CelesAurivern Posted June 8, 2016 Posted June 8, 2016 IDK. Maybe the fact that you'd probably be kicked out of the game? If you think it's necessary, we could probably add explicitly to the rules that a person can only be a member of one TC, but that seems to have been understood. I thought there was a mention of sorts that all TCs need a certain amount of members and need to be approved? Quote
Phadeout Posted June 8, 2016 Posted June 8, 2016 (edited) You might be thinking of this Other Trading Companies If you’re thinking to yourself, "I want to ride my own wave – I want to start my own trading company!" – then go right ahead! Just make sure you receive a royal charter. How do you do that? Easy! Just message King Fernando (kabel) with an application that includes your trading company name, logo, colors (one of those must also be a color of Eslandola), location, and leader. Please note that per the Economic Game System rules, you must have built three MOCs before applying for a company; see the rules page or the FAQs below for more specifics. Once your company has gathered enough speed (as determined by King and Council), it will be added to this list. That can take time; since trade is so influential to the culture of Eslandola, not just any merchant company can win the ear of the King. Be patient and keep MOCing! link then goes to this Trade Companies Participate in monopolies, joint stock ventures… and shape the future of the world. In the beginning, there are only two major Trade Companies, both Eslandian. Both carry their own membership requirements and rewards. Merchant companies will have greater income from some trade items - part of their monopoly. Unlike reality, a monopoly does not mean that other members of that faction cannot participate in that industry (unless your faction has more specific rules). The base rule for establishing a Trade Company requires the following MOCs: A Warehouse A Trade Headquarters A Trade Ship After these builds are complete, you can apply via your faction’s rules to your faction leaders. Edit: forgot to actually follow the link! So I guess the rules are there. Obviously there are other trade companies in name but I'm not sure if they have all followed this system aand are enjoying the same benefits as each other, if any! Edited June 8, 2016 by Phadeout Quote
Maxim I Posted June 8, 2016 Posted June 8, 2016 Indeed, in order to get an official account, a TC needs to gets officially recognised. So you can start your own TC and maybe it will be recognised. But the moment you start your second TC, that one will not be recognised and all ships that are licenced in name of the not recognised TC will probably just be licenced in name of the builder or even not licenced at all... It makes sense for sure that one can only be active in 1 Trade Company (only exception would be a Faction Trade Company like you Corries have for example) Quote
Tomsche Posted June 8, 2016 Posted June 8, 2016 It makes sense for sure that one can only be active in 1 Trade Company I dunno, modern day CEO`s are the Venetian trade Lords of old, having their fatty fingers in a lot of ventures Quote
Kai NRG Posted June 8, 2016 Posted June 8, 2016 Yes, as per the rules to establish a TC you have to make those three builds. Each faction may have additional rules (like getting permission/a charter). No one has attempted to participate in two TCs yet that I know of, so I guess I don't know exactly what the rule for that is (whether you can or can't). I certainly don't think anyone would be allowed to head two TCs. Quote
Sir Stig Posted June 10, 2016 Posted June 10, 2016 To the King's Port Advertiser Can we hope to get a new estimate of when the ink on the King's Port Advertiser will be dry enough to ship out to the gossip starving inhabitants of the Brethren Seas? The people are getting uneasy, since they have not heard from their relatives out on the seas for a while. Sincerely, Colonel Oystridge Major of Bardo on the island of An Toli, Proud member of the MCTC and the White Glove Order, and loyal citizen of Eslandola. OOC: Who will begin the chant? Ok, I'll do it: Skaday! Skaday! Skaday! An estimate would do. Quote
Captain Dee Posted June 10, 2016 Posted June 10, 2016 With regards to that King's Port Enquirer Examiner Weekly Advertiser - considering the outrageous rumors it started about her taste for bananas, Her Majesty Annetta Queen of Corrington doesn't give a brick seperator when or even if it's published again... Quote
Elostirion Posted June 13, 2016 Posted June 13, 2016 (edited) http://www.eurobrick...howtopic=134109 (Maybe more people read here and want to earn 60 DBs by MOCing for Namere?) Edited June 13, 2016 by Elostirion Quote
Captain Braunsfeld Posted June 14, 2016 Posted June 14, 2016 No news from the dreaded MRCA? It seems we are heading for an eSKAlation.... Quote
Jacob Nion Posted June 14, 2016 Posted June 14, 2016 No news from the dreaded MRCA? It seems we are heading for an eSKAlation.... Don't waste your time waiting for that old tabloid paper. Read the Sea Rat Investigator instead! It says that all Eslandolan ships were captured by Sea Rats, Oleander convoys are completely lost in hurricanes and every Corlandish crew comitted mutiny. Also every Sea Rat trader made a golden voyage. Sounds trustworthy in my opinion. So no more questions about the results please. Everyone back to building! Quote
