Dragonfire Posted February 5, 2016 Posted February 5, 2016 "Ah!" the captain exclaims. "There they are. I was beginnng to wonder if you were lost." Avalanche strides over to the captain, "I'm Avalanche, pleased to meet you - I hear you have a bandit problem?" He extends a paw. Quote
Scubacarrot Posted February 5, 2016 Posted February 5, 2016 (edited) "No, but I doubt Ennoc would accept either." "Perhaps. Maybe he's more into pure virgins and the like. You think Annie...?" "Ah!" the captain exclaims. "There they are. I was beginnng to wonder if you were lost." "Where are the recruits?" Edited February 5, 2016 by Scubacarrot Quote
Dragonfire Posted February 5, 2016 Posted February 5, 2016 "Perhaps. Maybe he's more into pure virgins and the like. You think Annie...?" "That's enough, unless you're volunteering to be the offering yourself," Quote
KotZ Posted February 7, 2016 Author Posted February 7, 2016 Avalanche strides over to the captain, "I'm Avalanche, pleased to meet you - I hear you have a bandit problem?" He extends a paw. "Problem would be an understatement." The captain shakes the paw. "They've been harassing us for too long and we just simply haven't been able to train enough soldiers fast enough, or well enough. That's where you people come in, as I'm sure you know." "Where are the recruits?" "I sent them on a training mission into the forest earlier in the day." His gaze hardens. "They haven't returned. I wanted them to return with some form of trophies. I didn't think it would take them this long." Quote
Scubacarrot Posted February 7, 2016 Posted February 7, 2016 (edited) "I sent them on a training mission into the forest earlier in the day." His gaze hardens. "They haven't returned. I wanted them to return with some form of trophies. I didn't think it would take them this long." Calamity rolls her eyes. "So you send your untrained recruits to the forest, where your band of problems hangs out, on the morning that the people who can turn your farmers and villagers in a half decent militia arrive? We better go and find them before all we have to whip into shape are a mayor and two cows." Edited February 7, 2016 by Scubacarrot Quote
KotZ Posted February 7, 2016 Author Posted February 7, 2016 Calamity rolls her eyes. "So you send your untrained recruits to the forest, where your band of problems hangs out, on the morning that the people who can turn your farmers and villagers in a half decent militia arrive? We better go and find them before all we have to whip into shape are a mayor and two cows." "Hey, our band of problems comes from the sea this time. It's been months since we had any problems in the forest." Quote
Dragonfire Posted February 7, 2016 Posted February 7, 2016 "Hey, our band of problems comes from the sea this time. It's been months since we had any problems in the forest." Avalanche shakes his head, "First things first, let's find those recruits and make sure they're alive enough to be trained!" He beckons to the others to follow him, setting off towards the forest. Quote
Scubacarrot Posted February 8, 2016 Posted February 8, 2016 "Hey, our band of problems comes from the sea this time. It's been months since we had any problems in the forest." "Whatever. Let's go." Quote
Kintobor Posted February 9, 2016 Posted February 9, 2016 (edited) "I sent them on a training mission into the forest earlier in the day." His gaze hardens. "They haven't returned. I wanted them to return with some form of trophies. I didn't think it would take them this long." Annienal steps forward and takes her gauntlet off, extending a hand. "Um... my name is Annienal Anavir, and it's a pleasure to meet you captain. I, um, was trained at Trost Military College if it means anything. I'm not sure what you mean by "trophies". You say you have your men training against animals, but their foe is coming from the sea. Should they not be drilled in armed combat against a humanoid enemy and not wild beasts?" Edited February 9, 2016 by Kintobor Quote
KotZ Posted February 9, 2016 Author Posted February 9, 2016 Annienal steps forward and takes her gauntlet off, extending a hand. "Um... my name is Annienal Anavir, and it's a pleasure to meet you captain. I, um, was trained at Trost Military College if it means anything. I'm not sure what you mean by "trophies". You say you have your men training against animals, but their foe is coming from the sea. Should they not be drilled in armed combat against a humanoid enemy and not wild beasts?" "Trost?" the captain repeats. "Sounds familiar. I think that's where my nephew went to go study." He tries to scratch his neck but his armor hinders him. "Gah stupid armor. Anyway, by trophies, I just want them to come back with something to prove that they have fought and killed living creatures, not just training dummies. Preferably they would be fighting more humanoids, but seeing we have a lack of them on this island, that's why I hired you to see how good they are." Quote
