BrickCurve Posted June 22, 2016 Posted June 22, 2016 (edited) A build set a few months after the Algus were routed from Mitgardia. The Algus are defeated and some parts of Mitgardia are beginning to thaw out, much to the delight of the local wildlife. My entry for the natural beauty category of the summer joust. I would like to claim the UoP credits for: Landscape design, snow and ice trees (technique 1/3), and Brick built animals 1/3 Edited June 28, 2016 by BrickCurve Quote
Tezclatipoca Posted June 22, 2016 Posted June 22, 2016 Nice MOC, and very colourful ! It gives an enchanted feeling. Good job ! Quote
-Sunder- Posted June 22, 2016 Posted June 22, 2016 I love the look of the meling snow, and the trees and deer look really nice! Well done! Quote
soccerkid6 Posted June 22, 2016 Posted June 22, 2016 I'm rather amazed by how well all these colors work together Great trees and the deer makes an excellent focal point Quote
TitusV Posted June 22, 2016 Posted June 22, 2016 (edited) Very nice, the deer is nice but the colours are what truly make sthis build vivacious! Edited June 22, 2016 by TitusV Quote
Isundir Posted June 22, 2016 Posted June 22, 2016 Great build, why the pink plates though? I like them because they break up the mundane but I'm not sure what the represent. Quote
Blufiji Posted June 22, 2016 Posted June 22, 2016 I like the touches of lavender and the feel of melting snow. Quote
BrickCurve Posted June 22, 2016 Author Posted June 22, 2016 Thanks. Great build, why the pink plates though? I like them because they break up the mundane but I'm not sure what the represent. The idea was that it would represent moss growing through the gaps after the snow melted. Quote
LittleJohn Posted June 23, 2016 Posted June 23, 2016 Very pretty build, the trans clear on the trees looks wonderful Excellent deer design too; fairly simple, but very effective Quote
cablefoxley Posted June 23, 2016 Posted June 23, 2016 Very nice, love the deer/stag. The colours work well togther, especially the trans clear cor melting. Quote
Gunman Posted June 23, 2016 Posted June 23, 2016 I really like the deer :) Great one Brickcurve! Quote
Sorrelon Posted June 23, 2016 Posted June 23, 2016 Very nice build, I love the little details you put here and there. Melting snow and roots sprung out of ground are very well done. I also like how the patches of ice under the trees are thicker and have a light blue colour instead, with the shadow of trees sheltering them from the sunlight. Quote
BrickCurve Posted June 23, 2016 Author Posted June 23, 2016 Very pretty build, the trans clear on the trees looks wonderful Excellent deer design too; fairly simple, but very effective Very nice, love the deer/stag. The colours work well togther, especially the trans clear cor melting. I really like the deer :) Great one Brickcurve! Very nice build, I love the little details you put here and there. Melting snow and roots sprung out of ground are very well done. I also like how the patches of ice under the trees are thicker and have a light blue colour instead, with the shadow of trees sheltering them from the sunlight. Thanks. I really appreciate it. Quote
Gabe Posted June 24, 2016 Posted June 24, 2016 I'm so conflicted about this build... there are some things i love about it, like how gorgeously impressionistic it looks, and the deft posing of the deer - it looks so alert, like it has just caught sight of the camera. But there are a few issues that continue to niggle - most of them relate to how even everything looks - the snow is melting evenly, almost in droplets, the ground is even in both elevation and patterning - it kind of reminds me of pixillated game textures, and this removes a layer of realism from the build. I feel this evenness could be broken up with differing textures (eg tiles, slopes, wedges etc), or by blocking the colour changes more effectively. But overall i can't deny that the build has a certain power all of it's own, and it's certainly a moc that i've felt the need to come back and study a couple of times to make my mind up about it. It's a simple, lovely build and has been very enjoyable to view. Quote
