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Posted

Boomingham shrugs as he teammates lay out their apathy to Grishnod's imprisonment. If the Orc was alive and remained alive, then there wasn't much for the team to do but let that continue.

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Posted (edited)

"Fer a time? Mind tellin' us when that finishes up and exactly who this favor is fer?" Skrall kept his hands off of his weapons for the time being.

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"Until the deed is done. That is all I can say. It is good that you are here, though. Witnesses are traditional."

"Is there any chance you can release clan leader Grishnod?" Thalion asked using diplomacy.

"I think we all want to avoid any potential bloodshed..."

OOC: Indeed, Thalion gave the cloak to Nerwen.

Maybe if I hadn't grayed it out I would've seen it... :blush:

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"None. And how much blood is shed will depend on Grishnod's foolishness."

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"Depends, would that be yours?" growled the clan leader, still struggling in his binds.

Boomingham shrugs as he teammates lay out their apathy to Grishnod's imprisonment. If the Orc was alive and remained alive, then there wasn't much for the team to do but let that continue.

Nerwen settled the cloak that Thalion had lent her before the feast around her shoulders. Clearly it had to be just right to work.

So if it is not yours to decide, let us proceed to the one who does decide. If we have your word that you will not kill him nor hand him over to anyone who will, then his life is secure, even if his pride is not.

Nerwen throws Thalion's cloak around her shoulders briefly to get a better look at Vivienne. Her armor clearly wasn't just for looks.

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Vivienne Silkenstride, the Silken Savior *Immune to instant kill, blinded, sealed, hexed, jinxed, confused, and cursed*

Level 70 Humanoid

Health: 2080/2080

Defense: 20

Special I: Favor of Legovia – Vivienne gives the blessed-effect to the spirit with the lowest health.

Special II: Star of Spesiala – Vivienne deals 5 damage ignoring row and defense to the first hero in the battle order, 10 to the second, 15 to the third, etc. Used when all spirits are blessed or defeated.

Passive Special: Spirit Channel – Vivienne calls upon an increasingly stronger Spirit Wisp at the end of every third round.

Drops: Champion’s Voulge (WP: 14, gains 1 WP when the hero protects an ally by reducing or preventing Damage or Special Damage, axe)

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"You would let this continue?" Tra-Serral's eyes flared as she stared down the heroes. "I was under the impression you solved problems. Grishnod is imprisoned; that is a problem."

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"This concerns none of you. If you involve yourselves, I cannot guarantee you will be unharmed. You would also be infringing on-"

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"That...-" Grishnod yells in ferocity as his binds snap, the orc getting to his feet and swinging the chair he was bound to around like a flail. Vivienne just barely sidesteps the attack. "-is not acceptable. I am tired of being caged like an animal. I grow weary of these games; we will fight, you and I, elf, whether the heroes would stand at my side or not."

Vivienne remains stalwart, watching the clan leader through the slit in her helm. The magical energies surrounding her coalesce into three distinctive forms and create a perimeter around her as she raises her weapon.

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"Very well. But I will not harm you, if I can avoid it."

The vague, pulsing spirit-shapes are cloaked, almost literally, in a veil of shimmering whispers.

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"hhharrmmm...ohtar....mi....fanaaaa..."

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"And I will harm you to the best of my ability." Grishnod cracks his knuckles, his stance battle-ready if weary from imprisonment. "It has been a very long time since I've had a stand-up fight. Il laz azh grolakh di, myral. Do you intend on having me fight alone, heroes?"

Party

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Nerwen Calmcacil, Champion of the North Kingdoms (Chromeknight) *Party Leader*

265 year old female elven Shaman

Level 41.4 *Immune to sealed* *Gains Double EXP* *Restoration* *Absorbs last element* *Counterstriking*

Power bonus:,+8

Defense: 1

Health: 63/63

Ether: 50/50

Gold: 293

Equipment: Mourning Star (WP: 10; fire-elemental; inflicts Fragile-effect; mace), Lesser Ethereal cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural respite becomes restoration)

Inventory:

Weapons: Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Singing Sword (WP 10; causes bleeding, longsword/instrument)

Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.)

Spell Items: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby, Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song),

Consumables: Phoenix Essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), Meads (3), Mulled Wines (2)

Tools/Treasure: Shovel, Bedroll, Magnifying Glass, Telescope

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Skrall, Krakenwhacker, Titan Smiter (Waterbrick Down)

81 year old male ogre Hunter

Level 44.4 *Natural Respite* *Favors Humanoid and Ancient enemies* *Immune to fragile, blinded, and confused* *1/3 chance to revive when KO'd*

Power Bonus: +2 WP for bows and crossbows

Defense: 11

Health: 58/58

Gold: 3366

Equipment: Unlucky Crossbow (WP: 13, causes jinxed Effect, poisoned by 10), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory),

Inventory

Weapons: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Axe of the Minotaur Champion (WP: 30, user is slowed and immune to hastened, axe)

Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Winged Sandals (Immune to bound and slowed, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent by Thalion)

Consumables: 3 Potions, Phoenix Essence, 3 Phoenix Incenses, 10 Meads, 8 Nostrums, 3 Remedy, 3 Smelling Salts, Deadly Venom, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, 2 Neutralizers, Letter of Recommendation,

Tools/Treasure: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool)

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Lord Lawrence Boomingham, True Hero Who is Actually Worth Something (Zepher)

48 year old male human Vindicator

Level 37.25 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *1/2 chance of being reinforced* *Zweihänder Grip* *Encouraged*

Power Bonus: +5

Defense: 8

Health: 60/60

Gold: 318

Equipment: Scupperer (WP:17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:8, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.)

Inventory:

Weapons: Epidemic Halberd (WP:8, causes all negative effects that the user has to the target when attacking; halberd), Venom Fang Blade (WP:9, causes poisoned equal to WP; longsword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 15; light-, ice- and wind-elemental; inflicts stunned; great sword), Round Metal Shield (SP:7),

Artifacts: Crown of the Desert King (SP:6; absorbs fire, wind, and earth; suitable for Boomingham only, headwear.), Venomari Helmet (SP:2, absorb poison as health; helmet), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear),

Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song)

Consumables: Potion, Health Core, 2x Remedy, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), 12x Mead, 4x Smelling Salt, 4x Nostrum, 2x Ambrosia, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, 2x Floral Bomb, Seal Bomb, Poison Bomb, Stun Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Bone, x2 Bright Polish, Tarok's Blood (The user deals double damage to humans and no damage to orcs for the duration of one battle)

Tools/Treasure: Bedroll, Shovel, Pickaxe, Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Mythril Shard

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Thalion Dwinlas, Super Sleuth, School Inspector (-obelix-)

213 years old male elf Mystic Knight

Level 34 *Immune to all elements, sealed, blinded, weakened, confused, sleep, fragile, cursed, doomed, sudden death, poisoned and bleeding* *Nimble* *Lucky*

Power Bonus: 0

Defense: 17

Health: 45/45

Ether: 41/44

Gold: 1063

Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)

Inventory:

Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Grand Tonic], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [Phoenix Essence]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded)

Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent to Nerwen), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages)

Spell Items: Zirconia (Gem containing all elements; cannot be merged into equipment), 3 Amethysts, (Diamond, Aquamarine, Opal, Garnet, lent to Tra-Serral), Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura

Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (6), Phoenix Essence (4), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2)

Tools/Treasure: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Mythril Shard, Crystal Ball (Worth 50 gold, 100 at magic shops)

