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Posted

The ogre watched the beast warrior fall once again, "Ya got to quit doin' that, Nur."

esn_bw1.jpg

"I thought I had timed my actions to take place after you all had attacked but in my haste to transform I acted too soon. I will protect myself from now on..." En Sabah Nur attacks Krakenling School from the back row.

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Posted (edited)

OOC: Sorry about the gold bars, Sandy! I thought they'd be in consumables and that's where I put the one you gained.

Battle Order:

>Ellaria uses Phoenix Essence on Nur (Nur restored to full health)

>Ellaria uses an Ether Core on herself (Restored to full health)

>Nerwen plays Love Serenade (10 health restored to all allies. -4 ether)

>Nur vs. Krakenling School- Hit (15+32=47 damage)

>Thalion uses electricity on Bruce- Hit/Enchant (21+32=53x4=212 damage)

>Skrall vs. Demon Ray B- Special Attack (All heroes doomed!)

Ellaria vs. Silver Carp School A- Hit (34+20=54 damage)

Silver Carp School B vs. Ellaria- 32-6=26 damage.

All enemies take 10 damage.

The round goes well for the party as Ellaria revives Nur who quickly comes down on the Krakenling School. Nerwen continues her swan song about a perfectly marvellous person, whole Thalion continues to channel the storm and strike another electrical shock at Bruce. Skrall prepares to fire a bolt, but the Demon Ray lunges out of the water and descends on the party, sending a cold chill through them.. The ice begins to break away as another school leaps into the air and strikes Ellaria, leaving her with a few marks but leaving her feeling relatively unscathed thanks to her Ether Core intake. The battle continues!

Weather Condition: Hurricane

Water, Electric and Wind attacks doubled. Fire and Wood Halved.

heroicafog-monster-biggerfish.jpg

Bruce

Level 90 Aquatic Beast *Poisoned 10!*

HP: 314/1000

SP:

Special: Going to Need a Bigger Boat- Bruce chomps down on the opponent, dropping their Health to 1 and dealing the doomed effect.

Drops: Sharkskin Hide (SP: 1, doubles water elemental spells, suitable for mages, necromancers, chi monks, and weather mages), Scroll of Water Warding (Enables the user to be immune to Water elemental attacks. Each casting has a 50/50 chance of succeeding and costs 1 ether)

heroicafog-monster-demonray.jpgDemon Ray B

*Immune to sealed, petrified, minimized and sudden death* *Poisoned 10!*

Type: AquaticDemon

Level: 43

Health: 414/666

Special: Wings of Doom - Causes the doomed-effect to all opponents.

Drops: Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable)

heroicafog-monster-krakenling.jpgheroicafog-monster-krakenling.jpgKrakenling School *Mob 2*

*Attacks cause blindness* *Immune to Blinded, Sealed, Confused, Asleep and Stunned* *Poisoned 10!*

Type: Aquatic/Beast

Level: 80 (40*2)

Health: 831/1254 (627*2)

Special: Drainbind – Transfers 25 health from the target to self, and causes the bound-effect for the next turn.

Drops: Kraken Fang (Grants hastened- and reinforced-effects when consumed.)

heroicafog-monster-silvercarp.jpgheroicafog-monster-silvercarp.jpgSilver Carp School A *Mob 2*

Type: Aquatic *Poisoned 10!*

Level: 32 (16*2)

Health: 152/232 (116*2)

Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP.

Drops: Silver Ore (worth 60 gold)

heroicafog-monster-silvercarp.jpgheroicafog-monster-silvercarp.jpgSilver Carp School B *Mob 2*

Type: Aquatic *Poisoned 10!*

Level: 32 (16*2)

Health: 192/232 (116*2)

Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP.

