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Posted (edited)

A no longer valid attack usually gets redirected to the first untargetted enemy, doesn't it?

Guts spends 1 turn shrugging of his stun, the other attacking the Baby Worm head A with Rapier, the Body A with Mythril's Edge.

"I don't know, Dyric. We save Daneeka. Then we figure it out."

Edited by Scubacarrot
Posted

A no longer valid attack usually gets redirected to the first untargetted enemy, doesn't it?

I would vote it does.

Matthias lies still, twisted and crushed on the hot sand, his hands still on his cannon. Once again a fever dream of healing those around him swirls through his unconscious mind.

Posted

OoC: I took some time to re-edit the last round. Please re-submit your actions - in particular I need more specific ones from Dyric and Matthias. :laugh: And no, killing just the head will not free Daneeka.

Posted

Miraculously shrugging off the enormous weight of the wyrm, Matthias fires his cannon at baby body A.

> Matthias: Extraordinaire vs. Baby Wyrm Body A

> Parvati: Light spell vs. Baby Wyrm Body A

Posted

IMG_2573_zpsyyqvv5os.jpg

"I'm sorry to break my word, gnome," says Parvati. "I was prepared to see this through to the end with you. But my sister is in danger. And that stands before my word to you, and my vows to any Court."

Reunited v. Wyrms Round Five

Guts v. Baby Head A & Baby Body A - Damage/Critical Hit (([20*2]+40+4)*2=168-64=104-10=94 Damage Body A, Head KO'd) ([[64*2]+40+4]*2*2-10=678-287=391 Damage Baby Head B, Both KO'd, +3 health)

Guts v. Baby Body B & Baby Body B - Special Damage/Shield (Baby Body B KO'd)

Dyric v. Baby Body A

Matthias v. Baby Body A

Parvati flees

All Combatants Dealt -1 earth damage

Sandstorm - Doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits, and the ability to flee to all combatants

Guts tears through the final two baby wyrms in a flurry of blood and guts as Parvati runs. The heroes are able to drag Daneeka's sizzling body from the wreckage, but their own skin corrodes upon touching the stomach acids of the wyrm. The Doctor is unconscious, and clearly in dangerous medical condition. The battle is victorious!

The Heroes

8665348867_7a3fe1b756_t.jpg

Dyric Rone
(The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky*

Level 32.25

Power Bonus: 0

Defense: 6

Health: 33/44

Gold: 730

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, bodywear)

• Diamond, Opal, 3 Silver Ore (Worth 60 gold)

• Bedroll, Shovel, Magic Compass

• Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (2)

15776593006_d5e8922489_o.png

Matthias
the Carnival Crusader (StickFig)

Level 26 Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
*

Power Bonus
: 20 (+2 WP)

Defense
: 4

Health
: 23/36

Ether
: 6/26

Gold:
1312

Equipment
: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), DDSSA (+2 health, +2 WP, +10 power)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (
Fire
), 4x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory), 2x Phoenix Essence, Opal, Anvil of Oleg (Quest Item)

19915137201_c8843378f1_t.jpg

Guts Holla (Scubacarrot)
*
Dancing
**
Dualstriking
*
*Immune to all
E
l
e
m
e
n
t
s
,
Weakened
,
Fragile
,
Asleep
,
Confused
,
Slowed
,
Afraid
,
Blinded
*

45 year old male human Marauder

Level:
40.6

Power Bonus:
4

Health:
39/64

Defense:
4

Gold:
9039

Equipment:
Balanced Rapier
(WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) &
Mythril Edge
(WP: 64,
Ice
,
Darkness
,
Light
, attacks restore 3 health, dagger),
Dancing Shoes
(Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to
Asleep
,
Confused
,
Fragile,
Slowed,
Afraid,
Weakened
and
Blinded
, + Immunity to
Darkness
,
Light
,
Fire
,
Air
,
Earth
,
Wood
,
Lightning
, and
Ice
Elemental Damage, footwear),
Crocodile Armour
(+4 Defense +Immunity to
Water
Magic, bodywear),
Pugilist's Gloves
(2+ Power, Immune to
Weakened
, handwear)
,
Orange Mask of Z
(Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy),
Marauder’s Mantle
(Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear),

Inventory:

• Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe)
Giant Axe (WP:10, dual-strike, axe),

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet
(Immunity to
Cursed
, accessory),
Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe
(Grants Dual Strike to classes wielding axes, can't wear shield. handwear),
Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear),

