SkaForHire Posted May 18, 2016 Author Posted May 18, 2016 Yes :) but something else is happening on the island as well, all will be revealed in a couple days. Quote
Bregir Posted May 18, 2016 Posted May 18, 2016 Hmm, the Henri is about as long as the Margot I believe (including the bowsprits I believe the Henri wins by a touch, and without them the Margot wins by about the same margin), and about double as wide - but you can make that largest F if you please, haha! Really? Are we comparing "sizes" now? One wonders what Freud would have said... Why don't you two just go and buy a red sports car or a motorcycle? :P Quote
Kolonialbeamter Posted May 18, 2016 Posted May 18, 2016 Really? Is that why Oleon's main shipping are all faction owned? Do the ships have to be 100% factioned owned too? If there's that benefit of troop support, then it would make sense to make more ships state owned. Just to clear this up: Oleon has/had one trade ship, the Commerce de Breshaun. Only for story purposes. There were never any troops on any traders. The other ships are all owned by individuals. Quote
Maxim I Posted May 18, 2016 Posted May 18, 2016 Just to clear this up: Oleon has/had one trade ship, the Commerce de Breshaun. Only for story purposes. There were never any troops on any traders. The other ships are all owned by individuals. I am confirming this. Oleon does have a very interesting ship policy of dividing it ships over their members. Some ships are switching owners every month... Talking about this, I am busy with the Ship Index (should be finished by the end of the week). Many ships Oleon captured are captured by private vessels. Is it ok that I assume the one who licenced the ship, gets the captured vessel? Or are there other rules in Oleon? Also some good news, Oleon has more than 1 ship! As there were a few ships drydocked, I think Oleon has 4 ships again. But this also means you have not the right for the 2 free ships (to get a minimum of 3 warships), as you already have some ships ready! Once I finished the list, I'll post it in the faction topics, so everyone is up to date again! Quote
Kolonialbeamter Posted May 18, 2016 Posted May 18, 2016 Is it ok that I assume the one who licenced the ship, gets the captured vessel? Or are there other rules in Oleon? In general, yes. But one license was captured by two members, and they have yet to decide what to do with it. If you want me to, I can let you know as soon as I know. Also some good news, Oleon has more than 1 ship! As there were a few ships drydocked, I think Oleon has 4 ships again. But this also means you have not the right for the 2 free ships (to get a minimum of 3 warships), as you already have some ships ready! That's driftwood, not ships Quote
Maxim I Posted May 18, 2016 Posted May 18, 2016 In general, yes. But one license was captured by two members, and they have yet to decide what to do with it. If you want me to, I can let you know as soon as I know. That's driftwood, not ships I know, same for the Sea Rats last month, their third warship was a captured class 4 (ok, still better than class 2), so they weren't granted a third faction warship... You can always try to persuade your loyal subjects to trade their captured 4A's for some of the faction 2A's Quote
Legostone Posted May 18, 2016 Posted May 18, 2016 Hmm, the Henri is about as long as the Margot I believe (including the bowsprits I believe the Henri wins by a touch, and without them the Margot wins by about the same margin), and about double as wide - but you can make that largest F if you please, haha! Hm, if we start with that now I'll have to talk facts - correct me if I'm wrong on your ship: The hull of the Henri is 22 studs wide at its widest point, the Margot and Pride of Elysabethtown are 18 studs wide, so the Henri is only slightly wider. The hull of the Henri is, excluding the bowsprit, 64 studs long, the Pride of Elysabethtown is around 89 studs long excluding the bowsprit, but including the head figurine; the Margot is a tiny bit shorter (5 midsections (8studs long) + 2 Stern/bow sections (14 studs long) + Sterncastle(5 studs on the Margot, 9 on the Pride of Elysabethtown) + bow decoration(12 studs on the Pride of Elysabethtown, 13 or 14 on the Margot). The part of the bowsprit thats overhanging the decoration around the bow is, as far as I can tell, 18 studs long on the Margot and 25 on the Pride of Elysabethtown; I think your bowsprit is also around 25 studs overhanging due to its angle:P But I'm still pretty sure you can get the Henri into the biggest fast class as fast ships tend to be a little smaller than ships of the line or full sized India/New Terraman:P As well as that you're still the only one in BOBS who has build a real ship this size with a custom hull which is another great achievement:P Kolonialbeamter, you are not allowed to discuss with us until you start building your ships outside of LDD;) On-topic: Winds Beauty is as disappointing as before, both the Wringe II and La Raenette didn't make it further than one port; I feel like MAESTRO finally needs a bigger shipyard... Quote
