Kintobor Posted April 13, 2016 Posted April 13, 2016 Karie cursed under her breath. She motioned for Olivia to get close to her. "Okay, Olivia, I want you to get to shelter. I don't care where, just go and find someplace indoors. We'll take care of this from here." Karie turned to the rest of the group. "Alright, this prick's made it personal. Get yourselves ready! Let's move!" Quote
Flipz Posted April 13, 2016 Posted April 13, 2016 Arthur doesn't even wait for the girl to finish speaking before running for the HQ at a dead run. After a moment's surprised hesitation, Miirym sweeps off behind him in pursuit. Arthur quickly chugs a Mead as he runs. He offers one to Miirym, but she shakes her head, wanting to keep it clear in the heat of this first battle. Quote
swils Posted April 14, 2016 Posted April 14, 2016 From the back of the pack, Thormanil and Arx head after the party towards the HQ. Quote
Lind Whisperer Posted April 14, 2016 Posted April 14, 2016 "Does the kid need a potion?" Coming? It is only with our luck that we can have to fight a fire and a storm in the same night. "Hey, the storm could put out the fire. Then we'd only have to fight the storm."The Black Knight shook his head, and followed after the running heroes. Quote
Endgame Posted April 14, 2016 Author Posted April 14, 2016 "O-O-Okay, Karie, s-stay safe...!" The party rushes to the smoldering HQ, following the plume of smoke. The wind carries the fire's embers. Masked members of the Syndicate carry buckets, rushing to the fountain and back, trying desperately to douse the fire. A legion of fire stands defiant against the storm, undeterred by the downpour. The bucket line was making little to no progress, despite their urgency. Bits and pieces of the HQ had already collapsed - windows broke, walls buckled, roofing burnt and fell. The remaining structure was beginning to crumple in the roaring wind. A golden member of the Syndicate steps out of the line, gasping for breath, panic in his voice. "You here to help?!" Quote
Lind Whisperer Posted April 14, 2016 Posted April 14, 2016 The wind carries the fire's embers. Masked members of the Syndicate carry buckets, rushing to the fountain and back, trying desperately to douse the fire. A legion of fire stands defiant against the storm, undeterred by the downpour. The bucket line was making little to no progress, despite their urgency. Bits and pieces of the HQ had already collapsed - windows broke, walls buckled, roofing burnt and fell. The remaining structure was beginning to crumple in the roaring wind. A golden member of the Syndicate steps out of the line, gasping for breath, panic in his voice. "You here to help?!" "So it would seem..."The Black Knight looked around for a bucket. "Any of you have an Aquamarine, or a Water Bomb on you? And Thormanil - is your dragon old enough to spit Ice yet?" Quote
Flipz Posted April 14, 2016 Posted April 14, 2016 "You here to help?!" "Octavyn--where do you need us? Is anyone still inside?" Quote
JimBee Posted April 14, 2016 Posted April 14, 2016 Jinnipher frowned, knowing this was a mere distraction to delay them in their mission. Still, she couldn't find it in herself to stand by and let... innocent people die. Not while she could help it. She ran after the rest of the party. "I heard Gabriel and Masson were here - where are they?" Quote
swils Posted April 14, 2016 Posted April 14, 2016 Arx flies up and unleashes an icy mist into the licking flames, trying to douse the fires. Down on the ground, Thormanil offers, "If Heroicans show up, we're either here to make things better, or worse, so I guess time'll tell." Quote
Siercon and Coral Posted April 14, 2016 Posted April 14, 2016 "O-O-Okay, Karie, s-stay safe...!" Siercon started and narrowed his eyes at this. Karie did not give her name out just then... But unlike many moments in spite of some minor paranoia, he accepted this, assuming she either knew her prior, or Masson had spoken of her... still it gave him thought. "You here to help?!" "As much as we can" Siercon said. He then scanned the perimeter to see if there was anything nearby which would allow the fire to spread. He looked for trees or bushes which may be connecting adjacent houses or structures in proximity. Was this fire contained? "Where would you like us?" Quote
