Kintobor Posted March 24, 2016 Author Posted March 24, 2016 The narrator fumbles, trying to flip the next page. The pages seemed to be stuck... Nerwen digs with her shovel figuring if anywhere has valuables it'd be a mine. Digging into the earth with her shovel, Nerwen digs, finding a large gold ore. Lucky you! The party moves through the opening, following Nerwen's heavenly light. Making their way through the tunnel, the party can hear noises up ahead. Scratching of stone together, the rushing of water, it all seemed to be coming up ahead. It seemed to be coming from behind them as well. What would the party do? Quote
Waterbrick Down Posted March 24, 2016 Posted March 24, 2016 "Sounds like a regular river down here. Hope we're not in for any more sailing adventures." Skrall moved to investigate the noises in front of the party. Quote
Chromeknight Posted March 24, 2016 Posted March 24, 2016 (edited) Nerwen's sharp hearing picked out the noises of both before and behind. We may be about to be attacked on two fronts. Master Nur, Miss Arbour, could you guard our rear as we move forward? heruamin Thalion, assist Master Skrall to the fore. I will stay in the middle so both sides can see and I can help either. Nerwen steps aside to let Thalion pass. Edited March 24, 2016 by Chromeknight Quote
-obelix- Posted March 24, 2016 Posted March 24, 2016 "Ta naa seasamin, Arwenamin", said Thalion as he passed Nerwen and moved to the front. "Master Skrall, stay behind me." He raised his shield, positioning it in front of him and moved forward to try to determine where the noises might be coming from. Quote
Waterbrick Down Posted March 24, 2016 Posted March 24, 2016 Ellaria takes her position at the back of the party, standing silently beside Nur. Quote
Chromeknight Posted March 28, 2016 Posted March 28, 2016 Nerwen inspects one of the glowing crystals, trying to work out if she can extract it without damage. Quote
Jebediahs Posted March 30, 2016 Posted March 30, 2016 Nur puts a hand to his stomach and uses the other to brace himself against the ogre. "Oo. Excuse me." En Sabah Nur shifts into crow form. He struts towards the side of the tunnel, lifts his tail feathers and expels some waste before returning to his human form. "Yes, I am well once more!" Quote
Kintobor Posted April 2, 2016 Author Posted April 2, 2016 The sound looms closer and closer to the heroes, like a whirring swarm of locusts. It drowns out all other noise and in a blink of flashing light the party finds themselves back outside of Ernesto's house, except his house is gone! Seemingly ripped from the foundation, all that's left is a crater sized hole where the writer's home once sat. "Oh, woe is me! My house... it's gone! Wh-what happened?" In Ernesto's hands was an Encore Plectrum, obviously bought with Nerwin's money. A figure in white robes stands in front of the crater, looking sternly over the scene. -The Party- En Sabah Nur (Played by Jebediahs) 31 year old male human, Beast Warrior Level 33 *Natural Respite*, *Immunity: Blinded, Fragile, Sealed and Lightning elemental attacks*, *Nimble on first round of combat*, *Deals double damage to enemies weak to fire* *Encouraged!* Power: 48 (Level 33 + Axe 15) Defense: 7 (Artefact Bonus 7) Health: 53/62 (Mage Base 5 + Level Up Bonus 32 + Beast Warrior Bonus 15 + Raw Meat Bonus 5 + Raw Meat Bonus 5) Gold: 25 Equipment: Mythril Axe (WP: 15, Axe), Traveler's Cloak (SP: 1, Backwear ), Custom Fitted, Grounded and Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed and lightning, suitable for En Sabah Nur, Bodywear, ), Flexible Greaves (SP: 1, imparts the Nimble effect during the first round of combat, Footwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ) Inventory: Weapons: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Quarterstaff (WP: 22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Beast Totem (The wearer may choose to enter battle in Beast Form; suitable for Beast Warriors; accessory)Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Carapace (SP: 3, Immunity to SP Reduction, Bodywear ), Helm of Horror (Successful hits impart the Afraid effect to the target; headwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 3 Potions, Grand Potion, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Warforged Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixers. 