SkaForHire Posted March 5, 2016 Author Posted March 5, 2016 I have a question I should've asked at the very beginning because the answer will determine my level of future participation. Do the mine rules apply to everyone or only to those individuals participating in gameplay? Can I set up an unlicensed mine freebuild wherever I want, with the understanding that it will remain unlicensed, and depict the following stages of activity in like manner, or is that whole process limited by the rules in the economics topic? Specifically I want to build an iron mine and limestone quarry, and then depict a start-to-finish process of a certain product. But I'm not interested in setting up a mine and realizing at the end of the month it's copper or something which would do me little good. If non-gameplay mines are subject to these rules I'll take the whole project to the other subforum... It has already been answered, but you can build whatever you want outside of the EGS, and you can even "skirt" some of the issues here by licensing the rest of the businesses in your start to finish. Just the mine couldn't be registered itself, but the shaping business, the hauling business, etc... could. A quick question regarding the 'property count' in settlements. So far it is 'one license - one property', right? Or is there (already) a differentiation in place taking different license/MOC sizes into account, so 'small = property count 1', 'medium = property count 2', and so on? This is probably going to change, but right now its one to one. Quote
Garmadon Posted March 5, 2016 Posted March 5, 2016 A quick question regarding the 'property count' in settlements. So far it is 'one license - one property', right? Or is there (already) a differentiation in place taking different license/MOC sizes into account, so 'small = property count 1', 'medium = property count 2', and so on? Ska has already responded to your question on the sizes of licenced properties - but I thought I'd mention that unlicenced builds in a settlement also go into the property count Quote
Kolonialbeamter Posted March 5, 2016 Posted March 5, 2016 This is probably going to change, but right now its one to one. Ska has already responded to your question on the sizes of licenced properties - but I thought I'd mention that unlicenced builds in a settlement also go into the property count Yup, noted. And thanks for your 'speed-4' answers Quote
Captain Dee Posted March 5, 2016 Posted March 5, 2016 ...you can even "skirt" some of the issues here by licensing the rest of the businesses in your start to finish. Just the mine couldn't be registered itself, but the shaping business, the hauling business, etc... could. Thanks for mentioning this. That answers another question that I forgot to ask previously. Quote
Mike S Posted March 5, 2016 Posted March 5, 2016 Aiden Coyle is hoping to establish a rock quarry on Tiberia. He has sent geologists inland to see what kind of minerals are available on Tiberia. However he does not know where to send the "setup fee". Is it the license form or the transfer form? I guess my question got lost in the influx of comments.... Quote
Maxim I Posted March 5, 2016 Posted March 5, 2016 To all, the Faction Ship Index (can be found in the Ship Index) is updated! If you find your ship under "unlicenced", this means your ship really is unlicenced! I checked with the licencing file Skaforhire has, so the Faction Ship Index should be complete now! Quote
Captain Braunsfeld Posted March 5, 2016 Posted March 5, 2016 Regarding what I think I have as dubloons and what the official score cards tell me, things don't work out. In January I have introduced my character and posted two freebuilds (25+10+10 = 45). Official score was 35, so either one FB was not counted or the character intro is only worth 15 db (I could not find this anywhere). In February I have added three FBs, with the third one getting 12 approvals. This would - as far as I can follow the game - make 10 + 10 + 12 = 32. Adding to the original 35 I would come out with 67 (or 77). Official score says 47. Am I missing something? Quote
TitusV Posted March 5, 2016 Posted March 5, 2016 Approvals aren't converted into DBs 1:1. I don't know the exact amount 12 approvals would give you, but Ska has a Card stating that Quote
Fuzzy MacFuzz Posted March 5, 2016 Posted March 5, 2016 (edited) 'Mines may include the following: Silver, Gold, Copper, Salt, Rock Quarry, Mercury, Saltpeter, Etc… Mines work a little different than the other businesses. After a builder determines they are going to stake a claim, they pay the “Set up cost” for a month. At the end of the month, the builder should present a MOC of a mine being set up. After that point, it will be revealed what type of mineral they have struck.' Seriously? So my sigfig is supposed to build houses out of silver, gold or salt? Maybe that's where the expression 'streets paved with gold' comes from. These little Lego dudes must be pretty bad at geology... But at least this resolves my question about licensing two buildings on a single MOC, it seems I'll just be licensing the window glass factory. Big thanks for the heads up on this Dr Spock, you've saved me from wasting time trying to license my quarry! Edited March 5, 2016 by Fuzzy MacFuzz Quote
