phaelon Posted January 5, 2017 Posted January 5, 2017 38 minutes ago, ecmo47 said: Per the thread, the hold-up on plans for this model is a new baby and the fact that there are several illegal connections that cannot be duplicated in LDD. He may just decided to move on to other projects and just keep this one to himself. This talk of needing financing is rubbish. Well, I'm hoping that someone with a little artistic talent can show how those connections can be made outside of LDD, because this is a great model to have to mix in with the rest of ships. Quote
VaderFan2187 Posted January 5, 2017 Posted January 5, 2017 54 minutes ago, ecmo47 said: Per the thread, the hold-up on plans for this model is a new baby and the fact that there are several illegal connections that cannot be duplicated in LDD. He may just decided to move on to other projects and just keep this one to himself. This talk of needing financing is rubbish. Oh okay. Quote
Azrielsc Posted January 5, 2017 Posted January 5, 2017 Anyhow, we waited more than a year for the Nebulon before we got those plans! We just have to be patient to see if Mortesv will come up with plans for this and if he doesn't, it's his prerogative and decision. Happy New Year! Quote
bataleon Posted January 5, 2017 Posted January 5, 2017 (edited) Well said. 6 hours ago, Azrielsc said: We just have to be patient to see if Mortesv will come up with plans for this and if he doesn't, it's his prerogative and decision. Happy New Year! Well said. For now though, I can't wait to see the 10030 MOD he's working on. Which has well and truly turned into a MOC by the sounds of things :) Edited January 5, 2017 by bataleon Quote
ecmo47 Posted January 5, 2017 Posted January 5, 2017 (edited) Here are some examples of connections that Lego would consider "illegal". While they work well, Lego will never use them for official Lego sets, although they did in the early years as seen on the horses in set 6075, Yellow Castle. MOC builders use these techniques all the time to create forms not possible using regular construction methods. DSC01792 by Scott Roys, on Flickr DSC01794 by Scott Roys, on Flickr Edited January 5, 2017 by ecmo47 Quote
legolijntje Posted January 5, 2017 Posted January 5, 2017 10 hours ago, ecmo47 said: Per the thread, the hold-up on plans for this model is a new baby and the fact that there are several illegal connections that cannot be duplicated in LDD. He may just decided to move on to other projects and just keep this one to himself. This talk of needing financing is rubbish. Well, one could use LDraw (LDCad) instead of LDD... Quote
mortesv Posted January 5, 2017 Author Posted January 5, 2017 On 12/30/2016 at 11:34 AM, Ellisss_2 said: This is definitely the best rendition of a Blockade Runner! The detailing is amazing, it really contributes to making the model look scale. You just need a Star Destroyer to go with it ;)! Thank you :) Btw you read my mind ;) 7 hours ago, Azrielsc said: Anyhow, we waited more than a year for the Nebulon before we got those plans! We just have to be patient to see if Mortesv will come up with plans for this and if he doesn't, it's his prerogative and decision. Happy New Year! Happy New Year mate! 5 hours ago, bataleon said: Well said. Well said. For now though, I can't wait to see the 10030 MOD he's working on. Which has well and truly turned into a MOC by the sounds of things :) I am not sure it can be called a mod anymore - so much is being changed/rebuilt. More like a 10030 tribute :D 2 hours ago, ecmo47 said: Here are some examples of connections that Lego would consider "illegal". While they work well, Lego will never use them for official Lego sets, although they did in the early years as seen on the horses in set 6075, Yellow Castle. MOC builders use these techniques all the time to create forms not possible using regular construction methods. DSC01792 by Scott Roys, on Flickr DSC01794 by Scott Roys, on Flickr Spot on! :) 41 minutes ago, legolijntje said: Well, one could use LDraw (LDCad) instead of LDD... Hehe, I would have to basically start over and, for now, I am using my limited spare time on a another project ;) Quote
DJTWP1974 Posted January 9, 2017 Posted January 9, 2017 On 9/6/2016 at 10:27 PM, mortesv said: Thanks for the feedback and comments guys :) I have an unfinished LDD file of the model - will see if it makes sense, then I could share the design :) Hi Mortesv, i was wondering how you approach a new build in general. Do you have loads of bricks as spare and start with these, start the LDD and then order bricks and finish it in reality when you see how it works in real life, do you do any hand drawings? I'm just not very artistic and can't get my brain round it! I've made your GR-75 and mostly through the Neb. Would like to do something myself but don't think i have it in me lol. David Quote
