SkaForHire Posted February 8, 2017 Posted February 8, 2017 Make sure that any settlement page is updated with the forts that are in that settlement, or forts that are within protection range of the settlement. This is important for raids, and if we miss a fort because it is not on the settlement page. Ooops, I guess your guys were too drunk to protect the settlement! Quote
Maxim I Posted February 8, 2017 Posted February 8, 2017 Do we need to do the same for soldiers? Putting the troops on the settlement page? Quote
Jacob Nion Posted February 8, 2017 Posted February 8, 2017 19 minutes ago, Maxim I said: Do we need to do the same for soldiers? Putting the troops on the settlement page? And do we have to submit a complete list of the current army öocations each month, even if we didn't move a unit? Quote
Kolonialbeamter Posted February 8, 2017 Posted February 8, 2017 2 hours ago, SkaForHire said: forts that are within protection range of the settlement Well, this is new, then. And should also be added to the official requirements for listed property in settlement threads. Quote
Maxim I Posted February 8, 2017 Posted February 8, 2017 8 minutes ago, Kolonialbeamter said: Well, this is new, then. And should also be added to the official requirements for listed property in settlement threads. Not sure what you mean with that... The Royal Fortress of Nova Terelli adds to the settlement points and trade value of Nova Terelli, but not to those of Pontelli. As Pontelli is within the protection range, it does benefits from the Royal Fortress when raided. Although, it still is a bit unclear to me how a royal fortress can defend a town that is 150 miles away and is suddenly raided. Quote
Kolonialbeamter Posted February 8, 2017 Posted February 8, 2017 1 hour ago, Maxim I said: Not sure what you mean with that... Seems new to me to have to list those forts not in the settlement, but within protection radius. 1 hour ago, Maxim I said: it still is a bit unclear to me how a royal fortress can defend a town that is 150 miles away and is suddenly raided. Protection radius is a simplification. You could explain it along the lines of: larger fort with larger garrison -> more patrols in the area. And maybe that bar in the town far away just offers the better ale Okay, it gets a bit weird if that town is on a different island. But well, simplification. Quote
Legostone Posted February 8, 2017 Posted February 8, 2017 19 minutes ago, Kolonialbeamter said: Seems new to me to have to list those forts not in the settlement, but within protection radius. Protection radius is a simplification. You could explain it along the lines of: larger fort with larger garrison -> more patrols in the area. And maybe that bar in the town far away just offers the better ale Okay, it gets a bit weird if that town is on a different island. But well, simplification. Maybe the guards in the bigger fortresses get better swimming training? :P Quote
Kwatchi Posted February 8, 2017 Posted February 8, 2017 8 hours ago, SkaForHire said: Make sure that any settlement page is updated with the forts that are in that settlement, or forts that are within protection range of the settlement. This is important for raids, and if we miss a fort because it is not on the settlement page. Ooops, I guess your guys were too drunk to protect the settlement! Ruh roh. This doesn't sound good. Quote
SkaForHire Posted February 8, 2017 Author Posted February 8, 2017 12 hours ago, Maxim I said: Do we need to do the same for soldiers? Putting the troops on the settlement page? Actually, I would love this -- makes it easier on me. 11 hours ago, Jacob Nion said: And do we have to submit a complete list of the current army öocations each month, even if we didn't move a unit? No, the list should still have where your troops are currently. But, if you want to make it known so that there is less of a chance I miss it, that is fine too. 9 hours ago, Kolonialbeamter said: Well, this is new, then. And should also be added to the official requirements for listed property in settlement threads. I don't think we actually have a official requirements for settlement threads... perhaps we need one? 9 hours ago, Maxim I said: Not sure what you mean with that... The Royal Fortress of Nova Terelli adds to the settlement points and trade value of Nova Terelli, but not to those of Pontelli. As Pontelli is within the protection range, it does benefits from the Royal Fortress when raided. Although, it still is a bit unclear to me how a royal fortress can defend a town that is 150 miles away and is suddenly raided. The in game explanation would be the men could be shifted, also the chance of ships sailing in front of the other fort on the way to the raid, etc... it is a game mechanic that could be explained a few different ways in character. 7 hours ago, Kolonialbeamter said: Seems new to me to have to list those forts not in the settlement, but within protection radius. Protection radius is a simplification. You could explain it along the lines of: larger fort with larger garrison -> more patrols in the area. And maybe that bar in the town far away just offers the better ale Okay, it gets a bit weird if that town is on a different island. But well, simplification. Should have waited and just said KB's got this one. Quote