Drops: Silver Ore (worth 60 gold)

-The Party-

esn_bw3.jpg En Sabah Nur (Played by Jebediahs)

31 year old male human, Beast Warrior

Level 32.75 *Natural Respite*, *Immunity: Blinded, Fragile, Sealed and Lightning elemental attacks*, *Nimble on first round of combat*, *Deals double damage to enemies weak to fire* *Doomed! 3 rounds remaining*

Power: 47 (Level 32 + Axe 15)

Defense: 7 (Artefact Bonus 7)

Health: 61/61 (Mage Base 5 + Level Up Bonus 31 + Beast Warrior Bonus 15 + Raw Meat Bonus 5 + Raw Meat Bonus 5)

Gold: 25

Equipment: Mythril Axe (WP: 15, Axe), Traveler's Cloak (SP: 1, Backwear ), Custom Fitted, Grounded and Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed and lightning, suitable for En Sabah Nur, Bodywear, ), Flexible Greaves (SP: 1, imparts the Nimble effect during the first round of combat, Footwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory )

Inventory:

Weapons: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Quarterstaff (WP: 22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Beast Totem (The wearer may choose to enter battle in Beast Form; suitable for Beast Warriors; accessory)Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Carapace (SP: 3, Immunity to SP Reduction, Bodywear ), Helm of Horror (Successful hits impart the Afraid effect to the target; headwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 3 Potions, Grand Potion, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, Mead, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Warforged Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixers. 1 Mythril Shard

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter(Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

skrall_avatar.jpgskrall.jpg

81 year old Male Ogre Hunter

Level 43.4 *Natural Respite* *Favors Humanoid and Aquatic enemies* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* *Doomed! 3 Rounds Remaining*

Power Bonus: +2 WP for bows and crossbows

Defense: 11

Health: 36/57

Gold: 3546

Equipment: Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory)

Inventory

Weapons: Unlucky Crossbow (WP: 13, causes Jinxed Effect), Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental)

Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Grogmas Beard (Power bonus equal to the number of the current month (eg. +1 in January, +12 in December); accessory.)

Tools: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool),

Consumables: 3x Potion, Phoenix Essence, 3x Phoenix Incense, 8 Meads, 6 Nostrums, 3 Remedy, 3 Smelling Salts, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, Level-Up Mushroom, 2 Neutralizers, Letter of Recommendation

Role-Play Items: Black Goo, Wolfgang Insignia,

2.jpg Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-)

213 years old male elf Mystic Knight

Level: 32.75 *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Doomed, Sudden Death, Hexed, Poisoned and Bleeding* *Lucky!* *Nimble!*

Power: 45 (Level 32 + WP 13)

Defense: 17 (5 + 12)

Health: 43/43 (5 + 31 + 7)

Ether: 27/42 (5 + 31 + 5 + 1)

Gold: 1063

Equipment: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodtwear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently nimble; suitable to elves; footwear.)

Inventory:

Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),

Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep,

Weapons: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothingstored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded)

Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backward), Tin Helmet (Protects from Confused and Hexed effects; headwear)

Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass

Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (9), Potion (4), Remedy (23), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core, Grand Tonic (8), Phoenix Essence (5), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, 2x Feather of Flight, Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops)

ava-ellaria5.jpgEllaria Arbour (Sandy) *Party Leader*

25 years old female human Alchemist

Level 34 2/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Hastened and Inspired!* *Doomed! 3 Rounds Remaining*

Power: 44 (34+10)

Defense: 6 (1+5)

Health: 94/110 (9+33+10+1+2)

Gold: 33

Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [Empty]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip)

Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, body wear), Cherokee Rose (Doubles potency of both incoming and outgoing restorative consumables and healing; suitable for Ellaria only; accessory.)Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song)

Consumables: 10 Grand Potions, Health Core, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, 3 Meads, 3 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, Last Resort (consumable, revives all knocked allies to 1 health)

Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 3 Gold Bars

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight) Champion of The Northern Kingdoms, Sungold Alliance,

265 year old female Elven Minstrel

Level 39 *Immune to sealed* *Gains Double EXP* *Doomed! 3 Rounds Remaining*

Power bonus:,+8 (quest #102)

Defence: 2 (lesser etherial cloak 1 +leather amour 1)

Health: 43/53 (Base Cleric 9 +Level bonus 38 -Quest #102 5 +Minstrel Bonus 11)

Ether: 26/51 (Base Cleric 5 +Level bonus 38 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold: 145

Equipment: Nocturne Flute (WP:6; causes asleep-effect; instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Leather armour (SP:1; Bodywear), Counterstrike Gloves

Inventory: Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), Singing Sword (WP:10; causes bleeding; longsword/instrument.)

Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear),

Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song),

Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2),

Shovel, Bedroll, Magnifying Glass, Telescope,

Party Leader, please determine battle order. Everyone else, choose an action.

