Scubacarrot Posted October 30, 2015 Posted October 30, 2015 "Just stay out of our way, and do something about this weather, and target those unchecked skeletons, if you can." Guts attacks Kanvyral with both weapons, then Pongcanis Shaman with both weapons. Battle order: Medusa Solisman Parvati Dyric Guts Matthias Quote
StickFig Posted October 30, 2015 Posted October 30, 2015 With a strong sense of deja vu, Matthias sets the Anvil aside very deliberately, then jerks the Fireball Extraordinaire into position, and attacks Melvokuul from the back row. Quote
Zepher Posted October 30, 2015 Author Posted October 30, 2015 OoC: Like I said, I'm really wedging these updates in when I can, and even when I'm really focused I make mistakes, so be even extra critical about making sure the battle was run correctly. "Stay out of the way?!" growls Medusa. "You and me, baldy. After we're done with these uzardo." Necromancers... Again Round One >Medusa v. Undead Treasure Hunters B - Special Damage (No Effect) >Solisman v. Undead Treasure Hunters C - Hit ([No Block] 50/2=25 Damage) >Parvati forecasts Bright - Poor Forecast (Bright Following Round, -1 ether) >Dyric v. Undead Treasure Hunters A - Damage/Aim ([No Block] No Assassination, 26 Damage Undead Treasure Hunters A&B, Melvokuul) Guts v. Kanvyral - Special Damage/Special Damage (-10 health all heroes, Treasure Hunter B back to full health) Guts v. Pongcanis Shaman - Critical Hit/Shield ([No Block] ((((20+64)x3)+40+4)x2x2x2)x2=4736, KO, Treasure Hunters A & B KO'd) (F*cking Guts ) >Matthias v. Melvokuul - Aim ([No Block], 11 Damage) All combatants are burned -1 Parvati and Guts gain immunity to burning All combatants -1 burning Weather: Blistering Hot - Fire-elemental attacks are doubly effective. All combatants are dealt the burning -1 effect each round. The Enemies Rogue Aj-Kahr Kanvyral Level 20 Holy Humanoid *Immune to instant kill, sealed, stunned, poisoned* *-1 burning* Health: 977/978 Ether: 4/5 Special I: Blood Ritual – Hobgoblin Kanrak draws 10 health from all heroes, ignoring row and defense, and heals the enemy with the lowest health equal to the health absorbed times ten, at the cost of 1 ether. Special II: Chant – Hobgoblin Kanrak chants furiously, working her allies into a rage and raising their levels by 3. Used when out of ether. Drops: Grand Tonic, Ancient Bone Rogue Aj-Vohl Melvokuul Level 35 Humanoid *Ranged* *Immune to blinded, bound, and slowed* *-1 burning* Health: 652/690 Special: Arrow Storm – Orc Melvokuul rains arrows down upon the party, dealing 5 damage ignoring row and defense 4-24 times, dividing hits as equally as possible. Drops: Smoke Bomb Note: Melvokuul is Ranged, causing him to take only half damage from melee attacks. Undead Treasure Hunters C Level 70 (10*7) Undead *Mob 7* *Immune to Asleep* *-1 burning* Health: 699/700 (100*7) Special: Once Like You - The Mob gains all effects of the attacking hero. Drops: 40 Gold NOTE: Destroyed when Kanvyral is KO'd. Skeletal Horses Hits to Destroy: 6 While the horses stand, they have a 1/2 chance to absorb any damage any enemy would take. This will cost them 1 hit. The Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded and first negative effect.* *Lucky* *Hastened* *Encouraged* *Immune to Burning* 45 year old male human Marauder Level: 40 Power Bonus: 4 Health: 54/64 Defense: 4 Gold: 9046 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to the next enemy), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 6x Phoenix Essence, 28x Remedy, Neutralizer, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 17x Mead, 9x Smelling Salts, 7x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Half of Iceborn's Map (Quest Item), Guanette's Map (Quest Item) Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Encouraged* *Burning -1* Level 31.75 Power Bonus: 0 Defense: 6 Health: 32/43 Gold: 737 