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Posted

I agree with Faladrin the free licence should be a basic right.

Because otherwise I'll buy his class 0 for 1 db, he can freelicence the sistership and buy the class 0 back from me for 1 db.

In the end it is the same result, only a lot of administration...

Exactly what I wanted to say.

Is someone saw that is too many administration stuff.

Btw, thank you Maxim to propose the deal...

To Bregir : I only built small ships by now, so the free license is not only the way to keep small ships in game...

But if such an administrative mess is necessary, I am telling you that the free license could be exactly the contrary of "keeping small ships in game"

To Legostone : that seems complicated.

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Posted

Perhaps the easiest fix is to allow the free license on the most expensive vessel a builder has from class 0-2. As long as all of the other vessels that they have at the same time have been paid for. So if you had a free class 1, then wanted to do a class 2, you would actually pay the price of the class 1 instead of decommission it. If you lost the 2, you would get it back for free, because you had paid for your other ship already. Although this would allow for abuse by those wanted to send their free ship off far away without any consequences.

Posted (edited)

Here's the tons burthen of a few ships we have known size values for, approximately. I wanted to show a visual guide and we could figure out Argo ratings from there for a new system.

Swift - 2 tons burthen (1 per hull)

Parakeet - 34 tons burthen

Commerce de Breshaun - 243 tons burthen

Obviously we'd need to designate a range for each cargo class - perhaps 1 per 25 tons - and have it no longer be a percentage of a town's trade value, but instead a fixed amount - say 5db per cargo rate up to the maximum trade value if the town. That would make it more profitable to run small ships between small towns and big ones between major cities.

Sorry, wrong thread!

Edited by The Sarge
Posted

Perhaps the easiest fix is to allow the free license on the most expensive vessel a builder has from class 0-2. As long as all of the other vessels that they have at the same time have been paid for. So if you had a free class 1, then wanted to do a class 2, you would actually pay the price of the class 1 instead of decommission it. If you lost the 2, you would get it back for free, because you had paid for your other ship already. Although this would allow for abuse by those wanted to send their free ship off far away without any consequences.

Perhaps as a check to prevent abuse.....player would fill out form and pay for license as usual, but because they check the "replace free build" box (this would be new on the form or something) they would get a "funds transfer" reimbursement from the "powers that be" whether that be the faction leadership, prize court, etc....

That way everyone follows the same process, but the free ship allows for a reimbursement.....

Posted

Perhaps the easiest fix is to allow the free license on the most expensive vessel a builder has from class 0-2. As long as all of the other vessels that they have at the same time have been paid for. So if you had a free class 1, then wanted to do a class 2, you would actually pay the price of the class 1 instead of decommission it. If you lost the 2, you would get it back for free, because you had paid for your other ship already. Although this would allow for abuse by those wanted to send their free ship off far away without any consequences.

I agree this is probably the way to go. As a small ship only builder, I don't think there's much potential for abuse with this system.

If I take a high risk lengthy route and the ship sinks, that's 0 income for the month.

I think that's consequence enough considering the wealth gap between haves and have-nots is already quite huge.

The only way to game this is to create multiple accounts to farm, but that would be exposed very quickly.

Posted

The only way to game this is to create multiple accounts to farm, but that would be exposed very quickly.

Farming in a LEGO builder's game? Well THAT is something i would love to see it exposed!!! :-p

Posted

There already is a way to game the system which, to my best knowledge, is not forbidden by the rules (though should be forbidden by leadership). Let's assume:

* blackdeathgr and Elostirion both have 6 ships, their 7th would be really expensive.

* Elostirion wants to license a 5T, blackdeathgr a 5A

* they agree on a deal:

1. Elostirion sells 4 of his ships to blackdeathgr for 1 DB each.

2. Elostirion has 2 ships left and licenses his 5T as his third ship for the base price.

3. Elostirion buys his 4 ships back for 1 DB each. He now has 7 ships, but never paid increased license fees for the 7th ship.

4. The same is done for blackdeathgr now: He gives 4 ships to Elostirion (who now has 11, but who cares?), licenses his 3rd, and buy his 4 back again.

Fortunately noone has done anything like that to date. :-)

Posted

There already is a way to game the system which, to my best knowledge, is not forbidden by the rules (though should be forbidden by leadership). Let's assume:

* blackdeathgr and Elostirion both have 6 ships, their 7th would be really expensive.

* Elostirion wants to license a 5T, blackdeathgr a 5A

* they agree on a deal:

1. Elostirion sells 4 of his ships to blackdeathgr for 1 DB each.

2. Elostirion has 2 ships left and licenses his 5T as his third ship for the base price.

3. Elostirion buys his 4 ships back for 1 DB each. He now has 7 ships, but never paid increased license fees for the 7th ship.

4. The same is done for blackdeathgr now: He gives 4 ships to Elostirion (who now has 11, but who cares?), licenses his 3rd, and buy his 4 back again.

Fortunately noone has done anything like that to date. :-)

I'm pretty sure you still have to pay the extra. But you can game the system by shifting the more expensive ships in the cheaper ranges I guess.

Posted

Consensus: instead of really expensive licencing costs, there is an upkeep penalty for every extra ship.

3 ships: no upkeep (even class 5+)

4th ship: x% upkeep

5th ship: 2x% upkeep

6th ship: 3x% upkeep

And so on and so on

Posted (edited)

How about to keep it simple, with regards as to what has already been paid for a ship in terms of licensing, if one receives a licensed ship (and wishes to enter it into the MCRA) they must pay the licence system difference between the basic licence and the increase due to the number of ships they own.