Kintobor Posted April 14, 2016 Posted April 14, 2016 Karie watches as the headquarters burned to the ground. Waves of nostalgia washed over her as the heat from the building radiated towards her. "Just.. get me in there. I've been in my fair share of burning buildings before, I can get them out." Quote
Asphalt Posted April 14, 2016 Posted April 14, 2016 Vindsval comes to stand next to Karie, he holds a steel fist up before his eyes to shield them from the light and heat. If you are going in, I am going with you. Quote
Lind Whisperer Posted April 14, 2016 Posted April 14, 2016 Karie watches as the headquarters burned to the ground. Waves of nostalgia washed over her as the heat from the building radiated towards her. "Just.. get me in there. I've been in my fair share of burning buildings before, I can get them out." Vindsval comes to stand next to Karie, he holds a steel fist up before his eyes to shield them from the light and heat. If you are going in, I am going with you. The Black Knight gave up his search for a bucket. "Eh, I'm in."He joined Vindsval and Karie. Quote
Endgame Posted April 15, 2016 Author Posted April 15, 2016 (edited) Jinnipher frowned, knowing this was a mere distraction to delay them in their mission. Still, she couldn't find it in herself to stand by and let... innocent people die. Not while she could help it. She ran after the rest of the party. "I heard Gabriel and Masson were here - where are they?" "They're still in the damn building!" says the Syndicate member, panicked. Arx flies up and unleashes an icy mist into the licking flames, trying to douse the fires. Down on the ground, Thormanil offers, "If Heroicans show up, we're either here to make things better, or worse, so I guess time'll tell." The members freeze as Arx spews his icy breath. "I think you just bought Masson some time. Listen, that was good work, but the building is too far gone. We're just trying to contain it, stop it from spreading out there. You need to go in and extract Masson and Gabriel." Karie watches as the headquarters burned to the ground. Waves of nostalgia washed over her as the heat from the building radiated towards her. "Just.. get me in there. I've been in my fair share of burning buildings before, I can get them out." "Fire bore a hole right in the building, and it looks like that dragon's ice breath made it an easy path through. Go, all of you, quick!" The party runs into the HQ. Fire roars, consuming the walls, tearing down the ceiling and pillars as it eats away everything. Tendrils of red and orange illuminate the place, smoke escaping through holes in the roof the fire burned. The party stumbles thorugh the inferno, until... Masson and Gabriel desperately try to dismantle the fiery barrier separating them. Both were afraid, covered in sweat. Those who hadn't seen Masson in a while note that he lacked an arm... The man in purple, Masson turns towards them. "What are you doing here, it isn't..." "You're gonna reject help, when I'm about to get roasted alive?!" Shouts Gabriel over the roaring flames. "Think this through for a-" The ceiling burns. A burning pipe is dislodged, nearly red hot from the flames. A couple inches more forward, and it would've crushed Gabriel's skull. It scalds his back instead. "Agh! Fucking HELL!" exclaims Gabriel, clutching the burn point, face contorted in anger and pain. "We need to get through all of this rubble. We need to get him out of here, or... He'll die." Edited April 15, 2016 by Endgame Quote
Asphalt Posted April 15, 2016 Posted April 15, 2016 (edited) Looks like this is about to come in handy. He flexes his new metal fingers, grimacing at what he is about to do. Vindsval wraps his scorpion cape around his mouth and nose to help him breath and moves forward to where the brothers are trying to get though the flaming barrier. Wanderer give me strength. The Giant lays his good hand upon Gabriel, it glows with a golden light. The golden energy flows into the small man and Vindsval HEALS GABRIEL'S BURNS GET BEHIND ME!!! Vindsval screams as he pushes the two humans back from the burning barrier. He lead with his left shoulder. knocking aside the flaming pipe and clearing the wreckage beyond. He pulls piece after piece of debris away until he finds a supporting beam still intact. He grabs ahold of it, now thankful he is no longer fully of flesh and bone, and heaves it upward, hoping to both open and support a path through the flames for the rest of the party. His face contorts in pain and with effort. GET THROUGH!! BY THE 7 DAMNED HELLS MOOOOVVEEE!!!!! Edited April 15, 2016 by Asphalt Quote
