of Zelphie's Special Damage and the first three of these because I've never rolled 4 die and gotten 4 special 6s) (80/2-6=34) Arthur v. Vorpalis - Jump Hit/Damage (Land Next Round) >Miirym v. Veken - Shield/Critical Hit (Veken KO'd) (Vorpalis KO'd, 42*2*2*2=336/5=67 Damage Zee) >Triad uses Health Core on Dyric Hans v. Elu - Shield (50 Health, Hans Ordered) Zed v. Chauncey - [45/2]-4=19 Slim v. Zelphie - [88*2/2]-4=84, KO Miirym, Arthur, Chauncey Blessed (+7, +7, +21) Zee Revives All Allies (-3 ether) Dim Weather - Darkness Deals Double Damage, Light Deals Half Damage "Is this the little one??" "And she has proven her worth." The Astral Voyager Enemies Soul of Fahrenheit Ziegfried *Immune to negative effects and sudden death* Level 70 Etherial Humanoid Defense: 50 Health: 100/1468 Ether: 3/3 Special I: Soulless Soul - Banishes the hero from battle for two rounds. Special II: Family Pride – Increases the defense of each Ziegfried by 5 SP. Used only if ether is at zero. Drops: Nothing Note: Family Pride is automatically used at the end of each round as long as the Soul of Fahrenheit is standing. Soul of Zed Ziegfried *Immune to negative effects and sudden death* Level 45 Ethereal Humanoid Defense: 35 Health: 100/1132 Ether: 4/5 Special I: Ominous Weather – Instantly changes the current weather to “dim” (double darkness damage, halve light damage) for the rest of the battle at the cost of 1 ether. Used only if the weather is not “dim”. Special II: Abyss – Causes darkness-elemental damage equal to two times Zed’s level and the sealed-effect to all opponents at the cost of 1 ether. Used only if the weather is “dim”. Special III: Etherstorm – Depletes ether from all opponents and refills ether for all allies. Used only if ether is at zero. Drops: Nothing Restrained Vorpalis Level 80 Ancient *Immune to all Negative Effects and Instant Kill!* HP: 100/1000 Specials: Death Roar: With an earsplitting roar, Vorpalis reduces 2 random heroes to 1 HP. Tail Strike: Vorpalis pierces the hero who rolled Special damage with his tail, halving their max HP for the rest of the battle. Claw Crush: Vorpalis crushes the hero who rolled Special damage with his claw, doing 90 damage and Stunning them. Veken *Immune to blinded, sealed, stunned, bleeding, poisoned, cursed, hexed, petrified, and instant kill* Level 100 Undead Humanoid Health: 100/2557 Special: Oath of Renewal – Places an Oath of Renewal on the hero. If the hero is knocked out, Veken regains full health immediately. Drops: Nothing Zee, Queen of the Undead Level 80 Ice *Immune Instant Kills* Health: 853/2520 Ether: 3/16 Special I: Helvetia’s Kiss – Zee deals 20 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: All of Hel’s Wrath – Deals 60 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all allies KO'd that round at 100 health. This costs 1 ether per ally. Passive Special III: Human Shield – All attacks directed at Zee are divided first by the number of enemies still standing. Azure Tao Warrior Elu *Dual Strike* Type: Humanoid Level: 30 Defense: 4 Health: 50/423 Special I: Bound by Fate – Damages both the target and the next opponent in turn equal to the difference between their current health, regardless of row and defense. Used only if there’s more than one opponent left. Special II: Cross Slash – Causes 60 damage to the target and makes it drop its current weapon. Retrieving the weapon costs a turn. Azure Tao Warrior Feong *Dual Strike* Type: Humanoid Level: 30 Defense: 4 Health: 100/423 Special I: Bound by Fate – Damages both the target and the next opponent in turn equal to the difference between their current health, regardless of row and defense. Used only if there’s more than one opponent left. Special II: Cross Slash – Causes 60 damage to the target and makes it drop its current weapon. Retrieving the weapon costs a turn. Slim Yscum Type: Vermin Level: 88 Health: 1400/1400 Special: Bad Trip – Causes the cursed- and poisoned -5 effects to the target. Drops: Nothing Note: Every successful hit will split Slim into two, dividing his level and remaining health evenly. Lethauros, Level 64 Ancient *Immune to Hexed* HP: 600/600 Specials: Fang Shredder: With teeth as large as a hero's fist, Lethauros seeps the entire party. All heroes receive the Bleeding effect equal to their SP, and the hero who rolled Special Damage loses their positive effects. Earsplitter: Lethauros unleashes an earths-shattering howl. All heroes have their current HP cut in half. Specials deicded randomly. The Astral Voyager Party Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Encouraged* *Lucky* *Blessed* *Fenghuang Incense* Power Bonus: +6 Health: 44/68 Defense: 58 98 Gold: 382 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Shadeaux Cape (SP:13, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Coathanger (Allows for a second body wear, accessory), Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd). Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [--]), Sven's Dagger (WP: 14, Fire-Earth Elemental) Artifacts: Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Unsuitable Weapons/Artifacts: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Opal (Ice), Etherial Garnet (Earth+Sealed), Ruby (Fire), Etherial Topaz (Lighting+Stunned) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals Consumables: Potion, 15x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 10x Mead, 6x Nostrum, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.) Miirym, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon *Encouraged* *Lucky* *Blessed* *Fenghuang Incense* Power Bonus: 3 Power: 42 Health: 61/72 Element: Darkness Ability: May pay 10 health for a 2/6 chance to make a party member Lucky. Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Fenghuang Incense* *Deals Darkness* Level 32.25 Power Bonus: 0 Defense: 6 Health: 44/44 Gold: 286 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear), Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), • Diamond, Opal x2, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Mead, Nostrum, Soma, Venom (2), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone Lord Chauncey Level 71 Evoker *Immune to Blinded, Sealed, Asleep, Stunned, Confused, and Instant Kill* *Immune to darkness and light elemental damage* *Blessed* *Lucky* *Fenghuang Incense* *Encouraged* Power Bonus: 3 Health 205/205 SP: 4 Ether: 29/45 Equipment: Hood of the Dark Mage (SP: 4, Immunity to Darkness and Light Elemental Damage), Summoning Ring (Summons get +4 levels, suitable for Evokers), Regret's Gloves (Immune to Sealed, Blinded, Asleep, Stunned, Confused and Instant Death, Permits 2 Summons, Suitable to Chauncey) Inventory: 2 Amethyst Lamps of Summoning, Amethyst Lamp of Summoning (2/3), Amethyst, Diamond, Tonic, Scroll of Elemental Aura Darkness Summon Level 75 Darkness Elemental Light Summon Level 75 Light Elemental Zelphie Level 50 Artisan *Immune to Lightning* *Regains Health from sleep* *One Negative Effect at a Time* *Fragile* Health: 0/45 Power Bonus: 4 SP: 2 Gold: 20 Equipment: Staff (WP: 20), Counterstrike Gloves (Counter Free-Hits), Conductor Helmet (Artefact. SP:1, Immune to Lightning), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Inventory: Hammer (WP:6), Scroll of Confusion, Bedroll, Venom, Remedy, Fire Bomb, Shovel, Pickaxe, Magic Compass, Telescope, Magnifying Glass, Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Hans Level 20 Regulator *Ordered* *Fenghuang Incense* Power Bonus: 3 Health: 13/30 Defense: 6 Gold: 56 Equipment: Sir Roderick's Sword (WP:12, Longsword), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2) Inventory: Sword of Dastan (WP: 10), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Triad (NPC) Level 25 Ranger *Immune to Effects* *Deals Jinxed on Third Rounds* *Fenghuang Incense* Power Bonus: 3 Health: 29/29 Gold: 0 Equipped: Acerpusculum Blade [Acerpusculum Shuriken] (WP: 15 [21, Retrievable], suitable for rangers/rouges, unable to channel magic), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone) Inventory: 4 Grand Potions, 2 Health Cores, 2 Remedies, Mead, 2 Nostrum, Feather of White 5/?? Souls Destroyed Hope's Blessing: Arthur, Miirym, Dyric, Chauncey Regret's Blessing: Arthur, Miirym, Dyric, Chauncey Quote
Flipz Posted March 24, 2016 Posted March 24, 2016 (edited) OOC: Did you roll for Zelphie's trap on her Special Damage/Free Hit? Arthur beams as Miirym boosts him high into the air before sweeping through a cloud of her own mist and setting it off. "That's my girl!" he praises. It's only then that he notices the carnage that occurred afterward. "...well, that went just about exactly as poorly as it could have possibly gone." Arthur gazes down upon the two enormous Dragons looming over the remainder of the party. "Are both of you Elder Dragons? What are your names?" Miirym shoots her Elders a suspicious stare. "<How can my strength, my worth possibly be reason for the souls of two Elder Dragons to rouse themselves from their slumber? I could see one, perhaps--some rite of passage for our kind, one Vipera had not enough time to teach me. I thought perhaps Torc might be facing her own Draconic opponent. But two?>" Miirym shakes her scaly head. "<That is no coincidence. Why have you singled me out?>" "Dyric, I'm going to need you to switch over to that crossbow of yours, on the first Phlegman. We need to get both it and Zee poisoned and cursed, we're not going to be able to take either one down otherwise. I'll see if I can somehow work our Battle Order to our advantage." Edited March 24, 2016 by Flipz Quote
Flipz Posted March 24, 2016 Posted March 24, 2016 (edited) OOC: For own notes: next Round is Round 14. Battle Order and Actions: >Miirym uses Hope's Blessing on Chauncey >Triad uses Nostrum on Hans Hans v. Lethauros - Dark Spirit v. Lethauros - >Chauncey (Darkness) v. Slim Yscum - SHIELD Light Spirit v. Lethauros - Arthur lands Jump Hit v. Vorpalis Zee - >Dyric (Crossbow of Incessant Warmongers) v. Slim Yscum A - "Really hope this works..." Arthur mutters. Edited March 24, 2016 by Flipz Quote
The Legonater Posted March 24, 2016 Posted March 24, 2016 Curse. My. Luck. Am I hitting this guy full on, or am I hitting the dragon and such too? Quote
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