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Olmstyr, Strakvaun (Controlled by Chromeknight)

35 years old male orc Vindicator

Level 41 *Half Damage from Humans* *Immune to stunned, weakened, fragile, blinded, asleep, and afraid* *Zweihänder Grip*

Power Bonus: 0

Defense: 15

Health: 65/65

Equipment: Serstyr (WP: 25, light-elemental, longsword), Strakvaun’s Longcoat (SP: 6, backwear, immune to stunned, weakened, fragile, blinded, asleep, and afraid, suitable for the Strakvaun), Orc-Made Chainmail (SP: 9, half damage from humans, bodywear, suitable for Olmstyr), The Righteous Hand (Vindicators in the party can use any of the oaths in the wearer’s inventory, handwear, suitable for vindicators)

Inventory: Health Core, Phoenix Essence, Oath of Reclamation (Vindicator’s Oath: After the targeted enemy damages an ally, the enemy immediately becomes stunned, and the vindicator becomes encouraged.), Vindicator’s Seal (Grants access to the Vindicator expert class)

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Tra-Serral, Kahzvaun (Controlled by Zepher)

26 years old female orc Chi Monk

Level 34 *Immune to confused, hexed, enamored, enraged, asleep and afraid* *Lethal* *Nimble* *Inspired* *Encouraged*

Power Bonus: +40

Defense: 0

Health: 42/42

Ether: 27/27

Equipment: Touch of Malice (The wearer has a 1/6 chance of instantly killing enemies with Martial and Chi Hits, but cannot heal allies, handwear, suitable for chi monks), Kazhvaun’s Cloak (Wearer is nimble, immune to confused, hexed, enamored, enraged, and afraid, backwear, suitable for the Kahzvaun), Broken Chains of Tarokai (-10 health and ether, +10 power multiplied by the number of greenskins in the party, bodywear, suitable for descendants of Tarokai)

Inventory: 2 Grand Potions, Amethyst, Ruby, (Diamond, Aquamarine, Opal, Garnet, lent by Thalion)

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Daske, Marykvaun (Controlled by Waterbrick Down)

21 years old female hobgoblin Dragoon

Level 31 *Immune to bound, slowed, jinxed, poisoned, bleeding, and petrified*

Power Bonus: 0

Defense: 20

Health: 53/53

Equipment: Dragon’s Tongue (WP: 20, pierces defense, wood-elemental, spear), Baltarok Buckler (SP: 15, shield), Marykvaun’s Greaves (SP: 5, immune to bound, slowed, jinxed, poisoned, bleeding, and petrified, legwear, suitable for the Marykvaun), Ally’s Shoulderguards (The dragoon absorbs all attacks that would knock out their dragon, accessory, suitable for dragoons), Ancient Dragoon Visor (Grants a dragoon's companion The Last of His Kind: Uses Fury from Above as its SHIELD and manifests its element early, headwear, suitable for the last Baltarok dragoon)

Inventory: Phoenix Essence, 3 Remedies

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Aazy, Aazuuldrahkcand (pet dragon controlled by Daske)

2 years old male dragon Hatchling

Level 31 *The Last of His Kind*

Health: 31/31

Element: Wood

Edited by CallMePie
Posted (edited)

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"And I will harm you to the best of my ability." Grishnod cracks his knuckles, his stance battle-ready if weary from imprisonment. "It has been a very long time since I've had a stand-up fight. Il laz azh grolakh di, myral. Do you intend on having me fight alone, heroes?"

"Nay, I've had it to about hear with all this chattin' and gettin' no where. Care fer a weapon?" Skrall stood beside Grishnod and drew his Unlucky Crossbow addressing the assassin. "All part of the job."

Edited by Waterbrick Down
Posted

"No clan leader; however, as much as I wanted to avoid the bloodshed, it seems it is inevitable..." Thalion stated firmly while readying his weapons and using a Smelling Salts on himself.

Posted

Releasing you once caused the deaths of Generals Mint and Hamilton and the sacking of the very city we stand in. It led, in part, to the battle on the bridge and the breaking of many friendships that day.

Until it is clear you must be released to prevent greater harm all we are doing is salving your pride and lust for a fight with one who has sworn not to harm. Will you wear the consequences of your action? Will you pay the price that may be demanded? In your own blood if needed? Would you rather be dead than patient?

Posted (edited)

Fear not friend Skrall. I will stand beside you and the Vauno, but he is being held for a reason. I want to know what that reason is.

Is he the architect of the assassination plots and when the dust settles will be the only clan leader standing? Fired with the desire for vengeance and the whole of Baltarok clamouring for blood he would lead them to endless war?

Or. Is he, yet again, a pawn in someone else's game? Will his voice, as he addresses the crowd, tonight trigger a clutch of radicals to detonate the fire magics inscribed onto their bodies, ripping the crowd apart. So, one of the other clan leaders counts this the only way to stop such horror?

Why is he being held, what are the consequences to his being released? They were severe last time and the choice of venue here means his true captor has a good eye for history and theatre, shouldn't we expect terrible consequences again?

Edited by Chromeknight
Posted

"Doesn't sound that way to me. Sounds like there's a big something or other going down, most likely, if I were guessing, organized by those good paying chaps the blue chaps were talking about. Though, come to think of it, don't know why he's being taken out of the action until after things settle. That does ring a little false. Don't know if he's a pawn but I kind of doubt he's behind this, given he's up and ready to fight. Doesn't rule out whoever is up to mischief was protecting him so he could rally the troops once the more progressive leaders kick the bucket."

Posted

"Nay, I've had it to about hear with all this chattin' and gettin' no where. Care fer a weapon?" Skrall stood beside Grishnod and drew his Unlucky Crossbow addressing the assassin. "All part of the job."

In response, Grishnod snapped one of the legs off the chair he was holding, leaving a sharpened, splintery stump in its place.

"No clan leader; however, as much as I wanted to avoid the bloodshed, it seems it is inevitable..." Thalion stated firmly while readying his weapons and using a Smelling Salts on himself.

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"You are in Baltarok. Bloodshed is inevitable."

Releasing you once caused the deaths of Generals Mint and Hamilton and the sacking of the very city we stand in. It led, in part, to the battle on the bridge and the breaking of many friendships that day.

Until it is clear you must be released to prevent greater harm all we are doing is salving your pride and lust for a fight with one who has sworn not to harm. Will you wear the consequences of your action? Will you pay the price that may be demanded? In your own blood if needed? Would you rather be dead than patient?

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"Tarvalk killed Hamilton. And unless I'm quite mistaken, you killed Mint. Perhaps if I hadn't been prisoner in the first place, none of it would've happened. Then again, perhaps not. What good is staring at the past and questioning what might've been?"

"My own sons died trying to prevent my capture. I sat in a frozen prison for a year before I was released, and not even my own flesh and blood could stop me reclaiming my place. This time....I appreciate your distraction, but even if you will not lift your blade, I am breaking free. Evidently there are foreign elements in Clan Irlaz that need to be removed."

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"Of course we will help you, clan leader," replied Olmstyr quickly. "But if she is willing to negotiate a peaceful resolution, perhaps-"

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"I am not."

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"Nor am I," added Tra-Serral icily.

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"...Well, I'm glad to see you two have something in common."

Is he the architect of the assassination plots and when the dust settles will be the only clan leader standing? Fired with the desire for vengeance and the whole of Baltarok clamouring for blood he would lead them to endless war?