mortesv Posted January 10, 2017 Author Posted January 10, 2017 12 hours ago, DJTWP1974 said: Hi Mortesv, i was wondering how you approach a new build in general. Do you have loads of bricks as spare and start with these, start the LDD and then order bricks and finish it in reality when you see how it works in real life, do you do any hand drawings? I'm just not very artistic and can't get my brain round it! I've made your GR-75 and mostly through the Neb. Would like to do something myself but don't think i have it in me lol. David Hi David, if I know the scale I want to build at, I begin calculating the proportions by looking at pictures of the models from the movies. Then I start up ldd and make a crude skeleton to match those proportions. This skeleton is just meant to give me a sense of what goes where. Certain larger details - such as an egine - may be designed seperately to give me a sense of what the skeleton needs to support. When designing the final skeleton it is important to have an idea of what goes where - that is why certain structures sometimes are sketched out beforehand. When the model is "done" I order the bricks from bricklink. I then build the model, but I often redesign a lot of things when I have the physical model. There is a lot of back and forth in this process, but that is how you get the best results. If you begin by making a skeleton, then add details and stop, then your model might not be the best it can be. It is an iterative process, my models are never done :) Quote
DJTWP1974 Posted January 10, 2017 Posted January 10, 2017 1 hour ago, mortesv said: Hi David, if I know the scale I want to build at, I begin calculating the proportions by looking at pictures of the models from the movies. Then I start up ldd and make a crude skeleton to match those proportions. This skeleton is just meant to give me a sense of what goes where. Certain larger details - such as an egine - may be designed seperately to give me a sense of what the skeleton needs to support. When designing the final skeleton it is important to have an idea of what goes where - that is why certain structures sometimes are sketched out beforehand. When the model is "done" I order the bricks from bricklink. I then build the model, but I often redesign a lot of things when I have the physical model. There is a lot of back and forth in this process, but that is how you get the best results. If you begin by making a skeleton, then add details and stop, then your model might not be the best it can be. It is an iterative process, my models are never done :) Many thanks for your response, i may try something myself when i have finally finished the Neb. :) Quote
Xyrate Posted January 11, 2017 Posted January 11, 2017 This is such an amazing build... I really hope you finish the LDD as I could not imagine a more an amazing MOC to have but totally understand if you have other projects and don't have the time. Very impressive! :) Quote
Sean Whetstone Posted April 25, 2017 Posted April 25, 2017 Really love your work Mortesv, I have an incomplete LDD file of your Corvette but having not designed it I don't know exactly how all of it was made If you want to look at it or fix it I have a link here https://drive.google.com/open?id=0B8JqJt7VsvQfNWY1aWhvX3NHY00 and I included My Y-wing design that I think is more scaled and closer to the model. Please provide any feedback if you have any and thanks for all the great photos. Quote
mortesv Posted April 25, 2017 Author Posted April 25, 2017 4 hours ago, Sean Whetstone said: Really love your work Mortesv, I have an incomplete LDD file of your Corvette but having not designed it I don't know exactly how all of it was made If you want to look at it or fix it I have a link here https://drive.google.com/open?id=0B8JqJt7VsvQfNWY1aWhvX3NHY00 and I included My Y-wing design that I think is more scaled and closer to the model. Please provide any feedback if you have any and thanks for all the great photos. Hi Sean, great work! Your have really nailed many of the details here! I am a big fan of the docked A-wing on the airlock! Regarding the Y-wing, there is a "new length" that have begun circulating, that the ship is over 23 meters long. I think that is what you have based your fine model on. However the old official length is 16 meters which makes much more sense in relation to the X-wing (12,5m) when watching the films. So I would stick with the 16m version - otherwise an Y-wing would also be much wider than and X-wing is long, which is clearly wrong :) I would like to help you with the ldd, but then I might just as well release my own, which I plan to release with the instructions I am making - I hope you understand. I will say though, you are off to a great start here - and welcome to Eurobricks! Quote
atlas Posted April 25, 2017 Posted April 25, 2017 (edited) 1 hour ago, mortesv said: Hi Sean, great work! Your have really nailed many of the details here! I am a big fan of the docked A-wing on the airlock! Regarding the Y-wing, there is a "new length" that have begun circulating, that the ship is over 23 meters long. I think that is what you have based your fine model on. However the old official length is 16 meters which makes much more sense in relation to the X-wing (12,5m) when watching the films. So I would stick with the 16m version - otherwise an Y-wing would also be much wider than and X-wing is long, which is clearly wrong :) I would like to help you with the ldd, but then I might just as well release my own, which I plan to release with the instructions I am making - I hope you understand. I will say though, you are off to a great start here - and welcome to Eurobricks! Important note: the 23 metre length refers to the Clone Wars era Republic bombers, with the entirety of the engine nacelles intact. The 16 metre length is the correct one for the ships at Yavin, with the stripped hulls and shortened nacelles. Edited April 25, 2017 by atlas Quote
