Flipz Posted March 24, 2016 Posted March 24, 2016 Curse. My. Luck. Am I hitting this guy full on, or am I hitting the dragon and such too? "Use your crossbow, it'll hit both halves of the phlegman and Zee as well." Quote
StickFig Posted March 24, 2016 Posted March 24, 2016 Matthias grins his grim battle visage and follows orders, attacking Magnar. > Matthias: XX Replica v. Magnar Quote
The Legonater Posted March 24, 2016 Posted March 24, 2016 I fire the crossbow at Slim (Feong, Lethauros) from the back. Quote
Zepher Posted March 25, 2016 Author Posted March 25, 2016 Round Thirteen Astral Defense >Gnash does nothing >Benetton Remedies Matthias >Hybros uses a Diluted Arc Tonic (+10 ether all allies) >Hybros v. Marcellus/Dog - Special Damage/Damage (Blinded+40=40 Damage) >Guts remedies Torc Amarcolm v. Ithea - Shield (Magic Burst - 50 Damage, *2 Humanoid, -SP -11 ether, Cannot Hit Sobeca, Ithea KO'd) Guts v. Werewolf - Shield/Shield ([[63*3]+7+45]*2*2*2=1936, Werewolf/Mephisto KO'd) >Purpearl v. Magnar - Hit ([21+4+24]*2=98, KO) >Hoke v. Sven - Damage/Hit (Blinded) >Torc v. Bors - Breath - [55*2]-4=106 Matthias v. Sobeca - Shield (+64 Health +Cured of Blinded/Enamored Hoke, Torc, Hybros, Bennetton, Gnash, Guts, Purpearl, -7 ether) The heroes tear through their foes, considerably evening the playing field. "Your trial is nearing an end," says Cassandra. The Astral Defense Foes Sven Level 102 Humanoid *Immune to Negative Effects, Fire, Wind, Earth and Instant Death* Health: 769/900 SP: 17 Special: Right of the People - Deals earth damage equal to the number of enemies left in the entire enemy party times ten. Passive Special: People's Choice Award - Any damage to Sven is divided by the number of enemies left before being applied. Drops: Nothing Alfendi Lupine *Immune to Sudden Death, Sealed, Jinxed, Bleeding, and all Poisons.* *Slowed* *Blinded (3 Rounds)* Level -- Beast *Neutral to Fire* Health: 1675/2850 SP: 5 Special: Agressive Frenzy- Alfendi goes into a frenzy of precision placed attacks, dealing 40 damage to all opponents and removing all positive effects from the party. Passive Special 1: Master Rogue- Alfendi's loot cannot be stolen Passive Special 2: Lust- Alfendi's level is equal to the target's x2. Marcellus: Level 53 63 Humanoid *Blinded (3 Rounds)* Health: 106/1000 Ether: 20/20 SP: 8 18 Specials: (decided by die roll): (1-3)Who’s a good boy? Marcellus summons a dog and it deals damage to the target hero. (4-6)You’re All Good Boys: All dogs lunge at the hero who rolled special damage, dealing 10 damage per dog on the field. Passive Skills: Lord of Dogs: Gains 10 SP for every dog on the field. On the Hunt: Gains 10 Levels for every dog on the field. Note: Uses Specials on Free Hits. Dog Level 40 Beast *Blinded (3 Rounds)* Health: 950/1000 Captain Dundee Type: Beast/Aquatic *Blinded (3 Rounds)* Level: 41 Health: 588/748 Special I: Waterboarding – Causes 31 water-elemental damage and removes all temporary positive effects from the target. Used if the target has temporary positive effects Special II: Cold Shower – Causes 31 ice-elemental damage and depletes target's ether to zero. Used if the target has no temporary positive effects. Drops: Nothing Sobeca Type: Beast/Aquatic *Blinded (3 Rounds)* Level: 39 Health: 662/662 Special I: Crocodile Tears – Causes the enamored- and blinded-effects to all opponents. Special II: Toothy Grin – Causes the weakened- and afraid-effects to all opponents. Special III: Tail Swipe – Causes the stunned- and confused-effects to all opponents. Drops: Nothing Note: Specials alternate Cayman Type: Beast/Aquatic *Blinded (3 Rounds)* Level: 37 Health: 515/597 Special: Crocodile Rock – Gives all allies +5 SP (effect is cumulative). Drops: Nothing Strong-Chested Bors *Lucky* *Immune to Instant Death, Poisoned, and Asleep* *Reinforced* *Blinded (3 Rounds)* Level 42 Humanoid SP: 4 Health: 168/370 Special: Strong-Chested – Strong-Chested Bors rips the hero’s weapon out of their hand and throws it at them. The hero takes damage equal to WP+Strong-Armed’s level, and they must spend the next turn recovering their weapon. Drops: Nothing Cassandra, Daughter of Light Level 70 Humanoid *Hastened* *Immune to Negative Effects and Instant Kill* *Immune to Light Damage* SP: 5 Health: 750/750 Ether: 3/3 Special I: Cleric – If Cassandra has any ether left, she heals her weakest ally