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Posted

74wnP9w.png

When using standard LDD, I can't scroll through list of printed item. I had to switch to extended mode to get scroll working and even then, if I stopped scrolling, sometimes I can't resume and have to restart.

Posted

When using standard LDD, I can't scroll through list of printed item. I had to switch to extended mode to get scroll working and even then, if I stopped scrolling, sometimes I can't resume and have to restart.

Oh I get that too. :look:

Posted

When using standard LDD, I can't scroll through list of printed item. I had to switch to extended mode to get scroll working and even then, if I stopped scrolling, sometimes I can't resume and have to restart.

What is your screen resolution?

Posted

I've used Extended mode pretty much exclusively since it was introduced. I continue to be surprised at the number of people who use normal mode...

I am second that tho I can understand that for some people it can be probably much easier finding exact brick/decor/color combi they are looking for that way (do I do not agree with that myself :grin: ) :wink:

Posted

It’s also a question of speed / mouse movements.

Let’s say the right category is already opened:

LDD:

1. choose part,

2. choose color,

3. move and place part

Total = 3 (move&click)s

Extended:

[optional

1. open palette,

2 choose color,

]

3. choose part,

4. move and place part

Total = 2 to 4 (move&click)s

If you always use the same color, Extended is only 2 (move&click)s, but if you often change or alternate colors, it’s more often 4 (move&click)s.

Plus, you have to think about the color first or else you have, at best, either to restart the process before placing the part (change color, choose and place part, the 4 m&cs) which means the first selecting of the part was useless (1 move&click for nothing, total = 5 m&cs), or to change for the paint tool after placing the part and add at least 1 more (move&click) per part (at most 3: open palette + choose color + apply = 3 (move&click)s).

Or you can wait longer to change colors (several parts or “end” of design), which is not always practical (hidden parts…) or can bridle your creativity (color is a part of design).

Posted

Another thing why I prefer the normal mode: I can see if a part is or was available in a specific color (though I already noticed it's not completely accurate, some colors are missing). In extended mode you would have to check every part on bricklink if you want to design something that is actually buildable. With enough experience that may not be such a huge problem, but for me it still is.

Posted
the normal mode [...] though I already noticed it's not completely accurate, some colors are missing [...]

It is not accurate at all.

The normal mode is a sort of "simplified mode" (maybe thought for young users), not a mode where only real life bricks are allowed. Often in LDD mode you can find combinations not realized in real plastic and many possible real combinations are missing.

I use almost exclusively the Extended mode, but there is an advantage in using the LDD mode: the custom palettes.

When you know the parts you need to build, starting from a proper custom palette makes the work easier and more affordable.

Unfortunately it is often necessary to switch to the Extended mode to add custom bricks and replacement for missing parts.

Posted

What is your screen resolution?

1920x1080. Pretty much common standard these days for single monitor desktop or better laptops. There are bigger display such as 2560x1600 and even the 4k displays (3840 pixels × 2160) but that's more of gaming or high end photo or video editing.

I do have another 1920x1080 display that I can hook up and stack on top to get 1920x2160 desktop but not all apps play nice with multiple display mode.

Posted

I've just found a temporary solution for that really slow and outdated colour palette in LDD Extended. Normally, when using LDD Extended, the first row of colours (26-Black, 199-Dark Stone Grey, 194-Medium Stone Grey, 208-Light Stone Grey, 1-White, 154-New Dark Red, 201-Bright Red and 308-Dark Brown) is completely blocked as the palette is simply too tall, therefore you often have to select and paint all the required bricks into these colours using the "Paint tool" afterwards. The second row of colours (192-Reddish Brown, 330-Olive Green, 138-Sand Yellow, 5-Brick Yellow, 38-Dark orange, 18-Nought, 312 Medium Nought and 106-Bright Orange) is partially covered so you can still kind-of access the colours by clicking the very bottom of each colour. This image shows the above situation clearly.

Just now, I stumbled upon a way to display every row of the colour palette which finally enables us to use the first row of colours conveniently. As shown here, all you need to do is click on the "Filter bricks by colo(u)r" icon, then you "restore" the LDD window by clicking on the middle icon located on the top right hand corner, which immediately displays every row of the colour palette! As a result, just repeat this each time you need to use row 1 of the colour palette then click on the same middle icon to "maximise" your LDD window again and continue building. I hope that this temporary solution has helped every LDD Extended user to use that annoying colour palette more easily.