Garmadon Posted March 5, 2016 Posted March 5, 2016 Regarding what I think I have as dubloons and what the official score cards tell me, things don't work out. In January I have introduced my character and posted two freebuilds (25+10+10 = 45). Official score was 35, so either one FB was not counted or the character intro is only worth 15 db (I could not find this anywhere). In February I have added three FBs, with the third one getting 12 approvals. This would - as far as I can follow the game - make 10 + 10 + 12 = 32. Adding to the original 35 I would come out with 67 (or 77). Official score says 47. Am I missing something? Titus is correct about the 12 approvals (it sounds like it would be 4 DBs but don't quote me on that, I haven't checked the list in a while!), but the other problems you have you can ask to be taken care of through the Adjudication Form You should probably list what your freebuilds were so that Ska can have an easier time checking it Quote
Captain Dee Posted March 5, 2016 Posted March 5, 2016 (edited) Captain Braunsfeld, obviously some freebuilds weren't counted. Did you register them all with the webform? Regarding the third freebuild, 12 approvals falls in the 7-14 range which is worth 4 DBs (1-3 approvals = 2 DBs, 4-6 = 3, 7-14 = 4, 15-24 = 5, etc.) You should have (25+10+10)=45 for January and (10+10+4)=24 for February for a total of 69, not counting any MCRA yield if you participated or yield from licensed properties if you have any. Edit: And don't forget the license costs if you paid any. Edited March 5, 2016 by Captain Dee Quote
SkaForHire Posted March 6, 2016 Author Posted March 6, 2016 I guess my question got lost in the influx of comments.... It would be a normal license. You just don't have to MOC it until you hear about what it is. We actually had two people put up money to explore mining, and here are the results: Captain Braunsfield very luckily hit copper -- that would have been awkward otherwise. Captain Genaro hit Silver!!!! In the future, if you are putting up the money for the mine, just let us know when you have submitted the form, that way we can be quicker about the mine process! Quote
Mike S Posted March 6, 2016 Posted March 6, 2016 It would be a normal license. You just don't have to MOC it until you hear about what it is. Hmm, I tried but it wouldn't let me submit without a link to the build. Quote
SkaForHire Posted March 6, 2016 Author Posted March 6, 2016 Hmm, I tried but it wouldn't let me submit without a link to the build. Oh! I think for now, in that case, just write "no build for mine" Or something like that. Quote
Maxim I Posted March 6, 2016 Posted March 6, 2016 It would be a normal license. You just don't have to MOC it until you hear about what it is. We actually had two people put up money to explore mining, and here are the results: Captain Braunsfield very luckily hit copper -- that would have been awkward otherwise. Captain Genaro hit Silver!!!! In the future, if you are putting up the money for the mine, just let us know when you have submitted the form, that way we can be quicker about the mine process! Regarding what I think I have as dubloons and what the official score cards tell me, things don't work out. In January I have introduced my character and posted two freebuilds (25+10+10 = 45). Official score was 35, so either one FB was not counted or the character intro is only worth 15 db (I could not find this anywhere). In February I have added three FBs, with the third one getting 12 approvals. This would - as far as I can follow the game - make 10 + 10 + 12 = 32. Adding to the original 35 I would come out with 67 (or 77). Official score says 47. Am I missing something? Captain Braunsfeld, you paid last month a set up cos for a mine, that should explain the difference Quote
Vedauwoo Posted March 7, 2016 Posted March 7, 2016 Quick inquiry regarding MCRA winnings...specifically, Captured ships... Could a captured ship be used for it's "license value" (or percentage thereof) towards the purchase of a larger Ship license? Quote
Bregir Posted March 7, 2016 Posted March 7, 2016 Quick inquiry regarding MCRA winnings...specifically, Captured ships... Could a captured ship be used for it's "license value" (or percentage thereof) towards the purchase of a larger Ship license? I'd say no. You captured a physical vessel, so it doesn't make sense to do what you suggest. However, you can always sell the ship and use the proceeds towards the other license. There is some discussion on this, but I am lobbying for the above answer to preserve immersion, realism and diversity. Otherwise, it doesn't actually matter what you capture, if it is basically just a lump sum. And I think that would be a shame. I would rather stick to what actually happened in the IC story. It is going to be more fun in the long run. Quote
