Bregir Posted April 26, 2016 Posted April 26, 2016 To all contractors and entrepreneurs of New Terra, Are you looking for opportunity? To make your fortune in the new world? Well, look no more, for the governor of King's Harbour presents an offer you can hardly refuse. Lumbermill for King's Harbour: 25 db Quote
SkaForHire Posted April 26, 2016 Author Posted April 26, 2016 The MRCA form is open. Sorry, I forgot to open it before I left. Quote
Tezclatipoca Posted April 28, 2016 Posted April 28, 2016 I just have some licensing questions : How could be considered a shipyard ? Is it an artisan or a commerce building ? And in the same way, how could I license a prison ? I was thinking to license the one I made as a residence, just for fun, but it's not such a silly idea... So I am open to your advices. Thank you. Quote
Jacob Nion Posted April 28, 2016 Posted April 28, 2016 All shipyards of which I know by now are artisan properties. For prison I could imagine some tough sort of education... Quote
Captain Dee Posted April 28, 2016 Posted April 28, 2016 I'd say a shipyard is much more artisan than commerce. But a building within the yard dedicated to finances could be commerce if anyone is inclined to build one. As for the prison - yes, technically it's a residence, but the licensing options are fairly limited in that regard. It's one example that isn't covered very well in the existing categories. Quote
Bregir Posted April 28, 2016 Posted April 28, 2016 Artisans also cover services, so that is where I woudl place a prison. And if a shipyard is large, perhaps it is best seen as a factory? Quote
Capn Frank Posted April 28, 2016 Posted April 28, 2016 I think a shipyard would be a factory too. Taking raw materials of wood and iron to make ships. Quote
Vedauwoo Posted April 29, 2016 Posted April 29, 2016 (edited) I just have some licensing questions : How could be considered a shipyard ? Is it an artisan or a commerce building ? And in the same way, how could I license a prison ? I was thinking to license the one I made as a residence, just for fun, but it's not such a silly idea... I would think that a Prison would be under "commerce" as a civic building of the settlement. My Lighthouse is licensed as "commerce." I think a shipyard would be a factory too. Taking raw materials of wood and iron to make ships. My thought was a Factory-type shipyard would probably be producing something small, like dinghys, canoes or catamarans....smaller craft that might come as a "package." Larger ships would seem to be more artisan due to the numerous levels of craftsmanship in all the needed details....however, a large shipyard might use the services of a "mast factory" or "sawmill" for its materials....giving you the option to make more builds for income related to the same overall complex. Edited April 29, 2016 by Vedauwoo Quote
Captain Dee Posted April 29, 2016 Posted April 29, 2016 The artisan vs factory classification is a bit of a grey area. I tend to view smaller shipyards as being more artisanal, but that's a matter of perspective. Shipyards don't usually bring to mind the typical image of a factory, but they are definitely a place of manufacturing, and usually included numerous facilities that contributed to the final product. The old VOC shipyard in Amsterdam is a great period example and included large carpenter shops and blacksmith shops between the slipways and the main warehouse, with twin ropewalks stretching into the distance on the side. On this basis a complete shipyard could easily be designated a factory for game purposes, or the various components could be classed individually as stated above. Quote
Tezclatipoca Posted April 29, 2016 Posted April 29, 2016 Great to see my questions are not so stupid... Everyone has a thought about licensing buildings ! So, I am more in favour of an artisan license for a shipyard. Mine is fitting that category I think, since I have carpenters for mast, ironwork for the anchor and the stern fences, painters for the hull paint and of course rope makers for the rigging... I will license my shipyard as an artisan. But the prison case is more in a grey area... I don't see it like a commerce or an artisan as it is not a business building. It's more like you can have profit by some working prisoners but it's costly due to the guards used and the security needed so I was more thinking a residence was appropriate by both the RP aspect of presenting a dwelling of some sort and the Economic aspect of not bringing as much money as a business build. Quote
Jacob Nion Posted April 29, 2016 Posted April 29, 2016 I still say a prison is either an educational or a cultural building. Simply because it's most likely a state/government run institution. Quote
