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Posted

Zane isn't going to kill us. He's not entirely unreasonable. He wanted the Anvil, but I convinced him otherwise. For now he's still fully in control of his body, and as long as that remains the case we're fine. I'm not saying I trust him, but we're all on the same side right now. If we want to kill him, we'll do it at the Fountain, not before.

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Posted

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"Matthias' plan holds merit. It requires some work, and some backtracking, and the assumption we can make it out of the Wastelands, but given that it shouldn't prove too difficult. It appears that both you and Guts have good relations with the Orcs." Daneeka turns to Guts. "The only complication is that we are on a tight schedule. What do you think? How swiftly can you convince the Orcs to go to battle?"

Posted (edited)

"Gotta be honest, here, Doctor Daneeka, I'm less worried about any timetable than I am about not becoming a madman's inner monologue. It's not like the fate of thousands of innocents rest on our shoulders here - we're trying to find some gifts for a diplomatic mission. If there's any hope of gaining some reinforcements, I'm for that."

As Rone reacts with distress to Daneeka's words, Matthias adds, "It's not open war, Master Dyric; it's being on the safe side in a brawl against 4 enemies - a fight even you admit we'll probably end up having eventually, possibly after Zane is even more powerful than we've already seen. If you ask me, Zane is evil - that soul sucking bit just isn't right - and a danger to this whole region, especially if we find him some immortality juice."

Edited by StickFig
Posted

The marauder is silent for a while, then asks earnestly "Dyric. I wouldn't ask this, but... Are you... Sure these words are your own? You know I will not give up my weapons. I understand you've met the man before, but your account of him does not stroke with what we see here. Matthias plan is solid. We come back with a force that can deal with the madman. I believe we've got the time."

Posted

The marauder is silent for a while, then asks earnestly "Dyric. I wouldn't ask this, but... Are you... Sure these words are your own?

What !? I-

I catch myself, seeing the surprising concern on Guts' face and the terror in Matthias'. I take a step back, collecting myself.

I'm fine. Call the army if you think it's necessary, I understand.

Solemnly, I follow whatever Guts has planned.

Posted

OoC: That, I'd say, is a pretty sensible solution. :laugh:

Guts looks up at the sky. The sun hangs to the hero's right, Zane's left, and the heroes could imagine that it's about the afternoon or early evening. The sun would probably sink behind the horizon before they can make it out of the Wasteland, but they'd have a good head start.

The sandstorm picks up a little more.

Posted

The heroes start marching east, but the sandstorm follows them and soon begins to envelop them. As they get their eyes clogged with sand they begin to feel a rumbling under their feet.

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"Enough foolishness, Dyric. We go to that Fountain together, or I go alone!" growls Zane from somewhere behind them, but close.

In the far distance, barely a speck on the horizon, the heroes can make out past the edges of the storm an outpost with a single tavern.

Posted

Matthias' legs keep pumping, though the gnome is beginning to wonder what will actually happen once they reach the tavern. Will Zane simply follow and fight them then?

Posted

Below the heroes, the ground trembles. They hear sudden cries from the Court, not too far off.

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"To the air, Solimon! Parvati, Medusa-"

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"I do not fear-"

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"Enough with your foolishness. If you wish to die, fine! Parvati, to me! We're going."

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"I cannot leave my-

The earth trembles.

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"My word-"

A second wyrm erupts from the earth and swallows Doc Daneeka whole. Before the heroes can react, a third one writhes out of the desert, Medusa balancing on it carefully, her spear wedged into one of the plates.

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"Give me back my sister!" she bellows, and the wyrm, ignoring her, swallows Matthias in one quick movement. There is no time. A great tail sweeps upwards and catches Guts unaware, flinging him through the air, as the sandstorm grows and Dyric grows unable to see. Suddenly a strong set of hands grab him, and drag him away. Around him he can hear the rustling of bones snapping.

