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Posted

 

Mines do not count as properties in a settlement, as they are rarely in a settlement. 

 

12 hours ago, Elostirion said:

 

Conclusion:

First) Take away the difference between MOCing in one or two locations, it's just bad.

Second) Treat ships the same as properties. Limit both or none.

Third) The limitation in general should be taken away, or at least should be adapted.

1) The rule existed to encourage people to build in one spot instead of skipping around too fast so that there were larger settlments.

2) The limitations on ships were designed to keep people from growing their navies too fast. This kind of limitation is for game balance and in a non-automated MRCA to allow for it to be easier to roll all of those ships participating.  The reason for property limitations was covered by a few people already, but this was to keep from creating a gigantic fortune in property too quickly.   Property is guaranteed income, shipping, as some of you will find out tonight, is not.

3) There will probably always be a limitation, but some wiggle room might come out with the skill and card system.  (yes, another teaser...)

 

 

1 hour ago, blackdeathgr said:

That would be the best. Either way, as said above, the matter has been transferred at BoBS Court and we will be with you shortly. :classic:

@SkaForHire I have prospected at Breshaun in search of silver. Can I have the results of prospecting pretty please??? :wub: Thanks in advance!

 

if you wait until next month to license it, per the rules....  but yeah, it was salt.

 

 

Also on mining... You CAN technically pay a ton of start up costs to speculate, then MOC and license the ones you like. There is no limited on speculation mocs in a month, just actual licenses.

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Posted
11 hours ago, Elostirion said:

I hope you didn't mistake my post for sarcasm? It wasn't intended to be!

I think Sea Rats have some serious disadvantages in the EGS, and I am in favour of every rule that makes off for a bit of that disadvantage. And I personally really like differentiation between the nations. Your choice does have an impact.

I did so, my bad. It seems I have become too used to that kind of language. Nevermind, I'm happy about any rule that works well for all of us, without the need for special reglements for one faction.

Posted

Looks like Ska clarified the most :)

I am in favour of adjusting the licencing rule so one can licence 3 properties wherever he wants.

I don't think a player should be punished for wanting to develop his own city without anyone else's help (which would be the case if the licence rule would be flipped as he only will be able to licence 2 properties).

Posted

Are fortified walls and battlements with guns in a MOC (for example a commerce property), helping towards the defence of a city?

I know they are not helping atm, but maybe in the future?

Posted
49 minutes ago, Maxim I said:

Are fortified walls and battlements with guns in a MOC (for example a commerce property), helping towards the defence of a city?

I know they are not helping atm, but maybe in the future?

Nope - we are thinking in licenses here. A fort is a fort is a fort. And nothing else is :wink:

In the end, however, crew value is a deciding factor in combat. So buy some platoons, or license a small warship to guard a settlement - that'll help.

Posted

Or build the moc large enough that you can license part of it as commerce and the rest as a fort, given you will pay for it and its upkeep, and that it does not exceed the limit of the settlement.

Posted

Question Time (Yet Again):

  1. If one player were to gift another player with a captured ship, how would that work in regards to forms being filled in?
  2. If this were to take the receiving player to four or more licensed vessels, would they still need to pay the extra fee for that many ships?
Posted (edited)
11 minutes ago, kaiju said:

Question Time (Yet Again):

  1. If one player were to gift another player with a captured ship, how would that work in regards to forms being filled in?
  2. If this were to take the receiving player to four or more licensed vessels, would they still need to pay the extra fee for that many ships?
 
 
 
 

I can answer 2: the player receiving the ship would certainly have to pay the extra price, even if it was a 4+ vessel before.

For 1, I'm not 100% sure, but if I remember correctly you have to fill in an transaction form (you may enter 0 DB) and then a ship license form, in which you tick the box "already licensed by another player".

Edited by Legostone
Posted
On 1/18/2017 at 8:41 PM, Kolonialbeamter said:

Nope - we are thinking in licenses here. A fort is a fort is a fort. And nothing else is :wink:

In the end, however, crew value is a deciding factor in combat. So buy some platoons, or license a small warship to guard a settlement - that'll help.

So how would this work, as in - how do you determine if a settlement has a warship to guard it? Does the vessel have to be active in the zone of the settlement (and only that zone) for the relevant MRCA? Is there a mission type you would select?

For example Mooreton Bay currently has two small forts and a company of troops. If I wanted to add a dedicated guard ship, what would I need to do?

Posted
10 minutes ago, Ayrlego said:

If I wanted to add a dedicated guard ship, what would I need to do?

I haven't done it myself - yet - but @Capt Wolf recently said somewhere he had put a ship on a predator mission in the settlement's zone (that mission type is a one-zone mission). Should get the job done :wink: Your protection ship/fleet should be able to protect all settlements in that zone. Can't deliver details on the mechanics, though, I'm afraid.

