swils Posted May 12, 2016 Posted May 12, 2016 Arx chimes in, <"I could use a little healing, too, if you wouldn't mind."> He sidles up near Vindsval. Meanwhile, Thormanil rummages through his things for his Medal of Glory, finding it and affixing it back around his neck. "Should take a lesson in humility from your boss, birdie." As was mentioned in General Discussion a bit ago, I've been meant to have that Medal of Glory that I loaned to Pretzel. Just want to make sure I actually sorted before we jump into this fight. Quote
Asphalt Posted May 12, 2016 Posted May 12, 2016 Vindsval places his hand gingerly on the small dragon. He whispers another prayer and allows the energy to flow into the small crystalline blue scales. Fly straight and true young Icewing. Quote
Endgame Posted May 13, 2016 Author Posted May 13, 2016 QM Note: Sorry, super busy day - battle coming tomorrow! Quote
Asphalt Posted May 13, 2016 Posted May 13, 2016 Ooc: endgame, can you do a character stat update before the battle begins so we all know where we lie? There have been a lot of actions and swaps, and it would be nice to make sure we all got everything recorded right. Thanks. Quote
Endgame Posted May 14, 2016 Author Posted May 14, 2016 QM Note: Unexpected company today! The battle will go up in hopefully an hour or two. Sorry for the delay! here is the stats, as requested. The Party: Karie Alderflask-Cour, A True Hero (Kintobor) *Party Leader!* 24? Year Old Human Female Minstrel Level 33 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 61/61 (7+8+11+33+2) Defense: 7 (4+3) Ether: 17/39 (33+4+2) Gold: 1657 GP: 36 Equipment: Fine-tuned Guitar (WP:15, user is lucky; instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song) *Consumables: Grand Potion x11, Tonic x3, Grand Tonic x10, Remedy x8, Phoenix Essence x4, Phoenix Incense x2, Nostrum x4, Smelling Salts x5, Mead, Fire Bomb, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Ether Core, Health Core, Potion x2, Mead x4, Venoms x16, Deadly Venoms x2, Jinxy Juice, Mulled Wine x2, Bone *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Weapons No Longer Usable: Blazing Palm (WP: 14, Fire Elemental whip, successful hits lower the target's level by 1), Oculoid Palm (WP: 11, successful hits lower the target's level by 1, whip) Spring Staff(WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Sexy (WP: 11, disregards SP, longsword), Heirloom Dagger (WP: 3, dagger) Quest/Roleplay Items: Masson's Journal Entry #11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Outfit, Kayla's Mask, Ulric's Letter Thormanil Nihai, Dragonslayer, Orc-kin (swils) 24 years old male vertically challenged giant Dragoon Level 50 *Immune to Darkness, Light, Water, Fire, Wind, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened* Power: 67 (50+16+1) Defense: 13 (10+3) Health: 72/72 (8+49+15) Gold: 1999 Equipment: Shishkebab (WP:16, dual-strike, darkness-elemental, lance),Skirmisher's Shield (SP:10, shield), Bright Armor (SP:3, Wearer is immune to Darkness, bodywear), Winged Sandals (Wearer is immune to Light, Water, Fire, Wind, Earth, and Lightning, and the Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects; footwear), Medal of Glory (x3 Exp, Accesory) Inventory: Weapons: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP:11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP:9, longsword, Stuns enemies), Repeater Crossbow (WP:7, crossbow. Hastened for first round of combat while equipped.), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Composite Bow (WP:11, ignores defense, bow), Crystal Shield (SP:2 multiplied by the amount of gems imbued; cannot be upgraded otherwise; shield) Artifacts: Bejeweled Collar (Amethyst, Emerald, For each gem imbued into the collar, the pet dragon gains the ability to attack with the respective element instead of their natural one. Both the pet dragon and the dragoon also become immune to the imbued elements; suitable to dragoons only; Accessory), Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage, accessory) Spell Items: Amethyst (Darkness), Opal (Ice) Consumables: 2x Potion, Diluted Arc Tonic, Grand Tonic, 4x Remedy, 3x Phoenix Essence, Neutralizer, Milk, 2x Elixir, Nostrum, 3x Smelling Salts, 3x Mulled Wine, Soma, Dragon Scale (lucky & blessed), Jinxy Juice, 2x Feather of Lithe, 3x Venom, 2x Deadly Venom, 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 4x Water Bomb, Doomsday Bomb (99 damage to all enemies), 2x Grating Stone, Teleportapple, Sam's Flask Tools etc.: Pickaxe, Shovel, Magnifying Glass Arx the Adult (Pet Dragon controlled by swils) Level: 50 Health: 80/80 (30+50) Element: (Ice, Darkness, Wood) Lind Whisperer *Encouraged at half health* * *Immune to Dark* *Double damage to humanoids* *Halved damage from Holy/Light enemies* *1/3 chance of dealing Fragile* *STEALS on rolls of Hide* 22-year-old Human Class: Black Knight Level: 23.66 Power: 34 (12+22) Defense: 13 (3+4+6) Health: 39/39 (7+23+9) Gold: 23 Glory Points: 14 Equipped Gear: Gladius (WP: 16, darkness-elemental greatsword, 1/3 chance of causing Fragile on successful hits), Invader's Armour (SP: 3, wearer is encouraged when their current health is at half or below the wearer's maximum level), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to steal gold equal to the target’s level if it carries gold in addition to hiding; suitable to rogues; footwear.), Vorpalis Netherwings (SP: 4, the wearer deals double damage to humanoid type enemies and takes half damage from Holy/Light enemies. Backwear, suitable for anyone.), Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only; shield.) Unequipped Gear: Steel Knife (WP: 12, throwing weapon), Star-Breaker (WP: 5, darkness-elemental halberd *1/2 chance of stun*), Trickster's Mask of the Human (suitable for anyone, changes users appearance into a human of the same gender, accessory), Mugger's