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Posted

I take a breath of relief, getting to my feet.

Welcome back, Matthias. Not the best of reunions, but it'll do.

Zane, hit the Wyrm heads. Direct your corpses to do the same. Matthias, you take Adult Body B, I'll take C. Parvati, Solimon, you're on the baby wyrms.

Battle Order

Zane

Zane

Dyric

Matthias

Solimon

Parvati

Undead Head

Undead Body

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Posted

My bad guys, I typed my reply in last night but I must not have clicked save....

Matthias gasps as he's crushed by the wyrm and pulls in ether to heal himself.

Posted

Reunited v. Wyrms Round Three

Zane v. Baby Wyrm A (Rogue) - Damage/Shield (([26*3]+55)=133 Damage)

Zane v. Baby Wyrm B (Rogue) - Critical Hit/Shield (133 Damage)

>Dyric v. Body C - Hit/Hit ([58/2]-4=25 Damage, Hits 3 Times)

>Matthias heals self - Shield (Zane, Dyric, Matthias, Parvati Full Health, -4 ether)

>Solimon v. Baby Wyrm Body A - Special Damage (+200 health, +5 SP)

>Parvati v. Baby Wyrm Body B - Hit (26*2=52 Damage, -1 ether)

Undead Head v. Baby Wyrm Head A - (80/2=40 Damage, -1 ether)

Body A v. Zane - 40 Damage

Burning Damages Wyrms & Solimon

The battle takes a radical turn for the better, as the heroes beat back the wyrms. What's more, flying out of the distance, running his butt off, comes baldy himself, Guts! Just one move away from joining the party!

IMG_2577_zpsrna7eqxs.jpg

"Remember."

Bright - Light does double damage, darkness deals half. *Five Rounds Remaining*

The Enemies

22605983679_2fcd4948d6_t.jpg

Adult Desert Wyrm Body A

Level 40 Rock Vermin *Burning -8*

Health: 352/600

SP: 5

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Elixer

22605983679_2fcd4948d6_t.jpg

Adult Desert Wyrm Body C

Level 40 Rock Vermin *Burning -8*

Health: 146/600

SP: 5

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Elixer

22377002033_20f975df93_t.jpg

Baby Desert Wyrm A

Level 55 Rock Vermin *Immune to Negative Effects and Instant Death*

Health: 206/500

Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: Nothing

22605983679_2fcd4948d6_t.jpg

Baby Desert Wyrm Body A

Level 30 Rock Vermin *Burning -6*

Health: 394/400

SP: 10

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Noting

22377002033_20f975df93_t.jpg

Baby Desert Wyrm B

Level 55 Rock Vermin *Immune to Negative Effects and Instant Death*

Health: 341/500

Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: Nothing

22605983679_2fcd4948d6_t.jpg

Baby Desert Wyrm Body A

Level 30 Rock Vermin *Burning -2*

Health: 341/400

SP: 5

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Noting

The Heroes

IMG_2577_zpsrna7eqxs.jpg

Zane

Level ?? Necromancer/Sorcerer/Witch/Mage/Rogue *Lucky* *Hastened* *Nimble* *Immune to Negative Effects and Instant Death*

Health: 96/136

Ether: 0/12

SP: 20

Equipment: Zane's Wasteland Sword (WP: 26, Longsword), Jester Hat (Headwear, No Effect), Wasteland Armor (SP: 20)

Inventory: Magical Throwing Knife (SP:13, No Retrieval Required)

Souls:

Zander's Soul: Zane is Permanently Hastened. Can use electricity without a topaz. Magic Burst deals cursed, jinxed and stunned and ignores SP. All electrical attacks stun. Grants Mage class.

Magician's Soul: Zane is immune to Negative Effects and Instant Kill. AoE enemy specials only affect the target. Grants Witch class.

Necromancer's Soul: Grants access to Necromancer class. Zane starts the battle with a deluxe skeleton decoy.

Zane's Shattered Soul: Zane is permanently lucky and nimble. Grants Rogue Class

Note: Zane's level is equal to the enemy he is targeting.

