Legostone Posted January 31, 2017 Posted January 31, 2017 2 minutes ago, MKJoshA said: If I have a 1WR which can only visit one port, how does that work for trading? Can it actually visit the two ports needing for trading? Speed 1 ships can visit 2 ports (which gives 1T a decent value for their price) Quote
MKJoshA Posted January 31, 2017 Posted January 31, 2017 13 minutes ago, Legostone said: Speed 1 ships can visit 2 ports (which gives 1T a decent value for their price) So then Speed 2 ships can still only visit 2 ports? Quote
Kolonialbeamter Posted January 31, 2017 Posted January 31, 2017 @MKJoshA Yes, it can. Every ship (so even a class-0 with a speed of 0) can at least visit two ports - even if it is bound to one zone. So then Speed 2 ships can still only visit 2 ports? Yes. Quote
Garmadon Posted February 4, 2017 Posted February 4, 2017 Just a reminder for everyone - the next MRCA deadline is to be February 5th - in short, tomorrow - so weigh your anchors and submit your forms, folks! The new map can be found in this post, and unless I am quite mistaken, all the forms should be ready and up-to-date! Quote
Elostirion Posted February 5, 2017 Posted February 5, 2017 Quote 1) Trade Runs: First, choose which ports you wish to travel to. Use the settlement values chart (below). Your vessel can visit a minimum of two ports and a maximum of your vessel's speed limit. For a class-0-ship with speed 0: Does that mean it can visit 2 ports in a traderun? Or does it mean that it can visit 0 ports in a traderun? Quote
Kolonialbeamter Posted February 5, 2017 Posted February 5, 2017 6 minutes ago, Elostirion said: Does that mean it can visit 2 ports in a traderun? Yes. They have to be in the same zone, though. Quote
Bregir Posted February 5, 2017 Posted February 5, 2017 All ships can visit a minimum of two ports, and up to their speed stat, but some are limited by only being able to sail in one zone. Quote
Capt Wolf Posted March 6, 2017 Posted March 6, 2017 Has there been an announcement of the next MRCA deadline? Quote
Capn Frank Posted March 8, 2017 Posted March 8, 2017 On 3/6/2017 at 9:04 AM, Capt Wolf said: Has there been an announcement of the next MRCA deadline? On 3/6/2017 at 9:06 AM, Kwatchi said: Sunday, March 19 Quote
SkaForHire Posted March 13, 2017 Author Posted March 13, 2017 To break blockades, you may send a predator fleet to the zone, since you know where the enemy is, there is a higher chance of intercept. Also you can send me a PM to remind me that they are going on this specific mission. Finally, you CAN be creative with your fleets... IE there is a way to send more complicated battle fleets then what is normally sent. Quote
Maxim I Posted March 14, 2017 Posted March 14, 2017 5 hours ago, SkaForHire said: To break blockades, you may send a predator fleet to the zone, since you know where the enemy is, there is a higher chance of intercept. Also you can send me a PM to remind me that they are going on this specific mission. Finally, you CAN be creative with your fleets... IE there is a way to send more complicated battle fleets then what is normally sent. But why being so secretive about the vessels blockading the ports? I asked already 3 times, still no answer. This should be open information as IC, it is not very difficult to determine what vessels are blockading your port as you see those ships laying in front of your port. Quote
Bregir Posted March 14, 2017 Posted March 14, 2017 I have to agree with Maxim here. If the ships are close enough for an effective blockade, those on shore will have a pretty good idea of the strength of the blockading fleet. And gamewise, I wouldn't much like to send out a fleet without some idea about the enemy. People have no way of knowing what sort of fleets Mardier have at their disposal, and even less so how big the blockades are. Quote
Kai NRG Posted March 14, 2017 Posted March 14, 2017 5 hours ago, Bregir said: I have to agree with Maxim here. If the ships are close enough for an effective blockade, those on shore will have a pretty good idea of the strength of the blockading fleet. And gamewise, I wouldn't much like to send out a fleet without some idea about the enemy. People have no way of knowing what sort of fleets Mardier have at their disposal, and even less so how big the blockades are. Indeed. This is like Eslandola fighting blindfolded... which doesn't even make sense IC. We may or may not be as powerful as Mardier (I don't know how we can know that for sure without knowing how powerful Mardier is), but in any case we're not some puny struggling nation that can't even afford a decent intelligence agency. We should have a reasonably accurate idea as to what we're up against, methinks. Quote