Mask (Protects from loss of gold from gold stealing enemies, headwear.), Akrone Fez (Artifact; SP: 1, Max. Health: +1, Headwear, suitable for anyone), Plasma Shield (SP: 3, user absorbs electric attacks) Unequipped Weapons: Darker Ethereal Deck (Playing Cards) (WP:7, throwing weapon), Ethereal Deck (Playing Cards) (WP:7, throwing weapon), Wind Spitter's Deck of Cards (WP:10; wind-elemental; causes triple damage to mobs; suitable to Lind only; throwing weapon) Gems: Ruby Potions: x3 Potions, Bone, Last Wish Powder, Military Grade Firebomb x2, Grand Potion x2, Remedy x4, Mulled Wine Tools: Bedroll, Shovel Things: Quest/Role-playing Items: Newspaper with Picture of Lupine, Alfendi's Cape, Alfendi Lupine's Blank Calling Cards, Map of Olegia, Arena Pass x2 Jinnipher Buchaire (JimBee) 76-year-old female Moon Elven Knight Level 13 Power Bonus: 0 Health: 22/22 Defense: "6" (1 through 11) Gold: 110 Equipment: Brine Blade (WP:5, deals Poison 5 and Bleeding 3; greatsword), Natural Shield (SP:6, bearer deals half damage to and takes half damage from Beasts, Plants, and Vermin; shield), Black and Blue Hair Dye (accessory - females gain 1/2 chance of enamoring enemies on successful hits, males 1/2 chance of confusion), Helmet of the Tactician (SP:-5, Power +5 when fighting in the front row; SP:5, Power -5 when fighting the back row; cannot be upgraded; headwear) Inventory: Weapons/Artifacts: The Beheader (WP:15, defies SP, ice-elemental; greatsword), Full Moon Shield (SP:5), Vorpalis Conquerors (Power +0; goes up by 2 for every enemy defeated, drops back down to 0 if the wearer is knocked out or if the battle ends; footwear), Paper Doll (protects from Hexed-effect; accessory), Gloves of the Aspirant Zieg-friend (Spellpower +5, Max Ether +5; suitable to those with reputation among the Ziegfrieds only; if reputation is great, values are doubled; if reputation is outstanding, values are tripled; handwear) Moone Mail (SP:3; bodywear), Cloak of Necrotic Shielding (SP:3, grants Special Guard against undead enemies; backwear) Consumables: 3x Potion, Grand Potion, Greater Tonic, 3x Remedy, Mead, Venom, Bone, Fire Bomb Other: Bedroll, Shovel, Letter of Recommendation Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 21.33 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: 37 (19 levels + WP 17) Spell Power: 47 (Magicians Gloves +10) Defense: 5 (Dark Phibbian Cloak +5) Health: 30/30 (5 base + 19 lvl + 5 class) Ether: 26/26 (5 base + 19 lvl + 1 class) Gold: 109 Equipment: -Giant Spear (WP:17, causes Bleeding, Hollow upgrade [Potion Stored]) Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental *Poison 1*) -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), -Magicians Gloves (Spellpower +10, Artifact, Hand Wear) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Ethereal Opal (Ice+Fragile), Garnet (Earth), Ethereal Topaz (Lightning+Stunned), Sapphire (Wind) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes),Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 7x Bone (Distracts monster for 1 turn when thrown), Smoke Bomb (Allows party to flee from 1 battle) Consumables: 8 Potions, 5 Remedies, Tonic, Phoenix Essence, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable), Mead x2 Inventory: Sylvania's Cowl (Artifact, Head Wear, Animal Talk), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [ ____ Stored]), 2x Mithril Shard (1/4 of a piece of Mithril), Crystrow Feather (half damage from Electric and Flying type enemies, accessory) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier For Sale: (Message if interested): Chain Scythe (WP:6, applies Enamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Glory Points: 41-Decamodifier-Phoenix Essence Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 31 3/4 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Immune to Dark & Demonic enemies (Attacks cause Burning 3) *Lucky!* Power: 79 (31+40+1+1+6) Power Bonus +6 Defense: 29 Health: 50/50 (9+30+11) Ether: 25/35 (5+30) Gold: 359 Equipment: Severa Slasher:(WP 20 (40): One of the strongest Severa Knight's many swords, left with her mistress. A strange powder covers it, on successful hits inflicts Burning 3. Greatsword. *Poison 10!* Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact) Mythril Shield (SP: 20 Shield) Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear) Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, 4X Smelling Salts, 5X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 4X Tonic, 4x Venom (poison -1), 4X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Jarate (deals the Fragile effect to all opponents for three rounds, Consumable Bomb), Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Ambrosia, Mulled Wine. Misc: Mythril Shard, 4X Grating Stone Weapons And Shieds Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero Verkenner (WP:10, Darkness elemental Broomstick,(X2 against Humanoid and Holy/Luminous)ranged) Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip) Leets d’Loc (WP:9, ice-elemental longsword) Simurgh Wingblade (WP:12, cannot be used with a shield; greatsword) Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; greatsword) Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; greatsword Twin Sai (WP: 12, dual strike, dagger) Vampire's Court Sword (WP:12 (24); 1/3 chance to cause bleeding; always causes bleeding to humanoids; great sword.) Artefacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.) Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously) Witch's Talisman (Causes the witch's poisonous attacks to deal poison 10 instead of poison 1; suitable for witches, accessory) Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ) Lethauros Mail: SP: 4. Prismatic armor bright enough to banish darkness. You can feel the dragon watching you as your continue on your journey, aiding you in your hunt. The wearer takes half damage from Demon and Dark type enemies. Suitable for anyone, bodywear. Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear) Anniversary Medal (Power +4, SP +4, Max Health +4, Max Ether +4. Values increase by 1 with each passing year; Accessory) Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear) Gems: Emerald X2, Aquamarine X2, Garnet X2, Ruby, Opal, Diamond, Topaz Scrolls, Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether. Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Decamon Cards: Cherub (Luminous 3) Tools: Bed Roll, Shovel, Magic Compass Masson Emeritus Cour, Level 50 30.25 Paragon Barbarian *Phantom Pain - Incurable! 2 damage per round* *Can't equip any shields, or weapons other than the Brace Blade!* HP: 70/70 SP: 7 Gold: 50 Equipment: Brace Blade (WP: 20, Longsword, suitable to Masson Cour only) Syndicate Cape Deluxe (SP: 7) Wedding Ring (Immune to Hexed, Confused, and Enamored) Inventory: Grand potion x3, Phoenix Essence, ??? x4 Gabriel Cour, Level 31.5 Sniper *Immune to Sleep/Deep Sleep* HP: 46/46 SP: 4 Gold: 300 Lethality: 1/6 Equipment: Somnamblast (WP: 13, 1/6 chance of inflicting Sleep on succesful hits, handcannon), Sandblasted Helmet (SP: 2, immune to sleep/deep sleep), Sandblasted Robes (SP: 2) Inventory: Grand Potion x3, Old Guitar (WP: 0), Phoenix Incense, Cigars x2 (Smoking them permanently boosts Sandman's lethality by 1 for the battle.) Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.6 Dragoon, 24-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Takes Half Damage from Free Hits* *Encouraged!* Power Bonus: +1 Health: 68/68 (5+15+41+7) Defense: 58 (15+2+[6*2]+[13*2]+3) Gold: 42 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped [current: 2]; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Shadeaux Cape (SP:13, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), , Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd) Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind+Slowed-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [--]), Artifacts: Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone) Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear) Unsuitable Weapons/Artifacts: Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Ethereal Opal (Ice+Fragile), Garnet (Earth), Ethereal Topaz (Lightning+Stunned), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals (+1 power each successful quest) Consumables: Adamantite Shard, Potion, 14x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 2x Elixir, 7x Mead, 5x Nostrum, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 1x Silver Ore, Trial Brew, Henry Award, & Miirym, 17-month-old Dragon youngling (dragon companion controlled by Flipz), Level 42.6 Dragon *Encouraged!* Power Bonus: 0 Power: 42 Health: 72/72 Element: Darkness Abilities: May pay 10 health for a 2/6 chance to make a party member Lucky. 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Endgame Posted May 14, 2016 Author Posted May 14, 2016 (edited) Corvis chuckles. "The dragoon is right about humility, Vaermina." Vaermina merely scowls and leads the charge. The Falconer glances around, tense. "There's far too many of them to take down at once. Get the generals out of the way, I'll toss a smokebomb, and we will break free from this mob! Anemos, Gabriel, and Masson nod. "Look alive! Here they come!" The mob of angels, weapons drawn, converge on the heroes. Prepare For Battle! Front Flank Telethia, the Memory Keeper, Level 125 Dark Humanoid *Immune to Jinxing, Confusion, Hexing, Blindness, Sleep, and Fast Asleep!* HP: 3000/3000 Specials: Memory Match: Telethia summons a copy of a random enemy from a random quest that a random hero has been on. The apparition is level 80 and has 500 HP no mater what it is. Memory Overload: Telethia overloads the hero's memory with images she has acquired over her many years, making that hero permanent Confused for the rest of the battle. Memory Maelstrom: Telethia summons a torrent of rain, dealing 40 water elemental damage to all heroes. Specials decided randomly. Passive Specials: She'll Remember That: If the same hero targets Telethia two turns or more in a row, her level increases by 10. Drops: Eschaton Flowers, Telethia's Robes Corvis, the Garden Keeper, Level 64 Holy Humanoid *Immune to Instant Kill!* HP: 4000/4000 Specials: Riposte: Corvis attacks the hero who rolled Special Damage with damage equal to his level plus the WP of the attacking hero's current weapon. This attack defies SP. Roots of Life: Corvis heals all angels for 150 HP and remedies all of their negative effects. Endangered Species: Corvis hits two random heroes for damage equal to 20 * the number of angels killed. (Angels killed: 0) Specials decided randomly. Passive Specials: Natural Selection: All negative effects last on Corvis for one round. After that, he becomes permanently immune to them. Drops: Angel Helmet, Silver Ore x7 Vaermina, the Dream Keeper, Level 200 Dark Humanoid *Immune to Instant Kill!* *Immune to Sleep, Fast Asleep, Blindness, Jinxing, and Minimization!* HP: 4400/4400 Specials: Sweet Dreams: Vaermina puts three random heroes Fast Asleep and Dooms them. Darkness Beckons: Vaermina blasts the hero who rolled special damage, and the hero above and below them in the battle order, for 150 damage each. Eclipse Blitz: Vaermina channels the power of the moon and overwhelms the hero who rolled Special Damage with a barrage of nightmares and stabs, instantly knocking them out. Specials decided randomly. Passive Specials: Night Retreats: When Vaermina is down to half HP... (???) Drops: ??? Glaz, The Crystal Keeper, Level ??? Humanoid *Immune to Blindness and Sealing and Instant Kill!