22605983679_2fcd4948d6_t.jpg

Undead Adult Body B

Level 40 Darkness

22377002033_20f975df93_t.jpg

Undead Adult Wyrm Head

Level 80 Darkness

IMG_2571_zpszmzquhiw.jpg

Solimon

Level 33.25 Winged Warrior *Immune to Wind, Fire, Blinded* *Burning -8*

Health: 53/53 (7+14+32)

Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors)

Inventory: Elixir, Military Grade Fire-Bomb x3

8665348867_7a3fe1b756_t.jpg

Dyric Rone
(The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky*

Level 32

Power Bonus: 0

Defense: 6

Health: 44/44

Gold: 737

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, bodywear)

• Diamond, Opal, 3 Silver Ore (Worth 60 gold)

• Bedroll, Shovel, Magic Compass

• Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (2)

15776593006_d5e8922489_o.png

Matthias
the Carnival Crusader (StickFig)

Level 25.66 Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
*

Power Bonus
: 20 (+2 WP)

Defense
: 4

Health
: 35/35

Ether
: 5/25

Gold:
1319

Equipment
: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), DDSSA (+2 health, +2 WP, +10 power)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (
Fire
), 4x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory), 2x Phoenix Essence, Opal, Anvil of Oleg (Quest Item)

IMG_2573_zpsyyqvv5os.jpg

Parvati

Level 26.33 Weather Mage *Immune to Burning*

Health: 34/34 (5+4+25)

Ether: 18/26 (6+5+25)

Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle)

Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits, and the ability to flee to all combatants), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind

Gems: Diamond, Ruby, Garnet
Posted

What happened to the undead body?

Perfect. Parvati, get us closer to Guts. Zane, keep up the good work. Your team is going to continue knocking down the kids. Matthias, you and I are still on the heads. Nice work back there.

I target Body A with the Mockthrill Longbow.

Same Battle Order.

Posted

Shouldn't Solimon have been cured of *Burning* by Matthias' Shield?

Matthias surveys the weather change and shouts to Rone and the mage, "No, I'll give Zane a tonic, Parvati should attack while the weather holds!"

> Parvati: Light Spell vs. Body B

> Matthias: Tonic vs. Zane

Posted

OoC: Fixed, thanks Stickfig for the reminder!

Reunited v. Wyrms Round Three

Zane v. Baby Wyrm A (Rogue) - Miss/Hit (55+26=81)

Zane v. Baby Wyrm B (Rogue) - Hit/Shield (55+[26*3]=133 Damage)

>Dyric v. Body C - Shield/Special Damage (No Assassination)

>Matthias gives Zane a tonic

>Solimon v. Baby Wyrm Body A - Damage (30/2=15 Damage)

>Parvati v. Adult Body B - Mist (

Undead Head v. Baby Wyrm Head A - (80/2=40 Damage, -1 ether)

Undead Body v. Baby Wyrm Head A - (40/2=20 Damage, -1 ether)

Body A v. Zane - 40 Damage (Nimble, No Damage)

Burning Damages Wyrms

Guts joins the party

Guts rejoins the party as they hold off the wyrms. The Court of Demons visibly tenses. Solimon comes to land so that he and Parvati stand back-to-back, one facing the wyrms, and one facing Guts. Zane just glances over his shoulder.

IMG_2577_zpsrna7eqxs.jpg

"Welcome back, baldy. Ready to give me that map?"

Bright - Light does double damage, darkness deals half. *Four Rounds Remaining*

Mist - All elemental immunities gone *One round remaining*

The Enemies

22605983679_2fcd4948d6_t.jpg

Adult Desert Wyrm Body A

Level 40 Rock Vermin *Burning -8*

Health: 344/600

SP: 5

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Elixer

22605983679_2fcd4948d6_t.jpg

Adult Desert Wyrm Body C

Level 40 Rock Vermin *Burning -8*

Health: 138/600

SP: 5

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Elixer

22377002033_20f975df93_t.jpg

Baby Desert Wyrm A

Level 55 Rock Vermin *Immune to Negative Effects and Instant Death*

Health: 65/500

Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: Nothing

22605983679_2fcd4948d6_t.jpg

Baby Desert Wyrm Body A

Level 30 Rock Vermin *Burning -6*

Health: 388/400

SP: 10

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Noting

22377002033_20f975df93_t.jpg

Baby Desert Wyrm B

Level 55 Rock Vermin *Immune to Negative Effects and Instant Death*

Health: 208/500

Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: Nothing

22605983679_2fcd4948d6_t.jpg

Baby Desert Wyrm Body A

Level 30 Rock Vermin *Burning -2*

Health: 339/400

SP: 5

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Noting

The Heroes

IMG_2577_zpsrna7eqxs.jpg

Zane

Level ?? Necromancer/Sorcerer/Witch/Mage/Rogue *Lucky* *Hastened* *Nimble* *Immune to Negative Effects and Instant Death*

Health: 96/136

Ether: 10/12

SP: 20

Equipment: Zane's Wasteland Sword (WP: 26, Longsword), Jester Hat (Headwear, No Effect), Wasteland Armor (SP: 20)

Inventory: Magical Throwing Knife (SP:13, No Retrieval Required)

Souls:

Zander's Soul: Zane is Permanently Hastened. Can use electricity without a topaz. Magic Burst deals cursed, jinxed and stunned and ignores SP. All electrical attacks stun. Grants Mage class.