to full health and removes all negative effects. Special II: My Kingdom for a Horse - Cassandra deals 140 damage to the attacker. Drops: Nothing Thistlethorp Level 65 Icy Humanoid *Immune to Sealed, Asleep, Doomed, Hexed, Ice, and Instant Death* Health: 2500/2500 Defense: 2 Ether: 10/10 Special I: Helvetia’s Touch - The hero is Doomed at the cost of 3 ether. Special II: Helvetia’s Breath - Ally is healed for 300 health at the cost of 2 ether. Used if any ally is injured for at least 300 points of health. Special III: Dementia - The hero is Hexed for the next round, Afraid for the next three, and Cursed for the duration of the battle. Used when Thistlethorp is out of ether. Drops: Nothing NOTE: More enemies will be added each round. You MUST hold out until the other party returns with Passion. The Astral Defense Party Matthias the Carnival Crusader (StickFig) Level 26 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 20 (+2 WP) Defense: 4 Health: 36/36 Ether: 3/26 Gold: 1432 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Garnet (Earth), 2x Opal (Ice), Ruby (Fire), 8x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grand Tonic, Grating Stone, 2x Phoenix Essence, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Scroll of Elemental Aura, Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Topaz (Lightning), Garnet ( Earth), Etherial Topaz (Lighting+Stunned) Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 54.4 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice* *Lucky* *Encouraged* *Inspired* *Blessed* *Enamored* *Blinded* Power Bonus: 2, +7 WP Defense: 41 Health: 186/186 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 588 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.) Gems - Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon *Lucky* *Encouraged* *Blessed* Female Dragon Adult Level 55.2 Health: 85/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky. Hybros (played by JimButcher) 54-year-old male imp Marauder *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding and all elements* *Intimidation* *Party Leader* *Lucky* *Encouraged* *Inspired* *Blessed* *Enamored* Level: 44 1/5 Power Bonus: +3*, +8 in front row Defense: 0 Health: 134/134 (7+38+15+5*) Ether: 0/0 (+2*) Gold: 1404 Equipment: Mythrilized Zoot's Reaper (WP:30, permanently deals Cursed and Poisoned:7; longsword, suitable to Hybros), Sword of Ancestral Hatred (WP:48, darkness-, fire-, ice-, wind-elemental, gains 1/4 WP every kill made with it; longsword), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Crystal Shoes (Immunity becomes Absorption, Footwear), Sterile Gloves (immune to Poisoned and Bleeding hand wear), Phoenix Emblem (Automatically revives the user with one health if knocked out, once per battle, accessory) Abilities: First Breath (Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd) Inventory: • Iustitia (WP:12, causes blinded-effect; light-elemental dagger), Heavy Flail (WP:5, deals Fragile on successful hits; mace), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Medal of Glory (Wearer gains triple experience, accessory) • Garnet, Scroll of Sloth, Scroll of Minimizing • 20x Potion, 7x Grand Potion, 3x Health Core, Hyper Arc Tonic, 3x Elixir, 2x Arc Elixir, 6x Remedy, 3x Neutralizer, 2x Purging Water, Tiger Balm, Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2x Last Resort, 2x Nostrum, 3x Mead, Soma, 5x Mulled Wine, 2x Cloud of Celerity, 2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x Minimizing Dust, Bad Breath, 2x Wyvern's Breath, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), 2x Fog Bomb, Mystic Bomb, Baffle Bomb, 2x Bone, Skeleton Decoy, 2x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy) • Bedroll, Shovel, Pickaxe Captain Bennetton (NPC) Level 28 City Watch Guard *Immune to Sealed, Bound and Blinded* *Weakened* Power Bonus: 2 Health: 40/40 Equipment: Captain's Sword of Distinction (WP: 14), Marksman's Monocle (Misses are rerolled), Walking Stick (Grants User the Permanent Weakened Effect, User immune to Sealed, Bound and Blinded) Inventory: 5 Grand Potions, 3 Health Cores, Remedy, Mead, Nostrum, Feather of White Gnash (NPC) *No Free Hits from Beasts* *Perma-Sealed* Level 16 City Watch Guard Power Bonus: 2 Health: 28/28 Defense: 2 Gold: 17 Equipment: City Watch Helmet (SP: 1), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Sven's