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Posted

Annienal sighs in relief, grabbing a handkerchief from her pouch and wiping her brow. She keeps her cutlass and shield close at hand as she hesitantly watches the stalled automatons.

"I agree. Let's get out of here before we run into any more robots."

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Posted

Sorry for the delay, but we're right at the end. One more battle, maybe. Depending on choices. :tongue:

Kellim doesn't find anything of significance on the automaton bodies.

Party

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Mortimer "Em" Mahzan (Emjajoas)

Unknown age human male Warden *Immune to Electricity, Fire, Water, and Ice* *Half damage from elemental attacks* *Party Leader*

Level 26

Power Bonus: 6

Defense: 29

Health: 47/47

Gold: 339

Equipment: Tritech Handcannon (WP:16, permanent poisoned 17, cursed), Vigilant (SP 12, halved damage from elemental attacks, immune to Electricity, Fire, and Water; shield), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Anniversary Medal (Artefact/Accessory, Power +4, SP +4, Max. Health +4, Max. Ether +4. The values will increase by 1 with each passing year), Frost Helm (SP: 3, immune to ice, suitable for anyone, headwear)

Inventory:

Weapons: Blazing Bow (WP: 14, Fire-elemental), Doppelganger (WP:10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Carpenter's Gloves (Enhancement is automatically successful, traps deal double damage, handwear, suitable for artisans), Flash Cannon (WP: 10, has a 1/2 chance of dealing the blinded-effect, light-elemental handcannon)

Consumables: Health Core x2, Remedy, Mead, Venom, Ambrosia (3), Mulled Wine, Feather of Flight (Allows the user to flee from the battle when used.), Nostrum, Smelling Salts, Elixir, Bone, Smoke Bomb (5), Floral Bomb (2), Ice Bomb (2), Lightning Bomb, Fire Bomb, Water Bomb (2), Holy Bomb (2), Dirt Bomb (2), Air Bomb (2), Chaotic Bomb (100 random elemental damage to all opponents)

Misc: Bedroll (2), Shovel, Pickaxe, Telescope, Reaper's Heart, Mythril Shard (2), Amethyst, 5 Silver Ore (Worth 60 gold), Oath of Renewal (When the targeted enemy is killed, the Vindicator regains full health. Oath, suitable for vindicators), Lover's Lyrics (Minstrel's Battle Song; deal the enamored-effect to all enemies at the cost of 1 ether per affected enemy.)

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Annienal Anavir (Kintobor)

"19" year old elven female Mystic Knight *Bonaparte Reputation* *Immunity toSudden Death and Fragile* *Takes half damage from elemental attacks*

Level 18

Power Bonus: 0

Defense: 17

Health: 27/33

Ether: 3/18

Gold: 240

Equipment: Bonaparte Cutlass (WP:9, doubled if the user has reputation among the Bonapartes; longsword), Crescent Shield (SP: 9, Halved Damage from elemental attacks; shield),

Heavy Armour (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Lethauros Fellwings (SP: 3, wearer is immune to Sudden Death, backwear

Inventory: Ammit (WP: 6; greatsword, user gains 5 ether for every kill), Anointed Gladius (WP: 8, deals damage undead; great sword), Sanctified Rito Longsword (WP: 4, Hits doubled against flying enemies, longsword), Training Sword (WP:4), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory), Tridentian Cape (Max Ether +3; protects from Blinded effect; suitable for mages, clerics, necromancers and scholars; backwear), ), Tobacco Pouch (1/2 Chance of Blinding with attacks, accessory), Helmet (Max Health +1, headwear), Pauldrons (SP: 2, suitable for knights, dragoons, and skirmishers; accessory), Plain Shield (SP: 5), Lethauros Mask (SP: 2, wearer deals double damage to Beasts and Vermin, headwear, suitable to everyone), Locustoid Greaves (Max Ether +4, immune to Earth, suitable to ether users, footwear)

Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Amethyst (Darkness), Topaz (Lightning), Mythril Shard

Consumables: 2x Potions, 2x Grand Potions, Phoenix Essence, 4x Remedies, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope, Pickaxe, 4 Depleted Ether Cores (Restores half the user's max ether)

Scrolls: Scroll of Fire Warding (1/2 chance to make the target immune to fire for the duration of one battle at the cost of 1 ether), Scroll of Ice Warding (1/2 chance to make the target immune to ice for the duration of one battle at the cost of 1 ether), Scroll of Water Warding (1/2 chance to make the target immune to water for the duration of one battle at the cost of 1 ether), Scroll of Wood Warding (1/2 chance to make the target immune to wood for the duration of one battle at the cost of 1 ether), Lapis Lamp of Summoning (Summons the djinn Mayrene to conjure an Ethereal Barrier around the target at the cost of 5 ether, giving them a 50/50 chance to avoid Damage, Free Hits, and Special Damage. The barrier dissipates when the target takes damage from any source.)