Magician's Soul: Zane is immune to Negative Effects and Instant Kill. AoE enemy specials only affect the target. Grants Witch class.

Necromancer's Soul: Grants access to Necromancer class. Zane starts the battle with a deluxe skeleton decoy.

Zane's Shattered Soul: Zane is permanently lucky and nimble. Grants Rogue Class

Note: Zane's level is equal to the enemy he is targeting.

22605983679_2fcd4948d6_t.jpg

Undead Adult Body B

Level 40 Darkness

22377002033_20f975df93_t.jpg

Undead Adult Wyrm Head

Level 80 Darkness

IMG_2571_zpszmzquhiw.jpg

Solimon

Level 33.25 Winged Warrior *Immune to Wind, Fire, Blinded*

Health: 38/53 (7+14+32)

Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors)

Inventory: Elixir, Military Grade Fire-Bomb x3

8665348867_7a3fe1b756_t.jpg

Dyric Rone
(The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky*

Level 32

Power Bonus: 0

Defense: 6

Health: 44/44

Gold: 737

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, bodywear)

• Diamond, Opal, 3 Silver Ore (Worth 60 gold)

• Bedroll, Shovel, Magic Compass

• Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (2)

15776593006_d5e8922489_o.png

Matthias
the Carnival Crusader (StickFig)

Level 25.66 Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
*

Power Bonus
: 20 (+2 WP)

Defense
: 4

Health
: 35/35

Ether
: 5/25

Gold:
1319

Equipment
: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), DDSSA (+2 health, +2 WP, +10 power)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (
Fire
), 4x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory), 2x Phoenix Essence, Opal, Anvil of Oleg (Quest Item)

IMG_2573_zpsyyqvv5os.jpg

Parvati

Level 26.33 Weather Mage *Immune to Burning*

Health: 34/34 (5+4+25)

Ether: 17/26 (6+5+25)

Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle)

Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits, and the ability to flee to all combatants), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind

Gems: Diamond, Ruby, Garnet

19915137201_c8843378f1_t.jpg

Guts Holla (Scubacarrot)
*
Dancing
**
Dualstriking
*
*Immune to all
E
l
e
m
e
n
t
s
,
Weakened
,
Fragile
,
Asleep
,
Confused
,
Slowed
,
Afraid
,
Blinded
* *Hastened* *Lucky* *Encouraged*

45 year old male human Marauder

Level:
40.4

Power Bonus:
4

Health:
64/64

Defense:
4

Gold:
9046

Equipment:
Balanced Rapier
(WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) &
Mythril Edge
(WP: 64,
Ice
,
Darkness
,
Light
, attacks restore 3 health, dagger),
Dancing Shoes
(Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to
Asleep
,
Confused
,
Fragile,
Slowed,
Afraid,
Weakened
and
Blinded
, + Immunity to
Darkness
,
Light
,
Fire
,
Air
,
Earth
,
Wood
,
Lightning
, and
Ice
Elemental Damage, footwear),
Crocodile Armour
(+4 Defense +Immunity to
Water
Magic, bodywear),
Pugilist's Gloves
(2+ Power, Immune to
Weakened
, handwear)
,
Orange Mask of Z
(Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy),
Marauder’s Mantle
(Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear),

Inventory:

• Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe)
Giant Axe (WP:10, dual-strike, axe),

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet
(Immunity to
Cursed
, accessory),
Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe
(Grants Dual Strike to classes wielding axes, can't wear shield. handwear),
Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear),

Beholder's Eye
, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass

92x Potion
,
12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 5x Phoenix Essence, 28x Remedy, Crimson Serum (Grants
Mutated
Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 15x
Mead
, 7x
Smelling Salts
, 4x
Nostrum
, x4
Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush,
5x Venom, 4
x Bone,
Soma, S
ilver Ore (worth 60 gold), x2
Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.),
Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone,

• 5
x Smoke Bomb, Dirt Bomb, 2x Water Bomb,
Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb
, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies),

Topaz
,
Amethyst
,
Sapphire
,
Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring
(Worth 15 gold; can be given to someone to make them enamored with the giver)

Half of Iceborn's Map (Quest Item), Guanette's Map (Quest Item)

Loot:
Bones x4,
Potion,
Phoenix Essence,
Raw Meat (+5 max. health),
Ancient Bone,
Grand Tonic,
Smoke Bomb,
120 Gold, Elixir x3, Garnet
Posted

Welcome to the party, boss. Unless you got a better suggestion, I suggest we wrap this up tight with a bow. It's almost Grogmas after all, isn't it?