1 Mythril Shard Tools: Bedroll, Pickaxe, Magnifying Glass, Demon Repellant, Silver Ore (worth 70 gold) Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter(Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem(Rock 8) 81 year old Male Ogre Hunter Level 43.6 *Natural Respite* *Favors Humanoid and Aquatic enemies* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* Power Bonus: +2 WP for bows and crossbows Defense: 11 Health: 36/57 Gold: 3546 Equipment: Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory) Inventory Weapons: Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Unlucky Crossbow (WP: 13, causes Jinxed Effect), Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Giant Hammer (WP: 13, deals Confused) Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Grogmas Beard (Power bonus equal to the number of the current month (eg. +1 in January, +12 in December); accessory.) Tools: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool), Consumables: Mead, Nostrum, 3 Remedy, 2 Deadly Venoms, 9 Smoke Bomb, Blind Fury, Grating Stone, Level-Up Mushroom, Letter of Recommendation, Kraken Fang (provides hastened and reinforced when consumed), Silver Ore (worth 70 gold) Role-Play Items: Black Goo, Wolfgang Insignia, Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Mystic Knight Level: 33 *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Doomed, Sudden Death, Hexed, Poisoned and Bleeding* *Lucky!* *Nimble!* Power: 46 (Level 33 + WP 13) Defense: 17 (5 + 12) Health: 44/44 (5 + 31 + 7) Ether: 27/43 (5 + 31 + 5 + 1) Gold: 1063 Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [empty], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodtwear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently nimble; suitable to elves; footwear.) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Phoenix Essence], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear),Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backward), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, suitable for mages, necromancers, chi monks, and weather mages) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass Consumables: Grand Potion, Remedy (3), Ether Core x2, Grand Tonic, Smoke Bomb, , Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops) Ellaria Arbour (Sandy) *Party Leader* 25 years old female human Alchemist Level 34 3/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 44 (34+10) Defense: 6 (1+5) Health: 106/110 (9+33+10+1+2) Gold: 33 Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [Empty]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip) Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, body wear), Cherokee Rose (Doubles potency of both incoming and outgoing restorative consumables and healing; suitable for Ellaria only; accessory.)Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Consumables: 10 Grand Potions, Health Core, 4 Tonics, 2 Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 2 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, 3 Meads, 3 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, Last Resort (consumable, revives all knocked allies to 1 health), Demon Repellent Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 3 Gold Bars Loaned by Nerwen: Phoenix essence (2), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired Loaned by Skrall: 3x Potion, Phoenix Essence, 2x Phoenix Incense, 7 Meads, 6 Nostrums, 3 Remedy, 3 Smelling Salts, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, 2 Neutralizers Loaned by Thalion: Grand Potion (7), Potion (4), Remedy (20), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Ambrosia, Elixir (3), Feather of White, Feather of Flight (2), Demon Repellent, Phoenix Essence (4), Grand Tonic (7), Deluxe Skeleton Decoy, Skeleton Decoy (2), Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Bone (2), Earthwyrm Fang, Kraken Fang, Copy of The Eubric Herald. Nerwen Calmcacil (played by Chromeknight) Champion of The Northern Kingdoms, Sungold Alliance, 265 year old female Elven Minstrel Level 39.5 *Immune to sealed* *Gains Double EXP* Power bonus:,+8 (quest #102) Defence: 2 (lesser etherial cloak 1 +leather amour 1) Health: 43/53 (Base Cleric 9 +Level bonus 38 -Quest #102 5 +Minstrel Bonus 11) Ether: 2/51 (Base Cleric 5 +Level bonus 38 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 145 Equipment: Nocturne Flute (WP:6; causes asleep-effect; instrument),Emerald Hood (SP:4, Immunity to Fragile, headwear (loaned by Thalion), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves Inventory: Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), Singing Sword (WP:10; causes bleeding; longsword/instrument.) •Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear) •Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Scroll of Water Warding (Enables the user to be immune to Water elemental attacks. Each casting has a 50/50 chance of succeeding and costs 1 ether), •Phoenix essence, Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), •Shovel, Bedroll, Magnifying Glass, Telescope, Loaned by Ellaria: Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 2 ether per round per opponent. Battle Song) Quote
