StickFig Posted April 22, 2016 Posted April 22, 2016 Matthias heals Torc. > Matthias: Heal (XX Replica) vs. Torc Quote
Zepher Posted April 23, 2016 Author Posted April 23, 2016 The Enemies Wind Sprite A Level ?? Flying Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Wind Sprite B Level ?? Flying Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Wind Sprite C Level ?? Flying Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. The Hero Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Deals Darkness* *Slowed* *Encouraged* *Blessed* Level 32.5 Power Bonus: 0 Defense: 6 Health: 44/44 Gold: 136 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear), Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), • Diamond, Opal, 3 Silver Ore (Worth 60 gold), Sapphire • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum, Venom (2), Mythril Shards (5/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone, Agni Bomb OoC: So, sorry to still be confused (and I fixed the previous round with the new damage output) but why the +2 from mushrooms? Those give you full levels, not power. I believe I added the levels... but maybe you just meant like one of those other things that give a permanent boost! I'm keeping the boost in. And Hoke, row would come into play, because... it always does unless its specified that it doesn't! Finally, those free hits were a copy paste error. Treasure Room Battle Round Three >Hoke v. Granite Golems - Land Hit ([584/2]-8 = 292) >Torc v. Copper Golems - Breath (55-6=49 Damage) Guts v. Golden/Grantie Golems - Hit/Hit ([45+9]*2*3=324, Granite KO'd, Carry over to Jade Golem) Guts v. Jade/Iron Golem - Special Damage/Special Damage (All Allies Blessed, All Allies +1 SP) >Matthais heals Torc - Heal Less (+26 Health, -1 ether) Free Hits Feldspar v. Hoke - Miss All Enemies Blessed The Enemies Copper Golem Mob *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 66 (33*2) Defense: 6 (3*2) Health: 728/728 (364*2) Special: Copper Conversion – The target becomes hexed. Drops: 20 gold Feldspar Golem Mob *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 72 (36*2) Defense: 6 (3*2) Health: 756/756 (378*2) Special: Feldspar’s Fortune – Causes jinxed-effect to the target and lucky-effect to self. Drops: 20 gold Golden Golem Mob *Absorbs Earth* *Confused (2 Rounds)* *Blessed* Type: Humanoid/Rock Level: 29 Defense: 2 Health: 276/291 Special: Gold Rush – All allies become hastened. Drops: 20 gold Jade Golem Mob *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 37 Defense: 4 Health: 287/354 Special: Jade Dust – All allies become blessed. Drops: 20 gold Iron Golem *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 35 Defense: 5 Health: 339/339 Special: Iron Wall – Adds 1 SP to all allies. Drops: 20 gold The Heroes Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Lucky* *Encouraged* *Hastened* 45 year old male human Marauder Level: 45.8 Power Bonus: 9 Health: 64/64 92/192 Defense: 3 Gold: 4590 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear) (2 owned, 1 equipped), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 26x Remedy, x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 13x Mead, 4x Smelling Salts, Nostrum, x4 Bad Breath, 2x Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Mythril Shard • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Matthias the Carnival Crusader (StickFig) Level 26⅓ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 4 Health: 34/34 Ether: 23/26 Gold: 1432 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Garnet (Earth), 2x Opal (Ice), Ruby (Fire), Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits. Worth nothing, except in magic shops where it is worth 5 gold.), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Adamantite Shard Quest Items: Anvil of Orrick Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 55 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice* Power Bonus: 2, +7 WP Defense: 41 Health: 94/94 (+10 Knight, +15 Dragoon, +54 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 138 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory) Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet ( Slowed+Earth), Etherial Topaz (Lighting+Stunned) Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence, Mythril Shard Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon Female Dragon Adult Level 55.2 Health: 78/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky. Quote
UsernameMDM Posted April 23, 2016 Posted April 23, 2016 Zeph - please add the Improved Summoning Amulet to Hoke's inventory. Also, the Phoenix Incense belongs to Hybros, so please remove from Hoke's inventory. Hoke lands with a crash, cracking the Granite Golem just in time for Guts to strike it down with a heavy blow. Any other weapon would have shattered on impact, but Zoot's Order held, shimmering black in the Treasure Room's light. Batle Order: Hoke - Zoot's Order, Iron Golem, Front Row Torc - Fire Breath, Jade Golem, Back Row Guts Matthias Quote
