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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

With a final set of swings Pretzel and Thalion join forces to bring down the last remaining undead ungulate and dwarf.

Round 9 of Krampus Clash
Monk Pretzel vs. Rabid Reindeer B - Hit Upgraded Hit - 522 Damage to Rabid Reindeer, KO'd, 130 Damage to Dark Dwarf A
Monk Pretzel vs. Rabid Reindeer B Dark Dwarf A  - Toolkit: Telescope Damage - Pretzel Immune to Damage
>Thalion vs. Rabid Reindeer B Dark Dwarf A - Spell Spellspin Sword (8 Hits) - 208 Light Elemental Damage, KO'd -1 Ether

THE BATTLE IS VICTORIOUS!

The Party
2.jpg Thalion Dwinlas (-obelix-) *Party Leader*
213 years old male elf Mystic Knight
Level: 36 
*Nimble* *Restores 1 ether whenever damage is taken*Immune to All Elements, SealedBlindWeakenedConfused, SleepFragileCursed, Poisoned and Bleeding*
Power Bonus: 0
Defense: 15
Health: 47/47
Ether: 
4/46
Gold: 1063
Equipment: Alpha and Omega (
WP: 17, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Norgh Armor (SP:5, Immunity to DarknessLightFireIceWaterWoodWindLightningEarth damage and SealedBlindFragileWeaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleedinghandwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)
Inventory:
Gems: Zirconia
 (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),
Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty
, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep,  Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Weapons:  Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield)
, Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded), Repeating Crossbow (WP: 5, Dual Strike, Bow)
Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragileheadwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks)
ToolsBedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass
Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3)Ambrosia, Ether Core (2), Grand Tonic, Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present, Crystal Ball

vJi7H1L.png Matthias (StickFig)
Level 29.33 Druid *
 chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to BoundFragile, and Slowed* *Gains 10 gold for each Humanoid killed*
Power Bonus: 12
Defense: 6
Health:
 39/39
Ether: 3/30
Gold: 605
AbilitiesBearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)
EquipmentEthereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; 
Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a  chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from BoundFragile, and Slowed effects; footwear)
InventoryEthereal XX Handcannon Replica (WP:12, pierces defense, 
Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x ElixirGrand PotionGrating StonePotion, 2x Red Death Blood, 3x Remedy4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 4x TonicSmoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the BlessedReinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), 3x Firebomb, Skadi Bomb, Emergency Essence
Quest ItemsGuffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero 
EncouragedHastenedLucky, and Inspired, consumable))

31107737894_4a2074f645_t.jpg Vindsval Half-Born (Asphalt)
39 year old, Male, Half Giant,
Level: 37.25 Paladin *Gains Triple XP* *Immune to 
AsleepBlindedConfusedFragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* *Hastened*
Power Bonus: 8
Defense: 29
Health: 56/56
Ether: 31/41
Gold: 704
Equipment: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Succ
essful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound.  Greatsword/Longsword.), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji)
Inventory:
Consumables: 4X Mead, Smelling Salts, 2X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish
Misc: Mythril Shard, 4X Grating Stone,  Gold Bar (Collateral from the Demon Germ)
Weapons And Shields: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.),

Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only)
Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz
Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) 
Tools: Bed Roll, Shovel, Magic Compass

paladin_pretzel_2.jpg Monk Pretzel (Palathadric)
463-year-old male "hermit" Artisan *
Reinforced* *Immune to DarknessWoodEarthWaterLightFireLightningWindBlinded, and Confused*
Level: 37.75
Power Bonus: 2
Defense: 40 80
Health: 67/67
Gold: 4350
Equipment: Dual Staff (WP: 13; 
IceLightningFireWindLight; Deals *Bleeding 3*; Dual Strike; Staff), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to DarknessWoodEarthWaterLightFireLightningWind*Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)
Inventory:
Weapons: Heaven and Hell (WP: 27; 
Darkness; Dual-Strike; Whip), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9;  chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe
Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by 
*Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear),  Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.)
Gems: 
AmethystEmeraldGarnetAquamarineEthereal Opal (Ice and Fragile)
Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 13 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads,  Smelling Salts, Soma, 2 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 
Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk
Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quests)


Will the Party remain to collect the loot?

