Zepher Posted August 1, 2015 Author Posted August 1, 2015 OoC: You're all returning questees, so I'll assume you know to keep a careful eye on me for this first battle especially. Scuba, you in particular, I haven't hosted a Marauder ever before. For example, Guts should be inspired. I've also never used mobs before, so be patient on that front. Legonator, for your weapon how does assassination work? I'd assume I roll for each "hit party" i.e. roll separately for Second Mate, Third Mate, Nordic Crew. Is that right? The Nordic Crew's total level was mis-listed on the opening post... it didn't effect the round, and has been remedied. Guts' Greatest Annoyance (Pirates) Battle Round One Guts uses Cloud of Celerity (All Allies Hastened) Dyric v. Third Mate - Critical Hit/Hit (([26*2]+31)*2=166 Damage, Second Mate KO'd, No Assassinations) Dyric v. Third Mate - Damage/Aim (26*2=52 Damage Crew/First Mate, 26 Damage Third Mate, 1 Member Nordic Crew Assassinated) Guts v. Nordic Crew & Third Mate - Special Damage (Party Blinded (Guts and Dyric Immune) and Enamored (Guts Immune)) (30/2=15 Ice Damage [Guts/Dyric Immune, -4 Matthias], Guts and Dyric Knocked Overboard) >Matthias v. Third Mate - Damage (29/2-4=15 Damage) >Matthias throws Bone at First Mate >Lane v. Captain - Critical Hit/Damage (40 Damage, KO'd) Barkley v. Second Mate (Success!) Pylon heals Matthias (Succes!) The heroes are able to hack down their enemies' number significantly, but Lane ends up hitting the deck and Dyric and Guts can't seem to hang onto the deck what so ever, ending up in the ocean. The Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded and first negative effect.* *Inspired* *Hastened* *Overboard* 45 year old male human Marauder Level: 39.5 Power Bonus: 4 Health: 63/63 106/106 (+1 bonus) Defense: 4 Gold: 9261 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 16x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 12x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 19x Mead, 14x Smelling Salts, 11xNostrum, x4 Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Electro Bomb (Deals 30 lightning-elemental damage and the stunned-effect to all enemies), Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Baffle Bomb • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Permanently Lucky* *Enamored with Third Mate (3 Rounds)* *Hastened* *Overboard* Level 31 Power Bonus: 0 Defense: 6 Health: 43/43 Gold: 3 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), • Diamond, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Mulled Wine (2), Soma, Venom (2), Smelling Salts, Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Matthias the Carnival Crusader (StickFig) Level 24⅔ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *⅙ chance of Encouraged at the start of any battle* *Enamored with Third Mate (3 Rounds)* *Blinded (3 Rounds)* *Hastened* Power Bonus: 20 (+2 WP) Defense: 4 Health: 36/36 Ether: 24/24 Gold: 1139 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 5x Bone, Deadly Venomn, 2x Elixir, Grand Potion, Grating Stone, Mead, Nostrum, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Venom, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone) Captain Lane (Takes Commands from Guts) Level 40 Cannoneer *KO'd* Power Bonus: 0 Health: 0/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: Sir Barkley (Takes Commands from Matthias) Level 12 Dog Rolls: 1-3: Bite - Deals damage equal to level and bleeding equal to half his level 4-6: Nothing Note: Cannot take free hits. Does not count as targeting an enemy. High Priest Pylon (Takes Commands from Matthias) Level 30 Frog Rolls: 1-3: Heal - Heals the target equal to his level. 