Quite simply, if you can't afford the increase, you can't afford the ship. Wait or get an investor (honestly there are plenty knocking around), build a ship for your faction instead (a bit of extra protection in a flotilla never hurt anyone), get a loan, but I think the increased costs are there for a reason. When this gets going, we will all have a lot of DBs knocking around and they need to get syphoned out the game, otherwise there is no point playing because we'll all be loaded.

I have a small boat that will never recoup its initial investment and its costing me a valuable slot in my line-up, I'll get rid of it and write off the loses against my other ship's winnings. I may even give it away, I don't care. But seriously this is just a game, however, perhaps its good practise for real life money management? pirate_wink.gif

Edited by BrickOn
Posted

Currently, you will have to pay the extra fee, no matter how you come about your fourth vessel. The only thing you can "game" is which vessel you pay it for.

And Maxim: Perhaps one should pay upkeep on all vessels, when one breaks the three vessel barrier?

Posted (edited)

I know this might step on a few toes, but why not limit the amount of ships and max level in time during BOBS?

See it a bit as like the historical progression as as ships grew taller and better over the course of a few centuries, as navy`s kept expanding.

For example, year one, a player can own three ships in the first 6 months of the game, and up to 6 from month 7 to 12, with a maximum of class 5 ratings.

Then the first half of year 2, the amount remains equal, but the ratings go up to let`s say class 8. The second half of the year, the rating stays 8 but the amount goes up to 9.

Repeat this sequence in year 3, with amount staying at 9 but max rating the top (level 10), and the second half of the year the rating remains topped and we go to the max allowed owned ships to 12.

That way, all ships class brackets will have `more or less` their 6 months to shine (and try to obtain DB funds for bigger ships), wthout the sudden appearance of 1 or 2 big behemoths that would rule the wavesm phasing out the little guys in one swoop and make the whole of Bobs just one big, fast arm`s race.

It would also make the whole whole `upkeep administration` not necessary as everyone could top out at the same amount of ships of equal class for a 6 month period.

And with the propsed sequence, we would be set until new year`s day 2019... so I guess that would be a nice planning.

This wouldn`t prohibit people from building really big ships, they just wouldn`t be able to license them until that `phase` (or Age of Sail) opens up, but can still use them as story mechanisms, which is something the game is all about isn`t it?

Just my two cents...

Edited by Tomsche
Posted

I know this might step on a few toes, but why not limit the amount of ships and max level in time during BOBS?

See it a bit as like the historical progression as as ships grew taller and better over the course of a few centuries, as navy`s kept expanding.

For example, year one, a player can own three ships in the first 6 months of the game, and up to 6 from month 7 to 12, with a maximum of class 5 ratings.

Then the first half of year 2, the amount remains equal, but the ratings go up to let`s say class 8. The second half of the year, the rating stays 8 but the amount goes up to 9.

Repeat this sequence in year 3, with amount staying at 9 but max rating the top (level 10), and the second half of the year the rating remains topped and we go to the max allowed owned ships to 12.

That way, all ships class brackets will have `more or less` their 6 months to shine (and try to obtain DB funds for bigger ships), wthout the sudden appearance of 1 or 2 big behemoths that would rule the wavesm phasing out the little guys in one swoop and make the whole of Bobs just one big, fast arm`s race.

It would also make the whole whole `upkeep administration` not necessary as everyone could top out at the same amount of ships of equal class for a 6 month period.

And with the propsed sequence, we would be set until new year`s day 2019... so I guess that would be a nice planning.

This wouldn`t prohibit people from building really big ships, they just wouldn`t be able to license them until that `phase` (or Age of Sail) opens up, but can still use them as story mechanisms, which is something the game is all about isn`t it?

Just my two cents...

I like this idea! Especially since those big ships could take years to build IRL.

Posted

Well, as I see it, it doesn't really solve the main issue I have, as after the time has gone, everybody will still tend to build the bigger ships, and the smaller vessels will fall away.

What I really want to see is an MRCA where small and large vessels sail side by side, each with their advantages.

But then again, isn't this a discussion for the other thread?

Posted

Oh, what a MRCA! So much action, told fantasticly! You're doing a great job Ska

Goods thrown over board? That's an interesting MRCA-MOC...

Posted

That's why increased upkeep for all vessels (in % of licence cost) instead of a pentalty in licencing cost for going over a number of ships would be more interesting.

Now a class 0 is in my eyes a waste of ship slots as my fourth ship would cost me so much more for licencing alone.

ofcourse you have only have to pay upkeep for a ship used in a MRCA for that month.

Posted

Now a class 0 is in my eyes a waste of ship slots as my fourth ship would cost me so much more for licencing alone.

Unless that Class 0 is Freddy's Row Boat!

Posted

I know this might step on a few toes, but why not limit the amount of ships and max level in time during BOBS?

Yes, we need to have some form of limits to prevent it turning into a runaway train.

We should keep it down and release it slowly, sorta like RPG expansion packs to add new classes.

Posted

Yes, we need to have some form of limits to prevent it turning into a runaway train.

We should keep it down and release it slowly, sorta like RPG expansion packs to add new classes.

I strongly disagree. If the classes and game-mechanics are not balanced to make all classes attractive for different purposes, it will not solve any problem, only postpone them.

Posted (edited)

Seriously, I put so much work in the ship index and updating it. Move ya lazy megablocks to there you scum of the sea!

Disclaimer: the last sentence should be said as a pirate captain shouting to his crew, it is not personally

Edited by Maxim I
Posted

Seriously, I put so much work in the ship index and updating it. Move ya lazy megablocks to there you scum of the sea!

Disclaimer: the last sentence should be said as a pirate captain shouting to his crew, it is not personally

YARH, you lousy swabs!!! Landlubbers! ;)

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