StickFig Posted April 23, 2016 Posted April 23, 2016 Matthias decides to attack the Golden Golems. > Matthias: Extraordinaire vs. Golden Golems Also, I just noticed Hoke's health. Doesn't that add up to 91, not 186? Did I miss something? Health: 186/186 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Quote
UsernameMDM Posted April 23, 2016 Posted April 23, 2016 OoC - Left over from the last battle. Also, Guts shouldn't be mutated anymore. Quote
UsernameMDM Posted April 24, 2016 Posted April 24, 2016 OoC - the Sword of Tranquility should also be in Hoke's inventory. May have to use it on the Feldspar Golems. Quote
The Legonater Posted April 25, 2016 Posted April 25, 2016 I fire at Wind Sprite B (A,C) from the back. Quote
Scubacarrot Posted April 25, 2016 Posted April 25, 2016 Guts attacks Feldspar and Copper Golems, then Granite and Jade. OoC: So, sorry to still be confused (and I fixed the previous round with the new damage output) but why the +2 from mushrooms? Those give you full levels, not power. I believe I added the levels... but maybe you just meant like one of those other things that give a permanent boost! Not level up mushrooms, powershrooms or some stuff that give permanent +1 power boosts each. I got them from one of your quests, too. Quote
Zepher Posted April 25, 2016 Author Posted April 25, 2016 Wind Sprite Showdown Round Nine >Dyric v. Wind Sprite B - Critical Hit/Hit ([[26*2]+32]*2=168) Free Hits Sprite A&C v. Dyric [32*2/2]-6=26 Blessed - +4 health -9 health Wind Sprite Showdown Round Ten Dyric Slowed Free Hits 32*3/2-6=KO Dyric is spit back out of the forge once more. The Hero Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Deals Darkness* Level 32.5 Power Bonus: 0 Defense: 6 Health: 1/44 Gold: 136 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear), Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), • Diamond, Opal, 3 Silver Ore (Worth 60 gold), Sapphire • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum, Venom (2), Mythril Shards (5/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone, Agni Bomb Treasure Room Battle Round Four Hoke v. Iron Golem - Dragon Aid (55-5=50 Damage) >Torc v. Jade Golem - Damage (37/2=19 Damage) Guts v. Feldspar/Copper Golems - Critical Hit/Critical Hit ([[20*2]+9+45]*2=188 Feldspar) ([[64*2]+9+45]*2=364, Kills EXACTLY one copper golem!) Guts v. Iron/Jade Golem - Special Damage/Damage ([35+37]-3=KO) Matthias v. Golden Golems - Damage (Confused, Redirects to Jade Golem, 29-4=25 Damage) All Enemies Blessed The Enemies Feldspar Golem Mob *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 72 (36*2) Defense: 6 (3*2) Health: 644/756 (378*2) Special: Feldspar’s Fortune – Causes jinxed-effect to the target and lucky-effect to self. Drops: 20 gold Golden Golem Mob *Absorbs Earth* *Confused (1 Rounds)* *Blessed* Type: Humanoid/Rock Level: 29 Defense: 2 Health: 291/291 Special: Gold Rush – All allies become hastened. Drops: 20 gold Jade Golem Mob *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 37 Defense: 4 Health: 297/354 Special: Jade Dust – All allies become blessed. Drops: 20 gold Iron Golem *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 35 Defense: 5 Health: 323/339 Special: Iron Wall – Adds 1 SP to all allies. Drops: 20 gold The Heroes Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *KO'd* 45 year old male human Marauder Level: 45.8 Power Bonus: 9 Health: 0/64 Defense: 3 Gold: 4590 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear) (2 owned, 1 equipped), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 26x Remedy, x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 13x Mead, 4x Smelling Salts, Nostrum, x4 Bad Breath, 2x Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Mythril Shard • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Matthias the Carnival Crusader (StickFig) Level 26⅓ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 4 Health: 34/34 Ether: 23/26 Gold: 1432 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Garnet (Earth), 2x Opal (Ice), Ruby (Fire), Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits. Worth nothing, except in magic shops where it is worth 5 gold.), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Adamantite Shard Quest Items: Anvil of Orrick Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 55 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice* Power Bonus: 2, +7 WP Defense: 41 Health: 94/94 (+10 Knight, +15 Dragoon, +54 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 138 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory) Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet ( Slowed+Earth), Etherial Topaz (Lighting+Stunned) Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence, Mythril Shard Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon Female Dragon Adult Level 55.2 Health: 59/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky. Quote