P.S., Since the first colour in the LDD colour palette is "26-Black", shouldn't all the bricks in LDD Extended be shown in Black instead of "201-Bright Red"? As Black is such a dark colour, maybe LEGO chose Bright Red since the Bricks can be seen more clearly, so I may be wrong.

Posted

Here's another old bug which I've actually noticed even before the recent update. When using the colour filter to select 40-Transparent in the regular mode of LDD, a number of other bricks in different colours will also be filtered in and displayed in the menu, which also means that these bricks are actually partially incorrectly coloured, but after inserting them into the model they're all fine, so it's just something to do with the menu. This issue is present in the following seven bricks.

1. Part 3069: Flat Tile 1x2 (Image). In this case filtering Transparent will end up with three colours: the Transparent one, the 311-Tr. Bright Green one and another Transparent one. The second one is filtered in since its sides are incorrectly painted in Transparent. The third one is the odd one out as there's only a slightly different colour on the sides with a normal Transparent top (which should be treated as a repeated brick, I guess).

2. Part 98138 Flat Tile 1x1, Round (Image). In this case filtering Transparent will end up with five colours: the Transparent one, the 5-Brick Yellow one, the 312-Medium Nought one, the 283-Light Nought one and the 126-Tr. Bright Bluish Violet one. The four extra bricks are filtered in since their sides are all incorrectly painted in Transparent.

3. Part 50747: Dome ø47.84 w. combi hinge (Image). In this case the 41-Tr. Red one will be filtered in alongside the Transparent one as its lower half is incorrectly painted in Transparent.

4. Part 90640: Shell A 4M Ball Snap ø10.2 (Image). In this case filtering Transparent will result in seven completely different colours (and there's actually no Transparent version of the brick present in the regular mode!): the 192-Reddish Brown one, the 38-Dark Orange one, the 191-Flame Yellowish Orange one, the 141-Earth Green one, the 37-Bright Green one, the 268-Meduim Lilac one and the 315-Silver Metallic one. All bricks are filtered in since most of their surfaces are all incorrectly painted in Transparent.

5. Part 90639: Shell A 5M Ball Snap ø10.2 (Image). In this case filtering Transparent will result in six completely different colours (and there's actually no Transparent version of the brick present in the regular mode!): the 154-New Dark Red one, the 138-Sand Yellow one, the 321-Dark Azur one, the 43-Tr. Blue one, the 47-Tr. Fluore.Redd. Orange one and the 297-Warm Gold one. All bricks are filtered in since most of their surfaces are all incorrectly painted in Transparent.

6. Part 98569: Chest No. 2, 2012 (Image). This part should be in 37-Bright Green but was filtered in since most of its surfaces are incorrectly painted in Transparent.

7. Part 3626 Mini Head (Image). In this case filtering Transparent will end up with four colours: the Transparent one, the 311-Tr. Bright Green one, the 294-Phosph,Green one and the 143-Tr. Fluore. Blue one. The three extra bricks are filtered in since their tops and bottoms are all incorrectly painted in Transparent.

To sum up, these bricks should all be painted correctly from head-to-toe which means that they shouldn't show up when using the colour filter to select Transparent. Also, that repeated Transparent Flat Tile 1x2 should be deleted or have the correct colour painted on it if it's supposed to represent a certain colour. Thank you for everyone's attention.

  • 4 weeks later...
Posted (edited)

The two new boat hulls (found in 2016 City sets Fire Boat and Police Patrol Boat) and a lot of new minifigure parts cannot be dual-colored. Neither can the hourglass.

Also, when I was updating some Summer 2015 Ninjago sets, I found that the ghost cloth armor thing (part 20566) and the headgear things (20568 and 21485) meant to go with it cannot be placed on a minifigure at the same time.

A gem still cannot be placed in the Pharaoh's Quest staff.

Edited by PicnicBasketSam
Posted (edited)

I cannot place the claw pieces introduced in the 2011 Hero Factory sets into either one of the 2014 Beast feet, except angled all the way down so the claw is mostly under the foot itself. I discovered that whilst updating Attack of the Morro Dragon.