Endgame Posted April 15, 2016 Author Posted April 15, 2016 (edited) Vindsval makes a great effort. Some of his golden magic even reaches Gabriel as he reaches over, but not much. But Vindsval's thrashing in the giant heap of burning debris triggers a chain reaction. The knocked over pillar caves into a wall, spraying more burning rock onto the half born. The half-born crushed some of the rubble, and even made a net gain in progress due to his efforts, but his movements undid some of his work. Gabriel was still trapped, and smoke was beginning to cloud everyone's vision. He is forced to retreat, strained and burnt. "Are you insane?! It's an inferno! You're lucky you didn't just get crushed... Make any last minute preparations, because we can't just wade through this. We need to dismantle it, snuff it out." QM Note: Expect a battle soon - Arx's ice breaths and Vindsval's attempts have made the impending trial easier.. Edited April 15, 2016 by Endgame Quote
Flipz Posted April 15, 2016 Posted April 15, 2016 (edited) "Masson, your arm...! Vindsval, can you--" But the half-giant has already begun smashing through the barricade. Arthur watches helplessly as the building continues to come down around them. Miirym, perhaps more collected thanks to her Draconic heritage and experience in a smoky, misty environment, calls Arthur to his senses. "<We need a calmer plan of attack. Arthur, perhaps with your Magnifying Glass you can identify the weak points in the barricade? Your helmet should allow you to get quite close without harm.>" Arthur nods and prepares to carry out Miirym's plan, but before doing so he stops. "Wait. Fly me over to him first, so we can work on this from both sides." Miirym nods her assent. "<Very well. Arthur and I will remain on the other side with the other man, where Arthur will analyze the barrier's weaknesses. If someone on this side has a Magnifying Glass, you should do the same from here.>" With that, Miirym carries Arthur aloft, the maneuver not unlike the Jump Hits they had so often performed in battle. Edited April 15, 2016 by Flipz Quote
Asphalt Posted April 15, 2016 Posted April 15, 2016 Vindsval makes a great effort. Some of his golden magic even reaches Gabriel as he reaches over, but not much. But Vindsval's thrashing in the giant heap of burning debris triggers a chain reaction. The knocked over pillar caves into a wall, spraying more burning rock onto the half born. The half-born crushed some of the rubble, and even made a net gain in progress due to his efforts, but his movements undid some of his work. Gabriel was still trapped, and smoke was beginning to cloud everyone's vision. He is forced to retreat, strained and burnt. "Are you insane?! It's an inferno! You're lucky you didn't just get crushed... Make any last minute preparations, because we can't just wade through this. We need to dismantle it, snuff it out." QM Note: Expect a battle soon - Arx's ice breaths and Vindsval's attempts have made the impending trial easier.. Vindsval staggers back, cursing, coughing, and sputtering from the smoke and head. He pats out the flames and embers smoldering on his cloak and armor. He says a silent prayer, and places a glowing hand against his own chest. His breathing eases, and the strain on his face lessens, the pain from the burns ebbing. He watches the dragon and its knight attempt to do what he could not. BE ready Gabriel, we will still reach you. Neither you nor anyone else will parish here. He continues slightly more softly. I hope the dungeons of this place are buried deep. Quote
Siercon and Coral Posted April 15, 2016 Posted April 15, 2016 Siercon rummages through his gems and find none of them to be useful. He feared using the ethereal opal lest it make a fragile structure more so. So he follows Arthur's lead and steps up with his magnifying glass and examines this side of the rubble. Quote
JimBee Posted April 15, 2016 Posted April 15, 2016 Jinnipher ran after the party, coughing through the smoke. "Gabriel! Let's get him out of there!" She drew The Beheader, hopeful that its ice element would assist in fighting the flames. Quote
Lind Whisperer Posted April 15, 2016 Posted April 15, 2016 Not wanting to look completely useless, Lind poked tentatively at the barricade with Star-Breaker. Quote
