Sandy Posted June 21, 2016 Posted June 21, 2016 Ellaria leads the others into the tunnel. It's pitch dark. The sounds continue to echo off the walls, but it's impossible to tell where they're coming from. Ellaria turned to the sole mage in the party. "Ezeran, perhaps a fire spell might light our way?"
MysticModulus Posted June 21, 2016 Posted June 21, 2016 Ezeran smiles at the alchemist. "Certainly my lady." Ezeran uses his arcane powers and uses a fire spell to light up the dark.
Yzalirk Posted June 21, 2016 Posted June 21, 2016 The red lights and ether pack begin to glow - not too bright but not too faint. His eyes lighting up whatever is his in peripheral vision, looking for anything that may seem like worthy loot. He lets out an unintelligible mechanical roar in hopes of scaring anything in the cave.
JimBee Posted June 22, 2016 Author Posted June 22, 2016 Kid heads to the Baron's Office, where he, Moke and the Cardinal were speaking. "Can we help you with something?" Kid Reddson (dum) 19-year-old Male Human (1/4 Leprechaun) Ranger Level 5 *Aims become Hits* Power Bonus: 0 Health: 10/10 Gold: 2 Equipment: Crossbow (WP 3), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.) Inventory: 3 Smoke Bomb, 2 Potion, Phoenix Essence, Venom, Fire Bomb, Sterile Gloves (Grants Immunity to Poisoned and Bleeding effects, Handwear), Bedroll --- Ezeran sparks up a flame through his staff, which illuminates the cavern. Strangely, the action seems to take more effort than usual and even then the flame is dimmed (-2 ether). The light reveals... a pack of direwolves chained to the stone wall! Between the sudden burst of light and Goliath's roar, the wolves go berserk and charge the heroes, breaking free of their chains! PREPARE FOR BATTLE!! Weather: Ethereal Dampening (halves the strength of any magical attacks or healing) Enemies: Grendel *Immune to negative effects* Level 30 Ancient/Icy Health: 528/528 Special I: Pack Attack – Makes all Direwolves in the battle attack with it in unison. Grendel attacks the target with an ice-elemental attack while each Direwolf (including the Alpha) take turns attacking down the battle order until all have attacked. Special II: Lone Wolf – Grants encouraged- and hastened-effects to self. Used only if there are no Direwolves left in the battle. Drops: Ancient Bone (Can be thrown at monsters to distract them for 3 rounds. Worth nothing, except in magic shops where it is worth 50 gold.) Alpha Direwolf Level 15 Beast Health: 125/125 Special I: Alpha Male - Encourages all enemies. Used if there are allies that are not encouraged. Special II: Severe Blood Fang – Transfers 10 health from the target to self and deals Bleeding-4. Used if all enemies are encouraged. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Sharpened Fang Dagger (WP:8, deals Bleeding-4) Direwolf A Level 5 Beast Health: 25/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Mead Direwolf B Level 5 Beast Health: 25/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Mead Direwolf C Level 5 Beast Health: 25/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Mead Party: Ezeran Yavarr (MysticModulus) 42 year old male human Mage Level 14 *Immune to wood and fire* *Absorbs Darkness* *Enemies that hits Ezeran become slowed* Power Bonus: 0 (+2 spellpower) Defense: 3 Health: 18/18 Ether: 16/18 Gold: 3 Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, Wind-elemental; staff), Sneezing Demon (SP:2; enemies that hit the wearer becomeslowed; immunity to wood and fire; suitable to Ezeran only; bodywear.), Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Inventory: Emerald (Wood), Ruby (Fire), Remedy X3, Bedroll, Smoke Bomb, Pick Axe, Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Grand tonics X2, Potions X5, Nostrum X2, Feather of Lithe (grants Nimble-effect for 3 rounds) Hunkan Silvertoss (BountyBeast) 53 year old male dwarf Rogue *Immune to Blinded* Level 7 Power Bonus: 0 Health: 13/13 