4-6: Nothing Note: Cannot take free hits. Does not count as targeting. The Enemies Were-Newt Captain Level 80 Aquatic Humanoid *Immune to Negative Effects and Instant Kill* *Lucky* Health: 1040/1040 Special: Orange Mask of Z - Deals 200 damage to the party, starting with the beginning of the battle order. If a hero is KO'd, he will take the remainder of the damage to be dealt and strike the next hero, etc until the 200 damage is dealt (takes row/SP into consideration, aka ever 1 health taken from someone in the back row will cost the attack "2" damage dealt). Drops: Orange Make of Z (Headwear, if an attack would KO a foe the remaining damage is applied to the next enemy). Were-Wolf First Mate Level 60 Beast Humanoid *Encouraged* *Immune to Sleep, Blinded, Weakened, Minimized, and Instant Kill* *Bleeding -6* Health: 596/670 Special: Bloody Bastard - Steals half the target's gold and deals damage equal to the gold stolen. Stolen gold cannot be recovered. Drops: 120 Gold Were-Gator Third Mate Level 29 Beast Aquatic Health: 296/462 Special I: Crocodile Tears – Causes the enamored- and blinded-effects to all opponents. Special II: Toothy Grin – Causes the weakened- and afraid-effects to all opponents. Special III: Tail Swipe – Causes the stunned- and confused-effects to all opponents. Drops: Crocodile Handbag (Max. ether +2, immunity to water; accessory) Note: Specials alternate Nordic Crew *Mob 2* Level 36 Icy Humanoid (18x3) *Immune to Ice* Health: 180/180 (90x3) Special: Icy Waters - Deals 30 ice damage to all heroes, with a 1/2 chance of knocking them off the boat. Knocked off heroes must be rescued by an onboard hero, costing them both a turn. Drops: Opal, 40 Gold Quote
Scubacarrot Posted August 1, 2015 Posted August 1, 2015 I don't think Guts should have taken any damage. Guts swears all the obscenities he can think of as he is thrown overboard. He shouts up: "Matthias, get those animals of yours to help us up." Can they? Quote
Zepher Posted August 1, 2015 Author Posted August 1, 2015 OoC: I'd say they can't, sorry. I actually originally rolled for them to be tossed overboard as well (they both were!) but I thought about it a bit more and thought that since they aren't technically combatants with health, they shouldn't be able to be knocked overboard... the reverse of which means to me they shouldn't be able to haul you back up. Matthias is hastened, though. Quote
StickFig Posted August 2, 2015 Posted August 2, 2015 (edited) Guts uses Cloud of Celerity (All Allies Hastened) Dyric v. Third Mate - Critical Hit/Hit (([26*2]+31)*2=166 Damage, Second Mate KO'd, No Assassinations) Barkley v. Second Mate (Success!) Pylon heals Matthias (Succes!) ...they shouldn't be able to be knocked overboard... the reverse of which means to me they shouldn't be able to haul you back up. 2 questions - Why did Barkley attack an already KO'd enemy (I know I forgot to give him a target, my bad), and are Barkley and Pylon Hastened? If so, why didn't they each act twice? Another question: if Matthias throws his Doomsday bomb, the Mob gets completely killed right (99 damage to each member)? Matthias - not as practiced as Holla - awkwardly swears the few obscenities he can think of as the marauder and the assassin go overboard and the captain takes a huge hit. Grabbing Holla and pulling him back on board, the gnome shouts instructions in his tiny voice. "Master Guts, can you do something to stun them? We need a free second to regroup!" His arms numb from the freezing cold shock and the weight of pulling Holla back aboard - bigjobs are heavy! - the druid nonetheless plunges them back into the swirling waters, latching on to Rone and pulling the assassin to safety as well. "We need a distraction!" he yells. Realizing Sir Barkley has been running about looking for someone to bite, he switches to a language the dog will understand. "Sir Barkley, bite the one in the mask - bite him twice!" Suggested Battle Order Matthias picks up Guts (Guts gets back on board) Matthias picks up Dyric (Dyric gets back on board) Guts throws electro bomb Dyric throws the Captain a bone Dog attacks Captain Dog attacks Captain Frog does nothing Frog does nothing No free hits Edited August 2, 2015 by StickFig Quote
Scubacarrot Posted August 2, 2015 Posted August 2, 2015 Sorry for the wait we were strategizing. "We follow the plan, with the exception that the dog should target someone else, not the captain, as he won't bleed." Guts says as he throws his Electro Bomb. Quote
