Plokman Posted November 3, 2015 Posted November 3, 2015 Small question I noticed your set up for decals requires you to tell the Bluerender to substitute a decal Id with another. What if you want to add a decal for something that has no alternate with a decal? Quote
___ Posted November 3, 2015 Author Posted November 3, 2015 Small question I noticed your set up for decals requires you to tell the Bluerender to substitute a decal Id with another. What if you want to add a decal for something that has no alternate with a decal? Ehm, maybe you should look better next time : TUTORIALS > Decor basically any brick you want from those that are normally not decorable in LDD Quote
Plokman Posted November 3, 2015 Posted November 3, 2015 Ehm, maybe you should look better next time : TUTORIALS > Decor basically any brick you want from those that are normally not decorable in LDD Derp sorry. thanks for pointing it out. Quote
___ Posted November 3, 2015 Author Posted November 3, 2015 Derp sorry. thanks for pointing it out. OK, no problem... Quote
agadoijo Posted November 11, 2015 Posted November 11, 2015 Great work bublible! I'm wondering if it's possible to have something that resembles cell shading with this awesome tool? On your Image Fx the ChildPainting kinda looks like it but it's missing the black borders. Quote
___ Posted November 11, 2015 Author Posted November 11, 2015 (edited) Great work bublible! Thanx I'm wondering if it's possible to have something that resembles cell shading with this awesome tool? On your Image Fx the ChildPainting kinda looks like it but it's missing the black borders. To be honest: I have no clue as I got to it simply by a pure chance as I was once solving some other coding stuff inside SF and I realize that one mistake I made produced those ImageFX you can use now (by altering just the kind of that mistake values i was able come up with different FX output ). Edited November 11, 2015 by bublible Quote
badchriss Posted November 14, 2015 Posted November 14, 2015 Hm,i guess i broke something.I moved the newest Updated Modfile into the Bluerender Folder which replaced another File of the same Name and now i get this Errorwarning: Is there something wrong or did i just broke Bluerender? Quote
___ Posted November 14, 2015 Author Posted November 14, 2015 Hm,i guess i broke something.I moved the newest Updated Modfile into the Bluerender Folder which replaced another File of the same Name and now i get this Errorwarning: Is there something wrong or did i just broke Bluerender? That one just means you are probably using OLD SYNTAX in .sc with my newest MOD which using updated one: go and look into your model's .sc file and compare its "system{}" block with the one in the MOD's included scene.sc Quote
badchriss Posted November 14, 2015 Posted November 14, 2015 Okay,please don`t write too fast.All this meddelig with txt. Files always makes me dizzy. I really replaced the old scene.sc with the new one,and there is still something that needs to be changed?Or should i just place the content of the new File into the old File ad keep an Eye on the aforementioned system{} part? Man,being tired from Saturday Work and meddeling with txt Files isn`t a very good Combination i guess. Quote
Plokman Posted November 15, 2015 Posted November 15, 2015 (edited) Anyone have a good template for Arms and Legs decals? I started a topic on this kind of thing but I need help figuring out how to keep my arm and leg decals from texture bleeding. I want to be sure the arm Texture is in proper alinement and not bleeding out into the transparency unnecessarily. If that makes any sense. I can have a habit of not being clear in my explanations to others. Edit: I think I have the solution now. Just hope it works when I render. Sorry for the trouble. Edited November 15, 2015 by Plokman Quote
dephone Posted November 20, 2015 Posted November 20, 2015 Love the Mods, bublible ! Really necessary additions to Blue Render. I'm still trying to figure out how the materials in 'bublibles_materials.sc' are referenced. There are only so many options in LDD, how does one go about using the Special Material Modifications? I'd like to know which colour is actually chrome/mirror and how to apply it to certain parts? In LDD or somewhere else? Thanks : ) Quote
Plokman Posted November 20, 2015 Posted November 20, 2015 Hey bublible, Got one more question for you if you can possibly help. Is there a way to set a pieces pallet or color to something new? Foe example I wanted a Technic pin to be orange as opposed to Red or blue. How would that be done. I know LDD has the possibly but that is a no go due to it being well you know rule breaking. Quote
raminator Posted November 20, 2015 Posted November 20, 2015 Hey bublible, Got one more question for you if you can possibly help. Is there a way to set a pieces pallet or color to something new? Foe example I wanted a Technic pin to be orange as opposed to Red or blue. How would that be done. I know LDD has the possibly but that is a no go due to it being well you know rule breaking. use one of the pink colors for the pin (the color/material number is shown in LDD color palette) open the scene file (*.sc) and search for the material number of pink. Change the values in the brackets -> looks like this for ldd-black (0.07, 0.07, 0.07). take the RGB-values for your orange and devide them by 255 and put them into the brackets. (or in LDD use the extended mode ;) ) Quote
