Flipz Posted May 15, 2016 Posted May 15, 2016 "<Karie, you should use a Smelling Salts before you sing, so you have more options for later actions.>" Quote
Asphalt Posted May 15, 2016 Posted May 15, 2016 His smelling salts not needed Vindsval focuses on the fir General. Shall we Dance Lady? Vindsval Attacks Telethia From the Back Row with Slasher. Let us hope my luck and this new armor holds. If Swift March is Successful he REPEATS his attack. Quote
Endgame Posted May 15, 2016 Author Posted May 15, 2016 QM Note: Still need a battle order/NPC actions. Quote
Kintobor Posted May 15, 2016 Posted May 15, 2016 Masson targets Gray Angel C and D Gabriel targets Telethia twice from the back row. The Falconer attacks Black Angel A and B Animus strikes Black White Angel A and B Battle Order: Karie Arthur Vindsval Thormanil Lind Jinnipher Siercon Masson Gabriel Falconer Animus Arx Miirym Quote
Endgame Posted May 16, 2016 Author Posted May 16, 2016 (edited) >Karie downs a smelling salts (back) >Karie sings a Rapid March (back) >Arthur uses a Nostrum on Gabriel (back) >Arthur VS Vaermina (back): Shield: Dragon's Wrath (40x3=120+42=162+1=163*2/2 = 163 damage: 42*2*2=164 damage to Vaermina, 328 damage to Glaz, and 672 damage to Corvis) >Vindsval VS Telethia (back): Special Damage Damage (125/2=63-29=34 damage) >Vindsval VS Telethia (back): Damage Critical Hit (31+6=37+20x2=77/2=39 damage, Burning 3 inflicted, Poison 10 inflicted) >Thormanil VS White Angel C (back): Damage (40/2=20-13=7) >Thormanil VS White Angel C (back): Hit (50+16=66x8/2=264) >Lind VS Corvis (back): Critical Hit (5x2=10+23=33*4/2=66 damage - succesfully stunned.) >Lind VS Corvis (back): Special Damage (nothing happens) >Jinnipher VS White Angel A (back): Damage (40/2=20-11=9 damage) >Jinnipher VS White Angel A (back): Critical Hit (5x2=10+13=23/2=12 damage) >Siercon throws a confusion bomb (back) >Siercon VS Glaz (back): Special Damage (Glaz tries to hit himself, but has no level, so nothing happens.) >Masson VS Gray Angel D (front): Hit (30+20=50) >Masson VS Gray Angel D (front): Miss >Gabriel VS Telethia (back): Special Damage Special Damage (Memory Match: A memory is summoned...) >Gabriel VS Telethia (back): Hit Shield: Deadshot! (Telethia is instakilled) >The Falconer VS Black Angel A (front) (darkness): Critical Hit (25+50=75+15=90*2=180) >The Falconer VS Black Angel B (front) (darkness): Critical Hit (25+50=75+15=90*2=180) >Anemos VS Black Angel A (front): Shield: Mug! (35x3=105+20=125 damage) >Anemos VS Black Angel B (front): Special Damage: Shroud of Darkness (Anemos, Arx, and Miirym are all doomed.) >Arx VS White Angel D (back): Special Damage (Take To The Skies) >Arx VS White Angel D (back): Hit (50x2=100 damage) >Miirym VS Corvis (back): Shield: Dragon's Wrath! (40x3=120+42=162+1=163*8/2 = 652 damage: 42*2*2=164 damage to Vaermina, 328 damage to memory of Octavyn and 656 damage to Corvis) >Miirym VS Gray Angel A (back): Breath (42x4=168 damage) >Left Flank gains a White Angel >Right Flank gains a Gray Angel >White Angel B versus Karie (back): 0 damage, Barrier is worn down. >Gray Angel B versus Arthur (back): 0 damage, Barrier is worn down. Karie downs a smelling salts and blets out a Rapid March as the angels close in. Arthur assaults Vaermina as Telethia dodges Vindsval's swing and whirls around him, sending a botl of ether at the half giant's back. Vindsval manages to get a slash in on Telethia as Thormanil retaliates against a white angel that hamred him. Lind manages to crack Star Breaker down on Corvis's skull. The huge atack leaves Lind wide open, but Corvis's thoughts were too scattered by the impact to capitalize. Jinnipher fights an angel. It manages to get a quick jab in on her shoulder before Jinnipher follows with a thrust of her own, clipping its wing. Siercon throws down a confusion bomb, leaving the angel generals staggering - he nearly triggers Glaz's attempts at reinforcing his friends, but the ringing in the empath's hears halts his efforts. Masson clumsily swings at an angel. The divine being attempts to take advantage of the former paragon's whiff, but he ducks under the swinging blade and sweeps the Brace Blade upward, leaving a vertical gash on his opponent's torso. Gabriel goes toe to toe with Telethia. He rolls out of the way of a blast of ether from the angel and fires. His shot misses. "Agh! Didn't account for the wind, no time for rookie mistakes right now, Gabe..." Telethia holds the boquet of Eschaton flowers aloft. A trail of white light darts from it, touching Karie's, Masson's, Arthur's, and Gabriel's foreheads. "Someone all four of us know...?" The trail of light punges into the ground, and bursts upwards, taking form. An apparition of Octavyn Scelin joins the battle. "..." Gabriel scowls. "No more of that now, darling." Gabriel takes aim, and fires handcannon round directly into Telethia's chest. The angel glances down at the wound as she topples over. "Charon... My darling... I'm sorry. So, so, so, sorry..." With that, the Memory Keeper is dead. Glaz and Corvis look on in horror. "You bastards." hisses Vaermina, enchanting her staff with another veil of dark magic. She points it at the heroes. "Think it was personal for you?" Vaermina glances up sadly at the moon. "I've suffered enough losses for a lifetime, she didn't need to die too..." The rest of the party trades blows with the angelic underlings - one decides to Doom Miirym, Arx, and Anemos, while another takes to the sky, ready to strike Arx down