Edited by Kintobor
Posted

Ellaria uses her Bad Breath on the enemies to poison them further, and then attacks the Silver Carp School A twice from the front row.

"Nerwen, sing us some of that sweet luck of yours again, if you would!"

Battle Order:

Ellaria

Nerwen

Ellaria

Ellaria

Nur

Thalion

Skrall

Posted

QM Note: I don't know what I was thinking there. I guess I thought Demon Ray B was also Jinxed. Most of you are now Doomed. I'll update stats once everyone's had an opportunity to change their actions if need be.

Posted

Instead of using the Bad Breath, Ellaria uses a Remedy on both herself and Nerwen, and then proceeds to attack the Silver Carp School A from the front row.

The battle order is as stated above.

Posted (edited)

Battle Order:

>Ellaria remedies herself (Doomed removed!)

>Nerwen plays Lucky Chant (All heroes Lucky for remainder of round. -8 ether)

>Ellaria remedies Nerwen (Doomed removed!)

Ellaria vs. Silver Carp School A Damage/Shield (1-3-6= 1-3: Diluted Arc Tonic: Restores 10 ether to all allies)

Nur vs. Silver Carps School B- Hit/Hit (15+32=47 damage)

>Thalion casts electricity on Bruce Damage/Special Damage (90/2-17=28 damage)

>Skrall vs. Demon Ray B Aim/Hit (12+43+2x6=dead)

Krakenling School vs. Ellaria- 80/2-6=34 damage

All enemies take 10 damage.

Ellaria starts the battle off by remedying herself of the oncoming doom, and making her way to Nerwen to remedy her as well. Nerwen in the meantime plays a Lucky Chant. Lady Luck began smiling on the party as Ellaria brews another strange brew while Nur smashed one of the Silver Carp Schools. Thalion, however, manages to lose his target. In the chaos, Bruce erupts from the ice and grabs ahold of Thalion, violently shaking him. His blood pools across the ice and around the sharks maw, scraps of the captain's coat still stuck in it's teeth. Thalion manages to get it off of him, but not before being left a mangled mess. Skrall's bolt flies straight and true, nailing the Demon Ray and sending it back into the stormy abyss. The Krakenling School swarm Ellaria, who could really care less. The battle continues.

Weather Condition: Hurricane

Water, Electric and Wind attacks doubled. Fire and Wood Halved.

heroicafog-monster-biggerfish.jpg

Bruce

Level 90 Aquatic Beast *Poisoned 10!*

HP: 304/1000

SP:

Special: Going to Need a Bigger Boat- Bruce chomps down on the opponent, dropping their Health to 1 and dealing the doomed effect.

Drops: Sharkskin Hide (SP: 1, doubles water elemental spells, suitable for mages, necromancers, chi monks, and weather mages), Scroll of Water Warding (Enables the user to be immune to Water elemental attacks. Each casting has a 50/50 chance of succeeding and costs 1 ether)

heroicafog-monster-krakenling.jpgheroicafog-monster-krakenling.jpgKrakenling School *Mob 2*

*Attacks cause blindness* *Immune to Blinded, Sealed, Confused, Asleep and Stunned* *Poisoned 10!*

Type: Aquatic/Beast

Level: 80 (40*2)

Health: 821/1254 (627*2)

Special: Drainbind – Transfers 25 health from the target to self, and causes the bound-effect for the next turn.

Drops: Kraken Fang (Grants hastened- and reinforced-effects when consumed.)

heroicafog-monster-silvercarp.jpgheroicafog-monster-silvercarp.jpgSilver Carp School A *Mob 2*

Type: Aquatic *Poisoned 10!*

Level: 32 (16*2)

Health: 162/232 (116*2)

Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP.

Drops: Silver Ore (worth 60 gold)

heroicafog-monster-silvercarp.jpgheroicafog-monster-silvercarp.jpgSilver Carp School B *Mob 2*

Type: Aquatic *Poisoned 10!*

Level: 32 (16*2)

Health: 125/232 (116*2)

Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP.