Kintobor Posted February 9, 2016 Posted February 9, 2016 "Trost?" the captain repeats. "Sounds familiar. I think that's where my nephew went to go study." He tries to scratch his neck but his armor hinders him. "Gah stupid armor. Anyway, by trophies, I just want them to come back with something to prove that they have fought and killed living creatures, not just training dummies. Preferably they would be fighting more humanoids, but seeing we have a lack of them on this island, that's why I hired you to see how good they are." Annienal nodded. "Well, um, I hope your nephew's time at Trost went well for him." She didn't remember seeing a lot of humans, but perhaps by chance she unknowingly interacted with his nephew. She never got why her parents wanted her in Trost. She never was very militarily minded. "I'd like to see your men in action, so I suppose we should go and find them. As they are under your command, captain, I assume you're coming with us?" Quote
KotZ Posted February 10, 2016 Author Posted February 10, 2016 (edited) "No, Ms. Knight," he replies. "I wish you best of luck, though." And so the party sets off. Luke leads them down the path and off into the forest. Soon, there were sounds of combat that could be heard through the trees. "That may be the scouts!" Luke exclaims. "We have to help them!" The cleric runs off towards the sound of battle, the party hot on his heels. There, they find... "It's Luke!" a woman in golden plate armor shouts. "Luke, help us!" "Traci, keep still! I can't get a shot!" He turns to see the heroes. "Oh thank Ennoc, we've got allies here!" "We're going to die if you don't get rid of these creatures, Heroes!" PREPARE FOR BATTLE! The Enemies Forest Nymph A (Immune to Wood) Type: Luminous Level: 19 Health: 200/200 SPECIAL: Timber- A log comes down on the hero, causing the Stunned effect. The Hero also loses 3HP, ignoring row and SP. Drops: Gnarled wand (WP: 7, deals Wood damage; Wand, suitable for), Grand potion, ether core Forest Nymph B (Immune to Wood) Type: Luminous Level: 18 Health: 160/160 SPECIAL: Fairy dust- Forest Nymph B covers herself with magic powder and avoids all damage for the current round and the next round. Drops: 20 gold, nostrum Ensnaring Vine A Type: Plant Level: Hero’s level x2 Health: 160/160 SPECIAL: Viselike grip- The Hero becomes Bound and suffers the Bleeding effect. Drops: Wine from the Vine (Consumable, restores full health, but causes Confused effect) Ensnaring Vine B Type: Plant Level: Hero’s level x2 Health: 160/160 SPECIAL: Viselike grip- The Hero becomes Bound and suffers the Bleeding effect. Drops: Wine from the Vine (Consumable, restores full health, but causes Confused effect) Ensnaring Vine C Type: Plant Level: Hero’s level x2 Health: 110/110 SPECIAL: Viselike grip- The Hero becomes Bound and suffers the Bleeding effect. Drops: Wine from the Vine (Consumable, restores full health, but causes Confused effect) Venus Hero Trap Type: Plant Level: 18 Health: 175/175 SPECIAL: Not so Loving Embrace- Hero suffers from the enamored effect and also loses 5 HP, ignoring row and SP. Drops: 2x tonic, potion, soma Rudy Hoff Type: Beast Level: 20 Health: 210/210 SPECIAL: Flaming Nostrils- Rudy Hoff deals 12 fire damage to each Hero on the target’s row. Drops: Whip, Ruby, 5 gold The Party Annienal Anavir (Kintobor) "19" year old elven female Mystic Knight *Bonaparte Reputation* *Immunity toSudden Death and Fragile* *Takes half damage from elemental attacks* Level 18.5 Power Bonus: 0 Defense: 17 Health: 33/33 Ether: 5/18 Gold: 175 Equipment: Bonaparte Cutlass (WP:10, doubled if the user has reputation among the Bonapartes; longsword), Crescent Shield (SP: 9, Halved Damage from elemental attacks; shield), Heavy Armour (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Lethauros Fellwings (SP: 3, wearer is immune to Sudden Death, backwear Inventory: Ammit (WP: 6; greatsword, user gains 5 ether for every kill), Anointed Gladius (WP: 8, deals damage undead; great sword), Sanctified Rito Longsword (WP: 4, Hits doubled against flying enemies, longsword), Training