Gideon Posted January 9, 2016 Posted January 9, 2016 So the crew rating can be seen as "additional fighting crew"? Quote
Tomsche Posted January 9, 2016 Posted January 9, 2016 I thnik they should be seen as a compliment of marines aye, at least that is how I`ll be seeing them Quote
Tezclatipoca Posted January 9, 2016 Posted January 9, 2016 I thnik they should be seen as a compliment of marines aye, at least that is how I`ll be seeing them Yes, me too, that is how I see them. The crew number is just a recommended number, it is more used in gaming purpose in order to roll some dice in the boarding fights, you are not restricted by that number when you build. It is barely the same with the guns. 0 Guns is not meaning you are unarmed (sorry my dear Pirates fellows ! But my trade cargoes are not so easy to steal ;) !) and it is possible to show some little cannons in your ship even if the guns amount is 0. Quote
Garmadon Posted January 9, 2016 Posted January 9, 2016 Guns: (G) This is the ship’s attack and defense characteristic. Roughly, for every four guns on a ship, they will earn 1 rating. IE: a sloop with a rating of 3 would have 10 – 14 guns (12 being the mean of all ships with a rating of 3) Your MOC should conceivably be able to hold the amount of guns that your license entails. Creative license is allowed here of course. Crew: © This is the amount of men on your ship, and in a boarding action they will be relied upon. Roughly, the actual amount of fighting crew is rating x 5. A 0 crew is the captain and a few choice men. Creative license is allowed here of course. So yes, Bregir is essentially correct - a 0 rating for the guns would mean the ship would have between 0 and 2 Quote
Bregir Posted January 9, 2016 Posted January 9, 2016 Again, I am going to jump in here (and possibly make a fool of myself when the admins arrive) and drop my two pennies. So the crew rating can be seen as "additional fighting crew"? Weeeeeeelll..... According to the rules, you should typically multiply the crew rating with 5 to get an approximate number, for the amount of crew on board. As it also states that a rating of zero signifies that the ship is manned only by the "captain and a few choice men". Therefore we may assume that the crew rating is the crew on top of the captain and his closests. (First lieutenant, boatswain, master, for instance) So to call it additional fighting crew wouldn't be wrong, as long as you assume that the fighting crew is the number of crewmen (apart from those few choice men) that, at any given time, is available to fight boarders. (So, anything above the absolute minimum to navigate the ship in shorter periods. The larger vessels with a crew rating of 0 are the fast ones, concievably because they have a more complex rigging, meaning they will be unable to field too many men for fighting. Actually, I think it would be clearer, if the description read that 0 means the captain, a few choice men, and the minimum crew to navigate the ship. (Source) It actually explains it reasonably well there, but it IS a lot of info, especially if you do not have too much background knowledge on the age of sail. I thnik they should be seen as a compliment of marines aye, at least that is how I`ll be seeing them Just as some/most sailors will be fighting in the event of boarding action, the marines are likely also to have tasks related to the running of the ship, so I would definitely not make such a rough distinction. See above. Yes, me too, that is how I see them. The crew number is just a recommended number, it is more used in gaming purpose in order to roll some dice in the boarding fights, you are not restricted by that number when you build. It is barely the same with the guns. 0 Guns is not meaning you are unarmed (sorry my dear Pirates fellows ! But my trade cargoes are not so easy to steal ;) !) and it is possible to show some little cannons in your ship even if the guns amount is 0. Agreed - the numbers are a rating, and as such, creative license is allowed. As I wrote elsewhere, a cannon isn't just a cannon, but comes in all sorts of shapes and sizes, so it is more a rating of overall firepower, or (in the case of crew) a rating of how many hands (and how skilled) can be put into a fight. Therefore, a rating of 0 doesn't mean no firepower or no crew, but simply that it is not large enough to give any rating (and hence no modifiers in combat). Quote
Sir Stig Posted January 9, 2016 Posted January 9, 2016 If you build in another factions area, could the faction leaders just decide to take it without force. Or is it possible to have a fighting force (uniformed or in the shape of members of the regular workforce that bears allegiance to you or something... etc) that makes the faction that owns that land have to disperse forces and roll for success? Quote
gedren_y Posted January 9, 2016 Posted January 9, 2016 I have no experience in this, but given the descriptions, the listings should be read as +0. The ship rating should include the crew needed to maneuver the ship in combat or at full sail (and man whatever guns in the gun rating), and the fighting crew should be whatever spare crew that have hands free for pistols and swords. Think shift rotation numbers. Quote
