Endgame Posted April 9, 2016 Posted April 9, 2016 (edited) Guts hands over 900 gold. Zeus hands him a bulky set of armor. Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* 45 year old male human Marauder Level: 45.8 Power Bonus: 7 Health: 64/64 Defense: 3 Gold: 4590 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear) (2 owned, 1 equipped), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 26x Remedy, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 14x Mead, 5x Smelling Salts, 2x Nostrum, x4 Bad Breath, 2x Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Edited April 9, 2016 by Endgame Quote
Zepher Posted April 10, 2016 Author Posted April 10, 2016 OoC: Stickfig, what is a scroll of burning? It's not in the wiki and I can't search the keyword burning for obvious reasons (it being a common effect). Quote
The Legonater Posted April 10, 2016 Posted April 10, 2016 Hey Guts! I call across the market, making my way to the Marauder. You have a Sapphire, right? Mind if I buy it? Or I could buy you one back in Eubric. Quote
StickFig Posted April 10, 2016 Posted April 10, 2016 "It's been such a long day, I don't even remember half the things I've heard," the gnome remarks, "but as long as we're here, may as well see the whole place, am I right?" Apparently it's something that's never happened before... The scroll of burning, I mean. For some reason (ahem) I thought there was such a thing. Quote
UsernameMDM Posted April 10, 2016 Posted April 10, 2016 "Well, it's worth a shot," Hoke says to the not-munchkin munchkin,"Melquiades, the Frozen Room." Quote
StickFig Posted April 11, 2016 Posted April 11, 2016 Matthias goes with Hoke, holding on to his remaining gold for now. Quote
Zepher Posted April 11, 2016 Author Posted April 11, 2016 "I'm afraid that room is off limits," says the Void Master. "As I told your friends." Quote
UsernameMDM Posted April 11, 2016 Posted April 11, 2016 "I'm afraid that room is off limits," says the Void Master. "As I told your friends." "So it's not really 'off limits' then," Hoke says as he crosses his arms over chest. Quote
Zepher Posted April 11, 2016 Author Posted April 11, 2016 OoC: I know this isn't the most professional way to do this but I'm exhausted of dealing with Chrome and it's funny business so I'm just going to publish these one at a time so it stops deleting all my progress if I muck up. Arthur, you're going first. You will see that I've clarified what "Of Power and Mortals" does. The Final Party Stats Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.4 Dragoon, 23-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* Power Bonus: +7 Health: 68/68 Defense: 58 Gold: 32 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Shadeaux Cape (SP:13, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Coathanger (Allows for a second body wear, accessory), Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd). Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [--]), Sven's Dagger (WP: 14, Fire-Earth Elemental) Artifacts: Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Unsuitable Weapons/Artifacts: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Etherial Opal (Ice+Fragile), Etherial Garnet (Earth+Sealed), Ruby (Fire), Etherial Topaz (Lighting+Stunned) Etherial Sapphire (Wind+Slowed) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals (+1 power each successful quest) Consumables: Adamantite Shard, Potion, 14x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 9x Mead, 6x Nostrum, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.) Miirym, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.4 Dragon Power Bonus: 3 Power: 42 Health: 72/72 Element: Darkness Ability: May pay 10 health for a 2/6 chance to make a party member Lucky. OoC: JimBee, I have added your gained ability from the Dragon Heart's Flame. I also added back the added back the consumables you loaned the allied NPCs. I don't think you loaned them weapons, but if you did, please check that they were also returned! Hybros (played by JimButcher) 54-year-old male imp Marauder *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding and all elements* *Intimidation* *Party Leader* Level: 44 4/5 Power Bonus: +3*, +8 in front row Defense: 0 Health: 134/134 (7+38+15+5*) Ether: 0/0 (+2*) Gold: 1204 Equipment: Mythrilized Zoot's Reaper (WP:30, permanently deals Cursed and Poisoned:7; longsword, suitable to Hybros), Sword of Ancestral Hatred (WP:48, darkness-, fire-, ice-, wind-elemental, gains 1/4 WP every kill made with it; longsword), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Crystal Shoes (Immunity becomes Absorption, Footwear), Sterile Gloves (immune to Poisoned and Bleeding hand wear), Phoenix Emblem (Automatically revives the user with one health if knocked out, once per battle, accessory) Abilities: First Breath (Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd), Dragon's Heart Flame (Once per quest, Hybros may spend a round reviving a KO'd ally with full health. The ally will also receive the blessed and lucky effects). Inventory: • Iustitia (WP:12, causes blinded-effect; light-elemental dagger), Heavy Flail (WP:5, deals Fragile on successful hits; mace), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Medal of Glory (Wearer gains triple experience, accessory) • Ethereal Garnet, Ethereal Opal, Ethereal Aquamarine Scroll of Sloth, Scroll of Minimizing • 20x Potion, 16x Grand Potion, 7x Health Core, Hyper Arc Tonic, 3x Elixir, 2x Arc Elixir, 9x Remedy, 3x Neutralizer, 2x Purging Water, Tiger Balm, Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2x Last Resort, 3x Nostrum, 5x Mead, Soma, 5x Mulled Wine, 2x Cloud of Celerity, 2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x Minimizing Dust, Bad Breath, 2x Wyvern's Breath, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), 4 Smoke Bombs, 2 Holy Bombs, Demeter 2x Fog Bomb, Mystic Bomb, Baffle Bomb, 2x Bone, Skeleton Decoy, 4x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy), Mythril Shard • Bedroll, Shovel, Pickaxe Quote