Chromeknight Posted April 2, 2016 Posted April 2, 2016 Nerwen blinked in the sudden sunlight, reaching up to remove the tricksters mask of the Angel. She turned to see the crater, struck by a deep aching loss Tom! No Tom! What happened? She grasps at the white robed figure. What happened? Quote
Waterbrick Down Posted April 2, 2016 Posted April 2, 2016 Skrall pauses a moment as the harsh sunlight temporarily blinds him. "Sod! What happened? Everybody alright?" The ogre points at the white robed figure, "Ya got somethin' to do with all of this?" Quote
-obelix- Posted April 2, 2016 Posted April 2, 2016 Thalion stood silently in front of the party, his shield still raised, and awaited the response from the writer or the figure in white robe to the questions his fellow heroes have asked. Quote
Jebediahs Posted April 2, 2016 Posted April 2, 2016 Nur grimaced at the house's disappearance then turned toward the disheveled elf. "Ooo... that is certainly not good . Given your unfortunate state of affairs, this may not be the most well-chosen or particularly favorable or appropriate time to inquire but are we to receive any monetary compensation for our efforts? Not all of us here are so independently wealthy." Quote
Sandy Posted April 4, 2016 Posted April 4, 2016 "Aah!" Ellaria couldn't help but to exclaim when the darkness was suddenly exchanged to daylight. "Ernesto? Are you alright?" Ellaria then saw the robed figure. "Please, can you tell us what happened here?" Quote
Chromeknight Posted April 4, 2016 Posted April 4, 2016 Nerwen looked up at the sky. The positions of sun and moon jumped. She was used to time passing strangely when questing and in the hall, but this was odder still. The figure was silent. She stepped back and settled to the ground, seeking to achieve a meditative state while waiting. Quote
Kintobor Posted April 9, 2016 Author Posted April 9, 2016 Nur grimaced at the house's disappearance then turned toward the disheveled elf. "Ooo... that is certainly not good . Given your unfortunate state of affairs, this may not be the most well-chosen or particularly favorable or appropriate time to inquire but are we to receive any monetary compensation for our efforts? Not all of us here are so independently wealthy." "I-well, er..." "I'll cover you, Ernesto." The woman states, turning. She looked much younger from the front, seemingly in her early twenties. "Aah!" Ellaria couldn't help but to exclaim when the darkness was suddenly exchanged to daylight. "Ernesto? Are you alright?" Ellaria then saw the robed figure. "Please, can you tell us what happened here?" "Well, yes, I'm alive at least. This woman-" "Allow me to introduce myself. My name's Catlin, Catlin Etifried." Her stern look softens as she leans on her staff. "Perhaps you've heard of my brother, Connor? No? Maybe? Anyways, I was alerted to Ernesto's plight while in the market. He told me about what happened, and I came immediately, knowing something like this was probably the work of magical interlopers. I believe what has transpired here was the work of a demon. What demon, I'm not entirely sure, but I did pull you out of it's domain in the house before it could suck Ernesto's house... wherever it sucked it. Take 200 gold each. It's the least I can do. My family's rich enough as it is. I'll inform you lot of any development I make, as I personally want to track this demon down. My family won't stand for such a thing loose in the world." "Well... er, I suppose this is it. I have some friends who I'm certain I could move in with in a few days time. I, well, appreciate the effort, anyways. If you do manage to find my house, um, the scrolls are yours if you can get it back. I'll... see you around?" Ernesto seemed in rather low spirits, with his house gone and his possession gone with it. Ernesto tries grinning, but it's obvious his disposition on the scenario had left him in a dour mood. -The Quest has been Post-Poned- -The Party- En Sabah Nur (Played by Jebediahs) 31 year old male human, Beast Warrior Level 33 *Natural Respite*, *Immunity: Blinded, Fragile, Sealed and Lightning elemental attacks*, *Nimble on first round of combat*, *Deals double damage to enemies weak to fire* *Encouraged!