blackdeathgr Posted December 30, 2016 Posted December 30, 2016 Oh, adventurous traveler, let me guide you through this Breshaun's bustling port vista. From left to right: Small bridge, "North by Northwest" tavern, a local small house, a warehouse and a derelict house. center view right side view left side view Oh, is that true?? One of Captain Morgan's crew captured? With sufficient persuasion from the guys at the Admiralty may be we can learn his secret hideout! Spoiler coconut gathering and warehouse management loading crane Hugo d'Offren visiting Oh, I have licensed in Breshaun a small residence, a medium commerce (tavern) and a small commerce (warehouse). TY Quote
Franco Clarke Posted December 30, 2016 Posted December 30, 2016 Nice to see it completed! The trees and figures really help to pull the whole lot together into one cohesive scene! Quote
blackdeathgr Posted December 30, 2016 Author Posted December 30, 2016 26 minutes ago, Franco Clarke said: Nice to see it completed! The trees and figures really help to pull the whole lot together into one cohesive scene! Thanks! I always love to over-populate my MOCs if possible. They hide those small sloppy points you never have time to fix Also please TLG make those palm trees again! You will make many of us happy! Quote
Elostirion Posted December 30, 2016 Posted December 30, 2016 I usually don't like look-through-windows with nothing behind, but this MOC definitely proves to be an exception, as those work out very well. The facade of that house is fantastic. Great atmosphere overall, Breshaun truly is a pearl of the new world. Quote
Garmadon Posted December 30, 2016 Posted December 30, 2016 Very nice scene, blackdeathgr! That inn is superb, and the white and red houses are quite neat as well! And who (besides the Corries ) doesn't love a bunch of blue coats marching down the street? Great job with the wharf and docks as well, and the crane and cage (did you mean for that to be tilting so dynamically? Looks great, anyways! ) add some great detail to the scene! Keep it up! Quote
Capt Wolf Posted December 30, 2016 Posted December 30, 2016 Great scene! I always like these port MOCs, and overpopulating them is a must! All the structures are lovely, particularly the inn. the bridge is very nice, too. I like the color choice of dark blue for the warehouse roof. Seems appropriate! And the bits of dark green foliage on the water is a nice touch. So, what does the bridge lead to? And how could the city elders allow that derelict house to sully the port?! Quote
Captain Braunsfeld Posted December 30, 2016 Posted December 30, 2016 Great scene - pls. keep expanding! Quote
blackdeathgr Posted December 31, 2016 Author Posted December 31, 2016 On 30/12/2016 at 2:14 PM, Elostirion said: I usually don't like look-through-windows with nothing behind, but this MOC definitely proves to be an exception, as those work out very well. The facade of that house is fantastic. Great atmosphere overall, Breshaun truly is a pearl of the new world. Thanks Elostirion! It does mean a lot. Initially I wanted to add interior as well to everything (or just place a plate or two behind) but then the MOC would exceed the limit of 32 studs width that I have free in my bookshelf Perhaps I will add interior at one of our LUG exhibitions and I can photograph it again. 21 hours ago, Garmadon said: Very nice scene, blackdeathgr! That inn is superb, and the white and red houses are quite neat as well! And who (besides the Corries ) doesn't love a bunch of blue coats marching down the street? Great job with the wharf and docks as well, and the crane and cage (did you mean for that to be tilting so dynamically? Looks great, anyways! ) add some great detail to the scene! Keep it up! TY Garmadon! The cage was a ripoff of another MOC i found in Flickr. The tilting box at the crane was indeed done on purpose as I wanted to show a dynamic scene 21 hours ago, Capt Wolf said: Great scene! I always like these port MOCs, and overpopulating them is a must! All the structures are lovely, particularly the inn. the bridge is very nice, too. I like the color choice of dark blue for the warehouse roof. Seems appropriate! And the bits of dark green foliage on the water is a nice touch. So, what does the bridge lead to? And how could the city elders allow that derelict house to sully the port?! Yay! Thanks! Busy ports are the best! The bridge leads hopefully to my next relevant MOC that will be built in time... As fo the derelict house, I wanted to use some gray but not make it look like a castle era building. So I semi-demolished it and added a palm tree and foliage to burst from within. Elders will have to wait for the owner hasn't appeared just yet. Or maybe he appears at nighttime as the ghost of a sunken sailor? 17 hours ago, Captain Braunsfeld said: Great scene - pls. keep expanding! TY Cpt! Stay tuned until I find a bigger house Quote
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