OoC: PMs!

  • 3 weeks later...
Posted

Matthias turns to see Solimon land beside him.

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"Parvati. You're alive."

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"Just barely." She smiles wanly. "I wasn't worried about you. Not with Zane." Her shy smile continues as she stares at Zane. "Thank you for coming to save me, captain."

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"It's got nothing to do with you. Dyric promised if I helped him save the Doctor, I go to the Fountain." He shrugs callously. "Is that the wyrm that's got him?"

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"Yes."

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"Then let's gut it." Zane turns to Dyric. "When baldy gets here, that half of the map. Don't forget. Or I'll feed my half of the map to a wyrm and neither party will be going anywhere."

As the two parties reunite, a third wyrm erupts out of the ground.

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"Garbage." Zane exhales. "I think Zander has to come out to play. He he he kill the wyrms oh yes OH YES!"

Reunited v. Wyrms Round One

Zane v. Adult Wyrm Head - Critical Hit/Hit (132 Damage, -1 ether)

Zane v. Adult Body C - Critical Hit/Hit ([26*2]+40-5=87 Damage, -1 ether, Body A Stunned)

Dyric v. Adult Body A - Damage/Aim (26 Damage, strikes 3 times, No assassination)

Solimon moves party to Matthias

Parvati v. Baby Wyrm A - Critical Hit (26 Damage, -1 ether)

Matthias heals self - Failure

All heroes burned -1

Matthias KO'd (burning)

Blistering Hot - Fire damage deals double damage. All combatants are burned -1 each round.

The Enemies

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Adult Desert Wyrm

Level 80 Rock Vermin *Immune to Negative Effects and Instant Death*

Health: 24/500

Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: Garnet

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Adult Desert Wyrm Body A

Level 40 Rock Vermin *Burning -7*

Health: 176/600

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Elixer

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Adult Desert Wyrm Body C

Level 40 Rock Vermin *Burning -7* *Stunned*

Health: 245/600

SP: 5

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Elixer

22377002033_20f975df93_t.jpg

Baby Desert Wyrm A

Level 55 Rock Vermin *Immune to Negative Effects and Instant Death*

Health: 379/500

Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: Nothing

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Baby Desert Wyrm Body A

Level 30 Rock Vermin *Burning -5*

Health: 363/400

SP: 5

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Noting

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Baby Desert Wyrm B

Level 55 Rock Vermin *Immune to Negative Effects and Instant Death*

Health: 500/500

Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: Nothing

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Baby Desert Wyrm Body A

Level 30 Rock Vermin *Burning -1*

Health: 399/400

SP: 5

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Noting

The Heroes

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Zane

Level ?? Necromancer/Sorcerer/Witch/Mage/Rogue *Lucky* *Hastened* *Nimble* *Immune to Negative Effects and Instant Death*

Health: 96/136

Ether: 4/12

SP: 20

Equipment: Zane's Wasteland Sword (WP: 26, Longsword), Jester Hat (Headwear, No Effect), Wasteland Armor (SP: 20)

Inventory: Magical Throwing Knife (SP:13, No Retrieval Required)

Souls:

Zander's Soul: Zane is Permanently Hastened. Can use electricity without a topaz. Magic Burst deals cursed, jinxed and stunned and ignores SP. All electrical attacks stun. Grants Mage class.

Magician's Soul: Zane is immune to Negative Effects and Instant Kill. AoE enemy specials only affect the target. Grants Witch class.

Necromancer's Soul: Grants access to Necromancer class. Zane starts the battle with a deluxe skeleton decoy.

Zane's Shattered Soul: Zane is permanently lucky and nimble. Grants Rogue Class

Note: Zane's level is equal to the enemy he is targeting.