Or. Is he, yet again, a pawn in someone else's game? Will his voice, as he addresses the crowd, tonight trigger a clutch of radicals to detonate the fire magics inscribed onto their bodies, ripping the crowd apart. So, one of the other clan leaders counts this the only way to stop such horror?

Why is he being held, what are the consequences to his being released? They were severe last time and the choice of venue here means his true captor has a good eye for history and theatre, shouldn't we expect terrible consequences again?

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"Whoa, whoa, whoa. An orc would NEVER do something so...uh, cunning and logical."

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"His true captor, yes. I did not choose this location. I am merely an extension of my homeland's will in this matter."

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"I can tell you the consequences of my being released. I am going to ensure Baltarok is safe from marauding elves by beating this one's head in. You speak of me like the weight of everything that happened on the bridge rests on my shoulders, elf. A thousand hands were at play that day, and you know it. I hardly elected to be captured, then or now."

"Doesn't sound that way to me. Sounds like there's a big something or other going down, most likely, if I were guessing, organized by those good paying chaps the blue chaps were talking about. Though, come to think of it, don't know why he's being taken out of the action until after things settle. That does ring a little false. Don't know if he's a pawn but I kind of doubt he's behind this, given he's up and ready to fight. Doesn't rule out whoever is up to mischief was protecting him so he could rally the troops once the more progressive leaders kick the bucket."

Vivienne shifted her cape.

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"You are partially correct. I am technically working with two parties. One you appear to know of. The Wandering Silence. They would like Grishnod dead. I took up their offer, because he...was implicated in a very serious matter regarding Spesiala many years ago. The other party-"

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"This again? That was NOT my doing, as I have told your people a thousand times," snapped Grishnod. Clearly it was a touchy issue. "Implicated...implicated for avenging the deaths of your ambassadors, and for rescuing the only survivor?"

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"If one survived, then why did she not return to Spesiala?" There was a touch of ire in Vivienne's voice, perhaps the only genuine emotion from her thus far. Grishnod only glared in response.

"I have a feelin' ol' spooky pants isn't gonna try that hard not to kill 'im, Nerwen."

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"I give you my word, as an ambassador of Spesiala."

Grishnod's eyes lit up like they never had before, and the clan leader whirled the entire chair at Vivienne. She only barely raised up her shield to deflect it, and it smashed into a wall, still attached to Grishnod by one chain. The elven warrior slammed her axe against the ground, and a bodiless, indistinct wisp emanated from the ground, as though calling forth a spirit so old it was only just clinging to this plane. Grishnod was unfazed.

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"I do not ever want to hear those words again. Nor do I want them associated with your misguided lies," he growled venomously, before launching himself into another attack.

PREPARE FOR BATTLE!!!

Enemies

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Vivienne Silkenstride, the Silken Savior *Immune to instant kill, blinded, sealed, hexed, jinxed, confused, and cursed* *Hastened*

Level 70 Humanoid

Health: 2080/2080

Defense: 20

Special I: Favor of Legovia – Vivienne gives the blessed-effect to the spirit with the lowest health.

Special II: Star of Spesiala – Vivienne deals 5 damage ignoring row and defense to the first hero in the battle order, 10 to the second, 15 to the third, etc. Used when all spirits are blessed or defeated.

Passive Special: Spirit Channel – Vivienne calls upon an increasingly stronger Spirit Wisp at the end of every third round.

Drops: Champion’s Voulge (WP: 14, gains 1 WP when the hero protects an ally by reducing or preventing Damage or Special Damage, axe)

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Spirit of Eludio Vuentei *Immune to instant death and all negative effects*

Level 50 Ethereal Humanoid

Defense: 16

Health: 624/624

Special I: Status Check - Grants himself encouraged and reinforced effects.

Special II: Body Wrecker - Slams the attacker with his body weight, dealing damage equals to his level added to his defense, and deals the stunned effect. Used if Eludio is already encouraged and reinforced.

Passive Special I: Deflected Damage - Any damage Eludio Vuentei receives has a 1/6 chance of blocking it completely.

Passive Special II: Incorporeal - The spirit's nature remains unclear and confused. At the end of each round, both of its current types has a 50/50 chance of changing between ethereal, humanoid, and undead, depending on which one it currently does not have.

Drops: Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect)

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Spirit of El-Alquist *Immune to instant death, petrified, blinded, asleep, fast asleep, afraid, enamoured, enraged*

Level 30 Ethereal Humanoid

Health: 416/416

Ether: 15/15

Special: Heal Block - El-Alquist prevents the attacker’s party from using healing or items that recover health for the next round, at the cost of 1 ether per enemy.

Passive Special I: Incorporeal - The spirit's nature remains unclear and confused. At the end of each round, both of its current types has a 50/50 chance of changing between ethereal, humanoid, and undead, depending on which one it currently does not have.

Drops: Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect)

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Spirirt of Imarst Eracil *Ranged*

Level 45 Ethereal Humanoid

Health: 208/208

Special I: Barrage – Imarst deals damage equal to half her level to the entire party. Each one who takes damage has a 50/50 chance of getting marked, causing them to take triple damage from Imarst.

Special II: Snipe – Imarst instantly knocks out all marked targets. Alternates with Special I.

Passive Special I: Mark – Imarst marks any targets that deal damage to her.

Passive Special II: Incorporeal - The spirit's nature remains unclear and confused. At the end of each round, both of its current types has a 50/50 chance of changing between ethereal, humanoid, and undead, depending on which one it currently does not have.

Drops: Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect)

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Ethereal Wisp A

Level 40 Ethereal

Health: 150/150

Special: Ethereal Burn – Ethereal Wisp deals the ethereal burn-effect, dealing 10 damage to both health and ether until the effect is remedied.

Passive Special: Ascetic - Ethereal Wisp grants Vivienne the hastened-effect for as long as it is alive.

Drops: Nothing

Party

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Nerwen Calmcacil, Champion of the North Kingdoms (Chromeknight) *Party Leader*

265 year old female elven Shaman

Level 41.4 *Immune to sealed* *Gains Double EXP* *Restoration* *Absorbs last element* *Counterstriking*

Power bonus:,+8

Defense: 1

Health: 63/63

Ether: 50/50

Gold: 293

Equipment: Mourning Star (WP: 10; fire-elemental; inflicts Fragile-effect; mace), Lesser Ethereal cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural respite becomes restoration)

Inventory:

Weapons: Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Singing Sword (WP 10; causes bleeding, longsword/instrument)

Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.)

Spell Items: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby, Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song),

Consumables: Phoenix Essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), Meads (3), Mulled Wines (2)

Tools/Treasure: Shovel, Bedroll, Magnifying Glass, Telescope

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Skrall, Krakenwhacker, Titan Smiter (Waterbrick Down)

81 year old male ogre Hunter

Level 44.4 *Natural Respite* *Favors Humanoid and Ancient enemies* *Immune to fragile, blinded, and confused* *1/3 chance to revive when KO'd*

Power Bonus: +2 WP for bows and crossbows

Defense: 11

Health: 58/58

Gold: 3366

Equipment: Unlucky Crossbow (WP: 13, causes jinxed Effect, poisoned by 10), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory),

Inventory

Weapons: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Axe of the Minotaur Champion (WP: 30, user is slowed and immune to hastened, axe)

Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Winged Sandals (Immune to bound and slowed, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent by Thalion)

Consumables: 3 Potions, Phoenix Essence, 3 Phoenix Incenses, 10 Meads, 8 Nostrums, 3 Remedy, 3 Smelling Salts, Deadly Venom, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, 2 Neutralizers, Letter of Recommendation,

Tools/Treasure: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool)

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Lord Lawrence Boomingham, True Hero Who is Actually Worth Something (Zepher)

48 year old male human Vindicator

Level 37.25 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *1/2 chance of being reinforced* *Zweihänder Grip* *Encouraged*

Power Bonus: +5

Defense: 8

Health: 60/60

Gold: 318

Equipment: Scupperer (WP:17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:8, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.)