* HP: 4000/4000 Specials: Crystal Barrier: Glaz erects a barrier around every single member of the Front Flank. Each enemy on the front flank will not take damage for 2 hits. Crystal Buff: Glaz buffs a random angel's level and SP (any flank) by 50, permanently. Glaz Cannon: Glaz reveals his full strength, and blasts the hero who rolled special damage for 999 damage, but does 999 to himself in the process. Specials cycle. Passive Special: Technique: On rolls of damage and free hits, Glaz uses a special attack. Drops: Glistening Crystal, Crystal Blade Left Flank White Angel of Eschaton A, Level 40 Humanoid HP: 250/250 Specials: Shine Bright: The White Angel unleashes a burst of light, giving each hero a 1/6 chance of becoming Blind. Take To The Skies: The White Angel launches itself into the sky and plunges down onto the hero the next round. If not defeated by the end of the next round, it will finish its attack and do 99 damage to the hero who rolled Special Damage Specials decided randomly. Passive Specials: Strength in Numbers: If four white angels appear in one flank, all white angels on that flank become Encouraged. Drops: Potion White Angel of Eschaton B, Level 40 Humanoid HP: 250/250 Specials: Shine Bright: The White Angel unleashes a burst of light, giving each hero a 1/6 chance of becoming Blind. Take To The Skies: The White Angel launches itself into the sky and plunges down onto the hero the next round. If not defeated by the end of the next round, it will finish its attack and do 99 damage to the hero who rolled Special Damage Specials decided randomly. Passive Specials: Strength in Numbers: If four white angels appear in one flank, all white angels on that flank become Encouraged. (Dissipates when the number of White Angels is lower than 4.) Drops: Potion Gray Angel Of Eschaton A, Level 50 Humanoid HP: 300/300 Specials: Rally Call: The Gray Angel summons another angel to its flank. Arcane Incantation: The Gray Angel curses 3 random heroes. Specials alternate. Passive Specials: Speed in Numbers: If four Gray Angels are present on one flank at once, all Gray Angels on that flank are hastened. (Dissipates when the number of Gray Angels is lower than 4.) Drops: Tonic Gray Angel Of Eschaton B, Level 50 Humanoid HP: 300/300 Specials: Rally Call: The Gray Angel summons another angel to its flank. Arcane Incantation: The Gray Angel curses 3 random heroes. Specials alternate. Passive Specials: Speed in Numbers: If four Gray Angels are present on one flank at once, all Gray Angels on that flank are hastened. (Dissipates when the number of Gray Angels is lower than 4.) Drops: Tonic Black Angel Of Eschaton A, Level 70 Dark Humanoid HP: 350/350 Specials: Shroud of Darkness: The Black Angel casts a powerful spell, Dooming the hero who rolled Special Damage and all the heroes below them in the battle order. Lethal Slash: The Black Angel slashes the hero who rolled Special Damage, doing 70 damage and reducing their max HP by 5 for the rest of the battle. Specials decided randomly. Passive Specials: Fortune in Numbers: If three Black Angels are present on one flank at once, all Black Angels on that flank are lucky. (Dissipates when the number of Black Angels is lower than 3.) Right Flank White Angel of Eschaton C, Level 40 Humanoid HP: 250/250 Specials: Shine Bright: The White Angel unleashes a burst of light, giving each hero a 1/6 chance of becoming Blind. Take To The Skies: The White Angel launches itself into the sky and plunges down onto the hero the next round. If not defeated by the end of the next round, it will finish its attack and do 99 damage to the hero who rolled Special Damage Specials decided randomly. Passive Specials: Strength in Numbers: If four white angels appear in one flank, all white angels on that flank become Encouraged. Drops: Potion White Angel of Eschaton D, Level 40 Humanoid HP: 250/250 Specials: Shine Bright: The White Angel unleashes a burst of light, giving each hero a 1/6 chance of becoming Blind. Take To The Skies: The White Angel launches itself into the sky and plunges down onto the hero the next round. If not defeated by the end of the next round, it will finish its attack and do 99 damage to the hero who rolled Special Damage Specials decided randomly. Passive Specials: Strength in Numbers: If four white angels appear in one flank, all white angels on that flank become Encouraged. (Dissipates when the number of White Angels is lower than 4.) Drops: Potion Gray Angel Of Eschaton C, Level 50 Humanoid HP: 300/300 Specials: Rally Call: The Gray Angel summons another angel to its flank. Arcane Incantation: The Gray Angel curses 3 random heroes. Specials alternate. Passive Specials: Speed in Numbers: If four Gray Angels are present on one flank at once, all Gray Angels on that flank are hastened. (Dissipates when the number of Gray Angels is lower than 4.) Drops: Tonic Gray Angel Of Eschaton D, Level 50 Humanoid HP: 300/300 Specials: Rally Call: The Gray Angel summons another angel to its flank. Arcane Incantation: The Gray Angel curses 3 random heroes. Specials alternate. Passive Specials: Speed in Numbers: If four Gray Angels are present on one flank at once, all Gray Angels on that flank are hastened. (Dissipates when the number of Gray Angels is lower than 4.) Drops: Tonic Black Angel Of Eschaton B, Level 70 Dark Humanoid HP: 350/350 Specials: Shroud of Darkness: The Black Angel casts a powerful spell, Dooming the hero who rolled Special Damage and all the heroes below them in the battle order. Lethal Slash: The Black Angel slashes the hero who rolled Special Damage, doing 70 damage and reducing their max HP by 5 for the rest of the battle. Specials decided randomly. Passive Specials: Fortune in Numbers: If three Black Angels are present on one flank at once, all Black Angels on that flank are lucky. (Dissipates when the number of Black Angels is lower than 3.) ----------------------------------------- Angel Storm: -The battle is split into three flanks. -Area of effect attacks only effect the flank you are attacking. -The Left and Right flanks spawn one new random angel at the end of each round - their numbers will keep growing, endlessly! -Only by killing all enemies in the Front Flank can the party break free from the battle and reign victorious. The Party: Karie Alderflask-Cour, A True Hero (Kintobor) *Party Leader!