StickFig Posted August 2, 2015 Posted August 2, 2015 "Barkley, change of plans, attack the Were-Wolf," Matthias cries. Quote
The Legonater Posted August 2, 2015 Posted August 2, 2015 I go with the plan. I like the ocean, but I'm not fond of being this close to it. OoC: Assassination triggers for each enemy individually, yes. Quote
Zepher Posted August 2, 2015 Author Posted August 2, 2015 2 questions - Why did Barkley attack an already KO'd enemy (I know I forgot to give him a target, my bad), and are Barkley and Pylon Hastened? If so, why didn't they each act twice? Another question: if Matthias throws his Doomsday bomb, the Mob gets completely killed right (99 damage to each member)? They aren't hastened, and they likewise aren't enamored or blinded. My mistake, I will change his target from last round. And I don't think that's how mobs work, but they're not my creation, so maybe? Will run the round now. Quote
Zepher Posted August 2, 2015 Author Posted August 2, 2015 OoC: Oh, it looks like I did have the dog target First Mate, I just failed Guts' Greatest Annoyance (Pirates) Battle Round Two Matthias picks up Guts Guts gets back on board Matthias picks up Dyric Dyric gets back on board Guts throws Electro Bomb (30 [x2=60 Captain/Third Mate] Damage and Stunned All) Dyric throws a Bone at the Captain Barkley v. First Mate - Failure Pylon does nothing Mob/Mates Recover from Stunned First Mate -6 bleeding The party is hauled back onboard and lobs some bombs and bones at their foes. "Would you kindly ask your commander to stop calling me 'dog'," says Barkley to Matthias. "It is largely distracting. Shall I call him man and you gnome the whole trip?" The Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded and first negative effect.* *Inspired* *Hastened* 45 year old male human Marauder Level: 39.5 Power Bonus: 4 Health: 63/63 106/106 (+1 bonus) Defense: 4 Gold: 9261 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 16x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 12x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 19x Mead, 14x Smelling Salts, 11x Nostrum, x4 Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Baffle Bomb • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Permanently Lucky* *Enamored with Third Mate (3 Rounds)* *Hastened* Level 31 Power Bonus: 0 Defense: 6 Health: 43/43 Gold: 3 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), • Diamond, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Mulled Wine (2), Soma, Venom (2), Smelling Salts, Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Matthias the Carnival Crusader (StickFig) Level 24⅔ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *⅙ chance of Encouraged at the start of any battle* *Enamored with Third Mate (3 Rounds)* *Blinded (3 Rounds)* *Hastened* Power Bonus: 20 (+2 WP) Defense: 4 Health: 36/36 Ether: 24/24 Gold: 1139 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 5x Bone, Deadly Venomn, 2x Elixir, Grand Potion, Grating Stone, Mead, Nostrum, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Venom, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone) Captain Lane (Takes Commands from Guts) Level 40 Cannoneer *KO'd* Power Bonus: 0 Health: 0/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: Sir Barkley (Takes Commands from Matthias) Level 12 Dog Rolls: 1-3: Bite - Deals damage equal to level and bleeding equal to half his level 4-6: Nothing Note: Cannot take free hits. Does not count as targeting an enemy. High Priest Pylon (Takes Commands from Matthias) Level 30 Frog Rolls: 1-3: Heal - Heals the target equal to his level. 