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Calamity (Scubacarrot)

24 year old human Mage

Level 10

Power bonus: 2 (spell)

Health: 14/14

Ether: 9/14

Gold: 146

Equipment: Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Gold skin Gloves (Spell power +2, Usable by mages, Handwear)

Inventory: Bedroll, 6x Potion, 2x Tonic, 3x Remedy, Scroll of Blindness (Enables casting the Blinded-effect to the target, making it unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Amethyst, Skull-Topped Staff (WP: 3, staff)

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Keliim (Mencot)

35 years old male human Barbarian

Level 12

Power Bonus: (+5 WP for each hero with Wolfgang rep: x4)

Health: 19/19

Defense: 0

Gold: 42

Equipment: Dwarven Orichalcum Axe (WP: 5), Wolfish Fedora (+5 WP for each standing hero with Wolfgang reputation and Wolfgang NPC in the party, headwear, suitable for heroes with Wolfgang reputation)

Inventory:

Order Imperial Longsword (WP: 5),Really Hard Helmet (SP: 2, Immunity to Rock), Королева's Blessing (When equipped the player gains the ability to Animal Speak to Spiders only, and all spiders are Enamored with him for the first three rounds of battle, accessory), Scarab Shield (SP3 Shield, bearer takes half damage from vermin), Heroic Helm (Headwear, SP:2, Helm's SP doubles on free hits)

Consumables: x9 Potion, x2 Grand Potion, Mead, 2X Smoke Bomb, 1X Poison, 1X Dirt Bomb, 5 Holy Bombs, Double Rainbow (Gives the user the encouraged, lucky, poisoned by 1, and confused effects.)

Misc: Shovel, 2X Obsidian Shard: may be affixed to a blunt weapon to give the Bleeding 2 effect for one battle. 2X Charion beetle horn. 1 X Crystal Shard(treasure item, worth 20 gold)

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Avina Truenal, Crimson Crown Alchemaster

36 years old female human Alchemist (NPC, controlled by Emjajoas) *Immune to Cursed, Jinxed, Hexed, Transcended, and Blessed*

Level 16.5

Power Bonus: 0

Health: 30/35

Gold: 40

Equipment: Zeta and Sigma (WP: 13, dual strike, daggers), Leather Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear), Masque (Immune to cursed, jinxed, hexed, transcended and blessed, accessory, suitable to members of the Order of the Crimson Crown)

Inventory: Hyper Arc Tonic, 4 Gold Bars, Diluted Arc Tonic, 3 Depleted Ether Cores (Restores half the user's max ether), 6 Holy Bombs

The party pushed their way through the wavering, ticking automatons, the light of their blank, empty faces providing the only light in the darkness...for a moment. Above them, a a dim red light shone down on them, along with a shrill, pitched alarm.

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"I feel as though we needn't try and figure out what that means."

Eventually they located some rickety metal stairs on the other side of the room, and proceeded upward. The room still felt immense even as they gained some height, and suspended on more cables from the ceiling was a laboratory/workshop, with a huge variety of tools lying about....including some huge metal canisters that appeared to be triggering the alarm, judging by the table next to them with a Vibrataphone mounted on it generating the sound. Avina jogged past it, towards what looked like an elevator of some sort...a platform much like the one Wally had departed on inside a long shaft. The lever operating mechanism appeared to have been broken off, likely in sabotage, but Avina promptly jammed a dagger into it and yanked downward. Clanking sounded above them, assumedly the elevator.

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"Sloppy. Was he expecting to slow us down enough for these bombs to kill us? No matter. We should be able to catch the little freak."

She stepped back a bit, waiting for the elevator to chug downward. A series of sealed chambers caught the party's eyes - some were empty. Some were occupied by automatons. The one nearest the elevator had an unexpected occupant.

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"Took you long enough, are you gonna let me out?"

Posted

Annienal felt unnerved in the laboratory. The lighting was poor and room felt cold. Perhaps this was where Wally made his machines? Noticing what the vibrataphone an the metal containers, she began to inspect them, looking but not touching out of fear of disturbing something.

Posted

Mortimer sighs, quickly looking for a way to let Ervie out of her cell.

"What happened?" he barks, his stance still tense. "Where did Wally go?"

Posted (edited)

Keliim felt unsure about letting her out, what if it was a trap!

He looked at her with a suspicious look, "Hmm

Edited by Mencot
Posted

Annienal felt unnerved in the laboratory. The lighting was poor and room felt cold. Perhaps this was where Wally made his machines? Noticing what the vibrataphone an the metal containers, she began to inspect them, looking but not touching out of fear of disturbing something.

