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Posted
5 hours ago, StickFig said:

"The girl with the unicorn?! What about the other children?"

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"Yes, Lindy is gone! Other children? Why would they be missing and who is this orc with you? *Gasp* Is this the miscreant behind all of the breaking and entering?"

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Posted
15 hours ago, Waterbrick Down said:

"Yes, Lindy is gone! Other children? Why would they be missing and who is this orc with you? *Gasp* Is this the miscreant behind all of the breaking and entering?"

"No, this man is tracking a band of kidnappers and slavers who prey on children by giving away toys - toys filled with a poison of the mind! He has tracked them through several cities already - we must catch them now before the children are lost forever!"

Posted
15 hours ago, Waterbrick Down said:

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"Yes, Lindy is gone! Other children? Why would they be missing and who is this orc with you? *Gasp* Is this the miscreant behind all of the breaking and entering?"

Vindsval lays a hand on the orc's shoulder, both in solidarity and protection.

This Man is one who came to protect you and yours and see that what befell he and his does not repeat itself.  He would protect your children and village if you would accept him as you have us.  Anything he did, he did with the good of you all in mind.

4 hours ago, Palathadric said:

"Do you think Thalion has been affected by the poison?" I suddenly exclaim. "Perhaps it will draw us to the devil behind all of this."

A good idea.  If Lindy and Thalion are both affected in the same way we could track one to lead us to all.

Posted

I follow Thalion.

"Do you think we should split up or all follow him?" I ask while moving. "We need to keep an eye out on this orc too in case he's not all that he appears to be," I mutter to Matthias.

Posted
On 2/25/2017 at 5:36 PM, StickFig said:

"No, this man is tracking a band of kidnappers and slavers who prey on children by giving away toys - toys filled with a poison of the mind! He has tracked them through several cities already - we must catch them now before the children are lost forever!"

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"Kidnappers! Slavers! This is awful, how do you intend to capture them?"

On 2/25/2017 at 5:48 PM, Asphalt said:

Vindsval lays a hand on the orc's shoulder, both in solidarity and protection.

This Man is one who came to protect you and yours and see that what befell he and his does not repeat itself.  He would protect your children and village if you would accept him as you have us.  Anything he did, he did with the good of you all in mind.

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"So you're the one who's been sneaking around the village breaking in to people's homes?"

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"Aye, but we don't have time for that. How long has the girl been missing?"

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"I'm not sure on specifics, her parents came to me earlier this morning."

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"We need to gather as much evidence as we can, we don't have time to search all of the possible locations. We'd best check out the house. Heroes?"

18 hours ago, -obelix- said:

"Its there, its there... It has to be... I must get there...", Thalion continues mumbling to himself as he continues onward.

Thalion gets another 100ft and then stops as he returns to full mental clarity.

Posted

Thalion grasps his head and quietly addresses no one in particular, "Wha... What happened?"

34 minutes ago, Palathadric said:

"You check the house!" I call back to the others before rushing after Thalion.

As I approach him, however, Thalion stops.

"Good God, are you quite all right?"

He turns around and notices Monk, "Ah, master Monk, I don't feel I was myself recently, but I am fine now, thank you for asking; but what happened? I don't remember clearly much after we found that sleeping orc in the cave. I just had an overwhelming urge to get somewhere. Where are we by the way? And weren't we supposed to search for someone?"

Posted

Matthias watches Pretzel run after Dwinlas and as the two stop to talk, he turns back to Half-Born and their new orc comrade. "Yes, let's get to the house quickly."

Posted
2 hours ago, StickFig said:

Matthias watches Pretzel run after Dwinlas and as the two stop to talk, he turns back to Half-Born and their new orc comrade. "Yes, let's get to the house quickly."

"Indeed. Lets head back to the house."

Posted

"It appears that there is some poison gas in the toys...you do remember about those, right? Kids are being kidnapped all over and the person who took the toys was actually trying to protect them. Do you remember where you felt compelled to go or anything about your state of mind in these past few hours?" I ask as we return to the house.

Posted

The heroes rush to Lindy's House inside the heroes come upon a frightening sight, Mr. and Mrs. Cou's cornered by menacing clock-work automatons.

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"They're alive!"

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"Help!"

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PREPARE FOR BATTLE!