4-6: Nothing Note: Cannot take free hits. Does not count as targeting. The Enemies Were-Newt Captain Level 80 Aquatic Humanoid *Immune to Negative Effects and Instant Kill* *Lucky* Health: 980/1040 Special: Orange Mask of Z - Deals 200 damage to the party, starting with the beginning of the battle order. If a hero is KO'd, he will take the remainder of the damage to be dealt and strike the next hero, etc until the 200 damage is dealt (takes row/SP into consideration, aka ever 1 health taken from someone in the back row will cost the attack "2" damage dealt). Drops: Orange Make of Z (Headwear, if an attack would KO a foe the remaining damage is applied to the next enemy). Were-Wolf First Mate Level 60 Beast Humanoid *Encouraged* *Immune to Sleep, Blinded, Weakened, Minimized, and Instant Kill* *Bleeding -6* Health: 560/670 Special: Bloody Bastard - Steals half the target's gold and deals damage equal to the gold stolen. Stolen gold cannot be recovered. Drops: 120 Gold Were-Gator Third Mate Level 29 Beast Aquatic Health: 236/462 Special I: Crocodile Tears – Causes the enamored- and blinded-effects to all opponents. Special II: Toothy Grin – Causes the weakened- and afraid-effects to all opponents. Special III: Tail Swipe – Causes the stunned- and confused-effects to all opponents. Drops: Crocodile Handbag (Max. ether +2, immunity to water; accessory) Note: Specials alternate Nordic Crew *Mob 2* Level 36 Icy Humanoid (18x3) *Immune to Ice* Health: 150/180 (90x3) Special: Icy Waters - Deals 30 ice damage to all heroes, with a 1/2 chance of knocking them off the boat. Knocked off heroes must be rescued by an onboard hero, costing them both a turn. Drops: Opal, 40 Gold Quote
The Legonater Posted August 2, 2015 Posted August 2, 2015 Thanks for the lift. I fire at the first mate (Captain, Third Mate) and the Nordic Crew. (Third Mate, Captain). Quote
Scubacarrot Posted August 2, 2015 Posted August 2, 2015 Guts uses a Fortune Flush and attacks the Third Mate with Lifestealer, the Nordic Crew with the Rapier. Battle order: Guts Guts Dyric Dyric Matthias Matthias Dog Frog Quote
StickFig Posted August 2, 2015 Posted August 2, 2015 "But he is a man, and I am a gnome, and you are a dog, Sir Barkley" Matthias says, distractedly throwing a bone at the Captain. "I will make better introductions later. For now, let's just take care of these pirates - need you to bite that werewolf again." The gnome rubs his smarting eyes and wills the ether into them, attempting to nurture his sight back. "High Priest Pylon, I can't see the others well - please keep healing anyone who's hurt!" Matthias: Bone vs. Captain Matthias: Nurture vs. Self Barkley: Bite First Mate Pylon: Heal first damaged party member (in battle order) Quote
Zepher Posted August 3, 2015 Author Posted August 3, 2015 Guts' Greatest Annoyance (Pirates) Battle Round Three Guts uses a Fortune Flush - Party Lucky Guts v. Third Mate/Nordic Crew - Damage/Damage ([29+36]-4=61 Damage) Dyric v. First Mate - Critical Hit/Miss (83 Base Damage, No Assassinations, x2 Captain/First Mate) Dyric v. Nordic Crew - Critical Hit/Damage (83 Base, No Assassinations, x2 Nordic Crew/Captain, Nordic Crew KO'd) Matthias throws a Bone at the Captain Matthias Nurtures Self - Heal More (Blind/Enamored Removed, -1 ether) Barkley v. First Mate - Success (12 Damage, -6 bleeding) Pylon Heals Guts - Failure First Mate -12 bleeding The heroes throw (literally) all they've got at the enemies, who can't seem to even take a step forward without being stabbed with an arrow. Guts gets a little cocky and waltzes forward, but the Nordic crew and surviving were-gator are able to give him a run for his money. It's the last thing the crew ever does though, as Dyric fills them to the gills with arrows and they tumble off the boat. The Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded and first negative effect.* *Inspired* *Hastened* *Lucky* 45 year old male human Marauder Level: 39.5 Power Bonus: 4 Health: 63/63 45/106 (+1 bonus) Defense: 4 Gold: 9261 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 16x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 12x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 19x Mead, 14x Smelling Salts, 11x Nostrum, x4 Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Baffle Bomb • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Permanently Lucky* *Enamored with Third Mate (1 Rounds)* *Hastened* Level 31 Power Bonus: 0 Defense: 6 Health: 43/43 Gold: 3 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), • Diamond, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Mulled