Inventory:

Weapons: Epidemic Halberd (WP:8, causes all negative effects that the user has to the target when attacking; halberd), Venom Fang Blade (WP:9, causes poisoned equal to WP; longsword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 15; light-, ice- and wind-elemental; inflicts stunned; great sword), Round Metal Shield (SP:7),

Artifacts: Crown of the Desert King (SP:6; absorbs fire, wind, and earth; suitable for Boomingham only, headwear.), Venomari Helmet (SP:2, absorb poison as health; helmet), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear),

Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song)

Consumables: Potion, Health Core, 2x Remedy, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), 12x Mead, 4x Smelling Salt, 4x Nostrum, 2x Ambrosia, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, 2x Floral Bomb, Seal Bomb, Poison Bomb, Stun Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Bone, x2 Bright Polish, Tarok's Blood (The user deals double damage to humans and no damage to orcs for the duration of one battle)

Tools/Treasure: Bedroll, Shovel, Pickaxe, Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Mythril Shard

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Thalion Dwinlas, Super Sleuth, School Inspector (-obelix-)

213 years old male elf Mystic Knight

Level 34 *Immune to all elements, sealed, blinded, weakened, confused, sleep, fragile, cursed, doomed, sudden death, poisoned and bleeding* *Nimble* *Lucky* *Hastened*

Power Bonus: 0

Defense: 17

Health: 45/45

Ether: 41/44

Gold: 1063

Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)

Inventory:

Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Grand Tonic], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [Phoenix Essence]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded)

Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent to Nerwen), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages)

Spell Items: Zirconia (Gem containing all elements; cannot be merged into equipment), 3 Amethysts, (Diamond, Aquamarine, Opal, Garnet, lent to Tra-Serral), Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura

Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (9), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (6), Phoenix Essence (4), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2)

Tools/Treasure: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Mythril Shard, Crystal Ball (Worth 50 gold, 100 at magic shops)

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Olmstyr, Strakvaun (Controlled by Chromeknight)

35 years old male orc Vindicator

Level 41 *Half Damage from Humans* *Immune to stunned, weakened, fragile, blinded, asleep, and afraid* *Zweihänder Grip*

Power Bonus: 0

Defense: 15

Health: 65/65

Equipment: Serstyr (WP: 25, light-elemental, longsword), Strakvaun’s Longcoat (SP: 6, backwear, immune to stunned, weakened, fragile, blinded, asleep, and afraid, suitable for the Strakvaun), Orc-Made Chainmail (SP: 9, half damage from humans, bodywear, suitable for Olmstyr), The Righteous Hand (Vindicators in the party can use any of the oaths in the wearer’s inventory, handwear, suitable for vindicators)

Inventory: Health Core, Phoenix Essence, Oath of Reclamation (Vindicator’s Oath: After the targeted enemy damages an ally, the enemy immediately becomes stunned, and the vindicator becomes encouraged.), Vindicator’s Seal (Grants access to the Vindicator expert class)

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Tra-Serral, Kahzvaun (Controlled by Zepher)

26 years old female orc Chi Monk

Level 34 *Immune to confused, hexed, enamored, enraged, asleep and afraid* *Lethal* *Nimble* *Inspired* *Encouraged*

Power Bonus: +40

Defense: 0

Health: 42/42

Ether: 27/27

Equipment: Touch of Malice (The wearer has a 1/6 chance of instantly killing enemies with Martial and Chi Hits, but cannot heal allies, handwear, suitable for chi monks), Kazhvaun’s Cloak (Wearer is nimble, immune to confused, hexed, enamored, enraged, and afraid, backwear, suitable for the Kahzvaun), Broken Chains of Tarokai (-10 health and ether, +10 power multiplied by the number of greenskins in the party, bodywear, suitable for descendants of Tarokai)

Inventory: 2 Grand Potions, Amethyst, Ruby, (Diamond, Aquamarine, Opal, Garnet, lent by Thalion)

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Daske, Marykvaun (Controlled by Waterbrick Down)

21 years old female hobgoblin Dragoon

Level 31 *Immune to bound, slowed, jinxed, poisoned, bleeding, and petrified*

Power Bonus: 0

Defense: 20

Health: 53/53

Equipment: Dragon’s Tongue (WP: 20, pierces defense, wood-elemental, spear), Baltarok Buckler (SP: 15, shield), Marykvaun’s Greaves (SP: 5, immune to bound, slowed, jinxed, poisoned, bleeding, and petrified, legwear, suitable for the Marykvaun), Ally’s Shoulderguards (The dragoon absorbs all attacks that would knock out their dragon, accessory, suitable for dragoons), Ancient Dragoon Visor (Grants a dragoon's companion The Last of His Kind: Uses Fury from Above as its SHIELD and manifests its element early, headwear, suitable for the last Baltarok dragoon)

Inventory: Phoenix Essence, 3 Remedies

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Aazy, Aazuuldrahkcand (pet dragon controlled by Daske)

2 years old male dragon Hatchling

Level 31 *The Last of His Kind*

Health: 31/31

Element: Wood

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Grishnod (Controlled by -obelix-)

51 years old male orc Raider

Level 25

Power Bonus: 0

Defense: 8

Health: 39/39

Equipment: Chained Chair (WP: 15, deals the bleeding by 3-effect, whip) Ceremonial Cloak (SP: 8, backwear)

Inventory: Nothing

Party leader, please list a battle order. Everyone else, please choose actions.

Posted

Understanding blooms like dawn.

This is about Bastala's mother isn't it? Well, if you'd rather take your chance out there than stay safe in here...

Thalion. That archer looks like he could any of us out with single shots. Let's seal and deal with him, you and I. Skrall, Boomingham, stay on the other spirits perhaps, with Tra-Serral's help. Her chi energy may be able to quickly disrupt them.

Then Olmstyrvand Daske can help Grisnod with his love life.

Posted

Thalion uses Scroll of Frailty on Spirit of Imarst Eracil and attacks it with Broomstick, both from back row.

Grishnod attacks Ethereal Wisp A from front row.

Posted (edited)

Skrall smoothly took aim as the ghostly apparitions approached, firing off a bolt at the Spirit of El-Alquist from the back row. "Daske, you and Aazy, should keep our friendly neighborhood necromancer company." The dragoon and her companion squared off against the Silken Savior from the back row readying themselves to strike in perfect harmony.

Edited by Waterbrick Down
Posted

"Roger that." Leaving his shield at his side, Boomingham hefts Scupperer with both arms and slams it down on the heavily armored spirit (Eludio from the front row). Tra-Serral, meanwhile, assists with the assault on El-Alquist from the front row.

Posted

Olmstyr, keep her busy with Daske would you please?