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Posted

"Somebody collect the fallen items. I can't help but think that Krampus may have been carrying something useful in that bag of his." I say hastily, then turn to the others. "Where's Grunch and Mux?"

Without waiting for a reply, I race down in the direction of the tunnel from which Vind and I came.

Posted

"You all can go ahead and see what is going on in the other tunnel, I'll be fine. We will distribute this later." He says, pointing at what the enemies dropped before the party.

Thalion remains behind and collect all the loot - to be distributed later. Then he rolls the die until he is lucky, uses an Ether Core on himself and rushes to the other tunnel and joins the rest of the party. If he becomes jinxed, he uses a remedy on himself before heading to the other tunnel.

Posted (edited)

Pretzal, Wait for the rest of them.  We know we cannot defeat that mob on our own.  We have failed the younglings once already this day.  Let us not do it again.

Quickly collect and distribute the spoils.  WE must reach the children before it is too late.

Seeing Thallion gather the lot Vindsval moves to catch up with Monk.  Hurrying down the tunnel to the children.

 

Edited by Asphalt
Posted (edited)

Matthias takes off after Preztel and Vindsval, saying a prayer to Orrik that the children would be unharmed and casting a nurturing net of metallic ether over Mux while downing a tonic on the run.

Edited by StickFig
typo
Posted

Grunch and Mux already having exited the tunnel meetup with Monk and Vindsval in the side tunnel. Upon coming up on the prisoners, the group sees the children attacking their captors. Two of the orcs lie motionless on the ground and one of the elves looks badly wounded.

31863786086_6d9708825c_t.jpg
"What they're back?"

PREPARE FOR BATTLE!

Hostage Battle
Free Hits are dealt to the Prisoners at random until there are no more prisoners left.

Thalion will arrive in 6 Rounds
Matthias will arrive in 1 Round

The Enemy
31091757013_3d1ff2c99f_t.jpg
Automaton Guard A *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*

Type: Mechanical
Level: 60
Defense: 30
Health: 2000/2000
Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.
Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives
Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable

Drops (varies by roll):
1-3: Elixir
4-6: Scrap Metal (Worth 25 gold)

31091757013_3d1ff2c99f_t.jpg
Automaton Guard B *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*

Type: Mechanical
Level: 60
Defense: 30
Health: 2000/2000
Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.
Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives
Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable
Drops (varies by roll):

1-3: Elixir
4-6: Scrap Metal (Worth 25 gold)

31863786086_6d9708825c_t.jpg
Dark Dwarf A *Fights from the Back Row* *Ranged Attacks* *Immune to Blinded*

Type: Humanoid
Level: 50
Health: 1000/1000
Special: Piercing Shot – Dark Dwarf A does 40 damage to the target that ignores SP
Passive Special: Reinforcements - Dark Dwarf A will call for aid at the end of Round 3 and two more Dark Dwarves will join the fight.

Drops:
50 Gold

31060890384_ccb9458c28_t.jpg
Dark Dwarf B *Attacks ignore SP* *Immune to Blinded*

Type: Humanoid
Level: 40
Health: 1000/1000
Special: Take the Shinys – Dark Dwarf B steals 1/10 of the target's Gold
Passive Special: Coward - Dark Dwarf B has a 1/10 chance of fleeing at the end of the round if it has used its special once, a 2/10 chance if it has used its special twice, etc.

