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Posted
19 minutes ago, Ayrlego said:

All: Is there a settlement thread for King's Port? I can't find one. I'd be happy to coordinate making one if we feel it is required, noting that (hopefully) there will soon be an influx of Ch5A builds set in King's Port....

Also are there any restrictions on licensing properties in King's Port?

 

Seconded, the thread and the information is really necessary.

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Posted

I don't think there is. And I suppose everyone can build there. Might be a bit risky for Eslandians, though, if terraversa is brought back under Mardierian control... ;)

Posted

I think you should choose based on the story. If your story focuses more on the religious aspect, go with arts and culture. If you focus more on the education aspect, go with that. 

Posted
1 hour ago, Bregir said:

I don't think there is. And I suppose everyone can build there.

It's just I seem to remember something early in the game that said King's Port was closed for foreigners to own property...

  @SkaForHire do you recall anything regarding King's Port?

If there are no objections, I'll set up a King's Port thread. Not so much for an EGS point of view, but more so we can have a reference point for builds that have occured previously and any rules around property etc..... 

44 minutes ago, gedren_y said:

Would a religious institute for the training of new priestesses and consort's of the Crahaish be classified as an Education build or an Art and Culture build?

Good question.... I'd say either would be appropriate, depends which type your settlement needs more!

Posted
On 2/11/2017 at 4:16 PM, Ayrlego said:

I also seem to remember somewhere that Mardier's colour was yellow? Again I can't find any official reference to that except the fact they are yellow on the maps!

Found it, for those interested: 

On 6/13/2016 at 4:34 PM, SkaForHire said:

Garvey wears purple, Mardier wears Yellow and Orange. We can change Altonia around to be more Dutch. I don't see a huge problem with that. They could also wear orange, they were once part of Mardier, so keeping similar colors would be fine. Maybe their colors are green and orange. I do have a flag for them somewhere, I can change up the colors. Namere wears grey, and their colors are grey and purple, with a wolf emblem. Carno's color is red... I have to find the original file to let you know about the other ones.

Also found this regarding property in Mardier (Including King's Port) - not sure if it is still current? Also messaging an individual has not always proved the most effective method of communication.... maybe leadership could clarify?

On 1/5/2016 at 3:38 AM, SkaForHire said:

Mardrier is the most fleshed out, and most important of the NPC nations. You can license buildings in any of their cities, which you can find on the Terraversa map. To do so, you can message me and I will let you know what the government's current rental fee is.

Posted
4 hours ago, gedren_y said:

Would a religious institute for the training of new priestesses and consort's of the Crahaish be classified as an Education build or an Art and Culture build?

I see training = teaching = educating. You're basically building a religious school?  Depending on your faction you may also have benefits licensing one type over another.  :pir-classic:

 

 

Posted
25 minutes ago, Brandon Stark said:

Would a 24x24 build count as a small or medium property?

Well, at 576 studs it's more than twice the suggested small size of 16x16 (256 studs), and more than half the suggested medium size of 32x32 (1024), assuming the build is for a category with that suggestion  (some properties, like Art & Culture, have bigger medium sizes). So it's really up to you; however, a good rule is to judge the content: if it's a fantastic build, medium would probably be fine, but if it's average material small might be more suitable. But again, that's up to you.

Posted
4 hours ago, Brandon Stark said:

Would a 24x24 build count as a small or medium property?

Both is fine, just as you wish. At leas tthat's how everyone has handled it so far. Just stay within reason and it's ok.

Posted

Something I would like to check, since I don't think is has been answered before:

Are you limited to 1 license per property? For example, if I were to present a MOC that was both a character's residence and some kind of scientific facility, would I have to choose one or the other to licence or could I licence it as both?

Posted

One per property. If you have a MOC that incorporates two buildings that would, if posted separately, qualify for individual licenses, that would likely be an exception. If you have one building that serves multiple purposes (residence above a shop, science lab in the basement of a chemist's shop, etc., dormitories as part of a seminary, etc.) I do not believe it would qualify for multiple licenses.

Posted
1 minute ago, Captain Genaro said:

 If you have a MOC that incorporates two buildings that would, if posted separately, qualify for individual licenses, that would likely be an exception. I

Indeed. But the footprint and/or effort needs to correspond to two separate licenses.

So you can build a busy street and license each of the properties seperately. (Mind the three property per month license rule.)

Posted
4 minutes ago, Bregir said:

Indeed. But the footprint and/or effort needs to correspond to two separate licenses.

So you can build a busy street and license each of the properties seperately. (Mind the three property per month license rule.)

