Captain Dee Posted April 2, 2016 Posted April 2, 2016 Bregir, you're not the only one happy to see that you did favorably... Seeing how I still haven't gotten "it" finished... I was hoping for a really good result again, to match the others and to avoid an awkward situation at the party. Quote
Vedauwoo Posted April 3, 2016 Posted April 3, 2016 (edited) "I guess it's a good thing we left that offering at the Shrine of the Red Dragon....." "I'd bet my whiskers on it!" "No shit, sherlock......" Congrats to all...and thanks to Ska for another entertaining month of fun filled fear! Edited April 3, 2016 by Vedauwoo Quote
SkaForHire Posted April 3, 2016 Author Posted April 3, 2016 Well, well, it looks like I can keep my title! :P And I am happy to see the HMS Kite (formerly War Dwarf) did well as an escort. A shame it made no captures, though! ;) Btw, always, great write up - It really makes for fascinating reading! I suppose you could ransom her from sea rat leadership? Or if they are not considered capturers, we could either do a prize roll, let her sail to be captured next time, or agree on a fixed ransom for vessels captured by NPC (eg. 80% of license value) As long as the rules are the same for all and not too different from the outcome of ransom negotiations with a player. I am thinking that the NPC pirates would find no use in the vessel for continuing to go pirating in, and would much rather sell the ship for rum money or a boat with more guns. The Eslandolian Fleet seems to have suffered for the lack of the Dark Lightning. (She doesn't appear in the listing.) Dearji's blessing has apparently worn off. It ran, I just deleted many of the warships if they didn't have anything spectacular happen to them. Also, some warships are sent through the convoy form, so they would not show up in the results table anyway. Quote
Bregir Posted April 3, 2016 Posted April 3, 2016 I agree, Ska. We just need to find a reasonable way of calculating the ransom for these kinds of cases, and those were my suggestions for such a mechanism. It should be fair for all, and not too different from when negotiating with human players. Quote
dr_spock Posted April 3, 2016 Posted April 3, 2016 I agree, Ska. We just need to find a reasonable way of calculating the ransom for these kinds of cases, and those were my suggestions for such a mechanism. It should be fair for all, and not too different from when negotiating with human players. Since NPC pirates can't really negotiate, the easy thing might be set the ransom at the license fee is for the class. It would be like licensing a "sister ship" as you will have to pay the same licensing fee for the lost ship. Besides pirates aren't the type who would sell out for less. Quote
Elostirion Posted April 3, 2016 Posted April 3, 2016 I agree, Ska. We just need to find a reasonable way of calculating the ransom for these kinds of cases, and those were my suggestions for such a mechanism. It should be fair for all, and not too different from when negotiating with human players. What could be fairer than some kind of auctioning. Of course it would need a starting price (e.g. 50% of the license cost), but why not let everyone bid on the ship? Might also lead to some interesting story. Would we Eslandolans from MCTC really like to have Corries bid on our Heart? But what about MAESTRO? They are Eslandolan as well (mainly), but are not the MCTC, and might bid on it, but would they? Quote
Bregir Posted April 3, 2016 Posted April 3, 2016 What could be fairer than some kind of auctioning. Of course it would need a starting price (e.g. 50% of the license cost), but why not let everyone bid on the ship? Might also lead to some interesting story. Would we Eslandolans from MCTC really like to have Corries bid on our Heart? But what about MAESTRO? They are Eslandolan as well (mainly), but are not the MCTC, and might bid on it, but would they? Well, I like this idea, but would think that those much attached to their creations would like to have a preferential option to buyback a vessel. Perhaps a combination would be the solution: The original owner can ransom it for 100 % of the license value, otherwise it goes on auction starting at 50 %. Then the original owner can consider gambling that noone else will bid, or take the safer, but possibly more expensive option. Quote
kabel Posted April 3, 2016 Posted April 3, 2016 Darn, I knew I shouldn't allow my sailors to drink on duty ... Quote
Captain Braunsfeld Posted April 3, 2016 Posted April 3, 2016 Am I the only happy Eslandolean? My ship has brought me some money (first time!). Hooray Quote
Gideon Posted April 3, 2016 Posted April 3, 2016 Of course making good sacrifices to Poseidon paid off! Quote
Legostone Posted April 3, 2016 Posted April 3, 2016 Am I the only happy Eslandolean? My ship has brought me some money (first time!). Hooray Hey, I'm happy too, at least for the Wringe II:P Quote
gedren_y Posted April 3, 2016 Posted April 3, 2016 <snip> It ran, I just deleted many of the warships if they didn't have anything spectacular happen to them. Also, some warships are sent through the convoy form, so they would not show up in the results table anyway. I guess I'll have to change the story for my upcoming LDD representation the Dark Lightning. I guess the captain and crew will be removed ship service and placed under review for potential court marshal. Where is she currently berthed? Quote
Capt Wolf Posted April 3, 2016 Posted April 3, 2016 (edited) What could be fairer than some kind of auctioning. Of course it would need a starting price (e.g. 50% of the license cost), but why not let everyone bid on the ship? Might also lead to some interesting story. Would we Eslandolans from MCTC really like to have Corries bid on our Heart? But what about MAESTRO? They are Eslandolan as well (mainly), but are not the MCTC, and might bid on it, but would they? Well, I like this idea, but would think that those much attached to their creations would like to have a preferential option to buyback a vessel. Perhaps a combination would be the solution: The original owner can ransom it for 100 % of the license value, otherwise it goes on auction starting at 50 %. Then the original owner can consider gambling that noone else will bid, or take the safer, but possibly more expensive option. Either of these sounds like a reasonable approach to me. Good story material all around! FYI, original license cost for the HoE was 400db, and it has several shareholders. It also has some form of insurance. Lots of variables in play for how we owners may want to proceed, regardless of how the powers that be decide to handle the ransoming/auctioning of the ship. Edited April 3, 2016 by Capt Wolf Quote