Round 0 of Tinker Toy Turf War
Matthias Dapper Hat - Failure - No Encouragement

THE ENEMY
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Turtle Tank
*Immune to bleeding, poisoned, asleep, fast asleep, hexed, cursed, petrified and doomed* *Attacks ignore SP*
Type: Mechanical
Level: 45
Armor Plating: 3 Hits
Health: 500/500
Special: Ballista Barrage – Causes 20 Damage to all opponents that ignores SP
Passive Special: Deflective Armor - Turtle Tank will not take any damage until its Armor Plating has suffered 3 Hits
Drops:
Repeating Crossbow (WP: 5, Dual Strike, Bow)

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Clockwork Cuckoo *Immune to bleeding, poisoned, asleep, fast asleep, hexed, cursed, petrified and doomed*
Type: Mechanical/Flying
Level: 48
Health: 1008/1008
Special I: Wake-up Call – Removes all temporary effects from all combatants and all permanent effects for the next round.
Special II: Time Bomb (3) – The cuckoo's internal clock drops by 1. When the clock reaches 0 the cuckoo explodes, transferring the remaining health as damage to the opposing party, dividing it as equally as possible among them.
Drops: Emergency Essence (Automatic revive with half HP when knocked out, can be used like a normal Phoenix Essence)
*Specials determined randomly

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Tin Soldier Mob (6) *Immune to bleeding, poisoned, asleep, fast asleep, hexed, cursed, petrified and doomed* *Hastened* *Reinforced*
Type: Mechanical/Humanoid
Level: 60 (6*10)
Defense: 30 60 (6*5)
Health: 600/600 (6*100)
Special: Recruitment - Another Tin Soldier joins the mob *Used for Free Hits*
Passive Special I: Forward Mach – While the Mob is bigger than the Party the Tin Soldiers are Hastened
Passive Special II: About Face – While the Mob is bigger than the Party the Tin Soldiers are Reinforced
Drops: 100 Gold, Bright Polish

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Chop Bot *Immune to bleeding, poisoned, asleep, fast asleep, hexed, cursed, petrified and doomed* *Attacks ignore Row*
Type: Mechanical
Level: 40
Health: 400/400
Special: Hack & Slash - The Chop Bot decimates its target's defense halving it's health and total SP.
Drops: Honed Axe (WP:10, cuts target's SP in half, Axe)

THE PARTY
2.jpg Thalion Dwinlas (-obelix-) *Party Leader*
213 years old male elf Mystic Knight
Level: 35.25 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding* *Lucky*
Power Bonus: 0
Defense: 15
Health: 46/46
Ether: 45/45
Gold: 1013
Equipment: Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)
Inventory:
Gems:
 Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),
Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep,  Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Weapons: Alpha and Omega (WP: 16, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded)
Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks)
Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass
Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (2), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present, Crystal Ball

31107737894_4a2074f645_t.jpg Vindsval Half-Born (Asphalt)
39 year old, Male, Half Giant,
Level: 35.5 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies*
Power Bonus: 
8
Defense: 29
Health: 54/54
Ether: 39/39
Gold: 704
Equipment: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound.  Greatsword/Longsword.) Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji)
Inventory:
Consumables: 4X Mead, 2X Smelling Salts, 4X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core
Misc: Mythril Shard, 4X Grating Stone,  Gold Bar (Collateral from the Demon Germ)
Weapons And Shields: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.),
Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only)
Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz
Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) 
Tools: Bed Roll, Shovel, Magic Compass

vJi7H1L.png Matthias (StickFig)
Level 28.33 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to BoundFragile, and Slowed* *Gains 10 gold for each Humanoid killed*
Power Bonus: 12
Defense: 6
Health: 38/38
Ether: 16/29
Gold: 605
Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)
Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear)
Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 4x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), Hero's Cocktail, 3x Firebomb, Skadi Bomb
Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable))

paladin_pretzel_2.jpg Monk Pretzel (Palathadric)
463-year-old male "hermit" Artisan *Reinforced* *Immune to DarknessWoodEarthWaterLightFireLightningWindBlinded, and Confused*
Level: 37
Power Bonus: 2
Defense: 40 80
Health: 67/67
Gold: 3800
Equipment: Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)
Inventory:
Weapons: Heaven and Hell (WP: 26; Darkness; Dual-Strike; Whip), Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace)
Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear),  Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.)
Gems: Amethyst, Emerald, Garnet, AquamarineEthereal Opal (Ice and Fragile)
Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 14 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads,  3 Smelling Salts, Soma, 5 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk
Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest)

Party Leader, please determine the battle order. Everyone else, please determine your actions and the row from which you are performing it.