if left unchecked. The Battle rages on! Front Flank "..." Memory of Octavyn, Level 80 Humanoid HP: 172/500 SP: 4 Immune to Stun, Jinx, and Sleep! Specials: Precision Strike: Octavyn slams his Corseque into the hero who rolled Special Damage's neck, battering their windpipe. That hero's HP is reduced to 1, and their max health is reduced by a third (rounded down) for the rest of the battle. Corseque Barrage: All heroes take damage equal to their level +1 in a flurry of jabs (disregarding SP), the hero who rolled Special Damage losing their positive effects from the onslaught. Fortune's Brew: Octavyn gulps down the Nostrum in his inventory, making himself Lucky for the rest of the battle. (This special is removed after one use.) Specials decided by die roll. Passive Specials: Immune System: Octavyn is an experienced fighter, purging all scroll effects from his system after one round. Arrogance: Believing he can easily win, Octavyn defies the SP of any hero whose level is above 20. Fierce Fighter: Octavyn is as fierce as he is fast, and uses a hero's weapon against him. The WP of the weapon a hero is using against Octavyn is added to his level on rolls of Damage. Drops: Nostrum Corvis, the Garden Keeper, Level 64 Holy Humanoid *Immune to Instant Kill!* *Confused! 1 round remaining* HP: 2362/4000 Specials: Riposte: Corvis attacks the hero who rolled Special Damage with damage equal to his level plus the WP of the attacking hero's current weapon. This attack defies SP. Roots of Life: Corvis heals all angels for 150 HP and remedies all of their negative effects. Endangered Species: Corvis hits two random heroes for damage equal to 20 * the number of angels killed. (Angels killed: 1; 1 white) Specials decided randomly. Passive Specials: Natural Selection: All negative effects last on Corvis for one round. After that, he becomes permanently immune to them. Drops: Angel Helmet, Silver Ore x7 Vaermina, the Dream Keeper, Level 200 Dark Humanoid *Immune to Instant Kill!* *Immune to Sleep, Fast Asleep, Blindness, Jinxing, and Minimization!* *Confused! 3 rounds remaining* HP: 3909/4400 Specials: Sweet Dreams: Vaermina puts three random heroes Fast Asleep and Dooms them. Darkness Beckons: Vaermina blasts the hero who rolled special damage, and the hero above and below them in the battle order, for 150 damage each. Eclipse Blitz: Vaermina channels the power of the moon and overwhelms the hero who rolled Special Damage with a barrage of nightmares and stabs, instantly knocking them out. Specials decided randomly. Passive Specials: Night Retreats: When Vaermina is down to half HP... (???) Drops: ??? Glaz, The Crystal Keeper, Level ??? Humanoid *Immune to Blindness and Sealing and Instant Kill!* *Confused! 3 rounds remaining* HP: 3672/4000 Specials: Crystal Barrier: Glaz erects a barrier around every single member of the Front Flank. Each enemy on the front flank will not take damage for 2 hits. Crystal Buff: Glaz buffs a random angel's level and SP (any flank) by 50, permanently. Glaz Cannon: Glaz reveals his full strength, and blasts the hero who rolled special damage for 999 damage, but does 999 to himself in the process. Specials cycle. Passive Special: Technique: On rolls of damage and free hits, Glaz uses a special attack. Drops: Glistening Crystal, Crystal Blade Left Flank White Angel of Eschaton A, Level 40 Holy Humanoid *Poison 5!* *Bleeding 3!* *Enamored with Jinnipher! 3 rounds remaining* HP: 230/250 Specials: Shine Bright: The White Angel unleashes a burst of light, giving each hero a 1/6 chance of becoming Blind. Take To The Skies: The White Angel launches itself into the sky and plunges down onto the hero the next round. If not defeated by the end of the next round, it will finish its attack and do 99 damage to the hero who rolled Special Damage Specials decided randomly. Passive Specials: Strength in Numbers: If four white angels appear in one flank, all white angels on that flank become Encouraged. Drops: Potion White Angel of Eschaton B, Level 40 Holy Humanoid HP: 250/250 Specials: Shine Bright: The White Angel unleashes a burst of light, giving each hero a 1/6 chance of becoming Blind. Take To The Skies: The White Angel launches itself into the sky and plunges down onto the hero the next round. If not defeated by the end of the next round, it will finish its attack and do 99 damage to the hero who rolled Special Damage Specials decided randomly. Passive Specials: Strength in Numbers: If four white angels appear in one flank, all white angels on that flank become Encouraged. (Dissipates when the number of White Angels is lower than 4.) Drops: Potion White Angel of Eschaton E, Level 40 Holy Humanoid HP: 250/250 Specials: Shine Bright: The White Angel unleashes a burst of light, giving each hero a 1/6 chance of becoming Blind. Take To The Skies: The White Angel launches itself into the sky and plunges down onto the hero the next round. If not defeated by the end of the next round, it will finish its attack and do 99 damage to the hero who rolled Special Damage Specials decided randomly. Passive Specials: Strength in Numbers: If four white angels appear in one flank, all white angels on that flank become Encouraged. (Dissipates when the number of White Angels is lower than 4.) Drops: Potion Gray Angel Of Eschaton A, Level 50 Humanoid HP: 132/300 Specials: Rally Call: The Gray Angel summons another angel to its flank. Arcane Incantation: The Gray Angel curses 3 random heroes. Specials alternate. Passive