Battle Order

Nerwen vs. Imrast Eracil

> Thalion vs. Spirit of Imarst Eracil - Scroll of Frailty

> Thalion vs. Spirit of Imarst Eracil - Broomstick

Grishnod vs. Ethereal Wisp A

> Skrall vs. Spirit of El-Alquist

> Daske vs. Silken Savior

Boomingham vs. Eludio - Two handed

Tra-Serral vs. El-Alquist

> Olmstyr vs. Silken Savior - one handed

Posted

Don't forget to put Aazy in the battle order, Chrome. :thumbup: Let me know if I missed anything, it's been a long time since I've run a round. :laugh: I keep getting burning mixed up with bleeding, bleeding is the official one and does 5 damage, so Grishnod's weapon has been edited.

Understanding blooms like dawn.

This is about Bastala's mother isn't it? Well, if you'd rather take your chance out there than stay safe in here...

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"This is about these fools trying to avenge something that I already did decades ago. I...made my peace with her death. But they have all the time in the world to be bitter about it."

Skrall smoothly took aim as the ghostly apparitions approached, firing off a bolt at the Spirit of El-Alquist from the back row. "Daske, you and Aazy, should keep our friendly neighborhood necromancer company."

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"Right, uh, yeah, will, will do," stammered Daske, who was suddenly not as exuberant or energetic in the face of the shimmering spirits. Aazy, on the other hand, launched himself straight off her shoulder into the fray, eager to defend his newfound allies.

Olmstyr, keep her busy with Daske would you please?

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"Of course." Olmstyr raised his blade, ready to charge. "But I'll keep both hands on my weapon, if you don't mind, I don't exactly carry a shield. I think I can handle whatever she's got, Miss Nerwen."

Round One of the Silken Savior

Boomingham: Not reinforced

Nerwen vs. Imarst Eracil - Special Guard: Barrage (23 damage to everyone, Skrall, Boomingham, and Olmstyr marked, Tra-Serral dodges, Thalion's shield -1 SP)

>Thalion vs. Spirit of Imarst Eracil (Scroll of Frailty) - Success (Imarst fragile)

>Thalion vs. Spirit of Imarst Eracil (Broomstick) - Hit Shield: Spellblade Spin (Six hits, 45x2 = 90 damage to Imarst, 45 to Wisp, 25 to Vivienne, Eludio deflects damage, 45 to El-Alquist, 45x2 = 90 to Imarst, Thalion marked)

Grishnod vs. Ethereal Wisp A - Shield: Frenzy (40 damage to all enemies, all enemies bleeding, Grishnod marked)

>Skrall vs. Spirit of El-Alquist - Aim (13x3 = 39 damage, El-Aquist jinxed and poisoned by 10)

>Daske vs. Silken Savior - Special Damage: Favor of Legovia (Imarst blessed)

>Aazy vs. Silken Savior - Special Damage: Favor of Legovia (El-Alquist blessed)

Boomingham vs. Eludio - Damage (50-8 = 42 damage)

Tra-Serral vs. El-Alquist - Martial Counter Critical Martial Hit (142x2 = 284 damage)

>Olmstyr vs. Silken Savior - Critical Hit (141-20 = 121 damage)

Vivienne vs. Nerwen - Free Hit (70 - 1 = 69 damage, Nerwen KO'd)

Vivienne - Bleeding (5 damage)

El-Alquist - Bleeding, poisoned by 10, blessed (42 health restored, 15 damage)

Imarst - Bleeding, blessed (21 health restored, 5 damage)

Ethereal Wisp A - Bleeding (5 damage)

Incorporeal

Eludio becomes Humanoid Undead

El-Alquist becomes Ethereal Undead

Imarst becomes Ethereal Undead

The party's luck is pretty all over the place as they launch into battle. Immediately, Imarst draws her ethereal bow, raining arrows down on the party. Many of them become marked. However, Thalion takes advantage, whipping out a scroll and a broomstick and flying right through the spirit archer, nearly taking her down but causing her to take note. His ride takes him down over the heads of the whole enemy party, wounding all but Eludio, the attack bouncing off his armor. Grishnod follows suit, going into a rage and causing almost all of them to start bleeding.

Skrall distracts El-Alquist with a surprisingly effective glancing shot, while Tra-Serral appears behind the elf and nearly takes his head off with a brutal slash to his throat. Daske, Aazy, and Olmstyr try and surround the Silken Savior, but she is clearly no push-over, knocking the first two back and granting a restorative aura to two of her companions while Olmstyr only barely grazes her armor. What's more, she and Eludio charge down Nerwen and Boomingham, she with her crystalline axe and he with a huge, spirit greatsword. Boomingham is too distracted by the fact that he and Eludio are wearing the exast same armor, and nearly pays for it, the blow leaving him staggered.

Nerwen stands toe-to-toe with the other elven woman, prepared to counterstrike her attack, but with a flourished swing, the shaman goes down in one fell strike, Vivienne striding to stand opposite the rest of her standing foes. All the spirits' nature shifts and changes, but two of them are knocking on death's door for the second, and likely final time.

Enemies

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Vivienne Silkenstride, the Silken Savior *Immune to instant kill, blinded, sealed, hexed, jinxed, confused, and cursed* *Hastened* *Bleeding*

Level 70 Humanoid

Health: 1909/2080

Defense: 20

Special I: Favor of Legovia – Vivienne gives the blessed-effect to the spirit with the lowest health.

Special II: Star of Spesiala – Vivienne deals 5 damage ignoring row and defense to the first hero in the battle order, 10 to the second, 15 to the third, etc. Used when all spirits are blessed or defeated.

Passive Special: Spirit Channel – Vivienne calls upon an increasingly stronger Ethereal Wisp at the end of every third round.

Drops: Champion’s Voulge (WP: 14, gains 1 WP when the hero protects an ally by reducing or preventing Damage or Special Damage, axe)

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Spirit of Eludio Vuentei *Immune to instant death and all negative effects*

Level 50 Humanoid Undead

Defense: 16

Health: 620/624

Special I: Status Check - Grants himself encouraged and reinforced effects.

Special II: Body Wrecker - Slams the attacker with his body weight, dealing damage equals to his level added to his defense, and deals the stunned effect. Used if Eludio is already encouraged and reinforced.

Passive Special I: Deflected Damage - Any damage Eludio Vuentei receives has a 1/6 chance of blocking it completely.

Passive Special II: Incorporeal - The spirit's nature remains unclear and confused. At the end of each round, both of its current types has a 50/50 chance of changing between ethereal, humanoid, and undead, depending on which one it currently does not have.

Drops: Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect)

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Spirit of El-Alquist *Immune to instant death, petrified, blinded, asleep, fast asleep, afraid, enamoured, enraged* *Bleeding* *Poisoned by 10* *Jinxed* *Blessed*

Level 30 Ethereal Undead

Health: 35/416

Ether: 15/15

Special: Heal Block - El-Alquist prevents the attacker’s party from using healing or items that recover health for the next round, at the cost of 1 ether per enemy.

Passive Special I: Incorporeal - The spirit's nature remains unclear and confused. At the end of each round, both of its current types has a 50/50 chance of changing between ethereal, humanoid, and undead, depending on which one it currently does not have.

Drops: Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect)

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Spirirt of Imarst Eracil *Ranged* *Bleeding* *Blessed*

Level 45 Ethereal Undead

Health: 24/208

Special I: Barrage – Imarst deals damage equal to half her level to the entire party. Each one who takes damage has a 50/50 chance of getting marked, causing them to take triple damage from Imarst.

Special II: Snipe – Imarst instantly knocks out all marked targets. Alternates with Special I.

Passive Special I: Mark – Imarst marks any targets that deal damage to her.