Endgame Posted April 16, 2016 Author Posted April 16, 2016 (edited) Siercon's and Arthur's inspections reveal some weaknesses in the barricade! (Each enemy has a 1/3 chance of becoming Fragile) The party draws their weapons as Arthur swoops over to help Gabriel... Prepare For Battle! Burning Rubble A Level 0 Fiery Mechanical *Weak To Ice!* *Burning 5!* *Fragile!* HP: 100/100 Specials: Shrapnel: The Burning Rubble loses 50 HP, but splits into pieces, causing everyone to have a 1/2 chance of receiving damage equal to their level disregarding SP. Uses Special Damage on rolls of Damage. Passive Specials: The Fire Spreads: When succesfully hit, the hero targetting the rubble recieves the Burning 2 effect from embers that spray out. Left Unchecked: Instead of free hits, the Rubble inflicts Burning 1 to everyone. Torn Apart: Finishing off the Burning Rubble with a bomb creates two more Burning Rubbles, each with only 50 HP. The new copies won't be able to split, however. Burning Rubble B Level 0 Fiery Mechanical *Weak To Ice!* *Burning 5!* HP: 100/100 Specials: Shrapnel: The Burning Rubble loses 50 HP, but splits into pieces, causing everyone to have a 1/2 chance of receiving damage equal to their level disregarding SP. Uses Special Damage on rolls of Damage. Passive Specials: The Fire Spreads: When succesfully hit, the hero targetting the rubble recieves the Burning 2 effect from embers that spray out. Left Unchecked: Instead of free hits, the Rubble inflicts Burning 1 to everyone. Torn Apart: Finishing off the Burning Rubble with a bomb creates two more Burning Rubbles, each with only 50 HP. The new copies won't be able to split, however. Burning Rubble C Level 0 Fiery Mechanical *Weak To Ice!* *Burning 5!* HP: 100/100 Specials: Shrapnel: The Burning Rubble loses 50 HP, but splits into pieces, causing everyone to have a 1/2 chance of receiving damage equal to their level disregarding SP. Uses Special Damage on rolls of Damage. Passive Specials: The Fire Spreads: When succesfully hit, the hero targetting the rubble recieves the Burning 2 effect from embers that spray out. Left Unchecked: Instead of free hits, the Rubble inflicts Burning 1 to everyone. Torn Apart: Finishing off the Burning Rubble with a bomb creates two more Burning Rubbles, each with only 50 HP. The new copies won't be able to split, however. Burning Rubble D Level 0 Fiery Mechanical *Weak To Ice!* *Burning 5!* HP: 100/100 Specials: Shrapnel: The Burning Rubble loses 50 HP, but splits into pieces, causing everyone to have a 1/2 chance of receiving damage equal to their level disregarding SP. Uses Special Damage on rolls of Damage. Passive Specials: The Fire Spreads: When succesfully hit, the hero targetting the rubble recieves the Burning 2 effect from embers that spray out. Left Unchecked: Instead of free hits, the Rubble inflicts Burning 1 to everyone. Torn Apart: Finishing off the Burning Rubble with a bomb creates two more Burning Rubbles, each with only 50 HP. The new copies won't be able to split, however. Burning Rubble E Level 0 Fiery Mechanical *Weak To Ice!* *Burning 5!* HP: 100/100 Specials: Shrapnel: The Burning Rubble loses 50 HP, but splits into pieces, causing everyone to have a 1/2 chance of receiving damage equal to their level disregarding SP. Uses Special Damage on rolls of Damage. Passive Specials: The Fire Spreads: When succesfully hit, the hero targetting the rubble recieves the Burning 2 effect from embers that spray out. Left Unchecked: Instead of free hits, the Rubble inflicts Burning 1 to everyone. Torn Apart: Finishing off the Burning Rubble with a bomb creates two more Burning Rubbles, each with only 50 HP. The new copies won't be able to split, however. Infernal Rubble A Level 0 Fiery Mechanical *Weak To Ice!* *Burning 2!* *Fragile!* HP: 220/220 Specials: Smoldering Shrapnel: The Infernal Rubble loses 75 HP, but splits into pieces, causing everyone to have a 1/2 chance of taking damage equal to their level x2. Uses Special Damage on rolls of Damage. Passive Specials: Burning Alive: When succesfully hit, the hero targetting the rubble recieves the Burning 4 effect from embers that spray out. Left Unchecked: Instead of free hits, the Rubble inflicts Burning 1 to everyone. Infernal Rubble B Level 0 Fiery Mechanical *Weak To Ice!* *Burning 2!