Kwatchi Posted March 14, 2017 Posted March 14, 2017 17 minutes ago, Kai NRG said: Indeed. This is like Eslandola fighting blindfolded... which doesn't even make sense IC. We may or may not be as powerful as Mardier (I don't know how we can know that for sure without knowing how powerful Mardier is), but in any case we're not some puny struggling nation that can't even afford a decent intelligence agency. We should have a reasonably accurate idea as to what we're up against, methinks. Have any of actually you tried to do something in-game in regards to intelligence gathering? Everyone should have a lot of PIPs lying around. Just curious. Quote
Kai NRG Posted March 14, 2017 Posted March 14, 2017 9 minutes ago, Kwatchi said: Have any of actually you tried to do something in-game in regards to intelligence gathering? Everyone should have a lot of PIPs lying around. Just curious. I think if there were some mechanism for that it would be great, though as far as I know there isn't. Quote
Maxim I Posted March 14, 2017 Posted March 14, 2017 14 minutes ago, Kwatchi said: Have any of actually you tried to do something in-game in regards to intelligence gathering? Everyone should have a lot of PIPs lying around. Just curious. This brings me onto an idea... Hopefully I can execute it tomorrow evening. Still not sure how the Pip's can help with it... Quote
Bregir Posted March 14, 2017 Posted March 14, 2017 14 minutes ago, Kai NRG said: I think if there were some mechanism for that it would be great, though as far as I know there isn't. .At the very least, it would require gamemastering. Quote
Kai NRG Posted March 14, 2017 Posted March 14, 2017 9 minutes ago, Maxim I said: This brings me onto an idea... Hopefully I can execute it tomorrow evening. Still not sure how the Pip's can help with it... Execute the idea?!? That sounds awful... guillotine, or just ax? ...bad pun alert... Just now, Bregir said: .At the very least, it would require gamemastering. Of course, and it might be rather too much at this stage... but an interesting way to play out spying and such without just having to ask questions and be told openly and all that. Quote
Capt Wolf Posted March 14, 2017 Posted March 14, 2017 Well, Eslandola did have some ships successfully run the blockade last MRCA, so that should count for something re in-game intelligence gathering. Quote
SkaForHire Posted March 14, 2017 Author Posted March 14, 2017 Historically, blockades are not constant, their sizes would shift with ships coming in and out. Also, one or two large ships could usually blockade a small city that did not have some sort of naval defense on hand. It is probably noticeable to any who are in those towns, that it does not seem that more than five vessels are in sight at any one time. Also, I would like to note that there are 1000s of threads, if you need immediate answers, PMing me is easier. Or asking one of your leaders to ask in the court works too. Quote
Capt Wolf Posted March 14, 2017 Posted March 14, 2017 25 minutes ago, SkaForHire said: Historically, blockades are not constant, their sizes would shift with ships coming in and out. Also, one or two large ships could usually blockade a small city that did not have some sort of naval defense on hand. It is probably noticeable to any who are in those towns, that it does not seem that more than five vessels are in sight at any one time. Also, I would like to note that there are 1000s of threads, if you need immediate answers, PMing me is easier. Or asking one of your leaders to ask in the court works too. OK, PM headed your way... ------------------------------------- Willem Guilder has received the following dispatch from Eslandola intelligence agents in his employ: There appear to be no more than five ships on each blockade. A 5HA leads each squadron, but the rest of the ships are 4As or smaller. Also, it appears Mardier is gathering forces back at Kings Port, so we do not expect to see them reinforce these blockades. Quote
Mesabi Posted April 10, 2017 Posted April 10, 2017 Hey I'm still a little new to BoBS and I was wondering how long it usually takes for the MCRA to be done. Is it monthly? Or when should I expect it to come out? And if it's not monthly, when does my income for buildings happen, is that monthly independant of the MCRA or is that with the MCRA? Quote
kaiju Posted April 10, 2017 Posted April 10, 2017 2 hours ago, Mesabi said: Hey I'm still a little new to BoBS and I was wondering how long it usually takes for the MCRA to be done. Is it monthly? Or when should I expect it to come out? And if it's not monthly, when does my income for buildings happen, is that monthly independant of the MCRA or is that with the MCRA? The MRCA takes as long as it takes: it was supposed to be monthly but working out the results proved too difficult to do in a routinely timely fashion. Rewards from the MRCA are added to your account once the results are posted. DB earned from builds are added to your account (officially) at the end of the month they are submitted. In practice those DB are available as soon as you register the build. You can check your current available DBs in the spreadsheet provided in the Account Summary thread - make sure you check the most recent version. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.