Gold: 166 Equipment: Ebony Scorpion Dagger (WP: 5, deals Poisoned-by-3), Goggles (Provides immunity to Blinded effect, Headwear) Inventory: Potion, Phoenix Essence, Nostrum, Remedy, Fire Bomb, Wooden Sword (WP:7; Suitable to Anyone), Shovel, Pickax, Scroll of Blindness (Enables casting the blinded-effect to the target, making it unable to use a physical attack for the next three rounds. Each casting has a 50% chance of success and costs 1 ether) Ellaria Arbour (Sandy) ~Party Leader~ 25 years old female human Alchemist Level 34 2/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Encouraged* *Immune to Ice: 1 battle* Power Bonus: 0 Defense: 6 (1+5) Health: 55/55 (9+33+10+1+2) Gold: 189 Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [-]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip) Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear), Cherokee Rose (Doubles potency of both incoming and outgoing restorative consumables and healing; suitable for Ellaria only; accessory.) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Consumables: 10 Grand Potions, Health Core, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 2 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, Last Resort (revives all knocked allies to 1 health), 3 Meads, 3 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, Demon Repellent Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 3 Gold Bars Paladin Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Knight Level: 11.5 *Immune to Stunned, Bound, Petrified and Earth* Power: 16 Defense: 9 Health: 22/22 10+10+2* Gold: 153 Equipment: Brine Blade (WP: 5, 1/6 chance to trigger a Flood (see Weather Mage) when dealing damage, Longsword), Shield (SP: 5; Shield), Gloves of the Boy Wonder(SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear), Really Hard Helmet (SP: 2, Immunity to Earth) Inventory: Weapons: Slimy Sword (WP:12, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword) Gems: Emerald Consumables: 2x Potion, 2x Grand Potion, 2x Remedy, Phoenix Essence, Ambrosia, 2x Smoke Bomb, Fire Bomb Tools: Bedroll Goliath (Goliath) Automaton Barbarian Level 1 Power: 4 Defense: 0 Health: 10/10 (8+2) Gold: 0 Equipment: Ebony Scorpion Spear (WP:5, deals Poisoned-by-3; spear) Inventory: Potion x4, Mead x3, Plasma Cutlass (WP:3; Greatsword), Magma Maul (WP: 6, 1/6 chance to trigger an Inferno (see Weather Mage) when dealing damage, hammer), Tonic x2, Bunch of 10 Cherries (Each cherry restores 1 ether when eaten), Smelling Salts, Nostrum, Blind Bomb, Dirt Bomb, Bedroll, Shovel Debts: 20 Gold (Torald) Everyone, please state your battle actions. Party Leader, please provide a battle order. Any enemy not targeted will deal a Free Hit at the end of the round.
MysticModulus Posted June 22, 2016 Posted June 22, 2016 Ezeran gasps i surprise as the wolves charges. He throws a glamce at Ellaria "Any tactical advice? Should I try to use a fire spell at that big brown that seems to be leading the some of the others?"
dum Posted June 22, 2016 Posted June 22, 2016 We've barely gotten anywhere with our investigation, and it's already obvious that Maggie wasn't killed by any imp. The claw marks don't match up. Whoever did this wasn't even trying to frame these imps, or they would've made it match the biology. You seem like a smart man, so I have to wonder why you would accuse your newest inhabitants of a murder such as this when so far there is no evidence to support and only evidence against. So tell me, Kid taps his foot. Why do you blame the imps?
BountyBeast Posted June 22, 2016 Posted June 22, 2016 Startled by the sudden onslaught, Hunkan quickly runs and hides in the shadows. He waits for the right time, and attempts to stab Direwolf A from the back row.
Palathadric Posted June 22, 2016 Posted June 22, 2016 "Don't worry. I'll take the Big White one!" So saying, I approach Grendel slowly, and prod her from a safe distance with the Brine Blade from Sudz.