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, bodywear) • Diamond, Opal, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (2) Matthias the Carnival Crusader (StickFig) Level 25.33 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Burning -1* Power Bonus: 20 (+2 WP) Defense: 4 Health: 24/35 Ether: 25/25 Gold: 1319 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -1), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 4x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory), 2x Phoenix Essence, Opal, Anvil of Oleg (Quest Item) Parvati Level 26 Weather Mage *Immune to Burning* Health: 24/34 (5+4+25) Ether: 25/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet Soliman Level 33 Winged Warrior *Immune to Wind, Fire, Blinded* *Burning -1* Health: 42/53 (7+14+32) Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors) Inventory: Elixir x2, Military Grade Fire-Bomb x3 Medusa Level 30 Skirmisher *Burning -1* Health: 43/54 (10+29+15) Defense: 26 Equipment: Medusa’s Spear (WP: 30), Skirmisher’s Spikey Shield (SP: 10, While “Defending” deals damage equal to Shield’s SP), “Shiny” (SP: 14, Suitable to all shield bearing classes, Bodywear & Legwear), Thick Orcish Helmet (SP: 2, Immune to Earth) Inventory: Mead x2, Grand Potion, Remedy Quote
The Legonater Posted October 30, 2015 Posted October 30, 2015 This shouldn't take too long. Undead Hunters C (Melvokuul, Horses?) Quote
Scubacarrot Posted October 30, 2015 Posted October 30, 2015 (edited) Almost don't want to say it... mask of z. Edited November 1, 2015 by Scubacarrot Quote
StickFig Posted October 31, 2015 Posted October 31, 2015 (edited) Almost don't want to say it... mask of z. Oh no, please do! He made it, he deals with it hahaha. But I did the maths. Guts v. Pongcanis Shaman - Critical Hit/Shield ([No Block] ((((20+64)x3)+40+4)x2x2x2)x2=4736, Shaman, Kanvyral, Melvokuul, A & B KO'd, 120 damage C) (F*cking Guts ) >Matthias v. Melvokuul Treasure Hunters C - Aim (11 Damage) Burning -1 :yawn: The Enemies Treasure Hunters C: 543 health remaining "Stay out of the way?!" growls Medusa. "You and me, baldy. After we're done with these uzardo." Matthias, jaw dropping as Holla simply wipes out the opposition, tries to play it cool as he barely knicks the mob of skeletons, and decides he'll just talk smack rather than waste ammunition. "Yeah, he said stay out of the way. My bet's on Master Guts." > Matthias: Extraordinaire vs. whatever might be left over when Guts is done. Edited October 31, 2015 by StickFig Quote
Zepher Posted November 1, 2015 Author Posted November 1, 2015 OoC: I don't believe you're wearing it? Or am I wrong, and I just failed to update the stats? Quote
Scubacarrot Posted November 1, 2015 Posted November 1, 2015 (edited) Well, shit, you're right. Oops! I replaced it with the clothespin, for whatever reason. Guts curses himself, he thought his cut would slice the other enemies, but his blade stuck on the greasy hide of the Pongcanis. Time for the gloves to come off. Guts takes off his Pugilist's Gloves, and equips the Mask of Z. Then he attacks the Kanvyral. Same battle order Edited November 1, 2015 by Scubacarrot Quote
Zepher Posted November 2, 2015 Author Posted November 2, 2015 OoC: I think (for obvious reasons) I will still be powering down the Mask of Z a bit. I'm willing to hear what you think a good solution would be while still being an interesting item, though! I don't think you can argue it's not OP as it is, though. Not with everyone, but with enough characters (even if Guts weren't around) it would just be too much. All Dragoons, Hunters, and Marauders would be OP with it, which makes it a bad item in general, not just in your hands. How can it still retain some of it's allure? Necromancers... Again Round Two >Medusa v. Undead Treasure Hunters C - Critical Hit ([block] Skeletal Horses -1) >Solisman v. Undead Treasure Hunters C - Aim ([block] Skeletal Horses -1) >Parvati forecasts Bright - Poor Forecast (Bright Following Round, -1 ether) >Dyric v. Undead Treasure Hunters C - Special Damage/Critical Hit ([block], Skeletal Horses -1) Guts switches Puglist Gloves Grimaeu's Clothespin for Mask of Z (Both Headwear!) (Guts no longer immune to burning) Guts v. Kanvyral - Special Damage/Special Damage (Melvokuul full health, -1 ether Kanvyral) (-10 health all heroes) >Matthias v. Melvokuul - Damage (35-4=31, Matthias KO'd) All combatants (except Guts and Partavi) -1 burning Weather: Bright - Light damage is doubled. Dark damaged is halved. The Enemies Rogue Aj-Kahr Kanvyral Level 20 Holy Humanoid *Immune to instant kill, sealed, stunned, poisoned* *-1 burning* Health: 976/978 Ether: 3/5 Special I: Blood Ritual – Hobgoblin Kanrak draws 10 health from all heroes, ignoring row and defense, and heals the enemy with the lowest health equal to the health absorbed times ten, at the cost of 1 ether. Special II: Chant – Hobgoblin Kanrak chants furiously, working her allies into a rage and raising their levels by 3. Used when out of ether. Drops: Grand Tonic, Ancient Bone Rogue Aj-Vohl Melvokuul Level 35 Humanoid *Ranged* *Immune to blinded, bound, and slowed* *-1 burning* Health: 689/690 Special: Arrow Storm – Orc Melvokuul rains arrows down upon the party, dealing 5 damage ignoring row and defense 4-24 times, dividing hits as equally as possible. Drops: Smoke Bomb Note: Melvokuul is Ranged, causing him to take only half damage from melee attacks. Undead Treasure Hunters C Level 70 (10*7) Undead *Mob 7* *Immune to Asleep* *-1 burning* Health: 698/700 (100*7) Special: Once Like You - The Mob gains all effects of the attacking hero. Drops: 40 Gold NOTE: Destroyed when Kanvyral is KO'd. Skeletal Horses Hits to Destroy: 3 While the horses stand, they have a 1/2 chance to absorb any damage any enemy would take. This will cost them 1 hit. The Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded and first negative effect.* *Lucky* *Hastened* *Encouraged* 45 year old male human Marauder Level: 40 Power Bonus: 4 Health: 43/64 Defense: 4 Gold: 9046 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to the next enemy), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 6x Phoenix Essence, 28x Remedy, Neutralizer, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 17x Mead, 9x Smelling Salts, 7x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Half of Iceborn's Map (Quest Item), Guanette's Map (Quest Item) Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Encouraged* *Burning -1* Level 31.75 Power Bonus: 0 Defense: 6 Health: 21/43 Gold: 737 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, bodywear) • Diamond, Opal, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (2) Matthias the Carnival Crusader (StickFig) Level 25.33 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *KO'd* Power Bonus: 20 (+2 WP) Defense: 4 Health: 0/35 Ether: 25/25 Gold: 1319 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -1), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 4x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory), 2x Phoenix Essence, Opal, Anvil of Oleg (Quest Item) Parvati Level 26 Weather Mage *Immune to Burning* Health: 14/34 (5+4+25) Ether: 24/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet Soliman Level 33 Winged Warrior *Immune to Wind, Fire, Blinded* *Burning -1* Health: 31/53 (7+14+32) Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors) Inventory: Elixir x2, Military Grade Fire-Bomb x3 Medusa Level 30 Skirmisher *Burning -1* Health: 22/54 (10+29+15) Defense: 26 Equipment: Medusa’s Spear (WP: 30), Skirmisher’s Spikey Shield (SP: 10, While “Defending” deals damage equal to Shield’s SP), “Shiny” (SP: 14, Suitable to all shield bearing classes, Bodywear & Legwear), Thick Orcish Helmet (SP: 2, Immune to Earth) Inventory: Mead x2, Grand Potion, Remedy Quote
