Jump to content
THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

Recommended Posts

Posted

The new update is crashing nearly every time i try to rotate cross axles... not a good thing when i'm trying to make a massive technic model with a whole load of gears >.<

I second this, except in my case, it's not happening only when I rotate cross axles. Often it also happens when I'm opening a palette section - it might show Icons with red exlcamation marks in warning triangles and crash right away. Honestly - LDD has become pretty much unusable for me post update, crashing every 5 minutes on average. More disturbingly, it also takes up to 3-4 minutes to start up and load a file.

I've also been able to verify that it's not a big file-issue, nor a legacy version file issue, as it may happen also with new models, albeit less frequently.

Honestly, WTF?

Pekka

MacOS 10.10

  • 2 weeks later...
  • Replies 84
  • Created
  • Last Reply

Top Posters In This Topic

Posted

I have noticed that the icon for train parts have a strange shadow/border:

JjfQbW5.gif

Also, like many have mentioned, there are many collision problems, here's one I found while trying to build this Y-Wing (though I can't confirm if it's from the newest update)

jS0JqX0.png

This should be allowed. They're both perfect curves. :sceptic:

[...]

Image

Here's why it doesn't work:

dEkoVUJ.png

Posted

What is God's name is wrong with your LDD?

Nothings wrong... I've only activated DeveloperMode.

When you active DeveloperMode, you can show 'hitboxes' by pressing 'V'. You can also toggle (collision) physics (it's how I placed the parts to take the screenshot), but I think re-opening the file will remove clipping parts, so it is not a solution.

To enable DeveloperMode check http://ldd.wikia.com/wiki/Developer_Mode or http://www.brickwiki.info/wiki/LDD_developer_mode

P.S. to moderators, enabling the DeveloperMode does not break TLG EULA right? Correct me if I'm wrong, I'll edit my post.

Posted

Nothings wrong... I've only activated DeveloperMode.

When you active DeveloperMode, you can show 'hitboxes' by pressing 'V'. You can also toggle (collision) physics (it's how I placed the parts to take the screenshot), but I think re-opening the file will remove clipping parts, so it is not a solution.

To enable DeveloperMode check http://ldd.wikia.com.../Developer_Mode or http://www.brickwiki..._developer_mode

P.S. to moderators, enabling the DeveloperMode does not break TLG EULA right? Correct me if I'm wrong, I'll edit my post.

WOW, this looks awesome. But I cannot find the required file?

Posted

Developer mode is almost completely useless for builders, except for the 3D axes which show the grid origin (just above the wheel at the bottom of the viewport).

just_say_no.jpg

DON'T DO DRUGS, KIDS

Posted (edited)

Developer mode is almost completely useless for builders, except for the 3D axes which show the grid origin (just above the wheel at the bottom of the viewport).

Well, so it’s fortunate that the 3D axes are the only thing that can tell me developer mode works with here :grin:

(Wine under KDE, I suspect the key sequences are grabbed somewhere before reaching LDD.)

Edit: Oh no, actually 'v' works fine, that’s the keys listed on brickwiki that don’t (ctrl+shift+F[5-7]). It’s quite funny *huh**oh2*:drunk:

Edit2: 'h' seems to color each group of connected bricks, so you can find unattached bricks more easily.

Someone got the acurate list of keys and functions? (found p o r c t v h and k so far…)

Edited by SylvainLS
Posted (edited)

The fact that you still can't attach anything onto a brick that has lightsaber sized peg through it irks me

http://www.brickshel.../stud_error.png

I think this is not a bug, but against LEGO Building Guidelines. When you insert a bar into a hollow stud it actually expands, just a tiny bit. All AFOLs of course build like this, but I don't think you will ever find this in an official set.

Well, what do you know. I didn't have to search long to find an example of that technique in an official set:

26531986724_b833499587_z.jpg

LEGO Friends Heartlake Performance School (41134) by Allen Tran, on Flickr

Look at the camera.

Edited by o0ger
Posted

P.S. to moderators, enabling the DeveloperMode does not break TLG EULA right? Correct me if I'm wrong, I'll edit my post.

Not sure about Dev Mode and EULA. Only "problem" with Dev Mode, and why I guess TLG never posted anything about it even to us fans is:

1) There is the risk that people will turn off collision volumes and then the bricks will be removed when opening the file. And then TLG will be getting support calls complaining that LDD is removing bricks...until they remember that they placed the bricks while in Dev Mode. (i.e. like the old "did you turn the computer on?" support call)

2) People will start to become too much of detectives - starting to look for collision boxes that stick out here or there, that may not even be relevant for real world building.