MysticModulus Posted June 22, 2016 Posted June 22, 2016 Ezeran sees Petaldans move and casts a fire spell at Direwolf B from the back row as he turns towards Ellaria "Change of plan!"
Yzalirk Posted June 22, 2016 Posted June 22, 2016 "Right in the deadlights!" Goliath attacks Direwolf C from the Front Row.
JimBee Posted June 23, 2016 Author Posted June 23, 2016 QM Note: Not sure if Sandy has Internet or not but Mystic Modulus can be acting party leader until he's able to post. Please also give Ellarias actions.
MysticModulus Posted June 23, 2016 Posted June 23, 2016 Ellaria attacks Alpha Direwolf from the front row Battle order: Hunkan Goliath Ezeran Ellaria Petaldan
Palathadric Posted June 23, 2016 Posted June 23, 2016 I have some internet and electricity problems myself. If I can't get online for one reason or another feel free to give Petaldan's actions Mystic.
JimBee Posted June 23, 2016 Author Posted June 23, 2016 We've barely gotten anywhere with our investigation, and it's already obvious that Maggie wasn't killed by any imp. The claw marks don't match up. Whoever did this wasn't even trying to frame these imps, or they would've made it match the biology. You seem like a smart man, so I have to wonder why you would accuse your newest inhabitants of a murder such as this when so far there is no evidence to support and only evidence against. So tell me, Kid taps his foot. Why do you blame the imps? The Baron scoffed. "Preposterous! One look at the crime scene and you think you know everything. Obviously it wasn't a little imp that murdered Maggie with its own hands. It was a demon summoned by them. Or did Sigil not explain to you where they come from and what they're capable of doing?" --- Round 1 of Battle of the Beasts: >Hunkan vs. Direwolf A - Hit (5+7=12 /2=6 dmg, Poisoned-3) Goliath vs. Direwolf C - Extra Critical Hit (5x3 +1=16 dmg, Poisoned-3) >Ezeran vs. Direwolf B - Damage (5/2 -3=0 dmg, Direwolf B Slowed) Ellaria vs. Alpha Direwolf - SHIELD (Mixture: 2,1,2 - Arc Potion created) >Petaldan vs. Grendel - SHIELD (Sentinel: party protected from damage next round) The heroes show off their skills in an excellent round of battle. Hunkan and Goliath score solid hits on their direwolf foes, both inflicting poison into the beasts' veins. Another direwolf attempts to bite Ezeran's torso but his symbiont protects him. Ellaria brews up a potion for later while Petaldan shields the party for the following round. Weather: Ethereal Dampening (halves the strength of any magical attacks or healing) Enemies: Grendel *Immune to negative effects* Level 30 Ancient/Icy Health: 528/528 Special I: Pack Attack – Makes all Direwolves in the battle attack with it in unison. Grendel attacks the target with an ice-elemental attack while each Direwolf (including the Alpha) take turns attacking down the battle order until all have attacked. Special II: Lone Wolf – Grants encouraged- and hastened-effects to self. Used only if there are no Direwolves left in the battle. Drops: Ancient Bone (Can be thrown at monsters to distract them for 3 rounds. Worth nothing, except in magic shops where it is worth 50 gold.) Alpha Direwolf Level 15 Beast Health: 125/125 Special I: Alpha Male - Encourages all enemies. Used if there are allies that are not encouraged. Special II: Severe Blood Fang – Transfers 10 health from the target to self and deals Bleeding-4. Used if all enemies are encouraged. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Sharpened Fang Dagger (WP:8, deals Bleeding-4) Direwolf A *Poisoned-3* Level 5 Beast Health: 19/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Mead Direwolf B *Slowed* Level 5 Beast Health: 25/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Mead Direwolf C *Poisoned-3* Level 5 Beast Health: 9/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Mead Party: Ezeran Yavarr (MysticModulus) 42 year old male human Mage Level 14 *Immune to wood and fire* *Absorbs Darkness* *Enemies that hits Ezeran become slowed* Power Bonus: 0 (+2 spellpower) Defense: 3 Health: 18/18 Ether: 16/18 Gold: 3 Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, Wind-elemental; staff), Sneezing Demon (SP:2; enemies that hit the wearer becomeslowed; immunity to wood and fire; suitable to Ezeran only; bodywear.), Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Inventory: Emerald (Wood), Ruby (Fire), Remedy X3, Bedroll, Smoke Bomb, Pick Axe, Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Grand tonics X2, Potions X5, Nostrum X2, Feather of Lithe (grants Nimble-effect for 3 rounds) Hunkan Silvertoss (BountyBeast) 53 year old male dwarf Rogue *Immune to Blinded* Level 7 Power Bonus: 0 Health: 13/13 Gold: 166 Equipment: Ebony Scorpion Dagger (WP: 5, deals Poisoned-by-3), Goggles (Provides immunity to Blinded effect, Headwear) Inventory: Potion, Phoenix Essence, Nostrum, Remedy, Fire Bomb, Wooden Sword (WP:7; Suitable to Anyone), Shovel, Pickax, Scroll of Blindness (Enables casting the blinded-effect to the target, making it unable to use a physical attack for the next three rounds. Each casting has a 50% chance of success and costs 1 ether) Ellaria Arbour (Sandy) ~Party Leader~ 25 years old female human Alchemist Level 34 2/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Encouraged* *Immune to Ice: 1 battle* Power Bonus: 0 Defense: 6 (1+5) Health: 55/55 (9+33+10+1+2) Gold: 189 Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [-]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip) Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear), Cherokee Rose (Doubles potency of both incoming and outgoing restorative consumables and healing; suitable for Ellaria only; accessory.) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Consumables: 10 Grand Potions, Health Core, Arc Potion (restores 30 health to all allies), 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 2 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, Last Resort (revives all knocked allies to 1 health), 3 Meads, 3 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, Demon Repellent Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 3 Gold Bars Paladin Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Knight Level: 11.5 *Immune to Stunned, Bound, Petrified and Earth* *Sentinel* Power: 16 Defense: 9 Health: 22/22 10+10+2* Gold: 153 Equipment: Brine Blade (WP: 5, 1/6 chance to trigger a Flood (see Weather Mage) when dealing damage, Longsword), Shield (SP: 5; Shield), Gloves of the Boy Wonder(SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear), Really Hard Helmet (SP: 2, Immunity to Earth) Inventory: Weapons: Slimy Sword (WP:12, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword) Gems: Emerald Consumables: 2x Potion, 2x Grand Potion, 2x Remedy, Phoenix Essence, Ambrosia, 2x Smoke Bomb, Fire Bomb Tools: Bedroll Goliath (Goliath) Automaton Barbarian Level 1 Power: 4 Defense: 0 Health: 10/10 (8+2) Gold: 0 Equipment: Ebony Scorpion Spear (WP:5, deals Poisoned-by-3; spear) Inventory: Potion x4, Mead x3, Plasma Cutlass (WP:3; Greatsword), Magma Maul (WP: 6, 1/6 chance to trigger an Inferno (see Weather Mage) when dealing damage, hammer), Tonic x2, Bunch of 10 Cherries (Each cherry restores 1 ether when eaten), Smelling Salts, Nostrum, Blind Bomb, Dirt Bomb, Bedroll, Shovel Debts: 20 Gold (Torald)
Palathadric Posted June 24, 2016 Posted June 24, 2016 "I've got you covered!" I call, ducking behind my shield. Stepping out from behind it, I leap forward and take another slash at Grendel.
