The Legonater Posted December 7, 2015 Posted December 7, 2015 I take a breath of relief, getting to my feet. Welcome back, Matthias. Not the best of reunions, but it'll do. Zane, hit the Wyrm heads. Direct your corpses to do the same. Matthias, you take Adult Body B, I'll take C. Parvati, Solimon, you're on the baby wyrms. Battle Order Zane Zane Dyric Matthias Solimon Parvati Undead Head Undead Body Quote
Zepher Posted December 8, 2015 Author Posted December 8, 2015 Would love to hear from StickFig, but if not will run the round shortly with your suggestions! Quote
StickFig Posted December 8, 2015 Posted December 8, 2015 My bad guys, I typed my reply in last night but I must not have clicked save.... Matthias gasps as he's crushed by the wyrm and pulls in ether to heal himself. Quote
Zepher Posted December 8, 2015 Author Posted December 8, 2015 Reunited v. Wyrms Round Three Zane v. Baby Wyrm A (Rogue) - Damage/Shield (([26*3]+55)=133 Damage) Zane v. Baby Wyrm B (Rogue) - Critical Hit/Shield (133 Damage) >Dyric v. Body C - Hit/Hit ([58/2]-4=25 Damage, Hits 3 Times) >Matthias heals self - Shield (Zane, Dyric, Matthias, Parvati Full Health, -4 ether) >Solimon v. Baby Wyrm Body A - Special Damage (+200 health, +5 SP) >Parvati v. Baby Wyrm Body B - Hit (26*2=52 Damage, -1 ether) Undead Head v. Baby Wyrm Head A - (80/2=40 Damage, -1 ether) Body A v. Zane - 40 Damage Burning Damages Wyrms & Solimon The battle takes a radical turn for the better, as the heroes beat back the wyrms. What's more, flying out of the distance, running his butt off, comes baldy himself, Guts! Just one move away from joining the party! "Remember." Bright - Light does double damage, darkness deals half. *Five Rounds Remaining* The Enemies Adult Desert Wyrm Body A Level 40 Rock Vermin *Burning -8* Health: 352/600 SP: 5 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Elixer Adult Desert Wyrm Body C Level 40 Rock Vermin *Burning -8* Health: 146/600 SP: 5 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Elixer Baby Desert Wyrm A Level 55 Rock Vermin *Immune to Negative Effects and Instant Death* Health: 206/500 Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: Nothing Baby Desert Wyrm Body A Level 30 Rock Vermin *Burning -6* Health: 394/400 SP: 10 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Noting Baby Desert Wyrm B Level 55 Rock Vermin *Immune to Negative Effects and Instant Death* Health: 341/500 Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: Nothing Baby Desert Wyrm Body A Level 30 Rock Vermin *Burning -2* Health: 341/400 SP: 5 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Noting The Heroes Zane Level ?? Necromancer/Sorcerer/Witch/Mage/Rogue *Lucky* *Hastened* *Nimble* *Immune to Negative Effects and Instant Death* Health: 96/136 Ether: 0/12 SP: 20 Equipment: Zane's Wasteland Sword (WP: 26, Longsword), Jester Hat (Headwear, No Effect), Wasteland Armor (SP: 20) Inventory: Magical Throwing Knife (SP:13, No Retrieval Required) Souls: Zander's Soul: Zane is Permanently Hastened. Can use electricity without a topaz. Magic Burst deals cursed, jinxed and stunned and ignores SP. All electrical attacks stun. Grants Mage class. Magician's Soul: Zane is immune to Negative Effects and Instant Kill. AoE enemy specials only affect the target. Grants Witch class. Necromancer's Soul: Grants access to Necromancer class. Zane starts the battle with a deluxe skeleton decoy. Zane's Shattered Soul: Zane is permanently lucky and nimble. Grants Rogue Class Note: Zane's level is equal to the enemy he is targeting. Undead Adult Body B Level 40 Darkness Undead Adult Wyrm Head Level 80 Darkness Solimon Level 33.25 Winged Warrior *Immune to Wind, Fire, Blinded* *Burning -8* Health: 53/53 (7+14+32) Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors) Inventory: Elixir, Military Grade Fire-Bomb x3 Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* Level 32 Power Bonus: 0 Defense: 6 Health: 44/44 Gold: 737 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, bodywear) • Diamond, Opal, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (2) Matthias the Carnival Crusader (StickFig) Level 25.66 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 20 (+2 WP) Defense: 4 Health: 35/35 Ether: 5/25 Gold: 1319 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 4x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory), 2x Phoenix Essence, Opal, Anvil of Oleg (Quest Item) Parvati Level 26.33 Weather Mage *Immune to Burning* Health: 34/34 (5+4+25) Ether: 18/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits, and the ability to flee to all combatants), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet Quote