Wine (2), Soma, Venom (2), Smelling Salts, Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Matthias the Carnival Crusader (StickFig) Level 24⅔ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *⅙ chance of Encouraged at the start of any battle* *Hastened* *Lucky* Power Bonus: 20 (+2 WP) Defense: 4 Health: 36/36 Ether: 23/24 Gold: 1139 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 4x Bone, Deadly Venomn, 2x Elixir, Grand Potion, Grating Stone, Mead, Nostrum, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Venom, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone) Captain Lane (Takes Commands from Guts) Level 40 Cannoneer *KO'd* Power Bonus: 0 Health: 0/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: Sir Barkley (Takes Commands from Matthias) Level 12 Dog Rolls: 1-3: Bite - Deals damage equal to level and bleeding equal to half his level 4-6: Nothing Note: Cannot take free hits. Does not count as targeting an enemy. High Priest Pylon (Takes Commands from Matthias) Level 30 Frog Rolls: 1-3: Heal - Heals the target equal to his level. 4-6: Nothing Note: Cannot take free hits. Does not count as targeting. The Enemies Were-Newt Captain Level 80 Aquatic Humanoid *Immune to Negative Effects and Instant Kill* *Lucky* Health: 648/1040 Special: Orange Mask of Z - Deals 200 damage to the party, starting with the beginning of the battle order. If a hero is KO'd, he will take the remainder of the damage to be dealt and strike the next hero, etc until the 200 damage is dealt (takes row/SP into consideration, aka ever 1 health taken from someone in the back row will cost the attack "2" damage dealt). Drops: Orange Make of Z (Headwear, if an attack would KO a foe the remaining damage is applied to the next enemy). Were-Wolf First Mate Level 60 Beast Humanoid *Encouraged* *Immune to Sleep, Blinded, Weakened, Minimized, and Instant Kill* *Bleeding -12* Health: 370/670 Special: Bloody Bastard - Steals half the target's gold and deals damage equal to the gold stolen. Stolen gold cannot be recovered. Drops: 120 Gold Were-Gator Third Mate Level 29 Beast Aquatic Health: 70/462 Special I: Crocodile Tears – Causes the enamored- and blinded-effects to all opponents. Special II: Toothy Grin – Causes the weakened- and afraid-effects to all opponents. Special III: Tail Swipe – Causes the stunned- and confused-effects to all opponents. Drops: Crocodile Handbag (Max. ether +2, immunity to water; accessory) Note: Specials alternate Quote
The Legonater Posted August 3, 2015 Posted August 3, 2015 Someone take the Third Mate, I've got these two! I fire twice at the First Mate (Captain, Third Mate), shredding him from the back row. Quote
StickFig Posted August 3, 2015 Posted August 3, 2015 (edited) <p>The scales removed from Matthias' eyes, he nods assent to Rone and attacks the Third Mate twice from the back row. "High Priest Pylon, please continue to heal Master Guts," grinning at Sir Barkley, who's still biting the First Mate. > Matthias: Extraordinaire vs. Third Mate > Matthias: Extraordinaire vs. Third Mate Barkley: Bite First Mate Pylon: Heal Guts Edited August 3, 2015 by StickFig Quote
Zepher Posted August 4, 2015 Author Posted August 4, 2015 OoC: I have to go to bed extremely shortly, but if someone could pick an action for Guts I can run the round in about 12 hours from now. Quote
Scubacarrot Posted August 4, 2015 Posted August 4, 2015 Oops I'd swear I had replied to this. "Matthias, I want you to heal me instead. In any case, Guts throws a bone at the Captain. If he's healed, he attacks the Third Mate, if not, he does nothing. Matthias Dyric Dyric Pylon Guts Guts Matthias Dog Quote
StickFig Posted August 4, 2015 Posted August 4, 2015 (edited) Matthias gives Guts a funny look, but spins ether up to nurture the Marauder anyway. Edited August 4, 2015 by StickFig Quote