Passive Special II: Incorporeal - The spirit's nature remains unclear and confused. At the end of each round, both of its current types has a 50/50 chance of changing between ethereal, humanoid, and undead, depending on which one it currently does not have.

Drops: Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect)

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Ethereal Wisp A *Bleeding*

Level 40 Ethereal

Health: 60/150

Special: Ethereal Burn – Ethereal Wisp deals the ethereal burn-effect, dealing 10 damage to both health and ether until the effect is remedied.

Passive Special: Ascetic - Ethereal Wisp grants Vivienne the hastened-effect for as long as it is alive.

Drops: Nothing

Party

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Nerwen Calmcacil, Champion of the North Kingdoms (Chromeknight) *Party Leader*

265 year old female elven Shaman

Level 41.4 *Immune to sealed* *Gains Double EXP* *Restoration* *Absorbs last element* *Counterstriking* *KO'D*

Power bonus:,+8

Defense: 1

Health: 0/63

Ether: 50/50

Gold: 293

Equipment: Mourning Star (WP: 10; fire-elemental; inflicts Fragile-effect; mace), Lesser Ethereal cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural respite becomes restoration)

Inventory:

Weapons: Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Singing Sword (WP 10; causes bleeding, longsword/instrument)

Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.)

Spell Items: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby, Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song),

Consumables: Phoenix Essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), Meads (3), Mulled Wines (2)

Tools/Treasure: Shovel, Bedroll, Magnifying Glass, Telescope

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Skrall, Krakenwhacker, Titan Smiter (Waterbrick Down)

81 year old male ogre Hunter

Level 44.4 *Natural Respite* *Favors Humanoid and Ancient enemies* *Immune to fragile, blinded, and confused* *1/3 chance to revive when KO'd* *MARKED*

Power Bonus: +2 WP for bows and crossbows

Defense: 11

Health: 46/58

Gold: 3366

Equipment: Unlucky Crossbow (WP: 13, causes jinxed Effect, poisoned by 10), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory),

Inventory

Weapons: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Axe of the Minotaur Champion (WP: 30, user is slowed and immune to hastened, axe)

Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Winged Sandals (Immune to bound and slowed, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent by Thalion)

Consumables: 3 Potions, Phoenix Essence, 3 Phoenix Incenses, 10 Meads, 8 Nostrums, 3 Remedy, 3 Smelling Salts, Deadly Venom, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, 2 Neutralizers, Letter of Recommendation,

Tools/Treasure: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool)

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Lord Lawrence Boomingham, True Hero Who is Actually Worth Something (Zepher)

48 year old male human Vindicator

Level 37.25 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *1/2 chance of being reinforced* *Zweihänder Grip* *Encouraged* *MARKED*

Power Bonus: +5

Defense: 8

Health: 3/60

Gold: 318

Equipment: Scupperer (WP:17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:8, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.)

Inventory:

Weapons: Epidemic Halberd (WP:8, causes all negative effects that the user has to the target when attacking; halberd), Venom Fang Blade (WP:9, causes poisoned equal to WP; longsword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 15; light-, ice- and wind-elemental; inflicts stunned; great sword), Round Metal Shield (SP:7),

Artifacts: Crown of the Desert King (SP:6; absorbs fire, wind, and earth; suitable for Boomingham only, headwear.), Venomari Helmet (SP:2, absorb poison as health; helmet), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear),

Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song)

Consumables: Potion, Health Core, 2x Remedy, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), 12x Mead, 4x Smelling Salt, 4x Nostrum, 2x Ambrosia, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, 2x Floral Bomb, Seal Bomb, Poison Bomb, Stun Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Bone, x2 Bright Polish, Tarok's Blood (The user deals double damage to humans and no damage to orcs for the duration of one battle)

Tools/Treasure: Bedroll, Shovel, Pickaxe, Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Mythril Shard

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Thalion Dwinlas, Super Sleuth, School Inspector (-obelix-)

213 years old male elf Mystic Knight

Level 34 *Immune to all elements, sealed, blinded, weakened, confused, sleep, fragile, cursed, doomed, sudden death, poisoned and bleeding* *Nimble* *Lucky* *Hastened* *MARKED*

Power Bonus: 0

Defense: 17

Health: 39/45

Ether: 41/44

Gold: 1063

Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)

Inventory:

Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Grand Tonic], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [Phoenix Essence]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded)

Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent to Nerwen), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages)

Spell Items: Zirconia (Gem containing all elements; cannot be merged into equipment), 3 Amethysts, (Diamond, Aquamarine, Opal, Garnet, lent to Tra-Serral), Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura

Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (9), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (6), Phoenix Essence (4), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2)

Tools/Treasure: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Mythril Shard, Crystal Ball (Worth 50 gold, 100 at magic shops)

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Olmstyr, Strakvaun (Controlled by Chromeknight)

35 years old male orc Vindicator

Level 41 *Half Damage from Humans* *Immune to stunned, weakened, fragile, blinded, asleep, and afraid* *Zweihänder Grip* *MARKED*

Power Bonus: 0

Defense: 15

Health: 57/65

Equipment: Serstyr (WP: 25, light-elemental, longsword), Strakvaun’s Longcoat (SP: 6, backwear, immune to stunned, weakened, fragile, blinded, asleep, and afraid, suitable for the Strakvaun), Orc-Made Chainmail (SP: 9, half damage from humans, bodywear, suitable for Olmstyr), The Righteous Hand (Vindicators in the party can use any of the oaths in the wearer’s inventory, handwear, suitable for vindicators)

Inventory: Health Core, Phoenix Essence, Oath of Reclamation (Vindicator’s Oath: After the targeted enemy damages an ally, the enemy immediately becomes stunned, and the vindicator becomes encouraged.), Vindicator’s Seal (Grants access to the Vindicator expert class)

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Tra-Serral, Kahzvaun (Controlled by Zepher)

26 years old female orc Chi Monk

Level 34 *Immune to confused, hexed, enamored, enraged, asleep and afraid* *Lethal* *Nimble* *Inspired* *Encouraged*

Power Bonus: +40

Defense: 0

Health: 42/42 84/84

Ether: 27/27

Equipment: Touch of Malice (The wearer has a 1/6 chance of instantly killing enemies with Martial and Chi Hits, but cannot heal allies, handwear, suitable for chi monks), Kazhvaun’s Cloak (Wearer is nimble, immune to confused, hexed, enamored, enraged, and afraid, backwear, suitable for the Kahzvaun), Broken Chains of Tarokai (-10 health and ether, +10 power multiplied by the number of greenskins in the party, bodywear, suitable for descendants of Tarokai)

Inventory: 2 Grand Potions, Amethyst, Ruby, (Diamond, Aquamarine, Opal, Garnet, lent by Thalion)

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Daske, Marykvaun (Controlled by Waterbrick Down)

21 years old female hobgoblin Dragoon

Level 31 *Immune to bound, slowed, jinxed, poisoned, bleeding, and petrified*

Power Bonus: 0

Defense: 20

Health: 50/53

Equipment: Dragon’s Tongue (WP: 20, pierces defense, wood-elemental, spear), Baltarok Buckler (SP: 15, shield), Marykvaun’s Greaves (SP: 5, immune to bound, slowed, jinxed, poisoned, bleeding, and petrified, legwear, suitable for the Marykvaun), Ally’s Shoulderguards (The dragoon absorbs all attacks that would knock out their dragon, accessory, suitable for dragoons), Ancient Dragoon Visor (Grants a dragoon's companion The Last of His Kind: Uses Fury from Above as its SHIELD and manifests its element early, headwear, suitable for the last Baltarok dragoon)

Inventory: Phoenix Essence, 3 Remedies

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Aazy, Aazuuldrahkcand (pet dragon controlled by Daske)

2 years old male dragon Hatchling

Level 31 *The Last of His Kind*

Health: 8/31

Element: Wood

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Grishnod (Controlled by -obelix-)

51 years old male orc Raider

Level 25 *MARKED*

Power Bonus: 0

Defense: 8

Health: 24/39

Equipment: Chained Chair (WP: 15, deals the bleeding-effect, whip) Ceremonial Cloak (SP: 8, backwear)

Inventory: Nothing

Party leader, please list a battle order. Everyone else, please choose actions.

