Courbet Posted June 17, 2016 Posted June 17, 2016 there is a video here: from Alan Burchill showing Zig Zag Steps module from Akiyuki.So may be not the exact same mechanism as Akiyuki but something that could serve this track.. (from Alan Burchill video, I have feeling behavior is quite similar) IMHO replicating this module from Alan Burchill's video would be replicating Alan Burchill's GBC module and not Akiyuki's one since the mechanisms are different (see at 1'05") Quote
turbopolofr Posted June 17, 2016 Posted June 17, 2016 IMHO replicating this module from Alan Burchill's video would be replicating Alan Burchill's GBC module and not Akiyuki's one since the mechanisms are different (see at 1'05") You're probably right Courbet. However, the video you shared seems to be a version 2 of Akiyuki Zig Zag Stairs module, if you look at the original one from Akiyuki ( ), there are more similarities with the one Alan Burchill did Quote
Courbet Posted June 17, 2016 Posted June 17, 2016 You're probably right Courbet. However, the video you shared seems to be a version 2 of Akiyuki Zig Zag Stairs module, if you look at the original one from Akiyuki ( ), there are more similarities with the one Alan Burchill did Alan Burchill: using cam, stairs do a little hop then stay level for 3/4 turn of the crankshaft. Akiyuki (both videos) : stairs constantly moving up or down. Furthermore, amplitudes in both movement is very different. Quote
Courbet Posted June 17, 2016 Posted June 17, 2016 (edited) Blackbird, I have got a last minute correction to the Pinball module: at the bottom of the conveyor belt, the pairs of DBG 1x14 technic bricks should be secured with an additionnal technic brick (1x6 will do) and 4 pins for each side. It's obvious when you try to move this thing! Edited June 17, 2016 by Courbet Quote
djm Posted June 21, 2016 Posted June 21, 2016 (edited) Zigzag Stairs, version 1 - a puzzle I thought I'd have a go at reverse engineering version 1 of the Zigzag Stairs. I thought it looked small and wouldn't be that hard to work out. When reverse engineering, I tend to model things digitally, working my way through a model bit by bit and then build the physical model. While I have got some way through the digital build of the superstructure and the steps, I decided it would make more sense to physically build the movement mechanism and then digitally model it. The reference material is sparse, to my knowledge consisting of only one . This has proven slightly problematic as there are insufficient views within the video to be able to determine the actual build.Notes about the images below; the images show "bare bones", sufficient to illustrate the build the parts have been coloured different colours to try to make it easier to understand. The 1x2 thin liftarm is blue, the 1x3 thin liftarm is black, the 3x3 thin liftarm is brown, the "dead-point" eliminating connecting rod is green My first attempt (shown below) consisted of 4 axles running within the frame. The length of the liftarms that were used and the half bush was based on what I could make out from the video. The first attempt is illustrated below. It does not work. When the arms are at the mid-point, they reach the "dead-point" and the "uncranked" end reverses direction. Doing a little bit of reading, I determined that I could resolve the problem by inserting a 90 degree offset into play and this would eliminate the issue with the "dead-point". The second attempt (show below) works nicely. However, the Zigzag Stairs model requires adjacent steps to be travelling in opposite directions. This build attempt has the outside rods moving in time with each other and the inside rods moving in time with each other. What is desired is that the first and third rods are in time and the second and fourth rods are in time. My third attempt (shown below) remedies the incorrect rod pairing. Now the first and third rods move in time and the second and fourth rods move in time. However, this build cannot be achieved without breaking the bounds of Akiyuki's model. Firstly the 3x3 thin technic lift arm comes into contact with the 1 x 10 plate on the end, so the entire mechanism has to be moved back one hole in the Technic bricks. Secondly, the vertical "space" used by the mechanism when rotating is too large. To allow sufficient vertical space for the mechanism to fully rotate, requires an additional row of bricks under the Technic blocks. I've been unsuccessful with either coming up with a suitable resolution or finding a previous example of a solution online. So I thought I would post this message in case someone either has an existing solution that can be applied to the problem or can work out an appropriate mechanism. If there are of any use to you, the LDraw files for three build attempts are available; build attempt 1 build attempt 2 build attempt 3 I'd welcome it if you have a solution and are able to post it here. I know that the second and third build attempt diverge from Akiyuki's solution e.g. there is no room for the half bush visible in the video. At this stage I'm simply looking for an applicable solution and will consider how to align it with Akiyuki's build subsequently. Regards, David Edited June 21, 2016 by djm Quote
9v system Posted June 21, 2016 Posted June 21, 2016 Djm after looking at this I think you should go with the black and white version shown in the 2012 loop. It's design is a lot easier. Thanks 9v system Quote
djm Posted June 21, 2016 Posted June 21, 2016 Djm after looking at this I think you should go with the black and white version shown in the 2012 loop. It's design is a lot easier. Thanks 9v system One version at a time Quote
djm Posted June 22, 2016 Posted June 22, 2016 After a bit more thinking, this: has a more promising feel to it. Rather than trying to have 4 connecting rods plus a rod with a 90 degree offset, it has just 2 connecting rows plus a rod with a 90 degree offset. The raising and lowering of a pair of stairs can probably be achieved using something along the assembly on the left hand side. I still need to explore this a bit further but it feels more closely aligned with the build in the video. Regards, David Quote