Zepher Posted August 4, 2015 Author Posted August 4, 2015 "Look, first mate, they are all afraid to attack me head on!" "Rrrrrrrrrr. I told you that's not my name. That's just my title." "Haha, first mate, you're a doll!" Guts' Greatest Annoyance (Pirates) Battle Round Four Matthias heals Guts - Shield/Heal Less (24+22+9=55 Health Restored Guts, Enamored Removed Dyric, -2 ether) >Dyric v. First Mate - Shield/Critical Hit (No Assassinations, 60 Gold Stolen) Dyric v. First Mate - Special Damage/Special Damage (32 Gold Stolen, [32/2]-6=10 Damage) Pylon heals Guts - Success (30 Health Restored) Guts throws Bone at Captain Guts v. Third Mate - Damage/Shield (KO) Matthias v. Captain - Damage/Hit (24+22+9=55x2=110 Damage per blow, Captain Hit Once, First Mate Twice) Dog - Success (12 Damage, -6 bleeding) First Mate -18 bleeding The heroes throw (literally) all they've got at the enemies, who can't seem to even take a step forward without being stabbed with an arrow. Guts gets a little cocky and waltzes forward, but the Nordic crew and surviving were-gator are able to give him a run for his money. It's the last thing the crew ever does though, as Dyric fills them to the gills with arrows and they tumble off the boat. The Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded and first negative effect.* *Inspired* *Hastened* *Lucky* 45 year old male human Marauder Level: 39.5 Power Bonus: 4 Health: 63/63 106/106 (+1 bonus) Defense: 4 Gold: 9261 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 16x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 12x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 19x Mead, 14x Smelling Salts, 11x Nostrum, x4 Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 2x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Baffle Bomb • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Permanently Lucky* *Hastened* Level 31 Power Bonus: 0 Defense: 6 Health: 33/43 Gold: 31 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), • Diamond, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Mulled Wine (2), Soma, Venom (2), Smelling Salts, Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Matthias the Carnival Crusader (StickFig) Level 24⅔ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Hastened* *Lucky* Power Bonus: 20 (+2 WP) Defense: 4 Health: 36/36 Ether: 21/24 Gold: 1139 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 4x Bone, Deadly Venomn, 2x Elixir, Grand Potion, Grating Stone, Mead, Nostrum, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Venom, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Captain Lane (Takes Commands from Guts) Level 40 Cannoneer *KO'd* Power Bonus: 0 Health: 0/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: Sir Barkley (Takes Commands from Matthias) Level 12 Dog Rolls: 1-3: Bite - Deals damage equal to level and bleeding equal to half his level 4-6: Nothing Note: Cannot take free hits. Does not count as targeting an enemy. High Priest Pylon (Takes Commands from Matthias) Level 30 Frog Rolls: 1-3: Heal - Heals the target equal to his level. 4-6: Nothing Note: Cannot take free hits. Does not count as targeting. The Enemies Were-Newt Captain Level 80 Aquatic Humanoid *Immune to Negative Effects and Instant Kill* *Lucky* Health: 538/1040 Special: Orange Mask of Z - Deals 200 damage to the party, starting with the beginning of the battle order. If a hero is KO'd, he will take the remainder of the damage to be dealt and strike the next hero, etc until the 200 damage is dealt (takes row/SP into consideration, aka ever 1 health taken from someone in the back row will cost the attack "2" damage dealt). Drops: Orange Make of Z (Headwear, if an attack would KO a foe the remaining damage is applied to the next enemy). Were-Wolf First Mate Level 60 Beast Humanoid *Encouraged* *Immune to Sleep, Blinded, Weakened, Minimized, and Instant Kill* *Bleeding -18* Health: 120/670 Special: Bloody Bastard - Steals half the target's gold and deals damage equal to the gold stolen. Stolen gold cannot be recovered. Drops: 120 Gold Quote
Scubacarrot Posted August 4, 2015 Posted August 4, 2015 Lane should be up from Matthias' special Guts attacks the Captain with both weapons from the back row, twice if needed. "He's got to die at some point... Lane, just sit in the back row and do nothing, if you'd please." Battle order Guts (who will be able to take the special once) Dog Lane Matthias Dyric Matthias Dyric Guts Pylon Quote