IMG_2571_zpszmzquhiw.jpg

Solimon

Level 33.25 Winged Warrior *Immune to Wind, Fire, Blinded* *Burning -7*

Health: 31/53 (7+14+32)

Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors)

Inventory: Elixir x2, Military Grade Fire-Bomb x3

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Dyric Rone
(The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Burning -7*

Level 32

Power Bonus: 0

Defense: 6

Health: 2/44

Gold: 737

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, bodywear)

• Diamond, Opal, 3 Silver Ore (Worth 60 gold)

• Bedroll, Shovel, Magic Compass

• Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (2)

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Matthias
the Carnival Crusader (StickFig)

Level 25.66 Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
* *KO'd*

Power Bonus
: 20 (+2 WP)

Defense
: 4

Health
: 0/35

Ether
: 10/25

Gold:
1319

Equipment
: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), DDSSA (+2 health, +2 WP, +10 power)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (
Fire
), 4x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory), 2x Phoenix Essence, Opal, Anvil of Oleg (Quest Item)

IMG_2573_zpsyyqvv5os.jpg

Parvati

Level 26.33 Weather Mage *Immune to Burning*

Health: 34/34 (5+4+25)

Ether: 19/26 (6+5+25)

Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle)

Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits, and the ability to flee to all combatants), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind

Gems: Diamond, Ruby, Garnet
Posted

Matthias? Matthias! Zane, get him on his feet! Then finish off that adult head. Solimon, Pravati, take out the baby heads. Matthias - you hanging in there? - help me finish the adult. You take Body C, I'll take Body. You'll have to hit them with everything you've got.

Battle Order:

Zane

Zane

Dyric

Matthias

Solimon

Pravati

Posted

Reunited v. Wyrms Round Two

>Zane revives Matthias (Necromancer) - Failure/Shield (Not enough ether for revival, raises Body B, -1 ether)

>Zane v. Adult Wyrm Head (Sorcerer) - Slight of Hand/Damage (-1 ether, no effect)

>Dyric v. Adult Body A - Special Damage/Special Damage (+5 SP, +200 Health)

>Solimon v. Baby Head A - Shield (33 Damage)

>Pravati v. Baby Head B - Inferno (26 Damage)

Body C v. Zane - Stunned

Baby Body A v. Dyric - KO

Baby Body B v. Solimon - 15 Damage

Zane attempts to raise Matthias, but only get a few fragile flops out of the gnome's body. The mid-section of the largest wyrm lashes out at it's own body, though, and the wyrm roars in pain.

IMG_2577_zpsrna7eqxs.jpg

"I need more ether," he growls. "And if you want to end up without a permanent burn, you may want to have Parvati change the weather."

Dyric is able to shout some response back when he feels another wyrm crashing into him.

Blistering Hot - Fire damage deals double damage. All combatants are burned -1 each round.

The Enemies

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Adult Desert Wyrm

Level 80 Rock Vermin *Immune to Negative Effects and Instant Death*

Health: 24/500

Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: Garnet

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Adult Desert Wyrm Body A

Level 40 Rock Vermin *Burning -8*

Health: 368/600

SP: 5

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Elixer

22605983679_2fcd4948d6_t.jpg

Adult Desert Wyrm Body C

Level 40 Rock Vermin *Burning -8*

Health: 237/600

SP: 5

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Elixer

22377002033_20f975df93_t.jpg

Baby Desert Wyrm A

Level 55 Rock Vermin *Immune to Negative Effects and Instant Death*

Health: 379/500

Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: Nothing

22605983679_2fcd4948d6_t.jpg

Baby Desert Wyrm Body A

Level 30 Rock Vermin *Burning -6*

Health: 357/400

SP: 5

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Noting

22377002033_20f975df93_t.jpg

Baby Desert Wyrm B

Level 55 Rock Vermin *Immune to Negative Effects and Instant Death*

Health: 474/500

Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: Nothing

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Baby Desert Wyrm Body A

Level 30 Rock Vermin *Burning -2*

Health: 397/400

SP: 5

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Noting

The Heroes

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Zane

Level ?? Necromancer/Sorcerer/Witch/Mage/Rogue *Lucky* *Hastened* *Nimble* *Immune to Negative Effects and Instant Death*

