Jump to content
THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

Recommended Posts

Posted

Battle Order:

>Ellaria remedies Skrall (Doomed removed!)

>Nerwen plays Lucky Chant (All heroes Lucky for remainder of round. -8 ether)

>Ellaria uses a Grand Potion on herself (+30 health!)

Ellaria vs. Silver Carp School A- Hit/Special Damage (20x32=54/2=27 damage)

Nur vs. Silver Carps School B- Special Damage/Damage (16-7=9 damage)

>Thalion casts electricity on Bruce- Crit/Miss (13x2+32x4=232 KO!)

>Skrall vs. Krakenling School- Aim/Special Damage (12x6=72x4=288 damage KO!)

All enemies take 10 damage.

The party begins to reel in their opponents, as Ellaria sweeps up and remedies Nur, neutralizing the potentially dooming situation. Nerwen continues to sing out her lucky chant while Ellaria continues to mallet her opponents to death. Nur meanwhile misses his attack and gets slapped in the face by one of the fish, leaving a stinging mark across his face. Thalion casts down one final lightning strike, electrifying Bruce to a crisp. His corpse bobs above the surface, scarred and charred, his burnt flesh leaving a distinct smell in the salty air. Skrall continues to be a badass and snipes the remaining Krakenling. The battle continues!

Weather Condition: Hurricane

Water, Electric and Wind attacks doubled. Fire and Wood Halved.

heroicafog-monster-silvercarp.jpgSilver Carp School A

Type: Aquatic *Poisoned 10!*

Level: 16

Health: 61/116

Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP.

Drops: Silver Ore (worth 60 gold)

heroicafog-monster-silvercarp.jpgSilver Carp School B

Type: Aquatic *Poisoned 10!*

Level: 16

Health: 58/116

Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP.

Drops: Silver Ore (worth 60 gold)

-The Party-

esn_bw3.jpg En Sabah Nur (Played by Jebediahs)

31 year old male human, Beast Warrior

Level 32.75 *Natural Respite*, *Immunity: Blinded, Fragile, Sealed and Lightning elemental attacks*, *Nimble on first round of combat*, *Deals double damage to enemies weak to fire*

Power: 47 (Level 32 + Axe 15)

Defense: 7 (Artefact Bonus 7)

Health: 52/61 (Mage Base 5 + Level Up Bonus 31 + Beast Warrior Bonus 15 + Raw Meat Bonus 5 + Raw Meat Bonus 5)

Gold: 25

Equipment: Mythril Axe (WP: 15, Axe), Traveler's Cloak (SP: 1, Backwear ), Custom Fitted, Grounded and Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed and lightning, suitable for En Sabah Nur, Bodywear, ), Flexible Greaves (SP: 1, imparts the Nimble effect during the first round of combat, Footwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory )

Inventory:

Weapons: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Quarterstaff (WP: 22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Beast Totem (The wearer may choose to enter battle in Beast Form; suitable for Beast Warriors; accessory)Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Carapace (SP: 3, Immunity to SP Reduction, Bodywear ), Helm of Horror (Successful hits impart the Afraid effect to the target; headwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 3 Potions, Grand Potion, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, Mead, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Warforged Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixers. 1 Mythril Shard

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter(Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

skrall_avatar.jpgskrall.jpg

81 year old Male Ogre Hunter

Level 43.4 *Natural Respite* *Favors Humanoid and Aquatic enemies* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd*

Power Bonus: +2 WP for bows and crossbows

Defense: 11

Health: 36/57

Gold: 3546

Equipment: Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory)

Inventory

Weapons: Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Unlucky Crossbow (WP: 13, causes Jinxed Effect), Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Giant Hammer (WP: 13, deals Confused)

Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Grogmas Beard (Power bonus equal to the number of the current month (eg. +1 in January, +12 in December); accessory.)