Posted (edited)

Thalion attacks Spirit of Imarst Eracil with Light spell using Despair from back row.

If the Spirit of Imarst Eracil is down, he will attack Spirit of Eludio Vuentei with Darkness spell (twice) using Alpha and Omega, from back row. If not, he will repeat his attack on Spirit of Imarst Eracil with Light spell using Despair from back row.

Grishnod repeats his attack.

Edited by -obelix-
Posted

Everything in Boomingham's body tells him to keep attacking the rat bastard who wounded him, but as Nerwen goes down Boomingham reels himself in. He glances too at Tra-Serral, and feels that he should probably not embarrass himself in front of a rival. Taking his health core from the back row he calls out to the Ogre Skrall: "You calling the shots, or should I?"

Tra-Serral, unconcerned with the elvish woman or the heroes in general, concentrates on attacking the Wisp from the back row.

Posted

"Sod, I'll take care of it." Skrall watched as the Party's enemies shifted their nature, somehow becoming more intangible. "Thalion, that broomstick of yers isn't gonna do any good." Seeing the Dragoon and her Dragon struggling, Skrall changed tactics, "Aazy, hold off El-Alquist just keep yer distance. Daske, I need ya to get Nerwen up with yer Phoenix Essence from the back. Someone hold off that crazy elf." Skrall holstered his crossbow and notched an arrow on his Composite Bow taking aim at Eludio Vuentei from the back row.

Battle Order:

Daske

Boomingham

Skrall

Grishnod

Tra-Serral

Aazy

Nerwen

Olmystr

Thalion

Posted

Round Two of the Silken Savior

>Daske uses Phoenix Essence on Nerwen - (Nerwen revived)

>Boomingham uses Health Core on himself - (Full health restored)

>Skrall vs. Eludio (Composite Bow) - Critical Hit (72x3x2 = 432 damage)

Grishnod vs. Ethereal Wisp A - Extra Critical Hit (70 damage, Ethereal Wisp KO'd)

>Tra-Serral vs. Ethereal Wisp Imarst - Martial Counter (45 damage taken, 74x2/4 = 37 damage, Imarst KO'd)

>Aazy vs. El-Alquist - Breath Breath (No effect, El-Alquist is ethereal)

Nerwen uses Health Core on herself - (Full health restored)

>Olmstyr vs. Silken Savior - Critical Hit (141-20 = 121 damage)

>Thalion vs. Imarst El-Alquist (Despair, Light) - Special Damage Deflected Damage Enchantment Great Spell (76x2 = 152 damage, El-Alquist KO'd, -1 ether)

>Thalion vs. Imarst Eludio (Despair, Light) - Deflected Damage Spell (55x2 - 16 = 94 damage, -1 ether)

Vivienne - Bleeding (5 damage)

Incorporeal

Eludio becomes Ethereal Undead

The party rallies in the wake of Nerwen being pulled to her feet by Daske after being fed a Phoenix Essence.

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"You alright? Damn. I didn't think elves ever GOT that strong. And you said this is all over Grishnod's marital problems??"

Skrall looses an arrow that pierces Eludio's armor like it's butter and leaves him fiercely staggered, left wide open for a fly-by by Aazy...but the young dragon's toxic, acidic breath does nothing to the ethereal elf. However, it does leave him distracted, for a spell flung by Thalion. Despair glows an eerie hue, the elf's light spells laced with a blackened wisp, one of which completely dissolves El-Alquist, a hoarse elven whisper left almost inaudible as he vanishes. Grishnod swings his chair right through the wisp, dissipating it almost as easily. Vivienne slows as a result, and Olmstyr takes the opportunity to cut into her again, slashing against her shield, slowly but surely whittling her down. Tra-Serral gets nailed right in the shoulder by an arrow from Imarst...but undeterred, she responds with a brutal stab from her bladed gauntlet, leaving a gaping wound that seeps bluish energy for a moment before Imarst too vanishes.

The enemies are down to two. The air is very energetic. Almost electric.

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"I do hope you will see reason when the time comes. It should not be long now."

Enemies

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Vivienne Silkenstride, the Silken Savior *Immune to instant kill, blinded, sealed, hexed, jinxed, confused, and cursed* *Bleeding*

Level 70 Humanoid

Health: 1783/2080

Defense: 20

Special I: Favor of Legovia – Vivienne gives the blessed-effect to the spirit with the lowest health.

Special II: Star of Spesiala – Vivienne deals 5 damage ignoring row and defense to the first hero in the battle order, 10 to the second, 15 to the third, etc. Used when all spirits are blessed or defeated.

Passive Special: Spirit Channel – Vivienne calls upon an increasingly stronger Ethereal Wisp at the end of every third round.

Drops: Champion’s Voulge (WP: 14, gains 1 WP when the hero protects an ally by reducing or preventing Damage or Special Damage, axe)

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Spirit of Eludio Vuentei *Immune to instant death and all negative effects*

Level 50 Ethereal Undead

Defense: 16

Health: 94/624

Special I: Status Check - Grants himself encouraged and reinforced effects.

Special II: Body Wrecker - Slams the attacker with his body weight, dealing damage equals to his level added to his defense, and deals the stunned effect. Used if Eludio is already encouraged and reinforced.

Passive Special I: Deflected Damage - Any damage Eludio Vuentei receives has a 1/6 chance of blocking it completely.

Passive Special II: Incorporeal - The spirit's nature remains unclear and confused. At the end of each round, both of its current types has a 50/50 chance of changing between ethereal, humanoid, and undead, depending on which one it currently does not have.

Drops: Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect)

Party

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Nerwen Calmcacil, Champion of the North Kingdoms (Chromeknight) *Party Leader*

265 year old female elven Shaman

Level 41.4 *Immune to sealed* *Gains Double EXP* *Restoration* *Absorbs last element* *Counterstriking*

Power bonus:,+8

Defense: 1

Health: 63/63

Ether: 50/50

Gold: 293

Equipment: Mourning Star (WP: 10; fire-elemental; inflicts Fragile-effect; mace), Lesser Ethereal cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural respite becomes restoration)

Inventory:

Weapons: Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Singing Sword (WP 10; causes bleeding, longsword/instrument)

Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.)