Posted
38 minutes ago, Ayrlego said:

So how would this work, as in - how do you determine if a settlement has a warship to guard it? Does the vessel have to be active in the zone of the settlement (and only that zone) for the relevant MRCA? Is there a mission type you would select?

For example Mooreton Bay currently has two small forts and a company of troops. If I wanted to add a dedicated guard ship, what would I need to do?

First solution is bot to be part of a warmongering faction like Eslandola! ;) Second is to set a predator to patrol that zone, as KB said.

However. This may or may not still be relevant/changed when the new MRCA is rolled out. And that is soon(tm)!

(Disclaimer: The shown product may or may not include options or features not available at the date of release. :P )

Posted

Trador is still claiming the islands southeast of Isla de Medio

30095233396_a16712caaa_b.jpg

Some people even dare to say that the influence of Trador is visible in the South East part of Isla de Medio itself.

@SkaForHire, @Mike S & @Kolonialbeamter : for future maps, it would be great if those tiny islands are painted green instead of yellow :)

Posted
22 minutes ago, Maxim I said:

Some people even dare to say that the influence of Trador is visible in the South East part of Isla de Medio itself.

@SkaForHire, @Mike S & @Kolonialbeamter : for future maps, it would be great if those tiny islands are painted green instead of yellow :)

But they ARE green (i can see them a bit if focused) in the above map, even though these islands are tiny. :wink:

Posted

@Maxim I Claim all you want :tongue: But geologically speaking, these tiny spots of land are clearly parts of the Isla de Many Names - and its fate will be theirs. You should be glad geologists were merciful enough to grant La Sombra the status of being an island by itself - it might have as well been classified a mere appendix of the Isla de Many Names :grin:

However, I would refrain from annoying MAR over this petty issue even further, they might come pay you another visit :wink:

Posted
10 minutes ago, Kolonialbeamter said:

@Maxim I Claim all you want :tongue: But geologically speaking, these tiny spots of land are clearly parts of the Isla de Many Names - and its fate will be theirs. You should be glad geologists were merciful enough to grant La Sombra the status of being an island by itself - it might have as well been classified a mere appendix of the Isla de Many Names :grin:

However, I would refrain from annoying MAR over this petty issue even further, they might come pay you another visit :wink:

As they have the same geologically status as Sombra, it would make sense they fall under controll of Trador :laugh:

It does not hurt Mardier losing those pity islands as I am sure they didn't even know they existed.

There is no gold to be taken anymore from Trador. If they want to admire a regiment however, they are free to drop by!

Posted
2 minutes ago, Maxim I said:

As they have the same geologically status as Sombra, it would make sense they fall under controll of Trador :laugh:

It does not hurt Mardier losing those pity islands as I am sure they didn't even know they existed.

Regardless of your green biased opinion, any build that's being placed there specifically will be subject to all modifiers attached to the Isla de Many Names - not La Sombra's. Therefore, those builds' fate will be decided by whoever is in control of the... *checks map* big yellow island :wink: 

7 minutes ago, Maxim I said:

There is no gold to be taken anymore from Trador.

It can still be occupied - to make a strong yellow point :tongue:

10 minutes ago, Maxim I said:

If they want to admire a regiment however, they are free to drop by!

Oh, and I hope no Marderian (@SkaForHire) is reading this - while preparing their next move :grin:

A regiment you say... hmm... and town status allows for a medium fort to be built as maximum...  might just be enough of a challenge for L'Olius' battle fleet and the 'Golden Sons' :wink:

Posted
5 minutes ago, Kolonialbeamter said:

Oh, and I hope no Marderian (@SkaForHire) is reading this - while preparing their next move :grin:

A regiment you say... hmm... and town status allows for a medium fort to be built as maximum...  might just be enough of a challenge for L'Olius' battle fleet and the 'Golden Sons' :wink:

We still are talking about 0 db's in the townbank :pir-murder:

But tbh, I was very amused to see that Mardier summoned out of the blue more than 50 warships to raid all those settlements.

I mean, a fleet of 5 had to raid Trador (the second smallest settlement so far). Considering Nova Terelli has a royal fortress and they raided 5 more settlements, the Mardier fleet must be huge and out of proportion...

When BoBS started, they only had 3 class 5HA's in their royal fleet, just like any other NPC nation (this number received from Skaforhire).

 

Posted (edited)

There is already an unlicensed Eslandola build set on the western-most of the tiny islands on Maxim's map (they don't show up on the MRCA map). The text of Stargazing gives a credible geological reason for their existence.

Edited by gedren_y
Posted
32 minutes ago, Bregir said:

@Maxim I: Stop usurping territory and start ensuring me my monthly income from my investment in Trador! :pir-tongue:

If you had facebook, I would be able to show you pics of its WIP :laugh:

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