Health: 96/136

Ether: 2/12

SP: 20

Equipment: Zane's Wasteland Sword (WP: 26, Longsword), Jester Hat (Headwear, No Effect), Wasteland Armor (SP: 20)

Inventory: Magical Throwing Knife (SP:13, No Retrieval Required)

Souls:

Zander's Soul: Zane is Permanently Hastened. Can use electricity without a topaz. Magic Burst deals cursed, jinxed and stunned and ignores SP. All electrical attacks stun. Grants Mage class.

Magician's Soul: Zane is immune to Negative Effects and Instant Kill. AoE enemy specials only affect the target. Grants Witch class.

Necromancer's Soul: Grants access to Necromancer class. Zane starts the battle with a deluxe skeleton decoy.

Zane's Shattered Soul: Zane is permanently lucky and nimble. Grants Rogue Class

Note: Zane's level is equal to the enemy he is targeting.

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Undead Adult Body B

Level 40 Darkness

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Solimon

Level 33.25 Winged Warrior *Immune to Wind, Fire, Blinded* *Burning -8*

Health: 8/53 (7+14+32)

Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors)

Inventory: Elixir x2, Military Grade Fire-Bomb x3

8665348867_7a3fe1b756_t.jpg

Dyric Rone
(The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *KO'd*

Level 32

Power Bonus: 0

Defense: 6

Health: 0/44

Gold: 737

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, bodywear)

• Diamond, Opal, 3 Silver Ore (Worth 60 gold)

• Bedroll, Shovel, Magic Compass

• Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (2)

15776593006_d5e8922489_o.png

Matthias
the Carnival Crusader (StickFig)

Level 25.66 Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
* *KO'd*

Power Bonus
: 20 (+2 WP)

Defense
: 4

Health
: 0/35

Ether
: 10/25

Gold:
1319

Equipment
: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), DDSSA (+2 health, +2 WP, +10 power)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (
Fire
), 4x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory), 2x Phoenix Essence, Opal, Anvil of Oleg (Quest Item)

IMG_2573_zpsyyqvv5os.jpg

Parvati

Level 26.33 Weather Mage *Immune to Burning*

Health: 34/34 (5+4+25)

Ether: 18/26 (6+5+25)

Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle)

Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits, and the ability to flee to all combatants), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind

Gems: Diamond, Ruby, Garnet
Posted (edited)

Zane, kill the head. Parvati, change the weather as Zane suggested. Zane, direct that Undead Body into attacking the Baby Wyrm Head. Solimon, feed Zane an Elixir. Then Zane, you-

I turn and see the wyrm charging.

Forget Matthias for the moment, revive me! All in that order, hurr-

I am KO'd, leaving the battle order:

Battle Order

Zane

Parvati

Solimon

Zane

Dyric

When I wake, I feed Solimon a Grand Potion

Edited by The Legonater
Posted

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"No no NO!" howls Zane. "Don't help the weaklings, those idiots he he he. They must perish for their foolishness hahaha- proceed as Dyric instructed."

Reunited v. Wyrms Round Three

>Zane v. Adult Wyrm Head (Sorcerer) - Critical Hit/Damage (KO, -1 ether)

>Undead Body v. Baby Wyrm Head A - 40 Damage, -1 ether

>Parvati forcasts Light - Great Forcast (Bright for Six Rounds, -1 ether)

>Solimon uses an Elixir on Zane (Full Health, full ether)

>Zane raises Dyric - Raises Wyrm Head, Dyric, Matthias, -11 ether

>Dyric uses Grand Potion on Solimon - +25 health

>Matthias Heals Solimon - Heal More (-1 ether, Solimon Full Health)

Adult Wyrm Body A + Baby Wyrm Body B v. Zane - 35 Damage

Adult Wyrm Body C v. Parvati - 20 Damage

Baby Wyrm Head A v. Solimon - 55/2=28 Damage

Baby Wyrm Body A v. Dyric - 30/2-6=9 Damage

Baby Wyrm Head B v. Matthias - 28-4=24 Damage

Burning Damages Wyrms & Solimon

Zane is able to get everyone back on their feet, but the wyrms swarm around them. They are alive, but certainly worse for wear.