Could they still be in one thread? It wouldn't make sense to build a large diorama and then have to post every part of it in a thread of its own.

Posted
Just now, Jacob Nion said:

Could they still be in one thread?

I should say so. I am pretty certain it has been done in the past, and see no reason not to allow such practice going forward. If anyone else from leadership disagrees, I am certain they will speak up.

Posted
On 2/12/2017 at 1:32 PM, Ayrlego said:

All: Is there a settlement thread for King's Port? I can't find one. I'd be happy to coordinate making one if we feel it is required, noting that (hopefully) there will soon be an influx of Ch5A builds set in King's Port....

Also are there any restrictions on licensing properties in King's Port?

 

There is not, if you would like to set one up that is great!

 

The only current limitation is on Eslandolan citizens. The Governor of Terraversa will need to have individual applications.  Everyone else is welcome.

On 2/12/2017 at 4:10 PM, Ayrlego said:

It's just I seem to remember something early in the game that said King's Port was closed for foreigners to own property...

  @SkaForHire do you recall anything regarding King's Port?

 

No, Kingsport was open, its actually the beginning of the whole BOBS story, the rouge governor allowed people from other nations to use the port, which allowed them to sail further east.

Posted

To the colors, that is still correct. 

 

Flags of the Madrican Peninsula:

Pontillia:

23432803869_b69f382604.jpgBull by skaforhire, on Flickr

Namere:

23505057120_331c777ca6.jpgWolf1 by skaforhire, on Flickr

Varcoast:

23800753025_e63f71a2fe.jpgName2 by skaforhire, on Flickr

(Somebody pick their uniform colors, contest maybe?)

Carno:

23800752535_b4228d1d3b.jpgcrim by skaforhire, on Flickr

"The Blood Sabre"

Garvey:

23505057200_cf80db7f09.jpgsqig by skaforhire, on Flickr

(Troops are Purple though, so maybe the flag needs changed, but I always liked this flag)

Mardier:

23411550209_8813aab25a.jpgMar by skaforhire, on Flickr

Mardier Trade Company (I guess Bumble)

 

23779501825_99aa40c5f8.jpgMadr by skaforhire, on Flickr

Altonia

23505057250_dc95a42cb6_m.jpgNam by skaforhire, on Flickr

Posted
Just now, Legostone said:

Hmm, does anyone already have black uniforms? Could be a possibility.

There is a division of Corrington's Troops, the Queen's guard, but that doesn't mean there cannot be another.  

 

I forgot, Pontilla needs uniform colors too.

Posted
Just now, SkaForHire said:

There is a division of Corrington's Troops, the Queen's guard, but that doesn't mean there cannot be another.  

 

I forgot, Pontilla needs uniform colors too.

 

Hm, as we are running out of reasonable colours, maybe also bluecoats, but with yellow stripes (and maybe arms) instead?
Btw, when can we expect the MRCA result? ;)

Posted

Thanks Ska!

Many nations IRL used the same uniform colours. White and Blue were probably some of the most popular. Do we have any white coats yet?

Posted
13 minutes ago, Ayrlego said:

Many nations IRL used the same uniform colours.

I was about to mention the same thing. The main PC factions are distinct, and we have several NPC factions fleshed out. I don't think we need to assign a distinct color of the rainbow to every nation.

Posted

It's probably also worth bearing in mind that players may have need to MOC representatives from various NPC factions, so saying "this faction's troops wear a colour unavailable in physical form" is probably not a wise choice.

Seriously, anyone have any advice on what to use for Mardier troops?

Posted

I would find it far more important to give those smaller nations a bit of identity and characteristics. Nothing firm, only a vague and lose connection to historic counterparts like it is with the player nations.

E.g. I would love to have a nation being inspired by the Netherlands, because of their importance in the age of sail.

Posted

Though I don't expect this to be a particularly popular suggestion, may I offer the following for consideration? 

 

I've had a fair amount of success with my Quick and Dirty (QD) customs. Using my, not at all high-end, inkjet printer at home, I've been able to make simple but somewhat convincing custom torsos and jackets. When I took my designs to Staples to be printed the quality shot up dramatically at very little cost. Less than a dollar per 8.5" X 11" sheet. 

Perhaps the solution lies less in color coding than in actual uniforming? 

 

Examples of my works for consideration: 

New Staples printed. (more on page 2 as well)

 

Here's a PDF sampler of some of my designs if anyone want's to try them out.

https://drive.google.com/open?id=0ByZ_mhZNzp2mY0RraUdWYzZGZGc

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