CelesAurivern Posted May 18, 2016 Posted May 18, 2016 I am confirming this. Oleon does have a very interesting ship policy of dividing it ships over their members. Some ships are switching owners every month... How does this work though? Does the state fund licencing for ships then assign them to individuals? Quote
Maxim I Posted May 18, 2016 Posted May 18, 2016 How does this work though? Does the state fund licencing for ships then assign them to individuals? Even for me this is a big question as it are intern politics of Oleon. I think the best you can do to solve this mystery is examining their incomes and expenses in the google sheets (let me know how they fix it). The best I can come up with, is the state of Oleon paying a sum to their members so they can fund the ships. It does work, considering they have now the biggest income, even they lost a dozen ships... Quote
Bregir Posted May 18, 2016 Posted May 18, 2016 How are the internal policies of Oleon anyone but the oleanders business? By god, we do have a lot of snooping around in each others business. :P As long as the proper fee are paid out of the faction, however the faction employs its funds are really no business of ours. Go snoop around all you want. I just don't see why. And Maxim, I think you are making your index too complex trying to get into a lot details on companies that are not made public, etc. :) It's more work for you, so your decision... Quote
Kolonialbeamter Posted May 18, 2016 Posted May 18, 2016 I know, same for the Sea Rats last month, their third warship was a captured class 4 (ok, still better than class 2), so they weren't granted a third faction warship... You can always try to persuade your loyal subjects to trade their captured 4A's for some of the faction 2A's Good point. Still think there has to be a line somewhere, as it it the 'home country' sending replacements, and the availability of driftwood can not seriously be considered an excuse not to send ships. I'll ask leadership on this Kolonialbeamter, you are not allowed to discuss with us until you start building your ships outside of LDD;) Nooooooooooo How does this work though? Does the state fund licencing for ships then assign them to individuals? It's The Faith that helps. Of course those of you who only believe in money and filthy lucre will never understand Quote
Maxim I Posted May 18, 2016 Posted May 18, 2016 (edited) Good point. Still think there has to be a line somewhere, as it it the 'home country' sending replacements, and the availability of driftwood can not seriously be considered an excuse not to send ships. I'll ask leadership on this I see this is a very difficult situation for Oleon, But also Eslandola was not granted a 3rd HA last month (we lost ours) as we had 3 warships (the third one being a 3A, captured from Sea Rats). We had to pay the full licence cost for our 3rd HA. Edited May 18, 2016 by Maxim I Quote
Jacob Nion Posted May 18, 2016 Posted May 18, 2016 Maxim, your updated Index is missing the 2T "El Polla" which MKJoshA captured. Quote
Maxim I Posted May 18, 2016 Posted May 18, 2016 Maxim, your updated Index is missing the 2T "El Polla" which MKJoshA captured. Indeed... Hmm strange :p Quote
Bregir Posted May 18, 2016 Posted May 18, 2016 I see this is a very difficult situation for Oleon, But also Eslandola was not granted a 3rd HA last month (we lost ours) as we had 3 warships (the third one being a 3A, captured from Sea Rats). We had to pay the full licence cost for our 3rd HA. Perhaps precedence suggests that if a faction has less than three warships of class 3 or higher, the home country can shore up the forces? Another option is simply to sell the small captures as prizes or in the open market to gain access to a free 5HA, but that would weed out a lot of small vessels, which I think would be a shame. On the other hand, my suggestion would just lead to 3A's and 4A's being weeded out, so some provision against this could be made. (Eg. no replacement for class 3 and 4A's sold as prizes?) Quote