Drops:
50 Gold

The Prisoners
32670228213_debc383095_t.jpg
Orc A

Hits: 0/2

32670228813_fc0ae6fd96_t.jpg
Hits: 0/2

32670228973_2de2ac6972_t.jpg
Elf A
Hits: 1/2

32670228403_2245870ac1_t.jpg
Elf B
Hits: 2/2

31060885634_5ebcde9b3c_t.jpg
Lindy
Hits: 2/2

The Party
31107737894_4a2074f645_t.jpg Vindsval Half-Born (Asphalt)

39 year old, Male, Half Giant,
Level: 37.25 Paladin *Gains Triple XP* *Immune to 
AsleepBlindedConfusedFragile, and Weakened, Effects* *Immune to Dark & Demonic enemies*
Power Bonus: 8
Defense: 29
Health: 56/56
Ether: 31/41
Gold: 704
Equipment: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Succ
essful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound.  Greatsword/Longsword.), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji)
Inventory:
Consumables: 4X Mead, Smelling Salts, 2X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish
Misc: Mythril Shard, 4X Grating Stone,  Gold Bar (Collateral from the Demon Germ)
Weapons And Shields: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.),

Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only)
Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz
Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) 
Tools: Bed Roll, Shovel, Magic Compass

paladin_pretzel_2.jpg Monk Pretzel (Palathadric)
463-year-old male "hermit" Artisan *
Reinforced* *Immune to DarknessWoodEarthWaterLightFireLightningWindBlinded, and Confused*
Level: 37.75
Power Bonus: 2
Defense: 40 80
Health: 67/67
Gold: 4350
Equipment: Dual Staff (WP: 13; 
IceLightningFireWindLight; Deals *Bleeding 3*; Dual Strike; Staff), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to DarknessWoodEarthWaterLightFireLightningWind*Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)
Inventory:
Weapons: Heaven and Hell (WP: 27; 
Darkness; Dual-Strike; Whip), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9;  chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe
Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by 
*Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear),  Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.)
Gems: 
AmethystEmeraldGarnetAquamarineEthereal Opal (Ice and Fragile)
Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 13 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads,  Smelling Salts, Soma, 2 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 
Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk
Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quests)



31060887644_3dbe4e78a0_t.jpg Grunch (Takes suggestions from Thalion) *Immune to Fragile & Ice* *Favored Humanoids*
Level: 30 Hunter
Power Bonus: 5
Defense: 11
Health: 44/44
Gold: 100
Equipment: Sylvan Circle Circlet (Allows the permanent taming of one monster while worn, Accessory), Heavy Armor (SP 5, Immunity to Fragile, Torsowear), Cloak of the Winterlands (SP 1, Immune to Ice, Backwear), Darksteel Cutlass (WP 15, 1/3 chance to Blind)
Inventory: Grand Potion, Deadly Venom, Remedy 

 
heroicafog-monster-direwolf.jpgMux *Permanently Tamed* *Immune to Blinded*
Type: Beast
Level: 15
Health: 109/175
Special: Blood Fang – Transfers 15 health from the target to self and inflicts Bleeding 5
Passive Special: Blood Brother - Grants a +5 Power and SP Bonus to Grunch while Mux is still up.

Party Leader, please determine the battle order.

 

Posted

Cover them all, our failure has cost the lives of two children already.  WE cannot allow the others to fall.

Vindsval attacks Dwarf B, with the Rage Lance, from the Back Row.

Posted
1 hour ago, Palathadric said:

I attack Automaton B with Heaven and Hell while Dual-Striking Dwarf A from the Front Row.

Is Matthias' exclusion a mistake or intentional?

QM Note: Matthias will arrive in 1 round after he's used his tonic. Asphalt or Palathadric feel free to give orders to Grunch and Mux as well as a battle order.

Posted (edited)

Crunch, Mux, Both of you attack the first automaton.  If we hope for the children to live through this folly we must keep they finds distracted.

Battle Order

Monk

Vindsval 

Grunch Automaton A from the Back Row

Max Automaton A from the Back Row

Edited by Asphalt
Posted

Typical anti-greenskin QM here, only the orc children are dead, and one of them doesn't even have a name. :pir-murder: :tongue:

Matthias hears the fighting in front of him and redoubles his double time down the corridor.

Posted

Monk Pretzel advances on one of the automaton but takes a serious blow from the mechanation's tri-dazer weakening the Artisan. Vindsval stabs at one of the dwarves as Grunch and Mux tackle the other robot. Matthias rushes forward to join the group, his ether reserves slightly restored as Lindy falls in front of one of the Dark Dwarves who kicks at the child with his boot.