Kolonialbeamter Posted March 7, 2016 Posted March 7, 2016 I'd say no. You captured a physical vessel, so it doesn't make sense to do what you suggest. However, you can always sell the ship and use the proceeds towards the other license. There is some discussion on this, but I am lobbying for the above answer to preserve immersion, realism and diversity. Otherwise, it doesn't actually matter what you capture, if it is basically just a lump sum. And I think that would be a shame. I would rather stick to what actually happened in the IC story. It is going to be more fun in the long run. I'm with the rich tool on this Quote
Bregir Posted March 7, 2016 Posted March 7, 2016 I'm with the rich tool on this Thank you... I guess I have a suggestion to add to my above points. The option to have your captures condenmed as prizes. Imagine you do not want to use the captured vessel (license) as it is, nor want to hassle with selling it. (Although you could ask someone else to do it, for instance Maxim, for a small fee.) In that case, you can send it to the prize agent, for a part of the license value. The ship will then story-wise be sold to an NPC, possible back in the old world. (It will "disappear" from the game) I'd suggest the follwing calculation: You (well, someone else) rolls a normal 6 sided dice, for the following share of license value: 20 % 30 % 40 % 50 % 60% 75% This will reflect the uncertainties of the prize courts, and the related auctions, but at the same time allowing players to capitalize what they have captured, if they need the money elsewhere, but have no patience for a "real" auction. I cap it at a "lucky" 75 %, as an un-moc'ed ship will always be of less value than a moc'ed one. (If we wanted to allow players to prize condemn moc'ed ships too, we could add 25 % to all the outcomes. That could make it viable to moc a ship, even if you didn't want to use it, but simply to gain more from the prize courts.) Thoughts and comments welcome. Quote
Capt Wolf Posted March 7, 2016 Posted March 7, 2016 Bregir, I like your suggestion for condemned prizes. That's a good way of maintaining the story elements and historical realism while making it valuable to capture a ship. Quote
Kolonialbeamter Posted March 7, 2016 Posted March 7, 2016 I'm with the rich tool on this I'm repeating myself. I'm repeating myself. Selling licenses 'to the bank' is a good idea, getting them out of the game is like a shake-out, preventing the market to be flooded with cheap, unwanted licenses, which could result in 'The Great License Inflation of 617' Something completely else: Is anyone among you noble gentlefolks with Photoshop/Gimp knowledge and better nerves and more patience than me, willing to do some picture editing for me? Thing is, I'd like to have a number of seals (not the seal of approval, though) or sort of coat-of-arms or something like that. I can provide the 'content', I'm just not the right tool (pun intended) to turn that into something that actually looks nice. Here's what I got (just a sample): So the challenge would be to turn this flag into some shape that 'looks official'. Same pattern would then apply to more of these flags. It's also not flushed out completely, so I'm open for suggestions. I think I can spend some DB (15?) from my purse for that purpose, but only next month Any help would be appreciated. Just PM me! Thanks Quote
Captain Braunsfeld Posted March 7, 2016 Posted March 7, 2016 It would be a normal license. You just don't have to MOC it until you hear about what it is. We actually had two people put up money to explore mining, and here are the results: Captain Braunsfield very luckily hit copper -- that would have been awkward otherwise. Captain Genaro hit Silver!!!! In the future, if you are putting up the money for the mine, just let us know when you have submitted the form, that way we can be quicker about the mine process! That is great news! (The first thing that has actually worked out for me in this game... ) I seem to be struggling with all the webforms and the different outcomes. E.g. I would not have expected to find the mining results in this thread. Also, all these webforms have the disadvantage that they don't give feedback as to what has been entered. Can we have some overview apart from the scorecard? (Unless I am the only one that is struck by bureaucracy - then pls. ignore ) Quote
gedren_y Posted March 7, 2016 Posted March 7, 2016 Currently, the Frebuild Webform link in the March freebuild thread goes to the now closed February Webform. Quote
dr_spock Posted March 7, 2016 Posted March 7, 2016 Currently, the Frebuild Webform link in the March freebuild thread goes to the now closed February Webform. In the back end where the form data goes, there is a date and time timestamp field which shows when the form was submitted. I seem to be struggling with all the webforms and the different outcomes. E.g. I would not have expected to find the mining results in this thread. Also, all these webforms have the disadvantage that they don't give feedback as to what has been entered. Can we have some overview apart from the scorecard? (Unless I am the only one that is struck by bureaucracy - then pls. ignore ) What kind of feedback from the forms are you looking for from the forms? Quote
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