Tools: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool),

Consumables: 3x Potion, Phoenix Essence, 3x Phoenix Incense, 8 Meads, 6 Nostrums, 3 Remedy, 3 Smelling Salts, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, Level-Up Mushroom, 2 Neutralizers, Letter of Recommendation

Role-Play Items: Black Goo, Wolfgang Insignia,

2.jpg Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-)

213 years old male elf Mystic Knight

Level: 32.75 *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Doomed, Sudden Death, Hexed, Poisoned and Bleeding* *Lucky!* *Nimble!*

Power: 45 (Level 32 + WP 13)

Defense: 17 (5 + 12)

Health: 43/43 (5 + 31 + 7)

Ether: 26/42 (5 + 31 + 5 + 1)

Gold: 1063

Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [empty], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodtwear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently nimble; suitable to elves; footwear.)

Inventory:

Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),

Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep,

Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothingstored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded)

Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backward), Tin Helmet (Protects from Confused and Hexed effects; headwear)

Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass

Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (9), Potion (4), Remedy (23), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core, Grand Tonic (8), Phoenix Essence (5), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, 2x Feather of Flight, Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops)

ava-ellaria5.jpgEllaria Arbour (Sandy) *Party Leader*

25 years old female human Alchemist

Level 34 2/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Hastened and Inspired!*

Power: 44 (34+10)

Defense: 6 (1+5)

Health: 106/110 (9+33+10+1+2)

Gold: 33

Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [Empty]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip)

Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, body wear), Cherokee Rose (Doubles potency of both incoming and outgoing restorative consumables and healing; suitable for Ellaria only; accessory.)Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song)

Consumables: 10 Grand Potions, Health Core, 4 Tonics, 2 Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 2 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, 3 Meads, 3 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, Last Resort (consumable, revives all knocked allies to 1 health)

Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 3 Gold Bars

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight) Champion of The Northern Kingdoms, Sungold Alliance,

265 year old female Elven Minstrel

Level 39 *Immune to sealed* *Gains Double EXP*

Power bonus:,+8 (quest #102)

Defence: 2 (lesser etherial cloak 1 +leather amour 1)

Health: 43/53 (Base Cleric 9 +Level bonus 38 -Quest #102 5 +Minstrel Bonus 11)

Ether: 2/51 (Base Cleric 5 +Level bonus 38 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold: 145

Equipment: Nocturne Flute (WP:6; causes asleep-effect; instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Leather armour (SP:1; Bodywear), Counterstrike Gloves

Inventory: Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), Singing Sword (WP:10; causes bleeding; longsword/instrument.)

Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear),

Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song),

Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2),

Shovel, Bedroll, Magnifying Glass, Telescope,

Party Leader, please determine battle order. Everyone else, choose an action.

  • Replies 197
  • Created
  • Last Reply

Top Posters In This Topic

Posted

The battle is all but over. The fish cannot hurt either Thalion or Skrall if they stand back, and the poison will do them in in a handful of moments. Let us call this battle done and move on.

Posted
The battle is all but over. The fish cannot hurt either Thalion or Skrall if they stand back, and the poison will do them in in a handful of moments. Let us call this battle done and move on.

"Mistress Nerwen is right, we should just wait until the poison does its work."

Thalion switches Ribcage Shield for Handy Shield in the back row.

Posted

QM Note: As you wish! SHAZAM!!!

Battle Order:

>Thalion does nothing

>Skrall does nothing

>Ellaria continues to tank

>Nur does nothing

>Nerwen does nothing

All enemies take 10 damage. All enemies defeated!

The heroes decide to step back and allow the poison to do the work for them. They watch as the silver carps struggle with the poison in their systems. It takes awhile, but eventually the two remaining fish bob up to the surface, dead.

THE BATTLE IS VICTORIOUS!!!

-The Party-

esn_bw3.jpg En Sabah Nur (Played by Jebediahs)

31 year old male human, Beast Warrior

Level 33 *Natural Respite*, *Immunity: Blinded, Fragile, Sealed and Lightning elemental attacks*, *Nimble on first round of combat*, *Deals double damage to enemies weak to fire*

Power: 48 (Level 33 + Axe 15)

Defense: 7 (Artefact Bonus 7)

Health: 53/62 (Mage Base 5 + Level Up Bonus 32 + Beast Warrior Bonus 15 + Raw Meat Bonus 5 + Raw Meat Bonus 5)

Gold: 25

Equipment: Mythril Axe (WP: 15, Axe), Traveler's Cloak (SP: 1, Backwear ), Custom Fitted, Grounded and Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed and lightning, suitable for En Sabah Nur, Bodywear, ), Flexible Greaves (SP: 1, imparts the Nimble effect during the first round of combat, Footwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory )

Inventory:

Weapons: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Quarterstaff (WP: 22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Beast Totem (The wearer may choose to enter battle in Beast Form; suitable for Beast Warriors; accessory)Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Carapace (SP: 3, Immunity to SP Reduction, Bodywear ), Helm of Horror (Successful hits impart the Afraid effect to the target; headwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 3 Potions, Grand Potion, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, Mead, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Warforged Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixers. 1 Mythril Shard

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter(Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

skrall_avatar.jpgskrall.jpg

81 year old Male Ogre Hunter

Level 43.6 *Natural Respite* *Favors Humanoid and Aquatic enemies* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd*

Power Bonus: +2 WP for bows and crossbows

Defense: 11

Health: 36/57

Gold: 3546

Equipment: Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory)

Inventory

Weapons: Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Unlucky Crossbow (WP: 13, causes Jinxed Effect), Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Giant Hammer (WP: 13, deals Confused)

Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Grogmas Beard (Power bonus equal to the number of the current month (eg. +1 in January, +12 in December); accessory.)

Tools: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool),

Consumables: 3x Potion, Phoenix Essence, 3x Phoenix Incense, 8 Meads, 6 Nostrums, 3 Remedy, 3 Smelling Salts, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, Level-Up Mushroom, 2 Neutralizers, Letter of Recommendation

Role-Play Items: Black Goo, Wolfgang Insignia,

2.jpg Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-)

213 years old male elf Mystic Knight

Level: 33 *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Doomed, Sudden Death, Hexed, Poisoned and Bleeding* *Lucky!* *Nimble!*

Power: 46 (Level 33 + WP 13)

Defense: 17 (5 + 12)

Health: 44/44 (5 + 31 + 7)

Ether: 27/43 (5 + 31 + 5 + 1)

Gold: 1063

Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [empty], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodtwear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently nimble; suitable to elves; footwear.)

Inventory:

Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),

Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep,

Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothingstored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded)

Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backward), Tin Helmet (Protects from Confused and Hexed effects; headwear)

Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass

Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (9), Potion (4), Remedy (23), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core, Grand Tonic (8), Phoenix Essence (5), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, 2x Feather of Flight, Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops)

ava-ellaria5.jpgEllaria Arbour (Sandy) *Party Leader*

25 years old female human Alchemist

Level 34 3/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 44 (34+10)

Defense: 6 (1+5)

Health: 106/110 (9+33+10+1+2)

Gold: 33

Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [Empty]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip)

Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, body wear), Cherokee Rose (Doubles potency of both incoming and outgoing restorative consumables and healing; suitable for Ellaria only; accessory.)Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song)

Consumables: 10 Grand Potions, Health Core, 4 Tonics, 2 Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 2 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, 3 Meads, 3 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, Last Resort (consumable, revives all knocked allies to 1 health)

Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 3 Gold Bars

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight) Champion of The Northern Kingdoms, Sungold Alliance,

265 year old female Elven Minstrel

Level 39.5 *Immune to sealed* *Gains Double EXP*

Power bonus:,+8 (quest #102)

Defence: 2 (lesser etherial cloak 1 +leather amour 1)

Health: 43/53 (Base Cleric 9 +Level bonus 38 -Quest #102 5 +Minstrel Bonus 11)

Ether: 2/51 (Base Cleric 5 +Level bonus 38 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold: 145

Equipment: Nocturne Flute (WP:6; causes asleep-effect; instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Leather armour (SP:1; Bodywear), Counterstrike Gloves

Inventory: Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), Singing Sword (WP:10; causes bleeding; longsword/instrument.)

Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear),

Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song),

Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2),

Shovel, Bedroll, Magnifying Glass, Telescope,

All heroes gain their respective experience!

Loot!

-Scroll of Water Warding (Enables the user to be immune to Water elemental attacks. Each casting has a 50/50 chance of succeeding and costs 1 ether)

-Sharkskin Hide (SP: 1, doubles water elemental spells, suitable for mages, necromancers, chi monks, and weather mages)

-Demon Repellant x2 (Makes the user impervious to direct attacks from demons during one battle. Consumable)

-Kraken Fang (Grants hastened- and reinforced-effects when consumed.)