Drops: Silver Ore (worth 60 gold)

-The Party-

esn_bw3.jpg En Sabah Nur (Played by Jebediahs)

31 year old male human, Beast Warrior

Level 32.75 *Natural Respite*, *Immunity: Blinded, Fragile, Sealed and Lightning elemental attacks*, *Nimble on first round of combat*, *Deals double damage to enemies weak to fire* *Doomed! 2 rounds remaining*

Power: 47 (Level 32 + Axe 15)

Defense: 7 (Artefact Bonus 7)

Health: 61/61 (Mage Base 5 + Level Up Bonus 31 + Beast Warrior Bonus 15 + Raw Meat Bonus 5 + Raw Meat Bonus 5)

Gold: 25

Equipment: Mythril Axe (WP: 15, Axe), Traveler's Cloak (SP: 1, Backwear ), Custom Fitted, Grounded and Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed and lightning, suitable for En Sabah Nur, Bodywear, ), Flexible Greaves (SP: 1, imparts the Nimble effect during the first round of combat, Footwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory )

Inventory:

Weapons: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Quarterstaff (WP: 22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Beast Totem (The wearer may choose to enter battle in Beast Form; suitable for Beast Warriors; accessory)Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Carapace (SP: 3, Immunity to SP Reduction, Bodywear ), Helm of Horror (Successful hits impart the Afraid effect to the target; headwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 3 Potions, Grand Potion, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, Mead, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Warforged Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixers. 1 Mythril Shard

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter(Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

skrall_avatar.jpgskrall.jpg

81 year old Male Ogre Hunter

Level 43.4 *Natural Respite* *Favors Humanoid and Aquatic enemies* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* *Doomed! 2 Rounds Remaining*

Power Bonus: +2 WP for bows and crossbows

Defense: 11

Health: 36/57

Gold: 3546

Equipment: Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory)

Inventory

Weapons: Unlucky Crossbow (WP: 13, causes Jinxed Effect), Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental)

Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Grogmas Beard (Power bonus equal to the number of the current month (eg. +1 in January, +12 in December); accessory.)

Tools: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool),

Consumables: 3x Potion, Phoenix Essence, 3x Phoenix Incense, 8 Meads, 6 Nostrums, 3 Remedy, 3 Smelling Salts, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, Level-Up Mushroom, 2 Neutralizers, Letter of Recommendation

Role-Play Items: Black Goo, Wolfgang Insignia,

2.jpg Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-)

213 years old male elf Mystic Knight

Level: 32.75 *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Doomed, Sudden Death, Hexed, Poisoned and Bleeding* *Lucky!* *Nimble!*

Power: 45 (Level 32 + WP 13)

Defense: 17 (5 + 12)

Health: 15/43 (5 + 31 + 7)

Ether: 27/42 (5 + 31 + 5 + 1)

Gold: 1063

Equipment: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodtwear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently nimble; suitable to elves; footwear.)

Inventory:

Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),

Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep,

Weapons: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothingstored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded)

Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backward), Tin Helmet (Protects from Confused and Hexed effects; headwear)

Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass

Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (9), Potion (4), Remedy (23), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core, Grand Tonic (8), Phoenix Essence (5), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, 2x Feather of Flight, Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops)

ava-ellaria5.jpgEllaria Arbour (Sandy) *Party Leader*

25 years old female human Alchemist

Level 34 2/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Hastened and Inspired!*

Power: 44 (34+10)

Defense: 6 (1+5)

Health: 60/110 (9+33+10+1+2)

Gold: 33

Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [Empty]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip)

Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, body wear), Cherokee Rose (Doubles potency of both incoming and outgoing restorative consumables and healing; suitable for Ellaria only; accessory.)Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song)

Consumables: 10 Grand Potions, Health Core, 4 Tonics, 2 Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 2 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, 3 Meads, 3 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, Last Resort (consumable, revives all knocked allies to 1 health)

Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 3 Gold Bars

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight) Champion of The Northern Kingdoms, Sungold Alliance,

265 year old female Elven Minstrel

Level 39 *Immune to sealed* *Gains Double EXP*

Power bonus:,+8 (quest #102)

Defence: 2 (lesser etherial cloak 1 +leather amour 1)

Health: 43/53 (Base Cleric 9 +Level bonus 38 -Quest #102 5 +Minstrel Bonus 11)

Ether: 18/51 (Base Cleric 5 +Level bonus 38 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold: 145

Equipment: Nocturne Flute (WP:6; causes asleep-effect; instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Leather armour (SP:1; Bodywear), Counterstrike Gloves

Inventory: Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), Singing Sword (WP:10; causes bleeding; longsword/instrument.)

Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear),

Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song),

Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2),

Shovel, Bedroll, Magnifying Glass, Telescope,

Party Leader, please determine battle order. Everyone else, choose an action.

Edited by Kintobor
Posted

OoC: Funny how Ellaria has suddenly become both the healer and the tank for this party. :laugh:

Ellaria uses a Remedy on Nur, a Grand Potion on herself, and then repeats her attack.

The battle order remains the same.

Posted

Battle Order:

>Ellaria remedies Nur (Doomed removed!)

>Nerwen plays Lucky Chant (All heroes Lucky for remainder of round. -8 ether)

>Ellaria uses a Grand Potion on herself (+30 health!)

Ellaria vs. Silver Carp School A- Special Damage/ Hit

Nur vs. Silver Carps School B- Hit/Hit (15+32=47 damage)

>Thalion heals himself with a Grand Potion (+30 health)

>Thalion casts electricity on Bruce- Crit/Damage (13x2+32x4=232)

>Skrall vs. Krakenling School- Aim/Damagw (12x3=36x6=216 damage)

Krakenling School vs. Ellaria- 40/2-6=14 damage

All enemies take 10 damage.

The party begins reeling their enemies in, as they together manage to whittle their opponents down. Bruce is covered in large burn scars and most of the school's have been dealt with. Ellaria continues to simply be mildly annoyed by her octopi attacker. The battle continues!

Weather Condition: Hurricane

Water, Electric and Wind attacks doubled. Fire and Wood Halved.

heroicafog-monster-biggerfish.jpg

Bruce

Level 90 Aquatic Beast *Poisoned 10!*

HP: 52/1000

SP:

Special: Going to Need a Bigger Boat- Bruce chomps down on the opponent, dropping their Health to 1 and dealing the doomed effect.

Drops: Sharkskin Hide (SP: 1, doubles water elemental spells, suitable for mages, necromancers, chi monks, and weather mages), Scroll of Water Warding (Enables the user to be immune to Water elemental attacks. Each casting has a 50/50 chance of succeeding and costs 1 ether)

heroicafog-monster-krakenling.jpgKrakenling School

*Attacks cause blindness* *Immune to Blinded, Sealed, Confused, Asleep and Stunned* *Poisoned 10!*

Type: Aquatic/Beast

Level: 40

Health: 595/627

Special: Drainbind – Transfers 25 health from the target to self, and causes the bound-effect for the next turn.

Drops: Kraken Fang (Grants hastened- and reinforced-effects when consumed.)

heroicafog-monster-silvercarp.jpgheroicafog-monster-silvercarp.jpgSilver Carp School A *Mob 2*

Type: Aquatic *Poisoned 10!*

Level: 32 (16*2)

Health: 152/232 (116*2)

Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP.

Drops: Silver Ore (worth 60 gold)

heroicafog-monster-silvercarp.jpgSilver Carp School B

Type: Aquatic *Poisoned 10!*

Level: 16

Health: 68/116

Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP.

Drops: Silver Ore (worth 60 gold)

-The Party-

esn_bw3.jpg En Sabah Nur (Played by Jebediahs)

31 year old male human, Beast Warrior

Level 32.75 *Natural Respite*, *Immunity: Blinded, Fragile, Sealed and Lightning elemental attacks*, *Nimble on first round of combat*, *Deals double damage to enemies weak to fire* *Doomed! 2 rounds remaining*

Power: 47 (Level 32 + Axe 15)

Defense: 7 (Artefact Bonus 7)

Health: 61/61 (Mage Base 5 + Level Up Bonus 31 + Beast Warrior Bonus 15 + Raw Meat Bonus 5 + Raw Meat Bonus 5)

Gold: 25

Equipment: Mythril Axe (WP: 15, Axe), Traveler's Cloak (SP: 1, Backwear ), Custom Fitted, Grounded and Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed and lightning, suitable for En Sabah Nur, Bodywear, ), Flexible Greaves (SP: 1, imparts the Nimble effect during the first round of combat, Footwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory )

Inventory:

Weapons: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Quarterstaff (WP: 22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Beast Totem (The wearer may choose to enter battle in Beast Form; suitable for Beast Warriors; accessory)Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Carapace (SP: 3, Immunity to SP Reduction, Bodywear ), Helm of Horror (Successful hits impart the Afraid effect to the target; headwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 3 Potions, Grand Potion, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, Mead, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Warforged Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixers. 1 Mythril Shard

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter(Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

skrall_avatar.jpgskrall.jpg

81 year old Male Ogre Hunter

Level 43.4 *Natural Respite* *Favors Humanoid and Aquatic enemies* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* *Doomed! 1 Rounds Remaining*

Power Bonus: +2 WP for bows and crossbows

Defense: 11

Health: 36/57

Gold: 3546

Equipment: Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory)

Inventory

Weapons: Unlucky Crossbow (WP: 13, causes Jinxed Effect), Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental)

Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Grogmas Beard (Power bonus equal to the number of the current month (eg. +1 in January, +12 in December); accessory.)

Tools: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool),

Consumables: 3x Potion, Phoenix Essence, 3x Phoenix Incense, 8 Meads, 6 Nostrums, 3 Remedy, 3 Smelling Salts, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, Level-Up Mushroom, 2 Neutralizers, Letter of Recommendation

Role-Play Items: Black Goo, Wolfgang Insignia,

2.jpg Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-)

213 years old male elf Mystic Knight

Level: 32.75 *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Doomed, Sudden Death, Hexed, Poisoned and Bleeding* *Lucky!* *Nimble!*

Power: 45 (Level 32 + WP 13)

Defense: 17 (5 + 12)

Health: 43/43 (5 + 31 + 7)

Ether: 26/42 (5 + 31 + 5 + 1)

Gold: 1063

Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [empty], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodtwear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently nimble; suitable to elves; footwear.)

Inventory:

Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),

Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep,

Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothingstored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded)

Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backward), Tin Helmet (Protects from Confused and Hexed effects; headwear)

Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass

Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (9), Potion (4), Remedy (23), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core, Grand Tonic (8), Phoenix Essence (5), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, 2x Feather of Flight, Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops)

ava-ellaria5.jpgEllaria Arbour (Sandy) *Party Leader*

25 years old female human Alchemist

Level 34 2/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Hastened and Inspired!*

Power: 44 (34+10)

Defense: 6 (1+5)

Health: 76/110 (9+33+10+1+2)

Gold: 33

Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [Empty]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip)

Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, body wear), Cherokee Rose (Doubles potency of both incoming and outgoing restorative consumables and healing; suitable for Ellaria only; accessory.)Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song)

Consumables: 10 Grand Potions, Health Core, 4 Tonics, 2 Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 2 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, 3 Meads, 3 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, Last Resort (consumable, revives all knocked allies to 1 health)

Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 3 Gold Bars

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight) Champion of The Northern Kingdoms, Sungold Alliance,

265 year old female Elven Minstrel

Level 39 *Immune to sealed* *Gains Double EXP*

Power bonus:,+8 (quest #102)

Defence: 2 (lesser etherial cloak 1 +leather amour 1)

Health: 43/53 (Base Cleric 9 +Level bonus 38 -Quest #102 5 +Minstrel Bonus 11)

Ether: 10/51 (Base Cleric 5 +Level bonus 38 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold: 145

Equipment: Nocturne Flute (WP:6; causes asleep-effect; instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Leather armour (SP:1; Bodywear), Counterstrike Gloves

Inventory: Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), Singing Sword (WP:10; causes bleeding; longsword/instrument.)

Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear),

Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song),

Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2),

Shovel, Bedroll, Magnifying Glass, Telescope,

Party Leader, please determine battle order. Everyone else, choose an action.

Posted

OoC: Nur's Doomed should've been removed. You also forgot to subtract the damage Ellaria did.

Ellaria used a Remedy on Skrall, another Grand Potion on herself and attacked the Silver Carp School A again.

The battle order remains the same.

Posted

Just as the ogre feels a sense of dread overtaking him, Ellaria swoops in with her remedy. Standing tall, Skrall switches to his Hunter's Crossbow and fires at the Krakenling School from the back row, nodding in thanks to the alchemist.

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