SkaForHire Posted April 3, 2016 Author Posted April 3, 2016 I guess I'll have to change the story for my upcoming LDD representation the Dark Lightning. I guess the captain and crew will be removed ship service and placed under review for potential court marshal. Where is she currently berthed? she made her final port, she didn't do poorly, she never saw any pirates to begin with! It was a mistake deleting her from the list, because she is owned by a builder and not a faction -- I think in my quest to shorten the list I was over zealous. Quote
Maxim I Posted April 3, 2016 Posted April 3, 2016 Dark Lightning is owned by Eslandola, but Gedren is MOC'ing the ship :) it is Dark Narwhal who is owned by Gedren. Quote
SkaForHire Posted April 3, 2016 Author Posted April 3, 2016 Ok! I thought it was weird that I cut off a players ship. Quote
Umbra-Manis Posted April 3, 2016 Posted April 3, 2016 Will the scorecard be up soon? I didn't make any money off the MCRA, so I'd like to see how my other funds stand. Quote
BrickOn Posted April 3, 2016 Posted April 3, 2016 Oh does that mean Friends Forever went out but just didn't see any action either? Quote
SkaForHire Posted April 3, 2016 Author Posted April 3, 2016 Will the scorecard be up soon? I didn't make any money off the MCRA, so I'd like to see how my other funds stand. That is going to be a little longer, we are working on an automation for this, so I have not even looked at yields and builds. Quote
Tezclatipoca Posted April 3, 2016 Posted April 3, 2016 Oh no ! My ship has been captured and the other little one did not paid her license back ! Bad bad day this time... Can I ask a question concerning my situation : 1) I lost my free license (la Raenette taken by some pirates was the ship) 2) I have still a little class 0 boat ready for duty (la Espada did not make a good trip but is still licensed) So do I have a free license back and ready to license the Raenette MOC as a sistership To show how Felipe saved her from the Pirates... Or do the free license is passed to the class0 skiff la Espada and I am not allowed to open a new free license ? I understand the free license is linked to a ship, so in case of loss, a sistership can be used, and that sistership can use the same free license. Am I right ? Or am I stuck with a free class0 that will bother me to re license my Raenette ? (hope Felipe will save his ship !) Quote
blackdeathgr Posted April 3, 2016 Posted April 3, 2016 Oh no ! My ship has been captured and the other little one did not paid her license back ! Bad bad day this time... Can I ask a question concerning my situation : 1) I lost my free license (la Raenette taken by some pirates was the ship) 2) I have still a little class 0 boat ready for duty (la Espada did not make a good trip but is still licensed) So do I have a free license back and ready to license the Raenette MOC as a sistership To show how Felipe saved her from the Pirates... Or do the free license is passed to the class0 skiff la Espada and I am not allowed to open a new free license ? I understand the free license is linked to a ship, so in case of loss, a sistership can be used, and that sistership can use the same free license. Am I right ? Or am I stuck with a free class0 that will bother me to re license my Raenette ? (hope Felipe will save his ship !) The way i understand this, you can a) un-license the class0 and use the free license on the sister-ship, identical to the one you lost or b) negotiate terms with the Pirates to buyback the captured ship Quote
Tezclatipoca Posted April 3, 2016 Posted April 3, 2016 The way i understand this, you can a) un-license the class0 and use the free license on the sister-ship, identical to the one you lost or b) negotiate terms with the Pirates to buyback the captured ship So this was what I mean... The free license is not always available... Once you have an other class vessel entering the free license condition it needs to be unlicensed (don't know if the money paid is back) and then re license your free license !? What strange strategy ! And that seems difficult to do (even unfair if you don't get the total amount paid for the paid license you are unlicensing) ! And what about an immunity for free license, or at last not counting the class 0 boats for free license ? If this is a building game (I still think it is !) this kind of trouble is (or for my part, will) preventing building more small ships ! That is not good for building, and I will surely reconsider how and which ship I will post in BOBS... Sorry to be rude but that was not like I thought it was, or I am missing something. Quote
Maxim I Posted April 3, 2016 Posted April 3, 2016 I agree with Faladrin the free licence should be a basic right. Because otherwise I'll buy his class 0 for 1 db, he can freelicence the sistership and buy the class 0 back from me for 1 db. In the end it is the same result, only a lot of administration... Quote
Bregir Posted April 3, 2016 Posted April 3, 2016 Well, the good thing about making the free license a basic right is that it will keep some of the small vessels in game. Quote
Legostone Posted April 3, 2016 Posted April 3, 2016 (edited) Well, the good thing about making the free license a basic right is that it will keep some of the small vessels in game. Indeed! Also, this still wouldn't exclude it from the 3 cheap ships - I would suggest, that if you happen to lose your free ship, you can always get it back, but after the third ship you still pay the extra - so 50 DB for the next 3 (considering a 2F/T/WR) and so on. As well as that - I think that ships shouldn't be able to earn more than 1.5 times their initial investment in any case. Edited April 3, 2016 by Legostone Quote
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