-Silver Ore x2 (worth 60 gold)

heroica-ethercore.jpg-Ether Core x2 - Restores full ether to target.

Party Leader, please divide the loot amongst the party.

Give some time to locate all the images necessary for the loot drop. It seems Demon Repellant has disappeared... :look:

Posted

OoC: The description of Demon Repellent has been adjusted somewhat: (Makes the user impervious to direct attacks from demons during one battle unless he is the last hero standing; consumable.)

"Is this the end of the story?" Ellaria wondered, as the heroes stood on the lonely sandbank. "We should prepare for the next chapter so that you guys give me all the excessive consumables you have for loan, as they are the only way I can support this party and keep you guys healthy. I spent quite a portion of my own inventory in that battle, so I fear I'll run out of useful stuff in the next one."

Loot Distribution:

Nur: Demon Repellent, Silver Ore

Skrall: Kraken Fang, Silver Ore

Thalion: Sharkskin Hide, Ether Core

Ellaria: Demon Repellent

Nerwen: Scroll of Water Warding, Ether Core

Posted

Nerwen consumes the ether core then passes Ellaria a pile of stuff from her satchel.

(Phoenix essence (2), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired))

If anyone has any song sheets, I would like to borrow them.

Posted

OoC: Skrall should be at full health due to his Natural Restoration.

Skrall sorts himself out before handing some of his consumables to Ellaria. Consuming a Mead The ogre seats himself on the sandbar looking out at the rolling waves, his eyes peeled for survivors.

To Ellaria:

3x Potion, Phoenix Essence, 2x Phoenix Incense, 7 Meads, 6 Nostrums, 3 Remedy, 3 Smelling Salts, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, 2 Neutralizers,

Posted

If anyone has any song sheets, I would like to borrow them.

"Oh, I almost forgot I have this lying around..." Ellaria lends Nerwen her Serenade of Water notesheet.

Posted (edited)

Thalion rolls his Die until he becomes Lucky, after which he uses a Grand Tonic on himself. He than slots a Phoenix Essence in Alpha and Omega, Grand potion into Nightfall, and finally an Ether Core into Duplovian Swift Halberd. Finally, he equips back Alpha and Omega and Ribcage Shield.

After that he takes out his Emerald Hood and hands it to Nerwen, "Mistress Nerwen, it is not a song sheet, but I believe you will find it useful."

He turns and hands out the following items to Ellaria: Grand Potion (7), Potion (4), Remedy (20), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Ambrosia, Elixir (3), Feather of White, Feather of Flight (2), Demon Repellent, Phoenix Essence (4), Grand Tonic (7), Deluxe Skeleton Decoy, Skeleton Decoy (2), Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Bone (2), Earthwyrm Fang, Kraken Fang, Copy of The Eubric Herald.

Edited by -obelix-
Posted

QM Note: Check your stats, please. There's bound to be a mistake, even though I'm sure I got all of it right. :wacko: Obelix, it seems as if Despair does not have a hollow improvement to it, so I did not add anything into the weapon. Also, for the sake of my convenience I've put all of the borrowed items at the bottom of your inventories and marked them by who lent them to you unless otherwise equipped. I hope this works for everyone. :thumbup:

-The Party-

esn_bw3.jpg En Sabah Nur (Played by Jebediahs)

31 year old male human, Beast Warrior

Level 33 *Natural Respite*, *Immunity: Blinded, Fragile, Sealed and Lightning elemental attacks*, *Nimble on first round of combat*, *Deals double damage to enemies weak to fire* *Encouraged!*

Power: 48 (Level 33 + Axe 15)

Defense: 7 (Artefact Bonus 7)

Health: 53/62 (Mage Base 5 + Level Up Bonus 32 + Beast Warrior Bonus 15 + Raw Meat Bonus 5 + Raw Meat Bonus 5)

Gold: 25

Equipment: Mythril Axe (WP: 15, Axe), Traveler's Cloak (SP: 1, Backwear ), Custom Fitted, Grounded and Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed and lightning, suitable for En Sabah Nur, Bodywear, ), Flexible Greaves (SP: 1, imparts the Nimble effect during the first round of combat, Footwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory )

Inventory:

Weapons: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Quarterstaff (WP: 22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Beast Totem (The wearer may choose to enter battle in Beast Form; suitable for Beast Warriors; accessory)Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Carapace (SP: 3, Immunity to SP Reduction, Bodywear ), Helm of Horror (Successful hits impart the Afraid effect to the target; headwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 3 Potions, Grand Potion, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Warforged Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixers. 1 Mythril Shard

Tools: Bedroll, Pickaxe, Magnifying Glass, Demon Repellant, Silver Ore (worth 70 gold)

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter(Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

skrall_avatar.jpgskrall.jpg

81 year old Male Ogre Hunter

Level 43.6 *Natural Respite* *Favors Humanoid and Aquatic enemies* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd*

Power Bonus: +2 WP for bows and crossbows

Defense: 11

Health: 36/57

Gold: 3546

Equipment: Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory)

Inventory

Weapons: Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Unlucky Crossbow (WP: 13, causes Jinxed Effect), Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Giant Hammer (WP: 13, deals Confused)

Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Grogmas Beard (Power bonus equal to the number of the current month (eg. +1 in January, +12 in December); accessory.)

Tools: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool),

Consumables: Mead, Nostrum, 3 Remedy, 2 Deadly Venoms, 9 Smoke Bomb, Blind Fury, Grating Stone, Level-Up Mushroom, Letter of Recommendation, Kraken Fang (provides hastened and reinforced when consumed), Silver Ore (worth 70 gold)

Role-Play Items: Black Goo, Wolfgang Insignia,

2.jpg Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-)

213 years old male elf Mystic Knight

Level: 33 *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Doomed, Sudden Death, Hexed, Poisoned and Bleeding* *Lucky!* *Nimble!*

Power: 46 (Level 33 + WP 13)

Defense: 17 (5 + 12)

Health: 44/44 (5 + 31 + 7)

Ether: 27/43 (5 + 31 + 5 + 1)

Gold: 1063

Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [empty], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodtwear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently nimble; suitable to elves; footwear.)

Inventory:

Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),

Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep,

Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Phoenix Essence], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded)

Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backward), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, suitable for mages, necromancers, chi monks, and weather mages)

Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass

Consumables: Grand Potion, Remedy (3), Ether Core x2, Grand Tonic, Smoke Bomb, , Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops)

ava-ellaria5.jpgEllaria Arbour (Sandy) *Party Leader*

25 years old female human Alchemist

Level 34 3/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 44 (34+10)

Defense: 6 (1+5)

Health: 106/110 (9+33+10+1+2)

Gold: 33

Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [Empty]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip)

Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, body wear), Cherokee Rose (Doubles potency of both incoming and outgoing restorative consumables and healing; suitable for Ellaria only; accessory.)Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening,

Consumables: 10 Grand Potions, Health Core, 4 Tonics, 2 Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 2 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, 3 Meads, 3 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, Last Resort (consumable, revives all knocked allies to 1 health), Demon Repellent

Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 3 Gold Bars

Loaned by Nerwen: Phoenix essence (2), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired

Loaned by Skrall: 3x Potion, Phoenix Essence, 2x Phoenix Incense, 7 Meads, 6 Nostrums, 3 Remedy, 3 Smelling Salts, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, 2 Neutralizers

Loaned by Thalion: Grand Potion (7), Potion (4), Remedy (20), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Ambrosia, Elixir (3), Feather of White, Feather of Flight (2), Demon Repellent, Phoenix Essence (4), Grand Tonic (7), Deluxe Skeleton Decoy, Skeleton Decoy (2), Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Bone (2), Earthwyrm Fang, Kraken Fang, Copy of The Eubric Herald.

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight) Champion of The Northern Kingdoms, Sungold Alliance,

265 year old female Elven Minstrel

Level 39.5 *Immune to sealed* *Gains Double EXP*

Power bonus:,+8 (quest #102)

Defence: 2 (lesser etherial cloak 1 +leather amour 1)

Health: 43/53 (Base Cleric 9 +Level bonus 38 -Quest #102 5 +Minstrel Bonus 11)

Ether: 2/51 (Base Cleric 5 +Level bonus 38 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold: 145

Equipment: Nocturne Flute (WP:6; causes asleep-effect; instrument),Emerald Hood (SP:4, Immunity to Fragile, headwear (loaned by Thalion), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves

Inventory: Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), Singing Sword (WP:10; causes bleeding; longsword/instrument.)

Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear)

Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Scroll of Water Warding (Enables the user to be immune to Water elemental attacks. Each casting has a 50/50 chance of succeeding and costs 1 ether),

Phoenix essence, Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2),

Shovel, Bedroll, Magnifying Glass, Telescope,

Loaned by Ellaria: Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 2 ether per round per opponent. Battle Song)

Thalion takes out his Magic Compass and tries to determine where the party should go next.

The compass spins around and around and around as the surrounding environment around the party begins to melt around them. A violent earthquake erupts, sending the party to their feet as the surroundings absorb the party into what feels like goopy ink. A hollering, searing scream fills the air, drilling into their ears. It burns their skin as their vision soon turns

black.

The party's vision flashes back into existence as they find themselves standing about in a clean bathroom. Their belongings don't seem damp, and any real indication the party was in the middle of a storm at sea seems to have vanished with the exception of any wounds from fighting the menagerie of sea creatures. A small puddle of water evaporates on the bathroom floor, a lone, crab seemingly lost, looks around the room. The bathroom door seems ajar.

Posted

Placing the sylvania's cowlon her head, Nerwen gently speaks to the crab, though her speech is coloured by her questing with Russel.

Mighty clawed one! Might I serve thee perchance?

Posted

Skrall's head ached from the transition back to reality, rushing over to the sink he emptied his stomach. Mopping the sweat from his brow, the ogre took a look at his surroundings. "I take it were back in the real world?"

Posted
Skrall's head ached from the transition back to reality, rushing over to the sink he emptied his stomach. Mopping the sweat from his brow, the ogre took a look at his surroundings. "I take it were back in the real world?"

"I sure hope we are back at the writer's house, but don't be surprised if it turn out to be another illusion."

Thalion peaks through the door.

OOC to QM: You are right about Despair, please ignore that part; I meant to write Sleeper but it already stored. I have amended the post. BTW, what slot does Sharkskin Hide take, backwear, bodywear?

Posted

"I sure hope we are back at the writer's house, but don't be surprised if it turn out to be another illusion."

Thalion peaks through the door.

OOC to QM: You are right about Despair, please ignore that part; I meant to write Sleeper but it already stored. I have amended the post. BTW, what slot does Sharkskin Hide take, backwear, bodywear?

QM Note: Bodywear. I'll remedy that when I get a moment. :thumbup:

Placing the sylvania's cowlon her head, Nerwen gently speaks to the crab, though her speech is coloured by her questing with Russel.

Mighty clawed one! Might I serve thee perchance?

The crab merely looks up at Nerwen before fading away. It seems to disappear alongside the shrinking puddle of water in the bathroom.

"I sure hope we are back at the writer's house, but don't be surprised if it turn out to be another illusion."

Thalion peaks through the door.

Thalion peaks through the door, only to find that they are indeed back inside Ernesto's house.

Inside%20Ernestos%20House%203_zpsstko3g0f.jpg?t=1451311165

The features around the wooden door seemed to slowly be reverting back into Ernesto's house, although it was a rather slow rate. The water surrounding the door disappeared with a loud slurp. Peaking through the front door, the party saw a familiar face.

Ernesto_zpsudk2mbkt.jpg?t=1450313505

"Er, um, is everything alright in there?"

Posted

Nerwen's ether needs fixing, she used an ether core.

We are fine Master Ernesto, see, we have restored one of your rooms. But the thing we fight has a voice, and possibly a mind. Do you not recall anything which might aid us?

Posted

Ernesto_zpsudk2mbkt.jpg?t=1450313505

"Well, um, I was just wondering if any of you needed supplies? Granted, I can't get them for you immediately, but if any of you need something from the Marketplace, I could probably get it here by the time you finish up in that cave system-place."

QM Note: If any of you want items from the marketplace, Ernesto can get those items for you. The items will be given to you once you've returned to Ernesto's house.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.

Announcements

  • THIS IS THE TEST SITE OF EUROBRICKS!

×
×
  • Create New...