Hostage Battle
Free Hits are dealt to the Prisoners at random until there are no more prisoners left.

Thalion will arrive in 5 Rounds

Round 1 of Hostage Hassle
Monk vs. Automaton B - Special Damage - Pretzel loses 10 Power and 10 Health
>Vindsval vs. Dark Dwarf B - Critical Hit - 77 Darkness & Fire Damage, Burning 10, Poisoned 7, Enraged
>Grunch vs. Automaton A - Critical Hit - 35 Damage
>Mux vs. Automaton A - Blood Fang - Transfers 15 Health to Mux

Monk Pretzel - Free Hits (Dark Dwarf A) - Lindy takes 1 Damage
Dark Dwarf B - Burning & Poisoned - 17 Damage

Matthias Joins the Battle

The Enemy
31091757013_3d1ff2c99f_t.jpg
Automaton Guard A *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*

Type: Mechanical
Level: 60
Defense: 30
Health: 1950/2000
Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.
Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives
Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable

Drops (varies by roll):
1-3: Elixir
4-6: Scrap Metal (Worth 25 gold)

31091757013_3d1ff2c99f_t.jpg
Automaton Guard B *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*

Type: Mechanical
Level: 60
Defense: 30
Health: 2000/2000
Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.
Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives
Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable
Drops (varies by roll):

1-3: Elixir
4-6: Scrap Metal (Worth 25 gold)

31863786086_6d9708825c_t.jpg
Dark Dwarf A *Fights from the Back Row* *Ranged Attacks* *Immune to Blinded*

Type: Humanoid
Level: 50
Health: 1000/1000
Special: Piercing Shot – Dark Dwarf A does 40 damage to the target that ignores SP
Passive Special: Reinforcements - Dark Dwarf A will call for aid at the end of Round 3 and two more Dark Dwarves will join the fight.

Drops:
50 Gold

31060890384_ccb9458c28_t.jpg
Dark Dwarf B *Attacks ignore SP* *Immune to Blinded* *
Burning 10* *Poisoned 5* *Enraged*
Type: Humanoid
Level: 40
Health: 906/1000
Special: Take the Shinys – Dark Dwarf B steals 1/10 of the target's Gold
Passive Special: Coward - Dark Dwarf B has a 1/10 chance of fleeing at the end of the round if it has used its special once, a 2/10 chance if it has used its special twice, etc.

Drops:
50 Gold

The Prisoners
32670228213_debc383095_t.jpg
Orc A

Hits: 0/2

32670228813_fc0ae6fd96_t.jpg
Orc B
Hits: 0/2

32670228973_2de2ac6972_t.jpg
Elf A
Hits: 1/2

32670228403_2245870ac1_t.jpg
Elf B
Hits: 2/2

31060885634_5ebcde9b3c_t.jpg
Lindy
Hits: 1/2

The Party
31107737894_4a2074f645_t.jpg Vindsval Half-Born (Asphalt)

39 year old, Male, Half Giant,
Level: 37.25 Paladin *Gains Triple XP* *Immune to 
AsleepBlindedConfusedFragile, and Weakened, Effects* *Immune to Dark & Demonic enemies*
Power Bonus: 8
Defense: 29
Health: 56/56
Ether: 31/41
Gold: 704
Equipment: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji)
Inventory:
Consumables: 4X Mead, Smelling Salts, 2X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish
Misc: Mythril Shard, 4X Grating Stone,  Gold Bar (Collateral from the Demon Germ)
Weapons And Shields: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Succ
essful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound.  Greatsword/Longsword.), Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.),
Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only)
Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz
Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) 
Tools: Bed Roll, Shovel, Magic Compass