UsernameMDM Posted April 25, 2016 Posted April 25, 2016 Why did Torc do half damage? "Great," Hoke mutters as the newly humanoid and disoriented Guts's face is greeted by stone fists. He fishes around his pouch and administers aid to Guts. "Let's regroup and finish them off." Battle Order: Hoke - Phoenix Essence, Guts, Back Row Guts - Smelling Salts, Back Row Guts - Blind Bomb, Back Row Torc - Fire Breath, Jade Golem, Back Row Matthias - Healing, Guts, Back Row Quote
Scubacarrot Posted April 25, 2016 Posted April 25, 2016 Copper golem should be dead, darkness gem. Quote
UsernameMDM Posted April 26, 2016 Posted April 26, 2016 Copper golem should be dead, darkness gem. Should Feldspar be down double the damage also? Quote
Scubacarrot Posted April 26, 2016 Posted April 26, 2016 Should Feldspar be down double the damage also? Nope, he was hit by Guts' rapier. Quote
StickFig Posted April 26, 2016 Posted April 26, 2016 Matthias heals Guts from the back row. > Matthias: Heal (XX Replica) vs. Guts Quote
The Legonater Posted April 26, 2016 Posted April 26, 2016 I sleep and then jump in a third time. Quote
Zepher Posted April 27, 2016 Author Posted April 27, 2016 The Enemies Wind Sprite A Level ?? Flying Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Wind Sprite B Level ?? Flying Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Wind Sprite C Level ?? Flying Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. The Hero Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Deals Darkness* Level 32.5 Power Bonus: 0 Defense: 6 Health: 1/44 Gold: 136 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear), Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), • Diamond, Opal, 3 Silver Ore (Worth 60 gold), Sapphire • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum, Venom (2), Mythril Shards (5/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone, Agni Bomb Treasure Room Battle Round Five >Hoke uses a Phoenix Essence on Guts >Guts uses Smelling Salts >Guts throws Blind Bomb >Torc v. Jade Golem - Special Damage (All Enemies Blessed) >Matthias Heals Guts - Failure OoC: Not sure why Matthias healed Guts when he was at perfect health. Always a good idea to check plans instead of just posting that you follow them. All Enemies Blessed/Blind (No Free Hits) The Enemies Feldspar Golem Mob *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 72 (36*2) Defense: 6 (3*2) Health: 719/756 (378*2) Special: Feldspar’s Fortune – Causes jinxed-effect to the target and lucky-effect to self. Drops: 20 gold Golden Golem Mob *Absorbs Earth* *Confused (1 Rounds)* *Blessed* Type: Humanoid/Rock Level: 29 Defense: 2 Health: 291/291 Special: Gold Rush – All allies become hastened. Drops: 20 gold Jade Golem Mob *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 37 Defense: 4 Health: 329/354 Special: Jade Dust – All allies become blessed. Drops: 20 gold Iron Golem *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 35 Defense: 5 Health: 339/339 Special: Iron Wall – Adds 1 SP to all allies. Drops: 20 gold The Heroes Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Hastened* 45 year old male human Marauder Level: 45.8 Power Bonus: 9 Health: 64/64 Defense: 3 Gold: 4590 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear) (2 owned, 1 equipped), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 26x Remedy, x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 13x Mead, 3x Smelling Salts, Nostrum, x4 Bad Breath, 2x Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Mythril Shard • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Matthias the Carnival Crusader (StickFig) Level 26⅓ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 4 Health: 34/34 Ether: 23/26 Gold: 1432 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Garnet (Earth), 2x Opal (Ice), Ruby (Fire), Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits. Worth nothing, except in magic shops where it is worth 5 gold.), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Adamantite Shard Quest Items: Anvil of Orrick Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 55 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice* Power Bonus: 2, +7 WP Defense: 41 Health: 94/94 (+10 Knight, +15 Dragoon, +54 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 138 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory) Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet ( Slowed+Earth), Etherial Topaz (Lighting+Stunned) Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Mythril Shard Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon Female Dragon Adult Level 55.2 Health: 59/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky. Quote