The Legonater Posted December 8, 2015 Posted December 8, 2015 What happened to the undead body? Perfect. Parvati, get us closer to Guts. Zane, keep up the good work. Your team is going to continue knocking down the kids. Matthias, you and I are still on the heads. Nice work back there. I target Body A with the Mockthrill Longbow. Same Battle Order. Quote
The Legonater Posted December 8, 2015 Posted December 8, 2015 Oh. Parvati, belay that, give Zane a tonic. Zane, your beasts are going to take the remaining targets. Quote
StickFig Posted December 8, 2015 Posted December 8, 2015 Shouldn't Solimon have been cured of *Burning* by Matthias' Shield? Matthias surveys the weather change and shouts to Rone and the mage, "No, I'll give Zane a tonic, Parvati should attack while the weather holds!" > Parvati: Light Spell vs. Body B > Matthias: Tonic vs. Zane Quote
The Legonater Posted December 8, 2015 Posted December 8, 2015 Good point. Parvati, you heard the gnome. Quote
Zepher Posted December 9, 2015 Author Posted December 9, 2015 OoC: Fixed, thanks Stickfig for the reminder! Reunited v. Wyrms Round Three Zane v. Baby Wyrm A (Rogue) - Miss/Hit (55+26=81) Zane v. Baby Wyrm B (Rogue) - Hit/Shield (55+[26*3]=133 Damage) >Dyric v. Body C - Shield/Special Damage (No Assassination) >Matthias gives Zane a tonic >Solimon v. Baby Wyrm Body A - Damage (30/2=15 Damage) >Parvati v. Adult Body B - Mist ( Undead Head v. Baby Wyrm Head A - (80/2=40 Damage, -1 ether) Undead Body v. Baby Wyrm Head A - (40/2=20 Damage, -1 ether) Body A v. Zane - 40 Damage (Nimble, No Damage) Burning Damages Wyrms Guts joins the party Guts rejoins the party as they hold off the wyrms. The Court of Demons visibly tenses. Solimon comes to land so that he and Parvati stand back-to-back, one facing the wyrms, and one facing Guts. Zane just glances over his shoulder. "Welcome back, baldy. Ready to give me that map?" Bright - Light does double damage, darkness deals half. *Four Rounds Remaining* Mist - All elemental immunities gone *One round remaining* The Enemies Adult Desert Wyrm Body A Level 40 Rock Vermin *Burning -8* Health: 344/600 SP: 5 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Elixer Adult Desert Wyrm Body C Level 40 Rock Vermin *Burning -8* Health: 138/600 SP: 5 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Elixer Baby Desert Wyrm A Level 55 Rock Vermin *Immune to Negative Effects and Instant Death* Health: 65/500 Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: Nothing Baby Desert Wyrm Body A Level 30 Rock Vermin *Burning -6* Health: 388/400 SP: 10 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Noting Baby Desert Wyrm B Level 55 Rock Vermin *Immune to Negative Effects and Instant Death* Health: 208/500 Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: Nothing Baby Desert Wyrm Body A Level 30 Rock Vermin *Burning -2* Health: 339/400 SP: 5 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Noting The Heroes Zane Level ?? Necromancer/Sorcerer/Witch/Mage/Rogue *Lucky* *Hastened* *Nimble* *Immune to Negative Effects and Instant Death* Health: 96/136 Ether: 10/12 SP: 20 Equipment: Zane's Wasteland Sword (WP: 26, Longsword), Jester Hat (Headwear, No Effect), Wasteland Armor (SP: 20) Inventory: Magical Throwing Knife (SP:13, No Retrieval Required) Souls: Zander's Soul: Zane is Permanently Hastened. Can use electricity without a topaz. Magic Burst deals cursed, jinxed and stunned and ignores SP. All electrical attacks stun. Grants Mage class. Magician's Soul: Zane is immune to Negative Effects and Instant Kill. AoE enemy specials only affect the target. Grants Witch class. Necromancer's Soul: Grants access to Necromancer class. Zane starts the battle with a deluxe skeleton decoy. Zane's Shattered Soul: Zane is permanently lucky and nimble. Grants Rogue Class Note: Zane's level is equal to the enemy he is targeting. Undead Adult Body B Level 40 Darkness Undead Adult Wyrm Head Level 80 Darkness Solimon Level 33.25 Winged Warrior *Immune to Wind, Fire, Blinded* Health: 38/53 (7+14+32) Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors) Inventory: Elixir, Military Grade Fire-Bomb x3 Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* Level 32 Power Bonus: 0 Defense: 6 Health: 44/44 Gold: 737 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, bodywear) • Diamond, Opal, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (2) Matthias the Carnival Crusader (StickFig) Level 25.66 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 20 (+2 WP) Defense: 4 Health: 35/35 Ether: 5/25 Gold: 1319 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 