Also, that bley tube introduced with the LEGO Movie sets isn't entirely flexible enough... proof is 75098, which I uploaded an LXF file of to the official LDD gallery. Two of the tubes simply will not bend enough to fit into the right place.

The driving ring extender piece still will not connect to a Technic pin, but it will fit if scaffolded.

A 1x1 cone will still not fit all the way down on a Technic axle.

The conveyor belt piece is a hot mess, parts of it will not register as connected to other parts at random.

The large ski-shaped piece used as landing gear has a solid stud instead of a hollow stud, which has screwed up at least one Chima set... so is the 2x4x2 curved panel used as Giant-Man's face.

All of the recent "tribal flame"- type pieces cannot be dual-colored.

The motorcycle fairing used in Nexo Knights hover-horses cannot connect to the pneumatic connector thing it's supposed to in said hover-horses.

Edited by PicnicBasketSam
Posted

3957 Antenna 1x1x4 will not stay in 4595 Modified 1 x 2 x 2/3 with Studs on Sides. The pointed end of antenna are often inserted into the large open end of the brick (used a lot in early space sets) but when I open the project, it gets removed.

eNuTcXg.png?1

Since it was accepted in LDD, and was used a lot by LEGO officially, it should have been legal and valid connection so there's no reason it gets removed. Something is screwy here :/

in Space Police-1 set 6895, in the instruction step 13 the steering assembly couldn't be mounted as directed, there is unexplained collision between 2 inverted slopes and technic axle. Yet it works in real design, I suspect the collision area was set too large either with the axle or the slopes. Moving the 2 inverted slopes 1 studs away or removing the axle works but the completed set will not "steer" as LEGO intended.

Posted

3957 Antenna 1x1x4 will not stay in 4595 Modified 1 x 2 x 2/3 with Studs on Sides. The pointed end of antenna are often inserted into the large open end of the brick (used a lot in early space sets) but when I open the project, it gets removed.

eNuTcXg.png?1

Since it was accepted in LDD, and was used a lot by LEGO officially, it should have been legal and valid connection so there's no reason it gets removed. Something is screwy here :/

I can get this one to work, as long as I don't insert the antenna too far. The problem arises when the antenna collides with the stud of whatever piece the 4595 is connected to.

Posted

Not a bug report as such, but a follow-up to an old bug that might interest a lot of builders:

For some reason I decided to open up an old model, then move the parts mentioned in the collision error report. Something good happened! They actually fit now.

So I'm going to assume that the old "anti-stud" / cavity collision problem has been fixed for a load of other parts too, and I'll be going through some old stuff to check. I recommend that other builders do it too, damnit.

Posted

So I'm going to assume that the old "anti-stud" / cavity collision problem has been fixed for a load of other parts too, and I'll be going through some old stuff to check. I recommend that other builders do it too, damnit.

You found the bug so you take the cred :sweet:

PS: I only reported cavity issues for a few bricks (that have been fixed, see attached file), so I'm not sure it's been fixed anywhere else.

Cavityfixes.lxf

Posted

http://peeron.com/scans/6955-1/9

Step 13, sub-assembly #4 I couldn't get the 1x4x2 fence to snap on at all even though it was used officially that way. I tried to float the fence over it and it just wouldn't go through the antenna, it seems there's odd collision with the antenna and the fence holes? Maybe the fence holes are not proper holes but only stud connection and can't go through any poles? Or maybe LEGO doesn't allow this anymore?

Posted (edited)

Part 60608 can't connected to 15627, but 60607 can. If just one it can, but if i put two of those, one can't connected.

ldd_bug.png

Edited by KamalMYafi
Posted (edited)

That shutter thingy is too big. Try the other, smaller one--it works. :wink:

Yes, 60608 is slightly larger, may because the real model can be locked. I try to make 10674 Pony Farm, on the instruction it can be connected. I use same part ID from bricklink and brickset. What is the smaller part ID? i can't find it. After i search, part 3854 is similar part but still can't be connected. Anyway that set has been posted on Sets made with LDD topic, still use that part, but that part is turned slightly to make that part is on there.

Edited by KamalMYafi
Posted

You can't attach pieces to the front or back underside of the new Mighty Micros mudguard 24151.

yup..faced same thing

1x2 plate could not be inserted in between of 24326 and 24151

IRMyoOb.jpg

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