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Posted

Tax goes to the builder's faction; licenses go to the owner of the land.

Sea Rats who build in a non-squatter settlement have to pay full license. They do not pay any tax, even if they build in established empires.

Thank you. That is very helpful ;)
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Posted (edited)

Attention shipwrights. King's Harbour has put up a contract for the moc'ing of a small vessel with an accompanying station.

Don't miss out on this business opportunity! pirate_wink.gif

Edited by Bregir
Posted

I have a question, which is not wholly unrelated to Bregir's proposal above. Does the limit that applies to building a maximum of three properties in one location or 2 properties in different locations per month apply only to those properties that one builds themselves and licenses themselves? So if someone was feeling particularly on fire with building, could they build and licence two properties themselves, build and sell one to someone else (Bregir for example) and allow the other person to license the property, and similarly could they build more properties but leave them to be licensed in a future month?

Posted

The limit on how many properties you can license in a month is just that - a limit on licenses. Building is unlimited, and you could sell the licensing right to someone else or save them for another month.

If you were to participate in Bregir's challenge and were to be chosen to be licensed, that would not count toward your maximum.

Posted

It is my belief that for newbies and veterans alike, a fortress cannot be licensed under the free license, as there are some special rules for fortresses, including for how many each settlement can have.

I think you might be able to find out more in the section "by land".

Posted

It is my belief that for newbies and veterans alike, a fortress cannot be licensed under the free license, as there are some special rules for fortresses, including for how many each settlement can have.

I think you might be able to find out more in the section "by land".

Sadly not. There are no limitations mentioned regarding the first license for free rule.

Also nowhere I could find about the half price for property licensing for sea rat thing.

I mean, Kai said a few posts earlier that SR have to pay full license fee in a non squatter settlement. But I don't really understand that point. I mean there is no real no man's land where you could establish a squatter colony; every island at the moment is going to be rewarded to a faction, and I guess we are not allowed to build a settlement on an isle already claimed by another faction.

And since sea rats do not pay taxes, shouldn't that mean that every property of a sea rat in sea rat settlements is half price?

Posted

Ok - I think the forts are excluded from the free license(can someone confirm), and due to residential properties being cheaper, it is bad business using your free license on them.

Forts are always full price (I know this ;) ), and if sea rats build (any property) in established settlements they have to pay full price to the owner of the settlement. But the Sea Rat's own settlements are always considered squatter settlements, so they have the half price for everything except forts.

About building on other factions', or unclaimed, territory: IC, it is not allowed, but OOC you can do so.

The faction in question might not be too happy about it, and you must be ready to face any IC consequences.

Hope this helps! :)

Posted

Ok - I think the forts are excluded from the free license(can someone confirm), and due to residential properties being cheaper, it is bad business using your free license on them....

I'm pretty sure you're right about the forts (can't be used for free license).

Also, yes, you can establish a squatter colony on another faction's land, but the other faction might take some action against you.

It's not quite true that all islands are quickly given to one faction or another - Berreli is a disputed island with settlements of Eslandola and of Corrington already on it.

Posted

9) Forts:

Forts are defensive positions, and they protect from raids. Unlike the other properties, the cost to set up a fort is not given back to the faction in licenses. The DBs are removed from the game when a Fort is purchased.

Bregir is correct. Forts are always full price for everyone because all of the funds spent on a fort are removed from the game. For all other properties, only half of the funds are removed from the game and the other half is given to the Faction. Sea Rat (and I'm pretty sure the same principal applies to squatter settlement) properties are half price because the license funds do not go to the faction and are discounted.

Posted

I'm pretty sure you're right about the forts (can't be used for free license).

I think we missed this in the revamp, because I know that the last time this came up I edited the rules to show it, but I can't find it in our new version.

As the next island group starts appearing, there will be way more islands than possible future claims. These first months was a slow crawl to test out everything... we will be hitting stride with features such as the expanding map in the next month or so.

Posted

I think we missed this in the revamp, because I know that the last time this came up I edited the rules to show it, but I can't find it in our new version...

  • Squatter colonies only pay half of a license fee, except in the case of forts (see below).

It could, however, be mentioned more explicitly.

Posted

Ska meant the fact that fortresses can't be licensed as a free license, Kai. :)

pirate_blush.gif Right. And... found:

  • Your first small property license, excluding forts and mines, is free.

Posted

No one to blame for not seeing this earlier; MKJosha edited the rule a few moments ago.

That makes sense, because I was convinced that the rule wasn't there and was actually about to edit it myself. pirate_laugh_new.gif

Posted

That makes sense, because I was convinced that the rule wasn't there and was actually about to edit it myself. pirate_laugh_new.gif

Or maybe Davy Jones is sitting in the shrouds of the rules thread, pranking game leaders by hiding and throwing overboard rules

Posted

I petition that Kai is appointed "Keeper of Records" :P

There are a lot of little rulings made here and there. If they don't get officially recorded right away, they get buried and misplaced under a bunch of posts. :wink:

Posted (edited)

I second Bregir's nomination of Kai, if Kai wants that role. This is a really important job, as Spock says rules and rule clarifications get lost in posts if the published rules aren't amended. Kai, are you up for this job?

If we do have a Keeper or Records, to make their job easier I also propose that rule amendments only count if they are posted in this thread, not in PMs or faction threads. They can be discussed in any thread of course, but the outcome of any discussion should be posted here for all to see, then the Keeper of Records amends the published rules accordingly. Does that work for everyone?

Edited by Fuzzy MacFuzz
Posted

For sure Kai may do this :)

If he needs help sometimes, most of the stuff posted are known to me (but I got other things to manage here already, so I wanna just be an assistant :p )

Posted

Shouldn't announcement of amendments go in their own geeky, little thread, um, I mean Official Keeper of the Records and Totally Cool Thread?pirate_blush.gif

This place if possibly one of the first place new members might come looking for info, we don't want to scare them off entirely with the rule changing minutiae? Also conversation can sometimes move fast here and it would be just as easy to miss the announcement and end up being in the dark about recording minifigure population bonuses or whatever the latest rule tweak could be.

If Kai wants the role, then she has my vote too, I look forward to reading the updates as they come in :-)

Posted

As I've sort of already been doing some record upkeep I've no objection to getting official recognition for the job. pirate_laugh2.gif But if I am a keeper of records, Ska is still the maker of records. pirate_wink.gif

And actually most of what goes on here is more rules clarification than actual rule changes, and when there are rule changes, I will certainly edit those in, but I hope we're pretty much past the revision period (at least until we hit MRCA v.2).

@Brick on, I'm hoping there won't be many more rule changes, otherwise I'd say that a new topic is a great idea.

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