4x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory), 2x Phoenix Essence, Opal, Anvil of Oleg (Quest Item) Parvati Level 26.33 Weather Mage *Immune to Burning* Health: 34/34 (5+4+25) Ether: 17/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits, and the ability to flee to all combatants), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Hastened* *Lucky* *Encouraged* 45 year old male human Marauder Level: 40.4 Power Bonus: 4 Health: 64/64 Defense: 4 Gold: 9046 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 5x Phoenix Essence, 28x Remedy, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 15x Mead, 7x Smelling Salts, 4x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Half of Iceborn's Map (Quest Item), Guanette's Map (Quest Item) Loot: Bones x4, Potion, Phoenix Essence, Raw Meat (+5 max. health), Ancient Bone, Grand Tonic, Smoke Bomb, 120 Gold, Elixir x3, Garnet Quote
The Legonater Posted December 9, 2015 Posted December 9, 2015 Welcome to the party, boss. Unless you got a better suggestion, I suggest we wrap this up tight with a bow. It's almost Grogmas after all, isn't it? Zane, go Sorcerer. Keep on the two heads. Keep your wyrms and your demons on the bodies. Matthias, Guts, take out Adult Body A. I'll try to wrap up C. Battle Order: Zane Zane Guts Dyric Matthias Parvati Solimon Undead Head Undead Body Quote
Zepher Posted December 9, 2015 Author Posted December 9, 2015 "You're not giving orders yet, Dyric," says Zane as he eyes Guts. "I want to hear what your boss has to say." Quote
The Legonater Posted December 9, 2015 Posted December 9, 2015 I'll give orders when I please, Zane, and you'll do as ordered if you ever want to see our half of the map. Quote
Zepher Posted December 9, 2015 Author Posted December 9, 2015 Parvati and Solimon shift uncomfortably closer to each other as the wyrms circle their prey. "I agreed to help your friends, but for a price." Zane growls. "I've never welched on you. I've respected you. You owe me the same." Quote
Scubacarrot Posted December 9, 2015 Posted December 9, 2015 “We deal with these worms you summoned, then we talk. lead on Dyric.“ Quote
StickFig Posted December 9, 2015 Posted December 9, 2015 "I've never welched on you. I've respected you. You owe me the same." "Master Dyric might, but the rest of us owe you nothing, so finish the fight now and we'll argue later," Matthias snaps, attacking Adult Desert Wyrm Body A. > Matthias: Pongcanis Crossbow vs. Adult Desert Wyrm Body A Quote
Scubacarrot Posted December 9, 2015 Posted December 9, 2015 (edited) “Medusa and the bandits they send after us are dead, or soon will be. you will be joining them if you don't tell me where Daneeka is.“ Guts says to the remnants of the court. Guts attacks Zane with both weapons from the back row, twice. Edited December 9, 2015 by Scubacarrot Quote
The Legonater Posted December 9, 2015 Posted December 9, 2015 Daneeka is in the adult wyrm. We don't have a lot of time left. Focus on the real enemy for now. We can kill each other later. Quote
Scubacarrot Posted December 9, 2015 Posted December 9, 2015 "You're missing the point. Zane and his whores summoned these things. This ends now." Quote
Zepher Posted December 9, 2015 Author Posted December 9, 2015 "Medusa is dead?" asks Parvati, her eyes wide suddenly. "You are a foolish bully," snarls Zane, but the anger drops from his face suddenly and he grows neutral. His voice grows soft. "Your pride has made you stupid, Mister Holla. I imagine you come from privilege. Zane and myself do not. We were born into slavery and the hovels. We know how to think how to survive. You can only think of how to bully. If we wished to kill you, why would we have come to your aid at all? Why not let the necromancers kill you? If we could summon wyrms, why would we bring our Court into danger? If we could summon wyrms, why would Medusa be dead." Zane glances at Dyric. "I told Dyric I was willing to negotiate with you, but you have just told us once the wyrms are dead, we will be too. Very well." Zane takes out the half of Iceborn's Map and zaps it. It withers to smithereens. "Now there is no more contention between us. You may attend to saving your friend, and we can attend to saving ours. Parvati, create a sandstorm. If Medusa was swallowed whole, there may still be time to save her." Parvati stares at Matthias with a look of fury and betrayal, and begins to whip up a sandstorm. "Your doctor is in the weaker baby wyrm, not the adult," she tells the heroes as she prepares to flee. Quote
The Legonater Posted December 9, 2015 Posted December 9, 2015 Well that was a supreme waste of effort. Any plans now? Quote