Dagger (WP: 14, Fire-Earth Elemental) Inventory: City Watch Halberd (WP: 6) Amarcolm Level 50 Mage Health: 55/55 Ether: 3/55 Defense: 10 Equipment: Amarcolm's Black and Red Shirt (Allows for duel-strike with spells, body wear), Amarcolm's Modified Heavy Armor (SP: 10, Suitable for Amarcolm, Body wear), Clotheshanger (Allows for a second body wear, Accessory) Inventory: Etherial Amythyst (Darkness+Blinding), Etherial Ruby (Fire+Enraged) Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Lucky* *Hastened* *Encouraged* 45 year old male human Marauder Level: 45.6 Power Bonus: 7 Health: 64/64 Defense: 3 Gold: 5490 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 26x Remedy, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 14x Mead, 5x Smelling Salts, 2x Nostrum, x4 Bad Breath, 2x Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 24.66 *Immune to Earth, Fragile* *Blessed* Power Bonus: 4 Defense: 31 (16 + 4 + 5 + 5) Health: 34/34 (Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102) Ether: 21/33 (Base 5 + 22 Levels + 4 Bonus #102) Gold: 328 GP: 44 Equipment: Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:18, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth), Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear), Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to Fire), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Spell Items: Ruby (Fire), Topaz (Lightning), Etherial Amethyst (Darkness+Blinded), Amethyst (Darkness), Sapphire (Wind), Diamond (Light), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 6 Grand Tonics, x4 Grand Potions, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Regret's Blessing: Hybros, Hoke, Torc, Pupearl, Guts, Amarcolm Hope's Blessing: Hybros, Hoke, Torc, Purpearl, Guts, Amarcolm Quote
Zepher Posted March 25, 2016 Author Posted March 25, 2016 OOC: Did you roll for Zelphie's trap on her Special Damage/Free Hit? Arthur beams as Miirym boosts him high into the air before sweeping through a cloud of her own mist and setting it off. "That's my girl!" he praises. It's only then that he notices the carnage that occurred afterward. "...well, that went just about exactly as poorly as it could have possibly gone." Arthur gazes down upon the two enormous Dragons looming over the remainder of the party. "Are both of you Elder Dragons? What are your names?" Miirym shoots her Elders a suspicious stare. "<How can my strength, my worth possibly be reason for the souls of two Elder Dragons to rouse themselves from their slumber? I could see one, perhaps--some rite of passage for our kind, one Vipera had not enough time to teach me. I thought perhaps Torc might be facing her own Draconic opponent. But two?>" Miirym shakes her scaly head. "<That is no coincidence. Why have you singled me out?>" "Dyric, I'm going to need you to switch over to that crossbow of yours, on the first Phlegman. We need to get both it and Zee poisoned and cursed, we're not going to be able to take either one down otherwise. I'll see if I can somehow work our Battle Order to our advantage." "I am Vorpalis." "And I am Lethauros. And little one... Has my brother neglected to tell you? Miirym. He - Vorpalis - is your father. And that would make me your uncle! And I would travel to the ends of the world, or in this case the end of existence, to see my family. Of course, Vorpalis would never admit it, but I'm sure he's loved meeting you too." Vorpalis looks straight into Miirym's eyes and nods solemnly, confirming his brother's words. "Do not fret or falter, little one. Your work here is nearly done." Round Thirteen Astral Voyagers >Miirym uses Hope's Blessing on Chauncey >Triad uses Nostrum on Hans Hans v. Lethauros - Rally/Special Damage ([20+3+12]/2=18 Damage) Dark Spirit v. Lethauros - 150 Damage (-1 ether) >Chauncey (Darkness) v. Slim Yscum - Shield (-9 ether, 71*2=142 Damage All, *2 Humanoids) Light Spirit v. Lethauros - Hit (75/2=38 Damage) Arthur lands Jump Hit v. Zee - >Dyric (Crossbow of Incessant Warmongers) v. Slim Yscum A - Free from Free Hits Miirym, Arthur, Chauncey Blessed (+7, +7, +21) Zee Revives 3 Allies (-3 ether) = 3 Allies Still Down Dim Weather - Darkness Deals Double Damage, Light Deals Half Damage The spirits put on an impressive display, but the heroes are able to wipe them out. Though Zee tries to summon them back, there are not enough to stop the