mortesv Posted April 25, 2017 Author Posted April 25, 2017 @atlas Thank for the picture :) I know that this is the most plausible explanation, but the confusion begins when the official sites name the model numbers of the Yavin type fighters next to the new stat - and also a new width of 16 meters which was never true with any version. (https://en.m.wikipedia.org/wiki/Y-wing) The version Sean has made is the Yavin version which he has built to be 23,4 meters - so it is too big. Quote
atlas Posted April 25, 2017 Posted April 25, 2017 Well, yeah. Obviously whoever put those dimensions on the wikipedia page is mistaken. I wish Lucasfilm was more forthright with presenting these kinds of details, a lot of the information on the Databank seems like it could be improved. Quote
mortesv Posted April 25, 2017 Author Posted April 25, 2017 They need someone responsible in charge :) Maybe we should apply for the job @atlas :) Quote
Sean Whetstone Posted April 25, 2017 Posted April 25, 2017 12 hours ago, mortesv said: @atlas Thank for the picture :) I know that this is the most plausible explanation, but the confusion begins when the official sites name the model numbers of the Yavin type fighters next to the new stat - and also a new width of 16 meters which was never true with any version. (https://en.m.wikipedia.org/wiki/Y-wing) The version Sean has made is the Yavin version which he has built to be 23,4 meters - so it is too big. Thank you mortesv for responding so quickly. I appreciate your approval and am happy you like it. Regarding the Y-wing This is a topic of great debate between me and my friends and much like the question "which way does the juggernaut drive?" I don't think there is a good answer. But here is my opinion. I like to think that the Y-wing is more like 18-23 meters long, my evidence is that on the photo posted by atlas you can see that certain universal thinks change, for most, the port for the astromec, and the main guns. you may notice that the astromec on the small Y-wing is way smaller than on the Republic. I like to think the Y-wing is bigger because of A New Hope. You may recall that the rebels knew that only small fighters would be able to penetrate their defenses, and of course, all but one Y-wing is destroyed by the DeathStar. The real reason I made mine so big was to get more detail and I think I did pretty good here are all of my designs https://drive.google.com/drive/folders/0B8JqJt7VsvQfZEF1bVR4ZlQwSjA Quote
mortesv Posted April 26, 2017 Author Posted April 26, 2017 @Sean Whetstone thans for the ldd :) However, atlas' explanation seem to be the correct one. One of the official wikis support this as well: http://starwars.wikia.com/wiki/BTL-A4_Y-wing_assault_starfighter/bomber The 23,4 meters refer to the pre-Yavin version and the Yavin version is 16 (16,24) meters. Your y-wing is very good looking and super detailed, but it is to big for this scale. So at 2 meters per stud the diameter of the engines of your model could house two 6'6" guys on top of each other :) This picture from the ILM model shop should prove that the x-wing and Y-wing are not too far from each other in terms of length - the models are used for the same shots and built at the same scale :) Quote
Miro78 Posted April 27, 2017 Posted April 27, 2017 On 1/10/2017 at 3:27 AM, mortesv said: Hi David, if I know the scale I want to build at, I begin calculating the proportions by looking at pictures of the models from the movies. Then I start up ldd and make a crude skeleton to match those proportions. This skeleton is just meant to give me a sense of what goes where. Certain larger details - such as an egine - may be designed seperately to give me a sense of what the skeleton needs to support. When designing the final skeleton it is important to have an idea of what goes where - that is why certain structures sometimes are sketched out beforehand. When the model is "done" I order the bricks from bricklink. I then build the model, but I often redesign a lot of things when I have the physical model. There is a lot of back and forth in this process, but that is how you get the best results. If you begin by making a skeleton, then add details and stop, then your model might not be the best it can be. It is an iterative process, my models are never done :) Amazing Tantine IV build and I totally agree with your building and through process. I go back and forth between real brick and LDD when constructing things, using the advantage of each medium. I was never a fan of the UCS Tontine IV, but you made it the way it a proper UCS version should have been done by Lego. Quote
mortesv Posted April 27, 2017 Author Posted April 27, 2017 Thank you Miro :) I still tweak the Tantive from time to time :) I wonder if TLG will ever make a corvette with a larger brick count. The previous versions look a bit plain be today's standard with a brick count similar to the fighters. A 150 meter ship needs a bit more to convey proper scale :) Quote
EKae Posted April 30, 2017 Posted April 30, 2017 @wmxproductions: Haha! :) I think I will probably build the Tantive color scheme, eventually: It is a very significant ship. Once I have built my CR90, I will definitely need to have more space! Quote
wmxproductions Posted May 2, 2017 Posted May 2, 2017 My big bricklink order arrived, lot's of parts here! Making me even more excited to build the Tantive! Quote
daben Posted August 27, 2017 Posted August 27, 2017 Can´t wait for the instructions. How is the progress going? By the way. Amazing models Mortesv. I love them all (nebulon, transport and corvette) Quote
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