Sword (WP:4), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory), Tridentian Cape (Max Ether +3; protects from Blinded effect; suitable for mages, clerics, necromancers and scholars; backwear), ), Tobacco Pouch (1/2 Chance of Blinding with attacks, accessory), Pauldrons (SP: 2, suitable for knights, dragoons, and skirmishers; accessory), Plain Shield (SP: 5), Lethauros Mask (SP: 2, wearer deals double damage to Beasts and Vermin, headwear, suitable to everyone), Locustoid Greaves (Max Ether +4, immune to Earth, suitable to ether users, footwear), Tap Shoes (Footwear; Has a 1/6 chance of dealing the Enamored effect on each attack), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Amethyst (Darkness), Topaz (Lightning), Mythril Shard Consumables: 2x Potions, 2x Grand Potions, Grand Tonics x2, Mead, Phoenix Essence, 4x Remedies, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope, Pickaxe, 4 Depleted Ether Cores (Restores half the user's max ether), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Scrolls: Scroll of Fire Warding (1/2 chance to make the target immune to fire for the duration of one battle at the cost of 1 ether), Scroll of Ice Warding (1/2 chance to make the target immune to ice for the duration of one battle at the cost of 1 ether), Scroll of Water Warding (1/2 chance to make the target immune to water for the duration of one battle at the cost of 1 ether), Scroll of Wood Warding (1/2 chance to make the target immune to wood for the duration of one battle at the cost of 1 ether), Lapis Lamp of Summoning (Summons the djinn Mayrene to conjure an Ethereal Barrier around the target at the cost of 5 ether, giving them a 50/50 chance to avoid Damage, Free Hits, and Special Damage. The barrier dissipates when the target takes damage from any source.) Roleplay: Underdeveloped Organ Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) *Party Leader* 23 year old male half-elf Mystic Knight Level 21.33 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* *1/6 chance to redirect Free Hits* Power Bonus: Health: 33/33 (5+20+7+1*) SP: 10 (6+4) Ether: 16/27 (5+20+1+1) Gold: 150 Glory Points (GP): 15 Equipment: Healing Staff (WP: 7, staff, heals instead of damaging), Eulalia Shield (SP: 6, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed, bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Wizard's Hat of Quick Reading (SP:1; [Scroll of Frailty]; one scroll can be attached to the hat outside of battle. During battle it can be used in addition to a normal action once per round; suitable to classes with ether; headwear) Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 9. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Rusty Dagger (WP:2, poison 10, breaks after 3 uses). Artifacts: Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Antimagic, Consumables: Potion x2, Grand Potion x4, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x5, Grand Tonic x2, Remedy x8, Banana (Full Health), Milk x2 (+15 HP and Ether), Phoenix Essence, Phoenix Incense, Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Mead x2, Smelling Salts x6, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Electro Bomb (25 electric damage to all enemies, bomb), Frostbite Capsule (10 ice damage, bomb), Smoke Bomb x3, Fishy meat (restores full health when consumed), Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Decamodifier, 10-Gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Bones x8, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Raider *Natural Respite* *Immune to Ice* *Counterstriking* Level 16.5 Power: 25 (16+9) Health: 31/31 (16+14+1*) SP: 12 Gold: 31 Equipment: Frostbite (halberd, WP:9, damages undead), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken), Yeti Fur Coat (SP:12; immunity to Ice, suitable for yetis only; bodywear.) Artefacts/Weapons: Trollsbane (club, WP:7, earth-elemental), Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear), Decamodifier, Heavy Armour (immune to fragile, SP:5) Consumables: 3x Potion, Grand Potion, Remedy, Mulled Wine, 2x Phoenix Essence, 2x Phoenix Incense, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Skeleton Decoy, 7x Bone Bombs: 2x Smoke Bomb, Lightning Bomb, Dirt Bomb, Holy Bomb, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Fishy meat (restores full health when consumed), Calamity (Scubacarrot) 24 year old human Mage Level 11.5 Power bonus: 10 (spell) Health: 15/15 Ether: 17/17 Gold: 216 Equipment: Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Magician's Glove* (+10 