StickFig Posted November 4, 2015 Posted November 4, 2015 Matthias attempts to repeat his attacks but finds himself facedown in mud... and wonders where on Olegaia mud came from in the middle of a barren desert. Quote
Scubacarrot Posted November 4, 2015 Posted November 4, 2015 Make the damage carry on to only the first next enemy. Guts revives Matthias and repeats. Same battle order. Quote
Zepher Posted November 4, 2015 Author Posted November 4, 2015 OoC: Done. Necromancers... Again Round Three >Medusa v. Undead Treasure Hunters C - Special Damage (Burning -1) >Solisman v. Undead Treasure Hunters C/Undead Treasure Hunters - Critical Hit ([No Block] 50*2=100) (Have been ignoring his duel strike ability) >Parvati forecasts Bright - Poor Forecast (Bright Following Round, -1 ether) >Dyric v. Undead Treasure Hunters C - Damage/Damage ([60/2]-6=24, Dyric KO'd) Guts uses Phoenix Essence on Matthias Guts v. Kanvyral - Shield/Damage ([block] -1 hit horses) >Matthias v. Melvokuul - Shield (-5 ether, Dyric Revived) (Full health whole party, -5 ether, Negative Effects removed) All combatants (except Guts and Partavi) -1 burning Weather: Bright - Light damage is doubled. Dark damaged is halved. The Enemies Rogue Aj-Kahr Kanvyral Level 20 Holy Humanoid *Immune to instant kill, sealed, stunned, poisoned* *-1 burning* Health: 975/978 Ether: 3/5 Special I: Blood Ritual – Hobgoblin Kanrak draws 10 health from all heroes, ignoring row and defense, and heals the enemy with the lowest health equal to the health absorbed times ten, at the cost of 1 ether. Special II: Chant – Hobgoblin Kanrak chants furiously, working her allies into a rage and raising their levels by 3. Used when out of ether. Drops: Grand Tonic, Ancient Bone Rogue Aj-Vohl Melvokuul Level 35 Humanoid *Ranged* *Immune to blinded, bound, and slowed* *-1 burning* Health: 688/690 Special: Arrow Storm – Orc Melvokuul rains arrows down upon the party, dealing 5 damage ignoring row and defense 4-24 times, dividing hits as equally as possible. Drops: Smoke Bomb Note: Melvokuul is Ranged, causing him to take only half damage from melee attacks. Undead Treasure Hunters C Level 60 (10*6) Undead *Mob 6* *Immune to Asleep* *-2 burning* Health: 598/700 (100*7) Special: Once Like You - The Mob gains all effects of the attacking hero. Drops: 40 Gold NOTE: Destroyed when Kanvyral is KO'd. Skeletal Horses Hits to Destroy: 2 While the horses stand, they have a 1/2 chance to absorb any damage any enemy would take. This will cost them 1 hit. The Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Lucky* *Hastened* *Encouraged* 45 year old male human Marauder Level: 40 Power Bonus: 4 Health: 64/64 Defense: 4 Gold: 9046 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 5x Phoenix Essence, 28x Remedy, Neutralizer, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 17x Mead, 9x Smelling Salts, 7x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Half of Iceborn's Map (Quest Item), Guanette's Map (Quest Item) Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* Level 31.75 Power Bonus: 0 Defense: 6 Health: 43/43 Gold: 737 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, bodywear) • Diamond, Opal, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (2) Matthias the Carnival Crusader (StickFig) Level 25.33 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 20 (+2 WP) Defense: 4 Health: 35/35 Ether: 20/25 Gold: 1319 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -1), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 4x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory), 2x Phoenix Essence, Opal, Anvil of Oleg (Quest Item) Parvati Level 26 Weather Mage *Immune to Burning* Health: 34/34 (5+4+25) Ether: 23/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet Soliman Level 33 Winged Warrior *Immune to Wind, Fire, Blinded* Health: 53/53 (7+14+32) Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors) Inventory: Elixir x2, Military Grade Fire-Bomb x3 Medusa Level 30 Skirmisher Health: 54/54 (10+29+15) Defense: 26 Equipment: Medusa’s Spear (WP: 30), Skirmisher’s Spikey Shield (SP: 10, While “Defending” deals damage equal to Shield’s SP), “Shiny” (SP: 14, Suitable to all shield bearing classes, Bodywear & Legwear), Thick Orcish Helmet (SP: 2, Immune to Earth) Inventory: Mead x2, Grand Potion, Remedy Quote