StickFig Posted April 27, 2016 Posted April 27, 2016 OoC: Not sure why Matthias healed Guts when he was at perfect health. Always a good idea to check plans instead of just posting that you follow them. I thought Phoenix Essences brought people back with 1 health? Matthias attacks the Jade Mob. > Matthias: Extraordinaire vs. Jade Mob Quote
UsernameMDM Posted April 27, 2016 Posted April 27, 2016 (edited) I thought Phoenix Essences brought people back with 1 health? I did too. Battle Order : Hoke - Zoot's Order, Iron Golems, Front Row Torc - Fire Breath, Iron Golems, Front Row Guts - Nostrum, Mead, Back Row or Nostrum, Gold/Feldspar Golems, Front Row??? Matthias - Extraordinaire, Jade Golems, Back Row Edited April 27, 2016 by UsernameMDM Quote
Zepher Posted April 28, 2016 Author Posted April 28, 2016 I throw the Agni bomb. Dyric finally emerges with an Ethereal Sapphire. The Hero Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Deals Darkness* Level 32.5 Power Bonus: 0 Defense: 6 Health: 1/44 Gold: 136 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear), Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), • Diamond, Opal, 3 Silver Ore (Worth 60 gold), Ethereal Sapphire (Slowed+Wind) • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum, Venom (2), Mythril Shards (5/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone OoC: Confirm Guts' action, please. Quote
UsernameMDM Posted April 28, 2016 Posted April 28, 2016 Battle Order : Hoke - Zoot's Order, Iron Golems, Front Row Torc - Fire Breath, Iron Golems, Front Row Guts - Nostrum, Gold/Feldspar Golems, Front Row Matthias - Extraordinaire, Jade Golems, Back Row Quote
Zepher Posted April 28, 2016 Author Posted April 28, 2016 Treasure Room Battle Round Six Hoke v. Iron Golem - High Jump Torc v. Iron Golem - Breath (55-5=50 Damage) Guts drinks a Nostrum Guts v. Golden Golem/Feldspar Golem - Special Damage/Riposte (29-6=23 Damage, Golden Golem Confused) >Matthias v. Jade Golem - Critical Hit ([9*2]+10+26)*2=108 -SP) All Enemies Blessed/Blind (No Free Hits) The Enemies Feldspar Golem Mob *Absorbs Earth* *Blessed* *Blinded (2 Rounds)* Type: Humanoid/Rock Level: 72 (36*2) Defense: 6 (3*2) Health: 756/756 (378*2) Special: Feldspar’s Fortune – Causes jinxed-effect to the target and lucky-effect to self. Drops: 20 gold Golden Golem Mob *Absorbs Earth* *Confused (3 Rounds)* *Blessed* *Blinded (2 Rounds)* Type: Humanoid/Rock Level: 29 Defense: 2 Health: 214/291 Special: Gold Rush – All allies become hastened. Drops: 20 gold Jade Golem Mob *Absorbs Earth* *Blessed* *Blinded (2 Rounds)* Type: Humanoid/Rock Level: 37 Defense: 4 Health: 260/354 Special: Jade Dust – All allies become blessed. Drops: 20 gold Iron Golem *Absorbs Earth* *Blessed* *Blinded (2 Rounds)* Type: Humanoid/Rock Level: 35 Defense: 5 Health: 220/339 Special: Iron Wall – Adds 1 SP to all allies. Drops: 20 gold The Heroes Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Hastened* *Lucky* 45 year old male human Marauder Level: 45.8 Power Bonus: 9 Health: 64/64 Defense: 3 Gold: 4590 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear) (2 owned, 1 equipped), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 26x Remedy, x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 13x Mead, 3x Smelling Salts, x4 Bad Breath, 2x Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Mythril Shard • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Matthias the Carnival Crusader (StickFig) Level 26⅓ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 4 Health: 34/34 Ether: 23/26 Gold: 1432 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Garnet (Earth), 2x Opal (Ice), Ruby (Fire), Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits. Worth nothing, except in magic shops where it is worth 5 gold.), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Adamantite Shard Quest Items: Anvil of Orrick Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 55 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice* Power Bonus: 2, +7 WP Defense: 41 Health: 94/94 (+10 Knight, +15 Dragoon, +54 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 138 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory) Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet ( Slowed+Earth), Etherial Topaz (Lighting+Stunned) Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Mythril Shard Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon Female Dragon Adult Level 55.2 Health: 59/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky. Quote
UsernameMDM Posted April 28, 2016 Posted April 28, 2016 (edited) Torc flings Hoke high into the air once again as she unleashes her breath attack, partially melting the Iron Golem. Battle Order: Hoke - Land (If Hoke gets another action - Zoot's Order, Feldspar Golems, Front Row) Torc - Fire Breath, Jade Golem, Back Row Guts - Gold/Feldspar Golems, Front Row, x2 Matthias - Extraordinaire, Jade Golems, Back Row Edited April 28, 2016 by UsernameMDM Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.