paladin_pretzel_2.jpg Monk Pretzel (Palathadric)
463-year-old male "hermit" Artisan *
Reinforced* *Immune to DarknessWoodEarthWaterLightFireLightningWindBlinded, and Confused*
Level: 37.75
Power Bonus: 2 -8
Defense: 40 80
Health: 67/67 57/57
Gold: 4350
Equipment: Dual Staff (WP: 13; 
IceLightningFireWindLight; Deals *Bleeding 3*; Dual Strike; Staff), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to DarknessWoodEarthWaterLightFireLightningWind*Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)
Inventory:
Weapons: Heaven and Hell (WP: 27; 
Darkness; Dual-Strike; Whip), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9;  chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe
Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by 
*Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear),  Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.)
Gems: 
AmethystEmeraldGarnetAquamarineEthereal Opal (Ice and Fragile)
Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 13 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads,  Smelling Salts, Soma, 2 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 
Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk
Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quests)


vJi7H1L.png Matthias (StickFig)
Level 29.33 Druid *
 chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to BoundFragile, and Slowed* *Gains 10 gold for each Humanoid killed*
Power Bonus: 12
Defense: 6
Health:
 39/39
Ether: 8/30
Gold: 605
AbilitiesBearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)
EquipmentEthereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; 
Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a  chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from BoundFragile, and Slowed effects; footwear)
InventoryEthereal XX Handcannon Replica (WP:12, pierces defense, 
Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x ElixirGrand PotionGrating StonePotion, 2x Red Death Blood, 3x Remedy4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 3TonicSmoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the BlessedReinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), 3x Firebomb, Skadi Bomb, Emergency Essence
Quest ItemsGuffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero 
EncouragedHastenedLucky, and Inspired, consumable))

31060887644_3dbe4e78a0_t.jpg Grunch (Takes suggestions from Thalion) *Immune to Fragile & Ice* *Favored Humanoids*
Level: 30 Hunter
Power Bonus: 5
Defense: 11
Health: 44/44
Gold: 100
Equipment: Sylvan Circle Circlet (Allows the permanent taming of one monster while worn, Accessory), Heavy Armor (SP 5, Immunity to Fragile, Torsowear), Cloak of the Winterlands (SP 1, Immune to Ice, Backwear), Darksteel Cutlass (WP 15, 1/3 chance to Blind)
Inventory: Grand Potion, Deadly Venom, Remedy 

 
heroicafog-monster-direwolf.jpgMux *Permanently Tamed* *Immune to Blinded*
Type: Beast
Level: 15
Health: 124/175
Special: Blood Fang – Transfers 15 health from the target to self and inflicts Bleeding 5
Passive Special: Blood Brother - Grants a +5 Power and SP Bonus to Grunch while Mux is still up.

Party Leader, please determine the battle order.

Posted (edited)
20 hours ago, Palathadric said:

I attack Automaton B with Heaven and Hell while Dual-Striking Dwarf A from the Front Row.

Is Matthias' exclusion a mistake or intentional?

OOC: why was Dwarf A given a free hit?  He was targeted by a player.  That is why I had both Grunch and Mux target the same automaton because everyone else was covered. Also, how was Vindsval's Critical Hit calculated?  WP X2 +level= 16X2=32 (arm) X2=64+37=101+8=109 X2 (elemental) =218/2 (back row)=109  Then the poison and burning for a total of 124 points.  Or am I still doing the math wrong.

Edited by Asphalt
Posted

Dual-Striking does not count as targeting.

I repeat my attack.

"Grunch, please take on Dwarf B and Mux, take Automaton A. Giant, you should try to make Dwarf A bleed too."

Posted

I did not realize that.  I'm sorry I screwed that up.

My Pleasure. Vindsval's mouth pulls up in a sneer as he faces off against the first dwarf.  

Vindsval attacks Dwarf A from the front row with the Wrath Lance.

Posted

Monk Pretzel manages to land a hit on the Automaton and Dark Dwarf, but the monsters fight back with ferocity. Vindsval is stabbed through his armor as a piercing shot catches him in the side. Grunch takes a nasty gash across his torso as Mux fails to bite through the heavy armor plating of the Automatons. Matthias manages to fire off a glancing shot at the advancing enemies for marginal damage.

Hostage Battle
Free Hits are dealt to the Prisoners at random until there are no more prisoners left.