Zane, go Sorcerer. Keep on the two heads. Keep your wyrms and your demons on the bodies. Matthias, Guts, take out Adult Body A. I'll try to wrap up C.

Battle Order:

Zane

Zane

Guts

Dyric

Matthias

Parvati

Solimon

Undead Head

Undead Body

Posted

Parvati and Solimon shift uncomfortably closer to each other as the wyrms circle their prey.

IMG_2577_zpsrna7eqxs.jpg

"I agreed to help your friends, but for a price." Zane growls. "I've never welched on you. I've respected you. You owe me the same."

Posted

"I've never welched on you. I've respected you. You owe me the same."

"Master Dyric might, but the rest of us owe you nothing, so finish the fight now and we'll argue later," Matthias snaps, attacking Adult Desert Wyrm Body A.

> Matthias: Pongcanis Crossbow vs. Adult Desert Wyrm Body A

Posted (edited)

“Medusa and the bandits they send after us are dead, or soon will be. you will be joining them if you don't tell me where Daneeka is.“ Guts says to the remnants of the court.

Guts attacks Zane with both weapons from the back row, twice.

Edited by Scubacarrot
Posted

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"Medusa is dead?" asks Parvati, her eyes wide suddenly.

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"You are a foolish bully," snarls Zane, but the anger drops from his face suddenly and he grows neutral. His voice grows soft. "Your pride has made you stupid, Mister Holla. I imagine you come from privilege. Zane and myself do not. We were born into slavery and the hovels. We know how to think how to survive. You can only think of how to bully. If we wished to kill you, why would we have come to your aid at all? Why not let the necromancers kill you? If we could summon wyrms, why would we bring our Court into danger? If we could summon wyrms, why would Medusa be dead." Zane glances at Dyric. "I told Dyric I was willing to negotiate with you, but you have just told us once the wyrms are dead, we will be too. Very well." Zane takes out the half of Iceborn's Map and zaps it. It withers to smithereens. "Now there is no more contention between us. You may attend to saving your friend, and we can attend to saving ours. Parvati, create a sandstorm. If Medusa was swallowed whole, there may still be time to save her."

Parvati stares at Matthias with a look of fury and betrayal, and begins to whip up a sandstorm.

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"Your doctor is in the weaker baby wyrm, not the adult," she tells the heroes as she prepares to flee.

Posted (edited)

"He hasn't destroyed it. It's a trick. The plan is the same. We save Daneeka, we kill Zane." Guts folded his arms as if that were the end of that.

"You really think he was telling the truth Dyric? About them summoning the worms. They're the court of demons, know that summoning and controlling are not the same thing."

Edited by Scubacarrot
Posted

I don't know. I want to assume they're smart enough not to commit total suicide like that, but to be fair their predecessors did try to make Wren a goddess. If you think you can see through this mischief, by all means try.

Posted

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Zane's voice remains level. "Suicidal? There wasn't anything suicidal about it. Your boss made it clear I would die regardless of what I did." Zane turns to Guts. "You are stupid and stubborn. Given the choice of you reaching your goal and me dying, or you not reaching your goal and me dying, which did you think I would choose? Use your magic compass if you like. Try to search for the other half of the map. It is gone. And without it you will never find the Fountain."

Reunited v. Wyrms Round Four

>Zane v. Guts (Sorcerer) - Shield ([40+26]/10-4=3 Damage, Guts Stunned, 7 Gold Stolen from all heroes)

>Zane flees (Rogue)

Guts v. Zane - Stunned

Guts v. Zane Adult Body A - Damage/Critical Hit ([([20*2]+40+4)+([64*2]+40+4)]*2*2=KO Body A&C, +3 Health)

>Dyric v. Baby Head A - Critical Hit/Shield (No Assassinations)

>Matthias Baby Body A - Damage (30/2-4=11 Damage)

>Parvati predicts Sandstorm - Success (Sandstorm 3 turns, -1 ether)

>Solimon flees

Baby Desert Wyrm B v. Guts - 55/2-4=24 Damage

Baby Desert Wyrm Body B v. Dyric - 30/2-6=9 Damage

Burning Effects All Wyrms

All Combatents Dealt -1 earth damage (mist erases elemental immunity for the round)

Sandstorm - Doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits, and the ability to flee to all combatants

Zane dodges Guts' attacks and flees, and Parvati whips up a sandstorm to mask Solimon's ascension to the skies.