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"This is why we keep Medusa around," snarls Zane.

Bright - Light does double damage, darkness deals half.

The Enemies

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Adult Desert Wyrm Body A

Level 40 Rock Vermin *Burning -8*

Health: 360/600

SP: 5

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Elixer

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Adult Desert Wyrm Body C

Level 40 Rock Vermin *Burning -8*

Health: 229/600

SP: 5

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Elixer

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Baby Desert Wyrm A

Level 55 Rock Vermin *Immune to Negative Effects and Instant Death*

Health: 379/500

Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: Nothing

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Baby Desert Wyrm Body A

Level 30 Rock Vermin *Burning -6*

Health: 351/400

SP: 5

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Noting

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Baby Desert Wyrm B

Level 55 Rock Vermin *Immune to Negative Effects and Instant Death*

Health: 474/500

Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: Nothing

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Baby Desert Wyrm Body A

Level 30 Rock Vermin *Burning -2*

Health: 395/400

SP: 5

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Noting

The Heroes

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Zane

Level ?? Necromancer/Sorcerer/Witch/Mage/Rogue *Lucky* *Hastened* *Nimble* *Immune to Negative Effects and Instant Death*

Health: 101/136

Ether: 1/12

SP: 20

Equipment: Zane's Wasteland Sword (WP: 26, Longsword), Jester Hat (Headwear, No Effect), Wasteland Armor (SP: 20)

Inventory: Magical Throwing Knife (SP:13, No Retrieval Required)

Souls:

Zander's Soul: Zane is Permanently Hastened. Can use electricity without a topaz. Magic Burst deals cursed, jinxed and stunned and ignores SP. All electrical attacks stun. Grants Mage class.

Magician's Soul: Zane is immune to Negative Effects and Instant Kill. AoE enemy specials only affect the target. Grants Witch class.

Necromancer's Soul: Grants access to Necromancer class. Zane starts the battle with a deluxe skeleton decoy.

Zane's Shattered Soul: Zane is permanently lucky and nimble. Grants Rogue Class

Note: Zane's level is equal to the enemy he is targeting.

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Undead Adult Body B

Level 40 Darkness

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Undead Adult Wyrm Head

Level 80 Darkness

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Solimon

Level 33.25 Winged Warrior *Immune to Wind, Fire, Blinded* *Burning -8*

Health: 53/53 (7+14+32)

Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors)

Inventory: Elixir, Military Grade Fire-Bomb x3

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Dyric Rone
(The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky*

Level 32

Power Bonus: 0

Defense: 6

Health: 35/44

Gold: 737

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, bodywear)

• Diamond, Opal, 3 Silver Ore (Worth 60 gold)

• Bedroll, Shovel, Magic Compass

• Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (2)

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Matthias
the Carnival Crusader (StickFig)

Level 25.66 Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
*

Power Bonus
: 20 (+2 WP)

Defense
: 4

Health
: 11/35

Ether
: 9/25

Gold:
1319

Equipment
: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), DDSSA (+2 health, +2 WP, +10 power)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (
Fire
), 4x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory), 2x Phoenix Essence, Opal, Anvil of Oleg (Quest Item)

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Parvati

Level 26.33 Weather Mage *Immune to Burning*

Health: 14/34 (5+4+25)

Ether: 18/26 (6+5+25)

Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle)

Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits, and the ability to flee to all combatants), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind

Gems: Diamond, Ruby, Garnet

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