party from plunging further into the nether... and soon they see a familiar face. "Be gone!" And the ghosts fade away. "Well done..." The party is left with only Passion, who's shuddering form swirls directly into their faces. "So you've come for me?" The Astral Voyager Party Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Encouraged* *Lucky* *Blessed* *Fenghuang Incense* Power Bonus: +6 Health: 44/68 Defense: 58 98 Gold: 382 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Shadeaux Cape (SP:13, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Coathanger (Allows for a second body wear, accessory), Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd). Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [--]), Sven's Dagger (WP: 14, Fire-Earth Elemental) Artifacts: Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Unsuitable Weapons/Artifacts: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Opal (Ice), Etherial Garnet (Earth+Sealed), Ruby (Fire), Etherial Topaz (Lighting+Stunned) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals Consumables: Potion, 15x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 10x Mead, 6x Nostrum, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.) Miirym, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon *Encouraged* *Lucky* *Blessed* *Fenghuang Incense* Power Bonus: 3 Power: 42 Health: 61/72 Element: Darkness Ability: May pay 10 health for a 2/6 chance to make a party member Lucky. Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Fenghuang Incense* *Deals Darkness* Level 32.25 Power Bonus: 0 Defense: 6 Health: 44/44 Gold: 286 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear), Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), • Diamond, Opal x2, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Mead, Nostrum, Soma, Venom (2), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone Lord Chauncey Level 71 Evoker *Immune to Blinded, Sealed, Asleep, Stunned, Confused, and Instant Kill* *Immune to darkness and light elemental damage* *Blessed* *Lucky* *Fenghuang Incense* *Encouraged* Power Bonus: 3 Health 205/205 SP: 4 Ether: 28/45 Equipment: Hood of the Dark Mage (SP: 4, Immunity to Darkness and Light Elemental Damage), Summoning Ring (Summons get +4 levels, suitable for Evokers), Regret's Gloves (Immune to Sealed, Blinded, Asleep, Stunned, Confused and Instant Death, Permits 2 Summons, Suitable to Chauncey) Inventory: 2 Amethyst Lamps of Summoning, Amethyst Lamp of Summoning (2/3), Amethyst, Diamond, Tonic, Scroll of Elemental Aura Darkness Summon Level 75 Darkness Elemental Light Summon Level 75 Light Elemental Zelphie Level 50 Artisan *Immune to Lightning* *Regains Health from sleep* *One Negative Effect at a Time* *Fragile* Health: 0/45 Power Bonus: 4 SP: 2 Gold: 20 Equipment: Staff (WP: 20), Counterstrike Gloves (Counter Free-Hits), Conductor Helmet (Artefact. SP:1, Immune to Lightning), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Inventory: Hammer (WP:6), Scroll of Confusion, Bedroll, Venom, Remedy, Fire Bomb, Shovel, Pickaxe, Magic Compass, Telescope, Magnifying Glass, Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Hans Level 20 Regulator *Ordered* *Fenghuang Incense* *Lucky* Power Bonus: 3 Health: 13/30 Defense: 6 Gold: 56 Equipment: Sir Roderick's Sword (WP:12, Longsword), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2) Inventory: Sword of Dastan (WP: 10), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Triad (NPC) Level 25 Ranger *Immune to Effects* *Deals Jinxed on Third Rounds* *Fenghuang Incense* Power Bonus: 3 Health: 29/29 Gold: 0 Equipped: Acerpusculum Blade [Acerpusculum Shuriken] (WP: 15 [21, Retrievable], suitable for rangers/rouges, unable to channel magic), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone) Inventory: 4 Grand Potions, 2 Health Cores, 2 Remedies, Mead, Nostrum, Feather of White 8/8 Souls Destroyed Hope's Blessing: Arthur, Miirym, Dyric, Chauncey Regret's Blessing: Arthur, Miirym, Dyric, Chauncey Quote
Flipz Posted March 25, 2016 Posted March 25, 2016 Miirym blinks at this new information, but aside from a quick glance at Arthur she keeps her feelings closely guarded. Arthur, too, keeps his feelings as close to the chest as possible, but unlike his charge he is not able to hide the wheels turning within his mind. "Vorpalis and Lethauros..." he murmurs, filing the names away for later. At the sight of Passion, the ex-Mage's expression breaks out into a weary grin. "It is good to see you again, Passion. Yes, we are here for you. It's time for you to come back. Lord Guffington, would you like to explain?" Quote