Scubacarrot Posted April 11, 2016 Posted April 11, 2016 (edited) Hey Guts! I call across the market, making my way to the Marauder. You have a Sapphire, right? Mind if I buy it? Or I could buy you one back in Eubric. "Sure." Guts tosses Dyric his Sapphire. "You left me alive," says Piglina, dusting herself off and eying Guffington curiously. "And he doesn't seem murderous. As long as you're taking him back off the island with you, I guess it's no harm done. Still a stupid and reckless mission, but sometimes they work out. What do you need done?" "I want you to allow Lady Felix and myself into your Treasure Room. It's quite famous, would be a shame to leave without seeing it for ourselves." "Zeus, how much is a Blue Hand Shield?" Edited April 11, 2016 by Scubacarrot Quote
The Legonater Posted April 11, 2016 Posted April 11, 2016 Melquidas, Forge Master. You must be the Forge Master I've heard so much about. Can I forge this Sapphire? Quote
UsernameMDM Posted April 11, 2016 Posted April 11, 2016 Hoke approaches Guts, overhearing his conversation with Piglina. "Speaking of Lady Felix, the turtle over there says he has some business with her in order to get us into the Frozen Room," Hoke indicates Melquiades with his thumb,"Mind if I tag along and work together on this?" Quote
Scubacarrot Posted April 11, 2016 Posted April 11, 2016 Hoke approaches Guts, overhearing his conversation with Piglina. "Speaking of Lady Felix, the turtle over there says he has some business with her in order to get us into the Frozen Room," Hoke indicates Melquiades with his thumb,"Mind if I tag along and work together on this?" "This is towards that end, Hoke. I have no objections." Quote
UsernameMDM Posted April 11, 2016 Posted April 11, 2016 "This is towards that end, Hoke. I have no objections." "Thanks," Hoke replies as he follows Guts. Quote
Scubacarrot Posted April 11, 2016 Posted April 11, 2016 "Thanks," Hoke replies as he follows Guts. "How did you and Torc find Dastan and Xu?" Quote
UsernameMDM Posted April 11, 2016 Posted April 11, 2016 "How did you and Torc find Dastan and Xu?" "We plan to go back to both before heading back to Eubric. Dastan seems to be on the edge of civil war from what I saw. We helped quell an uprising at the palace gates no less. Torc got to meet some of her family, who were less than receptive to our little band of adventurers," Hoke said with a chuckle as he looked at Torc,"Xu, on the other hand, was almost uneventful, peaceful really. A few of us learned a Focusing technique. I believe Arthur and Hybros mastered it. I believe I am close, and want to finish the training. Care to join when we are done in Etheria?" Quote
StickFig Posted April 12, 2016 Posted April 12, 2016 Matthias continues to follow Hoke - and now Guts - as they work towards the Frozen room. Quote
Zepher Posted April 13, 2016 Author Posted April 13, 2016 "I want you to allow Lady Felix and myself into your Treasure Room. It's quite famous, would be a shame to leave without seeing it for ourselves." "Zeus, how much is a Blue Hand Shield?" "Hm... that's quite powerful, and it's tough for me to get anything from Xu that Xu doesn't want me to get from it... so I'd have to say a 1550 gold." "Fine. You are our guests. And the gnome is leaving the anvil... but I'm not sending the Selkreeth. You have all the subtlety of a brick. Think I don't know what she's up to?" She snorts. "Since I imagine you'll be taking a little souvenir if I send you to the room, I'd like it if you grabbed a little something for me while you're there. Since it looks likely that things will be taking a turn south, possibly soon, I'd appreciate it if you could find and bring back a little artifact called the Orb of Life. It's not for me. If you can get it back to Eubric, you'll need to deliver it to my brother Sir Pigley. Matthias knows him. We have a deal?" Melquidas, Forge Master. You must be the Forge Master I've heard so much about. Can I forge this Sapphire? "Roger that." The Enemies Wind Sprite A Level ?? Flying Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Wind Sprite B Level ?? Flying Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Wind Sprite C Level ?? Flying Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. The Hero Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Deals Darkness* Level 32.5 Power Bonus: 0 Defense: 6 Health: 44/44 Gold: 286 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear), Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), • Diamond, Opal, 3 Silver Ore (Worth 60 gold), Sapphire • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Mead, Nostrum, Soma, Venom (2), Mythril Shards (5/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone OoC: Ensure your stats are correct. Took away the bladerang, added the mythril, took away the opal, added the sapphire! Added the level from the battle. Quote
