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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

Hey, so I was building my new chassis and accidentally created wheels with correct pivot point, so i figured it out it would be cool to share it with you.

IaxSI6B.jpg

o2nsUWW.jpg

 

So I took these 3 

vPYpaN2.jpg

jXo0H9p.jpgIuBpVn1.jpg

3PZ0y9H.jpg

Posted

Will that tyre really hold on?

And why You used that hub, for AWD? 

With that hub You are allready out of pivot point, and that multilink only helps. 

It's not neccesary then for that rim faking. Only if for AWD.

Posted

It would be nice if you could show why you think it is the „correct“ pivot point – how does it give you a significant advantage in your application like a better turn radius / save space within the fenders during turns? From the pictures it´s not clear where the pivot point is or if it´s a virtual pivot point.

I´m even not sure if such a thing like a “correct” pivot point really exists or what it should be at least theoretically. The ideal position IMO would be right in the wheels´ center. Here is one like in a real car with Kingpin inclination – located nearly in the center:

DeportFusee.jpg

A correct pivot point in Lego applications, due to the insufficient wheels offsets, would rather be a virtual one. I really like these examples from Sariel and Nico71:

11.jpg

img_4202.jpg

Posted
On 11/2/2016 at 4:20 PM, Jurss said:

Will that tyre really hold on?

And why You used that hub, for AWD? 

With that hub You are allready out of pivot point, and that multilink only helps. 

It's not neccesary then for that rim faking. Only if for AWD.

Yes, rim holds tire very well. You should try it yourself.

I used that hub ,cause I just wanned to show how I used this rim. 

On 11/2/2016 at 4:31 PM, brunojj1 said:

It would be nice if you could show why you think it is the „correct“ pivot point – how does it give you a significant advantage in your application like a better turn radius / save space within the fenders during turns? From the pictures it´s not clear where the pivot point is or if it´s a virtual pivot point.

 

I´m even not sure if such a thing like a “correct” pivot point really exists or what it should be at least theoretically. The ideal position IMO would be right in the wheels´ center. Here is one like in a real car with Kingpin inclination – located nearly in the center:

 

 

DeportFusee.jpg

 

A correct pivot point in Lego applications, due to the insufficient wheels offsets, would rather be a virtual one. I really like these examples from Sariel and Nico71:

 

 

11.jpg

 

 

img_4202.jpg

 

 

 

 

Well, that wheel allows to create almost correct pivot point because there's a lot of space inside of this wheel .I admit that my example by using that hub was bad, but I really didn't have much time to create a better one,I just wanned to share this wheel concept.

Thank you for your support.

Posted (edited)

Try to user those wheels (I believe that some have forgotten old Technic parts...) Like the Futuristic Wheels from 8428/32 and 8462 sets... 

 

Edited by AOW

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