Specials: Speed in Numbers: If four Gray Angels are present on one flank at once, all Gray Angels on that flank are hastened. (Dissipates when the number of Gray Angels is lower than 4.) Drops: Tonic Gray Angel Of Eschaton B, Level 50 Humanoid HP: 300/300 Specials: Rally Call: The Gray Angel summons another angel to its flank. Arcane Incantation: The Gray Angel curses 3 random heroes. Specials alternate. Passive Specials: Speed in Numbers: If four Gray Angels are present on one flank at once, all Gray Angels on that flank are hastened. (Dissipates when the number of Gray Angels is lower than 4.) Drops: Tonic Black Angel Of Eschaton A, Level 70 Dark Humanoid HP: 45/350 Specials: Shroud of Darkness: The Black Angel casts a powerful spell, Dooming the hero who rolled Special Damage and all the heroes below them in the battle order. Lethal Slash: The Black Angel slashes the hero who rolled Special Damage, doing 70 damage and reducing their max HP by 5 for the rest of the battle. Specials decided randomly. Passive Specials: Fortune in Numbers: If three Black Angels are present on one flank at once, all Black Angels on that flank are lucky. (Dissipates when the number of Black Angels is lower than 3.) Right Flank White Angel of Eschaton D, Level 40 Holy Humanoid *Flying! Needs to be destroyed!* HP: 125/250 Specials: Shine Bright: The White Angel unleashes a burst of light, giving each hero a 1/6 chance of becoming Blind. Take To The Skies: The White Angel launches itself into the sky and plunges down onto the hero the next round. If not defeated by the end of the next round, it will finish its attack and do 99 damage to the hero who rolled Special Damage Specials decided randomly. Passive Specials: Strength in Numbers: If four white angels appear in one flank, all white angels on that flank become Encouraged. (Dissipates when the number of White Angels is lower than 4.) Drops: Potion Gray Angel Of Eschaton C, Level 50 Humanoid HP: 300/300 Specials: Rally Call: The Gray Angel summons another angel to its flank. Arcane Incantation: The Gray Angel curses 3 random heroes. Specials alternate. Passive Specials: Speed in Numbers: If four Gray Angels are present on one flank at once, all Gray Angels on that flank are hastened. (Dissipates when the number of Gray Angels is lower than 4.) Drops: Tonic Gray Angel Of Eschaton D, Level 50 Humanoid HP: 250/300 Specials: Rally Call: The Gray Angel summons another angel to its flank. Arcane Incantation: The Gray Angel curses 3 random heroes. Specials alternate. Passive Specials: Speed in Numbers: If four Gray Angels are present on one flank at once, all Gray Angels on that flank are hastened. (Dissipates when the number of Gray Angels is lower than 4.) Drops: Tonic Gray Angel Of Eschaton E, Level 50 Humanoid HP: 300/300 Specials: Rally Call: The Gray Angel summons another angel to its flank. Arcane Incantation: The Gray Angel curses 3 random heroes. Specials alternate. Passive Specials: Speed in Numbers: If four Gray Angels are present on one flank at once, all Gray Angels on that flank are hastened. (Dissipates when the number of Gray Angels is lower than 4.) Drops: Tonic Black Angel Of Eschaton B, Level 70 Dark Humanoid HP: 170/350 Specials: Shroud of Darkness: The Black Angel casts a powerful spell, Dooming the hero who rolled Special Damage and all the heroes below them in the battle order. Lethal Slash: The Black Angel slashes the hero who rolled Special Damage, doing 70 damage and reducing their max HP by 5 for the rest of the battle. Specials decided randomly. Passive Specials: Fortune in Numbers: If three Black Angels are present on one flank at once, all Black Angels on that flank are lucky. (Dissipates when the number of Black Angels is lower than 3.) ----------------------------------------- Angel Storm: -The battle is split into three flanks. -Area of effect attacks only effect the flank you are attacking. -The Left and Right flanks spawn one new random angel at the end of each round - their numbers will keep growing, endlessly! -Only by killing all enemies in the Front Flank can the party break free from the battle and reign victorious. The Party: Karie Alderflask-Cour, A True Hero (Kintobor) *Party Leader!* *Hastened!* *Barrier 1* 24? Year Old Human Female Minstrel Level 33 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 48/61 (7+8+11+33+2) Defense: 7 (4+3) Ether: 13/39 (33+4+2) Gold: 1657 GP: 36 Equipment: Fine-tuned Guitar (WP:15, user is lucky; instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song) *Consumables: Grand Potion x11, Tonic x3, Grand Tonic x10, Remedy x8, Phoenix Essence x4, Phoenix Incense x2, Nostrum x4, Smelling Salts x4, Mead, Fire Bomb, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Ether Core, Health Core, Potion x2, Mead x4, Venoms x16, Deadly Venoms x2, Jinxy Juice, Mulled Wine x2, Bone *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Weapons No Longer Usable: Blazing Palm (WP: 14, Fire Elemental whip, successful hits lower the target's level by 1), Oculoid Palm (WP: 11, successful hits lower the target's level by 1, whip) Spring Staff(WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Sexy (WP: 11, disregards SP, longsword), Heirloom Dagger (WP: 3, dagger) Quest/Roleplay Items: Masson's Journal Entry #11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Outfit, Kayla's Mask, Ulric's Letter Thormanil Nihai, Dragonslayer, Orc-kin (swils) *Barrier 2* 24 years old male vertically challenged giant Dragoon Level 50 *Immune to Darkness, Light, Water, Fire, Wind, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened* Power: 67 (50+16+1) Defense: 13 (10+3) Health: 65/72 (8+49+15) Gold: 1999 Equipment: Shishkebab (WP:16, dual-strike, darkness-elemental, lance),Skirmisher's Shield (SP:10, shield), Bright Armor (SP:3, Wearer is immune to Darkness, bodywear), Winged Sandals (Wearer is immune to Light, Water, Fire, Wind, Earth, and Lightning, and the Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects; footwear), Medal of Glory (x3 Exp, Accesory) Inventory: Weapons: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP:11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP:9, longsword, Stuns enemies), Repeater Crossbow (WP:7, crossbow. Hastened for first round of combat while equipped.), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Composite Bow (WP:11, ignores defense, bow), Crystal Shield (SP:2 multiplied by the amount of gems imbued; cannot be upgraded otherwise; shield) Artifacts: Bejeweled Collar (Amethyst, Emerald, For each gem imbued into the collar, the pet dragon gains the ability to attack with the respective element instead of their natural one. Both the pet dragon and the dragoon also become immune to the imbued elements; suitable to dragoons only; Accessory), Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage, accessory) Spell Items: Amethyst (Darkness), Opal (Ice) Consumables: 2x Potion, Diluted Arc Tonic, Grand Tonic, 4x Remedy, 3x Phoenix Essence, Neutralizer, Milk, 2x Elixir, Nostrum, 3x Smelling Salts, 3x Mulled Wine, Soma, Dragon Scale (lucky & blessed), Jinxy Juice, 2x Feather of Lithe, 3x Venom, 2x Deadly Venom, 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 4x Water Bomb, Doomsday Bomb (99 damage to all enemies), 2x Grating Stone, Teleportapple, Sam's Flask Tools etc.: Pickaxe, Shovel, Magnifying Glass Arx the Adult (Pet Dragon controlled by swils) *Doomed! 3 rounds remaining* *Barrier 2* Level: 50 Health: 80/80 (30+50) Element: (Ice, Darkness, Wood) Lind Whisperer *Encouraged at half health* * *Immune to Dark* *Double damage to humanoids* *Halved damage from Holy/Light enemies* *1/3 chance of dealing Fragile* *STEALS on rolls of Hide* *Barrier 2* 22-year-old Human Class: Black Knight Level: 23.66 Power: 34 (12+22) Defense: 13 (3+4+6) Health: 39/39 (7+23+9) Gold: 23 Glory Points: 14 Equipped Gear: Gladius (WP: 16, darkness-elemental greatsword, 1/3 chance of causing Fragile on successful hits), Invader's Armour (SP: 3, wearer is encouraged when their current health is at half or below the wearer's maximum level), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to steal gold equal to the target’s level if it carries gold in addition to hiding; suitable to rogues; footwear.), Vorpalis Netherwings (SP: 4, the wearer deals double damage to humanoid type enemies and takes half damage from Holy/Light enemies. Backwear, suitable for anyone.), Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only; shield.) Unequipped Gear: Steel Knife (WP: 12, throwing weapon), Star-Breaker (WP: 5, darkness-elemental halberd *1/2 chance of stun*), Trickster's Mask of the Human (suitable for anyone, changes users appearance into a human of the same gender, accessory), Mugger's Mask (Protects from loss of gold from gold stealing enemies, headwear.), Akrone Fez (Artifact; SP: 1, Max. Health: +1, Headwear, suitable for anyone), Plasma Shield (SP: 3, user absorbs electric attacks) Unequipped Weapons: Darker Ethereal Deck (Playing Cards) (WP:7, throwing weapon), Ethereal Deck (Playing Cards) (WP:7, throwing weapon), Wind Spitter's Deck of Cards (WP:10; wind-elemental; causes triple damage to mobs; suitable to Lind only; throwing weapon) Gems: Ruby Potions: x3 Potions, Bone, Last Wish Powder, Military Grade Firebomb x2, Grand Potion x2, Remedy x4, Mulled Wine Tools: Bedroll, Shovel Things: Quest/Role-playing Items: Newspaper with Picture of Lupine, Alfendi's Cape, Alfendi Lupine's Blank Calling Cards, Map of Olegia, Arena Pass x2 Jinnipher Buchaire (JimBee) *Barrier 2* 76-year-old female Moon Elven Knight Level 13 Power Bonus: 0 Health: 13/22 Defense: "6" (1 through 11) Gold: 110 Equipment: Brine Blade (WP:5, deals Poison 5 and Bleeding 3; greatsword), Natural Shield (SP:6, bearer deals half damage to and takes half damage from Beasts, Plants, and Vermin; shield), Black and Blue Hair Dye (accessory - females gain 1/2 chance of enamoring enemies on successful hits, males 1/2 chance of confusion), Helmet of the Tactician (SP:-5, Power +5 when fighting in the front row; SP:5, Power -5 when fighting the back row; cannot be upgraded; headwear) Inventory: Weapons/Artifacts: The Beheader (WP:15, defies SP, ice-elemental; greatsword), Full Moon Shield (SP:5), Vorpalis Conquerors (Power +0; goes up by 2 for every enemy defeated, drops back down to 0 if the wearer is knocked out or if the battle ends; footwear), Paper Doll (protects from Hexed-effect; accessory), Gloves of the Aspirant Zieg-friend (Spellpower +5, Max Ether +5; suitable to those with reputation among the Ziegfrieds only; if reputation is great, values are doubled; if reputation is outstanding, values are tripled; handwear) Moone Mail (SP:3; bodywear), Cloak of Necrotic Shielding (SP:3, grants Special Guard against undead enemies; backwear) Consumables: 3x Potion, Grand Potion, Greater Tonic, 3x Remedy, Mead, Venom, Bone, Fire Bomb Other: Bedroll, Shovel, Letter of Recommendation Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) *Barrier 