The Legonater Posted March 26, 2016 Posted March 26, 2016 I stand back behind Arthur, paying Passion the same cold distance he paid me. I give a Pheonix Essance to Zelphie. Quote
UsernameMDM Posted March 26, 2016 Posted March 26, 2016 (edited) "Let's hold on for a bit longer." Hoke - Zoot's Order, Sven, Back Row Torc - Nothing, Back Row Amarcolm - Darkness, Cassandra, Back Row Amarcolm - Darkness, Thistle, Back Row Hybros - Nothing, Back Row Captain Bennetton - Nothing, Back Row Gnash - Nothing, Back Row IF all Free Hits are covered, feel free to run the same BO as last time. Edited March 26, 2016 by UsernameMDM Quote
Zepher Posted March 27, 2016 Author Posted March 27, 2016 "Hardly my show anymore," says Guffington as he glances at his feet. They've started to wisp away, like sand in the breeze. "I think this is on Chauncey." "My profuse apologies for disturbing your rest, but the world isn't quite done with you, Old God." Passion crosses his arms. "Think it is." "Your brother and sister sent us. They fear something." Passion heaves his shoulders. "So what? Wren killed me. That's that." "We've gathered the Anvil, Fountain, Breath, and Flame. We have a body waiting. This should work, no?" Passion glances around. Hans and Triad cross their arms. "If it were us, that were called, we would go. You have a duty." "Never should have taken you to that valley," laments Passion. "Get to it." Passion hangs his head. "Fine." The heroes rush by hundreds of souls, all swirling, crushing in but never touching them. They stand in front of the Astral Defenders... their enemies gone. Benneton and Gnash look around in confusion. "We done then?" "Bit anti-climatic." "Yes. Thank you, Benneton." He turns to the heroes. "Ready whenever you are." The battle is victorious. The heroes are surrounded by their astral allies, possibly for the last time. If they have anything to say, now is the time. "If you see Gnash's brother, say hi." Quote
JimBee Posted March 27, 2016 Posted March 27, 2016 Hybros lowers his weapons, relieved that the voyager party had made it back. "Well then, I suppose we will move on with it." He turned to Gnash and Bennetton. "I do not know who you were in your past life, but thank you for your help. I will, erm, need those items back though. I do not think they would do you much good here anyway, heheh." He turned to Arthur and Dyric. "All according to plan...?" OOC: should be back for regular posting now. Quote
UsernameMDM Posted March 27, 2016 Posted March 27, 2016 Hoke dismisses Zoot's Order and the inky black orb reluctantly returns to it's pouch in Hoke's glove. He pats Torc on the side of her neck and glances over her to make sure she was alright. Quote
StickFig Posted March 27, 2016 Posted March 27, 2016 Matthias stands silently behind the others, watching Passion. Quote
Flipz Posted March 27, 2016 Posted March 27, 2016 Hybros lowers his weapons, relieved that the voyager party had made it back. "Well then, I suppose we will move on with it." He turned to Gnash and Bennetton. "I do not know who you were in your past life, but thank you for your help. I will, erm, need those items back though. I do not think they would do you much good here anyway, heheh." He turned to Arthur and Dyric. "All according to plan...?" OOC: should be back for regular posting now. "...something like that." Arthur, too turns his attention to Gnash and Bennetton. "I'm sorry we didn't have more time to catch up. I think you'd be surprised at the path my life took from that night. From one ex-Watchman to two others..." Arthur gives the pair a proper Town Watch salute. As Arthur reclaims his gear from his allies, he takes an extra moment to embrace Hans and Triad. "I just want to thank you for having my back again. Having the two of you there, fighting together once more...it helped me remember the better parts of those bitter memories. I'm so sorry that my mistakes--no, my selfishness--led to your deaths, and I hope that somehow I can live up to the legacy you've left behind." And speaking of legacies... Arthur glances back at Miirym, who sits standoffishly near