* 24? Year Old Human Female Minstrel Level 33 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 61/61 (7+8+11+33+2) Defense: 7 (4+3) Ether: 17/39 (33+4+2) Gold: 1657 GP: 36 Equipment: Fine-tuned Guitar (WP:15, user is lucky; instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song) *Consumables: Grand Potion x11, Tonic x3, Grand Tonic x10, Remedy x8, Phoenix Essence x4, Phoenix Incense x2, Nostrum x4, Smelling Salts x5, Mead, Fire Bomb, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Ether Core, Health Core, Potion x2, Mead x4, Venoms x16, Deadly Venoms x2, Jinxy Juice, Mulled Wine x2, Bone *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Weapons No Longer Usable: Blazing Palm (WP: 14, Fire Elemental whip, successful hits lower the target's level by 1), Oculoid Palm (WP: 11, successful hits lower the target's level by 1, whip) Spring Staff(WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Sexy (WP: 11, disregards SP, longsword), Heirloom Dagger (WP: 3, dagger) Quest/Roleplay Items: Masson's Journal Entry #11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Outfit, Kayla's Mask, Ulric's Letter Thormanil Nihai, Dragonslayer, Orc-kin (swils) 24 years old male vertically challenged giant Dragoon Level 50 *Immune to Darkness, Light, Water, Fire, Wind, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened* Power: 67 (50+16+1) Defense: 13 (10+3) Health: 72/72 (8+49+15) Gold: 1999 Equipment: Shishkebab (WP:16, dual-strike, darkness-elemental, lance),Skirmisher's Shield (SP:10, shield), Bright Armor (SP:3, Wearer is immune to Darkness, bodywear), Winged Sandals (Wearer is immune to Light, Water, Fire, Wind, Earth, and Lightning, and the Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects; footwear), Medal of Glory (x3 Exp, Accesory) Inventory: Weapons: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP:11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP:9, longsword, Stuns enemies), Repeater Crossbow (WP:7, crossbow. Hastened for first round of combat while equipped.), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Composite Bow (WP:11, ignores defense, bow), Crystal Shield (SP:2 multiplied by the amount of gems imbued; cannot be upgraded otherwise; shield) Artifacts: Bejeweled Collar (Amethyst, Emerald, For each gem imbued into the collar, the pet dragon gains the ability to attack with the respective element instead of their natural one. Both the pet dragon and the dragoon also become immune to the imbued elements; suitable to dragoons only; Accessory), Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage, accessory) Spell Items: Amethyst (Darkness), Opal (Ice) Consumables: 2x Potion, Diluted Arc Tonic, Grand Tonic, 4x Remedy, 3x Phoenix Essence, Neutralizer, Milk, 2x Elixir, Nostrum, 3x Smelling Salts, 3x Mulled Wine, Soma, Dragon Scale (lucky & blessed), Jinxy Juice, 2x Feather of Lithe, 3x Venom, 2x Deadly Venom, 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 4x Water Bomb, Doomsday Bomb (99 damage to all enemies), 2x Grating Stone, Teleportapple, Sam's Flask Tools etc.: Pickaxe, Shovel, Magnifying Glass Arx the Adult (Pet Dragon controlled by swils) Level: 50 Health: 80/80 (30+50) Element: (Ice, Darkness, Wood) Lind Whisperer *Encouraged at half health* * *Immune to Dark* *Double damage to humanoids* *Halved damage from Holy/Light enemies* *1/3 chance of dealing Fragile* *STEALS on rolls of Hide* 22-year-old Human Class: Black Knight Level: 23.66 Power: 34 (12+22) Defense: 13 (3+4+6) Health: 39/39 (7+23+9) Gold: 23 Glory Points: 14 Equipped Gear: Gladius (WP: 16, darkness-elemental greatsword, 1/3 chance of causing Fragile on successful hits), Invader's Armour (SP: 3, wearer is encouraged when their current health is at half or below the wearer's maximum level), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to steal gold equal to the target’s level if it carries gold in addition to hiding; suitable to rogues; footwear.), Vorpalis Netherwings (SP: 4, the wearer deals double damage to humanoid type enemies and takes half damage from Holy/Light enemies. Backwear, suitable for anyone.), Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only; shield.) Unequipped Gear: Steel Knife (WP: 12, throwing weapon), Star-Breaker (WP: 5, darkness-elemental halberd *1/2 chance of stun*), Trickster's Mask of the Human (suitable for anyone, changes users appearance into a human of the same gender, accessory), Mugger's Mask (Protects from loss of gold from gold stealing enemies, headwear.), Akrone Fez (Artifact; SP: 1, Max. Health: +1, Headwear, suitable for anyone), Plasma Shield (SP: 3, user absorbs electric attacks) Unequipped Weapons: Darker Ethereal Deck (Playing Cards) (WP:7, throwing weapon), Ethereal Deck (Playing Cards) (WP:7, throwing weapon), Wind Spitter's Deck of Cards (WP:10; wind-elemental; causes triple damage to mobs; suitable to Lind only; throwing weapon) Gems: Ruby Potions: x3 Potions, Bone, Last Wish Powder, Military Grade Firebomb x2, Grand Potion x2, Remedy x4, Mulled Wine Tools: Bedroll, Shovel Things: Quest/Role-playing Items: Newspaper with Picture of Lupine, Alfendi's Cape, Alfendi Lupine's Blank Calling Cards, Map of Olegia, Arena Pass x2 Jinnipher Buchaire (JimBee) 76-year-old female Moon Elven Knight Level 13 Power Bonus: 0 Health: 22/22 Defense: "6" (1 through 11) Gold: 110 Equipment: Brine Blade (WP:5, deals Poison 5 and Bleeding 3; greatsword), Natural Shield (SP:6, bearer deals half damage to and takes half damage from Beasts, Plants, and Vermin; shield), Black