2* Level 21.33 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: 37 (19 levels + WP 17) Spell Power: 47 (Magicians Gloves +10) Defense: 5 (Dark Phibbian Cloak +5) Health: 30/30 (5 base + 19 lvl + 5 class) Ether: 26/26 (5 base + 19 lvl + 1 class) Gold: 109 Equipment: -Giant Spear (WP:17, causes Bleeding, Hollow upgrade [Potion Stored]) Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental *Poison 1*) -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), -Magicians Gloves (Spellpower +10, Artifact, Hand Wear) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Ethereal Opal (Ice+Fragile), Garnet (Earth), Ethereal Topaz (Lightning+Stunned), Sapphire (Wind) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), 7x Bone (Distracts monster for 1 turn when thrown), Smoke Bomb (Allows party to flee from 1 battle) Consumables: 8 Potions, 5 Remedies, Tonic, Phoenix Essence, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable), Mead x2 Inventory: Sylvania's Cowl (Artifact, Head Wear, Animal Talk), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [ ____ Stored]), 2x Mithril Shard (1/4 of a piece of Mithril), Crystrow Feather (half damage from Electric and Flying type enemies, accessory) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier For Sale: (Message if interested): Chain Scythe (WP:6, applies Enamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Glory Points: 41-Decamodifier-Phoenix Essence Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 31 3/4 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Immune to Dark & Demonic enemies (Attacks cause Burning 3) *Lucky!* Power: 79 (31+40+1+1+6) Power Bonus +6 Defense: 29 Health: 16/50 (9+30+11) Ether: 25/35 (5+30) Gold: 359 Equipment: Severa Slasher:(WP 20 (40): One of the strongest Severa Knight's many swords, left with her mistress. A strange powder covers it, on successful hits inflicts Burning 3. Greatsword. *Poison 10!* Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact) Mythril Shield (SP: 20 Shield) Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear) Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, 4X Smelling Salts, 5X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 4X Tonic, 4x Venom (poison -1), 4X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Jarate (deals the Fragile effect to all opponents for three rounds, Consumable Bomb), Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Ambrosia, Mulled Wine. Misc: Mythril Shard, 4X Grating Stone Weapons And Shieds Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero Verkenner (WP:10, Darkness elemental Broomstick,(X2 against Humanoid and Holy/Luminous)ranged) Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip) Leets d’Loc (WP:9, ice-elemental longsword) Simurgh Wingblade (WP:12, cannot be used with a shield; greatsword) Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; greatsword) Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; greatsword Twin Sai (WP: 12, dual strike, dagger) Vampire's Court Sword (WP:12 (24); 1/3 chance to cause bleeding; always causes bleeding to humanoids; great sword.) Artefacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.) Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously) Witch's Talisman (Causes the witch's poisonous attacks to deal poison 10 instead of poison 1; suitable for witches, accessory) Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ) Lethauros Mail: SP: 4. Prismatic armor bright enough to banish darkness. You can feel the dragon watching you as your continue on your journey, aiding you in your hunt. The wearer takes half damage from Demon and Dark type enemies. Suitable for anyone, bodywear. Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear) Anniversary Medal (Power +4, SP +4, Max Health +4, Max Ether +4. Values increase by 1 with each passing year; Accessory) Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear) Gems: Emerald X2, Aquamarine X2, Garnet X2, Ruby, Opal, Diamond, Topaz Scrolls, Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether. Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Decamon Cards: Cherub (Luminous 3) Tools: Bed Roll, Shovel, Magic Compass "Let's do this." Masson Emeritus Cour, Level 50 30.25 Paragon Barbarian *Phantom Pain - Incurable! 2 damage per round* *Can't equip any shields, or weapons other than the Brace Blade!* *Barrier 2* HP: 68/70 SP: 7 Gold: 50 Equipment: Brace Blade (WP: 20, Longsword, suitable to Masson Cour only) Syndicate Cape Deluxe (SP: 7) Wedding Ring (Immune to Hexed, Confused, and Enamored) Inventory: Grand potion x3, Phoenix Essence, ??? x4 "Don't falter now." Gabriel Cour, Level 31.5 Sniper *Immune to Sleep/Deep Sleep* *Lucky!* *Barrier 2* HP: 46/46 SP: 4 Gold: 300 Lethality: 1/6 Equipment: Somnamblast (WP: 13, 1/6 chance of inflicting Sleep on succesful hits, handcannon), Sandblasted Helmet (SP: 2, immune to sleep/deep sleep), Sandblasted Robes (SP: 2) Inventory: Grand Potion x3, Old Guitar (WP: 0), Phoenix Incense, Cigars x2 (Smoking them permanently boosts Sandman's lethality by 1 for the battle.) Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.6 Dragoon, 24-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Takes Half Damage from Free Hits* *Encouraged!