The Legonater Posted April 13, 2016 Posted April 13, 2016 I fire at Sprite B (A, C) from the back Quote
StickFig Posted April 13, 2016 Posted April 13, 2016 "Fine. You are our guests. And the gnome is leaving the anvil... but I'm not sending the Selkreeth. You have all the subtlety of a brick. Think I don't know what she's up to?" She snorts. "Since I imagine you'll be taking a little souvenir if I send you to the room, I'd like it if you grabbed a little something for me while you're there. Since it looks likely that things will be taking a turn south, possibly soon, I'd appreciate it if you could find and bring back a little artifact called the Orb of Life. It's not for me. If you can get it back to Eubric, you'll need to deliver it to my brother Sir Pigley. Matthias knows him. We have a deal?" Matthias wonders what Piglina means about the anvil, but he figures a treasure room would be just the place to put something like that. "I will take the Orb to Sir Pigley - he is a very great friend of mine. It will be good to see him again. I assume the Orb is marked, or that I will otherwise know it when we see it? And as for the Anvil, I've not made up my mind to leave it, but perhaps the treasure room is an appropriate place. It is well protected?" Quote
Scubacarrot Posted April 14, 2016 Posted April 14, 2016 "Fine. You are our guests. And the gnome is leaving the anvil... but I'm not sending the Selkreeth. You have all the subtlety of a brick. Think I don't know what she's up to?" She snorts. "Since I imagine you'll be taking a little souvenir if I send you to the room, I'd like it if you grabbed a little something for me while you're there. Since it looks likely that things will be taking a turn south, possibly soon, I'd appreciate it if you could find and bring back a little artifact called the Orb of Life. It's not for me. If you can get it back to Eubric, you'll need to deliver it to my brother Sir Pigley. Matthias knows him. We have a deal?" Guts raises an eyebrow. "Deal. Send us in." Quote
Zepher Posted April 15, 2016 Author Posted April 15, 2016 OOC: I would also like to see how much the Nondescript Cape/Scroll of Cursing cost, but otherwise I'll be posting back in the Hall. Also, I'd like to know about the XP from last battle and the additional reward, if there is one after all. Thanks for running the Forge, Endgame, and thanks again Zepher for the quest! OoC: Nondescript Cape would be 300 gold, let's say. Wind Sprite Showdow Round One Dyric v. Wind Sprite B - Hit/Aim (26+32=58 Damage All) Dyric -1 health Wind Sprite Showdow Round Two Dyric Slowed Dyric -2 health The Enemies Wind Sprite A Level ?? Flying Health: 142/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Wind Sprite B Level ?? Flying Health: 142/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Wind Sprite C Level ?? Flying Health: 142/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. The Hero Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Deals Darkness* *Slowed* Level 32.5 Power Bonus: 0 Defense: 6 Health: 41/44 Gold: 286 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear), Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), • Diamond, Opal, 3 Silver Ore (Worth 60 gold), Sapphire • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Mead, Nostrum, Soma, Venom (2), Mythril Shards (5/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone Quote
Zepher Posted April 15, 2016 Author Posted April 15, 2016 Matthias wonders what Piglina means about the anvil, but he figures a treasure room would be just the place to put something like that. "I will take the Orb to Sir Pigley - he is a very great friend of mine. It will be good to see him again. I assume the Orb is marked, or that I will otherwise know it when we see it? And as for the Anvil, I've not made up my mind to leave it, but perhaps the treasure room is an appropriate place. It is well protected?" "Most of the time it is, but I'm about to let three dangerous strangers into it." She wrinkles her nose. "I will let you judge for yourself if the defenses seem to be enough. But in general, outsiders wouldn't be able to make it this far, especially without our compliance. You'll be able to find what you're looking for once you're there, though." Guts raises an eyebrow. "Deal. Send us in." "Done." She whistles and a Void Master, an Ice-Elemental appears. She whispers to him and the trio is warped to the Room of Treasures, a haphazard collection of gold trinkets stacked towards a blinding light. The Void Master whisks away as quickly as he arrived... and the heroes can hear approaching footsteps. Apparently the room is gaurded! Would they like to prepare for combat? Quote
Scubacarrot Posted April 15, 2016 Posted April 15, 2016 "Why am I not surprised? Well, our real job is already done, no reason not to try this out..." Guts takes a mead, smelling salts, nostrum... and also his Crimson Serum. Quote
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