BrickCurve Posted June 24, 2016 Author Posted June 24, 2016 (edited) I'm so conflicted about this build... there are some things i love about it, like how gorgeously impressionistic it looks, and the deft posing of the deer - it looks so alert, like it has just caught sight of the camera. But there are a few issues that continue to niggle - most of them relate to how even everything looks - the snow is melting evenly, almost in droplets, the ground is even in both elevation and patterning - it kind of reminds me of pixillated game textures, and this removes a layer of realism from the build. I feel this evenness could be broken up with differing textures (eg tiles, slopes, wedges etc), or by blocking the colour changes more effectively. But overall i can't deny that the build has a certain power all of it's own, and it's certainly a moc that i've felt the need to come back and study a couple of times to make my mind up about it. It's a simple, lovely build and has been very enjoyable to view. Wow, thanks Gabe. I actually don't own many white cheese slopes, I believe I have some coming in LUGbulk so it will soon be remedied. The white tiles and wedge plates are in one of my four 52 litre tubs of sorting . I really need to get started on that. If I had added less of the colour change and more of the trans plates, would that have improved the effect, making it appear more natural? Edited June 28, 2016 by BrickCurve Quote
Gabe Posted June 24, 2016 Posted June 24, 2016 Wow, thanks Gabe. I actually don't own many white cheese slopes, I believe I have some coming in LUGbulk so it will soon be remedied. The white tiles and wedge plates are in one of my four 552 litre tubs of sorting . I really need to get started on that. If I had added less of the colour change and more of the trans plates, would that have improved the effect, making it appear more natural? Curved slopes are great for snow drifts too. Your last question is really hard to answer. I'm guessing a lot would depend on how you alter the colours. My gut feeling is that you need some white partially melted snowdrifts to give meaning to the trans elements. But then i haven't really seen firsthand what a landscape looks like when it's thawing out, so i could be wrong! Maybe some more research into relevant source images will go some way to providing your answer? Quote
BrickCurve Posted June 24, 2016 Author Posted June 24, 2016 Curved slopes are great for snow drifts too. Your last question is really hard to answer. I'm guessing a lot would depend on how you alter the colours. My gut feeling is that you need some white partially melted snowdrifts to give meaning to the trans elements. But then i haven't really seen firsthand what a landscape looks like when it's thawing out, so i could be wrong! Maybe some more research into relevant source images will go some way to providing your answer? Yes, curved slopes are on my Bricklink list as well. Neither have I! And I haven't been up to the snow since I was five... I will do some more research and, after LUGbulk arrives, I will have another go at melting snow. Quote
Gideon Posted June 27, 2016 Posted June 27, 2016 Nice landscaping, I like the feeling of the last melting snows UoP +1 for both the landscape and tree techniques. Do you have all the creature credits already? Otherwise you could surely claim one for this deer Quote
BrickCurve Posted June 28, 2016 Author Posted June 28, 2016 Nice landscaping, I like the feeling of the last melting snows UoP +1 for both the landscape and tree techniques. Do you have all the creature credits already? Otherwise you could surely claim one for this deer Thanks! I should have remembered to include the deer! I will post something in the UoP thread. Quote
Kai NRG Posted June 28, 2016 Posted June 28, 2016 Although I agree with Gabe that the pixelated style detracts slightly from the atmosphere here, the colors work really well especially the bits of ice on the trees! Great posing of the deer too. +1 for those UoP credits! Quote
BrickCurve Posted June 28, 2016 Author Posted June 28, 2016 Although I agree with Gabe that the pixelated style detracts slightly from the atmosphere here, the colors work really well especially the bits of ice on the trees! Great posing of the deer too. +1 for those UoP credits! Thanks, its interesting, the deer has actually been the most popular part of the whole model! Quote
LordDan Posted June 28, 2016 Posted June 28, 2016 Thanks, its interesting, the deer has actually been the most popular part of the whole model! Well it seems to be almost a focus point in the middle and it doesn't hurt that its really cleverly built. Great work overall on the build, I am kind of conflicted on having so many different colors but that seems to be a staple of your building style, and in this case it works out looking very well! Quote
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