* *Barrier 1* Power Bonus: +1 Health: 68/68 (5+15+41+7) Defense: 58 (15+2+[6*2]+[13*2]+3) Gold: 42 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped [current: 2]; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Shadeaux Cape (SP:13, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), , Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd) Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind+Slowed-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [--]), Artifacts: Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone) Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear) Unsuitable Weapons/Artifacts: Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Ethereal Opal (Ice+Fragile), Garnet (Earth), Ethereal Topaz (Lightning+Stunned), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals (+1 power each successful quest) Consumables: Adamantite Shard, Potion, 14x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 2x Elixir, 7x Mead, 4x Nostrum, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 1x Silver Ore, Trial Brew, Henry Award, & Miirym, 17-month-old Dragon youngling (dragon companion controlled by Flipz), Level 42.6 Dragon *Encouraged!* *Doomed! 3 rounds remaining* *Barrier 2* Power Bonus: 0 Power: 42 Health: 72/72 Element: Darkness Abilities: May pay 10 health for a 2/6 chance to make a party member Lucky. The Falconer *Barrier 2* 45 years old female human Prophet Level 50 Defense: 8 Power: 59 (50+9) Health: 70/70 (6+49+15) Ether: 63/65 (50+15) Gold: 100 Equipment: Falconer's Cape (SP: 6, backwear, suitable only to The Falconer), Falconer's Mask (SP: 2, suitable to the Falconer only, grants +15 power to spellcasting) Blue Falcon Bow (WP: 25, bow, suitable for The Falconer Only - WP is doubled when against Ancients), Blue Falcon Staff (WP: 25, staff, suitable for The Falconer Only - WP is doubled when against Ancients) Inventory: Health Core, Ether Core, Opal, Aquamarine, Sapphire, Diamond, Amethyst, Scroll of Enlightenment (costs 25 ether to cast - if successful, makes the target enlightened, doubling their max and current ether.), Smoke Bomb x2 Anemos, Level 20 Rogue *Doomed! 3 rounds remaining* *Barrier 2* HP: 45/45 SP: 5 Gold: 50 Equipment: Aquatic Club (WP: 35, club, water-elemental - too heavy for anyone but Anemos to use.) Aquatic Hide (SP: 5, makes the wearer immune to water elemental damage, suitable for Anemos only, backwear) Inventory: Grand Potion, Remedy, Military Grade Water Bomb Edited May 18, 2016 by Endgame Quote
JimBee Posted May 16, 2016 Posted May 16, 2016 OOC: Did you roll for Jinnipher's chance to Enamor? "Us bastards?" Jinnipher called from the left flank. "What about you godless bastards who picked this fight? Show it to them, Gabe." She gave an approving nod to the sniper before continuing the wrestle with her own angels. She continued to swing the Brine Blade at Angels A and B while trying to keep her distance in the back row. Their wings made them deceptively speedy. She would have to be careful to avoid another hit. Quote
Endgame Posted May 16, 2016 Author Posted May 16, 2016 QM Note: Rolled for it as you were posting, I think - it worked. "We're using nonlethal methods -we won't kill you. And yet there's my friend, Charon's lover, dead in the dirt..." Gabriel frantically reloads, rolling another shell into his handcannon and prepping the gunpowder. "I'll do what I can, Jinnipher. Gotta say, not a fan at how that white angel is checking you out..." Gabriel mutters. Jinnipher can tell he wants to take a shot at him, but he knew he probably had bigger fish to fry - or rather, shoot. Quote
Flipz Posted May 16, 2016 Posted May 16, 2016 (edited) OOC: If Glaz was Confused and he uses his Specials for rolls of Damage and Free Hits, he should have inadvertently cast his protection onto the Hero party. I'll chime in with actions and RP later, I'm off to dinner with family ATM. Edited May 16, 2016 by Flipz Quote
Endgame Posted May 16, 2016 Author Posted May 16, 2016 (edited) QM Note: I always rolled Confused as just using the enemy's level, although that may have been me screwing it up for 15 or so quests - not sure if it functions as a special mirror or not! I'll rool with your interpretation unless I hear otherwise, though. Edited May 16, 2016 by Endgame Quote
Lind Whisperer Posted May 16, 2016 Posted May 16, 2016 "If anyone feels like focusing on Corvis, now's the time." Grinning quietly, the Black Knight quietly pulled Gladius out of it's sheath. "I've been waiting for this a long time..." First Action: Lind attacks Corvis from the Front Row with Gladius (If Karie Hastens the group again.) Second Action: Lind Repeats, unless he rolled a SHIELD, in which case he rests. Quote
JimBee Posted May 16, 2016 Posted May 16, 2016 "I'll do what I can, Jinnipher. Gotta say, not a fan at how that white angel is checking you out..." Gabriel mutters. Jinnipher can tell he wants to take a shot at him, but he knew he probably had bigger fish to fry - or rather, shoot. Jinnipher squinted. "I... don't think they have eyes." Nonetheless, Angel A seemed incapacitated so the elf dropped the Brine Blade and attacked it from the front row with The Beheader, twice. Quote
Endgame Posted May 16, 2016 Author Posted May 16, 2016 Jinnipher squinted. "I... don't think they have eyes." Nonetheless, Angel A seemed incapacitated so the elf dropped the Brine Blade and attacked it from the front row with The Beheader. "Trust me on that one. I know what it looks like." says Gabriel, shaking his head. Quote
JimBee Posted May 16, 2016 Posted May 16, 2016 QM Note: I always rolled Confused as just using the enemy's level, although that may have been me screwing it up for 15 or so quests - not sure if it functions as a special mirror or not! I'll rool with your interpretation unless I hear otherwise, though. OOC: You're doing it right - Confused is 1/2 chance to deal damage=level to a random ally instead of a poor roll. Quote