Thalion will arrive in 4 Rounds

Round 2 of Hostage Hassle
Monk vs. Automaton B - Upgraded Hit - 188 Darkness Elemental Damage to Automaton B, 218 Darkness Elemental Damage to Dark Dwarf A
Vindsval vs. Dark Dwarf A - Special Damage - 40 Damage to Vindsval
>Grunch vs. Dark Dwarf B - Damage - 20 Damage
>Mux vs. Automaton A - Critical Hit - 0 Damage
>Matthias vs. Dark Dwarf B - Aim - 22 Damage to Dark Dwarf A & B, 0 Damage to Automaton A, Dark Dwarf B Fragile

Dark Dwarf B - Burning & Poisoned - 15 Damage

The Enemy
31091757013_3d1ff2c99f_t.jpg
Automaton Guard A *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*

Type: Mechanical
Level: 60
Defense: 30
Health: 1950/2000
Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.
Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives
Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable

Drops (varies by roll):
1-3: Elixir
4-6: Scrap Metal (Worth 25 gold)

31091757013_3d1ff2c99f_t.jpg
Automaton Guard B *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*

Type: Mechanical
Level: 60
Defense: 30
Health: 1812/2000
Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.
Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives
Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable
Drops (varies by roll):

1-3: Elixir
4-6: Scrap Metal (Worth 25 gold)

31863786086_6d9708825c_t.jpg
Dark Dwarf A *Fights from the Back Row* *Ranged Attacks* *Immune to Blinded*

Type: Humanoid
Level: 50
Health: 760/1000
Special: Piercing Shot – Dark Dwarf A does 40 damage to the target that ignores SP
Passive Special: Reinforcements - Dark Dwarf A will call for aid at the end of Round 3 and two more Dark Dwarves will join the fight.

Drops:
50 Gold

31060890384_ccb9458c28_t.jpg
Dark Dwarf B *Attacks ignore SP* *Immune to Blinded* *
Burning 10* *Poisoned 5* *Enraged* *Fragile (3 Rounds Remaining)*
Type: Humanoid
Level: 40
Health: 869/1000
Special: Take the Shinys – Dark Dwarf B steals 1/10 of the target's Gold
Passive Special: Coward - Dark Dwarf B has a 1/10 chance of fleeing at the end of the round if it has used its special once, a 2/10 chance if it has used its special twice, etc.

Drops:
50 Gold

The Prisoners
32670228213_debc383095_t.jpg
Orc A

Hits: 0/2

32670228813_fc0ae6fd96_t.jpg
Orc B
Hits: 0/2

32670228973_2de2ac6972_t.jpg
Elf A
Hits: 1/2

32670228403_2245870ac1_t.jpg
Elf B
Hits: 2/2

31060885634_5ebcde9b3c_t.jpg
Lindy
Hits: 1/2

The Party
31107737894_4a2074f645_t.jpg Vindsval Half-Born (Asphalt)

39 year old, Male, Half Giant,
Level: 37.25 Paladin *Gains Triple XP* *Immune to 
AsleepBlindedConfusedFragile, and Weakened, Effects* *Immune to Dark & Demonic enemies*
Power Bonus: 8
Defense: 29
Health: 16/56
Ether: 31/41
Gold: 704
Equipment: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji)
Inventory:
Consumables: 4X Mead, Smelling Salts, 2X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish
Misc: Mythril Shard, 4X Grating Stone,  Gold Bar (Collateral from the Demon Germ)
Weapons And Shields: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Succ
essful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound.  Greatsword/Longsword.), Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.),
Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only)
Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz
Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) 
Tools: Bed Roll, Shovel, Magic Compass

paladin_pretzel_2.jpg Monk Pretzel (Palathadric)
463-year-old male "hermit" Artisan *
Reinforced* *Immune to DarknessWoodEarthWaterLightFireLightningWindBlinded, and Confused*
Level: 37.75
Power Bonus: 2 -8
Defense: 40 80
Health: 67/67 57/57
Gold: 4350
Equipment: Heaven and Hell (WP: 27; 
Darkness; Dual-Strike; Whip), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to DarknessWoodEarthWaterLightFireLightningWind*Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)
Inventory:
Weapons: Dual Staff (WP: 13; 
IceLightningFireWindLight; Deals *Bleeding 3*; Dual Strike; Staff), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9;  chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe
Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by 
*Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear),  Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.)
Gems: 
AmethystEmeraldGarnetAquamarineEthereal Opal (Ice and Fragile)
Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 13 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads,  Smelling Salts, Soma, 2 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 
Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk
Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quests)


