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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

I like it from the point of originality - that design seems to be quite unique to me, very uncommon which is always pleasure to see there are still people able to come up with fresh never seen before ideas (unless it is just some kind of interpretation from film, cartoon etc. I am not aware of...you know, I am really not that film/video maniac that would know all actual stuff, not even the older/old ones, in fact :grin: ) :thumbup:

Posted (edited)

BTW

I also wanted to say that only after a while I've realized that hose are actually Mecabricks renders (!!!) AND NOT REAL BRICKS models...gee, their photorealistic quality is really mind blowing, I am speechless, really! I will take your render(s) as a paragon on my path of improving BR MOD to look more like this (or at least make IBL lights work really as they should cos they do not = tho they reflects its image on bricks overall lighting is too dark so without additional lights is useless but once we add additional lights it becomes once again "not that realistic" etc.). :look::cry_happy::blush:

All that being said: once again bravo (although this time it goes more to Mecabricks render then model itself, if you pardon me :laugh: )! :thumbup:

Could you tell me how long it takes to render one such model and in what resolution, please? And did you try some glasses too (like trans canopies, windows) - how they look when rendered by Mecabricks, do they look also such extremely realistic as your models do (you know glasses are the most toughest to reproduce)?

Edited by bublible
Posted

Thanks everyone.

There is no usable cockpit, but that orandge hump is supposed to be it.

It took about 3 hours to render it on 1400x860. However my PC is quite old.

I haven't rendered models with huge ammount of transparent parts, but as I know, they look pretty well.

Posted (edited)

Thanks everyone.

There is no usable cockpit, but that orandge hump is supposed to be it.

It took about 3 hours to render it on 1400x860. However my PC is quite old.

I haven't rendered models with huge ammount of transparent parts, but as I know, they look pretty well.

Thanx for the info.

In fact I was looking at Mecabricks yesterday and I have realized that it is actually rendered by Blender, not by itself, right?

That being said: long time ago - before BlueRender (SunFlow) and POV-Ray - I was playing with its renderer (Cycle) with LDRAW LEGO exports and when it comes to rendering realness it was perfect, probably the best from all of those 3 apps :blush::thumbup: , BUT there was 2 things that really make me angry everytime (and that was the reason I abandoned Blender for rendering my LEGO completelly and never turned back):

* fireflies - those nasty little dots from light reflections everywhere that I was unable to get rid off tho I used every possible (known) solution to it, no way...they were always there annoying as @#%$^!@& :sceptic::thumbdown: ...tho I have to admit I never used HDR lighting so maybe by pure usage of them there would be no fireflies at all, I don't know (they are seen also with some latest chat on Mecabricks when some of you are talking about light behind trans parts - fireflies "Here, there and everywhere" :grin: )

* problems with exact importing of LEGO models into Blender - quantum of problems with decors, glass interpretations, bricks geometries + not all shapes were supported etc. I understood exporting from Mecabricks is probably perfect BUT when I just tried to load my rather simple model into Mecabricks complete mess of bricks came out with many bricks missing so I didn't even go on after that...

On the other hand I noticed when LDD model is imported into Mecabrics it is using some high definition brick objects (= all rounded dishes are really rounded, no visible "polygonation" etc.) so I guess the easiest way for that is that they probably substituted them for highres LDRAW brick objects internally in Mecabricks + additionally adjusting their micro positioning, scale and tiny shape changes (something similar to what I did with crater baseplate...later on I can and most probably will try to replicate this behavior with my BR MOD)

That was in fact the reason for my question about the time, well, 3+ hours for 1440px wide image is way too far for my way of work, I'm afraid, when 1920 one in BR takes like 45 minutes with quite comparable output (tho not anywhere close to such realness as from Blender, I have to admit).

Anyway your renders look still unbelievably realistic but I will stay with BR and my MOD cos it is extremely quick, output is really good (and still better and better overtime with new improvements...or I hope so at least :laugh: ), much less fiddling around needed (compared to Mecabricks/Blender combo) although there is still many many improvements needed to be made (and I am working on them constantly overtime, for example my actual internal version of the MOD is doing things like real neon material, real metallic anisotropic ward shader - yes, finally I have repaired original malfunction version, material simulating plastic surface - like shiny with blurred reflections, glass shadows not shining as lamps in dark anymore etc.).

BTW if you could would you render some glasses model (just for a test) to see how it would come out and how long would it take, Sunder? I am really curious... :look:

Edited by bublible

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