* HP: 220/220 Specials: Smoldering Shrapnel: The Infernal Rubble loses 75 HP, but splits into pieces, causing everyone to have a 1/2 chance of taking damage equal to their level x2. Uses Special Damage on rolls of Damage. Passive Specials: Burning Alive: When succesfully hit, the hero targetting the rubble recieves the Burning 4 effect from embers that spray out. Left Unchecked: Instead of free hits, the Rubble inflicts Burning 1 to everyone. Infernal Rubble C Level 0 Fiery Mechanical *Weak To Ice!* *Burning 2!* *Fragile!* HP: 220/220 Specials: Smoldering Shrapnel: The Infernal Rubble loses 75 HP, but splits into pieces, causing everyone to have a 1/2 chance of taking damage equal to their level x2. Uses Special Damage on rolls of Damage. Passive Specials: Burning Alive: When succesfully hit, the hero targetting the rubble recieves the Burning 4 effect from embers that spray out. Left Unchecked: Instead of free hits, the Rubble inflicts Burning 1 to everyone. Collapsed Wall A Level 0 Fiery Mechanical *Weak To Ice!* *Burning 10!* HP: 300/300 Specials: Lack of Support: The ceiling that the collapsed wall was supposed to hold up falls down, scalding the hero that rolled Special Damage. That hero is reduced to 1 HP. Uses Special Damage on rolls of Damage. Passive Specials: Left Unchecked: Instead of free hits, the Rubble inflicts Burning 1 to everyone. Collapsed Wall B Level 0 Fiery Mechanical *Weak To Ice!* *Burning 10!* HP: 300/300 Specials: Lack of Support: The ceiling that the collapsed wall was supposed to hold up falls down, scalding the hero that rolled Special Damage. That hero is reduced to 1 HP. Uses Special Damage on rolls of Damage. Passive Specials: Left Unchecked: Instead of free hits, the Rubble inflicts Burning 1 to everyone. Smoldering Column A Level 0 Fiery Mechanical *Weak To Ice!* *Burning 10!* *Immune to Area-of-Effect damage!* *Fragile!* HP: 250/250 Specials: Topple: The Column buckles and crushes the hero who rolled Special Damage. The Column is destroyed, but the hero is instantly knocked out. Uses special damage on rolls of damage. Passive Specials: Left Unchecked: Instead of free hits, the Rubble inflicts Burning 1 to everyone. Smoldering Column B Level 0 Fiery Mechanical *Weak To Ice!* *Burning 10!* *Immune to Area-of-Effect damage!* HP: 250/250 Specials: Topple: The Column buckles and crushes the hero who rolled Special Damage. The Column is destroyed, but the hero is instantly knocked out. Uses special damage on rolls of damage. Passive Specials: Left Unchecked: Instead of free hits, the Rubble inflicts Burning 1 to everyone. The Party (Before The Barrier): Karie Alderflask-Cour, A True Hero (Kintobor) *Party Leader!* 24? Year Old Human Female Minstrel Level 32.75 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* *Lucky* Power Bonus: 0 Health: 60/60 (7+8+11+32+2) Defense: 7 (4+3) Ether: 38/38 (32+4+2) Gold: 1657 GP: 36 Equipment: Fine-tuned Guitar (WP:15, user is lucky; instrument), Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song) *Consumables: Grand Potion x11, Tonic x3, Grand Tonic x10, Remedy x8, Phoenix Essence x4, Phoenix Incense x2, Nostrum x4, Smelling Salts x5, Mead, Fire Bomb, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Ether Core, Health Core, Potion x2, Mead x4, Venoms x16, Deadly Venoms x2, Jinxy Juice, Mulled Wine x2, Bone *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Weapons No Longer Usable: Blazing Palm (WP: 14, Fire Elemental whip, successful hits lower the target's level by 1), Oculoid Palm (WP: 11, successful hits lower the target's level by 1, whip) Spring Staff(WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Sexy (WP: 11, disregards SP, longsword), Heirloom Dagger (WP: 3, dagger) Quest/Roleplay Items: Masson's Journal Entry #11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Outfit, Kayla's Mask, Ulric's Letter Thormanil Nihai, Dragonslayer, Orc-kin (swils) 24 years old male vertically challenged giant Dragoon Level 48 3/5 *Immune to Darkness, Light, Water, Fire, Wind, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened* *Enraged! 3 rounds remaining* *Poison 5!