MysticModulus Posted June 24, 2016 Posted June 24, 2016 (edited) Ellaria repeats. Seeing that his foe is slowed Ezeran takes the chance to drink a nostrum . Battle order: Goliath Hunkan Ezeran Ellaria Petaldan Edited June 24, 2016 by MysticModulus
BountyBeast Posted June 24, 2016 Posted June 24, 2016 While Petaldan is holding off the wolves, Hunkan steps forward and attacks the Alpha Direwolf from the front row.
dum Posted June 25, 2016 Posted June 25, 2016 Why would they do that? You're basing the accusation off of an assumption, but you have no probable cause. Realizing that he would get nowhere her, Kid decided tohead to the dig site and catch up with the others.
JimBee Posted June 25, 2016 Author Posted June 25, 2016 Kid leaves the Baron's office without another word. He would have to travel across town and into the tunnels, thus it would take two rounds to get there. Round 2 of Battle of the Beasts: Goliath vs. Direwolf C - Miss Hunkan vs. Alpha Direwolf - SHIELD (Mug: 5x3 +7 = 22 dmg, Poisoned-3) Ezeran drinks Nostrum (Lucky) Ellaria vs. Alpha Direwolf - Special Damage (Alpha Male: All enemies encouraged) Petaldan vs. Grendel - Damage (Sentinel: 0 dmg) Direwolf A vs. Goliath - Free Hit (Sentinel: 0 dmg) Direwolf B slowed Alpha Direwolf Poisoned-3 Direwolf A Poisoned-3 Direwolf C Poisoned-3 *Kid will arrive at the end of Round 3* Goliath takes another mighty swing at the weakest direwolf, but it jumps to safety. Hunkan bravely takes on the Alpha, driving his dagger into its chest. Angered, the hulking beast howls out and rallies his pack. Petaldan fends off a charge from the Grendel before another direwolf breaks the wonder knight's sentinel stance. The last wolf is left to lick his wounds. Eager for blood, the wolves gather and look for the right moment to pounce on the now defenseless party. Enemies: Grendel *Immune to negative effects* *Encouraged* Level 30 Ancient/Icy Health: 528/528 Special I: Pack Attack – Makes all Direwolves in the battle attack with it in unison. Grendel attacks the target with an ice-elemental attack while each Direwolf (including the Alpha) take turns attacking down the battle order until all have attacked. Special II: Lone Wolf – Grants encouraged- and hastened-effects to self. Used only if there are no Direwolves left in the battle. Drops: Ancient Bone (Can be thrown at monsters to distract them for 3 rounds. Worth nothing, except in magic shops where it is worth 50 gold.) Alpha Direwolf *Poisoned-3* *Encouraged* Level 15 Beast Health: 100/125 Special I: Alpha Male - Encourages all enemies. Used if there are allies that are not encouraged. Special II: Severe Blood Fang – Transfers 10 health from the target to self and deals Bleeding-4. Used if all enemies are encouraged. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Sharpened Fang Dagger (WP:8, deals Bleeding-4) Direwolf A *Poisoned-3* *Encouraged* Level 5 Beast Health: 16/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Mead Direwolf B *Slowed* *Encouraged* Level 5 Beast Health: 25/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Mead Direwolf C *Poisoned-3* *Encouraged* Level 5 Beast Health: 6/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Mead Party: Ezeran Yavarr (MysticModulus) 42 year old male human Mage Level 14 *Immune to wood and fire* *Absorbs Darkness* *Enemies that hits Ezeran become slowed* *Lucky* Power Bonus: 0 (+2 spellpower) Defense: 3 Health: 18/18 Ether: 16/18 Gold: 3 Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, Wind-elemental; staff), Sneezing Demon (SP:2; enemies that hit the wearer becomeslowed; immunity to wood and fire; suitable to Ezeran only; bodywear.), Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Inventory: Emerald (Wood), Ruby (Fire), Remedy X3, Bedroll, Smoke Bomb, Pick Axe, Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Grand tonics X2, Potions X5, Nostrum, Feather of Lithe (grants Nimble-effect for 3 rounds) Hunkan Silvertoss (BountyBeast) 53 year old male dwarf Rogue *Immune to Blinded* Level 