Beholder's Eye
, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass

92x Potion
,
12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 5x Phoenix Essence, 28x Remedy, Crimson Serum (Grants
Mutated
Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 15x
Mead
, 7x
Smelling Salts
, 4x
Nostrum
, x4
Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush,
5x Venom, 4
x Bone,
Soma, S
ilver Ore (worth 60 gold), x2
Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.),
Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone,

• 5
x Smoke Bomb, Dirt Bomb, 2x Water Bomb,
Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb
, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies),

Topaz
,
Amethyst
,
Sapphire
,
Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring
(Worth 15 gold; can be given to someone to make them enamored with the giver)

Half of Iceborn's Map (Quest Item), Guanette's Map (Quest Item)

Loot: Bones x4, Potion, Phoenix Essence, Raw Meat (+5 max. health), Ancient Bone, Grand Tonic, Smoke Bomb, 120 Gold, Elixir x3, Garnet

Loot

Garnet

Elixir x3

Posted (edited)

"I release you from any obligation and I pray you might find your sister well!" the gnome calls after Parvati as she departs.


Before Rone's words reached the druid's ears - in fact as soon as Daneeka's form became visible - Matthias had begun to pull in as much ether as he could handle, praying desperately to Orrik for strength. Now he carefully unleashes the torrent with all the healing skill he can muster, one hand on the Anvil in hopes of strengthening the connection to his god. Edited by StickFig
Posted

Guts scowls at the running Parvati. She could have been a bargaining chip to get the information they want, he realizes too late. But, they had Daneeka. For now.

"Save him Matthias. Tell me if you need anything."

Posted

Guts smiled: "Maybe when we're on the boat to Etheria you could tell me about your past quests. For now, what happened? I saw Matthias swallowed, then something hit me, I think a worm, and then I blacked out for a while. When I came to, I was on top of the inn, and you weren't anywhere in sight. I decided to go after Matthias first, because I knew he was definitely in trouble..."

Posted

The inn? That's some distance.

I woke with Zane and Solimon. They tried to deal again, I said I couldn't make a lot of promises without you. I got them to at least begin to cooperate. I figured you could take care of yourself, and Matthias would still have his Heroic protection - but Daneeka was eaten and could potentially die. We went after him but found Parvati and Matthias first.

Posted

Matthias heals the Doc, expending 3 ether in the process, but with the stomach acid still coating him he begins to bubble once again. The heroes would need to quickly find something to dip him in.

The heroes see familiar wyrm trails in the distance, moving lazily in no specific direction. Dyric and Matthias recall that their guides had warned them that they were heading into wyrm territory. As long as the heroes didn't move, they were safe, but unless a sandstorm masked their movements they were always in danger of being attacked as soon as they started to step heavily.

Posted

The heroes would need to quickly find something to dip him in.

...Exactly what does that mean?

"Heroica protection, huh... Not sure I believe it. Sure, we get lucky, a lot, but some Heroes have died... Anyway. What do you think Zane is going to do now?"

Gather more power. Grow stronger. Someday it will consume him.

Posted

Popping a tonic, Matthias does his best to brush the acid off Daneeka with sand. As the others talk, he makes a wry face. "Glad to know you trusted my life to that Nordic magic," he says. "The two sisters, Parvati and Medusa, grabbed me and dragged me off at first, but I convinced Parvati at least to go after Daneeka with me. She might've eventually come to our side but I don't think so now." Pulling out his compass, the gnome concentrates on the closest edge of wyrm territory, wondering if the party could make a break for it and fight their way out without too much trouble, then get to the inn. After noting that direction, he has another idea and wills the compass to point to the nearest water source deep enough for a bath.

Posted

The heroes rub sand on Daneeka, but they are not able to get the get all the stomach acid off, which makes sense because the worm's victims are normally covered in sand. Matthias expends another two ether, and Daneeka's grunts.

97044e91-b3a8-4b3b-95c7-412bd3ca9efe_zps626f4568.jpg

"Alive, at least," he says tiredly. "But we have lost time." The sky is growing dark. "We must make our way immediately to the Fountain. I am not sure if I can survive to the edge of the wasteland, and we will have difficulty traveling in the darkness. You need to find the other half of that map, and swiftly."

Matthias' compass points to the west for both inquiries, though water in the wasteland may have magical protection to throw off those with compasses.

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