TitusV Posted June 14, 2016 Posted June 14, 2016 No news from the dreaded MRCA? It seems we are heading for an eSKAlation.... Love IT! Keep these jokes with SKA coming! Quote
Phadeout Posted June 14, 2016 Posted June 14, 2016 maybe the ships carrying the King's Port Advertiser were the ones lost in a hurricane but the Sea Rat paper sounds useful, I've got some fish and chips need wrapping... Quote
Bregir Posted June 14, 2016 Posted June 14, 2016 I am certain everything is bust - a word of advice - sell all your assets at bargain prices to anyone who will buy them! Quick, before the news come in! And erhm... I might know someone who would be willing to give a bid. Quote
SilentWolf Posted June 14, 2016 Posted June 14, 2016 I could offer 1 db for each ship that is possibly sunk. Quote
Capn Frank Posted June 14, 2016 Posted June 14, 2016 Ska has been very busy pursuing his SKAlarly career. YMCA results will still be posted... eventually. Quote
dr_spock Posted June 14, 2016 Posted June 14, 2016 In the navy, come on, get your PhD. In the navy, come on, master your thesis In the navy, come on, belay your dissertation... Quote
Capt Wolf Posted June 15, 2016 Posted June 15, 2016 I've got a question about licensing art & culture builds. As I understand it, to license a medium build, I have to license it as a small, then un-license it, then license it again as a medium. Is that right? And more importantly, how do I UN-license something? Quote
Jacob Nion Posted June 15, 2016 Posted June 15, 2016 I've got a question about licensing art & culture builds. As I understand it, to license a medium build, I have to license it as a small, then un-license it, then license it again as a medium. Is that right? And more importantly, how do I UN-license something? I'm pretty sure you'll have to build a small at first, license it, then build the medium, unlicense the small again in order to license the medium. But they have to be separate mocs. Just like it is done with forts. Quote
Maxim I Posted June 15, 2016 Posted June 15, 2016 Don't forget there is no refund when unlicencing builds :) Quote
Kai NRG Posted June 15, 2016 Posted June 15, 2016 I'm pretty sure you'll have to build a small at first, license it, then build the medium, unlicense the small again in order to license the medium. But they have to be separate mocs. Just like it is done with forts. That's the way it was designed to be (separate MOCs - at least, that's what I was thinking), but I think that's changed; Phred should be able to tell you what the current arrangement is. Quote
Capn Frank Posted June 15, 2016 Posted June 15, 2016 I've got a question about licensing art & culture builds. As I understand it, to license a medium build, I have to license it as a small, then un-license it, then license it again as a medium. Is that right? And more importantly, how do I UN-license something? I'm pretty sure you'll have to build a small at first, license it, then build the medium, unlicense the small again in order to license the medium. But they have to be separate mocs. Just like it is done with forts. That's the way it was designed to be (separate MOCs - at least, that's what I was thinking), but I think that's changed; Phred should be able to tell you what the current arrangement is. Upgraded licenses and unlicensing will no longer be needed for Art & Culture properties. Simply submit the form as you would for any other property. The following (temporary) table has been added to the Owning Land as an Individual Topic until Ska approves and makes a new one. Settlement levels. Did I read somewhere that for town level, specific requirements were unapplicable, and that the settlement only needs 11 properties of any kind? I have (temporarily) updated the settlement size tables in the Owning Land as an Individual Topic until Ska approves and makes a new one. These changes have not been finalized by Ska and other leaders, but should reflect the intent of what we hope implement moving forward. Previous content was placed in Spoilers and new content is in Italics. Quote
Kwatchi Posted June 15, 2016 Posted June 15, 2016 Are all property types going to be updated to reflect this new Arts/Culture breakdown, or is it going to have a unique one to itself? And I am out of touch, or did Fort plot sizes change at some point recently? (A welcome change that one, as I was struggling to pull bricks together for a 64 x 64 medium Fort, let alone a large 128 x 128 one) Quote
Capn Frank Posted June 16, 2016 Posted June 16, 2016 Are all property types going to be updated to reflect this new Arts/Culture breakdown, or is it going to have a unique one to itself? Arts/Culture is going to be unique. The size recommendations are higher though. So moving forward, these builds are supposed to occupy a larger footprint. And I am out of touch, or did Fort plot sizes change at some point recently? (A welcome change that one, as I was struggling to pull bricks together for a 64 x 64 medium Fort, let alone a large 128 x 128 one) No, they've always been that big. Similar to royal charters, you could do a collaborative fort build where everyone builds a portion with similar colors and style. It doesn't have to be a 128X128 square. Individuals could build Barracks, a fortified wall, Military HQ, ammo storage, etc. to get to close to the size. Quote
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