StickFig Posted November 5, 2015 Posted November 5, 2015 Matthias is jerked back to his feet by the chemicals from Holla's vial, and finds ether unexpectedly pouring through him. Looking around, everyone else seems to be in pretty good shape, so he repeats. Quote
Scubacarrot Posted November 5, 2015 Posted November 5, 2015 (edited) Guts attacks Kanvyral with Rapier and Skeletons with Mythril Edge, twice, same battle order. Edited November 5, 2015 by Scubacarrot Quote
Zepher Posted November 5, 2015 Author Posted November 5, 2015 Necromancers... Again Round Four >Medusa v. Undead Treasure Hunters C - Hit (30+30/2=30 Damage) >Solisman v. Undead Treasure Hunters C/Undead Treasure Hunters - Damage ([60/2]-4=26) >Parvati forecasts Bright - Forecast (Bright Next 3 Rounds, -1 ether) >Dyric v. Undead Treasure Hunters C - Hit/Aim ([block] -1 Skeletal Horses) Guts v. Kanvyral/Treasure Hunters C - Damage/Riposte (Kanvyral Confused, 20 Damage Treasure Hunters) Guts v. Kanvyral - Shield/Special Damage ([block} Horses KO'd) >Matthias v. Melvokuul - Special Damage (Hits 18 times starting with Matthias, 15 Damage each hero) All enemies -1 burning Weather: Bright - Light damage is doubled. Dark damaged is halved. (3 Rounds Remaining) The Enemies Rogue Aj-Kahr Kanvyral Level 20 Holy Humanoid *Immune to instant kill, sealed, stunned, poisoned* *-1 burning* Health: 974/978 Ether: 3/5 Special I: Blood Ritual – Hobgoblin Kanrak draws 10 health from all heroes, ignoring row and defense, and heals the enemy with the lowest health equal to the health absorbed times ten, at the cost of 1 ether. Special II: Chant – Hobgoblin Kanrak chants furiously, working her allies into a rage and raising their levels by 3. Used when out of ether. Drops: Grand Tonic, Ancient Bone Rogue Aj-Vohl Melvokuul Level 35 Humanoid *Ranged* *Immune to blinded, bound, and slowed* *-1 burning* Health: 687/690 Special: Arrow Storm – Orc Melvokuul rains arrows down upon the party, dealing 5 damage ignoring row and defense 4-24 times, dividing hits as equally as possible. Drops: Smoke Bomb Note: Melvokuul is Ranged, causing him to take only half damage from melee attacks. Undead Treasure Hunters C Level 60 (10*6) Undead *Mob 6* *Immune to Asleep* *-2 burning* Health: 547/700 (100*7) Special: Once Like You - The Mob gains all effects of the attacking hero. Drops: 40 Gold NOTE: Destroyed when Kanvyral is KO'd. The Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Lucky* *Hastened* *Encouraged* 45 year old male human Marauder Level: 40 Power Bonus: 4 Health: 49/64 Defense: 4 Gold: 9046 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 5x Phoenix Essence, 28x Remedy, Neutralizer, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 17x Mead, 9x Smelling Salts, 7x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Half of Iceborn's Map (Quest Item), Guanette's Map (Quest Item) Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* Level 31.75 Power Bonus: 0 Defense: 6 Health: 28/43 Gold: 737 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, bodywear) • Diamond, Opal, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (2) Matthias the Carnival Crusader (StickFig) Level 25.33 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 20 (+2 WP) Defense: 4 Health: 20/35 Ether: 15/25 Gold: 1319 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -1), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 4x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory), 2x Phoenix Essence, Opal, Anvil of Oleg (Quest Item) Parvati Level 26 Weather