and Blue Hair Dye (accessory - females gain 1/2 chance of enamoring enemies on successful hits, males 1/2 chance of confusion), Helmet of the Tactician (SP:-5, Power +5 when fighting in the front row; SP:5, Power -5 when fighting the back row; cannot be upgraded; headwear) Inventory: Weapons/Artifacts: The Beheader (WP:15, defies SP, ice-elemental; greatsword), Full Moon Shield (SP:5), Vorpalis Conquerors (Power +0; goes up by 2 for every enemy defeated, drops back down to 0 if the wearer is knocked out or if the battle ends; footwear), Paper Doll (protects from Hexed-effect; accessory), Gloves of the Aspirant Zieg-friend (Spellpower +5, Max Ether +5; suitable to those with reputation among the Ziegfrieds only; if reputation is great, values are doubled; if reputation is outstanding, values are tripled; handwear) Moone Mail (SP:3; bodywear), Cloak of Necrotic Shielding (SP:3, grants Special Guard against undead enemies; backwear) Consumables: 3x Potion, Grand Potion, Greater Tonic, 3x Remedy, Mead, Venom, Bone, Fire Bomb Other: Bedroll, Shovel, Letter of Recommendation Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 21.33 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: 37 (19 levels + WP 17) Spell Power: 47 (Magicians Gloves +10) Defense: 5 (Dark Phibbian Cloak +5) Health: 30/30 (5 base + 19 lvl + 5 class) Ether: 26/26 (5 base + 19 lvl + 1 class) Gold: 109 Equipment: -Giant Spear (WP:17, causes Bleeding, Hollow upgrade [Potion Stored]) Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental *Poison 1*) -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), -Magicians Gloves (Spellpower +10, Artifact, Hand Wear) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Ethereal Opal (Ice+Fragile), Garnet (Earth), Ethereal Topaz (Lightning+Stunned), Sapphire (Wind) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes),Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 7x Bone (Distracts monster for 1 turn when thrown), Smoke Bomb (Allows party to flee from 1 battle) Consumables: 8 Potions, 5 Remedies, Tonic, Phoenix Essence, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable), Mead x2 Inventory: Sylvania's Cowl (Artifact, Head Wear, Animal Talk), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [ ____ Stored]), 2x Mithril Shard (1/4 of a piece of Mithril), Crystrow Feather (half damage from Electric and Flying type enemies, accessory) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier For Sale: (Message if interested): Chain Scythe (WP:6, applies Enamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Glory Points: 41-Decamodifier-Phoenix Essence Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 31 3/4 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Immune to Dark & Demonic enemies (Attacks cause Burning 3) *Lucky!* Power: 79 (31+40+1+1+6) Power Bonus +6 Defense: 29 Health: 50/50 (9+30+11) Ether: 25/35 (5+30) Gold: 359 Equipment: Severa Slasher:(WP 20 (40): One of the strongest Severa Knight's many swords, left with her mistress. A strange powder covers it, on successful hits inflicts Burning 3. Greatsword. *Poison 10!* Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact) Mythril Shield (SP: 20 Shield) Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear) Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, 4X Smelling Salts, 5X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 4X Tonic, 4x Venom (poison -1), 4X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Jarate (deals the Fragile effect to all opponents for three rounds, Consumable Bomb), Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Ambrosia, Mulled Wine. Misc: Mythril Shard, 4X Grating Stone Weapons And Shieds Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero Verkenner (WP:10, Darkness elemental Broomstick,(X2 against Humanoid and Holy/Luminous)ranged) Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip) Leets d’Loc (WP:9, ice-elemental longsword) Simurgh Wingblade (WP:12, cannot be used with a shield; greatsword) Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; greatsword) Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; greatsword Twin Sai (WP: 12, dual strike, dagger) Vampire's Court Sword (WP:12 (24); 1/3 chance to cause bleeding; always causes bleeding to humanoids; great sword.) Artefacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.) Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously) Witch's Talisman (Causes the witch's poisonous attacks to deal poison 10 instead of poison 1; suitable for witches, accessory) Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ) Lethauros Mail: SP: 4. Prismatic armor bright enough to banish darkness. You can feel the dragon watching you as your continue on your journey, aiding you in your hunt. The wearer takes half damage from Demon and Dark type enemies. Suitable for anyone, bodywear. Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear) Anniversary Medal (Power +4, SP +4, Max Health +4, Max Ether +4. Values increase by 1 with each passing year; Accessory) Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear) Gems: Emerald X2, Aquamarine X2, Garnet X2, Ruby, Opal, Diamond, Topaz Scrolls, Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether. Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Decamon Cards: Cherub (Luminous 3) Tools: Bed Roll, Shovel, Magic Compass "Let's do this." Masson Emeritus Cour, Level 50 30.25 Paragon Barbarian *Phantom Pain - Incurable! 2 damage per round* *Can't equip any shields, or weapons other than the Brace Blade!