The canisters were sealed with no visible mechanism of opening. A red skull with an EK across the forehead was painted onto each, probably to makes its contents more obvious. The Vibrataphone was looping the alarm.

Mortimer sighs, quickly looking for a way to let Ervie out of her cell.

"What happened?" he barks, his stance still tense. "Where did Wally go?"

There didn't seem to be any visible means of opening the chamber. The mechanism appears to have been smashed.

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"No good, he sabotaged the controls. Wally went crazy, locked me in here. He's gone, probably back into hiding..."

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"How obtuse. We're maybe a minute behind him; as soon as the elevator gets down here, catching him should be easy."

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"Maybe, but it's going to take time if you want to get me out of here. These chambers are very durable, but between the five of you, busting me free should be fairly trivial."

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"....Hm. Interesting. And oddly convenient."

Posted

Mortimer shakes his head, sighing deeply. "Gods, I'm too old for this."

"Alright, Ervie. Let's get you out of there. But I want you to explain all this... shit while we do." He gestures rudely at their surroundings. "What'd you say to Wally to piss him off so much, anyways?"

Posted

"God dammit! Trap or nae, or jist too staa time. Aye, righ, we can´t leave 'er lik thes..."

The big man goes for to attempt to push or smash the cell to get her free.

Posted (edited)

"Alright, Ervie. Let's get you out of there. But I want you to explain all this... shit while we do." He gestures rudely at their surroundings. "What'd you say to Wally to piss him off so much, anyways?"

"What did you tell the little guy? Must have been reasonable, to have him lock you up..."

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"...I told him...that...maybe we should give it all up."

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"Just like that, huh? After all this?"

"Um... Ervie," Annienal asks hesitantly, "what's, um, all this?" Annienal points to all the metal canisters and the vibraphone.

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"Bombs. Big'uns. A last resort that Wally switched on before he left. I'd say we've got maybe three minutes left."

"God dammit! Trap or nae, or jist too staa time. Aye, righ, we can´t leave 'er lik thes..."

The big man goes for to attempt to push or smash the cell to get her free.

Kellim hammers against the cell for a bit, but it becomes clear that it will take all the party's strength to bust her out.

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"You're all going to have to team up if you wanna get me out before the place cook-"

The elevator shuddered to a halt as it arrived just behind Avina, ready to be taken up to the surface.

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"...Yeah? And how long will that take?"

Ervie blinked, getting suspicious.

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"A minute or two....don't worry, you'll be able to get me out and reach the surface in time."

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"But not Wally. He has a headstart."

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"...Maybe."

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"...You're a pathetic little creep, you know that?"

Avina divested herself of her mask, jamming her finger at the kobold, and at the smashed chamber controls, and also at the elevator mechanism.

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"Wally is an inventor. How he could have overpowered a kobold, and why would he have just put her in this cell? This sabotage work is just sloppy, and that broken elevator lever had bite marks on it. She locked herself in there to buy him time while we wasted ours busting her out."

Ervie glared, baring her sharp fangs.

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"As if Wally would ever do that to me."

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"You didn't give him a choice, did you?"

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"If you leave me here to die, you're just proving everything he's fighting against you for."

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"But it won't matter, because we'll actually be able to stop him. If we waste time getting Ervie out, he'll almost certainly get away. She did this to herself, I say we go take care of Wally. If we let him slip away, this will have been for nothing. He'll just come back again."

Edited by CallMePie
Posted

Mortimer's shoulders slack, bringing a hand up to his forehead. "Are you serious?" he mutters. His tone is exasperated, tired, disappointed.

"Avina, stand down. Let's get her out. Heroes, help me out. Ervie..."

He frowns, sighing, dejected. "I'd like to think you did this because you had faith in us. But..."

Posted (edited)

"Avina, stand down. Let's get her out. Heroes, help me out. Ervie..."

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"You're playing RIGHT into their hands. You had a hand in starting this - we both did. You have a responsibility to finish it," snapped Avina. "Otherwise he'll come back with something that can actually kill heroes."

Edited by CallMePie
Posted

"And it will be finished! But bloodshed won't end bloodshed," the warden snarls, jerking his chin at Avina. "He's after us, Avina. Me. Not you. Not yet. If he comes back looking for a fight, I'll give him one-- but this damn childish farce isn't worth Ervie's life, nor Wally's."

He shoots a glare at the caged kobold. "I stand by my decision. We help her out."

Posted

"Creep ur not, we can´t lit 'er die..." Keliim shakes his head and continues to try to break her free

"she wilst just habt to help us to find Wally aft'r we get out of haur, Willingly ur Forc'd! He looks at Ervie with an annoyed look.

