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Posted

Now, well, good sirs, that is quite a handsome reward! May even entice captain Morgan himself to turn over ships and himself, for such a fortune! ;)

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Posted
2 hours ago, Jacob Nion said:

Captain...

 

It is Captain Benjamin Morgan. But at least, you heard of me.

Now, that's the correct line! :laugh:

3 minutes ago, Bregir said:

May even entice captain Morgan himself to turn over ships and himself, for such a fortune! ;)

Just saying that diplomatic doors are never really shut :wink:

Posted

Question: Is there a deadline for MRCA result/reaction/response builds?  I have an idea for a build related to the Nov/Dec MRCA but haven't yet had opportunity to build and photograph it.

Posted
3 minutes ago, kaiju said:

Question: Is there a deadline for MRCA result/reaction/response builds?  I have an idea for a build related to the Nov/Dec MRCA but haven't yet had opportunity to build and photograph it.

You have time until the next MRCA's results are published so take your time.

Posted

Good news all, I got some BrickLink orders and should be able to post my sig-fig tonight.  I still need to come up with a name though. :wacko:

Posted

The transaction form has been updated.  As a reminder, the only thing automated in this form is funds getting transferred from one account to another.  

The Property License Form has been modified for automating free properties as prizes, monopolies, and island bonuses.  The calculations have only been modified to account for free properties. 

Reminder, spelling is important for these forms.  If you're unsure how an account is spelled, it's listed in the monthly summary. :thumbup:  

Posted

As there are new islands added to the maps for future purposes, will the remaining islands in the Prio Seas be divided by the smaller nations (like Prio, Garvey, Molokei  Empire, ... )? It would be nice if there was some more diversity there :)

Posted
10 minutes ago, Maxim I said:

As there are new islands added to the maps for future purposes, will the remaining islands in the Prio Seas be divided by the smaller nations (like Prio, Garvey, Molokei  Empire, ... )? It would be nice if there was some more diversity there :)

*looks at your title* hmm... Go, grab one for yourself! :grin:

Some might be subject to future challenge rewards, others might see squatter colonies, some might never be claimed... Why not leave this open to lore development? I don't think there's a need to deliberately hand them out to NPC nations, just to 'get rid of them'.

Posted

To me, BoBS is supposed to represent early colonial development, not a fully fledged, developed set of colonial nations. West of Terraversa is where you go, should you be looking for developed land.

If anything, I would rather have native settlements to be discovered.

I want BoBS to be open for exploration of unknown territories. Not to settle them, as much as for quartermainian expeditions into unknown territories.

But we will soon(tm) introduce a quest system, so by all means, kick off an expedition into the unknown! Or as KB said, go start a Squatter settlement. You Greenies seem to have a knack for that already! ;)

Posted

I personally would love to have some of the islands partially colonized by other nations. It would be interesting if Garvey had colonize the eastern coast of an island - and found gold there. Would you be willing to take the rest of claiming the western coast to find gold, but potentially risk a military conflict in the future?

Posted
15 minutes ago, Elostirion said:

I personally would love to have some of the islands partially colonized by other nations. It would be interesting if Garvey had colonize the eastern coast of an island - and found gold there. Would you be willing to take the rest of claiming the western coast to find gold, but potentially risk a military conflict in the future?

Quote

Island reports...

Island #2 Corrington [Serentia]

...A small Mardier fort on a small island off the NW coast of the island. Now abandoned. It is thought that Mardier had claimed the island, but the adventurer and his party had succumbed to something on the main island before coming back to Terraversa....

Island #3 Oleon [Ile de Tyche]

...Seems to have become a final resting spot of at least three explorer’s vessels and crews... It is rumored that a great Pirate Lord has made this island his home...

Island #9 Corrington [Alicentia]

...Her native tribes are peaceful, and there may already be a Garvian settlement on the island... [now know as Leopaldis]

Quote

Island Reports:

[The islands were discovered and reported by the Garvian naturalist, author, and explorer, Quintos Alexander the Traveler]

Island #:1
Nickname: Fever Island
Geographical Features: Fever Island owes its name to the fate of the first exploration crew that landed here. Attempting to claim the rainy Island for Carno, the whole crew slowly succumbed to a virulent fever. Their now-wrecked vessel still clings to the rocky cliff face near where they dropped anchor, and their abandoned and decrepit lodgings linger, ghost like, in a clearing near the bay. [Abandoned (?) settlement of Poorvintia]

Island #: 2 Sea-Rats 
Nickname:
Hilt and Blade
...A roguish band of ship scavengers has been operating out of "The Hilt", preying on the ships that wreck in the reef. Whether or not this is true remains to be seen, but one thing is certain: Precious little remains of those ships that did ground in the waters surrounding "The Hilt and the Blade"...

