gregorski904 Posted November 16, 2018 Posted November 16, 2018 On 11/14/2018 at 7:00 PM, gate said: Just tested it, the issue I mentioned above is still there have no issue with it Quote
imurvai Posted November 19, 2018 Author Posted November 19, 2018 In the meantime I found a way to make the iOS beta test version publicly available: BrickController2 0.71 for iOS Quote
mortil Posted November 22, 2018 Posted November 22, 2018 This new App. is it just for buwizz? and not Sbrick ? because i cant find my Sbricks with it (ver 0.8) controller 2 Quote
AVCampos Posted November 22, 2018 Posted November 22, 2018 No, it's also for Power Functions (if your device has infrared) and SBrick. The problem may be with your device, as all the ones I tested can find my SBricks, except my Shield K1 tablet. Quote
imurvai Posted November 23, 2018 Author Posted November 23, 2018 9 hours ago, mortil said: This new App. is it just for buwizz? and not Sbrick ? because i cant find my Sbricks with it (ver 0.8) controller 2 No it is for SBrick as well. Others have also reported that their SBricks can't be found during scanning. I'm looking into the issue... Quote
AVCampos Posted November 23, 2018 Posted November 23, 2018 The strange thing is that, on my Shield K1, SBrickController can find my SBricks, but neither BC1 nor BC2 (version 0.8) can. All the other devices I tested worked fine with BC2. Quote
mortil Posted November 23, 2018 Posted November 23, 2018 5 hours ago, AVCampos said: The strange thing is that, on my Shield K1, SBrickController can find my SBricks, but neither BC1 nor BC2 (version 0.8) can. All the other devices I tested worked fine with BC2. I can find them in SBrickController also but not in the new app. But i think imurvai does a awesome job with the apps Quote
imurvai Posted November 23, 2018 Author Posted November 23, 2018 8 minutes ago, mortil said: I can find them in SBrickController also but not in the new app. But i think imurvai does a awesome job with the apps In the meantime I found a tiny little difference how SBrickController and BrickController identify the SBrick, so I'll try to fix the SBrick connection issue in the next release... Quote
imurvai Posted November 26, 2018 Author Posted November 26, 2018 Version 0.9 has been published: - BrickController2 0.9 on Google Play Store - BrickController2 0.9 on Apple App Store Happy playing! Quote
FriedlS Posted December 4, 2018 Posted December 4, 2018 Hi imurvai i just tested your BrickController2 0.9 with my iphone and BuWizz 2.0. i tried it with my Controller steelseries stratus! It works really really good!!! My BuWizz config is ch1 = L-motor, ch2 = L-motor, ch3 = servo and ch4 = lights. everything can be controlled. I had to invert the channels for the motors and servo. You did a very good job!!!! Friedl Quote
Toni-23 Posted December 4, 2018 Posted December 4, 2018 Hi imurvai BrickController 2 works very good thank you! Quote
imurvai Posted December 5, 2018 Author Posted December 5, 2018 19 hours ago, FriedlS said: i just tested your BrickController2 0.9 with my iphone and BuWizz 2.0. i tried it with my Controller steelseries stratus! It works really really good!!! My BuWizz config is ch1 = L-motor, ch2 = L-motor, ch3 = servo and ch4 = lights. everything can be controlled. I had to invert the channels for the motors and servo. You did a very good job!!!! Friedl Thanks! Did you experience the output swapping between channel 1-2 and 3-4? 18 hours ago, Toni-23 said: Hi imurvai BrickController 2 works very good thank you! Cool crawler what you created! And great video! Quote
FriedlS Posted December 5, 2018 Posted December 5, 2018 No i didn‘t. I put ch1 and ch2 on the controller x, ch3 on controller y and ch4 on button a Quote
Toni-23 Posted December 5, 2018 Posted December 5, 2018 5 hours ago, imurvai said: Cool crawler what you created! And great video! Thanks! Quote
Strzalka Posted December 10, 2018 Posted December 10, 2018 Hello @imurvai does your app works with Gamesir T1D? Quote
ifilin Posted December 10, 2018 Posted December 10, 2018 20 minutes ago, Strzalka said: Hello @imurvai does your app works with Gamesir T1D? The app works on my Gamesir T2a https://ru.aliexpress.com/item/GameSir-T2a-Bluetooth-USB/32834217795.html?spm=a2g0s.9042311.0.0.274233edzA3ujm Quote
imurvai Posted December 10, 2018 Author Posted December 10, 2018 31 minutes ago, Strzalka said: Hello @imurvai does your app works with Gamesir T1D? Hi, According to this guide it should work with Android devices with a little trick, but personally I don't have any experience with this controller. Quote
AVCampos Posted December 10, 2018 Posted December 10, 2018 Christian Treczoks of MBFR (LEGO® Modellbaufans Rheinland e.V.) has just shared a document containing his findings about the PUp protocol. It might be helpful for BC2. http://www.treczoks.net/PoweredUp!%20Documentation.pdf Quote
imurvai Posted December 10, 2018 Author Posted December 10, 2018 Just now, AVCampos said: Christian Treczoks of MBFR (LEGO® Modellbaufans Rheinland e.V.) has just shared a document containing his findings about the PUp protocol. It might be helpful for BC2. http://www.treczoks.net/PoweredUp!%20Documentation.pdf Many thanks, I'll look into it... :) Quote
AVCampos Posted December 10, 2018 Posted December 10, 2018 Here's the document's thread, to keep the discussion in one place: Quote
AVCampos Posted December 19, 2018 Posted December 19, 2018 My V20 finally received the official update to Android 8.0, and I'm happy to report that BC2 still works fine (at least with PUp). I know it's far from an important feature, but would it be possible to control the PUp hub's LED colour from the app, treating it as a third output? It'd be quite nifty. Also, do you prefer to receive feedback through this topic or via Play Store? Quote
imurvai Posted December 20, 2018 Author Posted December 20, 2018 20 hours ago, AVCampos said: My V20 finally received the official update to Android 8.0, and I'm happy to report that BC2 still works fine (at least with PUp). I know it's far from an important feature, but would it be possible to control the PUp hub's LED colour from the app, treating it as a third output? It'd be quite nifty. Also, do you prefer to receive feedback through this topic or via Play Store? Hi, the led as 3rd output is a good idea. I'll think about how I can do it. For the feedbacks: it doesn't really matter for me, it's ok either here in the topic or you can PM me and the Play Store is also OK. Quote
AVCampos Posted December 20, 2018 Posted December 20, 2018 Yeah, I guess it'd be harder to implement from a UI perspective than a technical one. Have a button, when pressed, turn on (assuming the LED can be turned off) in a colour pre-configured in the profile? Have it change colour depending on the value of the analogue axis (this would be cool when the same control is also assigned to a motor, to graphically show power)? Have a button cycle amongst the colours for each press? Also, I confirm that SBrick operation also works smooth. I didn't have any PF receiver on hand to test IR, but, since PUp and SBrick work, I don't believe it should pose any problems. I don't have any BuWizz to test. Quote
AVCampos Posted December 21, 2018 Posted December 21, 2018 TLG has released official documentation on the PUp BT protocol, links at the documentation thread: Quote
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