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Posted

I thnik they should be seen as a compliment of marines aye, at least that is how I`ll be seeing them

Yes, me too, that is how I see them.

The crew number is just a recommended number, it is more used in gaming purpose in order to roll some dice in the boarding fights, you are not restricted by that number when you build.

It is barely the same with the guns. 0 Guns is not meaning you are unarmed (sorry my dear Pirates fellows ! But my trade cargoes are not so easy to steal ;) !) and it is possible to show some little cannons in your ship even if the guns amount is 0.

Posted

Guns: (G) This is the ship’s attack and defense characteristic. Roughly, for every four guns on a ship, they will earn 1 rating. IE: a sloop with a rating of 3 would have 10 – 14 guns (12 being the mean of all ships with a rating of 3) Your MOC should conceivably be able to hold the amount of guns that your license entails. Creative license is allowed here of course.

Crew: © This is the amount of men on your ship, and in a boarding action they will be relied upon. Roughly, the actual amount of fighting crew is rating x 5. A 0 crew is the captain and a few choice men. Creative license is allowed here of course.

So yes, Bregir is essentially correct - a 0 rating for the guns would mean the ship would have between 0 and 2 pirate_wink.gif

Posted

Again, I am going to jump in here (and possibly make a fool of myself when the admins arrive) and drop my two pennies.

So the crew rating can be seen as "additional fighting crew"?

Weeeeeeelll.....

According to the rules, you should typically multiply the crew rating with 5 to get an approximate number, for the amount of crew on board. As it also states that a rating of zero signifies that the ship is manned only by the "captain and a few choice men".

Therefore we may assume that the crew rating is the crew on top of the captain and his closests. (First lieutenant, boatswain, master, for instance)

So to call it additional fighting crew wouldn't be wrong, as long as you assume that the fighting crew is the number of crewmen (apart from those few choice men) that, at any given time, is available to fight boarders. (So, anything above the absolute minimum to navigate the ship in shorter periods.

The larger vessels with a crew rating of 0 are the fast ones, concievably because they have a more complex rigging, meaning they will be unable to field too many men for fighting.

Actually, I think it would be clearer, if the description read that 0 means the captain, a few choice men, and the minimum crew to navigate the ship.

(Source)

It actually explains it reasonably well there, but it IS a lot of info, especially if you do not have too much background knowledge on the age of sail.

I thnik they should be seen as a compliment of marines aye, at least that is how I`ll be seeing them

Just as some/most sailors will be fighting in the event of boarding action, the marines are likely also to have tasks related to the running of the ship, so I would definitely not make such a rough distinction. See above.

Yes, me too, that is how I see them.

The crew number is just a recommended number, it is more used in gaming purpose in order to roll some dice in the boarding fights, you are not restricted by that number when you build.

It is barely the same with the guns. 0 Guns is not meaning you are unarmed (sorry my dear Pirates fellows ! But my trade cargoes are not so easy to steal ;) !) and it is possible to show some little cannons in your ship even if the guns amount is 0.

Agreed - the numbers are a rating, and as such, creative license is allowed. As I wrote elsewhere, a cannon isn't just a cannon, but comes in all sorts of shapes and sizes, so it is more a rating of overall firepower, or (in the case of crew) a rating of how many hands (and how skilled) can be put into a fight. Therefore, a rating of 0 doesn't mean no firepower or no crew, but simply that it is not large enough to give any rating (and hence no modifiers in combat).

Posted

If you build in another factions area, could the faction leaders just decide to take it without force. Or is it possible to have a fighting force (uniformed or in the shape of members of the regular workforce that bears allegiance to you or something... etc) that makes the faction that owns that land have to disperse forces and roll for success?

Posted

I have no experience in this, but given the descriptions, the listings should be read as +0. The ship rating should include the crew needed to maneuver the ship in combat or at full sail (and man whatever guns in the gun rating), and the fighting crew should be whatever spare crew that have hands free for pistols and swords. Think shift rotation numbers.

Posted

As for the ratings question, Bregir, et al. seem to have a good understanding here, as a rating system there is creative license. Think of the numbers in terms of strength in a battle rather than absolute values of crew.

If you build in another factions area, could the faction leaders just decide to take it without force. Or is it possible to have a fighting force (uniformed or in the shape of members of the regular workforce that bears allegiance to you or something... etc) that makes the faction that owns that land have to disperse forces and roll for success?

Yes. Will they? Who knows! If you were allowed at first to construct a fort, and then the faction wanted to take that fort back, then we would use resolution methods to remove the fort rather than saying "we captured the fort." Otherwise, properties can be condemned by the faction (I am not saying that this would happen arbitrarily in every case, and I think the general opinion is to make it somewhat fair through a court trial or a conflict resolution method described elsewhere)

Posted

Is it possible to get a post created with links to all of the boat and ship build posts....maybe in the MCRA thread or on it's own, so players can view the various created vessels for each faction?

Posted

Is it possible to get a post created with links to all of the boat and ship build posts....maybe in the MCRA thread or on it's own, so players can view the various created vessels for each faction?

I would also appreciate that. It is hard to build the first couple of ships, especially when I don't know anything about them (size, sail setup, hull shapes, armament, etc...).
Posted

Well, basically everyone can create such an index, and simply let individuals post picture, link and classification in comments. From time to time, the administrator can then update the post with the new ships in each class.

The hard part here isn't doing it, but rather finding someone, who are willing and able to devote the necessary time to run such an index.

If such a person can be found, I will happily support some sort of ship index.

Posted

You should list by faction as well.

Indeed! That's why I ask everyone not to post :) tomorrow morning I'll make an Index by Faction as second post :)

Posted

Mayor update:

- all ships but one are included (I don't know what type he will be licence)

- an index for the faction to easily keep track of the ships belonging to that faction

Should I also include TLG sets?

Posted (edited)

I don't think it needs tlg ships, they are not ships in the game / world of BoBS. And them being in the list will lead to confusion, imho.

And good work!

Bart

Edited by Bart
Posted

Great job, Maxim! Good initiative - and it keeps the (other pirate_tong.gif ) admins free from extra work!

I really think it is a useful feature for future reference!

Posted

I know buildings (plantation/artisan/commerce/ etc) generate doubloons every month too.

but I've build two things in January, those being freebuilds they earn me a +10 db. but the monthly yield will that be in January or will it start in February?

but does the amount of doubloons an warehouse makes also depend on how often that town is visited during the MRCA ?

Posted

You can sign up for the MCRA anytime during the month but the actual runs will not be calculated until the month ends.

Bart, don't know the answers to your questions... maybe Ska can help out here? I would imagine the monthly yield would begin the month after license, but not sure.

Posted

It it is my impression that if you license something during this month, it will be included in the calculations for the end of the month. There really is no reason to let it sit idle for a month, right?

Aka, everything registered at the end of the month will generate revenue.

And Vedauwoo - isn't the class there? (like class 2 WR) that is what you should be looking for.

Posted

It it is my impression that if you license something during this month, it will be included in the calculations for the end of the month. There really is no reason to let it sit idle for a month, right?

Aka, everything registered at the end of the month will generate revenue.

And Vedauwoo - isn't the class there? (like class 2 WR) that is what you should be looking for.

Cog is 2 T :p

Anyway, I also thought it would start producing the next month :)

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