Lind Whisperer Posted May 16, 2016 Posted May 16, 2016 "We're using nonlethal methods -we won't kill you. And yet there's my friend, Charon's lover, dead in the dirt..." "Seeing as how we have those Norn relics protecting us, the chances of you even being able to kill us are pretty small..." Quote
Endgame Posted May 16, 2016 Author Posted May 16, 2016 (edited) OOC: You're doing it right - Confused is 1/2 chance to deal damage=level to a random ally instead of a poor roll. QM Note: That seems to concur with the research I've been doing in the FAQ/other quests. I feel as if it should intuitively work like a special mirror, but not only is that OP, I've never seen it happen like that... if I hear otherwise you'll get the barrier back, but otherwise, plan like you can get hit. "Seeing as how we have those Norn relics protecting us, the chances of you even being able to kill us are pretty small..." "...They've failed before, unfortunately. They're not foolproof." Edited May 16, 2016 by Endgame Quote
Kintobor Posted May 16, 2016 Posted May 16, 2016 "...They've failed before, unfortunately. They're not foolproof." "Yeah, let's not dwell on that notion." Karie butts in, trying to suppress flashes of Erdathcath being ripped in two. "Octavyn.... was a pain in the rear in combat before, and I have no doubt he is now. I've got the vision." Karie strums a note on her Finely-Tuned Guitar towards the not Octavyn, followed up with her continuation of her Rapid March. Quote
Flipz Posted May 16, 2016 Posted May 16, 2016 (edited) Karie downs a smelling salts and blets out a Rapid March as the angels close in. Arthur assaults Vaermina as Telethia dodges Vindsval's swing and whirls around him, sending a botl of ether at the half giant's back. Vindsval manages to get a slash in on Telethia as Thormanil retaliates against a white angel that hamred him. Lind manages to crack Star Breaker down on Corvis's skull. The huge atack leaves Lind wide open, but Corvis's thoughts were too scattered by the impact to capitalize. Jinnipher fights an angel. It manages to get a quick jab in on her shoulder before Jinnipher follows with a thrust of her own, clipping its wing. Siercon throws down a confusion bomb, leaving the angel generals staggering - he nearly triggers Glaz's attempts at reinforcing his friends, but the ringing in the empath's hears halts his efforts. Masson clumsily swings at an angel. The divine being attempts to take advantage of the former paragon's whiff, but he ducks under the swinging blade and sweeps the Brace Blade upward, leaving a vertical gash on his opponent's torso. Gabriel goes toe to toe with Telethia. He rolls out of the way of a blast of ether from the angel and fires. His shot misses. "Agh! Didn't account for the wind, no time for rookie mistakes right now, Gabe..." Telethia holds the boquet of Eschaton flowers aloft. A trail of white light darts from it, touching Karie's, Masson's, Arthur's, and Gabriel's foreheads. "Someone all four of us know...?" The trail of light punges into the ground, and bursts upwards, taking form. An apparition of Octavyn Scelin joins the battle. "..." Gabriel scowls. "No more of that now, darling." Gabriel takes aim, and fires handcannon round directly into Telethia's chest. The angel glances down at the wound as she topples over. "Charon... My darling... I'm sorry. So, so, so, sorry..." With that, the Memory Keeper is dead. Glaz and Corvis look on in horror. "You bastards." hisses Vaermina, enchanting her staff with another veil of dark magic. She points it at the heroes. "Think it was personal for you?" Vaermina glances up sadly at the moon. "I've suffered enough losses for a lifetime, she didn't need to die too..." OOC: Did you roll for Jinnipher's chance to Enamor? "Us bastards?" Jinnipher called from the left flank. "What about you godless bastards who picked this fight? Show it to them, Gabe." She gave an approving nod to the sniper before continuing the wrestle with her own angels. She continued to swing the Brine Blade at Angels A and B while trying to keep her distance in the back row. Their wings made them deceptively speedy. She would have to be careful to avoid another hit. QM Note: Rolled for it as you were posting, I think - it worked. "We're using nonlethal methods -we won't kill you. And yet there's my friend, Charon's lover, dead in the dirt..." "<And yet,>" Miirym points out, "<you have no problem with your leader killing everyone in Eubric over things that might happen. When you choose to impose a fate upon the world, it must come at a risk. It is the way of fairness.>" Arthur sighs. "Look," he says, speaking diplomatically, "the only one in this situation devoted to death is Immortalis. He's the one who refuses to stop this storm, who insists Eubric choose between subjugation or death. All we want is for him to stop, to stand down. If I give the Phoenix Essence in my Duplovian Swift Halberd to you to use on Telethia, will you and your army let us go in peace? Or does your distaste towards death apply only to those you personally know?" Edited May 16, 2016 by Flipz Quote
swils Posted May 16, 2016 Posted May 16, 2016 "You can't possibly trust them," Thormanil snarls at Arthur. "I've got about as much respect for Immortalis as anyone can have, knowing what we do, but I don't trust his holy thugs one little bit!" Quote