spell power) (loaned from Warlen), Devilish Pointy Hat (Max Ether +2, demon-type enemies are automatically enamored with the wearer for 3 rounds at the start of battle, suitable for mages, necromancers, and weather mages, headwear) Inventory: Bedroll, 6x Potion, 2x Tonic, 3x Remedy, Scroll of Blindness (Enables casting the Blinded-effect to the target, making it unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Amethyst, Skull-Topped Staff (WP: 3, staff), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Garnet (loaned from Warlen), Gold skin Gloves (Spell power +2, Usable by mages, Handwear), Topaz, Focus Sash (Gains +2 Defense for every successful hit, resets to zero when hit or when the battle ends, accessory, suitable for babarians, mages, chi monks, dragoons, harlots, infiltrators, marauders, regulators, vindicators, and winged warriors, and paragons) Luke Zent (NPC) (Takes suggestions from Calamity) *Immune to Cursed and Blinded* Human Cleric Level: 15.5 Health: 23/23 Ether: 20/23 Equipment: Colorful Healing Staff (WP: 4, Wood elemental), Vindsval’s Totem (Protects from Cursed; accessory), Tridentian Cape (Max ether +3, immunity to blinded; suitable for mages, clerics, necromancers and scholars; backwear) Inventory: Potion x2, Tonic x3 Party leader, please choose an order of battle. Everyone please take an action. Edited February 11, 2016 by KingoftheZempk Quote
Dragonfire Posted February 10, 2016 Posted February 10, 2016 Forest Nymph B, front row, Frostbite. Quote
Scubacarrot Posted February 10, 2016 Posted February 10, 2016 (edited) Shouldn't Calamity have ether back from resting on the ship? Also, what elements are fairy weak and strong against? Calamity attacks Nymph A from the back row with a darkness spell, Luke attacks Ensnaring Vine A. Edited February 11, 2016 by Scubacarrot Quote
KotZ Posted February 10, 2016 Author Posted February 10, 2016 I fixed them to Fairy/Luminous. Thought Fairy was already a type. Quote
Kintobor Posted February 11, 2016 Posted February 11, 2016 Not quite sure what Fairy type is, as there's none on the FAQ. Can we get clarification? I'm not too keen on stating an action until I know what I'm getting into. Quote
The Chosen Minifigure Posted February 11, 2016 Posted February 11, 2016 Not quite sure what Fairy type is, as there's none on the FAQ. Can we get clarification? I'm not too keen on stating an action until I know what I'm getting into. OOC-Me also. Quote
KotZ Posted February 11, 2016 Author Posted February 11, 2016 I've changed them to just Luminous now for ease of battle. Quote
The Chosen Minifigure Posted February 11, 2016 Posted February 11, 2016 Warlen casts Frailty and Fire at Rudy Hoff from the back row with his Healing Staff. Quote
Kintobor Posted February 11, 2016 Posted February 11, 2016 "Um... party leader, er, Warlen, what are we doing? We need a battle order! Um, I should, um, preferably go first... seeing how I have a lot of armour and stuff..." Annienal prepares an attack against the Venus Hero Trap from the back row. Quote
The Chosen Minifigure Posted February 12, 2016 Posted February 12, 2016 Ooc-Oh yes, that's me! Battle Order Annienal Avalanche Warlen Luke Calamity Quote
KotZ Posted February 14, 2016 Author Posted February 14, 2016 (edited) Sorry for the late round, I saw Deadpool last night. Round 1 of the Forest Rescue Annienal vs Venus Hero Trap (back): Hit (10x2=20+18=38/2=19 dmg; 175-19=156 dmg) Avalanche vs Nymph B: Fairy Dust- Nymph B avoids all damage for this round and next round. Warlen vs Rudy Hoff: Scroll of Frailty (Needs to roll an even number for success, rolled a 3) Warlen vs Rudy Hoff: Deflected Damage (Needs to roll a six, rolled a six and completely blocks attack) Luke vs Ensnaring Vine A: Viselike Grip (Luke is now Bound and suffers Bleeding) Calamity vs Nymph A: Miss (Nothing Happens) Ensnaring Vine B vs Annienal: Free Hit (18.5x2=37; 37-17=20/2=10 dmg; 33-10=23 HP) Ensnaring Vine C vs Avalanche: Free Hit (16.5x2=33; 33-12=21dmg; 31-21=10HP) Avalanche Counterstrikes Vine C: (110-21=89HP) Luke suffers 5 bleeding damage (23-5=18HP) The quick rescue throws the Heroes off guard. Annie makes a solid hit in an attempt to rescue the paladin. The Nymph flutters away from Avalanche while Warlen struggles with his new equipment. Luke is injured and starts to bleed out, causing Calamity to become distracted and miss her attack. Annie is whipped by the vine yet Avalanche makes strong punch back. The Enemies Forest Nymph A (Immune to Wood) Type: Luminous Level: 19 Health: 