Maxim I Posted May 18, 2016 Posted May 18, 2016 That's also my point of view. A faction would otherwise always give out their warships to their members so they can fill in the free spots... My idea: The easiest way to solve this: A faction started with 3 class 5HA, if some warships are lost and it turns out a faction has less than 3 warships above class 2 (drydocked ships included), they are granted as many class 3 ships as needed to have a minimum of 3 warships. No gaming the system with this rule Quote
TitusV Posted May 18, 2016 Posted May 18, 2016 That's also my point of view. A faction would otherwise always give out their warships to their members so they can fill in the free spots... My idea: The easiest way to solve this: A faction started with 3 class 5HA, if some warships are lost and it turns out a faction has less than 3 warships above class 2 (drydocked ships included), they are granted as many class 3 ships as needed to have a minimum of 3 warships. No gaming the system with this rule Actually, it is constantly gaming the system. What's wrong with just keeping things as they are? All factions received ships at the beginning of the game, it is their responsibility to keep these alive. If they're lost, well... They're lost, if you get what I mean? Exception would of course be if they're MOCed... Quote
gedren_y Posted May 18, 2016 Posted May 18, 2016 Actually, it is constantly gaming the system. What's wrong with just keeping things as they are? All factions received ships at the beginning of the game, it is their responsibility to keep these alive. If they're lost, well... They're lost, if you get what I mean? Exception would of course be if they're MOCed... Like I did for the Dark Lightning. All that "My ship's bigger." talk is juvenile, even if you use exact measurements. Doing that just makes you seem pedantic in addition to juvenile. KB's are great, but they'd be better if the sails on his ships were actually stable, connected parts. I still maintain that blessings by the Crahaish nah Triuri have been keeping ships safe. Those monetary gains cannot truly make up for the crews lost, can they Oleanders? Quote
CelesAurivern Posted May 18, 2016 Posted May 18, 2016 Actually, it is constantly gaming the system. What's wrong with just keeping things as they are? All factions received ships at the beginning of the game, it is their responsibility to keep these alive. If they're lost, well... They're lost, if you get what I mean? Exception would of course be if they're MOCed... It should still take money to replace them though... Quote
Maxim I Posted May 18, 2016 Posted May 18, 2016 It should still take money to replace them though... It does! Even a MOC'ed faction ship that is lost, needs money for a new licence. The advantage of a MOC'ed faction ship is just that it allows a faction to have more than 6 ships, nothing more. Quote
TitusV Posted May 18, 2016 Posted May 18, 2016 It should still take money to replace them though... You're absolutely right in that. Quote
Captain Braunsfeld Posted May 18, 2016 Posted May 18, 2016 ... I think I will license the "banana boat"... ETWC forever! Quote
Bregir Posted May 18, 2016 Posted May 18, 2016 It does! Even a MOC'ed faction ship that is lost, needs money for a new licence. The advantage of a MOC'ed faction ship is just that it allows a faction to have more than 6 ships, nothing more. More than 5, I believe. The first 5 can be unmoc'ed, last I checked. Quote
Maxim I Posted May 18, 2016 Posted May 18, 2016 More than 5, I believe. The first 5 can be unmoc'ed, last I checked. That could be right. Can someone confirm this? Quote
Bregir Posted May 18, 2016 Posted May 18, 2016 That could be right. Can someone confirm this? I can. From the Corrington thread, page 1, faction ressources: "If a faction wants more warships, they have to pay for the license. These ships can be lost, and will have to be replaced with more DBs. A nation can have up to 5 un-MOCed vessels, after that, someone in the faction will have to create a MOC to represent the sixth and so on vessel. Just like with private vessels, if that vessel is destroyed, pictures of the same MOC can be used to represent the next license purchased at the same level. This is a team game / story / project, so it makes sense that the team will have to build up its defenses together. " Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.