Mage *Immune to Burning* Health: 19/34 (5+4+25) Ether: 22/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet Soliman Level 33 Winged Warrior *Immune to Wind, Fire, Blinded* Health: 12/53 (7+14+32) Defense: 4 Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (SP: 4, Immune to Wind, Fire and Blinded, Suitable to Winged Warriors, Bodywear) Inventory: Elixir x2, Military Grade Fire-Bomb x3 Medusa Level 30 Skirmisher Health: 39/54 (10+29+15) Defense: 26 Equipment: Medusa’s Spear (WP: 30), Skirmisher’s Spikey Shield (SP: 10, While “Defending” deals damage equal to Shield’s SP), “Shiny” (SP: 14, Suitable to all shield bearing classes, Bodywear & Legwear), Thick Orcish Helmet (SP: 2, Immune to Earth) Inventory: Mead x2, Grand Potion, Remedy Quote
StickFig Posted November 6, 2015 Posted November 6, 2015 Matthias gives up on firing since he can't seem to hit anything today and summons the ether to heal himself. Quote
Zepher Posted November 6, 2015 Author Posted November 6, 2015 OoC: I'll give Scuba about another hour to respond in case he wants to change his strategy, and if not, I'll just roll it. Feel free to pick an action for him, anyone else! Quote
Zepher Posted November 6, 2015 Author Posted November 6, 2015 Necromancers... Again Round Five >Medusa v. Undead Treasure Hunters C - Defend (+Medusa's SP Next Round) >Solisman v. Undead Treasure Hunters C/Undead Treasure Hunters - Special Damage (-1 Burning) >Parvati does nothing >Dyric v. Undead Treasure Hunters C - Damage/Critical Hit (No Assassination, ([26*2]+31)/2=42 Damage All Enemies) Guts v. Kanvyral/Treasure Hunters C - Damage/Shield (All Foes KO'd) Guts and Dyric wipe out the remaining foes. The Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* 45 year old male human Marauder Level: 40.2 Power Bonus: 4 Health: 49/64 Defense: 4 Gold: 9046 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 5x Phoenix Essence, 28x Remedy, Neutralizer, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 17x Mead, 9x Smelling Salts, 7x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Half of Iceborn's Map (Quest Item), Guanette's Map (Quest Item) Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* Level 32 Power Bonus: 0 Defense: 6 Health: 29/44 Gold: 737 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, bodywear) • Diamond, Opal, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (2) Matthias the Carnival Crusader (StickFig) Level 25.66 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 20 (+2 WP) Defense: 4 Health: 20/35 Ether: 15/25 Gold: 1319 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -1), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 4x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory), 2x Phoenix Essence, Opal, Anvil of Oleg (Quest Item) Parvati Level 26.33 Weather Mage *Immune to Burning* Health: 19/34 (5+4+25) Ether: 22/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet Soliman Level 33.25 Winged Warrior *Immune to Wind, Fire, Blinded* Health: 12/53 (7+14+32) Defense: 4 Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (SP: 4, Immune to Wind, Fire and Blinded, Suitable to Winged Warriors, Bodywear) Inventory: Elixir x2, Military Grade Fire-Bomb x3 Medusa Level 30.25 Skirmisher Health: 39/54 (10+29+15) Defense: 26 Equipment: Medusa’s Spear (WP: 30), Skirmisher’s Spikey Shield (SP: 10, While “Defending” deals damage equal to Shield’s SP), “Shiny” (SP: 14, Suitable to all shield bearing classes, Bodywear & Legwear), Thick Orcish Helmet (SP: 2, Immune to Earth) Inventory: Mead x2, Grand Potion, Remedy Loot Bones x4 Potion Phoenix Essence Raw Meat (+5 max. heatlh) Ancient Bone Grand Tonic Smoke Bomb 120 Gold As the skeletons crumble to dust the heroes see that their three foes are still alive... if barely. They groan, bloody, on the ground. "Stand back!" Soliman commands the heroes. "These are for the Sar." "Or you might know him better as the Soul Sucker," chuckles Medusa. There is a flash and a bang, and where once there were three standing, now there are four. The bells of a jester's hat jingle as a voice calls out merrily. "I think maybe not, Medusa. Dyric knows me by an even older name, one I used in Eubric. And look, that bald fellow has one of my old hats." In answer to the heroes stares, the Soul Sucker sweeps off his current hat and takes a mocking bow. "Zane, Fool of the Court of Demons, at your service. Always a pleasure to run into heroes. Especially when they're carrying something I need." Quote
