Renamed99 Posted November 2, 2016 Posted November 2, 2016 Hey, so I was building my new chassis and accidentally created wheels with correct pivot point, so i figured it out it would be cool to share it with you. So I took these 3 Quote
Jurss Posted November 2, 2016 Posted November 2, 2016 Will that tyre really hold on? And why You used that hub, for AWD? With that hub You are allready out of pivot point, and that multilink only helps. It's not neccesary then for that rim faking. Only if for AWD. Quote
brunojj1 Posted November 2, 2016 Posted November 2, 2016 It would be nice if you could show why you think it is the „correct“ pivot point – how does it give you a significant advantage in your application like a better turn radius / save space within the fenders during turns? From the pictures it´s not clear where the pivot point is or if it´s a virtual pivot point. I´m even not sure if such a thing like a “correct” pivot point really exists or what it should be at least theoretically. The ideal position IMO would be right in the wheels´ center. Here is one like in a real car with Kingpin inclination – located nearly in the center: A correct pivot point in Lego applications, due to the insufficient wheels offsets, would rather be a virtual one. I really like these examples from Sariel and Nico71: Quote
Renamed99 Posted November 3, 2016 Author Posted November 3, 2016 On 11/2/2016 at 4:20 PM, Jurss said: Will that tyre really hold on? And why You used that hub, for AWD? With that hub You are allready out of pivot point, and that multilink only helps. It's not neccesary then for that rim faking. Only if for AWD. Yes, rim holds tire very well. You should try it yourself. I used that hub ,cause I just wanned to show how I used this rim. On 11/2/2016 at 4:31 PM, brunojj1 said: It would be nice if you could show why you think it is the „correct“ pivot point – how does it give you a significant advantage in your application like a better turn radius / save space within the fenders during turns? From the pictures it´s not clear where the pivot point is or if it´s a virtual pivot point. I´m even not sure if such a thing like a “correct” pivot point really exists or what it should be at least theoretically. The ideal position IMO would be right in the wheels´ center. Here is one like in a real car with Kingpin inclination – located nearly in the center: A correct pivot point in Lego applications, due to the insufficient wheels offsets, would rather be a virtual one. I really like these examples from Sariel and Nico71: Well, that wheel allows to create almost correct pivot point because there's a lot of space inside of this wheel .I admit that my example by using that hub was bad, but I really didn't have much time to create a better one,I just wanned to share this wheel concept. Thank you for your support. Quote
AOW Posted November 7, 2016 Posted November 7, 2016 (edited) Try to user those wheels (I believe that some have forgotten old Technic parts...) Like the Futuristic Wheels from 8428/32 and 8462 sets... Edited February 1, 2017 by AOW Quote
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