I'm not sure what to think. All of you guys that report errors and read this topic are cool. I'm just worried that the topic could be swamped with collision volumes issues that either TLG can find themselves (if we just report the issue) or that TLG will never fix anyway (in my experience, they only fix issues that can be connected to real world building cases). But maybe I'm just being a grumpy old moderator now :look:

Posted

I have to correct my previous post, again ;)

I found another image of the camera from this set:

27083508551_ee4f98e9f1_z.jpg

LEGO Friends 41134 - Heartlake Performance School by THE BRICK TIME Team, on Flickr

It shows the SNOT-brick is tilted on it's side. So i think my previous statement actually holds water:

"I think this is not a bug, but against LEGO Building Guidelines. When you insert a bar into a hollow stud it actually expands, just a tiny bit. All AFOLs of course build like this, but I don't think you will ever find this in an official set."

Posted

I think this is not a bug, but against LEGO Building Guidelines. When you insert a bar into a hollow stud it actually expands, just a tiny bit. All AFOLs of course build like this, but I don't think you will ever find this in an official set.

Well, what do you know. I didn't have to search long to find an example of that technique in an official set:

Look at the camera.

Like you found o0ger (my old technique geek pal :sweet:) - it's an approved technique in some cases. The main problem would be if you do this with PC bricks, which would most normally squeeze them together really hard, and kids wouldn't be able to take them apart. For ABS it should be fine. But even for ABS it is a tricky case, because forcing a 3.2 mm bar into a stud hole and then putting a brick "outside" of that, would in some sense limit the ability for the plastic to naturally "bulge", thus leading to too high tension and resulting in cold flow (i.e. risk of ruined brick). But it seems that Design Lab and Model coaches have started become more allowing lately, allowing designer to use techniques that would have been forbidden historically.

Anyway, the reason LDD doesn't allow the connection type has more to do with limitations in the connectivity system in LDD then anything else :classic:

  • 2 weeks later...
Posted

Because I believe that's supposedly an illegal technique? It puts more stress on the receiving connector than the piece is meant to have?

Then why is it used in the sets Glomp and Glurt that way?

Posted (edited)

Then why is it used in the sets Glomp and Glurt that way?

I don't know why, but some LEGO sets are using illegal techniques. Example:

illegal_techniques.png

Also on 7990.

Edited by KamalMYafi
Posted

I understood that they were old sets, before the “all models now produced by the LEGO Group must go through the Design Department” policy¹.

¹ quote from two slides after the one you quoted :wink:

(Okay, 7990 was out after J. Berard’s slides….)

  • 2 weeks later...
Posted (edited)

I don't think this bug has already been reported. It concerns the new torso part with bicolor arms : decorations are on the wrong side.

torso-bug_zpsmyaw1mkq.png

Edited by Courleciel
  • 2 weeks later...
Posted

I have to correct my previous post, again ;)

I found another image of the camera from this set:

27083508551_ee4f98e9f1_z.jpg

LEGO Friends 41134 - Heartlake Performance School by THE BRICK TIME Team, on Flickr

It shows the SNOT-brick is tilted on it's side. So i think my previous statement actually holds water:

"I think this is not a bug, but against LEGO Building Guidelines. When you insert a bar into a hollow stud it actually expands, just a tiny bit. All AFOLs of course build like this, but I don't think you will ever find this in an official set."

I found an official set that uses the technique I specified. Chen's staff in Enter the Serpent.

Posted

Can someone tell me how many pairs of Shop Doors 4x5 (Parts 47899 and 73914) actually exist in reality? This question is due to the different colours existing in the Regular Mode of LDD compared to those found on Brickset here and here. On Brickset, we can find the following two complete pairs: Medium Stone Grey/Transparent (Parts 4258477 and 4258478) and Medium Stone Grey/Reddish Brown (Parts 4514969 and 4514970). For the Bright Red/Transparent pair, only the Left one is listed on Brickset here (Part 73436) but according to the image of Set 5149 Doors and Windowsfound here there should also be a Right one, which was eventually found on Brick Owl here: (Part 73435), meaning that the Brickset Database is missing the Right door. This makes three complete pairs. Moving onto LDD, all of the above three pairs can be found in the Regular Mode, but there is also a White/Transparent pair which is not found anywhere else (unless I have been looking in the wrong places). Next, we look at single Shop Doors which do not/not yet have a partner to form a pair. The first one is the Black/Transparent one, where only a Left one (Part 4503011) was ever made for a LEGO Racers Set: Set 8135: Bridge Chase”, found on Brickset here. As I needed a Right one for my current build (which does not exist yet) I created” one in LDD Extended using the Paint Tool”. Other than this, four other individual Shop Doors are found in the Regular Mode of LDD which do not seem to exist in reality: the Right Black/Tr. Light Blue one, the Right Bright Yellow/Transparent one, the Left Black/Tr. Brown one and the Left Medium Stone Grey/Tr. Brown one.

What I need now is more information on the White/Transparent pair and the four individual ones in LDD, plus whether if there is a Right Black/Transparent one. If any of the four weird ones in LDD are non-existing they should be removed from the Regular Mode of LDD.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.

Announcements

  • THIS IS THE TEST SITE OF EUROBRICKS!

×
×
  • Create New...