StickFig Posted November 7, 2015 Posted November 7, 2015 Matthias' eyes grow wide. Court of demons?! He looks at Dyric questioningly. Quote
The Legonater Posted November 7, 2015 Posted November 7, 2015 Zane!? What are you doing here? Seeing Matthias' confusion, I stop to explain. During the hunt for Wren, she gathered around her a group of obsessed maniacs, the Court of Demons. I suppose I'm technically a member - that's a story unto itself. The minions are insane, but the leaders hold frightening power. I'll admit I'm sketchy on the details, it was hectic Grogmas, but if I remember correctly, they're lead by one of the Old Gods. As for Zane, he was part of a group that approached this Old God - the Master of Regret. We killed all of them, but Zane approached us. He's the strongest of them, and the smartest. He also doesn't do anything unless it benefits him. Which brings us back to the original question, what are you doing here, Zane? Quote
StickFig Posted November 7, 2015 Posted November 7, 2015 A group of obsessed maniacs, the Court of Demons. I suppose I'm technically a member - that's a story unto itself.... Matthias' look morphs from confusion to a mixture of awe and suspicion, but he quickly decides that Rone being a demon (?!) is actually less important that being ready for whatever might be coming next. He takes the opportunity, as surreptitiously as possible, to extend healing ether to Holla, Rone, and himself, then uncorks a tonic, sipping carefully in the heat with his eyes on Zane's ugly henchmen. Quote
Zepher Posted November 7, 2015 Author Posted November 7, 2015 "Some of the details are a little out of order," says Zane coyly. "But like you said, it was a confusing Grogmas. We'll have time to catch up soon, I'm sure. We weren't led by Regret. We weren't led by anyway. And now, since everyone else is dead, I'm in charge." Zane grins widely and then begins to maniacally laugh. "Yeah! Those weaklings all died, so now we're in charge, hahahahahahaha, Prince and Fool, Fool and Prince, - hush, Zander." Zane smiles apologetically. "He's a little unruly sometimes. We try to keep him in check. At least the Magician is better behaved. Which reminds me." Zane makes his way over to the three moaning foes and lowering his face to their lips, sips. Their bodies go rigid. He stands up and glances back over at the heroes. "New trick I picked up- WE'LL STRIP THEIR FLESH-" Zane burps. "Sorry, again. New additions always take a while to master." With a flick of his wrist, he yanks one of the skeletons back into being, and then with another flick of his wrist he dismisses it. He smiles, satisfied with himself. "I wish you'd stop consuming so many treasure hunters," says Parvati. "They make you into a brute." "Please, Parvati. Some of them are learned men and women. Not this bunch, surely, but the heroes perhaps." He winks at them. "But hopefully we won't come to blows. What am I here for, Dyric? Well, you have the other half of something I'd really like." Capitalizing on the heroes' recent discovery that magic compasses weren't quite as rare as they'd once hoped, Zane quickly reveals his own. "Where's the other half of Iceborn's Map?" hisses Zane. Investigating the results for a moment, Zane looks up from it and stares at Guts. Quote
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