djm Posted June 22, 2016 Posted June 22, 2016 (edited) Here's a video of the first draft build of the underlying step mechanism. It feels like I'm heading in the right direction. Excuse the shaky cam - I was holding my phone in one hand while turning the crank with the other. Regards, David Edited August 14, 2016 by djm Quote
djm Posted June 24, 2016 Posted June 24, 2016 (edited) After a few adjustments from trial and error, here is a compound image showing the current state of the prototype of the lifting mechanism for version 1 of the Zigzag Stairs. As with the earlier images, the green parts are simply being used to denote the parts used to achieve the 90 degree offset. I'll continue to build this physically before modelling it digitally. In the meanwhile, the LDraw file for the prototype is available for downloading. I'm aware that the original model does not have the tiles on top of the Technic plates. I'm presently modelling in this fashion as the space available underneath the Technic plates is very tight. Using tiles on top rather than plates underneath the Technic plates seems to alleviate the space constraint a little. This may be amended if the build above the prototype frame won't work with the tiles in place. Regards, David Edited June 24, 2016 by djm Quote
DrJB Posted June 24, 2016 Posted June 24, 2016 Glad you found a solution to the issue you identified earlier. People in Robotics would tell you that the initial mechanism was not valid because it has a singularity in its Jacobian Matrix ... If I recall correctly, I think Akiyuki used gears to link the motions of the various axles, though I can't locate the video now. Quote
djm Posted June 24, 2016 Posted June 24, 2016 (edited) If I recall correctly, I think Akiyuki used gears to link the motions of the various axles, though I can't locate the video now. DrJB, was you had in mind? If so, I think that one might use a mechanism similar to the Basket Shooter to achieve the vertical motion. This module build is for the GBC in this video: which does not appear to be using gears from what I can make out. Regards, David Edited August 14, 2016 by djm Quote
Blakbird Posted June 24, 2016 Author Posted June 24, 2016 DrJB, was you had in mind? If so, I think that one might use a mechanism similar to the Basket Shooter to achieve the vertical motion. This module build is for the GBC in this video: The former seems to be a clearly updated and improved version of the latter. Are you working with the older design just because better views are available? Quote
djm Posted June 24, 2016 Posted June 24, 2016 The former seems to be a clearly updated and improved version of the latter. Are you working with the older design just because better views are available? I started with the older version simply as I liked the challenge to see if I could build it. Primarily an intellectual exercise. With the slightly better view of the older one being available, it did strike me as being an easier build task to try and accomplish. It may stimulate someone else to try to reverse engineer version 2. Version 1 also has a compact footprint and I can see potential for it being used as a gap filler for when our LUG has has GBC displays. Regards, David Quote
djm Posted June 26, 2016 Posted June 26, 2016 (edited) Here's the video of the (rainbow) build Akiyuki's Zigzag Stairs GBC (version 1). Draft Ldraw file/PDF will be posted once I build it digitally. Regards, David Edited August 14, 2016 by djm Quote
djm Posted June 27, 2016 Posted June 27, 2016 (edited) For those who are interested, a draft of the build instructions of the Zigzag Stairs is available as a PDF on bricksafe .The LDraw file is also available for download. A parts list for the draft build is available on Rebrickable (where you are able to "like" the MOC, should you wish to). My observations about the module; it is a straight forward build, requiring no timing adjustments. It simply works when building, manually test the smoothness of the vertical axle movement as soon as you have placed the Technic plates sub-assembly on the frame. Ensure the thin liftarms hit neither the axles beneath it or the Technic Plates above. Adjust the vertical position of the thin liftarms as required. the motor connection is a total unknown. I'm not aware of any images of the left hand side of the original module. I built this module with no gears and the motor connected directly to one of the axles. I powered it with a LEGO rechargeable battery box and on a low speed setting. You should be able to achieve something similar if using the train controller. Don't run the motor too fast as the balls jump all over the place. Regards, David [Edit: repointed image and files to draft version) Edited July 7, 2016 by djm Quote
alanburchill Posted June 28, 2016 Posted June 28, 2016 Well done... much better than my attempt. Quote
9v system Posted June 28, 2016 Posted June 28, 2016 @blakbird how are you going with the wheel and steps module? Quote
9v system Posted June 28, 2016 Posted June 28, 2016 Why does my dog hate my spiral lift? How did you dog manage to do that?! Do you have a Great Dane or something of that size? Quote
RohanBeckett Posted June 29, 2016 Posted June 29, 2016 euhhhhhh.. hahah.. but the important question.. is it still GBC compliant.... 1 poop per second? Quote
djm Posted June 29, 2016 Posted June 29, 2016 Why does my dog hate my spiral lift? I think your dog added their MegaBlocks extension to the module! Quote
TheRebricker Posted June 29, 2016 Posted June 29, 2016 (edited) I know GBC balls are expensive, but I think you are trying a little too hard to get creative on an alternative... Edited June 29, 2016 by TheRebricker Quote
DrJB Posted June 29, 2016 Posted June 29, 2016 That is why, if you buy old sets from eBay, the first thing you need to do is sanitize/disinfect/wash thoroughly .... :) Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.