* HP: 70/70 SP: 7 Gold: 50 Equipment: Brace Blade (WP: 20, Longsword, suitable to Masson Cour only) Syndicate Cape Deluxe (SP: 7) Wedding Ring (Immune to Hexed, Confused, and Enamored) Inventory: Grand potion x3, Phoenix Essence, ??? x4 "Don't falter now." Gabriel Cour, Level 31.5 Sniper *Immune to Sleep/Deep Sleep* HP: 46/46 SP: 4 Gold: 300 Lethality: 1/6 Equipment: Somnamblast (WP: 13, 1/6 chance of inflicting Sleep on succesful hits, handcannon), Sandblasted Helmet (SP: 2, immune to sleep/deep sleep), Sandblasted Robes (SP: 2) Inventory: Grand Potion x3, Old Guitar (WP: 0), Phoenix Incense, Cigars x2 (Smoking them permanently boosts Sandman's lethality by 1 for the battle.) Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.6 Dragoon, 24-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Takes Half Damage from Free Hits* *Encouraged!* Power Bonus: +1 Health: 68/68 (5+15+41+7) Defense: 58 (15+2+[6*2]+[13*2]+3) Gold: 42 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped [current: 2]; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Shadeaux Cape (SP:13, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), , Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd) Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind+Slowed-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [--]), Artifacts: Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone) Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear) Unsuitable Weapons/Artifacts: Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Ethereal Opal (Ice+Fragile), Garnet (Earth), Ethereal Topaz (Lightning+Stunned), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals (+1 power each successful quest) Consumables: Adamantite Shard, Potion, 14x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 2x Elixir, 7x Mead, 5x Nostrum, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 1x Silver Ore, Trial Brew, Henry Award, & Miirym, 17-month-old Dragon youngling (dragon companion controlled by Flipz), Level 42.6 Dragon *Encouraged!* Power Bonus: 0 Power: 42 Health: 72/72 Element: Darkness Abilities: May pay 10 health for a 2/6 chance to make a party member Lucky. The Falconer 45 years old female human Prophet Level 50 Defense: 8 Power: 59 (50+9) Health: 70/70 (6+49+15) Ether: 65/65 (50+15) Gold: 100 Equipment: Falconer's Cape (SP: 6, backwear, suitable only to The Falconer), Falconer's Mask (SP: 2, suitable to the Falconer only, grants +15 power to spellcasting) Blue Falcon Bow (WP: 25, bow, suitable for The Falconer Only - WP is doubled when against Ancients), Blue Falcon Staff (WP: 25, staff, suitable for The Falconer Only - WP is doubled when against Ancients) Inventory: Health Core, Ether Core, Opal, Aquamarine, Sapphire, Diamond, Amethyst, Scroll of Enlightenment (costs 25 ether to cast - if successful, makes the target enlightened, doubling their max and current ether.), Smoke Bomb x2 Anemos, Level 20 Rogue HP: 45/45 SP: 5 Gold: 50 Equipment: Aquatic Club (WP: 35, club, water-elemental - too heavy for anyone but Anemos to use.) Aquatic Hide (SP: 5, makes the wearer immune to water elemental damage, suitable for Anemos only, backwear) Inventory: Grand Potion, Remedy, Military Grade Water Bomb Edited May 14, 2016 by Endgame Quote
Flipz Posted May 14, 2016 Posted May 14, 2016 "Bah. If someone can Hasten Karie, she'll be able to use a Scroll or attack and still sing a song each Round. I'm the only one who can safely take Telethia, but the same is true of Vaermina. Hmm...if we Jinxy Juice Glaz and have Vindsval attack him after Karie sings a Lucky Chant, we can have very good odds of getting a Guardian Angel. Even then, however, I don't see a way through this...they're simply too powerful for us to survive their attacks and Free Hits, even if Karie plays a Rapid March instead of a Lucky Chant." "<I will take Corvis,>" Miirym offers, already readying her Breath from the Back Row. Arthur nods. "...right." Well, if I'm going to die here, I can at least try to put up a fight. Arthur attacks Telethia with his Dauntlet Index from the Back Row. If they gain a second turn, Miirym uses her Breath on Gray Angel A from the Back Row, while Arthur attacks Vaermina from the Back Row. "<Whoever targets the Black Angels needs to be at the bottom of the Battle Order,>" Miirym adds, not wanting even more complications to deal with. Quote
Lind Whisperer Posted May 14, 2016 Posted May 14, 2016 (edited) "If I'm going to get knocked out, might as well have fun with it..." First Action: Lind targets Corvis from the Back Row with Star-Breaker. Second Action: (If Stun is successful,) Lind attacks with Gladius from the Front Row. If Stun isn't successful, he Repeats. If he rolled a SHIELD in his first action, he rests. Edited May 15, 2016 by Lind Whisperer Quote
Endgame Posted May 14, 2016 Author Posted May 14, 2016 "Cheap shots right now from them aren't too bad... They only outnumber us by one right now. We need to keep those side flanks from getting too crowded, though, because I have the feeling these angels fight better in groups. ...Let me take Telethia. She's not protecting herself as well as the other generals. I'll put a shell through her head." Quote
Kintobor Posted May 14, 2016 Posted May 14, 2016 OOC: Karie should have full ether. Also, Vindsval should have both Sexy and the Spring Staff. "Never tell me the odds, Arthur!" Karie barks. "If someone wishes to, I can potentially have a large portion of our opponents dead in the mud with this little ditty." Karie pulls out the sheet music for "Murder on the Dancefloor". "Otherwise, I can have us all moving quicker and luckier if someone wishes to drop a smelling salt on me. I've also got Baffy, who can knock someone fast asleep. If you have bombs, unleash them! Immortalis is going to hear this from his cozy little nook in the sky! Do not hold back! If this bastard wants a fight, we're going to give him one!" Quote
Lind Whisperer Posted May 14, 2016 Posted May 14, 2016 "Otherwise, I can have us all moving quicker and luckier if someone wishes to drop a smelling salt on me. I've also got Baffy, who can knock someone fast asleep. If you have bombs, unleash them! "I'd oblige, but I'm fresh out of Salts - and my explosives are the wrong element to really do much damage." Quote