JimBee Posted May 16, 2016 Posted May 16, 2016 "You can't possibly trust them," Thormanil snarls at Arthur. "I've got about as much respect for Immortalis as anyone can have, knowing what we do, but I don't trust his holy thugs one little bit!" Jinnipher nodded while batting back swords. "Aye, you should listen to that golden dragon of yours more often. They chose this fate, and we chose ours. People will die tonight." Quote
Flipz Posted May 16, 2016 Posted May 16, 2016 "You can't possibly trust them," Thormanil snarls at Arthur. "I've got about as much respect for Immortalis as anyone can have, knowing what we do, but I don't trust his holy thugs one little bit!" Jinnipher nodded while batting back swords. "Aye, you should listen to that golden dragon of yours more often. They chose this fate, and we chose ours. People will die tonight." "Trust them? I've barely met them. But I'm not going to squander a chance to end this with minimal bloodshed. It's a waste of valuable resources we'll need if Immortalis refuses to see reason again." Quote
swils Posted May 16, 2016 Posted May 16, 2016 "He ain't gonna see reason, that's what you two and the big guy were brought in for." he mutters, exasperatedly. Preparing to attack the new White Angel, E (while Arx repeats), he offers, "If you lead the charge with your little offer, and they accept, I'll stand down, but I don't see that happenin', they're too prideful. Besides, if we face down Immortalis, guarantee they stand by him... and we will be facing the big guy, bet my wallet on it." Quote
Lind Whisperer Posted May 16, 2016 Posted May 16, 2016 (edited) "He ain't gonna see reason, that's what you two and the big guy were brought in for." he mutters, exasperatedly. Preparing to attack the new White Angel, E (while Arx repeats), he offers, "If you lead the charge with your little offer, and they accept, I'll stand down, but I don't see that happenin', they're too prideful. Besides, if we face down Immortalis, guarantee they stand by him... and we will be facing the big guy, bet my wallet on it." "Master Nihai is right.Immortalis has his own type of reasoning, and in its own way, it rings true. But either way - he doesn't back down. And his angels? They aren't some band of hired mercs like us. They were all fallen - cast out from their respective deities. But Immortalis took them in and sheltered them. They aren't going to turn traitor on him." Edited May 16, 2016 by Lind Whisperer Quote
Flipz Posted May 16, 2016 Posted May 16, 2016 "He ain't gonna see reason, that's what you two and the big guy were brought in for." he mutters, exasperatedly. Preparing to attack the new White Angel, E (while Arx repeats), he offers, "If you lead the charge with your little offer, and they accept, I'll stand down, but I don't see that happenin', they're too prideful. Besides, if we face down Immortalis, guarantee they stand by him... and we will be facing the big guy, bet my wallet on it." "<Let us just say we have...something of advantage. Something that might make him think twice about continuing to oppose us. Something...irreplaceable to him. If Immortalis insists on destroying Eubric, he will have to destroy it as well.>" Arthur shoots Miirym a quick, concerned glance, but chooses to address the Heroes and the angels alike, speaking Diplomatically once more. "Immortalis is causing more harm than good with his actions--and especially more harm than good to himself. As Miirym says, if he continues down this path he is going to cause himself immeasurable pain. If his angels really care about him, about what's best for him, they'll stand down and let us bring sense to their master." Quote
Lind Whisperer Posted May 16, 2016 Posted May 16, 2016 Arthur shoots Miirym a quick, concerned glance, but chooses to address the Heroes and the angels alike, speaking Diplomatically once more. "Immortalis is causing more harm than good with his actions-"In the short-term. Not necessarily in the long-term."-and especially more harm than good to himself. As Miirym says, if he continues down this path he is going to cause himself immeasurable pain. If his angels really care about him, about what's best for him, they'll stand down and let us bring sense to their master." "You mean change his mind. That dragon has more sense in him than all of us and the angels put together.And this "something of advantage" better be something ground-shaking. Because he let his own son be killed for the greater good of Moone." Quote
Endgame Posted May 16, 2016 Author Posted May 16, 2016 "I doubt that a Phoenix Essence can plug a hole in that angel's chest that is the size of a fist, as well as put all the blood back in." "He's right. She's too far gone." "And let us not pretend that the golden dragon is wrong either, Vaermina." "What?" "We are doing the right thing here, or so I believe, though I find this task distasteful. But we are definitely the aggressors here, "nonlethal" or not. If we wish to hold the right to change this place's future, we must wield the strength to enforce it. Prove yourselves to us and beat us heroes, if you wish to be the masters of your own fates. But... You'll have more opposition. Immortalis will feel similarly. And he is more powerful than all of us angels combined. You have a dangerous road in front of you, heroes. Let's see if you have what it takes to travel it, shall we?" Quote
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