Maxim I Posted February 8, 2017 Posted February 8, 2017 34 minutes ago, SkaForHire said: Actually, I would love this -- makes it easier on me. I did it for my settlement :) Anyway, thanks for the update of the "By Land" topic! One question, not sure if it is handled in the Court. If a fortress is removed from the game, can it be used as a residence? Historically seen, many forts became residences / prisons / ... Quote
Capt Wolf Posted February 8, 2017 Posted February 8, 2017 I would like to "remove" a fort and replace it with a larger one. How should I go about that? Quote
SkaForHire Posted February 8, 2017 Author Posted February 8, 2017 I don't want to rule on that right this second, because we have never discussed changing designations... But... it makes sense in a situation like this. I think we could only convert to residences, that way we don't mess with parity. So no factory to artisan or something like that. Just now, Capt Wolf said: I would like to "remove" a fort and replace it with a larger one. How should I go about that? Talk to your faction leadership about the removal I think we will have to remove all the forts manually that want removed. I have to do one too. Then purchase the new license. Quote
Capt Wolf Posted February 8, 2017 Posted February 8, 2017 2 minutes ago, SkaForHire said: I think we will have to remove all the forts manually that want removed. So faction leaders should talk to @Phred? Quote
Capn Frank Posted February 8, 2017 Posted February 8, 2017 40 minutes ago, Capt Wolf said: So faction leaders should talk to @Phred? Yes. Quote
MKJoshA Posted February 9, 2017 Posted February 9, 2017 Would this be acceptable? On 2/11/2016 at 1:15 PM, MKJoshA said: This thread encompasses all builds within Bastion, on the island of The Nest of Thieves. Name: Bastion Ownership: Sea Rats Location: The Nest of Thieves (Sea of Storms) Mayor: NPC Trade Value: Who can own property in Bastion: Any Sea Rat Who can freebuild in Bastion: Anyone. Military Presence: 2 Large Forts, 1 Company of Troops Quote
Capt Wolf Posted February 9, 2017 Posted February 9, 2017 18 minutes ago, MKJoshA said: Would this be acceptable? That's almost identical to what I have added to the Eslandola settlement threads, except I broke it out into two categories, Fortifications and Troops. Even the same location in the list. Great minds think alike! Quote
Kwatchi Posted February 10, 2017 Posted February 10, 2017 (edited) Seems like a good housekeeping idea. I've put a defensive synopsis at the top of my settlement page as well. Edited February 10, 2017 by Kwatchi Quote
kaiju Posted February 10, 2017 Posted February 10, 2017 4 hours ago, Kwatchi said: Seems like a good housekeeping idea. I've put a defensive synopsis at the top of my settlement page as well. Likewise for Haven. Quote
Capt Wolf Posted February 10, 2017 Posted February 10, 2017 22 hours ago, MKJoshA said: Would this be acceptable? On 2/11/2016 at 1:15 PM, MKJoshA said: Military Presence: 2 Large Forts, 1 Company of Troops One thing I added that I forgot to mention: I put a date on the troop notation, since troops can move. In this case, I confirmed troop amounts as of the MRCA deadline, so in the above example, it might be "1 company of troops as of Feb 5, 617" or something like that. Quote
MKJoshA Posted February 10, 2017 Posted February 10, 2017 15 minutes ago, Capt Wolf said: One thing I added that I forgot to mention: I put a date on the troop notation, since troops can move. In this case, I confirmed troop amounts as of the MRCA deadline, so in the above example, it might be "1 company of troops as of Feb 5, 617" or something like that. Thanks, can anyone confirm whether this is necessary? Quote
Capt Wolf Posted February 10, 2017 Posted February 10, 2017 13 minutes ago, MKJoshA said: Thanks, can anyone confirm whether this is necessary? It's not necessary, but if there is a discrepancy between the settlement thread and the troop movement records, it's a nice piece of info for solving the puzzle. It's not like anyone would ever move troops and then forget to update both settlement threads. Quote
Jacob Nion Posted February 10, 2017 Posted February 10, 2017 There is one question left: do Sea Rats pay the regular upkeep costs or is it discounted like that of raised troops? Quote
Elostirion Posted February 10, 2017 Posted February 10, 2017 (edited) 22 minutes ago, Jacob Nion said: There is one question left: do Sea Rats pay the regular upkeep costs or is it discounted like that of raised troops? Now come on. :-D Serious though: Wouldn't make sense. The discount on all else comes from the fact that for every MOC 50% of the cost is deleted from the game, while the other 50% go to the faction - which for the Sea Rats is not the case. Upkeep fully leaves the game, so I guess full upkeep for Sea Rats. Edited February 10, 2017 by Elostirion Quote
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