dr_spock Posted April 29, 2016 Posted April 29, 2016 Prisons would be like a government owned hotel where "guests" can check in but not out. There would be upkeep costs for security and feeding the guests. Quote
Maxim I Posted April 29, 2016 Posted April 29, 2016 After hearing the arguments of Jacob, I am following him. There is something educational about prisons... Quote
Phadeout Posted April 29, 2016 Posted April 29, 2016 IMHO Prison = Education Shipyard = Factory I was nearly tempted by Vedauwoo's argument for civic buildings being commerce though, that how I view most civic structures but I think a prison still fits education slightly better. Quote
Bregir Posted April 29, 2016 Posted April 29, 2016 I am with Phadeout, although a "civic" or "government" category would make everything easier. I am not sure it would add anything to the game, though. We have plenty of categories as it is :P Quote
Bregir Posted April 29, 2016 Posted April 29, 2016 And a question to town bank calculations. (Sorry for double posting) It says that a city includes properties in its hinterland too. Are plantations always considered hinterland? If so, I think KH may have spent more than what was in the townbank. Should I personally compensate the deficit by a transfer, or how should I handle this? Quote
Jacob Nion Posted April 29, 2016 Posted April 29, 2016 Kai said once that plantations indeed are always hinterland. Quote
Maxim I Posted April 29, 2016 Posted April 29, 2016 So, when do I got my named island? Hahaha thanks for the new title and tag! Quote
Kai NRG Posted April 29, 2016 Posted April 29, 2016 Kai said once that plantations indeed are always hinterland. Yes. But we we're actually discussing it and I think we might get rid of the whole hinterland thing as it would be much easier to calculate as Settlement Value and Town Bank would then be exactly the same. As to what that means for those of you/us who might have overdrawn a settlement bank account... I'm really not sure. To be on the safe side you could try to compensate the difference. Quote
Bregir Posted April 29, 2016 Posted April 29, 2016 (edited) I do not see how it would make it the same, though. Trade value is influenced by the size of the property, while the town bank is a flat 5 db per property. Or am I calculating it wrong? @Edit: And am I right in assuming that non-licensed properties also count towards the town bank? Edited April 29, 2016 by Bregir Quote
Tezclatipoca Posted April 29, 2016 Posted April 29, 2016 I do not see how it would make it the same, though. Trade value is influenced by the size of the property, while the town bank is a flat 5 db per property. Or am I calculating it wrong? @Edit: And am I right in assuming that non-licensed properties also count towards the town bank? I am thinking exactly the same. And non licensed properties only count if you filled a free build form ! This is the only condition to see those builds counted in the bank account of the settlement. Quote
Capn Frank Posted April 29, 2016 Posted April 29, 2016 So, when do I got my named island? Maybe on the next round of islands. Hahaha thanks for the new title and tag! You're welcome. Quote
Kai NRG Posted April 29, 2016 Posted April 29, 2016 I do not see how it would make it the same, though. Trade value is influenced by the size of the property, while the town bank is a flat 5 db per property. Or am I calculating it wrong? @Edit: And am I right in assuming that non-licensed properties also count towards the town bank? Yes, you're right at both those points. So yeah, I didn't mean to say that it was exactly the same (or at least if I meant to say that it wasn't what I should have meant to say ); but they would be correlated much more easily. Though actually looking at the chart they're still a little complicated. Well anyhow, I'm not the one handling the automation so I don't know exactly how it's being gone about but I do know that it seems getting rid of the hinterland rule would make things easier. Quote
Bregir Posted April 29, 2016 Posted April 29, 2016 Agreed, Kai! (And thanks for the clarifications!) And congratz, Maxim. Maybe one day Quote
Captain Becker Posted April 29, 2016 Posted April 29, 2016 (edited) Quick question: I am working on my Intro thread at the moment, which doesn't really involve much anything else than reading and my Character picture. I remember at the start of this that you could also register the intro thread as a Freebuild and get 25 db´s that way easily. Is that still correct or has that changed since then? Fair winds and calm seas! Yours truly: Captain Charles J. Becker Edited April 29, 2016 by Captain Becker Quote
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