Scubacarrot Posted December 9, 2015 Posted December 9, 2015 (edited) "He hasn't destroyed it. It's a trick. The plan is the same. We save Daneeka, we kill Zane." Guts folded his arms as if that were the end of that. "You really think he was telling the truth Dyric? About them summoning the worms. They're the court of demons, know that summoning and controlling are not the same thing." Edited December 9, 2015 by Scubacarrot Quote
The Legonater Posted December 10, 2015 Posted December 10, 2015 I don't know. I want to assume they're smart enough not to commit total suicide like that, but to be fair their predecessors did try to make Wren a goddess. If you think you can see through this mischief, by all means try. Quote
Zepher Posted December 10, 2015 Author Posted December 10, 2015 Zane's voice remains level. "Suicidal? There wasn't anything suicidal about it. Your boss made it clear I would die regardless of what I did." Zane turns to Guts. "You are stupid and stubborn. Given the choice of you reaching your goal and me dying, or you not reaching your goal and me dying, which did you think I would choose? Use your magic compass if you like. Try to search for the other half of the map. It is gone. And without it you will never find the Fountain." Reunited v. Wyrms Round Four >Zane v. Guts (Sorcerer) - Shield ([40+26]/10-4=3 Damage, Guts Stunned, 7 Gold Stolen from all heroes) >Zane flees (Rogue) Guts v. Zane - Stunned Guts v. Zane Adult Body A - Damage/Critical Hit ([([20*2]+40+4)+([64*2]+40+4)]*2*2=KO Body A&C, +3 Health) >Dyric v. Baby Head A - Critical Hit/Shield (No Assassinations) >Matthias Baby Body A - Damage (30/2-4=11 Damage) >Parvati predicts Sandstorm - Success (Sandstorm 3 turns, -1 ether) >Solimon flees Baby Desert Wyrm B v. Guts - 55/2-4=24 Damage Baby Desert Wyrm Body B v. Dyric - 30/2-6=9 Damage Burning Effects All Wyrms All Combatents Dealt -1 earth damage (mist erases elemental immunity for the round) Sandstorm - Doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits, and the ability to flee to all combatants Zane dodges Guts' attacks and flees, and Parvati whips up a sandstorm to mask Solimon's ascension to the skies. "You've killed your friend," she says as she stands boldly with the heroes. "The Doctor cannot possibly survive much longer within that wyrm." The Enemies Baby Desert Wyrm A Level 55 Rock Vermin *Immune to Negative Effects and Instant Death* Health: 64/500 Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: Nothing Baby Desert Wyrm Body A Level 30 Rock Vermin *Burning -6* Health: 381/400 SP: 10 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Noting Baby Desert Wyrm B Level 55 Rock Vermin *Immune to Negative Effects and Instant Death* Health: 207/500 Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: Nothing Baby Desert Wyrm Body A Level 30 Rock Vermin *Burning -2* Health: 336/400 SP: 5 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Noting The Heroes Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* Level 32 Power Bonus: 0 Defense: 6 Health: 34/44 Gold: 730 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, bodywear) • Diamond, Opal, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (2) Matthias the Carnival Crusader (StickFig) Level 25.66 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 20 (+2 WP) Defense: 4 Health: 23/35 Ether: 5/25 Gold: 1312 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 4x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory), 2x Phoenix Essence, Opal, Anvil of Oleg (Quest Item) Parvati Level 26.33 Weather Mage *Immune to Burning, Blinded* Health: 33/34 (5+4+25) Ether: 17/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits, and the ability to flee to all combatants), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Hastened* *Lucky* *Encouraged* *Stunned* 45 year old male human Marauder Level: 40.4 Power Bonus: 4 Health: 39/64 Defense: 4 Gold: 9039 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 5x Phoenix Essence, 28x Remedy, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 15x Mead, 7x Smelling Salts, 4x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Half of Iceborn's Map (Quest Item), Guanette's Map (Quest Item) Loot: Bones x4, Potion, Phoenix Essence, Raw Meat (+5 max. health), Ancient Bone, Grand Tonic, Smoke Bomb, 120 Gold, Elixir x3, Garnet Quote
The Legonater Posted December 10, 2015 Posted December 10, 2015 You knew the whole time what wyrm he was in. You could have told us. You just as easily killed him yourself. But I've never been one to give up on hope. Anyone who's up, target that wyrm. Guts, any clever ideas? Quote
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