Spell Items: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby, Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song),

Consumables: Phoenix Essence (3), Potions (10), Grand potion (2), Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), Meads (3), Mulled Wines (2)

Tools/Treasure: Shovel, Bedroll, Magnifying Glass, Telescope

skrall.jpg

Skrall, Krakenwhacker, Titan Smiter (Waterbrick Down)

81 year old male ogre Hunter

Level 44.4 *Natural Respite* *Favors Humanoid and Ancient enemies* *Immune to fragile, blinded, and confused* *1/3 chance to revive when KO'd*

Power Bonus: +2 WP for bows and crossbows

Defense: 11

Health: 46/58

Gold: 3366

Equipment: Unlucky Crossbow (WP: 13, causes jinxed Effect, poisoned by 10), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory),

Inventory

Weapons: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Axe of the Minotaur Champion (WP: 30, user is slowed and immune to hastened, axe)

Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Winged Sandals (Immune to bound and slowed, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent by Thalion)

Consumables: 3 Potions, Phoenix Essence, 3 Phoenix Incenses, 10 Meads, 8 Nostrums, 3 Remedy, 3 Smelling Salts, Deadly Venom, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, 2 Neutralizers, Letter of Recommendation,

Tools/Treasure: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool)

26368249490_c3bc6e819b_t.jpg

Lord Lawrence Boomingham, True Hero Who is Actually Worth Something (Zepher)

48 year old male human Vindicator

Level 37.25 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *1/2 chance of being reinforced* *Zweihänder Grip* *Encouraged*

Power Bonus: +5

Defense: 8

Health: 60/60

Gold: 318

Equipment: Scupperer (WP:17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:8, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.)

Inventory:

Weapons: Epidemic Halberd (WP:8, causes all negative effects that the user has to the target when attacking; halberd), Venom Fang Blade (WP:9, causes poisoned equal to WP; longsword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 15; light-, ice- and wind-elemental; inflicts stunned; great sword), Round Metal Shield (SP:7),

Artifacts: Crown of the Desert King (SP:6; absorbs fire, wind, and earth; suitable for Boomingham only, headwear.), Venomari Helmet (SP:2, absorb poison as health; helmet), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear),

Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song)

Consumables: Potion, 2x Remedy, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), 12x Mead, 4x Smelling Salt, 4x Nostrum, 2x Ambrosia, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, 2x Floral Bomb, Seal Bomb, Poison Bomb, Stun Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Bone, x2 Bright Polish, Tarok's Blood (The user deals double damage to humans and no damage to orcs for the duration of one battle)

Tools/Treasure: Bedroll, Shovel, Pickaxe, Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Mythril Shard

2.jpg

Thalion Dwinlas, Super Sleuth, School Inspector (-obelix-)

213 years old male elf Mystic Knight

Level 34 *Immune to all elements, sealed, blinded, weakened, confused, sleep, fragile, cursed, doomed, sudden death, poisoned and bleeding* *Nimble* *Lucky* *Hastened*

Power Bonus: 0

Defense: 16

Health: 39/45

Ether: 39/44

Gold: 1063

Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)

Inventory:

Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Grand Tonic], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [Phoenix Essence]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded)

Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent to Nerwen), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages)

Spell Items: Zirconia (Gem containing all elements; cannot be merged into equipment), 3 Amethysts, (Diamond, Aquamarine, Opal, Garnet, lent to Tra-Serral), Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura

Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (9), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (6), Phoenix Essence (4), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2)

Tools/Treasure: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Mythril Shard, Crystal Ball (Worth 50 gold, 100 at magic shops)

26630639446_ebb3160a80_t.jpg

Olmstyr, Strakvaun (Controlled by Chromeknight)

35 years old male orc Vindicator

Level 41 *Half Damage from Humans* *Immune to stunned, weakened, fragile, blinded, asleep, and afraid* *Zweihänder Grip* *MARKED*

Power Bonus: 0

Defense: 15

Health: 57/65

Equipment: Serstyr (WP: 25, light-elemental, longsword), Strakvaun’s Longcoat (SP: 6, backwear, immune to stunned, weakened, fragile, blinded, asleep, and afraid, suitable for the Strakvaun), Orc-Made Chainmail (SP: 9, half damage from humans, bodywear, suitable for Olmstyr), The Righteous Hand (Vindicators in the party can use any of the oaths in the wearer’s inventory, handwear, suitable for vindicators)

Inventory: Health Core, Phoenix Essence, Oath of Reclamation (Vindicator’s Oath: After the targeted enemy damages an ally, the enemy immediately becomes stunned, and the vindicator becomes encouraged.), Vindicator’s Seal (Grants access to the Vindicator expert class)

26630637866_44677f7a0c_t.jpg

Tra-Serral, Kahzvaun (Controlled by Zepher)

26 years old female orc Chi Monk

Level 34 *Immune to confused, hexed, enamored, enraged, asleep and afraid* *Lethal* *Nimble* *Inspired* *Encouraged*

Power Bonus: +40

Defense: 0

Health: 42/42 39/84

Ether: 27/27

Equipment: Touch of Malice (The wearer has a 1/6 chance of instantly killing enemies with Martial and Chi Hits, but cannot heal allies, handwear, suitable for chi monks), Kazhvaun’s Cloak (Wearer is nimble, immune to confused, hexed, enamored, enraged, and afraid, backwear, suitable for the Kahzvaun), Broken Chains of Tarokai (-10 health and ether, +10 power multiplied by the number of greenskins in the party, bodywear, suitable for descendants of Tarokai)

Inventory: 2 Grand Potions, Amethyst, Ruby, (Diamond, Aquamarine, Opal, Garnet, lent by Thalion)

26051653564_8646297e42_t.jpg

Daske, Marykvaun (Controlled by Waterbrick Down)

21 years old female hobgoblin Dragoon

Level 31 *Immune to bound, slowed, jinxed, poisoned, bleeding, and petrified*

Power Bonus: 0

Defense: 20

Health: 50/53

Equipment: Dragon’s Tongue (WP: 20, pierces defense, wood-elemental, spear), Baltarok Buckler (SP: 15, shield), Marykvaun’s Greaves (SP: 5, immune to bound, slowed, jinxed, poisoned, bleeding, and petrified, legwear, suitable for the Marykvaun), Ally’s Shoulderguards (The dragoon absorbs all attacks that would knock out their dragon, accessory, suitable for dragoons), Ancient Dragoon Visor (Grants a dragoon's companion The Last of His Kind: Uses Fury from Above as its SHIELD and manifests its element early, headwear, suitable for the last Baltarok dragoon)

Inventory: 3 Remedies

26133201603_23f7fd6c92_t.jpg

Aazy, Aazuuldrahkcand (pet dragon controlled by Daske)

2 years old male dragon Hatchling

Level 31 *The Last of His Kind*

Health: 8/31

Element: Wood

26630640186_9a4481a445_t.jpg

Grishnod (Controlled by -obelix-)

51 years old male orc Raider

Level 25

Power Bonus: 0

Defense: 8

Health: 24/39

Equipment: Chained Chair (WP: 15, deals the bleeding-effect, whip) Ceremonial Cloak (SP: 8, backwear)

Inventory: Nothing

Party leader, please list a battle order. Everyone else, please choose actions.

Posted

Boomingham turns Scupperer upon the Silken Savior from the back row. "Take her alive if we can."

Tra-Serral, meanwhile, hammers the remaining spirit from the back row, imbruing her attack with the power of her lent diamond.

Posted

Skrall shouldered his bow and drew his Hunter's Crossbow, unloading a round at the Silken Savior from the back row. "Kind of hard to see reason when ya keep talkin' in riddles."

"Aazy, hold back. Daske, ya might as well join the rest of us in takin' care of this elf, just keep yer distance."

Posted

Thalion uses Scroll of Frailty on Silken Savior from back row.

If he is successful, he will cast a Darkness spell at it from back row using Despair. If not, he will repeat the usage of the scroll.

Grishond does noting in the back row.

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