* Power: 48 (Level 33 + Axe 15) Defense: 7 (Artefact Bonus 7) Health: 53/62 (Mage Base 5 + Level Up Bonus 32 + Beast Warrior Bonus 15 + Raw Meat Bonus 5 + Raw Meat Bonus 5) Gold: 225 Equipment: Mythril Axe (WP: 15, Axe), Traveler's Cloak (SP: 1, Backwear ), Custom Fitted, Grounded and Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed and lightning, suitable for En Sabah Nur, Bodywear, ), Flexible Greaves (SP: 1, imparts the Nimble effect during the first round of combat, Footwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ) Inventory: Weapons: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Quarterstaff (WP: 22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Beast Totem (The wearer may choose to enter battle in Beast Form; suitable for Beast Warriors; accessory)Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Carapace (SP: 3, Immunity to SP Reduction, Bodywear ), Helm of Horror (Successful hits impart the Afraid effect to the target; headwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 3 Potions, Grand Potion, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Warforged Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixers. 1 Mythril Shard Tools: Bedroll, Pickaxe, Magnifying Glass, Demon Repellant, Silver Ore (worth 70 gold) Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter(Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem(Rock 8) 81 year old Male Ogre Hunter Level 43.6 *Natural Respite* *Favors Humanoid and Aquatic enemies* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* Power Bonus: +2 WP for bows and crossbows Defense: 11 Health: 36/57 Gold: 3746 Equipment: Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory) Inventory Weapons: Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Unlucky Crossbow (WP: 13, causes Jinxed Effect), Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Giant Hammer (WP: 13, deals Confused) Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Grogmas Beard (Power bonus equal to the number of the current month (eg. +1 in January, +12 in December); accessory.) Tools: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool), Consumables: Mead, Nostrum, 3 Remedy, 2 Deadly Venoms, 9 Smoke Bomb, Blind Fury, Grating Stone, Level-Up Mushroom, Letter of Recommendation, Kraken Fang (provides hastened and reinforced when consumed), Silver Ore (worth 70 gold) Role-Play Items: Black Goo, Wolfgang Insignia, Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Mystic Knight Level: 33 *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Doomed, Sudden Death, Hexed, Poisoned and Bleeding* *Lucky!* *Nimble!* Power: 46 (Level 33 + WP 13) Defense: 17 (5 + 12) Health: 44/44 (5 + 31 + 7) Ether: 27/43 (5 + 31 + 5 + 1) Gold: 1263 Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [empty], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodtwear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently nimble; suitable to elves; footwear.) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Phoenix Essence], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear),Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backward), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, suitable for mages, necromancers, chi monks, and weather mages) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass Consumables: Grand Potion, Remedy (3), Ether Core x2, Grand Tonic, Smoke Bomb, , Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops) Ellaria Arbour (Sandy) *Party Leader* 25 years old female human Alchemist Level 34 3/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 44 (34+10) Defense: 6 (1+5) Health: 106/110 (9+33+10+1+2) Gold: 233 Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [Empty]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip) Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, body wear), Cherokee Rose (Doubles potency of both incoming and outgoing restorative consumables and healing; suitable for Ellaria only; accessory.)Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Consumables: 10 Grand Potions, Health Core, 4 Tonics, 2 Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 2 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, 3 Meads, 3 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, Last Resort (consumable, revives all knocked allies to 1 health), Demon Repellent Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 3 Gold Bars Loaned by Nerwen: Phoenix essence (2), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired Loaned by Skrall: 3x Potion, Phoenix Essence, 2x Phoenix Incense, 7 Meads, 6 Nostrums, 3 Remedy, 3 Smelling Salts, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, 2 Neutralizers Loaned by Thalion: Grand Potion (7), Potion (4), Remedy (20), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Ambrosia, Elixir (3), Feather of White, Feather of Flight (2), Demon Repellent, Phoenix Essence (4), Grand Tonic (7), Deluxe Skeleton Decoy, Skeleton Decoy (2), Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Bone (2), Earthwyrm Fang, Kraken Fang, Copy of The Eubric Herald. Nerwen Calmcacil (played by Chromeknight) Champion of The Northern Kingdoms, Sungold Alliance, 265 year old female Elven Minstrel Level 39.5 *Immune to sealed* *Gains Double EXP* Power bonus:,+8 (quest #102) Defence: 2 (lesser etherial cloak 1 +leather amour 1) Health: 43/53 (Base Cleric 9 +Level bonus 38 -Quest #102 5 +Minstrel Bonus 11) Ether: 2/51 (Base Cleric 5 +Level bonus 38 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 345 Equipment: Nocturne Flute (WP:6; causes asleep-effect; instrument),Emerald Hood (SP:4, Immunity to Fragile, headwear (loaned by Thalion), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves Inventory: Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), Singing Sword (WP:10; causes bleeding; longsword/instrument.) •Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Encore Plectrum (If the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.) •Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Scroll of Water Warding (Enables the user to be immune to Water elemental attacks. Each casting has a 50/50 chance of succeeding and costs 1 ether), •Phoenix essence, Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), •Shovel, Bedroll, Magnifying Glass, Telescope, Loaned by Ellaria: Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 2 ether per round per opponent. Battle Song) QM Note: I'm upset this is how this ends, but I unfortunately don't have the time to dedicate to running a quest at this time. I will pick this up once I manage to get some later in the year, and I will ensure you guys get closure. I'm sorry for the delays, and I hope you guys at least understand. Quote
Jebediahs Posted April 9, 2016 Posted April 9, 2016 "I'll inform you lot of any development I make, as I personally want to track this demon down. My family won't stand for such a thing loose in the world." - "Demons! What power do you possess that would allow you to destroy a demon by yourself, girl?" Quote
Chromeknight Posted April 9, 2016 Posted April 9, 2016 Nerwen listens to the white clad woman. So be it. Quote
Kintobor Posted April 9, 2016 Author Posted April 9, 2016 - "Demons! What power do you possess that would allow you to destroy a demon by yourself, girl?" "Never said I beat any demons, just managed to suck you guys back here before the demon whisked off with all of Ernesto's stuff. It's not easy doing that kind of stuff, you know. I did say I was going to keep you guys in the loop, right?" Quote
Waterbrick Down Posted April 9, 2016 Posted April 9, 2016 (edited) Skrall stared down the woman in white, "Ya do that then." The ogre tips his hat to the rest of the party, "Guess I'll be seein' some of ya back at the hall." Edited April 9, 2016 by Waterbrick Down Quote
Jebediahs Posted April 9, 2016 Posted April 9, 2016 "Never said I beat any demons, just managed to suck you guys back here before the demon whisked off with all of Ernesto's stuff. It's not easy doing that kind of stuff, you know. I did say I was going to keep you guys in the loop, right?" - "Oh, so when you said you want to track the demon down yourself, you have no intention of actually facing it on your own, only monitoring its movements. Good luck." En Sabah Nur takes his leave. Quote
Sandy Posted April 10, 2016 Posted April 10, 2016 "I knew there must have been some demonic involvement!" Ellaria said resolutely, getting a confirmation to her earlier suspicions. "We will look into this matter later, but for now there's nothing else for us to do but to return to the Hall. Take care, Ernesto, and stay safe at your friend's house." Ellaria nodded to her companions and left for the Heroica Hall with them. Quote
Chromeknight Posted April 10, 2016 Posted April 10, 2016 Nerwen follows Ellaria back to the hall. Quote
-obelix- Posted April 12, 2016 Posted April 12, 2016 Thalion picks up his things, and returns to the Hall. Quote
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