200/200 SPECIAL: Timber- A log comes down on the hero, causing the Stunned effect. The Hero also loses 3HP, ignoring row and SP. Drops: Gnarled wand (WP: 7, deals Wood damage; Wand, suitable for), Grand potion, ether core Forest Nymph B (Immune to Wood) Type: Luminous Level: 18 Health: 160/160 SPECIAL: Fairy dust- Forest Nymph B covers herself with magic powder and avoids all damage for the current round and the next round. Drops: 20 gold, nostrum Ensnaring Vine A Type: Plant Level: Hero’s level x2 Health: 160/160 SPECIAL: Viselike grip- The Hero becomes Bound and suffers the Bleeding effect. Drops: Wine from the Vine (Consumable, restores full health, but causes Confused effect) Ensnaring Vine B Type: Plant Level: Hero’s level x2 Health: 160/160 SPECIAL: Viselike grip- The Hero becomes Bound and suffers the Bleeding effect. Drops: Wine from the Vine (Consumable, restores full health, but causes Confused effect) Ensnaring Vine C Type: Plant Level: Hero’s level x2 Health: 89/110 SPECIAL: Viselike grip- The Hero becomes Bound and suffers the Bleeding effect. Drops: Wine from the Vine (Consumable, restores full health, but causes Confused effect) Venus Hero Trap Type: Plant Level: 18 Health: 156/175 SPECIAL: Not so Loving Embrace- Hero suffers from the enamored effect and also loses 5 HP, ignoring row and SP. Drops: 2x tonic, potion, soma Rudy Hoff Type: Beast Level: 20 Health: 210/210 SPECIAL: Flaming Nostrils- Rudy Hoff deals 12 fire damage to each Hero on the target’s row. Drops: Whip, Ruby, 5 gold The Party Annienal Anavir (Kintobor) "19" year old elven female Mystic Knight *Bonaparte Reputation* *Immunity toSudden Death and Fragile* *Takes half damage from elemental attacks* Level 18.5 Power Bonus: 0 Defense: 17 Health: 23/33 Ether: 5/18 Gold: 175 Equipment: Bonaparte Cutlass (WP:10, doubled if the user has reputation among the Bonapartes; longsword), Crescent Shield (SP: 9, Halved Damage from elemental attacks; shield), Heavy Armour (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Lethauros Fellwings (SP: 3, wearer is immune to Sudden Death, backwear Inventory: Ammit (WP: 6; greatsword, user gains 5 ether for every kill), Anointed Gladius (WP: 8, deals damage undead; great sword), Sanctified Rito Longsword (WP: 4, Hits doubled against flying enemies, longsword), Training Sword (WP:4), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory), Tridentian Cape (Max Ether +3; protects from Blinded effect; suitable for mages, clerics, necromancers and scholars; backwear), ), Tobacco Pouch (1/2 Chance of Blinding with attacks, accessory), Pauldrons (SP: 2, suitable for knights, dragoons, and skirmishers; accessory), Plain Shield (SP: 5), Lethauros Mask (SP: 2, wearer deals double damage to Beasts and Vermin, headwear, suitable to everyone), Locustoid Greaves (Max Ether +4, immune to Earth, suitable to ether users, footwear), Tap Shoes (Footwear; Has a 1/6 chance of dealing the Enamored effect on each attack), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Amethyst (Darkness), Topaz (Lightning), Mythril Shard Consumables: 2x Potions, 2x Grand Potions, Grand Tonics x2, Mead, Phoenix Essence, 4x Remedies, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope, Pickaxe, 4 Depleted Ether Cores (Restores half the user's max ether), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Scrolls: Scroll of Fire Warding (1/2 chance to make the target immune to fire for the duration of one battle at the cost of 1 ether), Scroll of Ice Warding (1/2 chance to make the target immune to ice for the duration of one battle at the cost of 1 ether), Scroll of Water Warding (1/2 chance to make the target immune to water for the duration of one battle at the cost of 1 ether), Scroll of Wood Warding (1/2 chance to make the target immune to wood for the duration of one battle at the cost of 1 ether), Lapis Lamp of Summoning (Summons the djinn Mayrene to conjure an Ethereal Barrier around the target at the cost of 5 ether, giving them a 50/50 chance to avoid Damage, Free Hits, and Special Damage. The barrier dissipates when the target takes damage from any source.) Roleplay: Underdeveloped Organ Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) *Party Leader* 23 year old male half-elf Mystic Knight Level 21.33 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* *1/6 chance to redirect Free Hits* Power Bonus: Health: 33/33 (5+20+7+1*) SP: 10 (6+4) Ether: 16/27 (5+20+1+1) Gold: 150 Glory Points (GP): 15 Equipment: Healing Staff (WP: 7, staff, heals instead of damaging), Eulalia Shield (SP: 6, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed, bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Wizard's Hat of Quick Reading (SP:1; [Scroll of Frailty]; one scroll can be attached to the hat outside of battle. During battle it can be used in addition to a normal action once per round; suitable to classes with ether; headwear) Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 9. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Rusty Dagger (WP:2, poison 10, breaks after 3 uses). Artifacts: Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Antimagic, Consumables: Potion x2, Grand Potion x4, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x5, Grand Tonic x2, Remedy x8, Banana (Full Health), Milk x2 (+15 HP and Ether), Phoenix Essence, Phoenix Incense, Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Mead x2, Smelling Salts x6, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Electro Bomb (25 electric damage to all enemies, bomb), Frostbite Capsule (10 ice damage, bomb), Smoke Bomb x3, Fishy meat (restores full health when consumed), Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Decamodifier, 10-Gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Bones x8, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Raider *Natural Respite* *Immune to Ice* *Counterstriking* Level 16.5 Power: 25 (16+9) Health: 10/31 (16+14+1*) SP: 12 Gold: 31 Equipment: Frostbite (halberd, WP:9, damages undead), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken), Yeti Fur Coat (SP:12; immunity to Ice, suitable for yetis only; bodywear.) Artefacts/Weapons: Trollsbane (club, WP:7, earth-elemental), Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear), Decamodifier, Heavy Armour (immune to fragile, SP:5) Consumables: 3x Potion, Grand Potion, Remedy, Mulled Wine, 2x Phoenix Essence, 2x Phoenix Incense, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Skeleton Decoy, 7x Bone Bombs: 2x Smoke Bomb, Lightning Bomb, Dirt Bomb, Holy Bomb, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Fishy meat (restores full health when consumed), Calamity (Scubacarrot) 24 year old human Mage Level 11.5 Power bonus: 10 (spell) Health: 15/15 Ether: 17/17 Gold: 216 Equipment: Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Magician's Glove* (+10 spell power) (loaned from Warlen), Devilish Pointy Hat (Max Ether +2, demon-type enemies are automatically enamored with the wearer for 3 rounds at the start of battle, suitable for mages, necromancers, and weather mages, headwear) Inventory: Bedroll, 6x Potion, 2x Tonic, 3x Remedy, Scroll of Blindness (Enables casting the Blinded-effect to the target, making it unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Amethyst, Skull-Topped Staff (WP: 3, staff), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Garnet (loaned from Warlen), Gold skin Gloves (Spell power +2, Usable by mages, Handwear), Topaz, Focus Sash (Gains +2 Defense for every successful hit, resets to zero when hit or when the battle ends, accessory, suitable for babarians, mages, chi monks, dragoons, harlots, infiltrators, marauders, regulators, vindicators, and winged warriors, and paragons) Luke Zent (NPC) (Takes suggestions from Calamity) *Immune to Cursed and Blinded* *Bound* *Bleeding* Human Cleric Level: 15.5 Health: 18/23 Ether: 20/23 Equipment: Colorful Healing Staff (WP: 4, Wood elemental), Vindsval’s Totem (Protects from Cursed; accessory), Tridentian Cape (Max ether +3, immunity to blinded; suitable for mages, clerics, necromancers and scholars; backwear) Inventory: Potion x2, Tonic x3 Party leader, please choose an order of battle. Everyone please take an action. Edited February 16, 2016 by KingoftheZempk Quote
Dragonfire Posted February 14, 2016 Posted February 14, 2016 Avalanche repeats, wincing at the pain in his arm. Quote
Scubacarrot Posted February 14, 2016 Posted February 14, 2016 "Luke, heal yourself before you bleed out." Calamity tries again, Luke heals himself. Quote
Kintobor Posted February 15, 2016 Posted February 15, 2016 OOC: Not sure how you'r calculating damage here. It should be 10x2=20+18=38/2=19 damage. I think your dividing the WP and not the overall attack. "Um, it'd be better if Luke used one of his potions, Calamity. I mean, he's got two and it'd be better than running the risk of him not healing himself. Warlen, we, um, need to start dealing with these free hits. Is it, um, at all possible to Hasten both me and you?" Quote
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