Posted (edited)

"The toys are attacking? Alright everyone, protect Lindy's parents!"

Thalion takes out Alpha and Omega and casts a lightning spell at Turtle Tank (and Clockwork Cuckoo) from back row.

If Enchantment is rolled, he will enchant his weapon.

Battle Order:

Vindsval

Monk

Thalion

Matthias

Edited by -obelix-
Posted (edited)

Cover them all, I do not think we can afford to be taken by surprise.  Monk Pretzal, I will enhance your speed.  With that staff of yours you could strike at all of the machines at once.

Vindsval Uses a Smelling Salts on Monk Pretzal from the Back Row.

Edited by Asphalt
Posted

Seeing as how Matthias starts to aim at the cuckoo, Thalion addresses him, "Vindsval is right, we should each attack one of them for now to keep them occupied. I've got the cuckoo covered, so you should attack that chopping thing or those small tin men."

Posted

"Both the cuckoo and Soldier mob are doubly weak x4 to my weapons. This way I can hit both with a lower risk, since I have less armor than, say, you do. If you really want me to attack the Soldiers I will, but I think it's better if you do." It's obvious Matthias has grown more self-assertive since his early days of dying repeatedly in Baltarok, his unprotected ranger's form used as a shield for heavily armored experienced heroes.

Posted

Can we get some clarification on when the Cuckoo's two specials will be used? Is there a timer on the TimeBomb special? Does it tick down per round? Per post? Per hit? What's its present value? How does the cuckoo decide which special to use?

Posted
1 hour ago, StickFig said:

Can we get some clarification on when the Cuckoo's two specials will be used? Is there a timer on the TimeBomb special? Does it tick down per round? Per post? Per hit? What's its present value? How does the cuckoo decide which special to use?

QM Note: Per letter of each post divided by 3.5. :tongue: Fixed, sorry about that.

Posted

I nod towards Vind, being careful to take a small sniff of the salts to ensure them to be what advertised, before Downing a Nostrum and Dual-Striking the Tin Soldier Mob from the Front Row with Heaven and Hell Twice.

If the Tin Soldiers are Stunned, then a soldier wouldn't join them on their free hit? Also, I believe Matthias needs to change his actions as per our current plan if he is concurrence.

Posted

Vindsval gets Monk Pretzel going with a jolt of smelling salts as the Monk downs a Nostrum and swings at the Toy Soldiers but misses both times. The artisan manages to lay a trap before both he and Thalion upgrade their equipment. Matthias unleashes his handcannon on the crazy Cuckoo and manages to deal a significant chunk of damage to all of the Party's enemies. From the scattered mechanical gears and parts a new toy soldier arises and joins the ranks of his comrades.

Round 1 of Tinker Toy Turf War
>Vindsval uses Smelling Salts on Monk Pretzel - Success - Pretzel Hastened
Monk Pretzel uses Nostrum - Success - Pretzel made Lucky
Monk Pretzel vs. Tin Soldier - Damage Upgrade - Heaven & Hell +1 WP
Monk Pretzel vs. Tin Soldier - Special Damage Tool Kit (Dig It) - Earth Trap Created
>Thalion vs. Turtle Tank - Damage Enchantment - Alpha and Omega +1 WP, -17 Ether
>Matthias vs. Cuckoo - Critical Hit - Turtle Tank 1 Hit to Armor Plating, 248 Lightning Elemental Damage to Cuckoo and Fragile, 188 Lightning & Darkness Elemental Damage to Toy Soldier Mob

Vindsval - Free Hits (Tin Soldiers) - Another Tin Soldier joins the Mob
Monk Pretzel - Free Hits (Chop Bot) - 0 Damage, Earth Trap Goes off, 100 Earth Damage to Chop Bot

THE ENEMY
31863784846_f731187a26_t.jpg
Turtle Tank
 *Immune to bleeding, poisoned, asleep, fast asleep, hexed, cursed, petrified and doomed* *Attacks ignore SP*
Type: Mechanical
Level: 45
Armor Plating: 2 Hits
Health: 500/500
Special: Ballista Barrage – Causes 20 Damage to all opponents that ignores SP
Passive Special: Deflective Armor - Turtle Tank will not take any damage until its Armor Plating has suffered 3 Hits
Drops:
Repeating Crossbow (WP: 5, Dual Strike, Bow)