7 Power Bonus: 0 Health: 13/13 Gold: 166 Equipment: Ebony Scorpion Dagger (WP: 5, deals Poisoned-by-3), Goggles (Provides immunity to Blinded effect, Headwear) Inventory: Potion, Phoenix Essence, Nostrum, Remedy, Fire Bomb, Wooden Sword (WP:7; Suitable to Anyone), Shovel, Pickax, Scroll of Blindness (Enables casting the blinded-effect to the target, making it unable to use a physical attack for the next three rounds. Each casting has a 50% chance of success and costs 1 ether) Ellaria Arbour (Sandy) ~Party Leader~ 25 years old female human Alchemist Level 34 2/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Encouraged* *Immune to Ice: 1 battle* Power Bonus: 0 Defense: 6 (1+5) Health: 55/55 (9+33+10+1+2) Gold: 189 Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [-]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip) Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear), Cherokee Rose (Doubles potency of both incoming and outgoing restorative consumables and healing; suitable for Ellaria only; accessory.) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Consumables: 10 Grand Potions, Health Core, Arc Potion (restores 30 health to all allies), 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 2 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, Last Resort (revives all knocked allies to 1 health), 3 Meads, 3 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, Demon Repellent Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 3 Gold Bars Paladin Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Knight Level: 11.5 *Immune to Stunned, Bound, Petrified and Earth* Power: 16 Defense: 9 Health: 22/22 10+10+2* Gold: 153 Equipment: Brine Blade (WP: 5, 1/6 chance to trigger a Flood (see Weather Mage) when dealing damage, Longsword), Shield (SP: 5; Shield), Gloves of the Boy Wonder(SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear), Really Hard Helmet (SP: 2, Immunity to Earth) Inventory: Weapons: Slimy Sword (WP:12, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword) Gems: Emerald Consumables: 2x Potion, 2x Grand Potion, 2x Remedy, Phoenix Essence, Ambrosia, 2x Smoke Bomb, Fire Bomb Tools: Bedroll Goliath (Goliath) Automaton Barbarian Level 1 Power: 4 Defense: 0 Health: 10/10 (8+2) Gold: 0 Equipment: Ebony Scorpion Spear (WP:5, deals Poisoned-by-3; spear) Inventory: Potion x4, Mead x3, Plasma Cutlass (WP:3; Greatsword), Magma Maul (WP: 6, 1/6 chance to trigger an Inferno (see Weather Mage) when dealing damage, hammer), Tonic x2, Bunch of 10 Cherries (Each cherry restores 1 ether when eaten), Smelling Salts, Nostrum, Blind Bomb, Dirt Bomb, Bedroll, Shovel Debts: 20 Gold (Torald)
MysticModulus Posted June 25, 2016 Posted June 25, 2016 (edited) Ezeran grunts as the nostrum passes through his system. "This cave feels odd somehow, I'm hesitant when it comes to using spells so I'm going to try and get some good whacks the old fashioned way." Ezeran pats his staff and points att the big white wolf. "Cover me will you?" With deliberate care Ezeran approaches Grendel and attacks it from the back row with his ancient sapphamber staff. OoC: If needed I'll update with a battle order later during the day. I assume Sandy is still celebrating midsummer. Edited June 25, 2016 by MysticModulus
Palathadric Posted June 25, 2016 Posted June 25, 2016 Hesitating momentarily, I continue my attack on Grendel from the Back Row. "Oh, dear, these wolves look really nasty!"
BountyBeast Posted June 26, 2016 Posted June 26, 2016 Hunkan goes for Direwolf B from the back row, hoping to turn the battle in his team's favor by poisoning the entire pack.
JimBee Posted June 26, 2016 Author Posted June 26, 2016 QM Note: I'll need a battle order and an action for Goliath before rolling.
MysticModulus Posted June 27, 2016 Posted June 27, 2016 QM Note: I'll need a battle order and an action for Goliath before rolling. OoC: Roger that, I was waiting for Goliath before providing a battle order.
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