the edge of the group. She waves him away with her wing, and though he complies, Arthur makes a note to speak with her--before their return to the world of the living. Returning his attention to the departing spirits, Arthur smiles at Zelphie. "I owe you thanks as well, miss. You took one Hel of a blow from Vonnetate, yet you kept on swinging even against impossible odds. Thanks for reminding me that not all Heroes put themselves ahead of the mission." Arthur turns toward Guffington, hand outstretched for a final handshake. "I imagine this is goodbye for us as well. Given what I told you in the ship's cabin, well...I think you can guess how unlikely it'll be for us to meet again. But never say never, I suppose. It's been an honor working for you. I'm glad I can count myself among the lucky few to join in the final adventure of the Great Gerald Guffington." --- While he waits for the others to say their goodbyes, Arthur takes a moment to lean towards Miirym, who has resumed her standoffish stance near the edge of the group. "You doing okay?" he asks her quietly. After a long moment, Miirym slowly nods. "<I know not what to make of what I have learned.>" Her tone is measured, careful. "<It seems...excessive, the lengths to which they went.>" Arthur shrugs. "If anything ever happened to me, I'd go just as far to see you again. Well, if I'd leave a soul when I..." Miirym exhales, a mixture of frustration and distaste expressed through a cloud of fine mist. "<I wish not to discuss it.>" The Dragon looks around warily. "<I do not like this place. My cousin and I are too young of our kind for this place of death. It does not befit us.>" Arthur stretches his arms wide in a helpless shrug. "I'm only human, Miirym. Death is a constant of my race." "<Perhaps.>" Miirym stares off into the blank abyss, her eyes tracking movements too distant for a non-Dragon's sight to follow. Perceiving a desire for solitude, Arthur strolls back towards the others, but to his surprise he finds Miirym's head resting upon his shoulder. "<D...Arthur?>" she asks quietly, her words nearly dying in her throat before she can utter them. "<When we return to Eubric, can we...that is, would you help me...?>" "...find out more about your father?" Miirym nods. Arthur looks away from his partner, his face unreadable. He nods, softly, once. "Of course." Vipera, perhaps, could have sensed the emotions running through him. Perhaps some of the others did. But as he set his sights upon the path back to the realm of the living, the face of Arthur Ziegfried betrayed not joy, nor sadness, but nothing at all. Quote
UsernameMDM Posted March 27, 2016 Posted March 27, 2016 Guts attacks Lupine. Hoke waves Guts off as the spirits return to their ephemeral state. "I think they've had enough." Quote
The Legonater Posted March 27, 2016 Posted March 27, 2016 I suppose this is it. Guffington, I suppose this will be the last we see of you, at least as you are. I hope you've found some satisfaction in your final journey. Hans, Triad, Benneton, Gnash. It has been good to see you all a final time. I want you to know... I want you to know your sacrifices were not in vain. We beat Wren, and we will beat whatever threat battens against us today. You did well. Know that. I look Hans in the eye. When we first met I was a coward. I was a child. All I saw was my own pain. I just want you to know that I'm not that man anymore. I'm going to be a Hero, a real one. ...goodbye, everyone. Quote
JimBee Posted March 27, 2016 Posted March 27, 2016 Hybros looked at Guffington. "I have already said what I needed to say. I suppose we will be the ones to see the results of this project of yours... And the ones to fix it should things go bad, heh." He offered his hand, skin dark and leathery. "Good luck." Quote