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"You've killed your friend," she says as she stands boldly with the heroes. "The Doctor cannot possibly survive much longer within that wyrm."

The Enemies

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Baby Desert Wyrm A

Level 55 Rock Vermin *Immune to Negative Effects and Instant Death*

Health: 64/500

Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: Nothing

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Baby Desert Wyrm Body A

Level 30 Rock Vermin *Burning -6*

Health: 381/400

SP: 10

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Noting

22377002033_20f975df93_t.jpg

Baby Desert Wyrm B

Level 55 Rock Vermin *Immune to Negative Effects and Instant Death*

Health: 207/500

Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: Nothing

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Baby Desert Wyrm Body A

Level 30 Rock Vermin *Burning -2*

Health: 336/400

SP: 5

Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5.

Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target.

Drops: Noting

The Heroes

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Dyric Rone
(The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky*

Level 32

Power Bonus: 0

Defense: 6

Health: 34/44

Gold: 730

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, bodywear)

• Diamond, Opal, 3 Silver Ore (Worth 60 gold)

• Bedroll, Shovel, Magic Compass

• Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (2)

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Matthias
the Carnival Crusader (StickFig)

Level 25.66 Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
*

Power Bonus
: 20 (+2 WP)

Defense
: 4

Health
: 23/35

Ether
: 5/25

Gold:
1312

Equipment
: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), DDSSA (+2 health, +2 WP, +10 power)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (
Fire
), 4x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory), 2x Phoenix Essence, Opal, Anvil of Oleg (Quest Item)

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Parvati

Level 26.33 Weather Mage *Immune to Burning, Blinded*

Health: 33/34 (5+4+25)

Ether: 17/26 (6+5+25)

Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle)

Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits, and the ability to flee to all combatants), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind

Gems: Diamond, Ruby, Garnet

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Guts Holla (Scubacarrot)
*
Dancing
**
Dualstriking
*
*Immune to all
E
l
e
m
e
n
t
s
,
Weakened
,
Fragile
,
Asleep
,
Confused
,
Slowed
,
Afraid
,
Blinded
* *Hastened* *Lucky* *Encouraged* *Stunned*

45 year old male human Marauder

Level:
40.4

Power Bonus:
4

Health:
39/64

Defense:
4

Gold:
9039

Equipment:
Balanced Rapier
(WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) &
Mythril Edge
(WP: 64,
Ice
,
Darkness
,
Light
, attacks restore 3 health, dagger),
Dancing Shoes
(Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to
Asleep
,
Confused
,
Fragile,
Slowed,
Afraid,
Weakened
and
Blinded
, + Immunity to
Darkness
,
Light
,
Fire
,
Air
,
Earth
,
Wood
,
Lightning
, and
Ice
Elemental Damage, footwear),
Crocodile Armour
(+4 Defense +Immunity to
Water
Magic, bodywear),
Pugilist's Gloves
(2+ Power, Immune to
Weakened
, handwear)
,
Orange Mask of Z
(Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy),
Marauder’s Mantle
(Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear),

Inventory:

• Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe)
Giant Axe (WP:10, dual-strike, axe),

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet
(Immunity to
Cursed
, accessory),
Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe
(Grants Dual Strike to classes wielding axes, can't wear shield. handwear),
Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear),

Beholder's Eye
, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass

92x Potion
,
12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 5x Phoenix Essence, 28x Remedy, Crimson Serum (Grants
Mutated
Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 15x
Mead
, 7x
Smelling Salts
, 4x
Nostrum
, x4
Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush,
5x Venom, 4
x Bone,
Soma, S
ilver Ore (worth 60 gold), x2
Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.),
Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone,

• 5
x Smoke Bomb, Dirt Bomb, 2x Water Bomb,
Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb
, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies),

Topaz
,
Amethyst
,
Sapphire
,
Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring
(Worth 15 gold; can be given to someone to make them enamored with the giver)

Half of Iceborn's Map (Quest Item), Guanette's Map (Quest Item)

Loot: Bones x4, Potion, Phoenix Essence, Raw Meat (+5 max. health), Ancient Bone, Grand Tonic, Smoke Bomb, 120 Gold, Elixir x3, Garnet
Posted

You knew the whole time what wyrm he was in. You could have told us. You just as easily killed him yourself.

But I've never been one to give up on hope.

Anyone who's up, target that wyrm. Guts, any clever ideas?

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