Island #: 11 Mardier/Eslandola
Name: Isla de Medio
[Three MAR settlements]

:grin:  And besides those there are the Rum Islands claimed and settled by Garvey (settlement - Freeport), King's Island settled by Mardier (settlement - Calisto), and the Grand Duchy of Prio (settlement - Alexport).  

The problem, if there is one, is that we haven't yet had time to explore, trade with, or visit any of these NPC settlements in our stories/builds, rather than that they don't exist :thumbup:

Posted

I think the most severe problem is that too many new islands were discovered within one year, and it seems to continue at that rate. The game masters really need to slow down, a little bit at least, with releasing new islands, if you ask me.

Posted
12 minutes ago, Elostirion said:

I think the most severe problem is that too many new islands were discovered within one year, and it seems to continue at that rate. The game masters really need to slow down, a little bit at least, with releasing new islands, if you ask me.

I agree with you here. However, good news: Rumor has it that soon(TM) this 'race' will be replaced by a more customizable approach to expansion, which will allow for a more intensive experience - up to each member's individual preference :classic:

Posted

You can do at least three, as that's the number of properties you can license in one settlement per month (if you don't license any other anywhere else).

However, by my understanding, prospecting scenes aren't properties - mines are. So imo, you can do as many prospecting scenes as your purse allows for :wink:

Posted
17 minutes ago, Elostirion said:

To my best knowledge even the amount of mines you can setup per month does not count towards the limit - however this is something I am not sure about...

Mines are listed unter 'Types of Properties', just like any other type. They just work a bit differently, but they are still only property. Therefore the rules about property have to apply - including the 'number of properties allowed to establish' one. Mines being subject to the general property rules is indicated by them being explicitly excluded from the 'first free license' rule, which wouldn't be necessary if they weren't property.

Is there anything that contradicts this reasoning?

Posted

In my mind I was 100% convinced about this (for months, that was kind of my backup-plan when running against the license-limitation). This means that I have either read it somewhere at some point in time, or that I interpreted it (e.g. from limitless prospecting scenes, or from the fact that mines don't belong to settlements, while the property-limitation is linked to settlements).

However I couldn't find it anymore, anywhere.

Posted
50 minutes ago, Elostirion said:

(e.g. from limitless prospecting scenes, or from the fact that mines don't belong to settlements, while the property-limitation is linked to settlements).

However I couldn't find it anymore, anywhere.

I think there isn't a differentiation anymore between properties in and around a settlement, since the whole Hinterland reglementation was abolished. Now simply every property runs under the name of a settlement and for game mechanics it doesn't matter if it's within the town or surrounding area. So setting up mines is too limited by the 3 properties per month rule.

Or am I wrong? 

Posted

Again, this might just be my understanding, but it kinda makes sense - at least in my head :grin:

1 hour ago, Elostirion said:

In my mind I was 100% convinced about this

Trust me, I know this feeling when it comes to BoBS rules :grin: :look:

1 hour ago, Elostirion said:

the fact that mines don't belong to settlements

Yes and no... I think (:grin:) Although not being located inside a settlement, they still add to its value as part of the 'hinterland properties' which used to be a thing in themselves - but not anymore. Now there's one ring to rule them all set of rules for all kind of properties. I don't have the specific values in my head, though.

EDIT: 

Or am I wrong?

Could still be... but then that'd be two of us :laugh:

Posted

Has someone in leadership discussed the limitation to the amount of properties?

I think many players here have proven that it's possible to MOC more than two or even three quality MOCs per month. There was supposed to be a skillsystem to add to the amounf of properties you can license... but that thing has never come.

In other wors: I really don't like that limitation. There is no such limitation for ships, either. Sure, there is an additional licensing cost for every further ship, and that might be the solution to the monthly property limit as well.

Also I think the rule is quite unclear, as it states "one location". Location could be anything from the same area of a town (most likely not), one settlement and its hinterland (propably what is meant), one island (maybe? Would make most sense to me) or even one region (e.g. Sea of Thieves, probably not).

 

My suggestion is as follows:

* A player may license up to two properties per month, or up to three if they are all on the same island.

* Every further property license costs an additional 25%, so the third one (if not on the same island) costs 125%, the fourth 150%, the fifth 175%, and so on

* The only exception from this rule are prospecting scenes. They don't count to the limit, and they don't require additional fees. (Mines and also forts count as normal properties, though)

 

I would love to hear a leadership-statement on this thing? :-) 

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