StickFig Posted August 5, 2015 Posted August 5, 2015 Matthias heals Dyric, then attacks the First Mate, if that enemy is still alive. Quote
Scubacarrot Posted August 5, 2015 Posted August 5, 2015 Starting tomorrow I'll be gone for a couple of days with limited internet, StickFig can take over leading in the meantime. Quote
Zepher Posted August 6, 2015 Author Posted August 6, 2015 OoC: Lane raised, Matthias down 5 ether. Guts' Greatest Annoyance (Pirates) Battle Round Five >Guts v. Captain - Special Damage (200/2-4=96 Damage, 10 Health remaining) SECOND SPECIAL (200/2-4=92 Damage Remaining to deal after Guts KO'd, Guts KO'd) (-2 Lane KO'd, 90 remaining), (90/2=45-36=9 After Matthias KO'd) (9/2-6=0 Damage Dyric) Dog v. First Mate (Success!) Lane Matthias Dyric v. First Mate - Critical Hit/Special Damage ([[26*2]+31]*2=166, First Mate Hit Once, Captain Hit Twice, First Mate KO'd) Matthias Dyric v. Captain - Critical Hit (166, Hits Three Times, Captain KO'd) Guts Pylon heals Dyric The Captain is able to down literally the entire party save Dyric, who goes ballistic, firing arrows rapidly. He makes the First Mate into a pin cushion and gets the Captain staggering backwards, arrow after arrow after arrow a whole Hel lot of arrows bam bam bam... The Captain nears the edge of the ship and rips off his mask, letting it fly in the breeze. "I'll be back!" he cries as he leaps over the edge of the boat into the cold choppy water. "But wearing a different mask!" The Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded and first negative effect.* 45 year old male human Marauder Level: 39.5 Power Bonus: 4 Health: 1/63 (+1 bonus) Defense: 4 Gold: 9261 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 16x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 12x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 19x Mead, 14x Smelling Salts, 11x Nostrum, x4 Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 2x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Baffle Bomb • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Permanently Lucky* Level 31.25 Power Bonus: 0 Defense: 6 Health: 33/43 Gold: 31 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), • Diamond, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Mulled Wine (2), Soma, Venom (2), Smelling Salts, Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Matthias the Carnival Crusader (StickFig) Level 24⅔ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 20 (+2 WP) Defense: 4 Health: 1/36 Ether: 16/24 Gold: 1139 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 4x Bone, Deadly Venomn, 2x Elixir, Grand Potion, Grating Stone, Mead, Nostrum, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Venom, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Captain Lane (Takes Commands from Guts) Level 40 Cannoneer Power Bonus: 0 Health: 1/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: Sir Barkley (Takes Commands from Matthias) Level 12.5 Dog Rolls: 1-3: Bite - Deals damage equal to level and bleeding equal to half his level 4-6: Nothing Note: Cannot take free hits. Does not count as targeting an enemy. High Priest Pylon (Takes Commands from Matthias) Level 30.25 Frog Rolls: 1-3: Heal - Heals the target equal to his level. 4-6: Nothing Note: Cannot take free hits. Does not count as targeting. The Loot Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to the next enemy) 160 Gold Opal Mead x2 Crocodile Handbag (Max. ether +2, immunity to water; accessory) Quote
Scubacarrot Posted August 6, 2015 Posted August 6, 2015 "That... could have gone better. Good thing you're here, Dyric." Guts shakes his head as he gets up. It could only get better from here on out, right? Loot: Guts - Mask Dyric - Opal, Mead, 80 gold Matthias - Handbag, Mead, 80 gold Guts swaps out his Grimmeau's Clothespin for the Orange Mask of Z, tying it around his hat as a band. Quote
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