vJi7H1L.png Matthias (StickFig)
Level 29.33 Druid *
 chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to BoundFragile, and Slowed* *Gains 10 gold for each Humanoid killed*
Power Bonus: 12
Defense: 6
Health:
 39/39
Ether: 8/30
Gold: 605
AbilitiesBearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)
EquipmentEthereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; 
Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a  chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from BoundFragile, and Slowed effects; footwear)
InventoryEthereal XX Handcannon Replica (WP:12, pierces defense, 
Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x ElixirGrand PotionGrating StonePotion, 2x Red Death Blood, 3x Remedy4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 3TonicSmoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the BlessedReinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), 3x Firebomb, Skadi Bomb, Emergency Essence
Quest ItemsGuffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero 
EncouragedHastenedLucky, and Inspired, consumable))

31060887644_3dbe4e78a0_t.jpg Grunch (Takes suggestions from Thalion) *Immune to Fragile & Ice* *Favored Humanoids*
Level: 30 Hunter
Power Bonus: 5
Defense: 11
Health: 24/44
Gold: 100
Equipment: Sylvan Circle Circlet (Allows the permanent taming of one monster while worn, Accessory), Heavy Armor (SP 5, Immunity to Fragile, Torsowear), Cloak of the Winterlands (SP 1, Immune to Ice, Backwear), Darksteel Cutlass (WP 15, 1/3 chance to Blind)
Inventory: Grand Potion, Deadly Venom, Remedy 

 
heroicafog-monster-direwolf.jpgMux *Permanently Tamed* *Immune to Blinded*
Type: Beast
Level: 15
Health: 124/175
Special: Blood Fang – Transfers 15 health from the target to self and inflicts Bleeding 5
Passive Special: Blood Brother - Grants a +5 Power and SP Bonus to Grunch while Mux is still up.

Party Leader, please determine the battle order.

Posted (edited)

I throw a Sleep Bomb and then Dual-Strike Automaton B.

Grunch drinks Grand Potion. Mux repeats.

"Matthias, try to heal the Giant."

Just a question, will sealing Dark Dwarf A prevent him from calling for help?

Edited by Palathadric
Posted
27 minutes ago, Palathadric said:

Just a question, will sealing Dark Dwarf A prevent him from calling for help?

QM Note: It will not, note that Sealed means that the Enemies' rolls of SPECIAL DAMAGE will miss not that they won't occur.

Posted (edited)

Vindsval pulls the shaft from his side and throws it to the ground.  He spits a trickle of black blood from his mouth and once again advances on the First Dwarf.

A foul strike my friend. 

 

Battle Order

Monk

Matthias

Vindsval 

Grunch 

Max 

OOC:  Wrath lance is burning 10 Poison 7.

Edited by Asphalt
Posted (edited)
8 hours ago, Waterbrick Down said:

QM Note: It will not, note that Sealed means that the Enemies' rolls of SPECIAL DAMAGE will miss not that they won't occur.

I meant it more from the angle that it would seal his mouth shut. :grin: 

When will Thalion show up?

Okay, I edited my action.

"Giant, help me dual-strike Automaton B with your Twin Sai from the front if the Druid succeeds in healing you. Otherwise, from the back row with Verkener."

Note, if Asphalt doesn't get on to confirm again, please use my action as otherwise he would wake up the Dwarf which would be pointless.

Edited by Palathadric
Posted

I no longer follow the path of the witchery way.  But I will follow your instruction Human.

If Healed

Vindsval Attacks Automaton B with Ludeas from the Front Row.

If not Healed

Vindsval Attacks Automaton B with Verkenner from the Back Row.

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