* Power: 65 (48+16+1) Defense: 13 (10+3) Health: 70/70 (8+47+15) Gold: 1999 Equipment: Shishkebab (WP:16, dual-strike, darkness-elemental, lance),Skirmisher's Shield (SP:10, shield), Bright Armor (SP:3, Wearer is immune to Darkness, bodywear), Winged Sandals (Wearer is immune to Light, Water, Fire, Wind, Earth, and Lightning, and the Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects; footwear) Inventory: Weapons: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP:11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP:9, longsword, Stuns enemies), Repeater Crossbow (WP:7, crossbow. Hastened for first round of combat while equipped.), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Composite Bow (WP:11, ignores defense, bow), Crystal Shield (SP:2 multiplied by the amount of gems imbued; cannot be upgraded otherwise; shield) Artifacts: Bejeweled Collar (Amethyst, Emerald, For each gem imbued into the collar, the pet dragon gains the ability to attack with the respective element instead of their natural one. Both the pet dragon and the dragoon also become immune to the imbued elements; suitable to dragoons only; Accessory), Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage, accessory) Spell Items: Amethyst (Darkness), Opal (Ice) Consumables: 2x Potion, Diluted Arc Tonic, Grand Tonic, 4x Remedy, 3x Phoenix Essence, Neutralizer, Milk, 2x Elixir, Nostrum, 3x Smelling Salts, 3x Mulled Wine, Soma, Dragon Scale (lucky & blessed), Jinxy Juice, 2x Feather of Lithe, 3x Venom, 2x Deadly Venom, 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 4x Water Bomb, Doomsday Bomb (99 damage to all enemies), 2x Grating Stone, Teleportapple, Sam's Flask Tools etc.: Pickaxe, Shovel, Magnifying Glass Arx the Youngling (Pet Dragon controlled by swils) Level: 48 3/5 Health: 78/78 (30+48) Element: (Ice, Darkness, Wood) Lind Whisperer *Encouraged at half health* * *Immune to Dark* *Double damage to humanoids* *Halved damage from Holy/Light enemies* *1/3 chance of dealing Fragile* *STEALS on rolls of Hide* *Encouraged!* 22-year-old Human Class: Black Knight Level: 23.33 Power: 34 (12+22) Defense: 13 (3+4+6) Health: 12/39 (7+23+9) Gold: 23 Glory Points: 14 Equipped Gear: Gladius (WP: 16, darkness-elemental greatsword, 1/3 chance of causing Fragile on successful hits), Invader's Armour (SP: 3, wearer is encouraged when their current health is at half or below the wearer's maximum level), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to steal gold equal to the target’s level if it carries gold in addition to hiding; suitable to rogues; footwear.), Vorpalis Netherwings (SP: 4, the wearer deals double damage to humanoid type enemies and takes half damage from Holy/Light enemies. Backwear, suitable for anyone.), Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only; shield.) Unequipped Gear: Steel Knife (WP: 12, throwing weapon), Star-Breaker (WP: 5, darkness-elemental halberd *1/2 chance of stun*), Trickster's Mask of the Human (suitable for anyone, changes users appearance into a human of the same gender, accessory), Mugger's Mask (Protects from loss of gold from gold stealing enemies, headwear.), Akrone Fez (Artifact; SP: 1, Max. Health: +1, Headwear, suitable for anyone), Plasma Shield (SP: 3, user absorbs electric attacks) Unequipped Weapons: Darker Ethereal Deck (Playing Cards) (WP:7, throwing weapon), Ethereal Deck (Playing Cards) (WP:7, throwing weapon), Wind Spitter's Deck of Cards (WP:10; wind-elemental; causes triple damage to mobs; suitable to Lind only; throwing weapon) Gems: Ruby Potions: x3 Potions, Bone, Last Wish Powder, Military Grade Firebomb x2, Grand Potion x2, Remedy x4, Mulled Wine Tools: Bedroll, Shovel Things: Quest/Role-playing Items: Newspaper with Picture of Lupine, Alfendi's Cape, Alfendi Lupine's Blank Calling Cards, Map of Olegia, Arena Pass x2 Jinnipher Buchaire (JimBee) 76-year-old female Moon Elven Knight Level 12.5 Power Bonus: 0 Health: 21/21 Defense: 12 Gold: 110 Equipment: Brine Blade (WP:5, deals Poison 5 and Bleeding 3; greatsword), Natural Shield (SP:6, bearer deals half damage to and takes half damage from Beasts, Plants, and Vermin; shield), Moone Mail (SP:3; bodywear), Cloak of Necrotic Shielding (SP:3, grants Special Guard against undead enemies; backwear) Inventory: Weapons/Artifacts: The Beheader (WP:15, defies SP, ice-elemental; greatsword), Full Moon Shield (SP:5), Helmet of the Tactician (SP:-5, Power +5 when fighting in the front row; SP:5, Power -5 when fighting the back row; cannot be upgraded; headwear), Vorpalis Conquerors (Power +0; goes up by 2 for every enemy defeated, drops back down to 0 if the wearer is knocked out or if the battle ends; footwear), Paper Doll (protects from Hexed-effect; accessory), Gloves of the Aspirant Zieg-friend (Spellpower +5, Max Ether +5; suitable to