Zepher Posted March 28, 2016 Author Posted March 28, 2016 "...something like that." Arthur, too turns his attention to Gnash and Bennetton. "I'm sorry we didn't have more time to catch up. I think you'd be surprised at the path my life took from that night. From one ex-Watchman to two others..." Arthur gives the pair a proper Town Watch salute. As Arthur reclaims his gear from his allies, he takes an extra moment to embrace Hans and Triad. "I just want to thank you for having my back again. Having the two of you there, fighting together once more...it helped me remember the better parts of those bitter memories. I'm so sorry that my mistakes--no, my selfishness--led to your deaths, and I hope that somehow I can live up to the legacy you've left behind." And speaking of legacies... Arthur glances back at Miirym, who sits standoffishly near the edge of the group. She waves him away with her wing, and though he complies, Arthur makes a note to speak with her--before their return to the world of the living. Returning his attention to the departing spirits, Arthur smiles at Zelphie. "I owe you thanks as well, miss. You took one Hel of a blow from Vonnetate, yet you kept on swinging even against impossible odds. Thanks for reminding me that not all Heroes put themselves ahead of the mission." Arthur turns toward Guffington, hand outstretched for a final handshake. "I imagine this is goodbye for us as well. Given what I told you in the ship's cabin, well...I think you can guess how unlikely it'll be for us to meet again. But never say never, I suppose. It's been an honor working for you. I'm glad I can count myself among the lucky few to join in the final adventure of the Great Gerald Guffington." "What's done is done. Best of luck." Benneton returns the salute. "What he said. It seemed like a big deal to me while I was dying, but... this place takes away all that garbage. So, no biggie." Triad just shrugs, already fading away. "Never bad to get a chance to flex my muscles," says Zelphie, bemused. "But next time, bring me a new body too." Guffington is mute, his body already gone, now just a pair of hands and a face. He tries to shake Arthur's hand, but his hand passes right through. I suppose this is it. Guffington, I suppose this will be the last we see of you, at least as you are. I hope you've found some satisfaction in your final journey. Hans, Triad, Benneton, Gnash. It has been good to see you all a final time. I want you to know... I want you to know your sacrifices were not in vain. We beat Wren, and we will beat whatever threat battens against us today. You did well. Know that. I look Hans in the eye. When we first met I was a coward. I was a child. All I saw was my own pain. I just want you to know that I'm not that man anymore. I'm going to be a Hero, a real one. ...goodbye, everyone. "One time I called you a coward, and promised myself I'd beat the crud out of your megablocks. Never got around to it." Hans grins. "When you're back here for good, I'll get to it. Just don't make it too soon. And whatever is out there, tell it I say hello." Hybros looked at Guffington. "I have already said what I needed to say. I suppose we will be the ones to see the results of this project of yours... And the ones to fix it should things go bad, heh." He offered his hand, skin dark and leathery. "Good luck." Guffington smiles peacefully at the little imp, and then he's gone. "Let's go." The heroes step back towards the tear in the Font, but one more voice calls out to them before they go. "Matthias. Purpearl. Chauncey. Amarcolm." Aventine stares down his master, his friend, and his defenders. "All at peace now? I am too. No grudges." He throws up his hands. "But don't be foolish." He stares deeply at Chauncey. "Don't be foolish." "Wouldn't dream of it. Rest easy." Then the world is ripped away from around them. They find themselves back in Etheria, The Master of Regret and Mother of Hope peering at them. Piglina and her team are back on their feet, a whiles back, but ready to go. "Well?" The heroes glance at Guffington. He has grown a beard and long hair, but his eyes have yet to open. Quote
JimBee Posted March 28, 2016 Posted March 28, 2016 Hybros rubs his head as he lands back in Etheria, though it was little comfort to know he was on solid ground. From a weird place to a weirder one. "I suppose we succeeded," he said quietly. He rested a hand on Guffington's forehead. "Now what?" He looked to Hope. "Perhaps now we need the artifacts?" He used the Gloves of the Dragon Mother to hold the Flame and was ready to call upon the power of the First Breath. Quote
UsernameMDM Posted March 28, 2016 Posted March 28, 2016 Hoke and Torc stand close by, but not too close. Quote