Endgame Posted May 14, 2016 Author Posted May 14, 2016 The Falconer speaks over the howling wind. "If it is ether you need, Minstrel, I have a Scroll of Enlightenment that you may find useful. If the casting goes well, it'll double your ether." Quote
Kintobor Posted May 14, 2016 Posted May 14, 2016 "No, not yet! Start blasting into the opposing flanks with your Amethyst! Once we've gotten our sides whittled down enough can we focus on buffing ourselves! I'm not losing today! I refuse!" Quote
Flipz Posted May 14, 2016 Posted May 14, 2016 "Cheap shots right now from them aren't too bad... They only outnumber us by one right now. We need to keep those side flanks from getting too crowded, though, because I have the feeling these angels fight better in groups. ...Let me take Telethia. She's not protecting herself as well as the other generals. I'll put a shell through her head." OOC: Karie should have full ether. Also, Vindsval should have both Sexy and the Spring Staff. "Never tell me the odds, Arthur!" Karie barks. "If someone wishes to, I can potentially have a large portion of our opponents dead in the mud with this little ditty." Karie pulls out the sheet music for "Murder on the Dancefloor". "Otherwise, I can have us all moving quicker and luckier if someone wishes to drop a smelling salt on me. I've also got Baffy, who can knock someone fast asleep. If you have bombs, unleash them! Immortalis is going to hear this from his cozy little nook in the sky! Do not hold back! If this bastard wants a fight, we're going to give him one!" Arthur shakes his head. The angels were going to shred through the Heroes with their flimsy armor...and even he could not properly handle the lead angels' might. But there was no other option. "Fine, then, Gabriel. But you'll need to be Lucky to have any chance of surviving, especially with her potential for permanent Confusion. I don't want your lethality turned against us. And if Karie sings a Rapid March, perhaps consider using your first action to increase your lethality." Instead of attacking Telethia, Arthur uses a Nostrum on Gabriel. Miirym switches her first attack from Corvis to Gray Angel B. Quote
Asphalt Posted May 14, 2016 Posted May 14, 2016 Vindsval Hefts his shield and readies Slasher. He looks at the blade and sees th old familiar venomous sheen mingling and swirling with the black power covering the blade. The two colors form a hypnotic pattern of dark power. He feels his armor warm slightly as he turns in the direction of the two female generals. Mistress Karie, If you wish for speed I have a smelling salts which I could bring to your aid.. But we must face the same flank together. Tell me where you stand, that I might stand at your side to do this. The two Women who lead this mob would be unable to harm me through this armor. Quote
Asphalt Posted May 14, 2016 Posted May 14, 2016 OOC: I have not been part of a multi front battle like this. What happens if no one picks to face a particular front? Where are those free hits directed? Quote
Endgame Posted May 14, 2016 Author Posted May 14, 2016 QM Note: All free hits still work the same - the "flanks" essentially just alter multiple hit attacks. Quote
JimBee Posted May 14, 2016 Posted May 14, 2016 "I guess it'll take an army to stop us. Fine!" Jinnipher swings her Brine Blade at the closest angel to her, White Angel A on the left flank from the back row. Quote
swils Posted May 14, 2016 Posted May 14, 2016 Thormanil and Arx line up facing the right flank. Thormanil takes on White Angel C (Shishkebab, twice), while Arx takes White Angel D, both from the back row. Thanks to Flipz, I've got a nice upgraded portrait for Arx, and it seems appropriate, given that he's an adult now! https://farm2.staticflickr.com/1539/25810428074_ceec127166_t.jpg Quote
Siercon and Coral Posted May 14, 2016 Posted May 14, 2016 (edited) "Well... You four look imposing..." Siercon said advancing to the front flank. "Sigh, well I should probably pick on someone more my size... But these presents are more suited for your front flank... Besides, I enjoy learning about the unknown, even when it kills me." Taking a confusion bomb he let it roll off his fingers just in front of him. As it bounced an inch up back off the ground he kicked it hard at the four. Siercon squared off against Glaz from the back row, confusion bomb. OOC: thoughts appreciated, I think this is advisable in spite of risks of immediate ko, as a confusion bomb would do the most damage on this flank early on eh? Edited May 14, 2016 by Siercon and Coral Quote
Kintobor Posted May 15, 2016 Posted May 15, 2016 (edited) Karie downs a Smelling Salts then proceeds to play a Rapid March. "If anyone's got anything specific they want to do, do it now!" OOC: I'll have a battle order up once everyone's made their moves. Edited May 15, 2016 by Kintobor Quote
Endgame Posted May 15, 2016 Author Posted May 15, 2016 (edited) QM Note: I suppose everyone else needs to post other actions now, because of the Hastened - also, moves for Anemos/Masson/Falconer. Edited May 15, 2016 by Endgame Quote
JimBee Posted May 15, 2016 Posted May 15, 2016 Jinnipher uses her other attack on White Angel B, still in the back row. OOC: Don't the songs only affect heroes on whichever flank Karie is on? Quote
Endgame Posted May 15, 2016 Author Posted May 15, 2016 QM Note: Nope, it effects everyone. Everything works the same in this battle, except AoE attacks only affect the flank you're attacking. Everything else is the same. Quote
Lind Whisperer Posted May 15, 2016 Posted May 15, 2016 QM Note: I suppose everyone else needs to pose other actions now, because of the Hastened - also, moves for Anemos/Masson/Falconer then OoC: Actions changed. Quote
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