Ayrlego Posted June 26, 2017 Posted June 26, 2017 Name: Nova Malto Ownership: Eslandola Location: Isla de Victoria, Prio Seas Mayor: TBD Who can own property in Nova Malto: Anyone Who can freebuild in Nova Malto: Anyone Description: After Eslandola's decisive victory over Mardier on the Isla de Victoria, all Mardierian forces withdrew from the island and with them fled most of the settlers of wealth and status. Before leaving, Mardierian troops conducted a scorched earth policy, determined to leave nothing of value behind for the victorious Eslandolans. Left behind however, were the poorer Mardierian settlers and those without the means to flee, or with nowhere to go. Fearing reprisals from their new Eslandolan overlords, but more so from the natives who the Mardierian forces are said to have savagely repressed, these refugees, their homes and crops burned, gathered in the ruins of the former settlement of Malto on the north of the Island. Former Mardierian Captain Giovanni Lorenzini turned to the Empire of Corrington for help. Corlander colonial authorities, fearing a humanitarian disaster on the war torn island, authorized armed support for Lorenzini's proposal of a "free and neutral" settlement and temporarily recognized Nova Malto as a separate entity from the Eslandolan colony of the Isla de Victoria. After intense political talks, Eslandola guaranteed the safety of all refugees that stayed, and agreed to help build a settlement on a Corrington island for refugees that wished to leave (among whom were the aforementioned Capt. Lorenzini); and Corrington recognized Eslandola's authority on Isla de Victoria. Corrington withdrew their troops, and now the Eslandolan settlement of Nova Malto rises from the ashes of the former Mardierian settlement of Malto. Builds in Nova Malto Please help us out by posting your a link to your Nova Malto builds in this thread. Licensee is listed after the type of licence. Properties: 16/31 Size for EGS purposes - Level 2 'Town' Required for Level 4 'Large Town': 15 properties including; 4 factories, 1 artisan, 1 culture, 1 education Residences: 4 Burnt Out, small residence, Silentwolf (+1 settlement size) Entering Nova Malto, small residence, Bregir (+1 settlement size) Mayor's House, small residence, Ayrlego (+1 settlement size) Dark Alleyway, small residence, Bregir (+1 settlement size) Factories: Artisans: 3 The Wall of Malto, large artesian, Mesabi (+3 settlement size) Commerce: 2 Repairing the Well, small commercial, Ayrlego (+1 settlement size) Entering Nova Malto, small commercial, Bregir (+1 settlement size) Docks, medium commercial , Mesabi (+2 settlement size) Montoya Arrives, medium commercial, Bregir (+2 settlement size) Art and Culture: Educational: Plantations: 1 Ploughing the Fields, small plantation, Ayrlego (+1 settlement size) Mines: Forts: 2 Fort Nova Malto, Medium Fort, Mesabi (+2 settlement size) Troops: 1 company of the White Glove Order Other Buildings: Vessels stationed here: Other related builds: Food for Refugees, Capt Wolf Support Arrives, Legostone Nova Malto Party, Professor Thaum Another Belated Party, Maxim I WGO-ESL troops responds to the Disaster in Malto, Sir Stig Helpful Corries, Kai NRG Malto Express, Bodi A Passage to the City of Malto, Bodi Café René, gedren_y Viewing the Devastation, gedren_y Quote
Mesabi Posted June 26, 2017 Posted June 26, 2017 Loading and Unloading dock, the site of the Wolf's Blood Disaster Disaster by North White, on Flickr Medium Commercial And I think Captain Wolf put a build in Nova Malto Quote
Capt Wolf Posted June 26, 2017 Posted June 26, 2017 Eslandola relief efforts are underway: Food for refugees have arrived. Quote
Sir Stig Posted June 26, 2017 Posted June 26, 2017 You were lucky she did not get stranded. That is surely the biggest ship that have been so close to the northern shores shallow waters. Are you sure you have not invaded the tiny island on the top of the map? It is a perilous journey. Let us all hope it makes it back home again. Quote Geographical Features: Mostly jungle on the inside, this larger island boasts an excellent natural bay on its south side at the Island's thinnest point. The north-east coast, however is very shallow, and rife with sandbars. The south-west coasts are rocky, but host naturally occurring groves of citrus fruit. In the center of the island towers a tall volcano that occasionally shakes the Island.Rumors: The Natives of this Island fear the deeper waters to the south. While they are more than happy to sail their catamarans in the northern shallow water, they refuse to do so on the southern coast. Quote
Bregir Posted June 26, 2017 Posted June 26, 2017 A despatch from the Corlander commandant arrives posthaste to be read out in all corners of Nova Malto. "To the representatives of Eslandola and WTC, and anyone else contemplating intervention. Any troops, be they national, militia, mercenary or any other military capacity, will be denied access to the city, and failure to accept this demand will be met with deadly force. The garrison has orders to maintain the neutrality of the city with any means, and until ordered otherwise, we shall follow these orders till our dying breath, duty-bound to Her Royal Majesty, our beloved Queen Anetta. The status of Nova Malto is to be decided through proper diplomatic channels, not by the logic of force, and no Corlander or Eslandian citizen is to act in contrary to such. The troops at Nova Malto has no wish to be part in a diplomatic incident, nor no wish to shed blood. But by the Gods, if we are forced to do so, we will be relentless! Major William Bradley Commander Nova Malto" Quote
Kai NRG Posted June 29, 2017 Posted June 29, 2017 Here's a build that I believe belongs in Nova Malto. Take it or leave it. Quote
Professor Thaum Posted June 29, 2017 Posted June 29, 2017 (edited) Nova Malto, the place to be !! On the way to become the first banana republic !!! Strike here to open should we claim it as a free port ?? Edited June 29, 2017 by Professor Thaum Quote
Ayrlego Posted June 30, 2017 Author Posted June 30, 2017 11 hours ago, Kai NRG said: Here's a build that I believe belongs in Nova Malto. Take it or leave it. I'll take it ! Small commercial coming right up! This brings up a good question, none of these builds have licensed yet - should we all (ie Corries/Greenbacks and Sea Rats just license away, then whatever happens with the settlement it just inherits all the builds? Quote
Bregir Posted June 30, 2017 Posted June 30, 2017 2 hours ago, Ayrlego said: I'll take it ! Small commercial coming right up! This brings up a good question, none of these builds have licensed yet - should we all (ie Corries/Greenbacks and Sea Rats just license away, then whatever happens with the settlement it just inherits all the builds? I think we will make it easier for the automation team if we wait until something has been agreed :) Quote
gedren_y Posted July 2, 2017 Posted July 2, 2017 @Ayrlego, you missed my first build for the area: Viewing the Devastation. I'm not surprised, as it received no replies, and had slipped to page 3 of the forum. I don't know if it qualifies as a residence. Quote
Bregir Posted July 2, 2017 Posted July 2, 2017 There is also the assault build, with the alleyway. A small residence:) Couldn't find it in there. Quote
Maxim I Posted July 12, 2017 Posted July 12, 2017 Small residence outside Nova Malto - not licenced yet Quote
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