Zepher Posted March 29, 2016 Author Posted March 29, 2016 OoC: Apologies, I also realize I didn't grant you levels for the final battle, I will include that in the next stats update. "The artifacts have already done their work, if they are going to do it. They've either tethered a new soul to the body, or..." The man on the floor suddenly springs up, letting forth a terrible cry. He staggers forward, loses his footing and barely catches himself before slamming into the ground. Hope and Regret steady him. OoC: And of course I forgot to take a picture... The man formerly known as Guffington steadies himself. "Gerald?" says the U'Kin hopefully. But Guffington narrows his eyes at him. "No. Who are you?" He shakes himself free of his siblings. "Sorry, new body. I was dead. Not used to this. Feels heavy." "Brother?" Guffington stares hard at Regret. "So you were part of this too? Well? What is it? Why'd you all bring me back?" "If I may - there is something growing. Something dark. We need to know what it is, and we have been led to believe that you know." Chauncey grows a little nervous. "I hope you do. Heroes, would you like to explain your visions?" Quote
The Legonater Posted March 29, 2016 Posted March 29, 2016 I stand back, waiting for the others to speak this time. Quote
JimBee Posted March 29, 2016 Posted March 29, 2016 Hybros resisted the urge to scoff at Chauncey. "This was your idea, you must know more about it than us." He pushed the brim of his hat back on his head. "Alright... in Dastan, when I first saw the Dragon Heart Flame, I saw an ancient time. Probably older than you." He nodded to the three Old Gods. "There were three witches who watched over the flame, until it fell into the sky. A big blue dragon caught the embers in its mouth, and then there were many dragons. The very first of their kind, I think, in Dastan's infancy... And somehow the Flame gave them great powers. I do not think humans or other races have such powers. Arthur and I saw the same blue dragon when we found the First Breath in Xu. Hope was there, in the vision, along with other beings. They dropped a mountain from the sky and the Aoi were born. Surely I do not have to explain if you were there? Perhaps the memory archives would help you remember." He fluttered his wings restlessly. "And that is all I know. The dragons we met in Dastan spoke of how Olegaia was doomed, and the one who seemed to know something in Xu did not speak at all. I do not know of this danger that Guffington and his colleagues detected. Perhaps it has something to do with the three witches I saw, but I am not sure if they have done anything bad." Quote
Flipz Posted March 29, 2016 Posted March 29, 2016 (edited) Hybros resisted the urge to scoff at Chauncey. "This was your idea, you must know more about it than us." He pushed the brim of his hat back on his head. "Alright... in Dastan, when I first saw the Dragon Heart Flame, I saw an ancient time. Probably older than you." He nodded to the three Old Gods. "There were three witches who watched over the flame, until it fell into the sky. A big blue dragon caught the embers in its mouth, and then there were many dragons. The very first of their kind, I think, in Dastan's infancy... And somehow the Flame gave them great powers. I do not think humans or other races have such powers. Arthur and I saw the same blue dragon when we found the First Breath in Xu. Hope was there, in the vision, along with other beings. They dropped a mountain from the sky and the Aoi were born. Surely I do not have to explain if you were there? Perhaps the memory archives would help you remember." He fluttered his wings restlessly. "And that is all I know. The dragons we met in Dastan spoke of how Olegaia was doomed, and the one who seemed to know something in Xu did not speak at all. I do not know of this danger that Guffington and his colleagues detected. Perhaps it has something to do with the three witches I saw, but I am not sure if they have done anything bad." "Hybros...have you forgotten the killing Darkness that attacked us in the vision of the First Breath?" Arthur turns to explain the situation to Passion, but finds himself struggling for words. "Forgive me, it feels like it has been months upon months since we last had this same conversation, in this same room. I am still a bit disoriented--perhaps in a short while we'll be able to offer a more comprehensive explanation for what we are hoping to prevent by bringing you back." Edited March 29, 2016 by Flipz Quote
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