Posted (edited)

Calamity ponders the situation for a bit. Then says softly:

"I'm with Avina on this one. If Wally goes underground, all will be for nothing, and we'd have to start again. We have a job, you know."

The mage plants her staff firmly down, and adds, a bit louder: "It's not just your decision, Mortimer. I'm not about to be buried down here. We're leaving, and getting the little maniac."

Edited by Scubacarrot
Posted

"As she said" pointing at the kobolt "it will tak' all ay us tae break 'er out." The big man looks at Avina and Calamity, "If thy two won´t help, we willst nea gonna gie 'er out... I won´t die fer 'er." keliim sights

" thy be bold 'nd true to thy cause, thou know 'at... very bold" He says to Ervie

Posted

"Our job was to find the Crown's man, and find him we did," Mortimer counters. "Leaving Ervie to die is pointless. A waste of life. Wally's only a threat to us heroes."

He turns to Annienal, shaking his head. "What say you? You're the tiebreaker."

Posted (edited)

Keliim nods Aye, I ag'r. We knowst it' be Wally 'nd we habst Ervie! Lets break 'er out 'nd let 'er show us wh'r he ist hid'n!

Edited by Mencot
Posted

"Our job was to find the Crown's man, and find him we did. Leaving Ervie to die is pointless. A waste of life. Wally's only a threat to us heroes."

"Our job is to deal with him. He's already decided he wants to kill every hero, thanks to you, how long until he decides to kill everyone else he doesn't like? You've heard his logic. I'm not going to get buried here, this girl made her choice, and we can't let him get away."

Calamity looks to Avina and Keliim for support. She starts to gather energy in the palm of her hand, perhaps it would be a quicker death than being buried in the rubble.

Lets break 'er out 'nd let 'er show us wh'r he ist hid'n!

"She trapped herself here, facing almost certain death, and you think she's smart enough to know where the bug would flee to next? Come on, Keliim." Calamity discharges her spell in an empty wall next to the heroes in frustration, she turns away, and mutters something in disgust. "I like you better when you are beating people up, not trying to save the pretty princess from the tower, in this case the princess is a kobold child and your reward isn't the night of your life and a kingdom but a failed quest. "

Posted (edited)

"I'm with Avina on this one. If Wally goes underground, all will be for nothing, and we'd have to start again. We have a job, you know."

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"That's exactly my point."

"Wally's only a threat to us heroes."

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"So it doesn't bother you that you've unleashed a threat that intends to destroy your organization? You're putting all of your allies at risk."

"Creep ur not, we can´t lit 'er die..." Keliim shakes his head and continues to try to break her free

"she wilst just habt to help us to find Wally aft'r we get out of haur, Willingly ur Forc'd! He looks at Ervie with an annoyed look.

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"Wally will be gone by the time we get up there, she put herself in there so that we couldn't find him."

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"Consider it a test. Let me out and maybe Wally was wrong to-"

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"Whether he is wrong or right doesn't matter if he gets away to continue his crimes."

Keliim nods Aye, I ag'r. We knowst it' be Wally 'nd we habst Ervie! Lets break 'er out 'nd let 'er show us wh'r he ist hid'n!

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"You really think I would betray him like that?"

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"Look, just get me out of here. If you let me die here, Wally won't rest until you're wiped out."

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"He's insane. Saving you isn't going to change his mind, either."

Edited by CallMePie
Posted

"Our job was to find the Crown's man, and find him we did," Mortimer counters. "Leaving Ervie to die is pointless. A waste of life. Wally's only a threat to us heroes."

He turns to Annienal, shaking his head. "What say you? You're the tiebreaker."

Annienal moved her eyes back and forth between Avina and Mortimer, not wanting to piss either off, but knowing that one way or another she'd be burning a bridge. She bit her lip, looking increasingly nervous.

"I... um... well, I agree we need to capture Wally, but, um, the kobold may be helpful in finding him again. I, um.... we should... um... we should get Ervie out. I, um, well, we know who's behind this now and we can deal with him once we get Evrie to safety. I don't trust her, but Wally's trying to get us to prove his own point."

Posted

A sweat drop runs down Keliim forehead, "was it warm in here!" "Time 's tickin', folks! Whats it gonna be?"

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"You really think I would betray him like that?"

"Really bold, I respect thee but that won't save thy life... wouldst Wally do this for thee?"

Posted

Calamity mutters a hundred curses under her breath before turning to Avina. "I tried. Stupid armoured oafs, can't see pas their own shoulderpads. If they get buried here, at least they have four layers of padding, invincible, yeah right. I'm going to die, I'm so dead."

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