SkaForHire Posted January 9, 2016 Author Posted January 9, 2016 As for the ratings question, Bregir, et al. seem to have a good understanding here, as a rating system there is creative license. Think of the numbers in terms of strength in a battle rather than absolute values of crew. If you build in another factions area, could the faction leaders just decide to take it without force. Or is it possible to have a fighting force (uniformed or in the shape of members of the regular workforce that bears allegiance to you or something... etc) that makes the faction that owns that land have to disperse forces and roll for success? Yes. Will they? Who knows! If you were allowed at first to construct a fort, and then the faction wanted to take that fort back, then we would use resolution methods to remove the fort rather than saying "we captured the fort." Otherwise, properties can be condemned by the faction (I am not saying that this would happen arbitrarily in every case, and I think the general opinion is to make it somewhat fair through a court trial or a conflict resolution method described elsewhere) Quote
Vedauwoo Posted January 10, 2016 Posted January 10, 2016 Is it possible to get a post created with links to all of the boat and ship build posts....maybe in the MCRA thread or on it's own, so players can view the various created vessels for each faction? Quote
Sir Stig Posted January 10, 2016 Posted January 10, 2016 Is it possible to get a post created with links to all of the boat and ship build posts....maybe in the MCRA thread or on it's own, so players can view the various created vessels for each faction? I would also appreciate that. It is hard to build the first couple of ships, especially when I don't know anything about them (size, sail setup, hull shapes, armament, etc...). Quote
Bregir Posted January 10, 2016 Posted January 10, 2016 Well, basically everyone can create such an index, and simply let individuals post picture, link and classification in comments. From time to time, the administrator can then update the post with the new ships in each class. The hard part here isn't doing it, but rather finding someone, who are willing and able to devote the necessary time to run such an index. If such a person can be found, I will happily support some sort of ship index. Quote
dr_spock Posted January 10, 2016 Posted January 10, 2016 There appears to be a BoBS ship index... http://www.eurobricks.com/forum/index.php?showtopic=119648 Quote
Maxim I Posted January 10, 2016 Posted January 10, 2016 There appears to be a BoBS ship index... http://www.eurobrick...howtopic=119648 Yup :D Hopefully it is clear and usefull All remarks might be given here! Quote
SkaForHire Posted January 10, 2016 Author Posted January 10, 2016 Yup :D Hopefully it is clear and usefull All remarks might be given here! You should list by faction as well. Quote
Maxim I Posted January 10, 2016 Posted January 10, 2016 You should list by faction as well. Indeed! That's why I ask everyone not to post :) tomorrow morning I'll make an Index by Faction as second post :) Quote
Bregir Posted January 10, 2016 Posted January 10, 2016 Nice initiative, Maxim - you could comment on it yourself to save the next few comments :) Quote
Maxim I Posted January 11, 2016 Posted January 11, 2016 Mayor update: - all ships but one are included (I don't know what type he will be licence) - an index for the faction to easily keep track of the ships belonging to that faction Should I also include TLG sets? Quote
Bart Posted January 11, 2016 Posted January 11, 2016 (edited) I don't think it needs tlg ships, they are not ships in the game / world of BoBS. And them being in the list will lead to confusion, imho. And good work! Bart Edited January 11, 2016 by Bart Quote
Bregir Posted January 11, 2016 Posted January 11, 2016 Great job, Maxim! Good initiative - and it keeps the (other ) admins free from extra work! I really think it is a useful feature for future reference! Quote
Bart Posted January 11, 2016 Posted January 11, 2016 I know buildings (plantation/artisan/commerce/ etc) generate doubloons every month too. but I've build two things in January, those being freebuilds they earn me a +10 db. but the monthly yield will that be in January or will it start in February? but does the amount of doubloons an warehouse makes also depend on how often that town is visited during the MRCA ? Quote
TitusV Posted January 11, 2016 Posted January 11, 2016 @Bart: I think you het these immediatly, and No. But please correct me. @Maxim: great initiative! Quote
Vedauwoo Posted January 11, 2016 Posted January 11, 2016 The ship type "Cog" as well as several others are missing from the MCRA sign up form..... Is MCRA already underway or is there a start date? Quote
Kai NRG Posted January 11, 2016 Posted January 11, 2016 You can sign up for the MCRA anytime during the month but the actual runs will not be calculated until the month ends. Bart, don't know the answers to your questions... maybe Ska can help out here? I would imagine the monthly yield would begin the month after license, but not sure. Quote
Bregir Posted January 11, 2016 Posted January 11, 2016 It it is my impression that if you license something during this month, it will be included in the calculations for the end of the month. There really is no reason to let it sit idle for a month, right? Aka, everything registered at the end of the month will generate revenue. And Vedauwoo - isn't the class there? (like class 2 WR) that is what you should be looking for. Quote
Maxim I Posted January 11, 2016 Posted January 11, 2016 It it is my impression that if you license something during this month, it will be included in the calculations for the end of the month. There really is no reason to let it sit idle for a month, right? Aka, everything registered at the end of the month will generate revenue. And Vedauwoo - isn't the class there? (like class 2 WR) that is what you should be looking for. Cog is 2 T :p Anyway, I also thought it would start producing the next month :) Quote
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