31863786616_1da5460f1c_t.jpg
Clockwork Cuckoo *Immune to bleeding, poisoned, asleep, fast asleep, hexed, cursed, petrified and doomed* *Fragile (3 Rounds Remianing)*
Type: Mechanical/Flying
Level: 48
Health: 760/1008
Special I: Wake-up Call – Removes all temporary effects from all combatants and all permanent effects for the next round.
Special II: Time Bomb (3) – The cuckoo's internal clock drops by 1. When the clock reaches 0 the cuckoo explodes, transferring the remaining health as damage to the opposing party, dividing it as equally as possible among them.
Drops: Emergency Essence (Automatic revive with half HP when knocked out, can be used like a normal Phoenix Essence)
*Specials determined randomly

20204467914_452380921a_t.jpg20204467914_452380921a_t.jpg20204467914_452380921a_t.jpg20204467914_452380921a_t.jpg20204467914_452380921a_t.jpg20204467914_452380921a_t.jpg 
Tin Soldier Mob (6) *Immune to bleeding, poisoned, asleep, fast asleep, hexed, cursed, petrified and doomed* *Hastened* *Reinforced*
Type: Mechanical/Humanoid
Level: 60 (6*10)
Defense: 30 60 (6*5)
Health: 512/600 (6*100)
Special: Recruitment - Another Tin Soldier joins the mob *Used for Free Hits*
Passive Special I: Forward Mach – While the Mob is bigger than the Party the Tin Soldiers are Hastened
Passive Special II: About Face – While the Mob is bigger than the Party the Tin Soldiers are Reinforced
Drops: 100 Gold, Bright Polish

31863784226_f88e0cc46b_t.jpg
Chop Bot *Immune to bleeding, poisoned, asleep, fast asleep, hexed, cursed, petrified and doomed* *Attacks ignore Row*
Type: Mechanical
Level: 40
Health: 300/400
Special: Hack & Slash - The Chop Bot decimates its target's defense halving it's health and total SP.
Drops: Honed Axe (WP:10, cuts target's SP in half, Axe)

THE PARTY
2.jpg Thalion Dwinlas (-obelix-) *Party Leader*
213 years old male elf Mystic Knight
Level: 35.25 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding* *Lucky*
Power Bonus: 0
Defense: 15
Health: 46/46
Ether: 28/45
Gold: 1013
Equipment: Alpha and Omega (WP: 17, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)
Inventory:
Gems:
 Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),
Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep,  Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Weapons:  Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded)
Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks)
Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass
Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (2), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present, Crystal Ball

31107737894_4a2074f645_t.jpg Vindsval Half-Born (Asphalt)
39 year old, Male, Half Giant,
Level: 35.5 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies*
Power Bonus: 
8
Defense: 29
Health: 54/54
Ether: 39/39
Gold: 704
Equipment: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound.  Greatsword/Longsword.) Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji)
Inventory:
Consumables: 4X Mead, Smelling Salts, 4X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core
Misc: Mythril Shard, 4X Grating Stone,  Gold Bar (Collateral from the Demon Germ)
Weapons And Shields: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.),
Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only)
Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz
Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) 
Tools: Bed Roll, Shovel, Magic Compass

vJi7H1L.png Matthias (StickFig)
Level 28.33 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to BoundFragile, and Slowed* *Gains 10 gold for each Humanoid killed*
Power Bonus: 12
Defense: 6
Health: 38/38
Ether: 16/29
Gold: 605
Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)
Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear)
Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 4x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), Hero's Cocktail, 3x Firebomb, Skadi Bomb
Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable))

paladin_pretzel_2.jpg Monk Pretzel (Palathadric)
463-year-old male "hermit" Artisan *Reinforced* *Immune to DarknessWoodEarthWaterLightFireLightningWindBlinded, and Confused* *Lucky* *Hastened*
Level: 37
Power Bonus: 2
Defense: 40 80
Health: 67/67
Gold: 3800
Equipment: Heaven and Hell (WP: 27; Darkness; Dual-Strike; Whip), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)
Inventory:
Weapons: Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace)
Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear),  Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.)
Gems: Amethyst, Emerald, Garnet, AquamarineEthereal Opal (Ice and Fragile)
Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 14 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads,  3 Smelling Salts, Soma, 4 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk
Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest)

Party Leader, please determine the battle order. Everyone else, please determine your actions and the row from which you are performing it.

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