those with reputation among the Ziegfrieds only; if reputation is great, values are doubled; if reputation is outstanding, values are tripled; handwear), Black and Blue Hair Dye (accesory - females gain 1/2 chance of enamoring enemies on succesful hits, males 1/2 chance of confusion Consumables: 3x Potion, Grand Potion, Greater Tonic, 3x Remedy, Mead, Venom, Bone, Fire Bomb Other: Bedroll, Shovel, Letter of Recommendation Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 21 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: 37 (19 levels + WP 17) Spell Power: 47 (Magicians Gloves +10) Defense: 5 (Dark Phibbian Cloak +5) Health: 27/30 (5 base + 19 lvl + 5 class) Ether: 26/26 (5 base + 19 lvl + 1 class) Gold: 109 Equipment: -Giant Spear (WP:17, causes Bleeding, Hollow upgrade [Potion Stored]) -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Magicians Gloves (Spellpower +10, Artifact, Hand Wear) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes),Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 7x Bone (Distracts monster for 1 turn when thrown), Smoke Bomb (Allows party to flee from 1 battle) Consumables: 8 Potions, 5 Remedies, Tonic, Venom, Phoenix Essence, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable), Mead x2 Inventory: Sylvania's Cowl (Artifact, Head Wear, Animal Talk), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [ ____ Stored]), 2x Mithril Shard (1/4 of a piece of Mithril), Crystrow Feather (half damage from Electric and Flying type enemies, accessory) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier For Sale: (Message if interested): Chain Scythe (WP:6, applies Enamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Glory Points: 41-Decamodifier-Phoenix Essence Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 31 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* (Attacks cause bleeding in Humanoids, 1/3 chance against all others) When Poisoned becomes Blessed Power: 57 (31+24+1+1) Power Bonus +2 (2015 Henry Awards) Defense: 30 Health: 50/50 (9+30+11) Ether: 35/35 (5+30) Gold: 359 Equipment: Vampire's Court Sword (WP:12 (24); 1/3 chance to cause bleeding; always causes bleeding to humanoids; great sword.) Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear) Mythril Shield (SP: 20 Shield) Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear) Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.) Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, 4X Smelling Salts, 5X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 4X Tonic, 4x Venom (poison -1), 4X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Jarate (deals the Fragile effect to all opponents for three rounds, Consumable Bomb), Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Ambrosia, Mulled Wine. Misc: Mythril Shard, 4X Grating Stone Weapons And Shieds Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero Verkenner (WP:10, Darkness elemental Broomstick,(X2 against Humanoid and Holy/Luminous)ranged) Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip) Leets d’Loc (WP:9, ice-elemental longsword) Simurgh Wingblade (WP:12, cannot be used with a shield; greatsword) Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; greatsword) Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; greatsword Twin Sai (WP: 12, dual strike, dagger) Artefacts: Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously) Witch's Talisman (Causes the witch's poisonous attacks to deal poison 10 instead of poison 1; suitable for witches, accessory) Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ) Lethauros Mail: SP: 4. Prismatic armor bright enough to banish darkness. You can feel the dragon watching you as your continue on your journey, aiding you in your hunt. The wearer takes half damage from Demon and Dark type enemies. Suitable for anyone, bodywear. Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact) Anniversary Medal (Power +4, SP +4, Max Health +4, Max Ether +4. Values increase by 1 with each passing year; Accessory) Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear) Gems: Emerald X2, Aquamarine X2, Garnet X2, Ruby, Opal, Diamond, Topaz Scrolls, Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether. Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Decamon Cards: Cherub (Luminous 3) Tools: Bed Roll, Shovel, Magic Compass Masson Emeritus Cour, Level 50 30 Paragon Barbarian *Phantom Pain - Incurable! 