___ Posted November 20, 2015 Author Posted November 20, 2015 Love the Mods, bublible ! Really necessary additions to Blue Render. I'm still trying to figure out how the materials in 'bublibles_materials.sc' are referenced. There are only so many options in LDD, how does one go about using the Special Material Modifications? I'd like to know which colour is actually chrome/mirror and how to apply it to certain parts? In LDD or somewhere else? Thanks : ) Thanx...just apply it in LDD: View > New Themes > LDD Extended - this mode will let you use any LDD available color/material there is and they are automatically applied in BR once set in LDD. Quote
___ Posted November 20, 2015 Author Posted November 20, 2015 (edited) Hey bublible, Got one more question for you if you can possibly help. Is there a way to set a pieces pallet or color to something new? Foe example I wanted a Technic pin to be orange as opposed to Red or blue. How would that be done. I know LDD has the possibly but that is a no go due to it being well you know rule breaking. use one of the pink colors for the pin (the color/material number is shown in LDD color palette) open the scene file (*.sc) and search for the material number of pink. Change the values in the brackets -> looks like this for ldd-black (0.07, 0.07, 0.07). take the RGB-values for your orange and devide them by 255 and put them into the brackets. (or in LDD use the extended mode ;) ) Guys, actually there is no need to messing up with my materials .sc values (tho in fact it can be done like that, of course), just as I said in my previous post go to LDD: View > New Themes > LDD Extended - this mode will let you use any LDD available color/material there is and they are automatically applied in BR once set in LDD. Edited November 20, 2015 by bublible Quote
Plokman Posted November 20, 2015 Posted November 20, 2015 use one of the pink colors for the pin (the color/material number is shown in LDD color palette) open the scene file (*.sc) and search for the material number of pink. Change the values in the brackets -> looks like this for ldd-black (0.07, 0.07, 0.07). take the RGB-values for your orange and devide them by 255 and put them into the brackets. (or in LDD use the extended mode ;) ) Ah that'll work for when I have a color thats new for my Moc. Like Viral Blue or Green. XD So I'll need to get the right RGB values for them at that point. Thanks Ram. Guys, actually there is no need to messing up with my materials .sc values (tho in fact it can be done like that, of course), just as I said in my previous post go to LDD: View > New Themes > LDD Extended - this mode will let you use any LDD available color/material there is and they are automatically applied in BR once set in LDD. True enough if the color is produced by Lego but if not you may need to edit the .sc values. I'll check to be sure in LDD first though. Quote
iceleftd Posted November 22, 2015 Posted November 22, 2015 (edited) I just noticed part 92593 does not have logos on its studs. Please add that to your list of to-do items. Edited November 22, 2015 by iceleftd Quote
___ Posted November 24, 2015 Author Posted November 24, 2015 True enough if the color is produced by Lego but if not you may need to edit the .sc values. I'll check to be sure in LDD first though. Aha! Sorry my friend - I did not realize right what exactly do you mean... ah, that english of mine (I know, I know...whatever ) I just noticed part 92593 does not have logos on its studs. Please add that to your list of to-do items. Thanx for reporting it...added (will be available in the next MOD update) BTW: guys as you may see my responses are taking quite long (several days) tho I see you messages immediately as you post them: reason is I have not much time for virtual LEGO stuff as I am still being rebuilding/redesigning my studio + also from yesterday moving my complete LEGO Space complex to another room -huge amount of work still ahead so please bear with me. Quote
Plokman Posted November 26, 2015 Posted November 26, 2015 I have just finished rendering some models and I thought I'd share a few of em to you guys. Had some trouble getting the Textures for the van to render but everything else came out. I just submitted this for something awesome too. Not gonna advertise it Just saying I hope it works. Quote
___ Posted November 27, 2015 Author Posted November 27, 2015 Those are quite nice ones, Plokman + I see you have really played with those additional decorations a lot, my friend. Quote
Plokman Posted November 28, 2015 Posted November 28, 2015 Those are quite nice ones, Plokman + I see you have really played with those additional decorations a lot, my friend. Thank you kindly my good friend. I am embarrassed a bit though. I tried many differnt ways to put my decals for the Truck side and the one hat into the render but my skills with coding need work. Oh well all the other stuff came out great and I have the raw files for my submission so it should all work out. Hopefully I'll learn it for my next project If not well I could always have a friend of mine take a crack at it. Quote
___ Posted December 7, 2015 Author Posted December 7, 2015 THERE IS NEW VERSION UPDATE (v20151207) at the top of this topic in my first initial message... Quote
hekoss Posted December 16, 2015 Posted December 16, 2015 Hello? It''s really good renderer. May I have a question to you just one,please? I need no background color and ground plane color. It means that I wanna just only brick object with transparent background. I can see an option that can control opacity of ground plane color on parameters. But it doesn't action, now. Is there any function or way to resolve this on BR? Help me,please~. Thank you so much~ -Regard, Cha Quote
___ Posted December 16, 2015 Author Posted December 16, 2015 Hello? It''s really good renderer. May I have a question to you just one,please? I need no background color and ground plane color. It means that I wanna just only brick object with transparent background. I can see an option that can control opacity of ground plane color on parameters. But it doesn't action, now. Is there any function or way to resolve this on BR? Help me,please~. Thank you so much~ -Regard, Cha Sorry to inform you but there is no support for real transparency in SunFlow therefor no: you won't get transparent/no bg from BlueRender. Quote
badchriss Posted December 28, 2015 Posted December 28, 2015 Hey bubible,i`m wondering if there is a way to give the base"plate" another Color.Rendering a mostly white Vehicle on a white surface doesn`t look too good.It kinda obscures the Shape. Is there a line of Text i can write somewhere in the scene.sc File? Quote
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