2 damage per round* *Can't equip any shields, or weapons other than the Brace Blade!* HP: 70/70 SP: 7 Gold: 50 Equipment: Brace Blade (WP: 20, Longsword, suitable to Masson Cour only) Syndicate Cape Deluxe (SP: 7) Wedding Ring (Immune to Hexed, Confused, and Enamored) Inventory: Grand potion x3, Phoenix Essence, ??? x5 The Party (Beyond The Barrier) "Nnnnrgh!" Gabriel Cour, Level 31.5 Sniper *Immune to Sleep/Deep Sleep* HP: 46/46 SP: 4 Gold: 300 Lethality: 1/6 Equipment: Somnamblast (WP: 13, 1/6 chance of inflicting Sleep on succesful hits, handcannon), Sandblasted Helmet (SP: 2, immune to sleep/deep sleep), Sandblasted Robes (SP: 2) Inventory: Grand Potion x3, Old Guitar (WP: 0), Phoenix Incense, Cigars x2 (Smoking them permanently boosts Sandman's lethality by 1 for the battle.) Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.4 Dragoon, 24-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Takes Half Damage from Free Hits* Power Bonus: +1 Health: 68/68 (5+15+41+7) Defense: 58 (15+2+[6*2]+[13*2]+3) Gold: 42 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped [current: 2]; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Shadeaux Cape (SP:13, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear)]) Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd) Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind+Slowed-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [--]), Artifacts: Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unsuitable Weapons/Artifacts: Sword of the Vampir (WP:17, user is Jinxed), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Ethereal Opal (Ice+Fragile), Garnet (Earth), Ethereal Topaz (Lightning+Stunned), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals (+1 power each successful quest) Consumables: Adamantite Shard, Potion, 14x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 2x Elixir, 9x Mead, 6x Nostrum, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 1x Silver Ore, Trial Brew, Henry Award, & Miirym, 17-month-old Dragon youngling (dragon companion controlled by Flipz), Level 42.4 Dragon *Encouraged!* Power Bonus: 0 Power: 42 Health: 72/72 Element: Darkness Abilities: May pay 10 health for a 2/6 chance to make a party member Lucky. Ashes to Ashes -Gabriel is trapped on the other side of the flaming barrier... and after 3 4 rounds (due to Arx's ice breath freezing the outside), the Syndicate HQ will give, and Gabriel will be crushed and killed. -All of the rubble must be destroyed before time runs out! -Songs can still reach the party on the other side of the barrier, but healing magic and items won't. A hero can spend their turn throwing an item to the other side of the barrier, for the other heroes to recieve. -Clearing out the rubble fast enough can slow down the collapse. If 5 pieces of rubble are destroyed in one round, the round limit will increase by 1. Countdown: 0/4 Rounds Until Collapse Edited April 16, 2016 by Endgame Quote
Asphalt Posted April 16, 2016 Posted April 16, 2016 Vindsval Draws Leets d’Loc (WP:9 (18), ice-elemental longsword) Hold Fast Gabriel, if the gods are with us, you will be free soon. Be strong and stay low. Let us see how this rubble reacts to more ICE magic. Vindsval attacks Burning Rubble A from the Front Row with Leets d’Loc Quote
Endgame Posted April 16, 2016 Author Posted April 16, 2016 (edited) Gabriel grunts, and draws himself up. "Don't think I'm not helping myself, either." says the man, readying his cannon. Masson notes Arthur's surprise at his arm. "...You didn't know?" Edited April 16, 2016 by Endgame Quote
Flipz Posted April 16, 2016 Posted April 16, 2016 "Glad to have you on-side, Mr...." Arthur trails off for a moment as he notices Gabriel's face. "...Gabriel, the others seem to call you? You look remarkably like Masson..." Arthur shakes himself out of his distraction. "We need speed, if you can manage it, Karie. I'll try to handle the Columns, I just need a moment to adjust my protections..." Arthur switches out his Coat Hanger (and the attached Mail of the Renegade Commander) for his Macabre Collar, while also taking the opportunity to switch out his Tin Greaves for his Tin Gloves. If given a second action, he attacks Smoldering Column A from the Front Row. Miirym uses her Breath on Infernal Rubble A from the Back Row, repeating if she has a second action. Quote
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